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    <title>Category:Mods/TrainCarts</title>
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[[Category:Mods]]</text>
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  <page>
    <title>Mods/TrainCarts</title>
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    <revision>
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      <timestamp>2012-02-12T16:24:13Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
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      <comment>TrainCarts is a Bukkit plugin which brings trains into the server, combined with train-related features</comment>
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      <text xml:space="preserve" bytes="664">TrainCarts is a plugin developed by Bergerkiller and features everything related to Trains. A list of features: 

*Form trains by [[TrainCarts-Plugin/Linking|linking]] different types of [http://www.minecraftwiki.net/wiki/Minecart Minecarts] together 
*Extensive [[TrainCarts-Plugin/Configuration|Configuration]] to change train behaviour as you wish 
*Every train has [[TrainCarts-Plugin/Properties|individual properties]] you can set 
*Lots of [[TrainCarts-Plugin/Circuits|sign-related features and circuits]] 
*[[TrainCarts-Plugin/Permissions|Permissions]] to go with it 
*[[TrainCarts-Plugin/Persistence|Persistence]]

[[TrainCarts-Plugin/Changelog|Changelog]]</text>
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    <revision>
      <id>253698</id>
      <parentid>253581</parentid>
      <timestamp>2012-02-12T21:22:49Z</timestamp>
      <contributor>
        <username>Orthotope</username>
        <id>24200782</id>
      </contributor>
      <minor/>
      <comment>moved [[TrainCarts-Plugin]] to [[Mods/TrainCarts-Plugin]]: namespace</comment>
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      <text xml:space="preserve" bytes="664">TrainCarts is a plugin developed by Bergerkiller and features everything related to Trains. A list of features: 

*Form trains by [[TrainCarts-Plugin/Linking|linking]] different types of [http://www.minecraftwiki.net/wiki/Minecart Minecarts] together 
*Extensive [[TrainCarts-Plugin/Configuration|Configuration]] to change train behaviour as you wish 
*Every train has [[TrainCarts-Plugin/Properties|individual properties]] you can set 
*Lots of [[TrainCarts-Plugin/Circuits|sign-related features and circuits]] 
*[[TrainCarts-Plugin/Permissions|Permissions]] to go with it 
*[[TrainCarts-Plugin/Persistence|Persistence]]

[[TrainCarts-Plugin/Changelog|Changelog]]</text>
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    <revision>
      <id>253888</id>
      <parentid>253698</parentid>
      <timestamp>2012-02-13T04:35:50Z</timestamp>
      <contributor>
        <username>Majr</username>
        <id>40302300</id>
      </contributor>
      <minor/>
      <comment>moved [[Mods/TrainCarts-Plugin]] to [[Bukkit/TrainCarts]]: Bukkit mod</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="664">TrainCarts is a plugin developed by Bergerkiller and features everything related to Trains. A list of features: 

*Form trains by [[TrainCarts-Plugin/Linking|linking]] different types of [http://www.minecraftwiki.net/wiki/Minecart Minecarts] together 
*Extensive [[TrainCarts-Plugin/Configuration|Configuration]] to change train behaviour as you wish 
*Every train has [[TrainCarts-Plugin/Properties|individual properties]] you can set 
*Lots of [[TrainCarts-Plugin/Circuits|sign-related features and circuits]] 
*[[TrainCarts-Plugin/Permissions|Permissions]] to go with it 
*[[TrainCarts-Plugin/Persistence|Persistence]]

[[TrainCarts-Plugin/Changelog|Changelog]]</text>
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    <revision>
      <id>254045</id>
      <parentid>253888</parentid>
      <timestamp>2012-02-13T18:05:45Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <minor/>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="661">TrainCarts is a plugin developed by Bergerkiller and features everything related to Trains. A list of features: 

*Form trains by [[TrainCarts-Plugin/Linking|linking]] different types of [http://www.minecraftwiki.net/wiki/Minecart Minecarts] together 
*Extensive [[TrainCarts-Plugin/Configuration|Configuration]] to change train behaviour as you wish 
*Every train has [[TrainCarts-Plugin/Properties|individual properties]] you can set 
*Lots of [[TrainCarts-Plugin/Signs|sign-related features and circuits]] 
*[[TrainCarts-Plugin/Permissions|Permissions]] to go with it 
*[[TrainCarts-Plugin/Persistence|Persistence]]

[[TrainCarts-Plugin/Changelog|Changelog]]</text>
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    <revision>
      <id>254046</id>
      <parentid>254045</parentid>
      <timestamp>2012-02-13T18:06:34Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
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      <minor/>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="535">TrainCarts is a plugin developed by Bergerkiller and features everything related to Trains. A list of features: 

*Form trains by [[Linking|linking]] different types of [http://www.minecraftwiki.net/wiki/Minecart Minecarts] together 
*Extensive [[Configuration|Configuration]] to change train behaviour as you wish 
*Every train has [[Properties|individual properties]] you can set 
*Lots of [[Signs|sign-related features and circuits]] 
*[[Permissions|Permissions]] to go with it 
*[[Persistence|Persistence]]

[[Changelog|Changelog]]</text>
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    <revision>
      <id>254047</id>
      <parentid>254046</parentid>
      <timestamp>2012-02-13T18:07:13Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
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      <minor/>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="553">TrainCarts is a plugin developed by Bergerkiller and features everything related to Trains. A list of features: 

*Form trains by [[Linking|linking]] different types of [http://www.minecraftwiki.net/wiki/Minecart Minecarts] together 
*Extensive [[Configuration|Configuration]] to change train behaviour as you wish 
*Every train has [[Properties|individual properties]] you can set 
*Lots of [[Bukkit/TrainCarts/Signs|sign-related features and circuits]] 
*[[Permissions|Permissions]] to go with it 
*[[Persistence|Persistence]]

[[Changelog|Changelog]]</text>
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    <revision>
      <id>254074</id>
      <parentid>254047</parentid>
      <timestamp>2012-02-13T19:26:28Z</timestamp>
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        <id>40325123</id>
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      <model>wikitext</model>
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      <text xml:space="preserve" bytes="666">TrainCarts is a plugin developed by Bergerkiller and features everything related to Trains. A list of features: 

*Form trains by [[Linking|linking]] different types of [http://www.minecraftwiki.net/wiki/Minecart Minecarts] together 
*Extensive [[Configuration|Configuration]] to change train behaviour as you wish 
*Every train has [[Properties|individual properties]] you can set 
*Lots of [[Bukkit/TrainCarts/Signs|sign-related features and circuits]] 
*[[Permissions|Permissions]] to go with it 
*[[Persistence|Persistence]]

[[Changelog|Changelog]]

[[http://wiki.bukkit.org/TrainCarts-Plugin|Temporarily link to old WIKI all will be moved, link to this page!]]</text>
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    <revision>
      <id>254076</id>
      <parentid>254074</parentid>
      <timestamp>2012-02-13T19:27:11Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <minor/>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="663">TrainCarts is a plugin developed by Bergerkiller and features everything related to Trains. A list of features: 

*Form trains by [[Linking|linking]] different types of [http://www.minecraftwiki.net/wiki/Minecart Minecarts] together 
*Extensive [[Configuration|Configuration]] to change train behaviour as you wish 
*Every train has [[Properties|individual properties]] you can set 
*Lots of [[Bukkit/TrainCarts/Signs|sign-related features and circuits]] 
*[[Permissions|Permissions]] to go with it 
*[[Persistence|Persistence]]

[[Changelog|Changelog]]

[http://wiki.bukkit.org/TrainCarts-Plugin Temporarily link to old WIKI all will be moved link to this page!]</text>
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    <revision>
      <id>254143</id>
      <parentid>254076</parentid>
      <timestamp>2012-02-13T21:14:55Z</timestamp>
      <contributor>
        <username>User-12228026</username>
        <id>40313265</id>
      </contributor>
      <minor/>
      <comment>Added Category</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="682">TrainCarts is a plugin developed by Bergerkiller and features everything related to Trains. A list of features: 

*Form trains by [[Linking|linking]] different types of [http://www.minecraftwiki.net/wiki/Minecart Minecarts] together 
*Extensive [[Configuration|Configuration]] to change train behaviour as you wish 
*Every train has [[Properties|individual properties]] you can set 
*Lots of [[Bukkit/TrainCarts/Signs|sign-related features and circuits]] 
*[[Permissions|Permissions]] to go with it 
*[[Persistence|Persistence]]

[[Changelog|Changelog]]

[http://wiki.bukkit.org/TrainCarts-Plugin Temporarily link to old WIKI all will be moved link to this page!]

[[Category:Mods]]</text>
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    </revision>
    <revision>
      <id>254259</id>
      <parentid>254143</parentid>
      <timestamp>2012-02-14T00:12:39Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <minor/>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="700">TrainCarts is a plugin developed by Bergerkiller and features everything related to Trains. A list of features: 

*Form trains by [[Bukkit/TrainCarts/Linking|linking]] different types of [http://www.minecraftwiki.net/wiki/Minecart Minecarts] together 
*Extensive [[Configuration|Configuration]] to change train behaviour as you wish 
*Every train has [[Properties|individual properties]] you can set 
*Lots of [[Bukkit/TrainCarts/Signs|sign-related features and circuits]] 
*[[Permissions|Permissions]] to go with it 
*[[Persistence|Persistence]]

[[Changelog|Changelog]]

[http://wiki.bukkit.org/TrainCarts-Plugin Temporarily link to old WIKI all will be moved link to this page!]

[[Category:Mods]]</text>
      <sha1>co9p2jj1g37gqgey37zu8xlks9qdlk4</sha1>
    </revision>
    <revision>
      <id>254261</id>
      <parentid>254259</parentid>
      <timestamp>2012-02-14T00:13:23Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <minor/>
      <model>wikitext</model>
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      <text xml:space="preserve" bytes="715">TrainCarts is a plugin developed by Bergerkiller and features everything related to Trains. A list of features: 

*Form trains by [[Bukkit/TrainCarts/Linking|linking]] different types of [http://www.minecraftwiki.net/wiki/Minecart Minecarts] together 
*Extensive [[Configuration|Configuration]] to change train behaviour as you wish 
*Every train has [[Properties|individual properties]] you can set 
*Lots of [[Bukkit/TrainCarts/Signs|sign-related features and circuits]] 
*[[Permissions|Permissions]] to go with it 
*[[Persistence|Persistence]]

[[Changelog|Changelog]]

[http://wiki.bukkit.org/TrainCarts-Plugin Temporary link to old WIKI, all content will be moved to this page and improved!]

[[Category:Mods]]</text>
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    </revision>
    <revision>
      <id>254268</id>
      <parentid>254261</parentid>
      <timestamp>2012-02-14T00:29:55Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <minor/>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="460">TrainCarts is a plugin developed by Bergerkiller and features everything related to Trains. A list of features: 

*Form trains by [[Bukkit/TrainCarts/Linking|linking]] different types of [http://www.minecraftwiki.net/wiki/Minecart Minecarts] together 
*[[Bukkit/TrainCarts/Signs|sign-related features and circuits]] 

[http://wiki.bukkit.org/TrainCarts-Plugin Temporary link to old WIKI, all content will be moved to this page and improved!]

[[Category:Mods]]</text>
      <sha1>e7kprv2y7oj38rtwj2as2c2tgg4xye6</sha1>
    </revision>
    <revision>
      <id>254688</id>
      <parentid>254268</parentid>
      <timestamp>2012-02-14T16:00:11Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1964">== Introduction ==
[[Image:TrainCarts_train_1.gif|right|border]]
TrainCarts is a plugin developed by Bergerkiller and features everything related to Trains. It was initially developed to link multiple carts together, creating a moving train. The physics got improved as much as possible, with the final result: A single moving entity. The development of this plugin eventually lead to implementing a lot of features, including sign-based actions, commands, cart properties and a broad API other plugins can implement to add their own features.

== Trains ==

The first thing you will notice is that you can now connect carts together to form infinitely long trains. Every cart in this train is called a ''member'', all members combined are called a ''group''. Every member responds with the group, so when the front cart hits a block, it stops the entire group. When someone pushes a cart, this pushing force is shared among all members. This means that long trains are less responsive than short trains.

Connecting carts is done without commands, all you have to do is make two [http://www.minecraftwiki.net/wiki/Minecart Minecarts]  collide.

== Path finding ==

Cart path finding is added, which allows you to send trains across the world without ever having to change something. This is very useful for automated stations and during cave mining expeditions. Of course, it doesn't toggle all tracks automatically, that could cause strange situations. You have to manually mark the tracks that can be switched using switcher signs. Destination signs set the destinations trains can travel to.

== Signs ==

Sign systems are added to simplify the track logic of your stations. It allows you to destroy and eject carts, transfer items, stop and launch trains and much much more. [[Bukkit/TrainCarts/Signs|Read more...]]

[http://wiki.bukkit.org/TrainCarts-Plugin Temporary link to old WIKI, all content will be moved to this page and improved!]

[[Category:Mods]]</text>
      <sha1>p2xxkctc0gl75pjen6ls5wzv25cgikp</sha1>
    </revision>
    <revision>
      <id>254689</id>
      <parentid>254688</parentid>
      <timestamp>2012-02-14T16:01:27Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <minor/>
      <comment>/* Trains */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1962">== Introduction ==
[[Image:TrainCarts_train_1.gif|right|border]]
TrainCarts is a plugin developed by Bergerkiller and features everything related to Trains. It was initially developed to link multiple carts together, creating a moving train. The physics got improved as much as possible, with the final result: A single moving entity. The development of this plugin eventually lead to implementing a lot of features, including sign-based actions, commands, cart properties and a broad API other plugins can implement to add their own features.

== Trains ==

The first thing you will notice is that you can now connect carts together to form infinitely long trains. Every cart in this train is called a ''member'', all members combined are called a ''group''. Every member communicates with the group, so when the front cart hits a block, it stops the entire group. When someone pushes a cart, this pushing force is shared among all members. Therefore long trains are less responsive than short trains.

Connecting carts is done without commands, all you have to do is make two [http://www.minecraftwiki.net/wiki/Minecart Minecarts]  collide.

== Path finding ==

Cart path finding is added, which allows you to send trains across the world without ever having to change something. This is very useful for automated stations and during cave mining expeditions. Of course, it doesn't toggle all tracks automatically, that could cause strange situations. You have to manually mark the tracks that can be switched using switcher signs. Destination signs set the destinations trains can travel to.

== Signs ==

Sign systems are added to simplify the track logic of your stations. It allows you to destroy and eject carts, transfer items, stop and launch trains and much much more. [[Bukkit/TrainCarts/Signs|Read more...]]

[http://wiki.bukkit.org/TrainCarts-Plugin Temporary link to old WIKI, all content will be moved to this page and improved!]

[[Category:Mods]]</text>
      <sha1>oza74sv6qu0n29o1hppq91sdyr5hi2i</sha1>
    </revision>
    <revision>
      <id>255044</id>
      <parentid>254689</parentid>
      <timestamp>2012-02-15T01:51:37Z</timestamp>
      <contributor>
        <username>Nick2253</username>
        <id>24467</id>
      </contributor>
      <comment>/* Signs */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1994">== Introduction ==
[[Image:TrainCarts_train_1.gif|right|border]]
TrainCarts is a plugin developed by Bergerkiller and features everything related to Trains. It was initially developed to link multiple carts together, creating a moving train. The physics got improved as much as possible, with the final result: A single moving entity. The development of this plugin eventually lead to implementing a lot of features, including sign-based actions, commands, cart properties and a broad API other plugins can implement to add their own features.

== Trains ==

The first thing you will notice is that you can now connect carts together to form infinitely long trains. Every cart in this train is called a ''member'', all members combined are called a ''group''. Every member communicates with the group, so when the front cart hits a block, it stops the entire group. When someone pushes a cart, this pushing force is shared among all members. Therefore long trains are less responsive than short trains.

Connecting carts is done without commands, all you have to do is make two [http://www.minecraftwiki.net/wiki/Minecart Minecarts]  collide.

== Path finding ==

Cart path finding is added, which allows you to send trains across the world without ever having to change something. This is very useful for automated stations and during cave mining expeditions. Of course, it doesn't toggle all tracks automatically, that could cause strange situations. You have to manually mark the tracks that can be switched using switcher signs. Destination signs set the destinations trains can travel to.

== Signs ==
{{main|Bukkit/TrainCarts/Signs}}
Sign systems are added to simplify the track logic of your stations. It allows you to destroy and eject carts, transfer items, stop and launch trains and much much more. [[Bukkit/TrainCarts/Signs|Read more...]]

[http://wiki.bukkit.org/TrainCarts-Plugin Temporary link to old WIKI, all content will be moved to this page and improved!]

[[Category:Mods]]</text>
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    <revision>
      <id>255841</id>
      <parentid>255044</parentid>
      <timestamp>2012-02-15T19:55:04Z</timestamp>
      <contributor>
        <username>Nick2253</username>
        <id>24467</id>
      </contributor>
      <comment>Moved introduction into header</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1992">[[Image:TrainCarts_train_1.gif|right|border]]
TrainCarts is a plugin developed by Bergerkiller and features everything related to Trains of [[minecart]]s. It was initially developed to link multiple carts together, creating a moving train. The physics got improved as much as possible, with the final result: A single moving entity. The development of this plugin eventually lead to implementing a lot of features, including sign-based actions, commands, cart properties and a broad API other plugins can implement to add their own features.

== Trains ==

The first thing you will notice is that you can now connect carts together to form infinitely long trains. Every cart in this train is called a ''member'', all members combined are called a ''group''. Every member communicates with the group, so when the front cart hits a block, it stops the entire group. When someone pushes a cart, this pushing force is shared among all members. Therefore long trains are less responsive than short trains.

Connecting carts is done without commands, all you have to do is make two [http://www.minecraftwiki.net/wiki/Minecart Minecarts]  collide.

== Path finding ==

Cart path finding is added, which allows you to send trains across the world without ever having to change something. This is very useful for automated stations and during cave mining expeditions. Of course, it doesn't toggle all tracks automatically, that could cause strange situations. You have to manually mark the tracks that can be switched using switcher signs. Destination signs set the destinations trains can travel to.

== Signs ==
{{main|Bukkit/TrainCarts/Signs}}
Sign systems are added to simplify the track logic of your stations. It allows you to destroy and eject carts, transfer items, stop and launch trains and much much more. [[Bukkit/TrainCarts/Signs|Read more...]]

[http://wiki.bukkit.org/TrainCarts-Plugin Temporary link to old WIKI, all content will be moved to this page and improved!]

[[Category:Mods]]</text>
      <sha1>lzy50xe3qxp1ymap13gh5d0qew6s7sn</sha1>
    </revision>
    <revision>
      <id>255842</id>
      <parentid>255841</parentid>
      <timestamp>2012-02-15T19:58:30Z</timestamp>
      <contributor>
        <username>Nick2253</username>
        <id>24467</id>
      </contributor>
      <comment>Added resources</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="2285">[[Image:TrainCarts_train_1.gif|right|border]]
TrainCarts is a plugin developed by Bergerkiller and features everything related to Trains of [[minecart]]s. It was initially developed to link multiple carts together, creating a moving train. The physics got improved as much as possible, with the final result: A single moving entity. The development of this plugin eventually lead to implementing a lot of features, including sign-based actions, commands, cart properties and a broad API other plugins can implement to add their own features.

== Trains ==

The first thing you will notice is that you can now connect carts together to form infinitely long trains. Every cart in this train is called a ''member'', all members combined are called a ''group''. Every member communicates with the group, so when the front cart hits a block, it stops the entire group. When someone pushes a cart, this pushing force is shared among all members. Therefore long trains are less responsive than short trains.

Connecting carts is done without commands, all you have to do is make two [http://www.minecraftwiki.net/wiki/Minecart Minecarts]  collide.

== Path finding ==

Cart path finding is added, which allows you to send trains across the world without ever having to change something. This is very useful for automated stations and during cave mining expeditions. Of course, it doesn't toggle all tracks automatically, that could cause strange situations. You have to manually mark the tracks that can be switched using switcher signs. Destination signs set the destinations trains can travel to.

== Signs ==
{{main|Bukkit/TrainCarts/Signs}}
Sign systems are added to simplify the track logic of your stations. It allows you to destroy and eject carts, transfer items, stop and launch trains and much much more. [[Bukkit/TrainCarts/Signs|Read more...]]

==Resources==
*[http://dev.bukkit.org/server-mods/traincarts/ Bukkit Dev Page]
*[http://forums.bukkit.org/threads/mech-traincarts-v1-46-link-minecarts-of-different-types-together-to-form-trains-1337.29491 Bukkit Forum Page]
*[https://github.com/bergerkiller/TrainCarts/downloads GitHub Page]
*[http://wiki.bukkit.org/TrainCarts-Plugin Temporary link to old WIKI, all content will be moved to this page and improved!]

[[Category:Mods]]</text>
      <sha1>7hfczrhmjici16u8gss4yfv3if65a4e</sha1>
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    <revision>
      <id>255844</id>
      <parentid>255842</parentid>
      <timestamp>2012-02-15T19:59:52Z</timestamp>
      <contributor>
        <username>Nick2253</username>
        <id>24467</id>
      </contributor>
      <comment>/* Signs */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="2302">[[Image:TrainCarts_train_1.gif|right|border]]
TrainCarts is a plugin developed by Bergerkiller and features everything related to Trains of [[minecart]]s. It was initially developed to link multiple carts together, creating a moving train. The physics got improved as much as possible, with the final result: A single moving entity. The development of this plugin eventually lead to implementing a lot of features, including sign-based actions, commands, cart properties and a broad API other plugins can implement to add their own features.

== Trains ==

The first thing you will notice is that you can now connect carts together to form infinitely long trains. Every cart in this train is called a ''member'', all members combined are called a ''group''. Every member communicates with the group, so when the front cart hits a block, it stops the entire group. When someone pushes a cart, this pushing force is shared among all members. Therefore long trains are less responsive than short trains.

Connecting carts is done without commands, all you have to do is make two [http://www.minecraftwiki.net/wiki/Minecart Minecarts]  collide.

== Path finding ==

Cart path finding is added, which allows you to send trains across the world without ever having to change something. This is very useful for automated stations and during cave mining expeditions. Of course, it doesn't toggle all tracks automatically, that could cause strange situations. You have to manually mark the tracks that can be switched using switcher signs. Destination signs set the destinations trains can travel to.

== Signs ==
{{main|Bukkit/TrainCarts/Signs|TrainCarts Signs}}
Sign systems are added to simplify the track logic of your stations. It allows you to destroy and eject carts, transfer items, stop and launch trains and much much more. [[Bukkit/TrainCarts/Signs|Read more...]]

==Resources==
*[http://dev.bukkit.org/server-mods/traincarts/ Bukkit Dev Page]
*[http://forums.bukkit.org/threads/mech-traincarts-v1-46-link-minecarts-of-different-types-together-to-form-trains-1337.29491 Bukkit Forum Page]
*[https://github.com/bergerkiller/TrainCarts/downloads GitHub Page]
*[http://wiki.bukkit.org/TrainCarts-Plugin Temporary link to old WIKI, all content will be moved to this page and improved!]

[[Category:Mods]]</text>
      <sha1>11kelc1or1s4qcexc3hnbyxd2a51b0n</sha1>
    </revision>
    <revision>
      <id>256048</id>
      <parentid>255844</parentid>
      <timestamp>2012-02-15T22:57:14Z</timestamp>
      <contributor>
        <username>Nick2253</username>
        <id>24467</id>
      </contributor>
      <comment>/* Trains */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="2260">[[Image:TrainCarts_train_1.gif|right|border]]
TrainCarts is a plugin developed by Bergerkiller and features everything related to Trains of [[minecart]]s. It was initially developed to link multiple carts together, creating a moving train. The physics got improved as much as possible, with the final result: A single moving entity. The development of this plugin eventually lead to implementing a lot of features, including sign-based actions, commands, cart properties and a broad API other plugins can implement to add their own features.

== Trains ==

The first thing you will notice is that you can now connect carts together to form infinitely long trains. Every cart in this train is called a ''member'', all members combined are called a ''group''. Every member communicates with the group, so when the front cart hits a block, it stops the entire group. When someone pushes a cart, this pushing force is shared among all members. Therefore long trains are less responsive than short trains.

Connecting carts is done without commands, all you have to do is make two [[minecarts]] collide.

== Path finding ==

Cart path finding is added, which allows you to send trains across the world without ever having to change something. This is very useful for automated stations and during cave mining expeditions. Of course, it doesn't toggle all tracks automatically, that could cause strange situations. You have to manually mark the tracks that can be switched using switcher signs. Destination signs set the destinations trains can travel to.

== Signs ==
{{main|Bukkit/TrainCarts/Signs|TrainCarts Signs}}
Sign systems are added to simplify the track logic of your stations. It allows you to destroy and eject carts, transfer items, stop and launch trains and much much more. [[Bukkit/TrainCarts/Signs|Read more...]]

==Resources==
*[http://dev.bukkit.org/server-mods/traincarts/ Bukkit Dev Page]
*[http://forums.bukkit.org/threads/mech-traincarts-v1-46-link-minecarts-of-different-types-together-to-form-trains-1337.29491 Bukkit Forum Page]
*[https://github.com/bergerkiller/TrainCarts/downloads GitHub Page]
*[http://wiki.bukkit.org/TrainCarts-Plugin Temporary link to old WIKI, all content will be moved to this page and improved!]

[[Category:Mods]]</text>
      <sha1>jeft0cqz69to4xvjmen9o2oy9ybkw65</sha1>
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    <revision>
      <id>256049</id>
      <parentid>256048</parentid>
      <timestamp>2012-02-15T22:57:26Z</timestamp>
      <contributor>
        <username>Nick2253</username>
        <id>24467</id>
      </contributor>
      <minor/>
      <comment>/* Trains */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="2260">[[Image:TrainCarts_train_1.gif|right|border]]
TrainCarts is a plugin developed by Bergerkiller and features everything related to Trains of [[minecart]]s. It was initially developed to link multiple carts together, creating a moving train. The physics got improved as much as possible, with the final result: A single moving entity. The development of this plugin eventually lead to implementing a lot of features, including sign-based actions, commands, cart properties and a broad API other plugins can implement to add their own features.

== Trains ==

The first thing you will notice is that you can now connect carts together to form infinitely long trains. Every cart in this train is called a ''member'', all members combined are called a ''group''. Every member communicates with the group, so when the front cart hits a block, it stops the entire group. When someone pushes a cart, this pushing force is shared among all members. Therefore long trains are less responsive than short trains.

Connecting carts is done without commands, all you have to do is make two [[minecart]]s collide.

== Path finding ==

Cart path finding is added, which allows you to send trains across the world without ever having to change something. This is very useful for automated stations and during cave mining expeditions. Of course, it doesn't toggle all tracks automatically, that could cause strange situations. You have to manually mark the tracks that can be switched using switcher signs. Destination signs set the destinations trains can travel to.

== Signs ==
{{main|Bukkit/TrainCarts/Signs|TrainCarts Signs}}
Sign systems are added to simplify the track logic of your stations. It allows you to destroy and eject carts, transfer items, stop and launch trains and much much more. [[Bukkit/TrainCarts/Signs|Read more...]]

==Resources==
*[http://dev.bukkit.org/server-mods/traincarts/ Bukkit Dev Page]
*[http://forums.bukkit.org/threads/mech-traincarts-v1-46-link-minecarts-of-different-types-together-to-form-trains-1337.29491 Bukkit Forum Page]
*[https://github.com/bergerkiller/TrainCarts/downloads GitHub Page]
*[http://wiki.bukkit.org/TrainCarts-Plugin Temporary link to old WIKI, all content will be moved to this page and improved!]

[[Category:Mods]]</text>
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    <revision>
      <id>285507</id>
      <parentid>256049</parentid>
      <timestamp>2012-03-30T11:35:14Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
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      <minor/>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="2453">[[Image:TrainCarts_train_1.gif|right|border]]
TrainCarts is a plugin developed by Bergerkiller and features everything related to Trains of [[minecart]]s. It was initially developed to link multiple carts together, creating a moving train. The physics got improved as much as possible, with the final result: A single moving entity. The development of this plugin eventually lead to implementing a lot of features, including sign-based actions, commands, cart properties and a broad API other plugins can implement to add their own features.

== Trains ==

The first thing you will notice is that you can now connect carts together to form infinitely long trains. Every cart in this train is called a ''member'', all members combined are called a ''group''. Every member communicates with the group, so when the front cart hits a block, it stops the entire group. When someone pushes a cart, this pushing force is shared among all members. Therefore long trains are less responsive than short trains.

Connecting carts is done without commands, all you have to do is make two [[minecart]]s collide.

== Path finding ==

Cart path finding is added, which allows you to send trains across the world without ever having to change something. This is very useful for automated stations and during cave mining expeditions. Of course, it doesn't toggle all tracks automatically, that could cause strange situations. You have to manually mark the tracks that can be switched using switcher signs. Destination signs set the destinations trains can travel to.

== Signs ==
{{main|Bukkit/TrainCarts/Signs|TrainCarts Signs}}
Sign systems are added to simplify the track logic of your stations. It allows you to destroy and eject carts, transfer items, stop and launch trains and much much more. [[Bukkit/TrainCarts/Signs|Read more...]]

== Commands ==
{{main|Bukkit/TrainCarts/Commands|TrainCarts Commands}}
The plugin has lots of commands you can use to alter the behaviour of trains and minecarts, or to do something globally.

==Resources==
*[http://dev.bukkit.org/server-mods/traincarts/ Bukkit Dev Page]
*[http://forums.bukkit.org/threads/mech-traincarts-v1-46-link-minecarts-of-different-types-together-to-form-trains-1337.29491 Bukkit Forum Page]
*[https://github.com/bergerkiller/TrainCarts/downloads GitHub Page]
*[http://wiki.bukkit.org/TrainCarts-Plugin Temporary link to old WIKI, all content will be moved to this page and improved!]

[[Category:Mods]]</text>
      <sha1>a73f7kmyap8be9sko05plv2liyuiy2s</sha1>
    </revision>
    <revision>
      <id>285509</id>
      <parentid>285507</parentid>
      <timestamp>2012-03-30T11:40:52Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
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      <minor/>
      <model>wikitext</model>
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      <text xml:space="preserve" bytes="3060">[[Image:TrainCarts_train_1.gif|right|border]]
TrainCarts is a plugin developed by Bergerkiller and features everything related to Trains of [[minecart]]s. It was initially developed to link multiple carts together, creating a moving train. The physics got improved as much as possible, with the final result: A single moving entity. The development of this plugin eventually lead to implementing a lot of features, including sign-based actions, commands, cart properties and a broad API other plugins can implement to add their own features.

== Trains ==

The first thing you will notice is that you can now connect carts together to form infinitely long trains. Every cart in this train is called a ''member'', all members combined are called a ''group''. Every member communicates with the group, so when the front cart hits a block, it stops the entire group. When someone pushes a cart, this pushing force is shared among all members. Therefore long trains are less responsive than short trains.

Connecting carts is done without commands, all you have to do is make two [[minecart]]s collide.

== Path finding ==

Cart path finding is added, which allows you to send trains across the world without ever having to change something. This is very useful for automated stations and during cave mining expeditions. Of course, it doesn't toggle all tracks automatically, that could cause strange situations. You have to manually mark the tracks that can be switched using switcher signs. Destination signs set the destinations trains can travel to.

== Signs ==
{{main|Bukkit/TrainCarts/Signs|TrainCarts Signs}}
Sign systems are added to simplify the track logic of your stations. It allows you to destroy and eject carts, transfer items, stop and launch trains and much much more. [[Bukkit/TrainCarts/Signs|Read more...]]

== Commands ==
{{main|Bukkit/TrainCarts/Commands|TrainCarts Commands}}
The plugin has lots of commands you can use to alter the behaviour of trains and minecarts, or to do something globally.

== Configuration ==
TrainCarts can be configured in the '''config.yml''' file. All setting nodes have a header to help you understand what that particular node adjusts. Other than that, you can set the default train properties (properties applied to new trains) in the '''DefaultTrainProperties.yml''' file. The nodes should speak for themselves. Try not to touch the other files, as it can cause corrupted save data, or the plugin getting out of sync. Deleting the files should re-set TrainCarts completely, may one of the files get corrupted. The plugin automatically generates all configuration needed.

==Resources==
*[http://dev.bukkit.org/server-mods/traincarts/ Bukkit Dev Page]
*[http://forums.bukkit.org/threads/mech-traincarts-v1-46-link-minecarts-of-different-types-together-to-form-trains-1337.29491 Bukkit Forum Page]
*[https://github.com/bergerkiller/TrainCarts/downloads GitHub Page]
*[http://wiki.bukkit.org/TrainCarts-Plugin Temporary link to old WIKI, all content will be moved to this page and improved!]

[[Category:Mods]]</text>
      <sha1>n8dekrq24gqvm9rh8a5ae9jnfknwoga</sha1>
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    <revision>
      <id>287778</id>
      <parentid>285509</parentid>
      <timestamp>2012-04-03T19:18:38Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="3439">[[Image:TrainCarts_train_1.gif|right|border]]
TrainCarts is a plugin developed by Bergerkiller and features everything related to Trains of [[minecart]]s. It was initially developed to link multiple carts together, creating a moving train. The physics got improved as much as possible, with the final result: A single moving entity. The development of this plugin eventually lead to implementing a lot of features, including sign-based actions, commands, cart properties and a broad API other plugins can implement to add their own features.

== Trains ==

The first thing you will notice is that you can now connect carts together to form infinitely long trains. Every cart in this train is called a ''member'', all members combined are called a ''group''. Every member communicates with the group, so when the front cart hits a block, it stops the entire group. When someone pushes a cart, this pushing force is shared among all members. Therefore long trains are less responsive than short trains.

Connecting carts is done without commands, all you have to do is make two [[minecart]]s collide.

== Path finding ==

Cart path finding is added, which allows you to send trains across the world without ever having to change something. This is very useful for automated stations and during cave mining expeditions. Of course, it doesn't toggle all tracks automatically, that could cause strange situations. You have to manually mark the tracks that can be switched using switcher signs. Destination signs set the destinations trains can travel to.

== Signs ==
{{main|Bukkit/TrainCarts/Signs|TrainCarts Signs}}
Sign systems are added to simplify the track logic of your stations. It allows you to destroy and eject carts, transfer items, stop and launch trains and much much more. [[Bukkit/TrainCarts/Signs|Read more...]]

== Commands ==
{{main|Bukkit/TrainCarts/Commands|TrainCarts Commands}}
The plugin has lots of commands you can use to alter the behaviour of trains and minecarts, or to do something globally.

== Configuration ==
TrainCarts can be configured in the '''config.yml''' file. All setting nodes have a header to help you understand what that particular node adjusts. Other than that, you can set the default train properties (properties applied to new trains) in the '''DefaultTrainProperties.yml''' file. The nodes should speak for themselves. Try not to touch the other files, as it can cause corrupted save data, or the plugin getting out of sync. Deleting the files should re-set TrainCarts completely, may one of the files get corrupted. The plugin automatically generates all configuration needed.

== Action blocks ==
{{main|Bukkit/TrainCarts/ActionBlocks|Action blocks add-on}}
You can install the add-on, TrainCartsBlocks, to add block-based systems to the game. They are dumbed-down versions of the sign systems mentioned above.

== Resources ==
*[http://dev.bukkit.org/server-mods/traincarts/ Bukkit Dev Page]
*[http://forums.bukkit.org/threads/mech-traincarts-v1-46-link-minecarts-of-different-types-together-to-form-trains-1337.29491 Bukkit Forum Page]
*[https://github.com/bergerkiller/TrainCarts/downloads GitHub Page]
*[http://wiki.bukkit.org/TrainCarts-Plugin Temporary link to old WIKI, all content will be moved to this page and improved!]

== Source ==
*[https://github.com/bergerkiller/TrainCarts/ TrainCarts]
*[https://github.com/bergerkiller/TrainCartsBlocks/ TrainCartsBlocks]

[[Category:Mods]]</text>
      <sha1>8qxn08pyyasjd7w7kmng0600tndmumf</sha1>
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    <revision>
      <id>288205</id>
      <parentid>287778</parentid>
      <timestamp>2012-04-04T13:38:55Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <minor/>
      <comment>/* Resources */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="3448">[[Image:TrainCarts_train_1.gif|right|border]]
TrainCarts is a plugin developed by Bergerkiller and features everything related to Trains of [[minecart]]s. It was initially developed to link multiple carts together, creating a moving train. The physics got improved as much as possible, with the final result: A single moving entity. The development of this plugin eventually lead to implementing a lot of features, including sign-based actions, commands, cart properties and a broad API other plugins can implement to add their own features.

== Trains ==

The first thing you will notice is that you can now connect carts together to form infinitely long trains. Every cart in this train is called a ''member'', all members combined are called a ''group''. Every member communicates with the group, so when the front cart hits a block, it stops the entire group. When someone pushes a cart, this pushing force is shared among all members. Therefore long trains are less responsive than short trains.

Connecting carts is done without commands, all you have to do is make two [[minecart]]s collide.

== Path finding ==

Cart path finding is added, which allows you to send trains across the world without ever having to change something. This is very useful for automated stations and during cave mining expeditions. Of course, it doesn't toggle all tracks automatically, that could cause strange situations. You have to manually mark the tracks that can be switched using switcher signs. Destination signs set the destinations trains can travel to.

== Signs ==
{{main|Bukkit/TrainCarts/Signs|TrainCarts Signs}}
Sign systems are added to simplify the track logic of your stations. It allows you to destroy and eject carts, transfer items, stop and launch trains and much much more. [[Bukkit/TrainCarts/Signs|Read more...]]

== Commands ==
{{main|Bukkit/TrainCarts/Commands|TrainCarts Commands}}
The plugin has lots of commands you can use to alter the behaviour of trains and minecarts, or to do something globally.

== Configuration ==
TrainCarts can be configured in the '''config.yml''' file. All setting nodes have a header to help you understand what that particular node adjusts. Other than that, you can set the default train properties (properties applied to new trains) in the '''DefaultTrainProperties.yml''' file. The nodes should speak for themselves. Try not to touch the other files, as it can cause corrupted save data, or the plugin getting out of sync. Deleting the files should re-set TrainCarts completely, may one of the files get corrupted. The plugin automatically generates all configuration needed.

== Action blocks ==
{{main|Bukkit/TrainCarts/ActionBlocks|Action blocks add-on}}
You can install the add-on, TrainCartsBlocks, to add block-based systems to the game. They are dumbed-down versions of the sign systems mentioned above.

== Resources ==
*[http://dev.bukkit.org/server-mods/traincarts/ Bukkit Dev Page]
*[http://forums.bukkit.org/threads/mech-traincarts-v1-46-link-minecarts-of-different-types-together-to-form-trains-1337.29491 Bukkit Forum Page]
*[https://github.com/bergerkiller/TrainCarts/downloads GitHub Download Page]
*[http://wiki.bukkit.org/TrainCarts-Plugin Temporary link to old WIKI, all content will be moved to this page and improved!]

== Source ==
*[https://github.com/bergerkiller/TrainCarts/ TrainCarts]
*[https://github.com/bergerkiller/TrainCartsBlocks/ TrainCartsBlocks]

[[Category:Mods]]</text>
      <sha1>s6adt0mpp3te162e4jeu4ldbp1td47e</sha1>
    </revision>
    <revision>
      <id>293763</id>
      <parentid>288205</parentid>
      <timestamp>2012-04-14T14:08:57Z</timestamp>
      <contributor>
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        <id>40325123</id>
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      <minor/>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="3442">[[Image:TrainCarts_train_1.gif|right|border]]
TrainCarts is a plugin developed by Bergerkiller and features everything related to Trains of [[minecart]]s. It was initially developed to link multiple carts together, creating a moving train. The physics got improved as much as possible, with the final result: A single moving entity. The development of this plugin eventually lead to implementing a lot of features, including sign-based actions, commands, cart properties and a broad API other plugins can implement to add their own features.

== Trains ==

The first thing you will notice is that you can now connect carts together to form infinitely long trains. Every cart in this train is called a ''member'', all members combined are called a ''group''. Every member communicates with the group, so when the front cart hits a block, it stops the entire group. When someone pushes a cart, this pushing force is shared among all members. Therefore long trains are less responsive than short trains.

Connecting carts is done without commands, all you have to do is make two [[minecart]]s collide.

== Path finding ==
{{main|/PathFinding|TrainCarts Path Finding}}
Cart path finding is added, which allows you to send trains across the world without ever having to change something. This is very useful for automated stations and during cave mining expeditions. Of course, it doesn't toggle all tracks automatically, that could cause strange situations. You have to manually mark the tracks that can be switched using switcher signs. Destination signs set the destinations trains can travel to.

== Signs ==
{{main|/Signs|TrainCarts Signs}}
Sign systems are added to simplify the track logic of your stations. It allows you to destroy and eject carts, transfer items, stop and launch trains and much much more. [[Bukkit/TrainCarts/Signs|Read more...]]

== Commands ==
{{main|/Commands|TrainCarts Commands}}
The plugin has lots of commands you can use to alter the behaviour of trains and minecarts, or to do something globally.

== Configuration ==
TrainCarts can be configured in the '''config.yml''' file. All setting nodes have a header to help you understand what that particular node adjusts. Other than that, you can set the default train properties (properties applied to new trains) in the '''DefaultTrainProperties.yml''' file. The nodes should speak for themselves. Try not to touch the other files, as it can cause corrupted save data, or the plugin getting out of sync. Deleting the files should re-set TrainCarts completely, may one of the files get corrupted. The plugin automatically generates all configuration needed.

== Action blocks ==
{{main|/ActionBlocks|Action blocks add-on}}
You can install the add-on, TrainCartsBlocks, to add block-based systems to the game. They are dumbed-down versions of the sign systems mentioned above.

== Resources ==
*[http://dev.bukkit.org/server-mods/traincarts/ Bukkit Dev Page]
*[http://forums.bukkit.org/threads/mech-traincarts-v1-46-link-minecarts-of-different-types-together-to-form-trains-1337.29491 Bukkit Forum Page]
*[https://github.com/bergerkiller/TrainCarts/downloads GitHub Download Page]
*[http://wiki.bukkit.org/TrainCarts-Plugin Temporary link to old WIKI, all content will be moved to this page and improved!]

== Source ==
*[https://github.com/bergerkiller/TrainCarts/ TrainCarts]
*[https://github.com/bergerkiller/TrainCartsBlocks/ TrainCartsBlocks]

[[Category:Mods]]</text>
      <sha1>6i7lmgm7nejmxcexvrn7anlubx5b2fn</sha1>
    </revision>
    <revision>
      <id>299576</id>
      <parentid>293763</parentid>
      <timestamp>2012-04-27T12:40:49Z</timestamp>
      <contributor>
        <username>Darylgolden</username>
        <id>6373653</id>
      </contributor>
      <comment>Added disclaimer tag.</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="3457">{{disclaimer}}
[[Image:TrainCarts_train_1.gif|right|border]]
TrainCarts is a plugin developed by Bergerkiller and features everything related to Trains of [[minecart]]s. It was initially developed to link multiple carts together, creating a moving train. The physics got improved as much as possible, with the final result: A single moving entity. The development of this plugin eventually lead to implementing a lot of features, including sign-based actions, commands, cart properties and a broad API other plugins can implement to add their own features.

== Trains ==

The first thing you will notice is that you can now connect carts together to form infinitely long trains. Every cart in this train is called a ''member'', all members combined are called a ''group''. Every member communicates with the group, so when the front cart hits a block, it stops the entire group. When someone pushes a cart, this pushing force is shared among all members. Therefore long trains are less responsive than short trains.

Connecting carts is done without commands, all you have to do is make two [[minecart]]s collide.

== Path finding ==
{{main|/PathFinding|TrainCarts Path Finding}}
Cart path finding is added, which allows you to send trains across the world without ever having to change something. This is very useful for automated stations and during cave mining expeditions. Of course, it doesn't toggle all tracks automatically, that could cause strange situations. You have to manually mark the tracks that can be switched using switcher signs. Destination signs set the destinations trains can travel to.

== Signs ==
{{main|/Signs|TrainCarts Signs}}
Sign systems are added to simplify the track logic of your stations. It allows you to destroy and eject carts, transfer items, stop and launch trains and much much more. [[Bukkit/TrainCarts/Signs|Read more...]]

== Commands ==
{{main|/Commands|TrainCarts Commands}}
The plugin has lots of commands you can use to alter the behaviour of trains and minecarts, or to do something globally.

== Configuration ==
TrainCarts can be configured in the '''config.yml''' file. All setting nodes have a header to help you understand what that particular node adjusts. Other than that, you can set the default train properties (properties applied to new trains) in the '''DefaultTrainProperties.yml''' file. The nodes should speak for themselves. Try not to touch the other files, as it can cause corrupted save data, or the plugin getting out of sync. Deleting the files should re-set TrainCarts completely, may one of the files get corrupted. The plugin automatically generates all configuration needed.

== Action blocks ==
{{main|/ActionBlocks|Action blocks add-on}}
You can install the add-on, TrainCartsBlocks, to add block-based systems to the game. They are dumbed-down versions of the sign systems mentioned above.

== Resources ==
*[http://dev.bukkit.org/server-mods/traincarts/ Bukkit Dev Page]
*[http://forums.bukkit.org/threads/mech-traincarts-v1-46-link-minecarts-of-different-types-together-to-form-trains-1337.29491 Bukkit Forum Page]
*[https://github.com/bergerkiller/TrainCarts/downloads GitHub Download Page]
*[http://wiki.bukkit.org/TrainCarts-Plugin Temporary link to old WIKI, all content will be moved to this page and improved!]

== Source ==
*[https://github.com/bergerkiller/TrainCarts/ TrainCarts]
*[https://github.com/bergerkiller/TrainCartsBlocks/ TrainCartsBlocks]

[[Category:Mods]]</text>
      <sha1>bt3l1uxw3fdwyccjytkunoteyv4io89</sha1>
    </revision>
    <revision>
      <id>306274</id>
      <parentid>299576</parentid>
      <timestamp>2012-05-12T06:47:51Z</timestamp>
      <contributor>
        <username>Majr</username>
        <id>40302300</id>
      </contributor>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="3485">{{disclaimer}}
[[Image:TrainCarts_train_1.gif|right|border]]
TrainCarts is a plugin developed by Bergerkiller and features everything related to Trains of [[minecart]]s. It was initially developed to link multiple carts together, creating a moving train. The physics got improved as much as possible, with the final result: A single moving entity. The development of this plugin eventually lead to implementing a lot of features, including sign-based actions, commands, cart properties and a broad API other plugins can implement to add their own features.

== Trains ==

The first thing you will notice is that you can now connect carts together to form infinitely long trains. Every cart in this train is called a ''member'', all members combined are called a ''group''. Every member communicates with the group, so when the front cart hits a block, it stops the entire group. When someone pushes a cart, this pushing force is shared among all members. Therefore long trains are less responsive than short trains.

Connecting carts is done without commands, all you have to do is make two [[minecart]]s collide.

== Path finding ==
{{main|/PathFinding|title1=TrainCarts Path Finding}}
Cart path finding is added, which allows you to send trains across the world without ever having to change something. This is very useful for automated stations and during cave mining expeditions. Of course, it doesn't toggle all tracks automatically, that could cause strange situations. You have to manually mark the tracks that can be switched using switcher signs. Destination signs set the destinations trains can travel to.

== Signs ==
{{main|/Signs|title1=TrainCarts Signs}}
Sign systems are added to simplify the track logic of your stations. It allows you to destroy and eject carts, transfer items, stop and launch trains and much much more. [[Bukkit/TrainCarts/Signs|Read more...]]

== Commands ==
{{main|/Commands|title1=TrainCarts Commands}}
The plugin has lots of commands you can use to alter the behaviour of trains and minecarts, or to do something globally.

== Configuration ==
TrainCarts can be configured in the '''config.yml''' file. All setting nodes have a header to help you understand what that particular node adjusts. Other than that, you can set the default train properties (properties applied to new trains) in the '''DefaultTrainProperties.yml''' file. The nodes should speak for themselves. Try not to touch the other files, as it can cause corrupted save data, or the plugin getting out of sync. Deleting the files should re-set TrainCarts completely, may one of the files get corrupted. The plugin automatically generates all configuration needed.

== Action blocks ==
{{main|/ActionBlocks|title1=Action blocks add-on}}
You can install the add-on, TrainCartsBlocks, to add block-based systems to the game. They are dumbed-down versions of the sign systems mentioned above.

== Resources ==
*[http://dev.bukkit.org/server-mods/traincarts/ Bukkit Dev Page]
*[http://forums.bukkit.org/threads/mech-traincarts-v1-46-link-minecarts-of-different-types-together-to-form-trains-1337.29491 Bukkit Forum Page]
*[https://github.com/bergerkiller/TrainCarts/downloads GitHub Download Page]
*[http://wiki.bukkit.org/TrainCarts-Plugin Temporary link to old WIKI, all content will be moved to this page and improved!]

== Source ==
*[https://github.com/bergerkiller/TrainCarts/ TrainCarts]
*[https://github.com/bergerkiller/TrainCartsBlocks/ TrainCartsBlocks]

[[Category:Mods]]</text>
      <sha1>9bhjmo4o7svwcr097jbxrrc3qe097m0</sha1>
    </revision>
    <revision>
      <id>334910</id>
      <parentid>306274</parentid>
      <timestamp>2012-06-28T01:02:22Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <minor/>
      <comment>/* Resources */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="3360">{{disclaimer}}
[[Image:TrainCarts_train_1.gif|right|border]]
TrainCarts is a plugin developed by Bergerkiller and features everything related to Trains of [[minecart]]s. It was initially developed to link multiple carts together, creating a moving train. The physics got improved as much as possible, with the final result: A single moving entity. The development of this plugin eventually lead to implementing a lot of features, including sign-based actions, commands, cart properties and a broad API other plugins can implement to add their own features.

== Trains ==

The first thing you will notice is that you can now connect carts together to form infinitely long trains. Every cart in this train is called a ''member'', all members combined are called a ''group''. Every member communicates with the group, so when the front cart hits a block, it stops the entire group. When someone pushes a cart, this pushing force is shared among all members. Therefore long trains are less responsive than short trains.

Connecting carts is done without commands, all you have to do is make two [[minecart]]s collide.

== Path finding ==
{{main|/PathFinding|title1=TrainCarts Path Finding}}
Cart path finding is added, which allows you to send trains across the world without ever having to change something. This is very useful for automated stations and during cave mining expeditions. Of course, it doesn't toggle all tracks automatically, that could cause strange situations. You have to manually mark the tracks that can be switched using switcher signs. Destination signs set the destinations trains can travel to.

== Signs ==
{{main|/Signs|title1=TrainCarts Signs}}
Sign systems are added to simplify the track logic of your stations. It allows you to destroy and eject carts, transfer items, stop and launch trains and much much more. [[Bukkit/TrainCarts/Signs|Read more...]]

== Commands ==
{{main|/Commands|title1=TrainCarts Commands}}
The plugin has lots of commands you can use to alter the behaviour of trains and minecarts, or to do something globally.

== Configuration ==
TrainCarts can be configured in the '''config.yml''' file. All setting nodes have a header to help you understand what that particular node adjusts. Other than that, you can set the default train properties (properties applied to new trains) in the '''DefaultTrainProperties.yml''' file. The nodes should speak for themselves. Try not to touch the other files, as it can cause corrupted save data, or the plugin getting out of sync. Deleting the files should re-set TrainCarts completely, may one of the files get corrupted. The plugin automatically generates all configuration needed.

== Action blocks ==
{{main|/ActionBlocks|title1=Action blocks add-on}}
You can install the add-on, TrainCartsBlocks, to add block-based systems to the game. They are dumbed-down versions of the sign systems mentioned above.

== Resources ==
*[http://dev.bukkit.org/server-mods/traincarts/ Bukkit Dev Page]
*[http://forums.bukkit.org/threads/mech-traincarts-v1-46-link-minecarts-of-different-types-together-to-form-trains-1337.29491 Bukkit Forum Page]
*[https://github.com/bergerkiller/TrainCarts/downloads GitHub Download Page]

== Source ==
*[https://github.com/bergerkiller/TrainCarts/ TrainCarts]
*[https://github.com/bergerkiller/TrainCartsBlocks/ TrainCartsBlocks]

[[Category:Mods]]</text>
      <sha1>dfyl9vxhchh2dh2etffwty2vb76phsa</sha1>
    </revision>
    <revision>
      <id>338384</id>
      <parentid>334910</parentid>
      <timestamp>2012-07-05T14:42:49Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <minor/>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="3619">{{disclaimer}}
[[Image:TrainCarts_train_1.gif|right|border]]
TrainCarts is a plugin developed by Bergerkiller and features everything related to Trains of [[minecart]]s. It was initially developed to link multiple carts together, creating a moving train. The physics got improved as much as possible, with the final result: A single moving entity. The development of this plugin eventually lead to implementing a lot of features, including sign-based actions, commands, cart properties and a broad API other plugins can implement to add their own features.

== Trains ==

The first thing you will notice is that you can now connect carts together to form infinitely long trains. Every cart in this train is called a ''member'', all members combined are called a ''group''. Every member communicates with the group, so when the front cart hits a block, it stops the entire group. When someone pushes a cart, this pushing force is shared among all members. Therefore long trains are less responsive than short trains.

Connecting carts is done without commands, all you have to do is make two [[minecart]]s collide.

== Path finding ==
{{main|/PathFinding|title1=TrainCarts Path Finding}}
Cart path finding is added, which allows you to send trains across the world without ever having to change something. This is very useful for automated stations and during cave mining expeditions. Of course, it doesn't toggle all tracks automatically, that could cause strange situations. You have to manually mark the tracks that can be switched using switcher signs. Destination signs set the destinations trains can travel to.

== Signs ==
{{main|/Signs|title1=TrainCarts Signs}}
Sign systems are added to simplify the track logic of your stations. It allows you to destroy and eject carts, transfer items, stop and launch trains and much much more. [[Bukkit/TrainCarts/Signs|Read more...]]

== Commands ==
{{main|/Commands|title1=TrainCarts Commands}}
The plugin has lots of commands you can use to alter the behaviour of trains and minecarts, or to do something globally.

== Configuration ==
TrainCarts can be configured in the '''config.yml''' file. All setting nodes have a header to help you understand what that particular node adjusts. Other than that, you can set the default train properties (properties applied to new trains) in the '''DefaultTrainProperties.yml''' file. The nodes should speak for themselves. Try not to touch the other files, as it can cause corrupted save data, or the plugin getting out of sync. Deleting the files should re-set TrainCarts completely, may one of the files get corrupted. The plugin automatically generates all configuration needed.

== Permissions ==
Like in all plugins that use BKCommonLib as base, all permissions can be found in '''PermissionDefaults.yml''' in the plugin folder. There they are all listed together with a description and permission default, which you can alter as well.

== Action blocks ==
{{main|/ActionBlocks|title1=Action blocks add-on}}
You can install the add-on, TrainCartsBlocks, to add block-based systems to the game. They are dumbed-down versions of the sign systems mentioned above.

== Resources ==
*[http://dev.bukkit.org/server-mods/traincarts/ Bukkit Dev Page]
*[http://forums.bukkit.org/threads/mech-traincarts-v1-46-link-minecarts-of-different-types-together-to-form-trains-1337.29491 Bukkit Forum Page]
*[https://github.com/bergerkiller/TrainCarts/downloads GitHub Download Page]

== Source ==
*[https://github.com/bergerkiller/TrainCarts/ TrainCarts]
*[https://github.com/bergerkiller/TrainCartsBlocks/ TrainCartsBlocks]

[[Category:Mods]]</text>
      <sha1>izp4l17nmja6m01cb6m13rea2mwd98e</sha1>
    </revision>
    <revision>
      <id>396609</id>
      <parentid>338384</parentid>
      <timestamp>2012-10-29T00:30:43Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="3803">{{disclaimer}}
[[Image:TrainCarts_train_1.gif|right|border]]
TrainCarts is a plugin developed by Bergerkiller and features everything related to Trains of [[minecart]]s. It was initially developed to link multiple carts together, creating a moving train. The physics got improved as much as possible, with the final result: A single moving entity. The development of this plugin eventually lead to implementing a lot of features, including sign-based actions, commands, cart properties and a broad API other plugins can implement to add their own features.

== Trains ==

The first thing you will notice is that you can now connect carts together to form infinitely long trains. Every cart in this train is called a ''member'', all members combined are called a ''group''. Every member communicates with the group, so when the front cart hits a block, it stops the entire group. When someone pushes a cart, this pushing force is shared among all members. Therefore long trains are less responsive than short trains.

Connecting carts is done without commands, all you have to do is make two [[minecart]]s collide.

== Path finding ==
{{main|/PathFinding|title1=TrainCarts Path Finding}}
Cart path finding is added, which allows you to send trains across the world without ever having to change something. This is very useful for automated stations and during cave mining expeditions. Of course, it doesn't toggle all tracks automatically, that could cause strange situations. You have to manually mark the tracks that can be switched using switcher signs. Destination signs set the destinations trains can travel to.

== New physics ==
{{main|/Physical|title1=TrainCarts Psychical}}
Trains can travel on top of pressure plates and alongside ladders, adding an X-crossing and vertical rail to be used.

== Signs ==
{{main|/Signs|title1=TrainCarts Signs}}
Sign systems are added to simplify the track logic of your stations. It allows you to destroy and eject carts, transfer items, stop and launch trains and much much more. [[Bukkit/TrainCarts/Signs|Read more...]]

== Commands ==
{{main|/Commands|title1=TrainCarts Commands}}
The plugin has lots of commands you can use to alter the behaviour of trains and minecarts, or to do something globally.

== Configuration ==
TrainCarts can be configured in the '''config.yml''' file. All setting nodes have a header to help you understand what that particular node adjusts. Other than that, you can set the default train properties (properties applied to new trains) in the '''DefaultTrainProperties.yml''' file. The nodes should speak for themselves. Try not to touch the other files, as it can cause corrupted save data, or the plugin getting out of sync. Deleting the files should re-set TrainCarts completely, may one of the files get corrupted. The plugin automatically generates all configuration needed.

== Permissions ==
Like in all plugins that use BKCommonLib as base, all permissions can be found in '''PermissionDefaults.yml''' in the plugin folder. There they are all listed together with a description and permission default, which you can alter as well.

== Action blocks ==
{{main|/ActionBlocks|title1=Action blocks add-on}}
You can install the add-on, TrainCartsBlocks, to add block-based systems to the game. They are dumbed-down versions of the sign systems mentioned above.

== Resources ==
*[http://dev.bukkit.org/server-mods/traincarts/ Bukkit Dev Page]
*[http://forums.bukkit.org/threads/mech-traincarts-v1-46-link-minecarts-of-different-types-together-to-form-trains-1337.29491 Bukkit Forum Page]
*[https://github.com/bergerkiller/TrainCarts/downloads GitHub Download Page]

== Source ==
*[https://github.com/bergerkiller/TrainCarts/ TrainCarts]
*[https://github.com/bergerkiller/TrainCartsBlocks/ TrainCartsBlocks]

[[Category:Mods]]</text>
      <sha1>r1xrtk1q379gip2ev4vyrjy93x9mffq</sha1>
    </revision>
    <revision>
      <id>404464</id>
      <parentid>396609</parentid>
      <timestamp>2012-11-22T04:41:40Z</timestamp>
      <contributor>
        <ip>98.203.197.132</ip>
      </contributor>
      <comment>/* New physics */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="3802">{{disclaimer}}
[[Image:TrainCarts_train_1.gif|right|border]]
TrainCarts is a plugin developed by Bergerkiller and features everything related to Trains of [[minecart]]s. It was initially developed to link multiple carts together, creating a moving train. The physics got improved as much as possible, with the final result: A single moving entity. The development of this plugin eventually lead to implementing a lot of features, including sign-based actions, commands, cart properties and a broad API other plugins can implement to add their own features.

== Trains ==

The first thing you will notice is that you can now connect carts together to form infinitely long trains. Every cart in this train is called a ''member'', all members combined are called a ''group''. Every member communicates with the group, so when the front cart hits a block, it stops the entire group. When someone pushes a cart, this pushing force is shared among all members. Therefore long trains are less responsive than short trains.

Connecting carts is done without commands, all you have to do is make two [[minecart]]s collide.

== Path finding ==
{{main|/PathFinding|title1=TrainCarts Path Finding}}
Cart path finding is added, which allows you to send trains across the world without ever having to change something. This is very useful for automated stations and during cave mining expeditions. Of course, it doesn't toggle all tracks automatically, that could cause strange situations. You have to manually mark the tracks that can be switched using switcher signs. Destination signs set the destinations trains can travel to.

== New physics ==
{{main|/Physical|title1=TrainCarts Physical}}
Trains can travel on top of pressure plates and alongside ladders, adding an X-crossing and vertical rail to be used.

== Signs ==
{{main|/Signs|title1=TrainCarts Signs}}
Sign systems are added to simplify the track logic of your stations. It allows you to destroy and eject carts, transfer items, stop and launch trains and much much more. [[Bukkit/TrainCarts/Signs|Read more...]]

== Commands ==
{{main|/Commands|title1=TrainCarts Commands}}
The plugin has lots of commands you can use to alter the behaviour of trains and minecarts, or to do something globally.

== Configuration ==
TrainCarts can be configured in the '''config.yml''' file. All setting nodes have a header to help you understand what that particular node adjusts. Other than that, you can set the default train properties (properties applied to new trains) in the '''DefaultTrainProperties.yml''' file. The nodes should speak for themselves. Try not to touch the other files, as it can cause corrupted save data, or the plugin getting out of sync. Deleting the files should re-set TrainCarts completely, may one of the files get corrupted. The plugin automatically generates all configuration needed.

== Permissions ==
Like in all plugins that use BKCommonLib as base, all permissions can be found in '''PermissionDefaults.yml''' in the plugin folder. There they are all listed together with a description and permission default, which you can alter as well.

== Action blocks ==
{{main|/ActionBlocks|title1=Action blocks add-on}}
You can install the add-on, TrainCartsBlocks, to add block-based systems to the game. They are dumbed-down versions of the sign systems mentioned above.

== Resources ==
*[http://dev.bukkit.org/server-mods/traincarts/ Bukkit Dev Page]
*[http://forums.bukkit.org/threads/mech-traincarts-v1-46-link-minecarts-of-different-types-together-to-form-trains-1337.29491 Bukkit Forum Page]
*[https://github.com/bergerkiller/TrainCarts/downloads GitHub Download Page]

== Source ==
*[https://github.com/bergerkiller/TrainCarts/ TrainCarts]
*[https://github.com/bergerkiller/TrainCartsBlocks/ TrainCartsBlocks]

[[Category:Mods]]</text>
      <sha1>kp1mrl11o32qpw83pgciinteqcqwouk</sha1>
    </revision>
    <revision>
      <id>418137</id>
      <parentid>404464</parentid>
      <timestamp>2012-12-29T14:11:33Z</timestamp>
      <contributor>
        <ip>93.195.233.121</ip>
      </contributor>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="3799">{{disclaimer}}
[[Image:TrainCarts_train_1.gif|right|border]]
TrainCarts is a plugin developed by lenis0012 and features everything related to Trains of [[minecart]]s. It was initially developed to link multiple carts together, creating a moving train. The physics got improved as much as possible, with the final result: A single moving entity. The development of this plugin eventually lead to implementing a lot of features, including sign-based actions, commands, cart properties and a broad API other plugins can implement to add their own features.

== Trains ==

The first thing you will notice is that you can now connect carts together to form infinitely long trains. Every cart in this train is called a ''member'', all members combined are called a ''group''. Every member communicates with the group, so when the front cart hits a block, it stops the entire group. When someone pushes a cart, this pushing force is shared among all members. Therefore long trains are less responsive than short trains.

Connecting carts is done without commands, all you have to do is make two [[minecart]]s collide.

== Path finding ==
{{main|/PathFinding|title1=TrainCarts Path Finding}}
Cart path finding is added, which allows you to send trains across the world without ever having to change something. This is very useful for automated stations and during cave mining expeditions. Of course, it doesn't toggle all tracks automatically, that could cause strange situations. You have to manually mark the tracks that can be switched using switcher signs. Destination signs set the destinations trains can travel to.

== New physics ==
{{main|/Physical|title1=TrainCarts Physical}}
Trains can travel on top of pressure plates and alongside ladders, adding an X-crossing and vertical rail to be used.

== Signs ==
{{main|/Signs|title1=TrainCarts Signs}}
Sign systems are added to simplify the track logic of your stations. It allows you to destroy and eject carts, transfer items, stop and launch trains and much much more. [[Bukkit/TrainCarts/Signs|Read more...]]

== Commands ==
{{main|/Commands|title1=TrainCarts Commands}}
The plugin has lots of commands you can use to alter the behaviour of trains and minecarts, or to do something globally.

== Configuration ==
TrainCarts can be configured in the '''config.yml''' file. All setting nodes have a header to help you understand what that particular node adjusts. Other than that, you can set the default train properties (properties applied to new trains) in the '''DefaultTrainProperties.yml''' file. The nodes should speak for themselves. Try not to touch the other files, as it can cause corrupted save data, or the plugin getting out of sync. Deleting the files should re-set TrainCarts completely, may one of the files get corrupted. The plugin automatically generates all configuration needed.

== Permissions ==
Like in all plugins that use BKCommonLib as base, all permissions can be found in '''PermissionDefaults.yml''' in the plugin folder. There they are all listed together with a description and permission default, which you can alter as well.

== Action blocks ==
{{main|/ActionBlocks|title1=Action blocks add-on}}
You can install the add-on, TrainCartsBlocks, to add block-based systems to the game. They are dumbed-down versions of the sign systems mentioned above.

== Resources ==
*[http://dev.bukkit.org/server-mods/traincarts/ Bukkit Dev Page]
*[http://forums.bukkit.org/threads/mech-traincarts-v1-46-link-minecarts-of-different-types-together-to-form-trains-1337.29491 Bukkit Forum Page]
*[https://github.com/bergerkiller/TrainCarts/downloads GitHub Download Page]

== Source ==
*[https://github.com/bergerkiller/TrainCarts/ TrainCarts]
*[https://github.com/bergerkiller/TrainCartsBlocks/ TrainCartsBlocks]

[[Category:Mods]]</text>
      <sha1>qqs6pfzwdykpk2o3lnvzaqulesitylu</sha1>
    </revision>
    <revision>
      <id>418139</id>
      <parentid>418137</parentid>
      <timestamp>2012-12-29T14:34:55Z</timestamp>
      <contributor>
        <username>Timstans</username>
        <id>40483623</id>
      </contributor>
      <comment>/* Trains */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="3800">{{disclaimer}}
[[Image:TrainCarts_train_1.gif|right|border]]
TrainCarts is a plugin developed by lenis0012 and features everything related to Trains of [[minecart]]s. It was initially developed to link multiple carts together, creating a moving train. The physics got improved as much as possible, with the final result: A single moving entity. The development of this plugin eventually lead to implementing a lot of features, including sign-based actions, commands, cart properties and a broad API other plugins can implement to add their own features.

== Trainss ==

The first thing you will notice is that you can now connect carts together to form infinitely long trains. Every cart in this train is called a ''member'', all members combined are called a ''group''. Every member communicates with the group, so when the front cart hits a block, it stops the entire group. When someone pushes a cart, this pushing force is shared among all members. Therefore long trains are less responsive than short trains.

Connecting carts is done without commands, all you have to do is make two [[minecart]]s collide.

== Path finding ==
{{main|/PathFinding|title1=TrainCarts Path Finding}}
Cart path finding is added, which allows you to send trains across the world without ever having to change something. This is very useful for automated stations and during cave mining expeditions. Of course, it doesn't toggle all tracks automatically, that could cause strange situations. You have to manually mark the tracks that can be switched using switcher signs. Destination signs set the destinations trains can travel to.

== New physics ==
{{main|/Physical|title1=TrainCarts Physical}}
Trains can travel on top of pressure plates and alongside ladders, adding an X-crossing and vertical rail to be used.

== Signs ==
{{main|/Signs|title1=TrainCarts Signs}}
Sign systems are added to simplify the track logic of your stations. It allows you to destroy and eject carts, transfer items, stop and launch trains and much much more. [[Bukkit/TrainCarts/Signs|Read more...]]

== Commands ==
{{main|/Commands|title1=TrainCarts Commands}}
The plugin has lots of commands you can use to alter the behaviour of trains and minecarts, or to do something globally.

== Configuration ==
TrainCarts can be configured in the '''config.yml''' file. All setting nodes have a header to help you understand what that particular node adjusts. Other than that, you can set the default train properties (properties applied to new trains) in the '''DefaultTrainProperties.yml''' file. The nodes should speak for themselves. Try not to touch the other files, as it can cause corrupted save data, or the plugin getting out of sync. Deleting the files should re-set TrainCarts completely, may one of the files get corrupted. The plugin automatically generates all configuration needed.

== Permissions ==
Like in all plugins that use BKCommonLib as base, all permissions can be found in '''PermissionDefaults.yml''' in the plugin folder. There they are all listed together with a description and permission default, which you can alter as well.

== Action blocks ==
{{main|/ActionBlocks|title1=Action blocks add-on}}
You can install the add-on, TrainCartsBlocks, to add block-based systems to the game. They are dumbed-down versions of the sign systems mentioned above.

== Resources ==
*[http://dev.bukkit.org/server-mods/traincarts/ Bukkit Dev Page]
*[http://forums.bukkit.org/threads/mech-traincarts-v1-46-link-minecarts-of-different-types-together-to-form-trains-1337.29491 Bukkit Forum Page]
*[https://github.com/bergerkiller/TrainCarts/downloads GitHub Download Page]

== Source ==
*[https://github.com/bergerkiller/TrainCarts/ TrainCarts]
*[https://github.com/bergerkiller/TrainCartsBlocks/ TrainCartsBlocks]

[[Category:Mods]]</text>
      <sha1>it7osdeto3hk2p3jlu93ii20a7y5ulq</sha1>
    </revision>
    <revision>
      <id>418140</id>
      <parentid>418139</parentid>
      <timestamp>2012-12-29T14:35:49Z</timestamp>
      <contributor>
        <username>Majr</username>
        <id>40302300</id>
      </contributor>
      <comment>Undo revision 418137 by [[Special:Contributions/93.195.233.121|93.195.233.121]] ([[User talk:93.195.233.121|talk]]) You'll need a source for that.</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="3803">{{disclaimer}}
[[Image:TrainCarts_train_1.gif|right|border]]
TrainCarts is a plugin developed by Bergerkiller and features everything related to Trains of [[minecart]]s. It was initially developed to link multiple carts together, creating a moving train. The physics got improved as much as possible, with the final result: A single moving entity. The development of this plugin eventually lead to implementing a lot of features, including sign-based actions, commands, cart properties and a broad API other plugins can implement to add their own features.

== Trainss ==

The first thing you will notice is that you can now connect carts together to form infinitely long trains. Every cart in this train is called a ''member'', all members combined are called a ''group''. Every member communicates with the group, so when the front cart hits a block, it stops the entire group. When someone pushes a cart, this pushing force is shared among all members. Therefore long trains are less responsive than short trains.

Connecting carts is done without commands, all you have to do is make two [[minecart]]s collide.

== Path finding ==
{{main|/PathFinding|title1=TrainCarts Path Finding}}
Cart path finding is added, which allows you to send trains across the world without ever having to change something. This is very useful for automated stations and during cave mining expeditions. Of course, it doesn't toggle all tracks automatically, that could cause strange situations. You have to manually mark the tracks that can be switched using switcher signs. Destination signs set the destinations trains can travel to.

== New physics ==
{{main|/Physical|title1=TrainCarts Physical}}
Trains can travel on top of pressure plates and alongside ladders, adding an X-crossing and vertical rail to be used.

== Signs ==
{{main|/Signs|title1=TrainCarts Signs}}
Sign systems are added to simplify the track logic of your stations. It allows you to destroy and eject carts, transfer items, stop and launch trains and much much more. [[Bukkit/TrainCarts/Signs|Read more...]]

== Commands ==
{{main|/Commands|title1=TrainCarts Commands}}
The plugin has lots of commands you can use to alter the behaviour of trains and minecarts, or to do something globally.

== Configuration ==
TrainCarts can be configured in the '''config.yml''' file. All setting nodes have a header to help you understand what that particular node adjusts. Other than that, you can set the default train properties (properties applied to new trains) in the '''DefaultTrainProperties.yml''' file. The nodes should speak for themselves. Try not to touch the other files, as it can cause corrupted save data, or the plugin getting out of sync. Deleting the files should re-set TrainCarts completely, may one of the files get corrupted. The plugin automatically generates all configuration needed.

== Permissions ==
Like in all plugins that use BKCommonLib as base, all permissions can be found in '''PermissionDefaults.yml''' in the plugin folder. There they are all listed together with a description and permission default, which you can alter as well.

== Action blocks ==
{{main|/ActionBlocks|title1=Action blocks add-on}}
You can install the add-on, TrainCartsBlocks, to add block-based systems to the game. They are dumbed-down versions of the sign systems mentioned above.

== Resources ==
*[http://dev.bukkit.org/server-mods/traincarts/ Bukkit Dev Page]
*[http://forums.bukkit.org/threads/mech-traincarts-v1-46-link-minecarts-of-different-types-together-to-form-trains-1337.29491 Bukkit Forum Page]
*[https://github.com/bergerkiller/TrainCarts/downloads GitHub Download Page]

== Source ==
*[https://github.com/bergerkiller/TrainCarts/ TrainCarts]
*[https://github.com/bergerkiller/TrainCartsBlocks/ TrainCartsBlocks]

[[Category:Mods]]</text>
      <sha1>a8fp9e95aetz40ve29zzedlu7jnoihm</sha1>
    </revision>
    <revision>
      <id>418141</id>
      <parentid>418140</parentid>
      <timestamp>2012-12-29T14:36:19Z</timestamp>
      <contributor>
        <username>Timstans</username>
        <id>40483623</id>
      </contributor>
      <comment>/* Trainss */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="3802">{{disclaimer}}
[[Image:TrainCarts_train_1.gif|right|border]]
TrainCarts is a plugin developed by Bergerkiller and features everything related to Trains of [[minecart]]s. It was initially developed to link multiple carts together, creating a moving train. The physics got improved as much as possible, with the final result: A single moving entity. The development of this plugin eventually lead to implementing a lot of features, including sign-based actions, commands, cart properties and a broad API other plugins can implement to add their own features.

== Trains ==

The first thing you will notice is that you can now connect carts together to form infinitely long trains. Every cart in this train is called a ''member'', all members combined are called a ''group''. Every member communicates with the group, so when the front cart hits a block, it stops the entire group. When someone pushes a cart, this pushing force is shared among all members. Therefore long trains are less responsive than short trains.

Connecting carts is done without commands, all you have to do is make two [[minecart]]s collide.

== Path finding ==
{{main|/PathFinding|title1=TrainCarts Path Finding}}
Cart path finding is added, which allows you to send trains across the world without ever having to change something. This is very useful for automated stations and during cave mining expeditions. Of course, it doesn't toggle all tracks automatically, that could cause strange situations. You have to manually mark the tracks that can be switched using switcher signs. Destination signs set the destinations trains can travel to.

== New physics ==
{{main|/Physical|title1=TrainCarts Physical}}
Trains can travel on top of pressure plates and alongside ladders, adding an X-crossing and vertical rail to be used.

== Signs ==
{{main|/Signs|title1=TrainCarts Signs}}
Sign systems are added to simplify the track logic of your stations. It allows you to destroy and eject carts, transfer items, stop and launch trains and much much more. [[Bukkit/TrainCarts/Signs|Read more...]]

== Commands ==
{{main|/Commands|title1=TrainCarts Commands}}
The plugin has lots of commands you can use to alter the behaviour of trains and minecarts, or to do something globally.

== Configuration ==
TrainCarts can be configured in the '''config.yml''' file. All setting nodes have a header to help you understand what that particular node adjusts. Other than that, you can set the default train properties (properties applied to new trains) in the '''DefaultTrainProperties.yml''' file. The nodes should speak for themselves. Try not to touch the other files, as it can cause corrupted save data, or the plugin getting out of sync. Deleting the files should re-set TrainCarts completely, may one of the files get corrupted. The plugin automatically generates all configuration needed.

== Permissions ==
Like in all plugins that use BKCommonLib as base, all permissions can be found in '''PermissionDefaults.yml''' in the plugin folder. There they are all listed together with a description and permission default, which you can alter as well.

== Action blocks ==
{{main|/ActionBlocks|title1=Action blocks add-on}}
You can install the add-on, TrainCartsBlocks, to add block-based systems to the game. They are dumbed-down versions of the sign systems mentioned above.

== Resources ==
*[http://dev.bukkit.org/server-mods/traincarts/ Bukkit Dev Page]
*[http://forums.bukkit.org/threads/mech-traincarts-v1-46-link-minecarts-of-different-types-together-to-form-trains-1337.29491 Bukkit Forum Page]
*[https://github.com/bergerkiller/TrainCarts/downloads GitHub Download Page]

== Source ==
*[https://github.com/bergerkiller/TrainCarts/ TrainCarts]
*[https://github.com/bergerkiller/TrainCartsBlocks/ TrainCartsBlocks]

[[Category:Mods]]</text>
      <sha1>kp1mrl11o32qpw83pgciinteqcqwouk</sha1>
    </revision>
    <revision>
      <id>423229</id>
      <parentid>418141</parentid>
      <timestamp>2013-01-08T19:31:41Z</timestamp>
      <contributor>
        <username>MrKrisKrisu76430@legacy41500454</username>
        <id>41500454</id>
      </contributor>
      <comment>This Wiki is moved.</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="3958">{{disclaimer}}

This wiki is moved: [http://tcwiki.united-craft.de/].
For a source see the TrainCarts Dev-Bukkit Page: [http://dev.bukkit.org/server-mods/traincarts/]




[[Image:TrainCarts_train_1.gif|right|border]]
TrainCarts is a plugin developed by Bergerkiller and features everything related to Trains of [[minecart]]s. It was initially developed to link multiple carts together, creating a moving train. The physics got improved as much as possible, with the final result: A single moving entity. The development of this plugin eventually lead to implementing a lot of features, including sign-based actions, commands, cart properties and a broad API other plugins can implement to add their own features.

== Trains ==

The first thing you will notice is that you can now connect carts together to form infinitely long trains. Every cart in this train is called a ''member'', all members combined are called a ''group''. Every member communicates with the group, so when the front cart hits a block, it stops the entire group. When someone pushes a cart, this pushing force is shared among all members. Therefore long trains are less responsive than short trains.

Connecting carts is done without commands, all you have to do is make two [[minecart]]s collide.

== Path finding ==
{{main|/PathFinding|title1=TrainCarts Path Finding}}
Cart path finding is added, which allows you to send trains across the world without ever having to change something. This is very useful for automated stations and during cave mining expeditions. Of course, it doesn't toggle all tracks automatically, that could cause strange situations. You have to manually mark the tracks that can be switched using switcher signs. Destination signs set the destinations trains can travel to.

== New physics ==
{{main|/Physical|title1=TrainCarts Physical}}
Trains can travel on top of pressure plates and alongside ladders, adding an X-crossing and vertical rail to be used.

== Signs ==
{{main|/Signs|title1=TrainCarts Signs}}
Sign systems are added to simplify the track logic of your stations. It allows you to destroy and eject carts, transfer items, stop and launch trains and much much more. [[Bukkit/TrainCarts/Signs|Read more...]]

== Commands ==
{{main|/Commands|title1=TrainCarts Commands}}
The plugin has lots of commands you can use to alter the behaviour of trains and minecarts, or to do something globally.

== Configuration ==
TrainCarts can be configured in the '''config.yml''' file. All setting nodes have a header to help you understand what that particular node adjusts. Other than that, you can set the default train properties (properties applied to new trains) in the '''DefaultTrainProperties.yml''' file. The nodes should speak for themselves. Try not to touch the other files, as it can cause corrupted save data, or the plugin getting out of sync. Deleting the files should re-set TrainCarts completely, may one of the files get corrupted. The plugin automatically generates all configuration needed.

== Permissions ==
Like in all plugins that use BKCommonLib as base, all permissions can be found in '''PermissionDefaults.yml''' in the plugin folder. There they are all listed together with a description and permission default, which you can alter as well.

== Action blocks ==
{{main|/ActionBlocks|title1=Action blocks add-on}}
You can install the add-on, TrainCartsBlocks, to add block-based systems to the game. They are dumbed-down versions of the sign systems mentioned above.

== Resources ==
*[http://dev.bukkit.org/server-mods/traincarts/ Bukkit Dev Page]
*[http://forums.bukkit.org/threads/mech-traincarts-v1-46-link-minecarts-of-different-types-together-to-form-trains-1337.29491 Bukkit Forum Page]
*[https://github.com/bergerkiller/TrainCarts/downloads GitHub Download Page]

== Source ==
*[https://github.com/bergerkiller/TrainCarts/ TrainCarts]
*[https://github.com/bergerkiller/TrainCartsBlocks/ TrainCartsBlocks]

[[Category:Mods]]</text>
      <sha1>qhhe90kui5ydmyabgvw32n4hcm5vzxg</sha1>
    </revision>
    <revision>
      <id>423237</id>
      <parentid>423229</parentid>
      <timestamp>2013-01-08T19:40:34Z</timestamp>
      <contributor>
        <username>MrKrisKrisu76430@legacy41500454</username>
        <id>41500454</id>
      </contributor>
      <minor/>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="3970">{{disclaimer}}

{{delete|This wiki is moved: [http://tcwiki.united-craft.de/]. For a source see the TrainCarts Dev-Bukkit Page: [http://dev.bukkit.org/server-mods/traincarts/]}}





[[Image:TrainCarts_train_1.gif|right|border]]
TrainCarts is a plugin developed by Bergerkiller and features everything related to Trains of [[minecart]]s. It was initially developed to link multiple carts together, creating a moving train. The physics got improved as much as possible, with the final result: A single moving entity. The development of this plugin eventually lead to implementing a lot of features, including sign-based actions, commands, cart properties and a broad API other plugins can implement to add their own features.

== Trains ==

The first thing you will notice is that you can now connect carts together to form infinitely long trains. Every cart in this train is called a ''member'', all members combined are called a ''group''. Every member communicates with the group, so when the front cart hits a block, it stops the entire group. When someone pushes a cart, this pushing force is shared among all members. Therefore long trains are less responsive than short trains.

Connecting carts is done without commands, all you have to do is make two [[minecart]]s collide.

== Path finding ==
{{main|/PathFinding|title1=TrainCarts Path Finding}}
Cart path finding is added, which allows you to send trains across the world without ever having to change something. This is very useful for automated stations and during cave mining expeditions. Of course, it doesn't toggle all tracks automatically, that could cause strange situations. You have to manually mark the tracks that can be switched using switcher signs. Destination signs set the destinations trains can travel to.

== New physics ==
{{main|/Physical|title1=TrainCarts Physical}}
Trains can travel on top of pressure plates and alongside ladders, adding an X-crossing and vertical rail to be used.

== Signs ==
{{main|/Signs|title1=TrainCarts Signs}}
Sign systems are added to simplify the track logic of your stations. It allows you to destroy and eject carts, transfer items, stop and launch trains and much much more. [[Bukkit/TrainCarts/Signs|Read more...]]

== Commands ==
{{main|/Commands|title1=TrainCarts Commands}}
The plugin has lots of commands you can use to alter the behaviour of trains and minecarts, or to do something globally.

== Configuration ==
TrainCarts can be configured in the '''config.yml''' file. All setting nodes have a header to help you understand what that particular node adjusts. Other than that, you can set the default train properties (properties applied to new trains) in the '''DefaultTrainProperties.yml''' file. The nodes should speak for themselves. Try not to touch the other files, as it can cause corrupted save data, or the plugin getting out of sync. Deleting the files should re-set TrainCarts completely, may one of the files get corrupted. The plugin automatically generates all configuration needed.

== Permissions ==
Like in all plugins that use BKCommonLib as base, all permissions can be found in '''PermissionDefaults.yml''' in the plugin folder. There they are all listed together with a description and permission default, which you can alter as well.

== Action blocks ==
{{main|/ActionBlocks|title1=Action blocks add-on}}
You can install the add-on, TrainCartsBlocks, to add block-based systems to the game. They are dumbed-down versions of the sign systems mentioned above.

== Resources ==
*[http://dev.bukkit.org/server-mods/traincarts/ Bukkit Dev Page]
*[http://forums.bukkit.org/threads/mech-traincarts-v1-46-link-minecarts-of-different-types-together-to-form-trains-1337.29491 Bukkit Forum Page]
*[https://github.com/bergerkiller/TrainCarts/downloads GitHub Download Page]

== Source ==
*[https://github.com/bergerkiller/TrainCarts/ TrainCarts]
*[https://github.com/bergerkiller/TrainCartsBlocks/ TrainCartsBlocks]

[[Category:Mods]]</text>
      <sha1>f2rmpzborqk82m1d4zjpavq1k4a1yj7</sha1>
    </revision>
    <revision>
      <id>424597</id>
      <parentid>423237</parentid>
      <timestamp>2013-01-11T00:34:13Z</timestamp>
      <contributor>
        <username>Majr</username>
        <id>40302300</id>
      </contributor>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="3860">{{disclaimer}}

{{unsupportedMod|http://tcwiki.united-craft.de/}}

[[Image:TrainCarts_train_1.gif|right|border]]
'''TrainCarts''' is a plugin developed by Bergerkiller and features everything related to Trains of [[minecart]]s. It was initially developed to link multiple carts together, creating a moving train. The physics got improved as much as possible, with the final result: A single moving entity. The development of this plugin eventually lead to implementing a lot of features, including sign-based actions, commands, cart properties and a broad API other plugins can implement to add their own features.

== Trains ==

The first thing you will notice is that you can now connect carts together to form infinitely long trains. Every cart in this train is called a ''member'', all members combined are called a ''group''. Every member communicates with the group, so when the front cart hits a block, it stops the entire group. When someone pushes a cart, this pushing force is shared among all members. Therefore long trains are less responsive than short trains.

Connecting carts is done without commands, all you have to do is make two [[minecart]]s collide.

== Path finding ==
{{main|/PathFinding|title1=TrainCarts Path Finding}}
Cart path finding is added, which allows you to send trains across the world without ever having to change something. This is very useful for automated stations and during cave mining expeditions. Of course, it doesn't toggle all tracks automatically, that could cause strange situations. You have to manually mark the tracks that can be switched using switcher signs. Destination signs set the destinations trains can travel to.

== New physics ==
{{main|/Physical|title1=TrainCarts Physical}}
Trains can travel on top of pressure plates and alongside ladders, adding an X-crossing and vertical rail to be used.

== Signs ==
{{main|/Signs|title1=TrainCarts Signs}}
Sign systems are added to simplify the track logic of your stations. It allows you to destroy and eject carts, transfer items, stop and launch trains and much much more. [[Bukkit/TrainCarts/Signs|Read more...]]

== Commands ==
{{main|/Commands|title1=TrainCarts Commands}}
The plugin has lots of commands you can use to alter the behaviour of trains and minecarts, or to do something globally.

== Configuration ==
TrainCarts can be configured in the '''config.yml''' file. All setting nodes have a header to help you understand what that particular node adjusts. Other than that, you can set the default train properties (properties applied to new trains) in the '''DefaultTrainProperties.yml''' file. The nodes should speak for themselves. Try not to touch the other files, as it can cause corrupted save data, or the plugin getting out of sync. Deleting the files should re-set TrainCarts completely, may one of the files get corrupted. The plugin automatically generates all configuration needed.

== Permissions ==
Like in all plugins that use BKCommonLib as base, all permissions can be found in '''PermissionDefaults.yml''' in the plugin folder. There they are all listed together with a description and permission default, which you can alter as well.

== Action blocks ==
{{main|/ActionBlocks|title1=Action blocks add-on}}
You can install the add-on, TrainCartsBlocks, to add block-based systems to the game. They are dumbed-down versions of the sign systems mentioned above.

== Resources ==
*[http://dev.bukkit.org/server-mods/traincarts/ Bukkit Dev Page]
*[http://forums.bukkit.org/threads/mech-traincarts-v1-46-link-minecarts-of-different-types-together-to-form-trains-1337.29491 Bukkit Forum Page]
*[https://github.com/bergerkiller/TrainCarts/downloads GitHub Download Page]

== Source ==
*[https://github.com/bergerkiller/TrainCarts/ TrainCarts]
*[https://github.com/bergerkiller/TrainCartsBlocks/ TrainCartsBlocks]

[[Category:Mods]]</text>
      <sha1>jn3iqnnafz2rx9jjxjjf02lh5r7d05k</sha1>
    </revision>
    <revision>
      <id>430890</id>
      <parentid>424597</parentid>
      <timestamp>2013-01-14T15:55:18Z</timestamp>
      <contributor>
        <username>MrKrisKrisu76430@legacy41500454</username>
        <id>41500454</id>
      </contributor>
      <minor/>
      <comment>Now this Wiki is active again...</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="3809">{{disclaimer}}

[[Image:TrainCarts_train_1.gif|right|border]]
'''TrainCarts''' is a plugin developed by Bergerkiller and features everything related to Trains of [[minecart]]s. It was initially developed to link multiple carts together, creating a moving train. The physics got improved as much as possible, with the final result: A single moving entity. The development of this plugin eventually lead to implementing a lot of features, including sign-based actions, commands, cart properties and a broad API other plugins can implement to add their own features.

== Trains ==

The first thing you will notice is that you can now connect carts together to form infinitely long trains. Every cart in this train is called a ''member'', all members combined are called a ''group''. Every member communicates with the group, so when the front cart hits a block, it stops the entire group. When someone pushes a cart, this pushing force is shared among all members. Therefore long trains are less responsive than short trains.

Connecting carts is done without commands, all you have to do is make two [[minecart]]s collide.

== Path finding ==
{{main|/PathFinding|title1=TrainCarts Path Finding}}
Cart path finding is added, which allows you to send trains across the world without ever having to change something. This is very useful for automated stations and during cave mining expeditions. Of course, it doesn't toggle all tracks automatically, that could cause strange situations. You have to manually mark the tracks that can be switched using switcher signs. Destination signs set the destinations trains can travel to.

== New physics ==
{{main|/Physical|title1=TrainCarts Physical}}
Trains can travel on top of pressure plates and alongside ladders, adding an X-crossing and vertical rail to be used.

== Signs ==
{{main|/Signs|title1=TrainCarts Signs}}
Sign systems are added to simplify the track logic of your stations. It allows you to destroy and eject carts, transfer items, stop and launch trains and much much more. [[Bukkit/TrainCarts/Signs|Read more...]]

== Commands ==
{{main|/Commands|title1=TrainCarts Commands}}
The plugin has lots of commands you can use to alter the behaviour of trains and minecarts, or to do something globally.

== Configuration ==
TrainCarts can be configured in the '''config.yml''' file. All setting nodes have a header to help you understand what that particular node adjusts. Other than that, you can set the default train properties (properties applied to new trains) in the '''DefaultTrainProperties.yml''' file. The nodes should speak for themselves. Try not to touch the other files, as it can cause corrupted save data, or the plugin getting out of sync. Deleting the files should re-set TrainCarts completely, may one of the files get corrupted. The plugin automatically generates all configuration needed.

== Permissions ==
Like in all plugins that use BKCommonLib as base, all permissions can be found in '''PermissionDefaults.yml''' in the plugin folder. There they are all listed together with a description and permission default, which you can alter as well.

== Action blocks ==
{{main|/ActionBlocks|title1=Action blocks add-on}}
You can install the add-on, TrainCartsBlocks, to add block-based systems to the game. They are dumbed-down versions of the sign systems mentioned above.

== Resources ==
*[http://dev.bukkit.org/server-mods/traincarts/ Bukkit Dev Page]
*[http://forums.bukkit.org/threads/mech-traincarts-v1-46-link-minecarts-of-different-types-together-to-form-trains-1337.29491 Bukkit Forum Page]
*[https://github.com/bergerkiller/TrainCarts/downloads GitHub Download Page]

== Source ==
*[https://github.com/bergerkiller/TrainCarts/ TrainCarts]
*[https://github.com/bergerkiller/TrainCartsBlocks/ TrainCartsBlocks]

[[Category:Mods]]</text>
      <sha1>q7hmdgapjphl51sh1zjb7o432hlhutm</sha1>
    </revision>
    <revision>
      <id>446465</id>
      <parentid>430890</parentid>
      <timestamp>2013-02-16T17:42:56Z</timestamp>
      <contributor>
        <ip>93.195.245.27</ip>
      </contributor>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="3854">{{disclaimer}}
{{unsupportedMod|http://tcwiki.minenews.de/}}
[[Image:TrainCarts_train_1.gif|right|border]]
'''TrainCarts''' is a plugin developed by Bergerkiller and features everything related to Trains of [[minecart]]s. It was initially developed to link multiple carts together, creating a moving train. The physics got improved as much as possible, with the final result: A single moving entity. The development of this plugin eventually lead to implementing a lot of features, including sign-based actions, commands, cart properties and a broad API other plugins can implement to add their own features.

== Trains ==

The first thing you will notice is that you can now connect carts together to form infinitely long trains. Every cart in this train is called a ''member'', all members combined are called a ''group''. Every member communicates with the group, so when the front cart hits a block, it stops the entire group. When someone pushes a cart, this pushing force is shared among all members. Therefore long trains are less responsive than short trains.

Connecting carts is done without commands, all you have to do is make two [[minecart]]s collide.

== Path finding ==
{{main|/PathFinding|title1=TrainCarts Path Finding}}
Cart path finding is added, which allows you to send trains across the world without ever having to change something. This is very useful for automated stations and during cave mining expeditions. Of course, it doesn't toggle all tracks automatically, that could cause strange situations. You have to manually mark the tracks that can be switched using switcher signs. Destination signs set the destinations trains can travel to.

== New physics ==
{{main|/Physical|title1=TrainCarts Physical}}
Trains can travel on top of pressure plates and alongside ladders, adding an X-crossing and vertical rail to be used.

== Signs ==
{{main|/Signs|title1=TrainCarts Signs}}
Sign systems are added to simplify the track logic of your stations. It allows you to destroy and eject carts, transfer items, stop and launch trains and much much more. [[Bukkit/TrainCarts/Signs|Read more...]]

== Commands ==
{{main|/Commands|title1=TrainCarts Commands}}
The plugin has lots of commands you can use to alter the behaviour of trains and minecarts, or to do something globally.

== Configuration ==
TrainCarts can be configured in the '''config.yml''' file. All setting nodes have a header to help you understand what that particular node adjusts. Other than that, you can set the default train properties (properties applied to new trains) in the '''DefaultTrainProperties.yml''' file. The nodes should speak for themselves. Try not to touch the other files, as it can cause corrupted save data, or the plugin getting out of sync. Deleting the files should re-set TrainCarts completely, may one of the files get corrupted. The plugin automatically generates all configuration needed.

== Permissions ==
Like in all plugins that use BKCommonLib as base, all permissions can be found in '''PermissionDefaults.yml''' in the plugin folder. There they are all listed together with a description and permission default, which you can alter as well.

== Action blocks ==
{{main|/ActionBlocks|title1=Action blocks add-on}}
You can install the add-on, TrainCartsBlocks, to add block-based systems to the game. They are dumbed-down versions of the sign systems mentioned above.

== Resources ==
*[http://dev.bukkit.org/server-mods/traincarts/ Bukkit Dev Page]
*[http://forums.bukkit.org/threads/mech-traincarts-v1-46-link-minecarts-of-different-types-together-to-form-trains-1337.29491 Bukkit Forum Page]
*[https://github.com/bergerkiller/TrainCarts/downloads GitHub Download Page]

== Source ==
*[https://github.com/bergerkiller/TrainCarts/ TrainCarts]
*[https://github.com/bergerkiller/TrainCartsBlocks/ TrainCartsBlocks]

[[Category:Mods]]</text>
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    </revision>
    <revision>
      <id>474399</id>
      <parentid>446465</parentid>
      <timestamp>2013-04-24T17:18:49Z</timestamp>
      <contributor>
        <ip>94.213.157.160</ip>
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      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="3808">{{disclaimer}}
[[Image:TrainCarts_train_1.gif|right|border]]
'''TrainCarts''' is a plugin developed by Bergerkiller and features everything related to Trains of [[minecart]]s. It was initially developed to link multiple carts together, creating a moving train. The physics got improved as much as possible, with the final result: A single moving entity. The development of this plugin eventually lead to implementing a lot of features, including sign-based actions, commands, cart properties and a broad API other plugins can implement to add their own features.

== Trains ==

The first thing you will notice is that you can now connect carts together to form infinitely long trains. Every cart in this train is called a ''member'', all members combined are called a ''group''. Every member communicates with the group, so when the front cart hits a block, it stops the entire group. When someone pushes a cart, this pushing force is shared among all members. Therefore long trains are less responsive than short trains.

Connecting carts is done without commands, all you have to do is make two [[minecart]]s collide.

== Path finding ==
{{main|/PathFinding|title1=TrainCarts Path Finding}}
Cart path finding is added, which allows you to send trains across the world without ever having to change something. This is very useful for automated stations and during cave mining expeditions. Of course, it doesn't toggle all tracks automatically, that could cause strange situations. You have to manually mark the tracks that can be switched using switcher signs. Destination signs set the destinations trains can travel to.

== New physics ==
{{main|/Physical|title1=TrainCarts Physical}}
Trains can travel on top of pressure plates and alongside ladders, adding an X-crossing and vertical rail to be used.

== Signs ==
{{main|/Signs|title1=TrainCarts Signs}}
Sign systems are added to simplify the track logic of your stations. It allows you to destroy and eject carts, transfer items, stop and launch trains and much much more. [[Bukkit/TrainCarts/Signs|Read more...]]

== Commands ==
{{main|/Commands|title1=TrainCarts Commands}}
The plugin has lots of commands you can use to alter the behaviour of trains and minecarts, or to do something globally.

== Configuration ==
TrainCarts can be configured in the '''config.yml''' file. All setting nodes have a header to help you understand what that particular node adjusts. Other than that, you can set the default train properties (properties applied to new trains) in the '''DefaultTrainProperties.yml''' file. The nodes should speak for themselves. Try not to touch the other files, as it can cause corrupted save data, or the plugin getting out of sync. Deleting the files should re-set TrainCarts completely, may one of the files get corrupted. The plugin automatically generates all configuration needed.

== Permissions ==
Like in all plugins that use BKCommonLib as base, all permissions can be found in '''PermissionDefaults.yml''' in the plugin folder. There they are all listed together with a description and permission default, which you can alter as well.

== Action blocks ==
{{main|/ActionBlocks|title1=Action blocks add-on}}
You can install the add-on, TrainCartsBlocks, to add block-based systems to the game. They are dumbed-down versions of the sign systems mentioned above.

== Resources ==
*[http://dev.bukkit.org/server-mods/traincarts/ Bukkit Dev Page]
*[http://forums.bukkit.org/threads/mech-traincarts-v1-46-link-minecarts-of-different-types-together-to-form-trains-1337.29491 Bukkit Forum Page]
*[https://github.com/bergerkiller/TrainCarts/downloads GitHub Download Page]

== Source ==
*[https://github.com/bergerkiller/TrainCarts/ TrainCarts]
*[https://github.com/bergerkiller/TrainCartsBlocks/ TrainCartsBlocks]

[[Category:Mods]]</text>
      <sha1>ekv8xkzlydce3q3kt7t1eryyvr0v0pn</sha1>
    </revision>
    <revision>
      <id>487170</id>
      <parentid>474399</parentid>
      <timestamp>2013-05-27T15:51:14Z</timestamp>
      <contributor>
        <username>XK3ks</username>
        <id>40456659</id>
      </contributor>
      <comment>/* Configuration */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="3890">{{disclaimer}}
[[Image:TrainCarts_train_1.gif|right|border]]
'''TrainCarts''' is a plugin developed by Bergerkiller and features everything related to Trains of [[minecart]]s. It was initially developed to link multiple carts together, creating a moving train. The physics got improved as much as possible, with the final result: A single moving entity. The development of this plugin eventually lead to implementing a lot of features, including sign-based actions, commands, cart properties and a broad API other plugins can implement to add their own features.

== Trains ==

The first thing you will notice is that you can now connect carts together to form infinitely long trains. Every cart in this train is called a ''member'', all members combined are called a ''group''. Every member communicates with the group, so when the front cart hits a block, it stops the entire group. When someone pushes a cart, this pushing force is shared among all members. Therefore long trains are less responsive than short trains.

Connecting carts is done without commands, all you have to do is make two [[minecart]]s collide.

== Path finding ==
{{main|/PathFinding|title1=TrainCarts Path Finding}}
Cart path finding is added, which allows you to send trains across the world without ever having to change something. This is very useful for automated stations and during cave mining expeditions. Of course, it doesn't toggle all tracks automatically, that could cause strange situations. You have to manually mark the tracks that can be switched using switcher signs. Destination signs set the destinations trains can travel to.

== New physics ==
{{main|/Physical|title1=TrainCarts Physical}}
Trains can travel on top of pressure plates and alongside ladders, adding an X-crossing and vertical rail to be used.

== Signs ==
{{main|/Signs|title1=TrainCarts Signs}}
Sign systems are added to simplify the track logic of your stations. It allows you to destroy and eject carts, transfer items, stop and launch trains and much much more. [[Bukkit/TrainCarts/Signs|Read more...]]

== Commands ==
{{main|/Commands|title1=TrainCarts Commands}}
The plugin has lots of commands you can use to alter the behaviour of trains and minecarts, or to do something globally.

== Configuration ==
{{main|http://www.minecraftwiki.net/wiki/TrainProperties|title1=TrainProperties}}
TrainCarts can be configured in the '''config.yml''' file. All setting nodes have a header to help you understand what that particular node adjusts. Other than that, you can set the default train properties (properties applied to new trains) in the '''DefaultTrainProperties.yml''' file. The nodes should speak for themselves. Try not to touch the other files, as it can cause corrupted save data, or the plugin getting out of sync. Deleting the files should re-set TrainCarts completely, may one of the files get corrupted. The plugin automatically generates all configuration needed.

== Permissions ==
Like in all plugins that use BKCommonLib as base, all permissions can be found in '''PermissionDefaults.yml''' in the plugin folder. There they are all listed together with a description and permission default, which you can alter as well.

== Action blocks ==
{{main|/ActionBlocks|title1=Action blocks add-on}}
You can install the add-on, TrainCartsBlocks, to add block-based systems to the game. They are dumbed-down versions of the sign systems mentioned above.

== Resources ==
*[http://dev.bukkit.org/server-mods/traincarts/ Bukkit Dev Page]
*[http://forums.bukkit.org/threads/mech-traincarts-v1-46-link-minecarts-of-different-types-together-to-form-trains-1337.29491 Bukkit Forum Page]
*[https://github.com/bergerkiller/TrainCarts/downloads GitHub Download Page]

== Source ==
*[https://github.com/bergerkiller/TrainCarts/ TrainCarts]
*[https://github.com/bergerkiller/TrainCartsBlocks/ TrainCartsBlocks]

[[Category:Mods]]</text>
      <sha1>dap65cwu5kohnauvjcnqmxihfusj9sh</sha1>
    </revision>
    <revision>
      <id>487173</id>
      <parentid>487170</parentid>
      <timestamp>2013-05-27T15:51:49Z</timestamp>
      <contributor>
        <username>XK3ks</username>
        <id>40456659</id>
      </contributor>
      <comment>/* Configuration */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="3888">{{disclaimer}}
[[Image:TrainCarts_train_1.gif|right|border]]
'''TrainCarts''' is a plugin developed by Bergerkiller and features everything related to Trains of [[minecart]]s. It was initially developed to link multiple carts together, creating a moving train. The physics got improved as much as possible, with the final result: A single moving entity. The development of this plugin eventually lead to implementing a lot of features, including sign-based actions, commands, cart properties and a broad API other plugins can implement to add their own features.

== Trains ==

The first thing you will notice is that you can now connect carts together to form infinitely long trains. Every cart in this train is called a ''member'', all members combined are called a ''group''. Every member communicates with the group, so when the front cart hits a block, it stops the entire group. When someone pushes a cart, this pushing force is shared among all members. Therefore long trains are less responsive than short trains.

Connecting carts is done without commands, all you have to do is make two [[minecart]]s collide.

== Path finding ==
{{main|/PathFinding|title1=TrainCarts Path Finding}}
Cart path finding is added, which allows you to send trains across the world without ever having to change something. This is very useful for automated stations and during cave mining expeditions. Of course, it doesn't toggle all tracks automatically, that could cause strange situations. You have to manually mark the tracks that can be switched using switcher signs. Destination signs set the destinations trains can travel to.

== New physics ==
{{main|/Physical|title1=TrainCarts Physical}}
Trains can travel on top of pressure plates and alongside ladders, adding an X-crossing and vertical rail to be used.

== Signs ==
{{main|/Signs|title1=TrainCarts Signs}}
Sign systems are added to simplify the track logic of your stations. It allows you to destroy and eject carts, transfer items, stop and launch trains and much much more. [[Bukkit/TrainCarts/Signs|Read more...]]

== Commands ==
{{main|/Commands|title1=TrainCarts Commands}}
The plugin has lots of commands you can use to alter the behaviour of trains and minecarts, or to do something globally.

== Configuration ==
{main|http://www.minecraftwiki.net/wiki/TrainProperties|title1=TrainProperties}
TrainCarts can be configured in the '''config.yml''' file. All setting nodes have a header to help you understand what that particular node adjusts. Other than that, you can set the default train properties (properties applied to new trains) in the '''DefaultTrainProperties.yml''' file. The nodes should speak for themselves. Try not to touch the other files, as it can cause corrupted save data, or the plugin getting out of sync. Deleting the files should re-set TrainCarts completely, may one of the files get corrupted. The plugin automatically generates all configuration needed.

== Permissions ==
Like in all plugins that use BKCommonLib as base, all permissions can be found in '''PermissionDefaults.yml''' in the plugin folder. There they are all listed together with a description and permission default, which you can alter as well.

== Action blocks ==
{{main|/ActionBlocks|title1=Action blocks add-on}}
You can install the add-on, TrainCartsBlocks, to add block-based systems to the game. They are dumbed-down versions of the sign systems mentioned above.

== Resources ==
*[http://dev.bukkit.org/server-mods/traincarts/ Bukkit Dev Page]
*[http://forums.bukkit.org/threads/mech-traincarts-v1-46-link-minecarts-of-different-types-together-to-form-trains-1337.29491 Bukkit Forum Page]
*[https://github.com/bergerkiller/TrainCarts/downloads GitHub Download Page]

== Source ==
*[https://github.com/bergerkiller/TrainCarts/ TrainCarts]
*[https://github.com/bergerkiller/TrainCartsBlocks/ TrainCartsBlocks]

[[Category:Mods]]</text>
      <sha1>8tsve5vsoifxuido88y218cwrhhin4o</sha1>
    </revision>
    <revision>
      <id>487174</id>
      <parentid>487173</parentid>
      <timestamp>2013-05-27T15:52:27Z</timestamp>
      <contributor>
        <username>XK3ks</username>
        <id>40456659</id>
      </contributor>
      <comment>/* Configuration */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="3895">{{disclaimer}}
[[Image:TrainCarts_train_1.gif|right|border]]
'''TrainCarts''' is a plugin developed by Bergerkiller and features everything related to Trains of [[minecart]]s. It was initially developed to link multiple carts together, creating a moving train. The physics got improved as much as possible, with the final result: A single moving entity. The development of this plugin eventually lead to implementing a lot of features, including sign-based actions, commands, cart properties and a broad API other plugins can implement to add their own features.

== Trains ==

The first thing you will notice is that you can now connect carts together to form infinitely long trains. Every cart in this train is called a ''member'', all members combined are called a ''group''. Every member communicates with the group, so when the front cart hits a block, it stops the entire group. When someone pushes a cart, this pushing force is shared among all members. Therefore long trains are less responsive than short trains.

Connecting carts is done without commands, all you have to do is make two [[minecart]]s collide.

== Path finding ==
{{main|/PathFinding|title1=TrainCarts Path Finding}}
Cart path finding is added, which allows you to send trains across the world without ever having to change something. This is very useful for automated stations and during cave mining expeditions. Of course, it doesn't toggle all tracks automatically, that could cause strange situations. You have to manually mark the tracks that can be switched using switcher signs. Destination signs set the destinations trains can travel to.

== New physics ==
{{main|/Physical|title1=TrainCarts Physical}}
Trains can travel on top of pressure plates and alongside ladders, adding an X-crossing and vertical rail to be used.

== Signs ==
{{main|/Signs|title1=TrainCarts Signs}}
Sign systems are added to simplify the track logic of your stations. It allows you to destroy and eject carts, transfer items, stop and launch trains and much much more. [[Bukkit/TrainCarts/Signs|Read more...]]

== Commands ==
{{main|/Commands|title1=TrainCarts Commands}}
The plugin has lots of commands you can use to alter the behaviour of trains and minecarts, or to do something globally.

== Configuration ==
{{main|http://www.minecraftwiki.net/wiki/TrainProperties|title1=TrainProperties}} &lt;br&gt;
TrainCarts can be configured in the '''config.yml''' file. All setting nodes have a header to help you understand what that particular node adjusts. Other than that, you can set the default train properties (properties applied to new trains) in the '''DefaultTrainProperties.yml''' file. The nodes should speak for themselves. Try not to touch the other files, as it can cause corrupted save data, or the plugin getting out of sync. Deleting the files should re-set TrainCarts completely, may one of the files get corrupted. The plugin automatically generates all configuration needed.

== Permissions ==
Like in all plugins that use BKCommonLib as base, all permissions can be found in '''PermissionDefaults.yml''' in the plugin folder. There they are all listed together with a description and permission default, which you can alter as well.

== Action blocks ==
{{main|/ActionBlocks|title1=Action blocks add-on}}
You can install the add-on, TrainCartsBlocks, to add block-based systems to the game. They are dumbed-down versions of the sign systems mentioned above.

== Resources ==
*[http://dev.bukkit.org/server-mods/traincarts/ Bukkit Dev Page]
*[http://forums.bukkit.org/threads/mech-traincarts-v1-46-link-minecarts-of-different-types-together-to-form-trains-1337.29491 Bukkit Forum Page]
*[https://github.com/bergerkiller/TrainCarts/downloads GitHub Download Page]

== Source ==
*[https://github.com/bergerkiller/TrainCarts/ TrainCarts]
*[https://github.com/bergerkiller/TrainCartsBlocks/ TrainCartsBlocks]

[[Category:Mods]]</text>
      <sha1>qc0q50dp4w2jbkzhqux4k1ovumx3m6l</sha1>
    </revision>
    <revision>
      <id>487175</id>
      <parentid>487174</parentid>
      <timestamp>2013-05-27T15:53:28Z</timestamp>
      <contributor>
        <username>XK3ks</username>
        <id>40456659</id>
      </contributor>
      <comment>/* Configuration */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="3862">{{disclaimer}}
[[Image:TrainCarts_train_1.gif|right|border]]
'''TrainCarts''' is a plugin developed by Bergerkiller and features everything related to Trains of [[minecart]]s. It was initially developed to link multiple carts together, creating a moving train. The physics got improved as much as possible, with the final result: A single moving entity. The development of this plugin eventually lead to implementing a lot of features, including sign-based actions, commands, cart properties and a broad API other plugins can implement to add their own features.

== Trains ==

The first thing you will notice is that you can now connect carts together to form infinitely long trains. Every cart in this train is called a ''member'', all members combined are called a ''group''. Every member communicates with the group, so when the front cart hits a block, it stops the entire group. When someone pushes a cart, this pushing force is shared among all members. Therefore long trains are less responsive than short trains.

Connecting carts is done without commands, all you have to do is make two [[minecart]]s collide.

== Path finding ==
{{main|/PathFinding|title1=TrainCarts Path Finding}}
Cart path finding is added, which allows you to send trains across the world without ever having to change something. This is very useful for automated stations and during cave mining expeditions. Of course, it doesn't toggle all tracks automatically, that could cause strange situations. You have to manually mark the tracks that can be switched using switcher signs. Destination signs set the destinations trains can travel to.

== New physics ==
{{main|/Physical|title1=TrainCarts Physical}}
Trains can travel on top of pressure plates and alongside ladders, adding an X-crossing and vertical rail to be used.

== Signs ==
{{main|/Signs|title1=TrainCarts Signs}}
Sign systems are added to simplify the track logic of your stations. It allows you to destroy and eject carts, transfer items, stop and launch trains and much much more. [[Bukkit/TrainCarts/Signs|Read more...]]

== Commands ==
{{main|/Commands|title1=TrainCarts Commands}}
The plugin has lots of commands you can use to alter the behaviour of trains and minecarts, or to do something globally.

== Configuration ==
{{main|/TrainProperties|title1=TrainProperties}} &lt;br&gt;
TrainCarts can be configured in the '''config.yml''' file. All setting nodes have a header to help you understand what that particular node adjusts. Other than that, you can set the default train properties (properties applied to new trains) in the '''DefaultTrainProperties.yml''' file. The nodes should speak for themselves. Try not to touch the other files, as it can cause corrupted save data, or the plugin getting out of sync. Deleting the files should re-set TrainCarts completely, may one of the files get corrupted. The plugin automatically generates all configuration needed.

== Permissions ==
Like in all plugins that use BKCommonLib as base, all permissions can be found in '''PermissionDefaults.yml''' in the plugin folder. There they are all listed together with a description and permission default, which you can alter as well.

== Action blocks ==
{{main|/ActionBlocks|title1=Action blocks add-on}}
You can install the add-on, TrainCartsBlocks, to add block-based systems to the game. They are dumbed-down versions of the sign systems mentioned above.

== Resources ==
*[http://dev.bukkit.org/server-mods/traincarts/ Bukkit Dev Page]
*[http://forums.bukkit.org/threads/mech-traincarts-v1-46-link-minecarts-of-different-types-together-to-form-trains-1337.29491 Bukkit Forum Page]
*[https://github.com/bergerkiller/TrainCarts/downloads GitHub Download Page]

== Source ==
*[https://github.com/bergerkiller/TrainCarts/ TrainCarts]
*[https://github.com/bergerkiller/TrainCartsBlocks/ TrainCartsBlocks]

[[Category:Mods]]</text>
      <sha1>np785qallcz90fq2zr6a10e8bg77kw2</sha1>
    </revision>
    <revision>
      <id>487176</id>
      <parentid>487175</parentid>
      <timestamp>2013-05-27T15:55:26Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <minor/>
      <comment>/* Configuration */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="3862">{{disclaimer}}
[[Image:TrainCarts_train_1.gif|right|border]]
'''TrainCarts''' is a plugin developed by Bergerkiller and features everything related to Trains of [[minecart]]s. It was initially developed to link multiple carts together, creating a moving train. The physics got improved as much as possible, with the final result: A single moving entity. The development of this plugin eventually lead to implementing a lot of features, including sign-based actions, commands, cart properties and a broad API other plugins can implement to add their own features.

== Trains ==

The first thing you will notice is that you can now connect carts together to form infinitely long trains. Every cart in this train is called a ''member'', all members combined are called a ''group''. Every member communicates with the group, so when the front cart hits a block, it stops the entire group. When someone pushes a cart, this pushing force is shared among all members. Therefore long trains are less responsive than short trains.

Connecting carts is done without commands, all you have to do is make two [[minecart]]s collide.

== Path finding ==
{{main|/PathFinding|title1=TrainCarts Path Finding}}
Cart path finding is added, which allows you to send trains across the world without ever having to change something. This is very useful for automated stations and during cave mining expeditions. Of course, it doesn't toggle all tracks automatically, that could cause strange situations. You have to manually mark the tracks that can be switched using switcher signs. Destination signs set the destinations trains can travel to.

== New physics ==
{{main|/Physical|title1=TrainCarts Physical}}
Trains can travel on top of pressure plates and alongside ladders, adding an X-crossing and vertical rail to be used.

== Signs ==
{{main|/Signs|title1=TrainCarts Signs}}
Sign systems are added to simplify the track logic of your stations. It allows you to destroy and eject carts, transfer items, stop and launch trains and much much more. [[Bukkit/TrainCarts/Signs|Read more...]]

== Commands ==
{{main|/Commands|title1=TrainCarts Commands}}
The plugin has lots of commands you can use to alter the behaviour of trains and minecarts, or to do something globally.

== Configuration ==
{{main|/TrainProperties|title1=TrainProperties}}
&lt;br&gt;
TrainCarts can be configured in the '''config.yml''' file. All setting nodes have a header to help you understand what that particular node adjusts. Other than that, you can set the default train properties (properties applied to new trains) in the '''DefaultTrainProperties.yml''' file. The nodes should speak for themselves. Try not to touch the other files, as it can cause corrupted save data, or the plugin getting out of sync. Deleting the files should re-set TrainCarts completely, may one of the files get corrupted. The plugin automatically generates all configuration needed.

== Permissions ==
Like in all plugins that use BKCommonLib as base, all permissions can be found in '''PermissionDefaults.yml''' in the plugin folder. There they are all listed together with a description and permission default, which you can alter as well.

== Action blocks ==
{{main|/ActionBlocks|title1=Action blocks add-on}}
You can install the add-on, TrainCartsBlocks, to add block-based systems to the game. They are dumbed-down versions of the sign systems mentioned above.

== Resources ==
*[http://dev.bukkit.org/server-mods/traincarts/ Bukkit Dev Page]
*[http://forums.bukkit.org/threads/mech-traincarts-v1-46-link-minecarts-of-different-types-together-to-form-trains-1337.29491 Bukkit Forum Page]
*[https://github.com/bergerkiller/TrainCarts/downloads GitHub Download Page]

== Source ==
*[https://github.com/bergerkiller/TrainCarts/ TrainCarts]
*[https://github.com/bergerkiller/TrainCartsBlocks/ TrainCartsBlocks]

[[Category:Mods]]</text>
      <sha1>q0nk4dgpuqzhxn9apld67m0hgo04j7q</sha1>
    </revision>
    <revision>
      <id>506710</id>
      <parentid>487176</parentid>
      <timestamp>2013-07-18T12:18:29Z</timestamp>
      <contributor>
        <ip>66.90.101.217</ip>
      </contributor>
      <comment>/* Permissions */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="3895">{{disclaimer}}
[[Image:TrainCarts_train_1.gif|right|border]]
'''TrainCarts''' is a plugin developed by Bergerkiller and features everything related to Trains of [[minecart]]s. It was initially developed to link multiple carts together, creating a moving train. The physics got improved as much as possible, with the final result: A single moving entity. The development of this plugin eventually lead to implementing a lot of features, including sign-based actions, commands, cart properties and a broad API other plugins can implement to add their own features.

== Trains ==

The first thing you will notice is that you can now connect carts together to form infinitely long trains. Every cart in this train is called a ''member'', all members combined are called a ''group''. Every member communicates with the group, so when the front cart hits a block, it stops the entire group. When someone pushes a cart, this pushing force is shared among all members. Therefore long trains are less responsive than short trains.

Connecting carts is done without commands, all you have to do is make two [[minecart]]s collide.

== Path finding ==
{{main|/PathFinding|title1=TrainCarts Path Finding}}
Cart path finding is added, which allows you to send trains across the world without ever having to change something. This is very useful for automated stations and during cave mining expeditions. Of course, it doesn't toggle all tracks automatically, that could cause strange situations. You have to manually mark the tracks that can be switched using switcher signs. Destination signs set the destinations trains can travel to.

== New physics ==
{{main|/Physical|title1=TrainCarts Physical}}
Trains can travel on top of pressure plates and alongside ladders, adding an X-crossing and vertical rail to be used.

== Signs ==
{{main|/Signs|title1=TrainCarts Signs}}
Sign systems are added to simplify the track logic of your stations. It allows you to destroy and eject carts, transfer items, stop and launch trains and much much more. [[Bukkit/TrainCarts/Signs|Read more...]]

== Commands ==
{{main|/Commands|title1=TrainCarts Commands}}
The plugin has lots of commands you can use to alter the behaviour of trains and minecarts, or to do something globally.

== Configuration ==
{{main|/TrainProperties|title1=TrainProperties}}
&lt;br&gt;
TrainCarts can be configured in the '''config.yml''' file. All setting nodes have a header to help you understand what that particular node adjusts. Other than that, you can set the default train properties (properties applied to new trains) in the '''DefaultTrainProperties.yml''' file. The nodes should speak for themselves. Try not to touch the other files, as it can cause corrupted save data, or the plugin getting out of sync. Deleting the files should re-set TrainCarts completely, may one of the files get corrupted. The plugin automatically generates all configuration needed.

== Permissions ==
Like in all plugins that use BKCommonLib as base, all permissions can be found in '''PermissionDefaults.yml''' in the plugin folder. There they are all listed together with a description and permission default, which you can alter as well.


server ip: mc.indu.be

JOIN!!!

== Action blocks ==
{{main|/ActionBlocks|title1=Action blocks add-on}}
You can install the add-on, TrainCartsBlocks, to add block-based systems to the game. They are dumbed-down versions of the sign systems mentioned above.

== Resources ==
*[http://dev.bukkit.org/server-mods/traincarts/ Bukkit Dev Page]
*[http://forums.bukkit.org/threads/mech-traincarts-v1-46-link-minecarts-of-different-types-together-to-form-trains-1337.29491 Bukkit Forum Page]
*[https://github.com/bergerkiller/TrainCarts/downloads GitHub Download Page]

== Source ==
*[https://github.com/bergerkiller/TrainCarts/ TrainCarts]
*[https://github.com/bergerkiller/TrainCartsBlocks/ TrainCartsBlocks]

[[Category:Mods]]</text>
      <sha1>lpv6d15doyv02lv0sug669gaud9l0jf</sha1>
    </revision>
    <revision>
      <id>506714</id>
      <parentid>506710</parentid>
      <timestamp>2013-07-18T12:36:31Z</timestamp>
      <contributor>
        <username>Majr</username>
        <id>40302300</id>
      </contributor>
      <comment>Undo revision 506710 by [[Special:Contributions/66.90.101.217|66.90.101.217]] ([[User talk:66.90.101.217|talk]])</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="3862">{{disclaimer}}
[[Image:TrainCarts_train_1.gif|right|border]]
'''TrainCarts''' is a plugin developed by Bergerkiller and features everything related to Trains of [[minecart]]s. It was initially developed to link multiple carts together, creating a moving train. The physics got improved as much as possible, with the final result: A single moving entity. The development of this plugin eventually lead to implementing a lot of features, including sign-based actions, commands, cart properties and a broad API other plugins can implement to add their own features.

== Trains ==

The first thing you will notice is that you can now connect carts together to form infinitely long trains. Every cart in this train is called a ''member'', all members combined are called a ''group''. Every member communicates with the group, so when the front cart hits a block, it stops the entire group. When someone pushes a cart, this pushing force is shared among all members. Therefore long trains are less responsive than short trains.

Connecting carts is done without commands, all you have to do is make two [[minecart]]s collide.

== Path finding ==
{{main|/PathFinding|title1=TrainCarts Path Finding}}
Cart path finding is added, which allows you to send trains across the world without ever having to change something. This is very useful for automated stations and during cave mining expeditions. Of course, it doesn't toggle all tracks automatically, that could cause strange situations. You have to manually mark the tracks that can be switched using switcher signs. Destination signs set the destinations trains can travel to.

== New physics ==
{{main|/Physical|title1=TrainCarts Physical}}
Trains can travel on top of pressure plates and alongside ladders, adding an X-crossing and vertical rail to be used.

== Signs ==
{{main|/Signs|title1=TrainCarts Signs}}
Sign systems are added to simplify the track logic of your stations. It allows you to destroy and eject carts, transfer items, stop and launch trains and much much more. [[Bukkit/TrainCarts/Signs|Read more...]]

== Commands ==
{{main|/Commands|title1=TrainCarts Commands}}
The plugin has lots of commands you can use to alter the behaviour of trains and minecarts, or to do something globally.

== Configuration ==
{{main|/TrainProperties|title1=TrainProperties}}
&lt;br&gt;
TrainCarts can be configured in the '''config.yml''' file. All setting nodes have a header to help you understand what that particular node adjusts. Other than that, you can set the default train properties (properties applied to new trains) in the '''DefaultTrainProperties.yml''' file. The nodes should speak for themselves. Try not to touch the other files, as it can cause corrupted save data, or the plugin getting out of sync. Deleting the files should re-set TrainCarts completely, may one of the files get corrupted. The plugin automatically generates all configuration needed.

== Permissions ==
Like in all plugins that use BKCommonLib as base, all permissions can be found in '''PermissionDefaults.yml''' in the plugin folder. There they are all listed together with a description and permission default, which you can alter as well.

== Action blocks ==
{{main|/ActionBlocks|title1=Action blocks add-on}}
You can install the add-on, TrainCartsBlocks, to add block-based systems to the game. They are dumbed-down versions of the sign systems mentioned above.

== Resources ==
*[http://dev.bukkit.org/server-mods/traincarts/ Bukkit Dev Page]
*[http://forums.bukkit.org/threads/mech-traincarts-v1-46-link-minecarts-of-different-types-together-to-form-trains-1337.29491 Bukkit Forum Page]
*[https://github.com/bergerkiller/TrainCarts/downloads GitHub Download Page]

== Source ==
*[https://github.com/bergerkiller/TrainCarts/ TrainCarts]
*[https://github.com/bergerkiller/TrainCartsBlocks/ TrainCartsBlocks]

[[Category:Mods]]</text>
      <sha1>q0nk4dgpuqzhxn9apld67m0hgo04j7q</sha1>
    </revision>
    <revision>
      <id>566186</id>
      <parentid>506714</parentid>
      <timestamp>2013-11-27T07:02:15Z</timestamp>
      <contributor>
        <username>Timrem</username>
        <id>40276054</id>
      </contributor>
      <minor/>
      <comment>Timrem moved page [[Bukkit/TrainCarts]] to [[Custom servers/Bukkit/TrainCarts]]: moving to sub-namespace, like all the others</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="3862">{{disclaimer}}
[[Image:TrainCarts_train_1.gif|right|border]]
'''TrainCarts''' is a plugin developed by Bergerkiller and features everything related to Trains of [[minecart]]s. It was initially developed to link multiple carts together, creating a moving train. The physics got improved as much as possible, with the final result: A single moving entity. The development of this plugin eventually lead to implementing a lot of features, including sign-based actions, commands, cart properties and a broad API other plugins can implement to add their own features.

== Trains ==

The first thing you will notice is that you can now connect carts together to form infinitely long trains. Every cart in this train is called a ''member'', all members combined are called a ''group''. Every member communicates with the group, so when the front cart hits a block, it stops the entire group. When someone pushes a cart, this pushing force is shared among all members. Therefore long trains are less responsive than short trains.

Connecting carts is done without commands, all you have to do is make two [[minecart]]s collide.

== Path finding ==
{{main|/PathFinding|title1=TrainCarts Path Finding}}
Cart path finding is added, which allows you to send trains across the world without ever having to change something. This is very useful for automated stations and during cave mining expeditions. Of course, it doesn't toggle all tracks automatically, that could cause strange situations. You have to manually mark the tracks that can be switched using switcher signs. Destination signs set the destinations trains can travel to.

== New physics ==
{{main|/Physical|title1=TrainCarts Physical}}
Trains can travel on top of pressure plates and alongside ladders, adding an X-crossing and vertical rail to be used.

== Signs ==
{{main|/Signs|title1=TrainCarts Signs}}
Sign systems are added to simplify the track logic of your stations. It allows you to destroy and eject carts, transfer items, stop and launch trains and much much more. [[Bukkit/TrainCarts/Signs|Read more...]]

== Commands ==
{{main|/Commands|title1=TrainCarts Commands}}
The plugin has lots of commands you can use to alter the behaviour of trains and minecarts, or to do something globally.

== Configuration ==
{{main|/TrainProperties|title1=TrainProperties}}
&lt;br&gt;
TrainCarts can be configured in the '''config.yml''' file. All setting nodes have a header to help you understand what that particular node adjusts. Other than that, you can set the default train properties (properties applied to new trains) in the '''DefaultTrainProperties.yml''' file. The nodes should speak for themselves. Try not to touch the other files, as it can cause corrupted save data, or the plugin getting out of sync. Deleting the files should re-set TrainCarts completely, may one of the files get corrupted. The plugin automatically generates all configuration needed.

== Permissions ==
Like in all plugins that use BKCommonLib as base, all permissions can be found in '''PermissionDefaults.yml''' in the plugin folder. There they are all listed together with a description and permission default, which you can alter as well.

== Action blocks ==
{{main|/ActionBlocks|title1=Action blocks add-on}}
You can install the add-on, TrainCartsBlocks, to add block-based systems to the game. They are dumbed-down versions of the sign systems mentioned above.

== Resources ==
*[http://dev.bukkit.org/server-mods/traincarts/ Bukkit Dev Page]
*[http://forums.bukkit.org/threads/mech-traincarts-v1-46-link-minecarts-of-different-types-together-to-form-trains-1337.29491 Bukkit Forum Page]
*[https://github.com/bergerkiller/TrainCarts/downloads GitHub Download Page]

== Source ==
*[https://github.com/bergerkiller/TrainCarts/ TrainCarts]
*[https://github.com/bergerkiller/TrainCartsBlocks/ TrainCartsBlocks]

[[Category:Mods]]</text>
      <sha1>q0nk4dgpuqzhxn9apld67m0hgo04j7q</sha1>
    </revision>
    <revision>
      <id>647671</id>
      <parentid>566186</parentid>
      <timestamp>2014-05-24T18:39:00Z</timestamp>
      <contributor>
        <ip>81.92.188.10</ip>
      </contributor>
      <comment>/* Signs */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="3861">{{disclaimer}}
[[Image:TrainCarts_train_1.gif|right|border]]
'''TrainCarts''' is a plugin developed by Bergerkiller and features everything related to Trains of [[minecart]]s. It was initially developed to link multiple carts together, creating a moving train. The physics got improved as much as possible, with the final result: A single moving entity. The development of this plugin eventually lead to implementing a lot of features, including sign-based actions, commands, cart properties and a broad API other plugins can implement to add their own features.

== Trains ==

The first thing you will notice is that you can now connect carts together to form infinitely long trains. Every cart in this train is called a ''member'', all members combined are called a ''group''. Every member communicates with the group, so when the front cart hits a block, it stops the entire group. When someone pushes a cart, this pushing force is shared among all members. Therefore long trains are less responsive than short trains.

Connecting carts is done without commands, all you have to do is make two [[minecart]]s collide.

== Path finding ==
{{main|/PathFinding|title1=TrainCarts Path Finding}}
Cart path finding is added, which allows you to send trains across the world without ever having to change something. This is very useful for automated stations and during cave mining expeditions. Of course, it doesn't toggle all tracks automatically, that could cause strange situations. You have to manually mark the tracks that can be switched using switcher signs. Destination signs set the destinations trains can travel to.

== New physics ==
{{main|/Physical|title1=TrainCarts Physical}}
Trains can travel on top of pressure plates and alongside ladders, adding an X-crossing and vertical rail to be used.

== Signs ==
{{main|/Signs|title1=TrainCarts Signs}}
Sign systems are added to simplify the track logic of your stations. It allows you to destroy and eject carts, transfer items, stop and launch trains and much much more [[Bukkit/TrainCarts/Signs|Read more...]]

== Commands ==
{{main|/Commands|title1=TrainCarts Commands}}
The plugin has lots of commands you can use to alter the behaviour of trains and minecarts, or to do something globally.

== Configuration ==
{{main|/TrainProperties|title1=TrainProperties}}
&lt;br&gt;
TrainCarts can be configured in the '''config.yml''' file. All setting nodes have a header to help you understand what that particular node adjusts. Other than that, you can set the default train properties (properties applied to new trains) in the '''DefaultTrainProperties.yml''' file. The nodes should speak for themselves. Try not to touch the other files, as it can cause corrupted save data, or the plugin getting out of sync. Deleting the files should re-set TrainCarts completely, may one of the files get corrupted. The plugin automatically generates all configuration needed.

== Permissions ==
Like in all plugins that use BKCommonLib as base, all permissions can be found in '''PermissionDefaults.yml''' in the plugin folder. There they are all listed together with a description and permission default, which you can alter as well.

== Action blocks ==
{{main|/ActionBlocks|title1=Action blocks add-on}}
You can install the add-on, TrainCartsBlocks, to add block-based systems to the game. They are dumbed-down versions of the sign systems mentioned above.

== Resources ==
*[http://dev.bukkit.org/server-mods/traincarts/ Bukkit Dev Page]
*[http://forums.bukkit.org/threads/mech-traincarts-v1-46-link-minecarts-of-different-types-together-to-form-trains-1337.29491 Bukkit Forum Page]
*[https://github.com/bergerkiller/TrainCarts/downloads GitHub Download Page]

== Source ==
*[https://github.com/bergerkiller/TrainCarts/ TrainCarts]
*[https://github.com/bergerkiller/TrainCartsBlocks/ TrainCartsBlocks]

[[Category:Mods]]</text>
      <sha1>kxwq6m596swvd077lkx0wyz5cch2uoa</sha1>
    </revision>
    <revision>
      <id>660205</id>
      <parentid>647671</parentid>
      <timestamp>2014-06-22T16:25:51Z</timestamp>
      <contributor>
        <ip>83.85.97.151</ip>
      </contributor>
      <comment>/* Trains */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="3800">{{disclaimer}}
[[Image:TrainCarts_train_1.gif|right|border]]
'''TrainCarts''' is a plugin developed by Bergerkiller and features everything related to Trains of [[minecart]]s. It was initially developed to link multiple carts together, creating a moving train. The physics got improved as much as possible, with the final result: A single moving entity. The development of this plugin eventually lead to implementing a lot of features, including sign-based actions, commands, cart properties and a broad API other plugins can implement to add their own features.

== Trains ==

The first thing you will notice is that you can now connect carts together to form infinitely long trains. Every cart in this train is called a ''member'', all members combined are called a ''group''. Every member communicates with the group, so when the front cart hits a block, it stops the entire group. When someone pushes a cart, this pushing force is shared among all members. Therefore long trains are less responsive than short trains.

Connecting carts is done with signs

== Path finding ==
{{main|/PathFinding|title1=TrainCarts Path Finding}}
Cart path finding is added, which allows you to send trains across the world without ever having to change something. This is very useful for automated stations and during cave mining expeditions. Of course, it doesn't toggle all tracks automatically, that could cause strange situations. You have to manually mark the tracks that can be switched using switcher signs. Destination signs set the destinations trains can travel to.

== New physics ==
{{main|/Physical|title1=TrainCarts Physical}}
Trains can travel on top of pressure plates and alongside ladders, adding an X-crossing and vertical rail to be used.

== Signs ==
{{main|/Signs|title1=TrainCarts Signs}}
Sign systems are added to simplify the track logic of your stations. It allows you to destroy and eject carts, transfer items, stop and launch trains and much much more [[Bukkit/TrainCarts/Signs|Read more...]]

== Commands ==
{{main|/Commands|title1=TrainCarts Commands}}
The plugin has lots of commands you can use to alter the behaviour of trains and minecarts, or to do something globally.

== Configuration ==
{{main|/TrainProperties|title1=TrainProperties}}
&lt;br&gt;
TrainCarts can be configured in the '''config.yml''' file. All setting nodes have a header to help you understand what that particular node adjusts. Other than that, you can set the default train properties (properties applied to new trains) in the '''DefaultTrainProperties.yml''' file. The nodes should speak for themselves. Try not to touch the other files, as it can cause corrupted save data, or the plugin getting out of sync. Deleting the files should re-set TrainCarts completely, may one of the files get corrupted. The plugin automatically generates all configuration needed.

== Permissions ==
Like in all plugins that use BKCommonLib as base, all permissions can be found in '''PermissionDefaults.yml''' in the plugin folder. There they are all listed together with a description and permission default, which you can alter as well.

== Action blocks ==
{{main|/ActionBlocks|title1=Action blocks add-on}}
You can install the add-on, TrainCartsBlocks, to add block-based systems to the game. They are dumbed-down versions of the sign systems mentioned above.

== Resources ==
*[http://dev.bukkit.org/server-mods/traincarts/ Bukkit Dev Page]
*[http://forums.bukkit.org/threads/mech-traincarts-v1-46-link-minecarts-of-different-types-together-to-form-trains-1337.29491 Bukkit Forum Page]
*[https://github.com/bergerkiller/TrainCarts/downloads GitHub Download Page]

== Source ==
*[https://github.com/bergerkiller/TrainCarts/ TrainCarts]
*[https://github.com/bergerkiller/TrainCartsBlocks/ TrainCartsBlocks]

[[Category:Mods]]</text>
      <sha1>f7tfc2z49xck37w9n31q3bcibbztyzf</sha1>
    </revision>
    <revision>
      <id>758215</id>
      <parentid>660205</parentid>
      <timestamp>2014-11-27T13:26:02Z</timestamp>
      <contributor>
        <username>JEC6789</username>
        <id>40582080</id>
      </contributor>
      <minor/>
      <comment>/* Commands */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="3799">{{disclaimer}}
[[Image:TrainCarts_train_1.gif|right|border]]
'''TrainCarts''' is a plugin developed by Bergerkiller and features everything related to Trains of [[minecart]]s. It was initially developed to link multiple carts together, creating a moving train. The physics got improved as much as possible, with the final result: A single moving entity. The development of this plugin eventually lead to implementing a lot of features, including sign-based actions, commands, cart properties and a broad API other plugins can implement to add their own features.

== Trains ==

The first thing you will notice is that you can now connect carts together to form infinitely long trains. Every cart in this train is called a ''member'', all members combined are called a ''group''. Every member communicates with the group, so when the front cart hits a block, it stops the entire group. When someone pushes a cart, this pushing force is shared among all members. Therefore long trains are less responsive than short trains.

Connecting carts is done with signs

== Path finding ==
{{main|/PathFinding|title1=TrainCarts Path Finding}}
Cart path finding is added, which allows you to send trains across the world without ever having to change something. This is very useful for automated stations and during cave mining expeditions. Of course, it doesn't toggle all tracks automatically, that could cause strange situations. You have to manually mark the tracks that can be switched using switcher signs. Destination signs set the destinations trains can travel to.

== New physics ==
{{main|/Physical|title1=TrainCarts Physical}}
Trains can travel on top of pressure plates and alongside ladders, adding an X-crossing and vertical rail to be used.

== Signs ==
{{main|/Signs|title1=TrainCarts Signs}}
Sign systems are added to simplify the track logic of your stations. It allows you to destroy and eject carts, transfer items, stop and launch trains and much much more [[Bukkit/TrainCarts/Signs|Read more...]]

== Commands ==
{{main|/Commands|title1=TrainCarts Commands}}
The plugin has lots of commands you can use to alter the behavior of trains and minecarts, or to do something globally.

== Configuration ==
{{main|/TrainProperties|title1=TrainProperties}}
&lt;br&gt;
TrainCarts can be configured in the '''config.yml''' file. All setting nodes have a header to help you understand what that particular node adjusts. Other than that, you can set the default train properties (properties applied to new trains) in the '''DefaultTrainProperties.yml''' file. The nodes should speak for themselves. Try not to touch the other files, as it can cause corrupted save data, or the plugin getting out of sync. Deleting the files should re-set TrainCarts completely, may one of the files get corrupted. The plugin automatically generates all configuration needed.

== Permissions ==
Like in all plugins that use BKCommonLib as base, all permissions can be found in '''PermissionDefaults.yml''' in the plugin folder. There they are all listed together with a description and permission default, which you can alter as well.

== Action blocks ==
{{main|/ActionBlocks|title1=Action blocks add-on}}
You can install the add-on, TrainCartsBlocks, to add block-based systems to the game. They are dumbed-down versions of the sign systems mentioned above.

== Resources ==
*[http://dev.bukkit.org/server-mods/traincarts/ Bukkit Dev Page]
*[http://forums.bukkit.org/threads/mech-traincarts-v1-46-link-minecarts-of-different-types-together-to-form-trains-1337.29491 Bukkit Forum Page]
*[https://github.com/bergerkiller/TrainCarts/downloads GitHub Download Page]

== Source ==
*[https://github.com/bergerkiller/TrainCarts/ TrainCarts]
*[https://github.com/bergerkiller/TrainCartsBlocks/ TrainCartsBlocks]

[[Category:Mods]]</text>
      <sha1>tbiur9fg2bv1rjk9yo2ea6rqviirz2x</sha1>
    </revision>
    <revision>
      <id>854030</id>
      <parentid>758215</parentid>
      <timestamp>2015-07-04T09:04:58Z</timestamp>
      <contributor>
        <ip>83.85.223.138</ip>
      </contributor>
      <comment>/* Signs */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="3798">{{disclaimer}}
[[Image:TrainCarts_train_1.gif|right|border]]
'''TrainCarts''' is a plugin developed by Bergerkiller and features everything related to Trains of [[minecart]]s. It was initially developed to link multiple carts together, creating a moving train. The physics got improved as much as possible, with the final result: A single moving entity. The development of this plugin eventually lead to implementing a lot of features, including sign-based actions, commands, cart properties and a broad API other plugins can implement to add their own features.

== Trains ==

The first thing you will notice is that you can now connect carts together to form infinitely long trains. Every cart in this train is called a ''member'', all members combined are called a ''group''. Every member communicates with the group, so when the front cart hits a block, it stops the entire group. When someone pushes a cart, this pushing force is shared among all members. Therefore long trains are less responsive than short trains.

Connecting carts is done with signs

== Path finding ==
{{main|/PathFinding|title1=TrainCarts Path Finding}}
Cart path finding is added, which allows you to send trains across the world without ever having to change something. This is very useful for automated stations and during cave mining expeditions. Of course, it doesn't toggle all tracks automatically, that could cause strange situations. You have to manually mark the tracks that can be switched using switcher signs. Destination signs set the destinations trains can travel to.

== New physics ==
{{main|/Physical|title1=TrainCarts Physical}}
Trains can travel on top of pressure plates and alongside ladders, adding an X-crossing and vertical rail to be used.

== Signs ==
{{main|/Signs|title1=TrainCarts Signs}}
Sign systems are added to simplify the track logic of your stations. It allows you to destroy and eject carts, transfer items, stop and launch trains and much much more [[Bukkit/TrainCarts/Signs|Read more...]]

== Command ==
{{main|/Commands|title1=TrainCarts Commands}}
The plugin has lots of commands you can use to alter the behavior of trains and minecarts, or to do something globally.

== Configuration ==
{{main|/TrainProperties|title1=TrainProperties}}
&lt;br&gt;
TrainCarts can be configured in the '''config.yml''' file. All setting nodes have a header to help you understand what that particular node adjusts. Other than that, you can set the default train properties (properties applied to new trains) in the '''DefaultTrainProperties.yml''' file. The nodes should speak for themselves. Try not to touch the other files, as it can cause corrupted save data, or the plugin getting out of sync. Deleting the files should re-set TrainCarts completely, may one of the files get corrupted. The plugin automatically generates all configuration needed.

== Permissions ==
Like in all plugins that use BKCommonLib as base, all permissions can be found in '''PermissionDefaults.yml''' in the plugin folder. There they are all listed together with a description and permission default, which you can alter as well.

== Action blocks ==
{{main|/ActionBlocks|title1=Action blocks add-on}}
You can install the add-on, TrainCartsBlocks, to add block-based systems to the game. They are dumbed-down versions of the sign systems mentioned above.

== Resources ==
*[http://dev.bukkit.org/server-mods/traincarts/ Bukkit Dev Page]
*[http://forums.bukkit.org/threads/mech-traincarts-v1-46-link-minecarts-of-different-types-together-to-form-trains-1337.29491 Bukkit Forum Page]
*[https://github.com/bergerkiller/TrainCarts/downloads GitHub Download Page]

== Source ==
*[https://github.com/bergerkiller/TrainCarts/ TrainCarts]
*[https://github.com/bergerkiller/TrainCartsBlocks/ TrainCartsBlocks]

[[Category:Mods]]</text>
      <sha1>1o4cudtifwxriych7hadxk3lpfr9zty</sha1>
    </revision>
    <revision>
      <id>862612</id>
      <parentid>854030</parentid>
      <timestamp>2015-07-24T14:05:43Z</timestamp>
      <contributor>
        <ip>83.87.147.216</ip>
      </contributor>
      <comment>/* Trains */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="3807">{{disclaimer}}
[[Image:TrainCarts_train_1.gif|right|border]]
'''TrainCarts''' is a plugin developed by Bergerkiller and features everything related to Trains of [[minecart]]s. It was initially developed to link multiple carts together, creating a moving train. The physics got improved as much as possible, with the final result: A single moving entity. The development of this plugin eventually lead to implementing a lot of features, including sign-based actions, commands, cart properties and a broad API other plugins can implement to add their own features.

== Trains ==

The first thing you will notice is that you can now connect carts together to form infinitely long trains. Every cart in this train is called a ''member'', all members combined are called a ''group''. Every member communicates with the group, so when the front cart hits a block, it stops the entire group. When someone pushes a cart, this pushing force is shared among all members. Therefore long trains are less responsive than short trains.

Connecting carts is done with signs

== Path finding ==
{{main|/PathFinding|title1=TrainCarts Path Finding}}
Cart path finding is added, which allows you to send trains across the world without ever having to change something. This is very useful for automated stations and during cave mining expeditions. Of course, it doesn't toggle all tracks automatically, that could cause strange situations. You have to manually mark the tracks that can be switched using switcher signs. Destination signs set the destinations trains can travel to your mam.

== New physics ==
{{main|/Physical|title1=TrainCarts Physical}}
Trains can travel on top of pressure plates and alongside ladders, adding an X-crossing and vertical rail to be used.

== Signs ==
{{main|/Signs|title1=TrainCarts Signs}}
Sign systems are added to simplify the track logic of your stations. It allows you to destroy and eject carts, transfer items, stop and launch trains and much much more [[Bukkit/TrainCarts/Signs|Read more...]]

== Command ==
{{main|/Commands|title1=TrainCarts Commands}}
The plugin has lots of commands you can use to alter the behavior of trains and minecarts, or to do something globally.

== Configuration ==
{{main|/TrainProperties|title1=TrainProperties}}
&lt;br&gt;
TrainCarts can be configured in the '''config.yml''' file. All setting nodes have a header to help you understand what that particular node adjusts. Other than that, you can set the default train properties (properties applied to new trains) in the '''DefaultTrainProperties.yml''' file. The nodes should speak for themselves. Try not to touch the other files, as it can cause corrupted save data, or the plugin getting out of sync. Deleting the files should re-set TrainCarts completely, may one of the files get corrupted. The plugin automatically generates all configuration needed.

== Permissions ==
Like in all plugins that use BKCommonLib as base, all permissions can be found in '''PermissionDefaults.yml''' in the plugin folder. There they are all listed together with a description and permission default, which you can alter as well.

== Action blocks ==
{{main|/ActionBlocks|title1=Action blocks add-on}}
You can install the add-on, TrainCartsBlocks, to add block-based systems to the game. They are dumbed-down versions of the sign systems mentioned above.

== Resources ==
*[http://dev.bukkit.org/server-mods/traincarts/ Bukkit Dev Page]
*[http://forums.bukkit.org/threads/mech-traincarts-v1-46-link-minecarts-of-different-types-together-to-form-trains-1337.29491 Bukkit Forum Page]
*[https://github.com/bergerkiller/TrainCarts/downloads GitHub Download Page]

== Source ==
*[https://github.com/bergerkiller/TrainCarts/ TrainCarts]
*[https://github.com/bergerkiller/TrainCartsBlocks/ TrainCartsBlocks]

[[Category:Mods]]</text>
      <sha1>ko8gtbp33b5is5nym7umz2b9v824nm1</sha1>
    </revision>
    <revision>
      <id>862619</id>
      <parentid>862612</parentid>
      <timestamp>2015-07-24T14:11:41Z</timestamp>
      <contributor>
        <username>AttemptToCallNil</username>
        <id>40517619</id>
      </contributor>
      <comment>Undo revision 862612 by [[Special:Contributions/83.87.147.216|83.87.147.216]] ([[User talk:83.87.147.216|talk]])</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="3798">{{disclaimer}}
[[Image:TrainCarts_train_1.gif|right|border]]
'''TrainCarts''' is a plugin developed by Bergerkiller and features everything related to Trains of [[minecart]]s. It was initially developed to link multiple carts together, creating a moving train. The physics got improved as much as possible, with the final result: A single moving entity. The development of this plugin eventually lead to implementing a lot of features, including sign-based actions, commands, cart properties and a broad API other plugins can implement to add their own features.

== Trains ==

The first thing you will notice is that you can now connect carts together to form infinitely long trains. Every cart in this train is called a ''member'', all members combined are called a ''group''. Every member communicates with the group, so when the front cart hits a block, it stops the entire group. When someone pushes a cart, this pushing force is shared among all members. Therefore long trains are less responsive than short trains.

Connecting carts is done with signs

== Path finding ==
{{main|/PathFinding|title1=TrainCarts Path Finding}}
Cart path finding is added, which allows you to send trains across the world without ever having to change something. This is very useful for automated stations and during cave mining expeditions. Of course, it doesn't toggle all tracks automatically, that could cause strange situations. You have to manually mark the tracks that can be switched using switcher signs. Destination signs set the destinations trains can travel to.

== New physics ==
{{main|/Physical|title1=TrainCarts Physical}}
Trains can travel on top of pressure plates and alongside ladders, adding an X-crossing and vertical rail to be used.

== Signs ==
{{main|/Signs|title1=TrainCarts Signs}}
Sign systems are added to simplify the track logic of your stations. It allows you to destroy and eject carts, transfer items, stop and launch trains and much much more [[Bukkit/TrainCarts/Signs|Read more...]]

== Command ==
{{main|/Commands|title1=TrainCarts Commands}}
The plugin has lots of commands you can use to alter the behavior of trains and minecarts, or to do something globally.

== Configuration ==
{{main|/TrainProperties|title1=TrainProperties}}
&lt;br&gt;
TrainCarts can be configured in the '''config.yml''' file. All setting nodes have a header to help you understand what that particular node adjusts. Other than that, you can set the default train properties (properties applied to new trains) in the '''DefaultTrainProperties.yml''' file. The nodes should speak for themselves. Try not to touch the other files, as it can cause corrupted save data, or the plugin getting out of sync. Deleting the files should re-set TrainCarts completely, may one of the files get corrupted. The plugin automatically generates all configuration needed.

== Permissions ==
Like in all plugins that use BKCommonLib as base, all permissions can be found in '''PermissionDefaults.yml''' in the plugin folder. There they are all listed together with a description and permission default, which you can alter as well.

== Action blocks ==
{{main|/ActionBlocks|title1=Action blocks add-on}}
You can install the add-on, TrainCartsBlocks, to add block-based systems to the game. They are dumbed-down versions of the sign systems mentioned above.

== Resources ==
*[http://dev.bukkit.org/server-mods/traincarts/ Bukkit Dev Page]
*[http://forums.bukkit.org/threads/mech-traincarts-v1-46-link-minecarts-of-different-types-together-to-form-trains-1337.29491 Bukkit Forum Page]
*[https://github.com/bergerkiller/TrainCarts/downloads GitHub Download Page]

== Source ==
*[https://github.com/bergerkiller/TrainCarts/ TrainCarts]
*[https://github.com/bergerkiller/TrainCartsBlocks/ TrainCartsBlocks]

[[Category:Mods]]</text>
      <sha1>1o4cudtifwxriych7hadxk3lpfr9zty</sha1>
    </revision>
    <revision>
      <id>912613</id>
      <parentid>862619</parentid>
      <timestamp>2015-11-06T13:51:25Z</timestamp>
      <contributor>
        <ip>83.85.201.183</ip>
      </contributor>
      <comment>/* Signs */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="3796">{{disclaimer}}
[[Image:TrainCarts_train_1.gif|right|border]]
'''TrainCarts''' is a plugin developed by Bergerkiller and features everything related to Trains of [[minecart]]s. It was initially developed to link multiple carts together, creating a moving train. The physics got improved as much as possible, with the final result: A single moving entity. The development of this ugin eventually lead to implementing a lot of features, including sign-based actions, commands, cart properties and a broad API other plugins can implement to add their own features.

== Trains ==

The first thing you will notice is that you can now connect carts together to form infinitely long trains. Every cart in this train is called a ''member'', all members combined are called a ''group''. Every member communicates with the group, so when the front cart hits a block, it stops the entire group. When someone pushes a cart, this pushing force is shared among all members. Therefore long trains are less responsive than short trains.

Connecting carts is done with signs

== Path finding ==
{{main|/PathFinding|title1=TrainCarts Path Finding}}
Cart path finding is added, which allows you to send trains across the world without ever having to change something. This is very useful for automated stations and during cave mining expeditions. Of course, it doesn't toggle all tracks automatically, that could cause strange situations. You have to manually mark the tracks that can be switched using switcher signs. Destination signs set the destinations trains can travel to.

== New physics ==
{{main|/Physical|title1=TrainCarts Physical}}
Trains can travel on top of pressure plates and alongside ladders, adding an X-crossing and vertical rail to be used.

== Signs ==
{{main|/Signs|title1=TrainCarts Signs}}
Sign systems are added to simplify the track logic of your stations. It allows you to destroy and eject carts, transfer items, stop and launch trains and much much more [[Bukkit/TrainCarts/Signs|Read more...]]

== Command ==
{{main|/Commands|title1=TrainCarts Commands}}
The plugin has lots of commands you can use to alter the behavior of trains and minecarts, or to do something globally.

== Configuration ==
{{main|/TrainProperties|title1=TrainProperties}}
&lt;br&gt;
TrainCarts can be configured in the '''config.yml''' file. All setting nodes have a header to help you understand what that particular node adjusts. Other than that, you can set the default train properties (properties applied to new trains) in the '''DefaultTrainProperties.yml''' file. The nodes should speak for themselves. Try not to touch the other files, as it can cause corrupted save data, or the plugin getting out of sync. Deleting the files should re-set TrainCarts completely, may one of the files get corrupted. The plugin automatically generates all configuration needed.

== Permissions ==
Like in all plugins that use BKCommonLib as base, all permissions can be found in '''PermissionDefaults.yml''' in the plugin folder. There they are all listed together with a description and permission default, which you can alter as well.

== Action blocks ==
{{main|/ActionBlocks|title1=Action blocks add-on}}
You can install the add-on, TrainCartsBlocks, to add block-based systems to the game. They are dumbed-down versions of the sign systems mentioned above.

== Resources ==
*[http://dev.bukkit.org/server-mods/traincarts/ Bukkit Dev Page]
*[http://forums.bukkit.org/threads/mech-traincarts-v1-46-link-minecarts-of-different-types-together-to-form-trains-1337.29491 Bukkit Forum Page]
*[https://github.com/bergerkiller/TrainCarts/downloads GitHub Download Page]

== Source ==
*[https://github.com/bergerkiller/TrainCarts/ TrainCarts]
*[https://github.com/bergerkiller/TrainCartsBlocks/ TrainCartsBlocks]

[[Category:Mods]]</text>
      <sha1>njr7d8zo81qdftbiyos01ymb5zu51s5</sha1>
    </revision>
    <revision>
      <id>913589</id>
      <parentid>912613</parentid>
      <timestamp>2015-11-07T05:38:45Z</timestamp>
      <contributor>
        <username>Majr</username>
        <id>40302300</id>
      </contributor>
      <comment>Undo revision 912613 by [[Special:Contributions/83.85.201.183|83.85.201.183]] ([[User talk:83.85.201.183|talk]])</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="3798">{{disclaimer}}
[[Image:TrainCarts_train_1.gif|right|border]]
'''TrainCarts''' is a plugin developed by Bergerkiller and features everything related to Trains of [[minecart]]s. It was initially developed to link multiple carts together, creating a moving train. The physics got improved as much as possible, with the final result: A single moving entity. The development of this plugin eventually lead to implementing a lot of features, including sign-based actions, commands, cart properties and a broad API other plugins can implement to add their own features.

== Trains ==

The first thing you will notice is that you can now connect carts together to form infinitely long trains. Every cart in this train is called a ''member'', all members combined are called a ''group''. Every member communicates with the group, so when the front cart hits a block, it stops the entire group. When someone pushes a cart, this pushing force is shared among all members. Therefore long trains are less responsive than short trains.

Connecting carts is done with signs

== Path finding ==
{{main|/PathFinding|title1=TrainCarts Path Finding}}
Cart path finding is added, which allows you to send trains across the world without ever having to change something. This is very useful for automated stations and during cave mining expeditions. Of course, it doesn't toggle all tracks automatically, that could cause strange situations. You have to manually mark the tracks that can be switched using switcher signs. Destination signs set the destinations trains can travel to.

== New physics ==
{{main|/Physical|title1=TrainCarts Physical}}
Trains can travel on top of pressure plates and alongside ladders, adding an X-crossing and vertical rail to be used.

== Signs ==
{{main|/Signs|title1=TrainCarts Signs}}
Sign systems are added to simplify the track logic of your stations. It allows you to destroy and eject carts, transfer items, stop and launch trains and much much more [[Bukkit/TrainCarts/Signs|Read more...]]

== Command ==
{{main|/Commands|title1=TrainCarts Commands}}
The plugin has lots of commands you can use to alter the behavior of trains and minecarts, or to do something globally.

== Configuration ==
{{main|/TrainProperties|title1=TrainProperties}}
&lt;br&gt;
TrainCarts can be configured in the '''config.yml''' file. All setting nodes have a header to help you understand what that particular node adjusts. Other than that, you can set the default train properties (properties applied to new trains) in the '''DefaultTrainProperties.yml''' file. The nodes should speak for themselves. Try not to touch the other files, as it can cause corrupted save data, or the plugin getting out of sync. Deleting the files should re-set TrainCarts completely, may one of the files get corrupted. The plugin automatically generates all configuration needed.

== Permissions ==
Like in all plugins that use BKCommonLib as base, all permissions can be found in '''PermissionDefaults.yml''' in the plugin folder. There they are all listed together with a description and permission default, which you can alter as well.

== Action blocks ==
{{main|/ActionBlocks|title1=Action blocks add-on}}
You can install the add-on, TrainCartsBlocks, to add block-based systems to the game. They are dumbed-down versions of the sign systems mentioned above.

== Resources ==
*[http://dev.bukkit.org/server-mods/traincarts/ Bukkit Dev Page]
*[http://forums.bukkit.org/threads/mech-traincarts-v1-46-link-minecarts-of-different-types-together-to-form-trains-1337.29491 Bukkit Forum Page]
*[https://github.com/bergerkiller/TrainCarts/downloads GitHub Download Page]

== Source ==
*[https://github.com/bergerkiller/TrainCarts/ TrainCarts]
*[https://github.com/bergerkiller/TrainCartsBlocks/ TrainCartsBlocks]

[[Category:Mods]]</text>
      <sha1>1o4cudtifwxriych7hadxk3lpfr9zty</sha1>
    </revision>
    <revision>
      <id>1016926</id>
      <parentid>913589</parentid>
      <timestamp>2016-09-20T13:47:11Z</timestamp>
      <contributor>
        <ip>94.208.11.18</ip>
      </contributor>
      <comment>/* Command */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="3795">{{disclaimer}}
[[Image:TrainCarts_train_1.gif|right|border]]
'''TrainCarts''' is a plugin developed by Bergerkiller and features everything related to Trains of [[minecart]]s. It was initially developed to link multiple carts together, creating a moving train. The physics got improved as much as possible, with the final result: A single moving entity. The development of this plugin eventually lead to implementing a lot of features, including sign-based actions, commands, cart properties and a broad API other plugins can implement to add their own features.

== gvd ==

The first thing you will notice is that you can now connect carts together to form infinitely long trains. Every cart in this train is called a ''member'', all members combined are called a ''group''. Every member communicates with the group, so when the front cart hits a block, it stops the entire group. When someone pushes a cart, this pushing force is shared among all members. Therefore long trains are less responsive than short trains.

Connecting carts is done with signs

== Path finding ==
{{main|/PathFinding|title1=TrainCarts Path Finding}}
Cart path finding is added, which allows you to send trains across the world without ever having to change something. This is very useful for automated stations and during cave mining expeditions. Of course, it doesn't toggle all tracks automatically, that could cause strange situations. You have to manually mark the tracks that can be switched using switcher signs. Destination signs set the destinations trains can travel to.

== New physics ==
{{main|/Physical|title1=TrainCarts Physical}}
Trains can travel on top of pressure plates and alongside ladders, adding an X-crossing and vertical rail to be used.

== Signs ==
{{main|/Signs|title1=TrainCarts Signs}}
Sign systems are added to simplify the track logic of your stations. It allows you to destroy and eject carts, transfer items, stop and launch trains and much much more [[Bukkit/TrainCarts/Signs|Read more...]]

== Command ==
{{main|/Commands|title1=TrainCarts Commands}}
The plugin has lots of commands you can use to alter the behavior of trains and minecarts, or to do something globally.

== Configuration ==
{{main|/TrainProperties|title1=TrainProperties}}
&lt;br&gt;
TrainCarts can be configured in the '''config.yml''' file. All setting nodes have a header to help you understand what that particular node adjusts. Other than that, you can set the default train properties (properties applied to new trains) in the '''DefaultTrainProperties.yml''' file. The nodes should speak for themselves. Try not to touch the other files, as it can cause corrupted save data, or the plugin getting out of sync. Deleting the files should re-set TrainCarts completely, may one of the files get corrupted. The plugin automatically generates all configuration needed.

== Permissions ==
Like in all plugins that use BKCommonLib as base, all permissions can be found in '''PermissionDefaults.yml''' in the plugin folder. There they are all listed together with a description and permission default, which you can alter as well.

== Action blocks ==
{{main|/ActionBlocks|title1=Action blocks add-on}}
You can install the add-on, TrainCartsBlocks, to add block-based systems to the game. They are dumbed-down versions of the sign systems mentioned above.

== Resources ==
*[http://dev.bukkit.org/server-mods/traincarts/ Bukkit Dev Page]
*[http://forums.bukkit.org/threads/mech-traincarts-v1-46-link-minecarts-of-different-types-together-to-form-trains-1337.29491 Bukkit Forum Page]
*[https://github.com/bergerkiller/TrainCarts/downloads GitHub Download Page]

== Source ==
*[https://github.com/bergerkiller/TrainCarts/ TrainCarts]
*[https://github.com/bergerkiller/TrainCartsBlocks/ TrainCartsBlocks]

[[Category:Mods]]</text>
      <sha1>se2thmna4ioepa1wqr4u7cnzycs4id2</sha1>
    </revision>
    <revision>
      <id>1016931</id>
      <parentid>1016926</parentid>
      <timestamp>2016-09-20T13:56:56Z</timestamp>
      <contributor>
        <username>AttemptToCallNil</username>
        <id>40517619</id>
      </contributor>
      <comment>Undo revision 1016926 by [[Special:Contributions/94.208.11.18|94.208.11.18]] ([[User talk:94.208.11.18|talk]]) ?</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="3798">{{disclaimer}}
[[Image:TrainCarts_train_1.gif|right|border]]
'''TrainCarts''' is a plugin developed by Bergerkiller and features everything related to Trains of [[minecart]]s. It was initially developed to link multiple carts together, creating a moving train. The physics got improved as much as possible, with the final result: A single moving entity. The development of this plugin eventually lead to implementing a lot of features, including sign-based actions, commands, cart properties and a broad API other plugins can implement to add their own features.

== Trains ==

The first thing you will notice is that you can now connect carts together to form infinitely long trains. Every cart in this train is called a ''member'', all members combined are called a ''group''. Every member communicates with the group, so when the front cart hits a block, it stops the entire group. When someone pushes a cart, this pushing force is shared among all members. Therefore long trains are less responsive than short trains.

Connecting carts is done with signs

== Path finding ==
{{main|/PathFinding|title1=TrainCarts Path Finding}}
Cart path finding is added, which allows you to send trains across the world without ever having to change something. This is very useful for automated stations and during cave mining expeditions. Of course, it doesn't toggle all tracks automatically, that could cause strange situations. You have to manually mark the tracks that can be switched using switcher signs. Destination signs set the destinations trains can travel to.

== New physics ==
{{main|/Physical|title1=TrainCarts Physical}}
Trains can travel on top of pressure plates and alongside ladders, adding an X-crossing and vertical rail to be used.

== Signs ==
{{main|/Signs|title1=TrainCarts Signs}}
Sign systems are added to simplify the track logic of your stations. It allows you to destroy and eject carts, transfer items, stop and launch trains and much much more [[Bukkit/TrainCarts/Signs|Read more...]]

== Command ==
{{main|/Commands|title1=TrainCarts Commands}}
The plugin has lots of commands you can use to alter the behavior of trains and minecarts, or to do something globally.

== Configuration ==
{{main|/TrainProperties|title1=TrainProperties}}
&lt;br&gt;
TrainCarts can be configured in the '''config.yml''' file. All setting nodes have a header to help you understand what that particular node adjusts. Other than that, you can set the default train properties (properties applied to new trains) in the '''DefaultTrainProperties.yml''' file. The nodes should speak for themselves. Try not to touch the other files, as it can cause corrupted save data, or the plugin getting out of sync. Deleting the files should re-set TrainCarts completely, may one of the files get corrupted. The plugin automatically generates all configuration needed.

== Permissions ==
Like in all plugins that use BKCommonLib as base, all permissions can be found in '''PermissionDefaults.yml''' in the plugin folder. There they are all listed together with a description and permission default, which you can alter as well.

== Action blocks ==
{{main|/ActionBlocks|title1=Action blocks add-on}}
You can install the add-on, TrainCartsBlocks, to add block-based systems to the game. They are dumbed-down versions of the sign systems mentioned above.

== Resources ==
*[http://dev.bukkit.org/server-mods/traincarts/ Bukkit Dev Page]
*[http://forums.bukkit.org/threads/mech-traincarts-v1-46-link-minecarts-of-different-types-together-to-form-trains-1337.29491 Bukkit Forum Page]
*[https://github.com/bergerkiller/TrainCarts/downloads GitHub Download Page]

== Source ==
*[https://github.com/bergerkiller/TrainCarts/ TrainCarts]
*[https://github.com/bergerkiller/TrainCartsBlocks/ TrainCartsBlocks]

[[Category:Mods]]</text>
      <sha1>1o4cudtifwxriych7hadxk3lpfr9zty</sha1>
    </revision>
    <revision>
      <id>1058606</id>
      <parentid>1016931</parentid>
      <timestamp>2017-01-22T08:26:18Z</timestamp>
      <contributor>
        <ip>77.163.66.99</ip>
      </contributor>
      <comment>action blocks</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="3794">{{disclaimer}}
[[Image:TrainCarts_train_1.gif|right|border]]
'''TrainCarts''' is a plugin developed by Bergerkiller and features everything related to Trains of [[minecart]]s. It was initially developed to link multiple carts together, creating a moving train. The physics got improved as much as possible, with the final result: A single moving entity. The development of this plugin eventually lead to implementing a lot of features, including sign-based actions, commands, cart properties and a broad API other plugins can implement to add their own features.

== Trains ==

The first thing you will notice is that you can now connect carts together to form infinitely long trains. Every cart in this train is called a ''member'', all members combined are called a ''group''. Every member communicates with the group, so when the front cart hits a block, it stops the entire group. When someone pushes a cart, this pushing force is shared among all members. Therefore long trains are less responsive than short trains.

Connecting carts is done with signs

== Path finding ==
{{main|/PathFinding|title1=TrainCarts Path Finding}}
Cart path finding is added, which allows you to send trains across the world without ever having to change something. This is very useful for automated stations and during cave mining expeditions. Of course, it doesn't toggle all tracks automatically, that could cause strange situations. You have to manually mark the tracks that can be switched using switcher signs. Destination signs set the destinations trains can travel to.

== New physics ==
{{main|/Physical|title1=TrainCarts Physical}}
Trains can travel on top of pressure plates and alongside ladders, adding an X-crossing and vertical rail to be used.

== Signs ==
{{main|/Signs|title1=TrainCarts Signs}}
Sign systems are added to simplify the track logic of your stations. It allows you to destroy and eject carts, transfer items, stop and launch trains and much much more [[Bukkit/TrainCarts/Signs|Read more...]]

== Command ==
{{main|/Commands|title1=TrainCarts Commands}}
The plugin has lots of commands you can use to alter the behavior of trains and minecarts, or to do something globally.

== Configuration ==
{{main|/TrainProperties|title1=TrainProperties}}
&lt;br&gt;
TrainCarts can be configured in the '''config.yml''' file. All setting nodes have a header to help you understand what that particular node adjusts. Other than that, you can set the default train properties (properties applied to new trains) in the '''DefaultTrainProperties.yml''' file. The nodes should speak for themselves. Try not to touch the other files, as it can cause corrupted save data, or the plugin getting out of sync. Deleting the files should re-set TrainCarts completely, may one of the files get corrupted. The plugin automatically generates all configuration needed.

== Permissions ==
Like in all plugins that use BKCommonLib as base, all permissions can be found in '''PermissionDefaults.yml''' in the plugin folder. There they are all listed together with a description and permission default, which you can alter as well.

== Action blocks ==
{{main|/ActionBlocks|title1=Action blocks add-on}}
You can install the add-on, TrainCartsBlocks,

poep poep poep poep poepje poepje

They are dumbed-down versions of the sign systems mentioned above.

== Resources ==
*[http://dev.bukkit.org/server-mods/traincarts/ Bukkit Dev Page]
*[http://forums.bukkit.org/threads/mech-traincarts-v1-46-link-minecarts-of-different-types-together-to-form-trains-1337.29491 Bukkit Forum Page]
*[https://github.com/bergerkiller/TrainCarts/downloads GitHub Download Page]

== Source ==
*[https://github.com/bergerkiller/TrainCarts/ TrainCarts]
*[https://github.com/bergerkiller/TrainCartsBlocks/ TrainCartsBlocks]

[[Category:Mods]]</text>
      <sha1>tdlht33mvc7a93uavbwrn5fsjw772x2</sha1>
    </revision>
    <revision>
      <id>1058619</id>
      <parentid>1058606</parentid>
      <timestamp>2017-01-22T09:05:00Z</timestamp>
      <contributor>
        <username>@DeletedUser40543333</username>
        <id>40543333</id>
      </contributor>
      <comment>Undo revision 1058606 by [[Special:Contributions/77.163.66.99|77.163.66.99]] ([[User talk:77.163.66.99|talk]]) spam</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="3798">{{disclaimer}}
[[Image:TrainCarts_train_1.gif|right|border]]
'''TrainCarts''' is a plugin developed by Bergerkiller and features everything related to Trains of [[minecart]]s. It was initially developed to link multiple carts together, creating a moving train. The physics got improved as much as possible, with the final result: A single moving entity. The development of this plugin eventually lead to implementing a lot of features, including sign-based actions, commands, cart properties and a broad API other plugins can implement to add their own features.

== Trains ==

The first thing you will notice is that you can now connect carts together to form infinitely long trains. Every cart in this train is called a ''member'', all members combined are called a ''group''. Every member communicates with the group, so when the front cart hits a block, it stops the entire group. When someone pushes a cart, this pushing force is shared among all members. Therefore long trains are less responsive than short trains.

Connecting carts is done with signs

== Path finding ==
{{main|/PathFinding|title1=TrainCarts Path Finding}}
Cart path finding is added, which allows you to send trains across the world without ever having to change something. This is very useful for automated stations and during cave mining expeditions. Of course, it doesn't toggle all tracks automatically, that could cause strange situations. You have to manually mark the tracks that can be switched using switcher signs. Destination signs set the destinations trains can travel to.

== New physics ==
{{main|/Physical|title1=TrainCarts Physical}}
Trains can travel on top of pressure plates and alongside ladders, adding an X-crossing and vertical rail to be used.

== Signs ==
{{main|/Signs|title1=TrainCarts Signs}}
Sign systems are added to simplify the track logic of your stations. It allows you to destroy and eject carts, transfer items, stop and launch trains and much much more [[Bukkit/TrainCarts/Signs|Read more...]]

== Command ==
{{main|/Commands|title1=TrainCarts Commands}}
The plugin has lots of commands you can use to alter the behavior of trains and minecarts, or to do something globally.

== Configuration ==
{{main|/TrainProperties|title1=TrainProperties}}
&lt;br&gt;
TrainCarts can be configured in the '''config.yml''' file. All setting nodes have a header to help you understand what that particular node adjusts. Other than that, you can set the default train properties (properties applied to new trains) in the '''DefaultTrainProperties.yml''' file. The nodes should speak for themselves. Try not to touch the other files, as it can cause corrupted save data, or the plugin getting out of sync. Deleting the files should re-set TrainCarts completely, may one of the files get corrupted. The plugin automatically generates all configuration needed.

== Permissions ==
Like in all plugins that use BKCommonLib as base, all permissions can be found in '''PermissionDefaults.yml''' in the plugin folder. There they are all listed together with a description and permission default, which you can alter as well.

== Action blocks ==
{{main|/ActionBlocks|title1=Action blocks add-on}}
You can install the add-on, TrainCartsBlocks, to add block-based systems to the game. They are dumbed-down versions of the sign systems mentioned above.

== Resources ==
*[http://dev.bukkit.org/server-mods/traincarts/ Bukkit Dev Page]
*[http://forums.bukkit.org/threads/mech-traincarts-v1-46-link-minecarts-of-different-types-together-to-form-trains-1337.29491 Bukkit Forum Page]
*[https://github.com/bergerkiller/TrainCarts/downloads GitHub Download Page]

== Source ==
*[https://github.com/bergerkiller/TrainCarts/ TrainCarts]
*[https://github.com/bergerkiller/TrainCartsBlocks/ TrainCartsBlocks]

[[Category:Mods]]</text>
      <sha1>1o4cudtifwxriych7hadxk3lpfr9zty</sha1>
    </revision>
    <revision>
      <id>1109669</id>
      <parentid>1058619</parentid>
      <timestamp>2017-06-12T21:12:12Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <minor/>
      <comment>/* Trains */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="3805">{{disclaimer}}
[[Image:TrainCarts_train_1.gif|right|border]]
'''TrainCarts''' is a plugin developed by Bergerkiller and features everything related to Trains of [[minecart]]s. It was initially developed to link multiple carts together, creating a moving train. The physics got improved as much as possible, with the final result: A single moving entity. The development of this plugin eventually lead to implementing a lot of features, including sign-based actions, commands, cart properties and a broad API other plugins can implement to add their own features.

== Trains ==

The first thing you will notice is that you can now connect carts together to form infinitely long trains. Every cart in this train is called a ''member'', all members combined are called a ''group''. Every member communicates with the group, so when the front cart hits a block, it stops the entire group. When someone pushes a cart, this pushing force is shared among all members. Therefore long trains are less responsive than short trains.

Connecting carts is done with signs

edit2

== Path finding ==
{{main|/PathFinding|title1=TrainCarts Path Finding}}
Cart path finding is added, which allows you to send trains across the world without ever having to change something. This is very useful for automated stations and during cave mining expeditions. Of course, it doesn't toggle all tracks automatically, that could cause strange situations. You have to manually mark the tracks that can be switched using switcher signs. Destination signs set the destinations trains can travel to.

== New physics ==
{{main|/Physical|title1=TrainCarts Physical}}
Trains can travel on top of pressure plates and alongside ladders, adding an X-crossing and vertical rail to be used.

== Signs ==
{{main|/Signs|title1=TrainCarts Signs}}
Sign systems are added to simplify the track logic of your stations. It allows you to destroy and eject carts, transfer items, stop and launch trains and much much more [[Bukkit/TrainCarts/Signs|Read more...]]

== Command ==
{{main|/Commands|title1=TrainCarts Commands}}
The plugin has lots of commands you can use to alter the behavior of trains and minecarts, or to do something globally.

== Configuration ==
{{main|/TrainProperties|title1=TrainProperties}}
&lt;br&gt;
TrainCarts can be configured in the '''config.yml''' file. All setting nodes have a header to help you understand what that particular node adjusts. Other than that, you can set the default train properties (properties applied to new trains) in the '''DefaultTrainProperties.yml''' file. The nodes should speak for themselves. Try not to touch the other files, as it can cause corrupted save data, or the plugin getting out of sync. Deleting the files should re-set TrainCarts completely, may one of the files get corrupted. The plugin automatically generates all configuration needed.

== Permissions ==
Like in all plugins that use BKCommonLib as base, all permissions can be found in '''PermissionDefaults.yml''' in the plugin folder. There they are all listed together with a description and permission default, which you can alter as well.

== Action blocks ==
{{main|/ActionBlocks|title1=Action blocks add-on}}
You can install the add-on, TrainCartsBlocks, to add block-based systems to the game. They are dumbed-down versions of the sign systems mentioned above.

== Resources ==
*[http://dev.bukkit.org/server-mods/traincarts/ Bukkit Dev Page]
*[http://forums.bukkit.org/threads/mech-traincarts-v1-46-link-minecarts-of-different-types-together-to-form-trains-1337.29491 Bukkit Forum Page]
*[https://github.com/bergerkiller/TrainCarts/downloads GitHub Download Page]

== Source ==
*[https://github.com/bergerkiller/TrainCarts/ TrainCarts]
*[https://github.com/bergerkiller/TrainCartsBlocks/ TrainCartsBlocks]

[[Category:Mods]]</text>
      <sha1>bcvvwn4l1xl69ggzsdkrjzl10p0dbea</sha1>
    </revision>
    <revision>
      <id>1109672</id>
      <parentid>1109669</parentid>
      <timestamp>2017-06-12T21:12:27Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <minor/>
      <comment>/* Trains */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="3798">{{disclaimer}}
[[Image:TrainCarts_train_1.gif|right|border]]
'''TrainCarts''' is a plugin developed by Bergerkiller and features everything related to Trains of [[minecart]]s. It was initially developed to link multiple carts together, creating a moving train. The physics got improved as much as possible, with the final result: A single moving entity. The development of this plugin eventually lead to implementing a lot of features, including sign-based actions, commands, cart properties and a broad API other plugins can implement to add their own features.

== Trains ==

The first thing you will notice is that you can now connect carts together to form infinitely long trains. Every cart in this train is called a ''member'', all members combined are called a ''group''. Every member communicates with the group, so when the front cart hits a block, it stops the entire group. When someone pushes a cart, this pushing force is shared among all members. Therefore long trains are less responsive than short trains.

Connecting carts is done with signs

== Path finding ==
{{main|/PathFinding|title1=TrainCarts Path Finding}}
Cart path finding is added, which allows you to send trains across the world without ever having to change something. This is very useful for automated stations and during cave mining expeditions. Of course, it doesn't toggle all tracks automatically, that could cause strange situations. You have to manually mark the tracks that can be switched using switcher signs. Destination signs set the destinations trains can travel to.

== New physics ==
{{main|/Physical|title1=TrainCarts Physical}}
Trains can travel on top of pressure plates and alongside ladders, adding an X-crossing and vertical rail to be used.

== Signs ==
{{main|/Signs|title1=TrainCarts Signs}}
Sign systems are added to simplify the track logic of your stations. It allows you to destroy and eject carts, transfer items, stop and launch trains and much much more [[Bukkit/TrainCarts/Signs|Read more...]]

== Command ==
{{main|/Commands|title1=TrainCarts Commands}}
The plugin has lots of commands you can use to alter the behavior of trains and minecarts, or to do something globally.

== Configuration ==
{{main|/TrainProperties|title1=TrainProperties}}
&lt;br&gt;
TrainCarts can be configured in the '''config.yml''' file. All setting nodes have a header to help you understand what that particular node adjusts. Other than that, you can set the default train properties (properties applied to new trains) in the '''DefaultTrainProperties.yml''' file. The nodes should speak for themselves. Try not to touch the other files, as it can cause corrupted save data, or the plugin getting out of sync. Deleting the files should re-set TrainCarts completely, may one of the files get corrupted. The plugin automatically generates all configuration needed.

== Permissions ==
Like in all plugins that use BKCommonLib as base, all permissions can be found in '''PermissionDefaults.yml''' in the plugin folder. There they are all listed together with a description and permission default, which you can alter as well.

== Action blocks ==
{{main|/ActionBlocks|title1=Action blocks add-on}}
You can install the add-on, TrainCartsBlocks, to add block-based systems to the game. They are dumbed-down versions of the sign systems mentioned above.

== Resources ==
*[http://dev.bukkit.org/server-mods/traincarts/ Bukkit Dev Page]
*[http://forums.bukkit.org/threads/mech-traincarts-v1-46-link-minecarts-of-different-types-together-to-form-trains-1337.29491 Bukkit Forum Page]
*[https://github.com/bergerkiller/TrainCarts/downloads GitHub Download Page]

== Source ==
*[https://github.com/bergerkiller/TrainCarts/ TrainCarts]
*[https://github.com/bergerkiller/TrainCartsBlocks/ TrainCartsBlocks]

[[Category:Mods]]</text>
      <sha1>1o4cudtifwxriych7hadxk3lpfr9zty</sha1>
    </revision>
    <revision>
      <id>1127561</id>
      <parentid>1109672</parentid>
      <timestamp>2017-07-19T18:35:46Z</timestamp>
      <contributor>
        <ip>137.118.152.88</ip>
      </contributor>
      <comment>/* Command */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="3794">{{disclaimer}}
[[Image:TrainCarts_train_1.gif|right|border]]
'''TrainCarts''' is a plugin developed by Bergerkiller and features everything related to Trains of [[minecart]]s. It was initially developed to link multiple carts together, creating a moving train. The physics got improved as much as possible, with the final result: A single moving entity. The development of this plugin eventually lead to implementing a lot of features, including sign-based actions, commands, cart properties and a broad API other plugins can implement to add their own features.

== Trains ==

The first thing you will notice is that you can now connect carts together to form infinitely long trains. Every cart in this train is called a ''member'', all members combined are called a ''group''. Every member communicates with the group, so when the front cart hits a block, it stops the entire group. When someone pushes a cart, this pushing force is shared among all members. Therefore long trains are less responsive than short trains.

Connecting carts is done with signs

== Path finding ==
{{main|/PathFinding|title1=TrainCarts Path Finding}}
Cart path finding is added, which allows you to send trains across the world without ever having to change something. This is very useful for automated stations and during cave mining expeditions. Of course, it doesn't toggle all tracks automatically, that could cause strange situations. You have to manually mark the tracks that can be switched using switcher signs. Destination signs set the destinations trains can travel to.

== New physics ==
{{main|/Physical|title1=TrainCarts Physical}}
Trains can travel on top of pressure plates and alongside ladders, adding an X-crossing and vertical rail to be used.

== Signs ==
{{main|/Signs|title1=TrainCarts Signs}}
Sign systems are added to simplify the track logic of your stations. It allows you to destroy and eject carts, transfer items, stop and launch trains and much much more [[Bukkit/TrainCarts/Signs|Read more...]]

== Command ==
{{main|/Commands|title1=TrainCarts Commands}}
The plugin has lots of commands you can use to alter the behavior of trains and minecarts, or to do something globally.

== Configuration ==
{{main|/TrainProperties|title1=TrainProperties}}
&lt;br&gt;
TrainCarts can be configured in the '''config.yml''' file. All setting nodes have a header to help you understand what that particular node adjusts. Other than that, you can set the default train properties (properties applied to new trains) in the '''DefaultTrainProperties.yml''' file. The nodes should speak for themselves. Try not to touch the other files, as it can cause corrupted save data, or the plugin getting out of sync. Deleting the files should re-set TrainCarts completely, may one of the files get corrupted. The plugin automatically generates all configuration needed.

== Permissions ==
Like in all plugins that use BKCommonLib as base, all permissions can be found in '''PermissionDefaults.yml''' in the plugin folder. There they are all listed together with a description and permission default, which you can alter as well.

== Action blocks ==
{{main|/ActionBlocks|title1=Action blocks add-on}}
You can install the add-on, ActionBlocks, to add block-based systems to the game. They are dumbed-down versions of the sign systems mentioned above.

== Resources ==
*[http://dev.bukkit.org/server-mods/traincarts/ Bukkit Dev Page]
*[http://forums.bukkit.org/threads/mech-traincarts-v1-46-link-minecarts-of-different-types-together-to-form-trains-1337.29491 Bukkit Forum Page]
*[https://github.com/bergerkiller/TrainCarts/downloads GitHub Download Page]

== Source ==
*[https://github.com/bergerkiller/TrainCarts/ TrainCarts]
*[https://github.com/bergerkiller/TrainCartsBlocks/ TrainCartsBlocks]

[[Category:Mods]]</text>
      <sha1>0mtilcsocjw5t75kopljmxhon2el49c</sha1>
    </revision>
    <revision>
      <id>1178519</id>
      <parentid>1127561</parentid>
      <timestamp>2018-01-28T07:05:44Z</timestamp>
      <contributor>
        <ip>73.92.131.49</ip>
      </contributor>
      <comment>/* Signs */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="3798">{{disclaimer}}
[[Image:TrainCarts_train_1.gif|right|border]]
'''TrainCarts''' is a plugin developed by Bergerkiller and features everything related to Trains of [[minecart]]s. It was initially developed to link multiple carts together, creating a moving train. The physics got improved as much as possible, with the final result: A single moving entity. The development of this plugin eventually lead to implementing a lot of features, including sign-based actions, commands, cart properties and a broad API other plugins can implement to add their own features.

== Trains ==

The first thing you will notice is that you can now connect carts together to form infinitely long trains. Every cart in this train is called a ''member'', all members combined are called a ''group''. Every member communicates with the group, so when the front cart hits a block, it stops the entire group. When someone pushes a cart, this pushing force is shared among all members. Therefore long trains are less responsive than short trains.

Connecting carts is done with signs

== Path finding ==
{{main|/PathFinding|title1=TrainCarts Path Finding}}
Cart path finding is added, which allows you to send trains across the world without ever having to change something. This is very useful for automated stations and during cave mining expeditions. Of course, it doesn't toggle all tracks automatically, that could cause strange situations. You have to manually mark the tracks that can be switched using switcher signs. Destination signs set the destinations trains can travel to.

== New physics ==
{{main|/Physical|title1=TrainCarts Physical}}
Trains can travel on top of pressure plates and alongside ladders, adding an X-crossing and vertical rail to be used.

== Signs ==
{{main|/Signs|title1=TrainCarts Signs}}
[[Sign]] systems are added to simplify the track logic of your stations. It allows you to destroy and eject carts, transfer items, stop and launch trains and much much more [[Bukkit/TrainCarts/Signs|Read more...]]

== Command ==
{{main|/Commands|title1=TrainCarts Commands}}
The plugin has lots of commands you can use to alter the behavior of trains and minecarts, or to do something globally.

== Configuration ==
{{main|/TrainProperties|title1=TrainProperties}}
&lt;br&gt;
TrainCarts can be configured in the '''config.yml''' file. All setting nodes have a header to help you understand what that particular node adjusts. Other than that, you can set the default train properties (properties applied to new trains) in the '''DefaultTrainProperties.yml''' file. The nodes should speak for themselves. Try not to touch the other files, as it can cause corrupted save data, or the plugin getting out of sync. Deleting the files should re-set TrainCarts completely, may one of the files get corrupted. The plugin automatically generates all configuration needed.

== Permissions ==
Like in all plugins that use BKCommonLib as base, all permissions can be found in '''PermissionDefaults.yml''' in the plugin folder. There they are all listed together with a description and permission default, which you can alter as well.

== Action blocks ==
{{main|/ActionBlocks|title1=Action blocks add-on}}
You can install the add-on, ActionBlocks, to add block-based systems to the game. They are dumbed-down versions of the sign systems mentioned above.

== Resources ==
*[http://dev.bukkit.org/server-mods/traincarts/ Bukkit Dev Page]
*[http://forums.bukkit.org/threads/mech-traincarts-v1-46-link-minecarts-of-different-types-together-to-form-trains-1337.29491 Bukkit Forum Page]
*[https://github.com/bergerkiller/TrainCarts/downloads GitHub Download Page]

== Source ==
*[https://github.com/bergerkiller/TrainCarts/ TrainCarts]
*[https://github.com/bergerkiller/TrainCartsBlocks/ TrainCartsBlocks]

[[Category:Mods]]</text>
      <sha1>3tdn8xujnkimcfk5ycqsgzitwjd1d6h</sha1>
    </revision>
    <revision>
      <id>1189316</id>
      <parentid>1178519</parentid>
      <timestamp>2018-03-15T18:01:57Z</timestamp>
      <contributor>
        <ip>83.157.108.78</ip>
      </contributor>
      <comment>/* Signs */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="3816">{{disclaimer}}
[[Image:TrainCarts_train_1.gif|right|border]]
'''TrainCarts''' is a plugin developed by Bergerkiller and features everything related to Trains of [[minecart]]s. It was initially developed to link multiple carts together, creating a moving train. The physics got improved as much as possible, with the final result: A single moving entity. The development of this plugin eventually lead to implementing a lot of features, including sign-based actions, commands, cart properties and a broad API other plugins can implement to add their own features.

== Trains ==

The first thing you will notice is that you can now connect carts together to form infinitely long trains. Every cart in this train is called a ''member'', all members combined are called a ''group''. Every member communicates with the group, so when the front cart hits a block, it stops the entire group. When someone pushes a cart, this pushing force is shared among all members. Therefore long trains are less responsive than short trains.

Connecting carts is done with signs

== Path finding ==
{{main|/PathFinding|title1=TrainCarts Path Finding}}
Cart path finding is added, which allows you to send trains across the world without ever having to change something. This is very useful for automated stations and during cave mining expeditions. Of course, it doesn't toggle all tracks automatically, that could cause strange situations. You have to manually mark the tracks that can be switched using switcher signs. Destination signs set the destinations trains can travel to.

== New physics ==
{{main|/Physical|title1=TrainCarts Physical}}
Trains can travel on top of pressure plates and alongside ladders, adding an X-crossing and vertical rail to be used.

== Signs ==
{{main|/Signs|title1=TrainCarts Signs}}
[[Sign]] systems are added to simplify the track logic of your stations. It allows you to destroy and eject carts, transfer items, stop and launch trains and much much more [[Bukkit/TrainCarts/Signs|Read more...]]nike ta mere fdp
!

== Command ==
{{main|/Commands|title1=TrainCarts Commands}}
The plugin has lots of commands you can use to alter the behavior of trains and minecarts, or to do something globally.

== Configuration ==
{{main|/TrainProperties|title1=TrainProperties}}
&lt;br&gt;
TrainCarts can be configured in the '''config.yml''' file. All setting nodes have a header to help you understand what that particular node adjusts. Other than that, you can set the default train properties (properties applied to new trains) in the '''DefaultTrainProperties.yml''' file. The nodes should speak for themselves. Try not to touch the other files, as it can cause corrupted save data, or the plugin getting out of sync. Deleting the files should re-set TrainCarts completely, may one of the files get corrupted. The plugin automatically generates all configuration needed.

== Permissions ==
Like in all plugins that use BKCommonLib as base, all permissions can be found in '''PermissionDefaults.yml''' in the plugin folder. There they are all listed together with a description and permission default, which you can alter as well.

== Action blocks ==
{{main|/ActionBlocks|title1=Action blocks add-on}}
You can install the add-on, ActionBlocks, to add block-based systems to the game. They are dumbed-down versions of the sign systems mentioned above.

== Resources ==
*[http://dev.bukkit.org/server-mods/traincarts/ Bukkit Dev Page]
*[http://forums.bukkit.org/threads/mech-traincarts-v1-46-link-minecarts-of-different-types-together-to-form-trains-1337.29491 Bukkit Forum Page]
*[https://github.com/bergerkiller/TrainCarts/downloads GitHub Download Page]

== Source ==
*[https://github.com/bergerkiller/TrainCarts/ TrainCarts]
*[https://github.com/bergerkiller/TrainCartsBlocks/ TrainCartsBlocks]

[[Category:Mods]]</text>
      <sha1>86rp86it7ns9dmaftgxgdpgroqqjs89</sha1>
    </revision>
    <revision>
      <id>1189319</id>
      <parentid>1189316</parentid>
      <timestamp>2018-03-15T18:21:27Z</timestamp>
      <contributor>
        <username>Madminecrafter12</username>
        <id>46032471</id>
      </contributor>
      <comment>Undo revision 1189316 by [[Special:Contributions/83.157.108.78|83.157.108.78]] ([[User talk:83.157.108.78|talk]])</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="3798">{{disclaimer}}
[[Image:TrainCarts_train_1.gif|right|border]]
'''TrainCarts''' is a plugin developed by Bergerkiller and features everything related to Trains of [[minecart]]s. It was initially developed to link multiple carts together, creating a moving train. The physics got improved as much as possible, with the final result: A single moving entity. The development of this plugin eventually lead to implementing a lot of features, including sign-based actions, commands, cart properties and a broad API other plugins can implement to add their own features.

== Trains ==

The first thing you will notice is that you can now connect carts together to form infinitely long trains. Every cart in this train is called a ''member'', all members combined are called a ''group''. Every member communicates with the group, so when the front cart hits a block, it stops the entire group. When someone pushes a cart, this pushing force is shared among all members. Therefore long trains are less responsive than short trains.

Connecting carts is done with signs

== Path finding ==
{{main|/PathFinding|title1=TrainCarts Path Finding}}
Cart path finding is added, which allows you to send trains across the world without ever having to change something. This is very useful for automated stations and during cave mining expeditions. Of course, it doesn't toggle all tracks automatically, that could cause strange situations. You have to manually mark the tracks that can be switched using switcher signs. Destination signs set the destinations trains can travel to.

== New physics ==
{{main|/Physical|title1=TrainCarts Physical}}
Trains can travel on top of pressure plates and alongside ladders, adding an X-crossing and vertical rail to be used.

== Signs ==
{{main|/Signs|title1=TrainCarts Signs}}
[[Sign]] systems are added to simplify the track logic of your stations. It allows you to destroy and eject carts, transfer items, stop and launch trains and much much more [[Bukkit/TrainCarts/Signs|Read more...]]

== Command ==
{{main|/Commands|title1=TrainCarts Commands}}
The plugin has lots of commands you can use to alter the behavior of trains and minecarts, or to do something globally.

== Configuration ==
{{main|/TrainProperties|title1=TrainProperties}}
&lt;br&gt;
TrainCarts can be configured in the '''config.yml''' file. All setting nodes have a header to help you understand what that particular node adjusts. Other than that, you can set the default train properties (properties applied to new trains) in the '''DefaultTrainProperties.yml''' file. The nodes should speak for themselves. Try not to touch the other files, as it can cause corrupted save data, or the plugin getting out of sync. Deleting the files should re-set TrainCarts completely, may one of the files get corrupted. The plugin automatically generates all configuration needed.

== Permissions ==
Like in all plugins that use BKCommonLib as base, all permissions can be found in '''PermissionDefaults.yml''' in the plugin folder. There they are all listed together with a description and permission default, which you can alter as well.

== Action blocks ==
{{main|/ActionBlocks|title1=Action blocks add-on}}
You can install the add-on, ActionBlocks, to add block-based systems to the game. They are dumbed-down versions of the sign systems mentioned above.

== Resources ==
*[http://dev.bukkit.org/server-mods/traincarts/ Bukkit Dev Page]
*[http://forums.bukkit.org/threads/mech-traincarts-v1-46-link-minecarts-of-different-types-together-to-form-trains-1337.29491 Bukkit Forum Page]
*[https://github.com/bergerkiller/TrainCarts/downloads GitHub Download Page]

== Source ==
*[https://github.com/bergerkiller/TrainCarts/ TrainCarts]
*[https://github.com/bergerkiller/TrainCartsBlocks/ TrainCartsBlocks]

[[Category:Mods]]</text>
      <sha1>3tdn8xujnkimcfk5ycqsgzitwjd1d6h</sha1>
    </revision>
    <revision>
      <id>1215029</id>
      <parentid>1189319</parentid>
      <timestamp>2018-05-25T13:29:21Z</timestamp>
      <contributor>
        <username>User-12316399</username>
        <id>40378665</id>
      </contributor>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="3813">{{disclaimer}}
[[Image:TrainCarts_train_1.gif|right|border]]
'''TrainCarts''' is a plugin developed by Bergerkiller and features everything related to Trains of [[minecart]]s. It was initially developed to link multiple carts together, creating a moving train. The physics got improved as much as possible, with the final result: A single moving entity. The development of this plugin eventually lead to implementing a lot of features, including sign-based actions, commands, cart properties and a broad API other plugins can implement to add their own features.

== Trains ==

The first thing you will notice is that you can now connect carts together to form infinitely long trains. Every cart in this train is called a ''member'', all members combined are called a ''group''. Every member communicates with the group, so when the front cart hits a block, it stops the entire group. When someone pushes a cart, this pushing force is shared among all members. Therefore long trains are less responsive than short trains.

Connecting carts is done with signs

== Path finding ==
{{main|/PathFinding|title1=TrainCarts Path Finding}}
Cart path finding is added, which allows you to send trains across the world without ever having to change something. This is very useful for automated stations and during cave mining expeditions. Of course, it doesn't toggle all tracks automatically, that could cause strange situations. You have to manually mark the tracks that can be switched using switcher signs. Destination signs set the destinations trains can travel to.

== New physics ==
{{main|/Physical|title1=TrainCarts Physical}}
Trains can travel on top of pressure plates and alongside ladders, adding an X-crossing and vertical rail to be used.

== Signs ==
{{main|/Signs|title1=TrainCarts Signs}}
[[Sign]] systems are added to simplify the track logic of your stations. It allows you to destroy and eject carts, transfer items, stop and launch trains and much much more [[Custom servers/Bukkit/TrainCarts/Signs|Read more...]]

== Command ==
{{main|/Commands|title1=TrainCarts Commands}}
The plugin has lots of commands you can use to alter the behavior of trains and minecarts, or to do something globally.

== Configuration ==
{{main|/TrainProperties|title1=TrainProperties}}
&lt;br&gt;
TrainCarts can be configured in the '''config.yml''' file. All setting nodes have a header to help you understand what that particular node adjusts. Other than that, you can set the default train properties (properties applied to new trains) in the '''DefaultTrainProperties.yml''' file. The nodes should speak for themselves. Try not to touch the other files, as it can cause corrupted save data, or the plugin getting out of sync. Deleting the files should re-set TrainCarts completely, may one of the files get corrupted. The plugin automatically generates all configuration needed.

== Permissions ==
Like in all plugins that use BKCommonLib as base, all permissions can be found in '''PermissionDefaults.yml''' in the plugin folder. There they are all listed together with a description and permission default, which you can alter as well.

== Action blocks ==
{{main|/ActionBlocks|title1=Action blocks add-on}}
You can install the add-on, ActionBlocks, to add block-based systems to the game. They are dumbed-down versions of the sign systems mentioned above.

== Resources ==
*[http://dev.bukkit.org/server-mods/traincarts/ Bukkit Dev Page]
*[http://forums.bukkit.org/threads/mech-traincarts-v1-46-link-minecarts-of-different-types-together-to-form-trains-1337.29491 Bukkit Forum Page]
*[https://github.com/bergerkiller/TrainCarts/downloads GitHub Download Page]

== Source ==
*[https://github.com/bergerkiller/TrainCarts/ TrainCarts]
*[https://github.com/bergerkiller/TrainCartsBlocks/ TrainCartsBlocks]

[[Category:Mods]]</text>
      <sha1>rzfi1ln2fvdc22ounk40jqstrggzdmw</sha1>
    </revision>
    <revision>
      <id>1261584</id>
      <parentid>1215029</parentid>
      <timestamp>2018-09-21T16:49:39Z</timestamp>
      <contributor>
        <ip>88.180.57.35</ip>
      </contributor>
      <comment>/* Trains */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="3817">{{disclaimer}}
[[Image:TrainCarts_train_1.gif|right|border]]
'''TrainCarts''' is a plugin developed by Bergerkiller and features everything related to Trains of [[minecart]]s. It was initially developed to link multiple carts together, creating a moving train. The physics got improved as much as possible, with the final result: A single moving entity. The development of this plugin eventually lead to implementing a lot of features, including sign-based actions, commands, cart properties and a broad API other plugins can implement to add their own features.

== Trains ==

The first thing you will notice is that you can now connect carts together to form infinitely long trains. Every cart in this train is called a ''member'', all members combined are called a ''group''. Every member communicates with the group, so when the front cart hits a block, it stops the entire group. When someone pushes a cart, this pushing force is shared among all members. Therefore long trains are less responsive than short trains.

Connecting carts is done with signs
LOL

== Path finding ==
{{main|/PathFinding|title1=TrainCarts Path Finding}}
Cart path finding is added, which allows you to send trains across the world without ever having to change something. This is very useful for automated stations and during cave mining expeditions. Of course, it doesn't toggle all tracks automatically, that could cause strange situations. You have to manually mark the tracks that can be switched using switcher signs. Destination signs set the destinations trains can travel to.

== New physics ==
{{main|/Physical|title1=TrainCarts Physical}}
Trains can travel on top of pressure plates and alongside ladders, adding an X-crossing and vertical rail to be used.

== Signs ==
{{main|/Signs|title1=TrainCarts Signs}}
[[Sign]] systems are added to simplify the track logic of your stations. It allows you to destroy and eject carts, transfer items, stop and launch trains and much much more [[Custom servers/Bukkit/TrainCarts/Signs|Read more...]]

== Command ==
{{main|/Commands|title1=TrainCarts Commands}}
The plugin has lots of commands you can use to alter the behavior of trains and minecarts, or to do something globally.

== Configuration ==
{{main|/TrainProperties|title1=TrainProperties}}
&lt;br&gt;
TrainCarts can be configured in the '''config.yml''' file. All setting nodes have a header to help you understand what that particular node adjusts. Other than that, you can set the default train properties (properties applied to new trains) in the '''DefaultTrainProperties.yml''' file. The nodes should speak for themselves. Try not to touch the other files, as it can cause corrupted save data, or the plugin getting out of sync. Deleting the files should re-set TrainCarts completely, may one of the files get corrupted. The plugin automatically generates all configuration needed.

== Permissions ==
Like in all plugins that use BKCommonLib as base, all permissions can be found in '''PermissionDefaults.yml''' in the plugin folder. There they are all listed together with a description and permission default, which you can alter as well.

== Action blocks ==
{{main|/ActionBlocks|title1=Action blocks add-on}}
You can install the add-on, ActionBlocks, to add block-based systems to the game. They are dumbed-down versions of the sign systems mentioned above.

== Resources ==
*[http://dev.bukkit.org/server-mods/traincarts/ Bukkit Dev Page]
*[http://forums.bukkit.org/threads/mech-traincarts-v1-46-link-minecarts-of-different-types-together-to-form-trains-1337.29491 Bukkit Forum Page]
*[https://github.com/bergerkiller/TrainCarts/downloads GitHub Download Page]

== Source ==
*[https://github.com/bergerkiller/TrainCarts/ TrainCarts]
*[https://github.com/bergerkiller/TrainCartsBlocks/ TrainCartsBlocks]

[[Category:Mods]]</text>
      <sha1>h1a7recciieqbz9y5mwcmqfg5870dyr</sha1>
    </revision>
    <revision>
      <id>1261585</id>
      <parentid>1261584</parentid>
      <timestamp>2018-09-21T16:51:42Z</timestamp>
      <contributor>
        <username>AttemptToCallNil</username>
        <id>40517619</id>
      </contributor>
      <minor/>
      <comment>Revert consecutive edits by [[Special:Contributions/88.180.57.35|88.180.57.35]] ([[User talk:88.180.57.35|talk]])</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="3813">{{disclaimer}}
[[Image:TrainCarts_train_1.gif|right|border]]
'''TrainCarts''' is a plugin developed by Bergerkiller and features everything related to Trains of [[minecart]]s. It was initially developed to link multiple carts together, creating a moving train. The physics got improved as much as possible, with the final result: A single moving entity. The development of this plugin eventually lead to implementing a lot of features, including sign-based actions, commands, cart properties and a broad API other plugins can implement to add their own features.

== Trains ==

The first thing you will notice is that you can now connect carts together to form infinitely long trains. Every cart in this train is called a ''member'', all members combined are called a ''group''. Every member communicates with the group, so when the front cart hits a block, it stops the entire group. When someone pushes a cart, this pushing force is shared among all members. Therefore long trains are less responsive than short trains.

Connecting carts is done with signs

== Path finding ==
{{main|/PathFinding|title1=TrainCarts Path Finding}}
Cart path finding is added, which allows you to send trains across the world without ever having to change something. This is very useful for automated stations and during cave mining expeditions. Of course, it doesn't toggle all tracks automatically, that could cause strange situations. You have to manually mark the tracks that can be switched using switcher signs. Destination signs set the destinations trains can travel to.

== New physics ==
{{main|/Physical|title1=TrainCarts Physical}}
Trains can travel on top of pressure plates and alongside ladders, adding an X-crossing and vertical rail to be used.

== Signs ==
{{main|/Signs|title1=TrainCarts Signs}}
[[Sign]] systems are added to simplify the track logic of your stations. It allows you to destroy and eject carts, transfer items, stop and launch trains and much much more [[Custom servers/Bukkit/TrainCarts/Signs|Read more...]]

== Command ==
{{main|/Commands|title1=TrainCarts Commands}}
The plugin has lots of commands you can use to alter the behavior of trains and minecarts, or to do something globally.

== Configuration ==
{{main|/TrainProperties|title1=TrainProperties}}
&lt;br&gt;
TrainCarts can be configured in the '''config.yml''' file. All setting nodes have a header to help you understand what that particular node adjusts. Other than that, you can set the default train properties (properties applied to new trains) in the '''DefaultTrainProperties.yml''' file. The nodes should speak for themselves. Try not to touch the other files, as it can cause corrupted save data, or the plugin getting out of sync. Deleting the files should re-set TrainCarts completely, may one of the files get corrupted. The plugin automatically generates all configuration needed.

== Permissions ==
Like in all plugins that use BKCommonLib as base, all permissions can be found in '''PermissionDefaults.yml''' in the plugin folder. There they are all listed together with a description and permission default, which you can alter as well.

== Action blocks ==
{{main|/ActionBlocks|title1=Action blocks add-on}}
You can install the add-on, ActionBlocks, to add block-based systems to the game. They are dumbed-down versions of the sign systems mentioned above.

== Resources ==
*[http://dev.bukkit.org/server-mods/traincarts/ Bukkit Dev Page]
*[http://forums.bukkit.org/threads/mech-traincarts-v1-46-link-minecarts-of-different-types-together-to-form-trains-1337.29491 Bukkit Forum Page]
*[https://github.com/bergerkiller/TrainCarts/downloads GitHub Download Page]

== Source ==
*[https://github.com/bergerkiller/TrainCarts/ TrainCarts]
*[https://github.com/bergerkiller/TrainCartsBlocks/ TrainCartsBlocks]

[[Category:Mods]]</text>
      <sha1>rzfi1ln2fvdc22ounk40jqstrggzdmw</sha1>
    </revision>
    <revision>
      <id>1291762</id>
      <parentid>1261585</parentid>
      <timestamp>2018-12-05T17:19:46Z</timestamp>
      <contributor>
        <username>FVbico</username>
        <id>40316065</id>
      </contributor>
      <minor/>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="3813">{{disclaimer}}
[[Image:TrainCarts train 1.gif|right|border]]
'''TrainCarts''' is a plugin developed by Bergerkiller and features everything related to Trains of [[minecart]]s. It was initially developed to link multiple carts together, creating a moving train. The physics got improved as much as possible, with the final result: A single moving entity. The development of this plugin eventually lead to implementing a lot of features, including sign-based actions, commands, cart properties and a broad API other plugins can implement to add their own features.

== Trains ==

The first thing you will notice is that you can now connect carts together to form infinitely long trains. Every cart in this train is called a ''member'', all members combined are called a ''group''. Every member communicates with the group, so when the front cart hits a block, it stops the entire group. When someone pushes a cart, this pushing force is shared among all members. Therefore long trains are less responsive than short trains.

Connecting carts is done with signs

== Path finding ==
{{main|/PathFinding|title1=TrainCarts Path Finding}}
Cart path finding is added, which allows you to send trains across the world without ever having to change something. This is very useful for automated stations and during cave mining expeditions. Of course, it doesn't toggle all tracks automatically, that could cause strange situations. You have to manually mark the tracks that can be switched using switcher signs. Destination signs set the destinations trains can travel to.

== New physics ==
{{main|/Physical|title1=TrainCarts Physical}}
Trains can travel on top of pressure plates and alongside ladders, adding an X-crossing and vertical rail to be used.

== Signs ==
{{main|/Signs|title1=TrainCarts Signs}}
[[Sign]] systems are added to simplify the track logic of your stations. It allows you to destroy and eject carts, transfer items, stop and launch trains and much much more [[Custom servers/Bukkit/TrainCarts/Signs|Read more...]]

== Command ==
{{main|/Commands|title1=TrainCarts Commands}}
The plugin has lots of commands you can use to alter the behavior of trains and minecarts, or to do something globally.

== Configuration ==
{{main|/TrainProperties|title1=TrainProperties}}
&lt;br&gt;
TrainCarts can be configured in the '''config.yml''' file. All setting nodes have a header to help you understand what that particular node adjusts. Other than that, you can set the default train properties (properties applied to new trains) in the '''DefaultTrainProperties.yml''' file. The nodes should speak for themselves. Try not to touch the other files, as it can cause corrupted save data, or the plugin getting out of sync. Deleting the files should re-set TrainCarts completely, may one of the files get corrupted. The plugin automatically generates all configuration needed.

== Permissions ==
Like in all plugins that use BKCommonLib as base, all permissions can be found in '''PermissionDefaults.yml''' in the plugin folder. There they are all listed together with a description and permission default, which you can alter as well.

== Action blocks ==
{{main|/ActionBlocks|title1=Action blocks add-on}}
You can install the add-on, ActionBlocks, to add block-based systems to the game. They are dumbed-down versions of the sign systems mentioned above.

== Resources ==
*[http://dev.bukkit.org/server-mods/traincarts/ Bukkit Dev Page]
*[http://forums.bukkit.org/threads/mech-traincarts-v1-46-link-minecarts-of-different-types-together-to-form-trains-1337.29491 Bukkit Forum Page]
*[https://github.com/bergerkiller/TrainCarts/downloads GitHub Download Page]

== Source ==
*[https://github.com/bergerkiller/TrainCarts/ TrainCarts]
*[https://github.com/bergerkiller/TrainCartsBlocks/ TrainCartsBlocks]

[[Category:Mods]]</text>
      <sha1>5lwa4ecddfqfp8l28sikvxifp9ej79h</sha1>
    </revision>
    <revision>
      <id>1294867</id>
      <parentid>1291762</parentid>
      <timestamp>2018-12-14T08:43:36Z</timestamp>
      <contributor>
        <ip>180.67.38.53</ip>
      </contributor>
      <comment>/* Trains */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="3819">{{disclaimer}}
[[Image:TrainCarts train 1.gif|right|border]]
'''TrainCarts''' is a plugin developed by Bergerkiller and features everything related to Trains of [[minecart]]s. It was initially developed to link multiple carts together, creating a moving train. The physics got improved as much as possible, with the final result: A single moving entity. The development of this plugin eventually lead to implementing a lot of features, including sign-based actions, commands, cart properties and a broad API other plugins can implement to add their own features.

== Trains ==

The first thing you will notice is that you can now connect carts together to form infinitely long trains. Every cart in this train is called a ''member'', all members combined are called a ''group''. Every member communicates with the group, so when the front cart hits a block, it stops the entire group. When someone pushes a cart, this pushing force is shared among all members. Therefore long trains are less responsive than short trains.

Connecting carts is done with signs
sdafa

== Path finding ==
{{main|/PathFinding|title1=TrainCarts Path Finding}}
Cart path finding is added, which allows you to send trains across the world without ever having to change something. This is very useful for automated stations and during cave mining expeditions. Of course, it doesn't toggle all tracks automatically, that could cause strange situations. You have to manually mark the tracks that can be switched using switcher signs. Destination signs set the destinations trains can travel to.

== New physics ==
{{main|/Physical|title1=TrainCarts Physical}}
Trains can travel on top of pressure plates and alongside ladders, adding an X-crossing and vertical rail to be used.

== Signs ==
{{main|/Signs|title1=TrainCarts Signs}}
[[Sign]] systems are added to simplify the track logic of your stations. It allows you to destroy and eject carts, transfer items, stop and launch trains and much much more [[Custom servers/Bukkit/TrainCarts/Signs|Read more...]]

== Command ==
{{main|/Commands|title1=TrainCarts Commands}}
The plugin has lots of commands you can use to alter the behavior of trains and minecarts, or to do something globally.

== Configuration ==
{{main|/TrainProperties|title1=TrainProperties}}
&lt;br&gt;
TrainCarts can be configured in the '''config.yml''' file. All setting nodes have a header to help you understand what that particular node adjusts. Other than that, you can set the default train properties (properties applied to new trains) in the '''DefaultTrainProperties.yml''' file. The nodes should speak for themselves. Try not to touch the other files, as it can cause corrupted save data, or the plugin getting out of sync. Deleting the files should re-set TrainCarts completely, may one of the files get corrupted. The plugin automatically generates all configuration needed.

== Permissions ==
Like in all plugins that use BKCommonLib as base, all permissions can be found in '''PermissionDefaults.yml''' in the plugin folder. There they are all listed together with a description and permission default, which you can alter as well.

== Action blocks ==
{{main|/ActionBlocks|title1=Action blocks add-on}}
You can install the add-on, ActionBlocks, to add block-based systems to the game. They are dumbed-down versions of the sign systems mentioned above.

== Resources ==
*[http://dev.bukkit.org/server-mods/traincarts/ Bukkit Dev Page]
*[http://forums.bukkit.org/threads/mech-traincarts-v1-46-link-minecarts-of-different-types-together-to-form-trains-1337.29491 Bukkit Forum Page]
*[https://github.com/bergerkiller/TrainCarts/downloads GitHub Download Page]

== Source ==
*[https://github.com/bergerkiller/TrainCarts/ TrainCarts]
*[https://github.com/bergerkiller/TrainCartsBlocks/ TrainCartsBlocks]

[[Category:Mods]]</text>
      <sha1>r643j4ipefaxhtnqw9lf0uu7er3wton</sha1>
    </revision>
    <revision>
      <id>1294915</id>
      <parentid>1294867</parentid>
      <timestamp>2018-12-14T13:23:09Z</timestamp>
      <contributor>
        <username>Madminecrafter12</username>
        <id>46032471</id>
      </contributor>
      <minor/>
      <comment>Revert consecutive edits by [[Special:Contributions/180.67.38.53|180.67.38.53]] ([[User talk:180.67.38.53|talk]])</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="3813">{{disclaimer}}
[[Image:TrainCarts train 1.gif|right|border]]
'''TrainCarts''' is a plugin developed by Bergerkiller and features everything related to Trains of [[minecart]]s. It was initially developed to link multiple carts together, creating a moving train. The physics got improved as much as possible, with the final result: A single moving entity. The development of this plugin eventually lead to implementing a lot of features, including sign-based actions, commands, cart properties and a broad API other plugins can implement to add their own features.

== Trains ==

The first thing you will notice is that you can now connect carts together to form infinitely long trains. Every cart in this train is called a ''member'', all members combined are called a ''group''. Every member communicates with the group, so when the front cart hits a block, it stops the entire group. When someone pushes a cart, this pushing force is shared among all members. Therefore long trains are less responsive than short trains.

Connecting carts is done with signs

== Path finding ==
{{main|/PathFinding|title1=TrainCarts Path Finding}}
Cart path finding is added, which allows you to send trains across the world without ever having to change something. This is very useful for automated stations and during cave mining expeditions. Of course, it doesn't toggle all tracks automatically, that could cause strange situations. You have to manually mark the tracks that can be switched using switcher signs. Destination signs set the destinations trains can travel to.

== New physics ==
{{main|/Physical|title1=TrainCarts Physical}}
Trains can travel on top of pressure plates and alongside ladders, adding an X-crossing and vertical rail to be used.

== Signs ==
{{main|/Signs|title1=TrainCarts Signs}}
[[Sign]] systems are added to simplify the track logic of your stations. It allows you to destroy and eject carts, transfer items, stop and launch trains and much much more [[Custom servers/Bukkit/TrainCarts/Signs|Read more...]]

== Command ==
{{main|/Commands|title1=TrainCarts Commands}}
The plugin has lots of commands you can use to alter the behavior of trains and minecarts, or to do something globally.

== Configuration ==
{{main|/TrainProperties|title1=TrainProperties}}
&lt;br&gt;
TrainCarts can be configured in the '''config.yml''' file. All setting nodes have a header to help you understand what that particular node adjusts. Other than that, you can set the default train properties (properties applied to new trains) in the '''DefaultTrainProperties.yml''' file. The nodes should speak for themselves. Try not to touch the other files, as it can cause corrupted save data, or the plugin getting out of sync. Deleting the files should re-set TrainCarts completely, may one of the files get corrupted. The plugin automatically generates all configuration needed.

== Permissions ==
Like in all plugins that use BKCommonLib as base, all permissions can be found in '''PermissionDefaults.yml''' in the plugin folder. There they are all listed together with a description and permission default, which you can alter as well.

== Action blocks ==
{{main|/ActionBlocks|title1=Action blocks add-on}}
You can install the add-on, ActionBlocks, to add block-based systems to the game. They are dumbed-down versions of the sign systems mentioned above.

== Resources ==
*[http://dev.bukkit.org/server-mods/traincarts/ Bukkit Dev Page]
*[http://forums.bukkit.org/threads/mech-traincarts-v1-46-link-minecarts-of-different-types-together-to-form-trains-1337.29491 Bukkit Forum Page]
*[https://github.com/bergerkiller/TrainCarts/downloads GitHub Download Page]

== Source ==
*[https://github.com/bergerkiller/TrainCarts/ TrainCarts]
*[https://github.com/bergerkiller/TrainCartsBlocks/ TrainCartsBlocks]

[[Category:Mods]]</text>
      <sha1>5lwa4ecddfqfp8l28sikvxifp9ej79h</sha1>
    </revision>
    <revision>
      <id>1536338</id>
      <parentid>1294915</parentid>
      <timestamp>2020-03-31T21:33:31Z</timestamp>
      <contributor>
        <username>User-12316399</username>
        <id>40378665</id>
      </contributor>
      <minor/>
      <comment>User-12316399 moved page [[Custom servers/Bukkit/TrainCarts]] to [[Mods/TrainCarts]] without leaving a redirect: custom servers subpages are dead, and this is planned for moving to the ftb wiki it seems, so relocating there</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="3813">{{disclaimer}}
[[Image:TrainCarts train 1.gif|right|border]]
'''TrainCarts''' is a plugin developed by Bergerkiller and features everything related to Trains of [[minecart]]s. It was initially developed to link multiple carts together, creating a moving train. The physics got improved as much as possible, with the final result: A single moving entity. The development of this plugin eventually lead to implementing a lot of features, including sign-based actions, commands, cart properties and a broad API other plugins can implement to add their own features.

== Trains ==

The first thing you will notice is that you can now connect carts together to form infinitely long trains. Every cart in this train is called a ''member'', all members combined are called a ''group''. Every member communicates with the group, so when the front cart hits a block, it stops the entire group. When someone pushes a cart, this pushing force is shared among all members. Therefore long trains are less responsive than short trains.

Connecting carts is done with signs

== Path finding ==
{{main|/PathFinding|title1=TrainCarts Path Finding}}
Cart path finding is added, which allows you to send trains across the world without ever having to change something. This is very useful for automated stations and during cave mining expeditions. Of course, it doesn't toggle all tracks automatically, that could cause strange situations. You have to manually mark the tracks that can be switched using switcher signs. Destination signs set the destinations trains can travel to.

== New physics ==
{{main|/Physical|title1=TrainCarts Physical}}
Trains can travel on top of pressure plates and alongside ladders, adding an X-crossing and vertical rail to be used.

== Signs ==
{{main|/Signs|title1=TrainCarts Signs}}
[[Sign]] systems are added to simplify the track logic of your stations. It allows you to destroy and eject carts, transfer items, stop and launch trains and much much more [[Custom servers/Bukkit/TrainCarts/Signs|Read more...]]

== Command ==
{{main|/Commands|title1=TrainCarts Commands}}
The plugin has lots of commands you can use to alter the behavior of trains and minecarts, or to do something globally.

== Configuration ==
{{main|/TrainProperties|title1=TrainProperties}}
&lt;br&gt;
TrainCarts can be configured in the '''config.yml''' file. All setting nodes have a header to help you understand what that particular node adjusts. Other than that, you can set the default train properties (properties applied to new trains) in the '''DefaultTrainProperties.yml''' file. The nodes should speak for themselves. Try not to touch the other files, as it can cause corrupted save data, or the plugin getting out of sync. Deleting the files should re-set TrainCarts completely, may one of the files get corrupted. The plugin automatically generates all configuration needed.

== Permissions ==
Like in all plugins that use BKCommonLib as base, all permissions can be found in '''PermissionDefaults.yml''' in the plugin folder. There they are all listed together with a description and permission default, which you can alter as well.

== Action blocks ==
{{main|/ActionBlocks|title1=Action blocks add-on}}
You can install the add-on, ActionBlocks, to add block-based systems to the game. They are dumbed-down versions of the sign systems mentioned above.

== Resources ==
*[http://dev.bukkit.org/server-mods/traincarts/ Bukkit Dev Page]
*[http://forums.bukkit.org/threads/mech-traincarts-v1-46-link-minecarts-of-different-types-together-to-form-trains-1337.29491 Bukkit Forum Page]
*[https://github.com/bergerkiller/TrainCarts/downloads GitHub Download Page]

== Source ==
*[https://github.com/bergerkiller/TrainCarts/ TrainCarts]
*[https://github.com/bergerkiller/TrainCartsBlocks/ TrainCartsBlocks]

[[Category:Mods]]</text>
      <sha1>5lwa4ecddfqfp8l28sikvxifp9ej79h</sha1>
    </revision>
    <revision>
      <id>1536379</id>
      <parentid>1536338</parentid>
      <timestamp>2020-03-31T21:34:18Z</timestamp>
      <contributor>
        <username>User-12316399</username>
        <id>40378665</id>
      </contributor>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="3796">{{disclaimer}}
[[Image:TrainCarts train 1.gif|right|border]]
'''TrainCarts''' is a plugin developed by Bergerkiller and features everything related to Trains of [[minecart]]s. It was initially developed to link multiple carts together, creating a moving train. The physics got improved as much as possible, with the final result: A single moving entity. The development of this plugin eventually lead to implementing a lot of features, including sign-based actions, commands, cart properties and a broad API other plugins can implement to add their own features.

== Trains ==

The first thing you will notice is that you can now connect carts together to form infinitely long trains. Every cart in this train is called a ''member'', all members combined are called a ''group''. Every member communicates with the group, so when the front cart hits a block, it stops the entire group. When someone pushes a cart, this pushing force is shared among all members. Therefore long trains are less responsive than short trains.

Connecting carts is done with signs

== Path finding ==
{{main|/PathFinding|title1=TrainCarts Path Finding}}
Cart path finding is added, which allows you to send trains across the world without ever having to change something. This is very useful for automated stations and during cave mining expeditions. Of course, it doesn't toggle all tracks automatically, that could cause strange situations. You have to manually mark the tracks that can be switched using switcher signs. Destination signs set the destinations trains can travel to.

== New physics ==
{{main|/Physical|title1=TrainCarts Physical}}
Trains can travel on top of pressure plates and alongside ladders, adding an X-crossing and vertical rail to be used.

== Signs ==
{{main|/Signs|title1=TrainCarts Signs}}
[[Sign]] systems are added to simplify the track logic of your stations. It allows you to destroy and eject carts, transfer items, stop and launch trains and much much more [[Mods/TrainCarts/Signs|Read more...]]

== Command ==
{{main|/Commands|title1=TrainCarts Commands}}
The plugin has lots of commands you can use to alter the behavior of trains and minecarts, or to do something globally.

== Configuration ==
{{main|/TrainProperties|title1=TrainProperties}}
&lt;br&gt;
TrainCarts can be configured in the '''config.yml''' file. All setting nodes have a header to help you understand what that particular node adjusts. Other than that, you can set the default train properties (properties applied to new trains) in the '''DefaultTrainProperties.yml''' file. The nodes should speak for themselves. Try not to touch the other files, as it can cause corrupted save data, or the plugin getting out of sync. Deleting the files should re-set TrainCarts completely, may one of the files get corrupted. The plugin automatically generates all configuration needed.

== Permissions ==
Like in all plugins that use BKCommonLib as base, all permissions can be found in '''PermissionDefaults.yml''' in the plugin folder. There they are all listed together with a description and permission default, which you can alter as well.

== Action blocks ==
{{main|/ActionBlocks|title1=Action blocks add-on}}
You can install the add-on, ActionBlocks, to add block-based systems to the game. They are dumbed-down versions of the sign systems mentioned above.

== Resources ==
*[http://dev.bukkit.org/server-mods/traincarts/ Bukkit Dev Page]
*[http://forums.bukkit.org/threads/mech-traincarts-v1-46-link-minecarts-of-different-types-together-to-form-trains-1337.29491 Bukkit Forum Page]
*[https://github.com/bergerkiller/TrainCarts/downloads GitHub Download Page]

== Source ==
*[https://github.com/bergerkiller/TrainCarts/ TrainCarts]
*[https://github.com/bergerkiller/TrainCartsBlocks/ TrainCartsBlocks]

[[Category:Mods]]</text>
      <sha1>ku40u9ajbqew61duaxieqjynzutyk1l</sha1>
    </revision>
    <revision>
      <id>1572104</id>
      <parentid>1536379</parentid>
      <timestamp>2020-05-04T18:29:03Z</timestamp>
      <contributor>
        <username>Tengoblinekcz bot</username>
        <id>42085554</id>
      </contributor>
      <minor/>
      <comment>clean up, typos fixed: Therefore → Therefore,</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="3798">{{disclaimer}}
[[Image:TrainCarts train 1.gif|right|border]]
'''TrainCarts''' is a plugin developed by Bergerkiller and features everything related to Trains of [[minecart]]s. It was initially developed to link multiple carts together, creating a moving train. The physics got improved as much as possible, with the final result: A single moving entity. The development of this plugin eventually lead to implementing a lot of features, including sign-based actions, commands, cart properties and a broad API other plugins can implement to add their own features.

== Trains ==

The first thing you will notice is that you can now connect carts together to form infinitely long trains. Every cart in this train is called a ''member'', all members combined are called a ''group''. Every member communicates with the group, so when the front cart hits a block, it stops the entire group. When someone pushes a cart, this pushing force is shared among all members. Therefore, long trains are less responsive than short trains.

Connecting carts is done with signs

== Path finding ==
{{main|/PathFinding|title1=TrainCarts Path Finding}}
Cart path finding is added, which allows you to send trains across the world without ever having to change something. This is very useful for automated stations and during cave mining expeditions. Of course, it doesn't toggle all tracks automatically, that could cause strange situations. You have to manually mark the tracks that can be switched using switcher signs. Destination signs set the destinations trains can travel to.

== New physics ==
{{main|/Physical|title1=TrainCarts Physical}}
Trains can travel on top of pressure plates and alongside ladders, adding an X-crossing and vertical rail to be used.

== Signs ==
{{main|/Signs|title1=TrainCarts Signs}}
[[Sign]] systems are added to simplify the track logic of your stations. It allows you to destroy and eject carts, transfer items, stop and launch trains and much much more [[Mods/TrainCarts/Signs|Read more...]]

== Command ==
{{main|/Commands|title1=TrainCarts Commands}}
The plugin has lots of commands you can use to alter the behavior of trains and minecarts, or to do something globally.

== Configuration ==
{{main|/TrainProperties|title1=TrainProperties}}
&lt;br&gt;
TrainCarts can be configured in the '''config.yml''' file. All setting nodes have a header to help you understand what that particular node adjusts. Other than that, you can set the default train properties (properties applied to new trains) in the '''DefaultTrainProperties.yml''' file. The nodes should speak for themselves. Try not to touch the other files, as it can cause corrupted save data, or the plugin getting out of sync. Deleting the files should re-set TrainCarts completely, may one of the files get corrupted. The plugin automatically generates all configuration needed.

== Permissions ==
Like in all plugins that use BKCommonLib as base, all permissions can be found in '''PermissionDefaults.yml''' in the plugin folder. There they are all listed together with a description and permission default, which you can alter as well.

== Action blocks ==
{{main|/ActionBlocks|title1=Action blocks add-on}}
You can install the add-on, ActionBlocks, to add block-based systems to the game. They are dumbed-down versions of the sign systems mentioned above.

== Resources ==
*[http://dev.bukkit.org/server-mods/traincarts/ Bukkit Dev Page]
*[http://forums.bukkit.org/threads/mech-traincarts-v1-46-link-minecarts-of-different-types-together-to-form-trains-1337.29491 Bukkit Forum Page]
*[https://github.com/bergerkiller/TrainCarts/downloads GitHub Download Page]

== Sources ==
*[https://github.com/bergerkiller/TrainCarts/ TrainCarts]
*[https://github.com/bergerkiller/TrainCartsBlocks/ TrainCartsBlocks]

[[Category:Mods]]</text>
      <sha1>mnk4ikx5bj9ezc6r16yku65ixx62rr3</sha1>
    </revision>
    <revision>
      <id>1577636</id>
      <parentid>1572104</parentid>
      <timestamp>2020-05-10T15:49:53Z</timestamp>
      <contributor>
        <username>Cherbert1701</username>
        <id>42097483</id>
      </contributor>
      <comment>Update old Bukkit links to newer Spigot link.</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="3668">{{disclaimer}}
[[Image:TrainCarts train 1.gif|right|border]]
'''TrainCarts''' is a plugin developed by Bergerkiller and features everything related to Trains of [[minecart]]s. It was initially developed to link multiple carts together, creating a moving train. The physics got improved as much as possible, with the final result: A single moving entity. The development of this plugin eventually lead to implementing a lot of features, including sign-based actions, commands, cart properties and a broad API other plugins can implement to add their own features.

== Trains ==

The first thing you will notice is that you can now connect carts together to form infinitely long trains. Every cart in this train is called a ''member'', all members combined are called a ''group''. Every member communicates with the group, so when the front cart hits a block, it stops the entire group. When someone pushes a cart, this pushing force is shared among all members. Therefore, long trains are less responsive than short trains.

Connecting carts is done with signs

== Path finding ==
{{main|/PathFinding|title1=TrainCarts Path Finding}}
Cart path finding is added, which allows you to send trains across the world without ever having to change something. This is very useful for automated stations and during cave mining expeditions. Of course, it doesn't toggle all tracks automatically, that could cause strange situations. You have to manually mark the tracks that can be switched using switcher signs. Destination signs set the destinations trains can travel to.

== New physics ==
{{main|/Physical|title1=TrainCarts Physical}}
Trains can travel on top of pressure plates and alongside ladders, adding an X-crossing and vertical rail to be used.

== Signs ==
{{main|/Signs|title1=TrainCarts Signs}}
[[Sign]] systems are added to simplify the track logic of your stations. It allows you to destroy and eject carts, transfer items, stop and launch trains and much much more [[Mods/TrainCarts/Signs|Read more...]]

== Command ==
{{main|/Commands|title1=TrainCarts Commands}}
The plugin has lots of commands you can use to alter the behavior of trains and minecarts, or to do something globally.

== Configuration ==
{{main|/TrainProperties|title1=TrainProperties}}
&lt;br&gt;
TrainCarts can be configured in the '''config.yml''' file. All setting nodes have a header to help you understand what that particular node adjusts. Other than that, you can set the default train properties (properties applied to new trains) in the '''DefaultTrainProperties.yml''' file. The nodes should speak for themselves. Try not to touch the other files, as it can cause corrupted save data, or the plugin getting out of sync. Deleting the files should re-set TrainCarts completely, may one of the files get corrupted. The plugin automatically generates all configuration needed.

== Permissions ==
Like in all plugins that use BKCommonLib as base, all permissions can be found in '''PermissionDefaults.yml''' in the plugin folder. There they are all listed together with a description and permission default, which you can alter as well.

== Action blocks ==
{{main|/ActionBlocks|title1=Action blocks add-on}}
You can install the add-on, ActionBlocks, to add block-based systems to the game. They are dumbed-down versions of the sign systems mentioned above.

== Resources ==
*[https://www.spigotmc.org/resources/traincarts.39592/ Spigot Dev Page &amp; Forum]
*[https://github.com/bergerkiller/TrainCarts/downloads GitHub Download Page]

== Sources ==
*[https://github.com/bergerkiller/TrainCarts/ TrainCarts]
*[https://github.com/bergerkiller/TrainCartsBlocks/ TrainCartsBlocks]

[[Category:Mods]]</text>
      <sha1>chszamdph0cnbymb2r9yuw35mm267k5</sha1>
    </revision>
    <revision>
      <id>1577637</id>
      <parentid>1577636</parentid>
      <timestamp>2020-05-10T15:53:18Z</timestamp>
      <contributor>
        <username>Cherbert1701</username>
        <id>42097483</id>
      </contributor>
      <comment>Added Discord Link</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="3706">{{disclaimer}}
[[Image:TrainCarts train 1.gif|right|border]]
'''TrainCarts''' is a plugin developed by Bergerkiller and features everything related to Trains of [[minecart]]s. It was initially developed to link multiple carts together, creating a moving train. The physics got improved as much as possible, with the final result: A single moving entity. The development of this plugin eventually lead to implementing a lot of features, including sign-based actions, commands, cart properties and a broad API other plugins can implement to add their own features.

== Trains ==

The first thing you will notice is that you can now connect carts together to form infinitely long trains. Every cart in this train is called a ''member'', all members combined are called a ''group''. Every member communicates with the group, so when the front cart hits a block, it stops the entire group. When someone pushes a cart, this pushing force is shared among all members. Therefore, long trains are less responsive than short trains.

Connecting carts is done with signs

== Path finding ==
{{main|/PathFinding|title1=TrainCarts Path Finding}}
Cart path finding is added, which allows you to send trains across the world without ever having to change something. This is very useful for automated stations and during cave mining expeditions. Of course, it doesn't toggle all tracks automatically, that could cause strange situations. You have to manually mark the tracks that can be switched using switcher signs. Destination signs set the destinations trains can travel to.

== New physics ==
{{main|/Physical|title1=TrainCarts Physical}}
Trains can travel on top of pressure plates and alongside ladders, adding an X-crossing and vertical rail to be used.

== Signs ==
{{main|/Signs|title1=TrainCarts Signs}}
[[Sign]] systems are added to simplify the track logic of your stations. It allows you to destroy and eject carts, transfer items, stop and launch trains and much much more [[Mods/TrainCarts/Signs|Read more...]]

== Command ==
{{main|/Commands|title1=TrainCarts Commands}}
The plugin has lots of commands you can use to alter the behavior of trains and minecarts, or to do something globally.

== Configuration ==
{{main|/TrainProperties|title1=TrainProperties}}
&lt;br&gt;
TrainCarts can be configured in the '''config.yml''' file. All setting nodes have a header to help you understand what that particular node adjusts. Other than that, you can set the default train properties (properties applied to new trains) in the '''DefaultTrainProperties.yml''' file. The nodes should speak for themselves. Try not to touch the other files, as it can cause corrupted save data, or the plugin getting out of sync. Deleting the files should re-set TrainCarts completely, may one of the files get corrupted. The plugin automatically generates all configuration needed.

== Permissions ==
Like in all plugins that use BKCommonLib as base, all permissions can be found in '''PermissionDefaults.yml''' in the plugin folder. There they are all listed together with a description and permission default, which you can alter as well.

== Action blocks ==
{{main|/ActionBlocks|title1=Action blocks add-on}}
You can install the add-on, ActionBlocks, to add block-based systems to the game. They are dumbed-down versions of the sign systems mentioned above.

== Resources ==
*[https://www.spigotmc.org/resources/traincarts.39592/ Spigot Dev Page &amp; Forum]
*[https://discord.gg/muxW9ZT Discord]
*[https://github.com/bergerkiller/TrainCarts/downloads GitHub Download Page]

== Sources ==
*[https://github.com/bergerkiller/TrainCarts/ TrainCarts]
*[https://github.com/bergerkiller/TrainCartsBlocks/ TrainCartsBlocks]

[[Category:Mods]]</text>
      <sha1>hijjiyhufrrefestnx876wgwuh22t4f</sha1>
    </revision>
    <revision>
      <id>1577648</id>
      <parentid>1577637</parentid>
      <timestamp>2020-05-10T16:07:01Z</timestamp>
      <contributor>
        <username>Cherbert1701</username>
        <id>42097483</id>
      </contributor>
      <comment>Depreciated TraincartBlocks addon.</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="3745">{{disclaimer}}
[[Image:TrainCarts train 1.gif|right|border]]
'''TrainCarts''' is a plugin developed by Bergerkiller and features everything related to Trains of [[minecart]]s. It was initially developed to link multiple carts together, creating a moving train. The physics got improved as much as possible, with the final result: A single moving entity. The development of this plugin eventually lead to implementing a lot of features, including sign-based actions, commands, cart properties and a broad API other plugins can implement to add their own features.

== Trains ==

The first thing you will notice is that you can now connect carts together to form infinitely long trains. Every cart in this train is called a ''member'', all members combined are called a ''group''. Every member communicates with the group, so when the front cart hits a block, it stops the entire group. When someone pushes a cart, this pushing force is shared among all members. Therefore, long trains are less responsive than short trains.

Connecting carts is done with signs

== Path finding ==
{{main|/PathFinding|title1=TrainCarts Path Finding}}
Cart path finding is added, which allows you to send trains across the world without ever having to change something. This is very useful for automated stations and during cave mining expeditions. Of course, it doesn't toggle all tracks automatically, that could cause strange situations. You have to manually mark the tracks that can be switched using switcher signs. Destination signs set the destinations trains can travel to.

== New physics ==
{{main|/Physical|title1=TrainCarts Physical}}
Trains can travel on top of pressure plates and alongside ladders, adding an X-crossing and vertical rail to be used.

== Signs ==
{{main|/Signs|title1=TrainCarts Signs}}
[[Sign]] systems are added to simplify the track logic of your stations. It allows you to destroy and eject carts, transfer items, stop and launch trains and much much more [[Mods/TrainCarts/Signs|Read more...]]

== Command ==
{{main|/Commands|title1=TrainCarts Commands}}
The plugin has lots of commands you can use to alter the behavior of trains and minecarts, or to do something globally.

== Configuration ==
{{main|/TrainProperties|title1=TrainProperties}}
&lt;br&gt;
TrainCarts can be configured in the '''config.yml''' file. All setting nodes have a header to help you understand what that particular node adjusts. Other than that, you can set the default train properties (properties applied to new trains) in the '''DefaultTrainProperties.yml''' file. The nodes should speak for themselves. Try not to touch the other files, as it can cause corrupted save data, or the plugin getting out of sync. Deleting the files should re-set TrainCarts completely, may one of the files get corrupted. The plugin automatically generates all configuration needed.

== Permissions ==
Like in all plugins that use BKCommonLib as a base, all permissions can be found in '''PermissionDefaults.yml''' in the plugin folder. There they are all listed together with a description and permission default, which you can alter as well.

== Resources ==
*[https://www.spigotmc.org/resources/traincarts.39592/ Spigot Dev Page &amp; Forum]
*[https://discord.gg/muxW9ZT Discord]
*[https://www.spigotmc.org/resources/traincarts.39592/history Plugin Downloads]

== Sources ==
*[https://github.com/bergerkiller/TrainCarts/ TrainCarts GitHub Page]

== Depreciated Addons ==
(No longer supported in current versions of Traincarts)

[[/ActionBlocks|ActionBlocks]], added block-based systems to the game. They were dumbed-down versions of the sign systems mentioned above.

[https://github.com/bergerkiller/TrainCartsBlocks/ TrainCartsBlocks GitHub Download Page]

[[Category:Mods]]</text>
      <sha1>1z6fz4qtglm7tna92u1rta2ouyhrh8t</sha1>
    </revision>
    <revision>
      <id>1577649</id>
      <parentid>1577648</parentid>
      <timestamp>2020-05-10T16:07:37Z</timestamp>
      <contributor>
        <username>Cherbert1701</username>
        <id>42097483</id>
      </contributor>
      <minor/>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="3740">{{disclaimer}}
[[Image:TrainCarts train 1.gif|right|border]]
'''TrainCarts''' is a plugin developed by Bergerkiller and features everything related to Trains of [[minecart]]s. It was initially developed to link multiple carts together, creating a moving train. The physics got improved as much as possible, with the final result: A single moving entity. The development of this plugin eventually lead to implementing a lot of features, including sign-based actions, commands, cart properties and a broad API other plugins can implement to add their own features.

== Trains ==

The first thing you will notice is that you can now connect carts together to form infinitely long trains. Every cart in this train is called a ''member'', all members combined are called a ''group''. Every member communicates with the group, so when the front cart hits a block, it stops the entire group. When someone pushes a cart, this pushing force is shared among all members. Therefore, long trains are less responsive than short trains.

Connecting carts is done with signs

== Path finding ==
{{main|/PathFinding|title1=TrainCarts Path Finding}}
Cart path finding is added, which allows you to send trains across the world without ever having to change something. This is very useful for automated stations and during cave mining expeditions. Of course, it doesn't toggle all tracks automatically, that could cause strange situations. You have to manually mark the tracks that can be switched using switcher signs. Destination signs set the destinations trains can travel to.

== New physics ==
{{main|/Physical|title1=TrainCarts Physical}}
Trains can travel on top of pressure plates and alongside ladders, adding an X-crossing and vertical rail to be used.

== Signs ==
{{main|/Signs|title1=TrainCarts Signs}}
[[Sign]] systems are added to simplify the track logic of your stations. It allows you to destroy and eject carts, transfer items, stop and launch trains and much much more [[Mods/TrainCarts/Signs|Read more...]]

== Command ==
{{main|/Commands|title1=TrainCarts Commands}}
The plugin has lots of commands you can use to alter the behavior of trains and minecarts, or to do something globally.

== Configuration ==
{{main|/TrainProperties|title1=TrainProperties}}
TrainCarts can be configured in the '''config.yml''' file. All setting nodes have a header to help you understand what that particular node adjusts. Other than that, you can set the default train properties (properties applied to new trains) in the '''DefaultTrainProperties.yml''' file. The nodes should speak for themselves. Try not to touch the other files, as it can cause corrupted save data, or the plugin getting out of sync. Deleting the files should re-set TrainCarts completely, may one of the files get corrupted. The plugin automatically generates all configuration needed.

== Permissions ==
Like in all plugins that use BKCommonLib as a base, all permissions can be found in '''PermissionDefaults.yml''' in the plugin folder. There they are all listed together with a description and permission default, which you can alter as well.

== Resources ==
*[https://www.spigotmc.org/resources/traincarts.39592/ Spigot Dev Page &amp; Forum]
*[https://discord.gg/muxW9ZT Discord]
*[https://www.spigotmc.org/resources/traincarts.39592/history Plugin Downloads]

== Sources ==
*[https://github.com/bergerkiller/TrainCarts/ TrainCarts GitHub Page]

== Depreciated Addons ==
(No longer supported in current versions of Traincarts)

[[/ActionBlocks|ActionBlocks]], added block-based systems to the game. They were dumbed-down versions of the sign systems mentioned above.

[https://github.com/bergerkiller/TrainCartsBlocks/ TrainCartsBlocks GitHub Download Page]

[[Category:Mods]]</text>
      <sha1>4wtj7spbv45pdaer9rqf1avzwu3hq4l</sha1>
    </revision>
  </page>
  <page>
    <title>Mods/TrainCarts/Signs</title>
    <ns>0</ns>
    <id>36965</id>
    <revision>
      <id>253960</id>
      <timestamp>2012-02-13T13:53:16Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <comment>Actions signs can perform in TrainCarts, with a simple guide of using them</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="3819">= Action signs  =

You can use signs to perform special actions with trains. All these signs have [train] or [cart] on the first line and require redstone power to function. If you want to reverse the redstone power, this way not requiring any external redstone power at all, you can put an exclamation mark in front of train or cart:&amp;nbsp;[!train] [!cart].

When [train] is used, the sign targets the entire train above this sign. When [cart] is used, the sign targets only the cart that is currently above this sign. 

Certain signs toggle a lever as well, you can use this output to change the outcome of other signs. For example, you can combine an unpowered track switcher with a destroy sign to remove carts or trains with certain characteristics.

= Placement  =

Each sign targets a certain track piece above. Wall signs take the block it is attached to and then looks up until it finds a piece of track. That track is then used for that sign. The sign post looks up, and if that is a solid block, it looks further for track pieces. You can make a pillar of blocks below a single track piece and attach signs to it, to make a bundle of actions on a single track piece. Trains look down when they enter a new track piece to check for signs, so make sure you put the output signs above the signs that use this output for correct results.

For most signs the sign '''direction''' influences what happens: 

*The train '''has to face&amp;nbsp;the text on the sign''' to make the sign respond 
*Signs with the same alignment as the tracks (faces to or away from the tracks) '''always''' respond 
*The train is spawned in the direction the sign faces

= Types  =

*Destructor - destroy trains 
*Ejector - eject trains (let passengers exit) 
*Station - stop and launch trains 
*Property - set properties on the train such as tags, destinations&amp;nbsp;and owners 
*Switcher - switch levers and rails based on properties on the train 
*[[TrainCarts-Plugin/Circuits/ItemTransfer|Transfer]] - transfer items between trains and chests/furnaces/dispensers 
*Teleport - teleport trains including passengers (requires MyWorlds) 
*Spawner - spawn an entire train up to 30 carts long, cart types can be set 
*Trigger - display train information and a countdown of the arrival time&amp;nbsp;of trains on signs (requires SignLink) 
*Destination -&amp;nbsp;marks a destination for the path finding and sets the next destination for the train

TODO: 

*Waiter - waits the train until the track is clear of other trains 
*Crafter - crafts the set items&amp;nbsp;inside the storage minecarts of the train if possible

= Permissions  =

Each sign has a separate build permission. Below the permission nodes for the above sign types: 

{| style="width: 391px; height: 276px" cellspacing="1" cellpadding="1" width="391" border="1"
|-
! scope="col" | Sign 
! scope="col" | Permission node 
! scope="col" | Default
|-
| bgcolor="#cccccc" | destructor 
| bgcolor="#cccccc" | train.build.destructor 
| bgcolor="#cccccc" | OP
|-
| ejector 
| train.build.ejector 
| OP
|-
| bgcolor="#cccccc" | station 
| bgcolor="#cccccc" | train.build.station 
| bgcolor="#cccccc" | OP
|-
| property 
| train.build.property 
| OP
|-
| bgcolor="#cccccc" | switcher 
| bgcolor="#cccccc" | train.build.switcher 
| bgcolor="#cccccc" | OP
|-
| rowspan="2" | transfer 
| train.build.collector 
| rowspan="2" | OP
|-
| train.build.depositor
|-
| bgcolor="#cccccc" | teleport 
| bgcolor="#cccccc" | train.build.teleport 
| bgcolor="#cccccc" | OP
|-
| spawner 
| train.build.spawner 
| OP
|-
| bgcolor="#cccccc" | trigger 
| bgcolor="#cccccc" | train.build.trigger 
| bgcolor="#cccccc" | OP
|-
| destination 
| train.build.destination 
| OP
|-
| bgcolor="#cccccc" | waiter 
| bgcolor="#cccccc" | train.build.waiter 
| bgcolor="#cccccc" | OP
|-
| crafter 
| train.build.crafter 
| OP
|}</text>
      <sha1>d226nqs80hoh1r4uwqg6bpnsaq33jmc</sha1>
    </revision>
    <revision>
      <id>253995</id>
      <parentid>253960</parentid>
      <timestamp>2012-02-13T15:12:23Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="3820">= Action signs  =

You can use signs to perform special actions with trains. All these signs have [train] or [cart] on the first line and require redstone power to function. If you want to reverse the redstone power, this way not requiring any external redstone power at all, you can put an exclamation mark in front of train or cart:&amp;nbsp;[!train] [!cart]. 

When [train] is used, the sign targets the entire train above this sign. When [cart] is used, the sign targets only the cart that is currently above this sign. 

Certain signs toggle a lever as well, you can use this output to change the outcome of other signs. For example, you can combine an unpowered track switcher with a destroy sign to remove carts or trains with certain characteristics.

= Placement  =

Each sign targets a certain track piece above. Wall signs take the block it is attached to and then looks up until it finds a piece of track. That track is then used for that sign. The sign post looks up, and if that is a solid block, it looks further for track pieces. You can make a pillar of blocks below a single track piece and attach signs to it, to make a bundle of actions on a single track piece. Trains look down when they enter a new track piece to check for signs, so make sure you put the output signs above the signs that use this output for correct results.

For most signs the sign '''direction''' influences what happens: 

*The train '''has to face&amp;nbsp;the text on the sign''' to make the sign respond 
*Signs with the same alignment as the tracks (faces to or away from the tracks) '''always''' respond 
*The train is spawned in the direction the sign faces

= Types  =

*Destructor - destroy trains 
*Ejector - eject trains (let passengers exit) 
*Station - stop and launch trains 
*Property - set properties on the train such as tags, destinations&amp;nbsp;and owners 
*Switcher - switch levers and rails based on properties on the train 
*[[TrainCarts-Plugin/Circuits/ItemTransfer|Transfer]] - transfer items between trains and chests/furnaces/dispensers 
*Teleport - teleport trains including passengers (requires MyWorlds) 
*Spawner - spawn an entire train up to 30 carts long, cart types can be set 
*Trigger - display train information and a countdown of the arrival time&amp;nbsp;of trains on signs (requires SignLink) 
*Destination -&amp;nbsp;marks a destination for the path finding and sets the next destination for the train

TODO: 

*Waiter - waits the train until the track is clear of other trains 
*Crafter - crafts the set items&amp;nbsp;inside the storage minecarts of the train if possible

= Permissions  =

Each sign has a separate build permission. Below the permission nodes for the above sign types: 

{| style="width: 391px; height: 276px" cellspacing="1" cellpadding="1" width="391" border="1"
|-
! scope="col" | Sign 
! scope="col" | Permission node 
! scope="col" | Default
|-
| bgcolor="#cccccc" | destructor 
| bgcolor="#cccccc" | train.build.destructor 
| bgcolor="#cccccc" | OP
|-
| ejector 
| train.build.ejector 
| OP
|-
| bgcolor="#cccccc" | station 
| bgcolor="#cccccc" | train.build.station 
| bgcolor="#cccccc" | OP
|-
| property 
| train.build.property 
| OP
|-
| bgcolor="#cccccc" | switcher 
| bgcolor="#cccccc" | train.build.switcher 
| bgcolor="#cccccc" | OP
|-
| rowspan="2" | transfer 
| train.build.collector 
| rowspan="2" | OP
|-
| train.build.depositor
|-
| bgcolor="#cccccc" | teleport 
| bgcolor="#cccccc" | train.build.teleport 
| bgcolor="#cccccc" | OP
|-
| spawner 
| train.build.spawner 
| OP
|-
| bgcolor="#cccccc" | trigger 
| bgcolor="#cccccc" | train.build.trigger 
| bgcolor="#cccccc" | OP
|-
| destination 
| train.build.destination 
| OP
|-
| bgcolor="#cccccc" | waiter 
| bgcolor="#cccccc" | train.build.waiter 
| bgcolor="#cccccc" | OP
|-
| crafter 
| train.build.crafter 
| OP
|}</text>
      <sha1>obojwinq0k4g97fwpuvwdd18ag09ybi</sha1>
    </revision>
    <revision>
      <id>254024</id>
      <parentid>253995</parentid>
      <timestamp>2012-02-13T17:24:20Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <minor/>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="3897">= Action signs  =
[[Image:Track_switcher_example_1.png|thumb|right|Empty minecarts are blocked]]
You can use signs to perform special actions with trains. All these signs have [train] or [cart] on the first line and require redstone power to function. If you want to reverse the redstone power, this way not requiring any external redstone power at all, you can put an exclamation mark in front of train or cart:&amp;nbsp;[!train] [!cart]. 

When [train] is used, the sign targets the entire train above this sign. When [cart] is used, the sign targets only the cart that is currently above this sign. 

Certain signs toggle a lever as well, you can use this output to change the outcome of other signs. For example, you can combine an unpowered track switcher with a destroy sign to remove carts or trains with certain characteristics.

= Placement  =
Each sign targets a certain track piece above. Wall signs take the block it is attached to and then looks up until it finds a piece of track. That track is then used for that sign. The sign post looks up, and if that is a solid block, it looks further for track pieces. You can make a pillar of blocks below a single track piece and attach signs to it, to make a bundle of actions on a single track piece. Trains look down when they enter a new track piece to check for signs, so make sure you put the output signs above the signs that use this output for correct results.

For most signs the sign '''direction''' influences what happens: 

*The train '''has to face&amp;nbsp;the text on the sign''' to make the sign respond 
*Signs with the same alignment as the tracks (faces to or away from the tracks) '''always''' respond 
*The train is spawned in the direction the sign faces

= Types  =

*Destructor - destroy trains 
*Ejector - eject trains (let passengers exit) 
*Station - stop and launch trains 
*Property - set properties on the train such as tags, destinations&amp;nbsp;and owners 
*Switcher - switch levers and rails based on properties on the train 
*[[TrainCarts-Plugin/Circuits/ItemTransfer|Transfer]] - transfer items between trains and chests/furnaces/dispensers 
*Teleport - teleport trains including passengers (requires MyWorlds) 
*Spawner - spawn an entire train up to 30 carts long, cart types can be set 
*Trigger - display train information and a countdown of the arrival time&amp;nbsp;of trains on signs (requires SignLink) 
*Destination -&amp;nbsp;marks a destination for the path finding and sets the next destination for the train

TODO: 

*Waiter - waits the train until the track is clear of other trains 
*Crafter - crafts the set items&amp;nbsp;inside the storage minecarts of the train if possible

= Permissions  =

Each sign has a separate build permission. Below the permission nodes for the above sign types: 

{| style="width: 391px; height: 276px" cellspacing="1" cellpadding="1" width="391" border="1"
|-
! scope="col" | Sign 
! scope="col" | Permission node 
! scope="col" | Default
|-
| bgcolor="#cccccc" | destructor 
| bgcolor="#cccccc" | train.build.destructor 
| bgcolor="#cccccc" | OP
|-
| ejector 
| train.build.ejector 
| OP
|-
| bgcolor="#cccccc" | station 
| bgcolor="#cccccc" | train.build.station 
| bgcolor="#cccccc" | OP
|-
| property 
| train.build.property 
| OP
|-
| bgcolor="#cccccc" | switcher 
| bgcolor="#cccccc" | train.build.switcher 
| bgcolor="#cccccc" | OP
|-
| rowspan="2" | transfer 
| train.build.collector 
| rowspan="2" | OP
|-
| train.build.depositor
|-
| bgcolor="#cccccc" | teleport 
| bgcolor="#cccccc" | train.build.teleport 
| bgcolor="#cccccc" | OP
|-
| spawner 
| train.build.spawner 
| OP
|-
| bgcolor="#cccccc" | trigger 
| bgcolor="#cccccc" | train.build.trigger 
| bgcolor="#cccccc" | OP
|-
| destination 
| train.build.destination 
| OP
|-
| bgcolor="#cccccc" | waiter 
| bgcolor="#cccccc" | train.build.waiter 
| bgcolor="#cccccc" | OP
|-
| crafter 
| train.build.crafter 
| OP
|}</text>
      <sha1>b0t9h09tl761ux2nuoxmsy4x7t6nh6p</sha1>
    </revision>
    <revision>
      <id>254030</id>
      <parentid>254024</parentid>
      <timestamp>2012-02-13T17:36:52Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="3986">= Action signs  =
[[Image:TrainCarts_signs_intro_image.png|thumb|right|A first glance at the sign format]]
You can use signs to perform special actions with trains. All these signs have [train] or [cart] on the first line and require redstone power to function. If you want to reverse the redstone power, this way not requiring any external redstone power at all, you can put an exclamation mark in front of train or cart:&amp;nbsp;[!train] [!cart]. 

When [train] is used, the sign targets the entire train above this sign. When [cart] is used, the sign targets only the cart that is currently above this sign. 

Certain signs toggle a lever as well, you can use this output to change the outcome of other signs. For example, you can combine an unpowered track switcher with a destroy sign to remove carts or trains with certain characteristics.

= Placement  =
[[Image:Track_switcher_example_1.png|thumb|right|Empty minecarts are blocked]]
Each sign targets a certain track piece above. Wall signs take the block it is attached to and then looks up until it finds a piece of track. That track is then used for that sign. The sign post looks up, and if that is a solid block, it looks further for track pieces. You can make a pillar of blocks below a single track piece and attach signs to it, to make a bundle of actions on a single track piece. Trains look down when they enter a new track piece to check for signs, so make sure you put the output signs above the signs that use this output for correct results.

For most signs the sign '''direction''' influences what happens: 

*The train '''has to face&amp;nbsp;the text on the sign''' to make the sign respond 
*Signs with the same alignment as the tracks (faces to or away from the tracks) '''always''' respond 
*The train is spawned in the direction the sign faces

= Types  =

*Destructor - destroy trains 
*Ejector - eject trains (let passengers exit) 
*Station - stop and launch trains 
*Property - set properties on the train such as tags, destinations&amp;nbsp;and owners 
*Switcher - switch levers and rails based on properties on the train 
*[[TrainCarts-Plugin/Circuits/ItemTransfer|Transfer]] - transfer items between trains and chests/furnaces/dispensers 
*Teleport - teleport trains including passengers (requires MyWorlds) 
*Spawner - spawn an entire train up to 30 carts long, cart types can be set 
*Trigger - display train information and a countdown of the arrival time&amp;nbsp;of trains on signs (requires SignLink) 
*Destination -&amp;nbsp;marks a destination for the path finding and sets the next destination for the train

TODO: 

*Waiter - waits the train until the track is clear of other trains 
*Crafter - crafts the set items&amp;nbsp;inside the storage minecarts of the train if possible

= Permissions  =

Each sign has a separate build permission. Below the permission nodes for the above sign types: 

{| style="width: 391px; height: 276px" cellspacing="1" cellpadding="1" width="391" border="1"
|-
! scope="col" | Sign 
! scope="col" | Permission node 
! scope="col" | Default
|-
| bgcolor="#cccccc" | destructor 
| bgcolor="#cccccc" | train.build.destructor 
| bgcolor="#cccccc" | OP
|-
| ejector 
| train.build.ejector 
| OP
|-
| bgcolor="#cccccc" | station 
| bgcolor="#cccccc" | train.build.station 
| bgcolor="#cccccc" | OP
|-
| property 
| train.build.property 
| OP
|-
| bgcolor="#cccccc" | switcher 
| bgcolor="#cccccc" | train.build.switcher 
| bgcolor="#cccccc" | OP
|-
| rowspan="2" | transfer 
| train.build.collector 
| rowspan="2" | OP
|-
| train.build.depositor
|-
| bgcolor="#cccccc" | teleport 
| bgcolor="#cccccc" | train.build.teleport 
| bgcolor="#cccccc" | OP
|-
| spawner 
| train.build.spawner 
| OP
|-
| bgcolor="#cccccc" | trigger 
| bgcolor="#cccccc" | train.build.trigger 
| bgcolor="#cccccc" | OP
|-
| destination 
| train.build.destination 
| OP
|-
| bgcolor="#cccccc" | waiter 
| bgcolor="#cccccc" | train.build.waiter 
| bgcolor="#cccccc" | OP
|-
| crafter 
| train.build.crafter 
| OP
|}</text>
      <sha1>jw3783bnk9g8oxdfi1chzjb6ajb15lq</sha1>
    </revision>
    <revision>
      <id>254043</id>
      <parentid>254030</parentid>
      <timestamp>2012-02-13T18:00:36Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <minor/>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="4093">= Action signs  =
[[Image:TrainCarts_signs_intro_image.png|thumb|right|A first glance at the sign format]]
You can use signs to perform special actions with trains. All these signs have [train] or [cart] on the first line and require redstone power to function. If you want to reverse the redstone power, this way not requiring any external redstone power at all, you can put an exclamation mark in front of train or cart:&amp;nbsp;[!train] [!cart]. 

When [train] is used, the sign targets the entire train above this sign. When [cart] is used, the sign targets only the cart that is currently above this sign. 

Certain signs toggle a lever as well, you can use this output to change the outcome of other signs. For example, you can combine an unpowered track switcher with a destroy sign to remove carts or trains with certain characteristics.

= Placement  =
[[Image:Track_switcher_example_1.png|thumb|right|Empty minecarts are blocked]]
[[Image:TrainCarts_sign_example_2.png|thumb|right|Trains are switched left and right using a 1:1 counter]]
Each sign targets a certain track piece above. Wall signs take the block it is attached to and then looks up until it finds a piece of track. That track is then used for that sign. The sign post looks up, and if that is a solid block, it looks further for track pieces. You can make a pillar of blocks below a single track piece and attach signs to it, to make a bundle of actions on a single track piece. Trains look down when they enter a new track piece to check for signs, so make sure you put the output signs above the signs that use this output for correct results.

For most signs the sign '''direction''' influences what happens: 

*The train '''has to face&amp;nbsp;the text on the sign''' to make the sign respond 
*Signs with the same alignment as the tracks (faces to or away from the tracks) '''always''' respond 
*The train is spawned in the direction the sign faces

= Types  =

*Destructor - destroy trains 
*Ejector - eject trains (let passengers exit) 
*Station - stop and launch trains 
*Property - set properties on the train such as tags, destinations&amp;nbsp;and owners 
*Switcher - switch levers and rails based on properties on the train 
*[[TrainCarts-Plugin/Circuits/ItemTransfer|Transfer]] - transfer items between trains and chests/furnaces/dispensers 
*Teleport - teleport trains including passengers (requires MyWorlds) 
*Spawner - spawn an entire train up to 30 carts long, cart types can be set 
*Trigger - display train information and a countdown of the arrival time&amp;nbsp;of trains on signs (requires SignLink) 
*Destination -&amp;nbsp;marks a destination for the path finding and sets the next destination for the train

TODO: 

*Waiter - waits the train until the track is clear of other trains 
*Crafter - crafts the set items&amp;nbsp;inside the storage minecarts of the train if possible

= Permissions  =

Each sign has a separate build permission. Below the permission nodes for the above sign types: 

{| style="width: 391px; height: 276px" cellspacing="1" cellpadding="1" width="391" border="1"
|-
! scope="col" | Sign 
! scope="col" | Permission node 
! scope="col" | Default
|-
| bgcolor="#cccccc" | destructor 
| bgcolor="#cccccc" | train.build.destructor 
| bgcolor="#cccccc" | OP
|-
| ejector 
| train.build.ejector 
| OP
|-
| bgcolor="#cccccc" | station 
| bgcolor="#cccccc" | train.build.station 
| bgcolor="#cccccc" | OP
|-
| property 
| train.build.property 
| OP
|-
| bgcolor="#cccccc" | switcher 
| bgcolor="#cccccc" | train.build.switcher 
| bgcolor="#cccccc" | OP
|-
| rowspan="2" | transfer 
| train.build.collector 
| rowspan="2" | OP
|-
| train.build.depositor
|-
| bgcolor="#cccccc" | teleport 
| bgcolor="#cccccc" | train.build.teleport 
| bgcolor="#cccccc" | OP
|-
| spawner 
| train.build.spawner 
| OP
|-
| bgcolor="#cccccc" | trigger 
| bgcolor="#cccccc" | train.build.trigger 
| bgcolor="#cccccc" | OP
|-
| destination 
| train.build.destination 
| OP
|-
| bgcolor="#cccccc" | waiter 
| bgcolor="#cccccc" | train.build.waiter 
| bgcolor="#cccccc" | OP
|-
| crafter 
| train.build.crafter 
| OP
|}</text>
      <sha1>iaopxn5r64xajirqqbericmod8rggve</sha1>
    </revision>
    <revision>
      <id>254071</id>
      <parentid>254043</parentid>
      <timestamp>2012-02-13T19:12:37Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <minor/>
      <comment>/* Types */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="4080">= Action signs  =
[[Image:TrainCarts_signs_intro_image.png|thumb|right|A first glance at the sign format]]
You can use signs to perform special actions with trains. All these signs have [train] or [cart] on the first line and require redstone power to function. If you want to reverse the redstone power, this way not requiring any external redstone power at all, you can put an exclamation mark in front of train or cart:&amp;nbsp;[!train] [!cart]. 

When [train] is used, the sign targets the entire train above this sign. When [cart] is used, the sign targets only the cart that is currently above this sign. 

Certain signs toggle a lever as well, you can use this output to change the outcome of other signs. For example, you can combine an unpowered track switcher with a destroy sign to remove carts or trains with certain characteristics.

= Placement  =
[[Image:Track_switcher_example_1.png|thumb|right|Empty minecarts are blocked]]
[[Image:TrainCarts_sign_example_2.png|thumb|right|Trains are switched left and right using a 1:1 counter]]
Each sign targets a certain track piece above. Wall signs take the block it is attached to and then looks up until it finds a piece of track. That track is then used for that sign. The sign post looks up, and if that is a solid block, it looks further for track pieces. You can make a pillar of blocks below a single track piece and attach signs to it, to make a bundle of actions on a single track piece. Trains look down when they enter a new track piece to check for signs, so make sure you put the output signs above the signs that use this output for correct results.

For most signs the sign '''direction''' influences what happens: 

*The train '''has to face&amp;nbsp;the text on the sign''' to make the sign respond 
*Signs with the same alignment as the tracks (faces to or away from the tracks) '''always''' respond 
*The train is spawned in the direction the sign faces

= Types  =

*Destructor - destroy trains 
*Ejector - eject trains (let passengers exit) 
*Station - stop and launch trains 
*Property - set properties on the train such as tags, destinations&amp;nbsp;and owners 
*Switcher - switch levers and rails based on properties on the train 
*[[Bukkit/TrainCarts/Transfer|Transfer]] - transfer items between trains and chests/furnaces/dispensers 
*Teleport - teleport trains including passengers (requires MyWorlds) 
*Spawner - spawn an entire train up to 30 carts long, cart types can be set 
*Trigger - display train information and a countdown of the arrival time&amp;nbsp;of trains on signs (requires SignLink) 
*Destination -&amp;nbsp;marks a destination for the path finding and sets the next destination for the train

TODO: 

*Waiter - waits the train until the track is clear of other trains 
*Crafter - crafts the set items&amp;nbsp;inside the storage minecarts of the train if possible

= Permissions  =

Each sign has a separate build permission. Below the permission nodes for the above sign types: 

{| style="width: 391px; height: 276px" cellspacing="1" cellpadding="1" width="391" border="1"
|-
! scope="col" | Sign 
! scope="col" | Permission node 
! scope="col" | Default
|-
| bgcolor="#cccccc" | destructor 
| bgcolor="#cccccc" | train.build.destructor 
| bgcolor="#cccccc" | OP
|-
| ejector 
| train.build.ejector 
| OP
|-
| bgcolor="#cccccc" | station 
| bgcolor="#cccccc" | train.build.station 
| bgcolor="#cccccc" | OP
|-
| property 
| train.build.property 
| OP
|-
| bgcolor="#cccccc" | switcher 
| bgcolor="#cccccc" | train.build.switcher 
| bgcolor="#cccccc" | OP
|-
| rowspan="2" | transfer 
| train.build.collector 
| rowspan="2" | OP
|-
| train.build.depositor
|-
| bgcolor="#cccccc" | teleport 
| bgcolor="#cccccc" | train.build.teleport 
| bgcolor="#cccccc" | OP
|-
| spawner 
| train.build.spawner 
| OP
|-
| bgcolor="#cccccc" | trigger 
| bgcolor="#cccccc" | train.build.trigger 
| bgcolor="#cccccc" | OP
|-
| destination 
| train.build.destination 
| OP
|-
| bgcolor="#cccccc" | waiter 
| bgcolor="#cccccc" | train.build.waiter 
| bgcolor="#cccccc" | OP
|-
| crafter 
| train.build.crafter 
| OP
|}</text>
      <sha1>fn43iiln7iv9c3smsf1godoj3lrzy4n</sha1>
    </revision>
    <revision>
      <id>254140</id>
      <parentid>254071</parentid>
      <timestamp>2012-02-13T21:14:48Z</timestamp>
      <contributor>
        <username>User-12228026</username>
        <id>40313265</id>
      </contributor>
      <minor/>
      <comment>Added Category</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="4098">= Action signs  =
[[Image:TrainCarts_signs_intro_image.png|thumb|right|A first glance at the sign format]]
You can use signs to perform special actions with trains. All these signs have [train] or [cart] on the first line and require redstone power to function. If you want to reverse the redstone power, this way not requiring any external redstone power at all, you can put an exclamation mark in front of train or cart:&amp;nbsp;[!train] [!cart]. 

When [train] is used, the sign targets the entire train above this sign. When [cart] is used, the sign targets only the cart that is currently above this sign. 

Certain signs toggle a lever as well, you can use this output to change the outcome of other signs. For example, you can combine an unpowered track switcher with a destroy sign to remove carts or trains with certain characteristics.

= Placement  =
[[Image:Track_switcher_example_1.png|thumb|right|Empty minecarts are blocked]]
[[Image:TrainCarts_sign_example_2.png|thumb|right|Trains are switched left and right using a 1:1 counter]]
Each sign targets a certain track piece above. Wall signs take the block it is attached to and then looks up until it finds a piece of track. That track is then used for that sign. The sign post looks up, and if that is a solid block, it looks further for track pieces. You can make a pillar of blocks below a single track piece and attach signs to it, to make a bundle of actions on a single track piece. Trains look down when they enter a new track piece to check for signs, so make sure you put the output signs above the signs that use this output for correct results.

For most signs the sign '''direction''' influences what happens: 

*The train '''has to face&amp;nbsp;the text on the sign''' to make the sign respond 
*Signs with the same alignment as the tracks (faces to or away from the tracks) '''always''' respond 
*The train is spawned in the direction the sign faces

= Types  =

*Destructor - destroy trains 
*Ejector - eject trains (let passengers exit) 
*Station - stop and launch trains 
*Property - set properties on the train such as tags, destinations&amp;nbsp;and owners 
*Switcher - switch levers and rails based on properties on the train 
*[[Bukkit/TrainCarts/Transfer|Transfer]] - transfer items between trains and chests/furnaces/dispensers 
*Teleport - teleport trains including passengers (requires MyWorlds) 
*Spawner - spawn an entire train up to 30 carts long, cart types can be set 
*Trigger - display train information and a countdown of the arrival time&amp;nbsp;of trains on signs (requires SignLink) 
*Destination -&amp;nbsp;marks a destination for the path finding and sets the next destination for the train

TODO: 

*Waiter - waits the train until the track is clear of other trains 
*Crafter - crafts the set items&amp;nbsp;inside the storage minecarts of the train if possible

= Permissions  =

Each sign has a separate build permission. Below the permission nodes for the above sign types: 

{| style="width: 391px; height: 276px" cellspacing="1" cellpadding="1" width="391" border="1"
|-
! scope="col" | Sign 
! scope="col" | Permission node 
! scope="col" | Default
|-
| bgcolor="#cccccc" | destructor 
| bgcolor="#cccccc" | train.build.destructor 
| bgcolor="#cccccc" | OP
|-
| ejector 
| train.build.ejector 
| OP
|-
| bgcolor="#cccccc" | station 
| bgcolor="#cccccc" | train.build.station 
| bgcolor="#cccccc" | OP
|-
| property 
| train.build.property 
| OP
|-
| bgcolor="#cccccc" | switcher 
| bgcolor="#cccccc" | train.build.switcher 
| bgcolor="#cccccc" | OP
|-
| rowspan="2" | transfer 
| train.build.collector 
| rowspan="2" | OP
|-
| train.build.depositor
|-
| bgcolor="#cccccc" | teleport 
| bgcolor="#cccccc" | train.build.teleport 
| bgcolor="#cccccc" | OP
|-
| spawner 
| train.build.spawner 
| OP
|-
| bgcolor="#cccccc" | trigger 
| bgcolor="#cccccc" | train.build.trigger 
| bgcolor="#cccccc" | OP
|-
| destination 
| train.build.destination 
| OP
|-
| bgcolor="#cccccc" | waiter 
| bgcolor="#cccccc" | train.build.waiter 
| bgcolor="#cccccc" | OP
|-
| crafter 
| train.build.crafter 
| OP
|}
[[Category:Mods]]</text>
      <sha1>r9xxaia8k86y00b0s0chp5edr360tww</sha1>
    </revision>
    <revision>
      <id>254188</id>
      <parentid>254140</parentid>
      <timestamp>2012-02-13T22:40:06Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <minor/>
      <comment>/* Types */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="4128">= Action signs  =
[[Image:TrainCarts_signs_intro_image.png|thumb|right|A first glance at the sign format]]
You can use signs to perform special actions with trains. All these signs have [train] or [cart] on the first line and require redstone power to function. If you want to reverse the redstone power, this way not requiring any external redstone power at all, you can put an exclamation mark in front of train or cart:&amp;nbsp;[!train] [!cart]. 

When [train] is used, the sign targets the entire train above this sign. When [cart] is used, the sign targets only the cart that is currently above this sign. 

Certain signs toggle a lever as well, you can use this output to change the outcome of other signs. For example, you can combine an unpowered track switcher with a destroy sign to remove carts or trains with certain characteristics.

= Placement  =
[[Image:Track_switcher_example_1.png|thumb|right|Empty minecarts are blocked]]
[[Image:TrainCarts_sign_example_2.png|thumb|right|Trains are switched left and right using a 1:1 counter]]
Each sign targets a certain track piece above. Wall signs take the block it is attached to and then looks up until it finds a piece of track. That track is then used for that sign. The sign post looks up, and if that is a solid block, it looks further for track pieces. You can make a pillar of blocks below a single track piece and attach signs to it, to make a bundle of actions on a single track piece. Trains look down when they enter a new track piece to check for signs, so make sure you put the output signs above the signs that use this output for correct results.

For most signs the sign '''direction''' influences what happens: 

*The train '''has to face&amp;nbsp;the text on the sign''' to make the sign respond 
*Signs with the same alignment as the tracks (faces to or away from the tracks) '''always''' respond 
*The train is spawned in the direction the sign faces

= Types  =

*Destructor - destroy trains 
*Ejector - eject trains (let passengers exit) 
*[[Bukkit/TrainCarts/Station|Station]] - stop and launch trains 
*Property - set properties on the train such as tags, destinations&amp;nbsp;and owners 
*Switcher - switch levers and rails based on properties on the train 
*[[Bukkit/TrainCarts/Transfer|Transfer]] - transfer items between trains and chests/furnaces/dispensers 
*Teleport - teleport trains including passengers (requires MyWorlds) 
*Spawner - spawn an entire train up to 30 carts long, cart types can be set 
*Trigger - display train information and a countdown of the arrival time&amp;nbsp;of trains on signs (requires SignLink) 
*Destination -&amp;nbsp;marks a destination for the path finding and sets the next destination for the train

TODO: 

*Waiter - waits the train until the track is clear of other trains 
*Crafter - crafts the set items&amp;nbsp;inside the storage minecarts of the train if possible

= Permissions  =

Each sign has a separate build permission. Below the permission nodes for the above sign types: 

{| style="width: 391px; height: 276px" cellspacing="1" cellpadding="1" width="391" border="1"
|-
! scope="col" | Sign 
! scope="col" | Permission node 
! scope="col" | Default
|-
| bgcolor="#cccccc" | destructor 
| bgcolor="#cccccc" | train.build.destructor 
| bgcolor="#cccccc" | OP
|-
| ejector 
| train.build.ejector 
| OP
|-
| bgcolor="#cccccc" | station 
| bgcolor="#cccccc" | train.build.station 
| bgcolor="#cccccc" | OP
|-
| property 
| train.build.property 
| OP
|-
| bgcolor="#cccccc" | switcher 
| bgcolor="#cccccc" | train.build.switcher 
| bgcolor="#cccccc" | OP
|-
| rowspan="2" | transfer 
| train.build.collector 
| rowspan="2" | OP
|-
| train.build.depositor
|-
| bgcolor="#cccccc" | teleport 
| bgcolor="#cccccc" | train.build.teleport 
| bgcolor="#cccccc" | OP
|-
| spawner 
| train.build.spawner 
| OP
|-
| bgcolor="#cccccc" | trigger 
| bgcolor="#cccccc" | train.build.trigger 
| bgcolor="#cccccc" | OP
|-
| destination 
| train.build.destination 
| OP
|-
| bgcolor="#cccccc" | waiter 
| bgcolor="#cccccc" | train.build.waiter 
| bgcolor="#cccccc" | OP
|-
| crafter 
| train.build.crafter 
| OP
|}
[[Category:Mods]]</text>
      <sha1>st4q9h1nn42jix01k60ijp74wb95r9k</sha1>
    </revision>
    <revision>
      <id>254234</id>
      <parentid>254188</parentid>
      <timestamp>2012-02-13T23:50:13Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <minor/>
      <comment>/* Types */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="4140">= Action signs  =
[[Image:TrainCarts_signs_intro_image.png|thumb|right|A first glance at the sign format]]
You can use signs to perform special actions with trains. All these signs have [train] or [cart] on the first line and require redstone power to function. If you want to reverse the redstone power, this way not requiring any external redstone power at all, you can put an exclamation mark in front of train or cart:&amp;nbsp;[!train] [!cart]. 

When [train] is used, the sign targets the entire train above this sign. When [cart] is used, the sign targets only the cart that is currently above this sign. 

Certain signs toggle a lever as well, you can use this output to change the outcome of other signs. For example, you can combine an unpowered track switcher with a destroy sign to remove carts or trains with certain characteristics.

= Placement  =
[[Image:Track_switcher_example_1.png|thumb|right|Empty minecarts are blocked]]
[[Image:TrainCarts_sign_example_2.png|thumb|right|Trains are switched left and right using a 1:1 counter]]
Each sign targets a certain track piece above. Wall signs take the block it is attached to and then looks up until it finds a piece of track. That track is then used for that sign. The sign post looks up, and if that is a solid block, it looks further for track pieces. You can make a pillar of blocks below a single track piece and attach signs to it, to make a bundle of actions on a single track piece. Trains look down when they enter a new track piece to check for signs, so make sure you put the output signs above the signs that use this output for correct results.

For most signs the sign '''direction''' influences what happens: 

*The train '''has to face&amp;nbsp;the text on the sign''' to make the sign respond 
*Signs with the same alignment as the tracks (faces to or away from the tracks) '''always''' respond 
*The train is spawned in the direction the sign faces

= Types  =

*Destructor - destroy trains 
*Ejector - eject trains (let passengers exit) 
*[[Bukkit/TrainCarts/Signs/Station|Station]] - stop and launch trains 
*Property - set properties on the train such as tags, destinations&amp;nbsp;and owners 
*Switcher - switch levers and rails based on properties on the train 
*[[Bukkit/TrainCarts/Signs/Transfer|Transfer]] - transfer items between trains and chests/furnaces/dispensers 
*Teleport - teleport trains including passengers (requires MyWorlds) 
*Spawner - spawn an entire train up to 30 carts long, cart types can be set 
*Trigger - display train information and a countdown of the arrival time&amp;nbsp;of trains on signs (requires SignLink) 
*Destination -&amp;nbsp;marks a destination for the path finding and sets the next destination for the train

TODO: 

*Waiter - waits the train until the track is clear of other trains 
*Crafter - crafts the set items&amp;nbsp;inside the storage minecarts of the train if possible

= Permissions  =

Each sign has a separate build permission. Below the permission nodes for the above sign types: 

{| style="width: 391px; height: 276px" cellspacing="1" cellpadding="1" width="391" border="1"
|-
! scope="col" | Sign 
! scope="col" | Permission node 
! scope="col" | Default
|-
| bgcolor="#cccccc" | destructor 
| bgcolor="#cccccc" | train.build.destructor 
| bgcolor="#cccccc" | OP
|-
| ejector 
| train.build.ejector 
| OP
|-
| bgcolor="#cccccc" | station 
| bgcolor="#cccccc" | train.build.station 
| bgcolor="#cccccc" | OP
|-
| property 
| train.build.property 
| OP
|-
| bgcolor="#cccccc" | switcher 
| bgcolor="#cccccc" | train.build.switcher 
| bgcolor="#cccccc" | OP
|-
| rowspan="2" | transfer 
| train.build.collector 
| rowspan="2" | OP
|-
| train.build.depositor
|-
| bgcolor="#cccccc" | teleport 
| bgcolor="#cccccc" | train.build.teleport 
| bgcolor="#cccccc" | OP
|-
| spawner 
| train.build.spawner 
| OP
|-
| bgcolor="#cccccc" | trigger 
| bgcolor="#cccccc" | train.build.trigger 
| bgcolor="#cccccc" | OP
|-
| destination 
| train.build.destination 
| OP
|-
| bgcolor="#cccccc" | waiter 
| bgcolor="#cccccc" | train.build.waiter 
| bgcolor="#cccccc" | OP
|-
| crafter 
| train.build.crafter 
| OP
|}
[[Category:Mods]]</text>
      <sha1>hwr9tgr0xta2hzy2wfvoijk36j1gq4j</sha1>
    </revision>
    <revision>
      <id>254269</id>
      <parentid>254234</parentid>
      <timestamp>2012-02-14T00:30:47Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <minor/>
      <comment>/* Action signs */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="4139">= Action signs  =
[[Image:TrainCarts_signs_intro_image.png|thumb|right|A first glance at the sign format]]
You can use signs to perform special actions with trains. All these signs have [train] or [cart] on the first line and require redstone power to function. If you want to invert the redstone power, this way not requiring any external redstone power at all, you can put an exclamation mark in front of train or cart:&amp;nbsp;[!train] [!cart]. 

When [train] is used, the sign targets the entire train above this sign. When [cart] is used, the sign targets only the cart that is currently above this sign. 

Certain signs toggle a lever as well, you can use this output to change the outcome of other signs. For example, you can combine an unpowered track switcher with a destroy sign to remove carts or trains with certain characteristics.

= Placement  =
[[Image:Track_switcher_example_1.png|thumb|right|Empty minecarts are blocked]]
[[Image:TrainCarts_sign_example_2.png|thumb|right|Trains are switched left and right using a 1:1 counter]]
Each sign targets a certain track piece above. Wall signs take the block it is attached to and then looks up until it finds a piece of track. That track is then used for that sign. The sign post looks up, and if that is a solid block, it looks further for track pieces. You can make a pillar of blocks below a single track piece and attach signs to it, to make a bundle of actions on a single track piece. Trains look down when they enter a new track piece to check for signs, so make sure you put the output signs above the signs that use this output for correct results.

For most signs the sign '''direction''' influences what happens: 

*The train '''has to face&amp;nbsp;the text on the sign''' to make the sign respond 
*Signs with the same alignment as the tracks (faces to or away from the tracks) '''always''' respond 
*The train is spawned in the direction the sign faces

= Types  =

*Destructor - destroy trains 
*Ejector - eject trains (let passengers exit) 
*[[Bukkit/TrainCarts/Signs/Station|Station]] - stop and launch trains 
*Property - set properties on the train such as tags, destinations&amp;nbsp;and owners 
*Switcher - switch levers and rails based on properties on the train 
*[[Bukkit/TrainCarts/Signs/Transfer|Transfer]] - transfer items between trains and chests/furnaces/dispensers 
*Teleport - teleport trains including passengers (requires MyWorlds) 
*Spawner - spawn an entire train up to 30 carts long, cart types can be set 
*Trigger - display train information and a countdown of the arrival time&amp;nbsp;of trains on signs (requires SignLink) 
*Destination -&amp;nbsp;marks a destination for the path finding and sets the next destination for the train

TODO: 

*Waiter - waits the train until the track is clear of other trains 
*Crafter - crafts the set items&amp;nbsp;inside the storage minecarts of the train if possible

= Permissions  =

Each sign has a separate build permission. Below the permission nodes for the above sign types: 

{| style="width: 391px; height: 276px" cellspacing="1" cellpadding="1" width="391" border="1"
|-
! scope="col" | Sign 
! scope="col" | Permission node 
! scope="col" | Default
|-
| bgcolor="#cccccc" | destructor 
| bgcolor="#cccccc" | train.build.destructor 
| bgcolor="#cccccc" | OP
|-
| ejector 
| train.build.ejector 
| OP
|-
| bgcolor="#cccccc" | station 
| bgcolor="#cccccc" | train.build.station 
| bgcolor="#cccccc" | OP
|-
| property 
| train.build.property 
| OP
|-
| bgcolor="#cccccc" | switcher 
| bgcolor="#cccccc" | train.build.switcher 
| bgcolor="#cccccc" | OP
|-
| rowspan="2" | transfer 
| train.build.collector 
| rowspan="2" | OP
|-
| train.build.depositor
|-
| bgcolor="#cccccc" | teleport 
| bgcolor="#cccccc" | train.build.teleport 
| bgcolor="#cccccc" | OP
|-
| spawner 
| train.build.spawner 
| OP
|-
| bgcolor="#cccccc" | trigger 
| bgcolor="#cccccc" | train.build.trigger 
| bgcolor="#cccccc" | OP
|-
| destination 
| train.build.destination 
| OP
|-
| bgcolor="#cccccc" | waiter 
| bgcolor="#cccccc" | train.build.waiter 
| bgcolor="#cccccc" | OP
|-
| crafter 
| train.build.crafter 
| OP
|}
[[Category:Mods]]</text>
      <sha1>6u691q9on8peno83blcjvwc65b3c1xe</sha1>
    </revision>
    <revision>
      <id>255470</id>
      <parentid>254269</parentid>
      <timestamp>2012-02-15T13:21:20Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <minor/>
      <comment>/* Types */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="4195">= Action signs  =
[[Image:TrainCarts_signs_intro_image.png|thumb|right|A first glance at the sign format]]
You can use signs to perform special actions with trains. All these signs have [train] or [cart] on the first line and require redstone power to function. If you want to invert the redstone power, this way not requiring any external redstone power at all, you can put an exclamation mark in front of train or cart:&amp;nbsp;[!train] [!cart]. 

When [train] is used, the sign targets the entire train above this sign. When [cart] is used, the sign targets only the cart that is currently above this sign. 

Certain signs toggle a lever as well, you can use this output to change the outcome of other signs. For example, you can combine an unpowered track switcher with a destroy sign to remove carts or trains with certain characteristics.

= Placement  =
[[Image:Track_switcher_example_1.png|thumb|right|Empty minecarts are blocked]]
[[Image:TrainCarts_sign_example_2.png|thumb|right|Trains are switched left and right using a 1:1 counter]]
Each sign targets a certain track piece above. Wall signs take the block it is attached to and then looks up until it finds a piece of track. That track is then used for that sign. The sign post looks up, and if that is a solid block, it looks further for track pieces. You can make a pillar of blocks below a single track piece and attach signs to it, to make a bundle of actions on a single track piece. Trains look down when they enter a new track piece to check for signs, so make sure you put the output signs above the signs that use this output for correct results.

For most signs the sign '''direction''' influences what happens: 

*The train '''has to face&amp;nbsp;the text on the sign''' to make the sign respond 
*Signs with the same alignment as the tracks (faces to or away from the tracks) '''always''' respond 
*The train is spawned in the direction the sign faces

= Types  =

*Destructor - destroy trains 
*Ejector - eject trains (let passengers exit) 
*Blocker - blocks trains coming from certain directions
*[[Bukkit/TrainCarts/Signs/Station|Station]] - stop and launch trains 
*Property - set properties on the train such as tags, destinations&amp;nbsp;and owners 
*Switcher - switch levers and rails based on properties on the train 
*[[Bukkit/TrainCarts/Signs/Transfer|Transfer]] - transfer items between trains and chests/furnaces/dispensers 
*Teleport - teleport trains including passengers (requires MyWorlds) 
*Spawner - spawn an entire train up to 30 carts long, cart types can be set 
*Trigger - display train information and a countdown of the arrival time&amp;nbsp;of trains on signs (requires SignLink) 
*Destination -&amp;nbsp;marks a destination for the path finding and sets the next destination for the train

TODO: 

*Waiter - waits the train until the track is clear of other trains 
*Crafter - crafts the set items&amp;nbsp;inside the storage minecarts of the train if possible

= Permissions  =

Each sign has a separate build permission. Below the permission nodes for the above sign types: 

{| style="width: 391px; height: 276px" cellspacing="1" cellpadding="1" width="391" border="1"
|-
! scope="col" | Sign 
! scope="col" | Permission node 
! scope="col" | Default
|-
| bgcolor="#cccccc" | destructor 
| bgcolor="#cccccc" | train.build.destructor 
| bgcolor="#cccccc" | OP
|-
| ejector 
| train.build.ejector 
| OP
|-
| bgcolor="#cccccc" | station 
| bgcolor="#cccccc" | train.build.station 
| bgcolor="#cccccc" | OP
|-
| property 
| train.build.property 
| OP
|-
| bgcolor="#cccccc" | switcher 
| bgcolor="#cccccc" | train.build.switcher 
| bgcolor="#cccccc" | OP
|-
| rowspan="2" | transfer 
| train.build.collector 
| rowspan="2" | OP
|-
| train.build.depositor
|-
| bgcolor="#cccccc" | teleport 
| bgcolor="#cccccc" | train.build.teleport 
| bgcolor="#cccccc" | OP
|-
| spawner 
| train.build.spawner 
| OP
|-
| bgcolor="#cccccc" | trigger 
| bgcolor="#cccccc" | train.build.trigger 
| bgcolor="#cccccc" | OP
|-
| destination 
| train.build.destination 
| OP
|-
| bgcolor="#cccccc" | waiter 
| bgcolor="#cccccc" | train.build.waiter 
| bgcolor="#cccccc" | OP
|-
| crafter 
| train.build.crafter 
| OP
|}
[[Category:Mods]]</text>
      <sha1>0emec9ibrw3wg5tn16973sap3vjmfva</sha1>
    </revision>
    <revision>
      <id>255486</id>
      <parentid>255470</parentid>
      <timestamp>2012-02-15T13:36:34Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <minor/>
      <comment>/* Types */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="4163">= Action signs  =
[[Image:TrainCarts_signs_intro_image.png|thumb|right|A first glance at the sign format]]
You can use signs to perform special actions with trains. All these signs have [train] or [cart] on the first line and require redstone power to function. If you want to invert the redstone power, this way not requiring any external redstone power at all, you can put an exclamation mark in front of train or cart:&amp;nbsp;[!train] [!cart]. 

When [train] is used, the sign targets the entire train above this sign. When [cart] is used, the sign targets only the cart that is currently above this sign. 

Certain signs toggle a lever as well, you can use this output to change the outcome of other signs. For example, you can combine an unpowered track switcher with a destroy sign to remove carts or trains with certain characteristics.

= Placement  =
[[Image:Track_switcher_example_1.png|thumb|right|Empty minecarts are blocked]]
[[Image:TrainCarts_sign_example_2.png|thumb|right|Trains are switched left and right using a 1:1 counter]]
Each sign targets a certain track piece above. Wall signs take the block it is attached to and then looks up until it finds a piece of track. That track is then used for that sign. The sign post looks up, and if that is a solid block, it looks further for track pieces. You can make a pillar of blocks below a single track piece and attach signs to it, to make a bundle of actions on a single track piece. Trains look down when they enter a new track piece to check for signs, so make sure you put the output signs above the signs that use this output for correct results.

For most signs the sign '''direction''' influences what happens: 

*The train '''has to face&amp;nbsp;the text on the sign''' to make the sign respond 
*Signs with the same alignment as the tracks (faces to or away from the tracks) '''always''' respond 
*The train is spawned in the direction the sign faces

= Types  =

*Destructor - destroy trains 
*Ejector - eject trains (let passengers exit) 
*Blocker - blocks trains coming from certain directions
*[[/Station|Station]] - stop and launch trains 
*Property - set properties on the train such as tags, destinations&amp;nbsp;and owners 
*[[/Switcher|Switcher]] - switch levers and rails based on properties on the train 
*[[/Transfer|Transfer]] - transfer items between trains and chests/furnaces/dispensers 
*Teleport - teleport trains including passengers (requires MyWorlds) 
*Spawner - spawn an entire train up to 30 carts long, cart types can be set 
*Trigger - display train information and a countdown of the arrival time&amp;nbsp;of trains on signs (requires SignLink) 
*Destination -&amp;nbsp;marks a destination for the path finding and sets the next destination for the train

TODO: 

*Waiter - waits the train until the track is clear of other trains 
*Crafter - crafts the set items&amp;nbsp;inside the storage minecarts of the train if possible

= Permissions  =

Each sign has a separate build permission. Below the permission nodes for the above sign types: 

{| style="width: 391px; height: 276px" cellspacing="1" cellpadding="1" width="391" border="1"
|-
! scope="col" | Sign 
! scope="col" | Permission node 
! scope="col" | Default
|-
| bgcolor="#cccccc" | destructor 
| bgcolor="#cccccc" | train.build.destructor 
| bgcolor="#cccccc" | OP
|-
| ejector 
| train.build.ejector 
| OP
|-
| bgcolor="#cccccc" | station 
| bgcolor="#cccccc" | train.build.station 
| bgcolor="#cccccc" | OP
|-
| property 
| train.build.property 
| OP
|-
| bgcolor="#cccccc" | switcher 
| bgcolor="#cccccc" | train.build.switcher 
| bgcolor="#cccccc" | OP
|-
| rowspan="2" | transfer 
| train.build.collector 
| rowspan="2" | OP
|-
| train.build.depositor
|-
| bgcolor="#cccccc" | teleport 
| bgcolor="#cccccc" | train.build.teleport 
| bgcolor="#cccccc" | OP
|-
| spawner 
| train.build.spawner 
| OP
|-
| bgcolor="#cccccc" | trigger 
| bgcolor="#cccccc" | train.build.trigger 
| bgcolor="#cccccc" | OP
|-
| destination 
| train.build.destination 
| OP
|-
| bgcolor="#cccccc" | waiter 
| bgcolor="#cccccc" | train.build.waiter 
| bgcolor="#cccccc" | OP
|-
| crafter 
| train.build.crafter 
| OP
|}
[[Category:Mods]]</text>
      <sha1>jw2ojaql28o2fsvkv86e73z4o4z4cus</sha1>
    </revision>
    <revision>
      <id>255966</id>
      <parentid>255486</parentid>
      <timestamp>2012-02-15T21:55:41Z</timestamp>
      <contributor>
        <username>Nick2253</username>
        <id>24467</id>
      </contributor>
      <comment>/* Types */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="4168">= Action signs  =
[[Image:TrainCarts_signs_intro_image.png|thumb|right|A first glance at the sign format]]
You can use signs to perform special actions with trains. All these signs have [train] or [cart] on the first line and require redstone power to function. If you want to invert the redstone power, this way not requiring any external redstone power at all, you can put an exclamation mark in front of train or cart:&amp;nbsp;[!train] [!cart]. 

When [train] is used, the sign targets the entire train above this sign. When [cart] is used, the sign targets only the cart that is currently above this sign. 

Certain signs toggle a lever as well, you can use this output to change the outcome of other signs. For example, you can combine an unpowered track switcher with a destroy sign to remove carts or trains with certain characteristics.

= Placement  =
[[Image:Track_switcher_example_1.png|thumb|right|Empty minecarts are blocked]]
[[Image:TrainCarts_sign_example_2.png|thumb|right|Trains are switched left and right using a 1:1 counter]]
Each sign targets a certain track piece above. Wall signs take the block it is attached to and then looks up until it finds a piece of track. That track is then used for that sign. The sign post looks up, and if that is a solid block, it looks further for track pieces. You can make a pillar of blocks below a single track piece and attach signs to it, to make a bundle of actions on a single track piece. Trains look down when they enter a new track piece to check for signs, so make sure you put the output signs above the signs that use this output for correct results.

For most signs the sign '''direction''' influences what happens: 

*The train '''has to face&amp;nbsp;the text on the sign''' to make the sign respond 
*Signs with the same alignment as the tracks (faces to or away from the tracks) '''always''' respond 
*The train is spawned in the direction the sign faces

==Types==

*Destructor - destroy trains 
*Ejector - eject trains (let passengers exit) 
*Blocker - blocks trains coming from certain directions
*[[/Station|Station]] - stop and launch trains 
*Property - set properties on the train such as tags, destinations&amp;nbsp;and owners 
*[[/Switcher|Switcher]] - switch levers and rails based on properties on the train 
*[[/Transfer|Transfer]] - transfer items between trains and chests/furnaces/dispensers 
*Teleport - teleport trains including passengers (requires MyWorlds) 
*Spawner - spawn an entire train up to 30 carts long, cart types can be set 
*Trigger - display train information and a countdown of the arrival time&amp;nbsp;of trains on signs (requires SignLink) 
*Destination -&amp;nbsp;marks a destination for the path finding and sets the next destination for the train

===To-do:===

*Waiter - waits the train until the track is clear of other trains 
*Crafter - crafts the set items&amp;nbsp;inside the storage minecarts of the train if possible

= Permissions  =

Each sign has a separate build permission. Below the permission nodes for the above sign types: 

{| style="width: 391px; height: 276px" cellspacing="1" cellpadding="1" width="391" border="1"
|-
! scope="col" | Sign 
! scope="col" | Permission node 
! scope="col" | Default
|-
| bgcolor="#cccccc" | destructor 
| bgcolor="#cccccc" | train.build.destructor 
| bgcolor="#cccccc" | OP
|-
| ejector 
| train.build.ejector 
| OP
|-
| bgcolor="#cccccc" | station 
| bgcolor="#cccccc" | train.build.station 
| bgcolor="#cccccc" | OP
|-
| property 
| train.build.property 
| OP
|-
| bgcolor="#cccccc" | switcher 
| bgcolor="#cccccc" | train.build.switcher 
| bgcolor="#cccccc" | OP
|-
| rowspan="2" | transfer 
| train.build.collector 
| rowspan="2" | OP
|-
| train.build.depositor
|-
| bgcolor="#cccccc" | teleport 
| bgcolor="#cccccc" | train.build.teleport 
| bgcolor="#cccccc" | OP
|-
| spawner 
| train.build.spawner 
| OP
|-
| bgcolor="#cccccc" | trigger 
| bgcolor="#cccccc" | train.build.trigger 
| bgcolor="#cccccc" | OP
|-
| destination 
| train.build.destination 
| OP
|-
| bgcolor="#cccccc" | waiter 
| bgcolor="#cccccc" | train.build.waiter 
| bgcolor="#cccccc" | OP
|-
| crafter 
| train.build.crafter 
| OP
|}
[[Category:Mods]]</text>
      <sha1>e2hsnqcfelduv53rfm38u8o322zekrz</sha1>
    </revision>
    <revision>
      <id>255967</id>
      <parentid>255966</parentid>
      <timestamp>2012-02-15T21:56:12Z</timestamp>
      <contributor>
        <username>Nick2253</username>
        <id>24467</id>
      </contributor>
      <comment>/* Types */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="4167">= Action signs  =
[[Image:TrainCarts_signs_intro_image.png|thumb|right|A first glance at the sign format]]
You can use signs to perform special actions with trains. All these signs have [train] or [cart] on the first line and require redstone power to function. If you want to invert the redstone power, this way not requiring any external redstone power at all, you can put an exclamation mark in front of train or cart:&amp;nbsp;[!train] [!cart]. 

When [train] is used, the sign targets the entire train above this sign. When [cart] is used, the sign targets only the cart that is currently above this sign. 

Certain signs toggle a lever as well, you can use this output to change the outcome of other signs. For example, you can combine an unpowered track switcher with a destroy sign to remove carts or trains with certain characteristics.

= Placement  =
[[Image:Track_switcher_example_1.png|thumb|right|Empty minecarts are blocked]]
[[Image:TrainCarts_sign_example_2.png|thumb|right|Trains are switched left and right using a 1:1 counter]]
Each sign targets a certain track piece above. Wall signs take the block it is attached to and then looks up until it finds a piece of track. That track is then used for that sign. The sign post looks up, and if that is a solid block, it looks further for track pieces. You can make a pillar of blocks below a single track piece and attach signs to it, to make a bundle of actions on a single track piece. Trains look down when they enter a new track piece to check for signs, so make sure you put the output signs above the signs that use this output for correct results.

For most signs the sign '''direction''' influences what happens: 

*The train '''has to face&amp;nbsp;the text on the sign''' to make the sign respond 
*Signs with the same alignment as the tracks (faces to or away from the tracks) '''always''' respond 
*The train is spawned in the direction the sign faces

==Types==

*Destructor - destroy trains 
*Ejector - eject trains (let passengers exit) 
*Blocker - blocks trains coming from certain directions
*[[/Station|Station]] - stop and launch trains 
*Property - set properties on the train such as tags, destinations&amp;nbsp;and owners 
*[[/Switcher|Switcher]] - switch levers and rails based on properties on the train 
*[[/Transfer|Transfer]] - transfer items between trains and chests/furnaces/dispensers 
*Teleport - teleport trains including passengers (requires MyWorlds) 
*Spawner - spawn an entire train up to 30 carts long, cart types can be set 
*Trigger - display train information and a countdown of the arrival time&amp;nbsp;of trains on signs (requires SignLink) 
*Destination -&amp;nbsp;marks a destination for the path finding and sets the next destination for the train

===To-do===

*Waiter - waits the train until the track is clear of other trains 
*Crafter - crafts the set items&amp;nbsp;inside the storage minecarts of the train if possible

= Permissions  =

Each sign has a separate build permission. Below the permission nodes for the above sign types: 

{| style="width: 391px; height: 276px" cellspacing="1" cellpadding="1" width="391" border="1"
|-
! scope="col" | Sign 
! scope="col" | Permission node 
! scope="col" | Default
|-
| bgcolor="#cccccc" | destructor 
| bgcolor="#cccccc" | train.build.destructor 
| bgcolor="#cccccc" | OP
|-
| ejector 
| train.build.ejector 
| OP
|-
| bgcolor="#cccccc" | station 
| bgcolor="#cccccc" | train.build.station 
| bgcolor="#cccccc" | OP
|-
| property 
| train.build.property 
| OP
|-
| bgcolor="#cccccc" | switcher 
| bgcolor="#cccccc" | train.build.switcher 
| bgcolor="#cccccc" | OP
|-
| rowspan="2" | transfer 
| train.build.collector 
| rowspan="2" | OP
|-
| train.build.depositor
|-
| bgcolor="#cccccc" | teleport 
| bgcolor="#cccccc" | train.build.teleport 
| bgcolor="#cccccc" | OP
|-
| spawner 
| train.build.spawner 
| OP
|-
| bgcolor="#cccccc" | trigger 
| bgcolor="#cccccc" | train.build.trigger 
| bgcolor="#cccccc" | OP
|-
| destination 
| train.build.destination 
| OP
|-
| bgcolor="#cccccc" | waiter 
| bgcolor="#cccccc" | train.build.waiter 
| bgcolor="#cccccc" | OP
|-
| crafter 
| train.build.crafter 
| OP
|}
[[Category:Mods]]</text>
      <sha1>8pt93d56aqjf4ce28q60qbhngo1gy88</sha1>
    </revision>
    <revision>
      <id>256448</id>
      <parentid>255967</parentid>
      <timestamp>2012-02-16T12:40:05Z</timestamp>
      <contributor>
        <username>Andrewpo44210@legacy41488417</username>
        <id>41488417</id>
      </contributor>
      <comment>/* Types */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="4184">= Action signs  =
[[Image:TrainCarts_signs_intro_image.png|thumb|right|A first glance at the sign format]]
You can use signs to perform special actions with trains. All these signs have [train] or [cart] on the first line and require redstone power to function. If you want to invert the redstone power, this way not requiring any external redstone power at all, you can put an exclamation mark in front of train or cart:&amp;nbsp;[!train] [!cart]. 

When [train] is used, the sign targets the entire train above this sign. When [cart] is used, the sign targets only the cart that is currently above this sign. 

Certain signs toggle a lever as well, you can use this output to change the outcome of other signs. For example, you can combine an unpowered track switcher with a destroy sign to remove carts or trains with certain characteristics.

= Placement  =
[[Image:Track_switcher_example_1.png|thumb|right|Empty minecarts are blocked]]
[[Image:TrainCarts_sign_example_2.png|thumb|right|Trains are switched left and right using a 1:1 counter]]
Each sign targets a certain track piece above. Wall signs take the block it is attached to and then looks up until it finds a piece of track. That track is then used for that sign. The sign post looks up, and if that is a solid block, it looks further for track pieces. You can make a pillar of blocks below a single track piece and attach signs to it, to make a bundle of actions on a single track piece. Trains look down when they enter a new track piece to check for signs, so make sure you put the output signs above the signs that use this output for correct results.

For most signs the sign '''direction''' influences what happens: 

*The train '''has to face&amp;nbsp;the text on the sign''' to make the sign respond 
*Signs with the same alignment as the tracks (faces to or away from the tracks) '''always''' respond 
*The train is spawned in the direction the sign faces

==Types==

*Destructor - destroy trains 
*Ejector - eject trains (let passengers exit) 
*Blocker - blocks trains coming from certain directions
*[[/Station|Station]] - stop and launch trains 
*Property - set properties on the train such as tags, destinations&amp;nbsp;and owners 
*[[/Switcher|Switcher]] - switch levers and rails based on properties on the train 
*[[/Transfer|Transfer]] - transfer items between trains and chests/furnaces/dispensers 
*Teleport - teleport trains including passengers (requires MyWorlds) 
*Spawner - spawn an entire train up to 30 carts long, cart types can be set 
*Trigger - display train information and a countdown of the arrival time&amp;nbsp;of trains on signs (requires SignLink) 
*[[/Destination|Destination]] -&amp;nbsp;marks a destination for the path finding and sets the next destination for the train

===To-do===

*Waiter - waits the train until the track is clear of other trains 
*Crafter - crafts the set items&amp;nbsp;inside the storage minecarts of the train if possible

= Permissions  =

Each sign has a separate build permission. Below the permission nodes for the above sign types: 

{| style="width: 391px; height: 276px" cellspacing="1" cellpadding="1" width="391" border="1"
|-
! scope="col" | Sign 
! scope="col" | Permission node 
! scope="col" | Default
|-
| bgcolor="#cccccc" | destructor 
| bgcolor="#cccccc" | train.build.destructor 
| bgcolor="#cccccc" | OP
|-
| ejector 
| train.build.ejector 
| OP
|-
| bgcolor="#cccccc" | station 
| bgcolor="#cccccc" | train.build.station 
| bgcolor="#cccccc" | OP
|-
| property 
| train.build.property 
| OP
|-
| bgcolor="#cccccc" | switcher 
| bgcolor="#cccccc" | train.build.switcher 
| bgcolor="#cccccc" | OP
|-
| rowspan="2" | transfer 
| train.build.collector 
| rowspan="2" | OP
|-
| train.build.depositor
|-
| bgcolor="#cccccc" | teleport 
| bgcolor="#cccccc" | train.build.teleport 
| bgcolor="#cccccc" | OP
|-
| spawner 
| train.build.spawner 
| OP
|-
| bgcolor="#cccccc" | trigger 
| bgcolor="#cccccc" | train.build.trigger 
| bgcolor="#cccccc" | OP
|-
| destination 
| train.build.destination 
| OP
|-
| bgcolor="#cccccc" | waiter 
| bgcolor="#cccccc" | train.build.waiter 
| bgcolor="#cccccc" | OP
|-
| crafter 
| train.build.crafter 
| OP
|}
[[Category:Mods]]</text>
      <sha1>1ji0k9uyekglxkdld5x5mxilv6kb9k4</sha1>
    </revision>
    <revision>
      <id>259598</id>
      <parentid>256448</parentid>
      <timestamp>2012-02-20T22:39:09Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <minor/>
      <comment>/* Types */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="4198">= Action signs  =
[[Image:TrainCarts_signs_intro_image.png|thumb|right|A first glance at the sign format]]
You can use signs to perform special actions with trains. All these signs have [train] or [cart] on the first line and require redstone power to function. If you want to invert the redstone power, this way not requiring any external redstone power at all, you can put an exclamation mark in front of train or cart:&amp;nbsp;[!train] [!cart]. 

When [train] is used, the sign targets the entire train above this sign. When [cart] is used, the sign targets only the cart that is currently above this sign. 

Certain signs toggle a lever as well, you can use this output to change the outcome of other signs. For example, you can combine an unpowered track switcher with a destroy sign to remove carts or trains with certain characteristics.

= Placement  =
[[Image:Track_switcher_example_1.png|thumb|right|Empty minecarts are blocked]]
[[Image:TrainCarts_sign_example_2.png|thumb|right|Trains are switched left and right using a 1:1 counter]]
Each sign targets a certain track piece above. Wall signs take the block it is attached to and then looks up until it finds a piece of track. That track is then used for that sign. The sign post looks up, and if that is a solid block, it looks further for track pieces. You can make a pillar of blocks below a single track piece and attach signs to it, to make a bundle of actions on a single track piece. Trains look down when they enter a new track piece to check for signs, so make sure you put the output signs above the signs that use this output for correct results.

For most signs the sign '''direction''' influences what happens: 

*The train '''has to face&amp;nbsp;the text on the sign''' to make the sign respond 
*Signs with the same alignment as the tracks (faces to or away from the tracks) '''always''' respond 
*The train is spawned in the direction the sign faces

==Types==

*Destructor - destroy trains 
*Ejector - eject trains (let passengers exit) 
*[[/Blocker|Blocker]] - blocks trains coming from a certain direction
*[[/Station|Station]] - stop and launch trains 
*Property - set properties on the train such as tags, destinations&amp;nbsp;and owners 
*[[/Switcher|Switcher]] - switch levers and rails based on properties on the train 
*[[/Transfer|Transfer]] - transfer items between trains and chests/furnaces/dispensers 
*Teleport - teleport trains including passengers (requires MyWorlds) 
*Spawner - spawn an entire train up to 30 carts long, cart types can be set 
*Trigger - display train information and a countdown of the arrival time&amp;nbsp;of trains on signs (requires SignLink) 
*[[/Destination|Destination]] -&amp;nbsp;marks a destination for the path finding and sets the next destination for the train

===To-do===

*Waiter - waits the train until the track is clear of other trains 
*Crafter - crafts the set items&amp;nbsp;inside the storage minecarts of the train if possible

= Permissions  =

Each sign has a separate build permission. Below the permission nodes for the above sign types: 

{| style="width: 391px; height: 276px" cellspacing="1" cellpadding="1" width="391" border="1"
|-
! scope="col" | Sign 
! scope="col" | Permission node 
! scope="col" | Default
|-
| bgcolor="#cccccc" | destructor 
| bgcolor="#cccccc" | train.build.destructor 
| bgcolor="#cccccc" | OP
|-
| ejector 
| train.build.ejector 
| OP
|-
| bgcolor="#cccccc" | station 
| bgcolor="#cccccc" | train.build.station 
| bgcolor="#cccccc" | OP
|-
| property 
| train.build.property 
| OP
|-
| bgcolor="#cccccc" | switcher 
| bgcolor="#cccccc" | train.build.switcher 
| bgcolor="#cccccc" | OP
|-
| rowspan="2" | transfer 
| train.build.collector 
| rowspan="2" | OP
|-
| train.build.depositor
|-
| bgcolor="#cccccc" | teleport 
| bgcolor="#cccccc" | train.build.teleport 
| bgcolor="#cccccc" | OP
|-
| spawner 
| train.build.spawner 
| OP
|-
| bgcolor="#cccccc" | trigger 
| bgcolor="#cccccc" | train.build.trigger 
| bgcolor="#cccccc" | OP
|-
| destination 
| train.build.destination 
| OP
|-
| bgcolor="#cccccc" | waiter 
| bgcolor="#cccccc" | train.build.waiter 
| bgcolor="#cccccc" | OP
|-
| crafter 
| train.build.crafter 
| OP
|}
[[Category:Mods]]</text>
      <sha1>t7f4iyscrawq6e7k82nwatmyzxermb4</sha1>
    </revision>
    <revision>
      <id>260640</id>
      <parentid>259598</parentid>
      <timestamp>2012-02-22T16:17:20Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <minor/>
      <comment>/* Types */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="4211">= Action signs  =
[[Image:TrainCarts_signs_intro_image.png|thumb|right|A first glance at the sign format]]
You can use signs to perform special actions with trains. All these signs have [train] or [cart] on the first line and require redstone power to function. If you want to invert the redstone power, this way not requiring any external redstone power at all, you can put an exclamation mark in front of train or cart:&amp;nbsp;[!train] [!cart]. 

When [train] is used, the sign targets the entire train above this sign. When [cart] is used, the sign targets only the cart that is currently above this sign. 

Certain signs toggle a lever as well, you can use this output to change the outcome of other signs. For example, you can combine an unpowered track switcher with a destroy sign to remove carts or trains with certain characteristics.

= Placement  =
[[Image:Track_switcher_example_1.png|thumb|right|Empty minecarts are blocked]]
[[Image:TrainCarts_sign_example_2.png|thumb|right|Trains are switched left and right using a 1:1 counter]]
Each sign targets a certain track piece above. Wall signs take the block it is attached to and then looks up until it finds a piece of track. That track is then used for that sign. The sign post looks up, and if that is a solid block, it looks further for track pieces. You can make a pillar of blocks below a single track piece and attach signs to it, to make a bundle of actions on a single track piece. Trains look down when they enter a new track piece to check for signs, so make sure you put the output signs above the signs that use this output for correct results.

For most signs the sign '''direction''' influences what happens: 

*The train '''has to face&amp;nbsp;the text on the sign''' to make the sign respond 
*Signs with the same alignment as the tracks (faces to or away from the tracks) '''always''' respond 
*The train is spawned in the direction the sign faces

==Types==

*Destructor - destroy trains 
*Ejector - eject trains (let passengers exit) 
*[[/Blocker|Blocker]] - blocks trains coming from a certain direction
*[[/Station|Station]] - stop and launch trains 
*Property - set properties on the train such as tags, destinations&amp;nbsp;and owners 
*[[/Switcher|Switcher]] - switch levers and rails based on properties on the train 
*[[/Transfer|Transfer]] - transfer items between trains and chests/furnaces/dispensers 
*Teleport - teleport trains including passengers (requires MyWorlds) 
*[[/Spawner|Spawner]] - spawn an entire train up to 30 carts long, cart types can be set 
*Trigger - display train information and a countdown of the arrival time&amp;nbsp;of trains on signs (requires SignLink) 
*[[/Destination|Destination]] -&amp;nbsp;marks a destination for the path finding and sets the next destination for the train

===To-do===

*Waiter - waits the train until the track is clear of other trains 
*Crafter - crafts the set items&amp;nbsp;inside the storage minecarts of the train if possible

= Permissions  =

Each sign has a separate build permission. Below the permission nodes for the above sign types: 

{| style="width: 391px; height: 276px" cellspacing="1" cellpadding="1" width="391" border="1"
|-
! scope="col" | Sign 
! scope="col" | Permission node 
! scope="col" | Default
|-
| bgcolor="#cccccc" | destructor 
| bgcolor="#cccccc" | train.build.destructor 
| bgcolor="#cccccc" | OP
|-
| ejector 
| train.build.ejector 
| OP
|-
| bgcolor="#cccccc" | station 
| bgcolor="#cccccc" | train.build.station 
| bgcolor="#cccccc" | OP
|-
| property 
| train.build.property 
| OP
|-
| bgcolor="#cccccc" | switcher 
| bgcolor="#cccccc" | train.build.switcher 
| bgcolor="#cccccc" | OP
|-
| rowspan="2" | transfer 
| train.build.collector 
| rowspan="2" | OP
|-
| train.build.depositor
|-
| bgcolor="#cccccc" | teleport 
| bgcolor="#cccccc" | train.build.teleport 
| bgcolor="#cccccc" | OP
|-
| spawner 
| train.build.spawner 
| OP
|-
| bgcolor="#cccccc" | trigger 
| bgcolor="#cccccc" | train.build.trigger 
| bgcolor="#cccccc" | OP
|-
| destination 
| train.build.destination 
| OP
|-
| bgcolor="#cccccc" | waiter 
| bgcolor="#cccccc" | train.build.waiter 
| bgcolor="#cccccc" | OP
|-
| crafter 
| train.build.crafter 
| OP
|}
[[Category:Mods]]</text>
      <sha1>p6vscsq78c00zuoj4siwqx1ui3jcfjo</sha1>
    </revision>
    <revision>
      <id>260661</id>
      <parentid>260640</parentid>
      <timestamp>2012-02-22T17:20:25Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <minor/>
      <comment>/* Types */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="4272">= Action signs  =
[[Image:TrainCarts_signs_intro_image.png|thumb|right|A first glance at the sign format]]
You can use signs to perform special actions with trains. All these signs have [train] or [cart] on the first line and require redstone power to function. If you want to invert the redstone power, this way not requiring any external redstone power at all, you can put an exclamation mark in front of train or cart:&amp;nbsp;[!train] [!cart]. 

When [train] is used, the sign targets the entire train above this sign. When [cart] is used, the sign targets only the cart that is currently above this sign. 

Certain signs toggle a lever as well, you can use this output to change the outcome of other signs. For example, you can combine an unpowered track switcher with a destroy sign to remove carts or trains with certain characteristics.

= Placement  =
[[Image:Track_switcher_example_1.png|thumb|right|Empty minecarts are blocked]]
[[Image:TrainCarts_sign_example_2.png|thumb|right|Trains are switched left and right using a 1:1 counter]]
Each sign targets a certain track piece above. Wall signs take the block it is attached to and then looks up until it finds a piece of track. That track is then used for that sign. The sign post looks up, and if that is a solid block, it looks further for track pieces. You can make a pillar of blocks below a single track piece and attach signs to it, to make a bundle of actions on a single track piece. Trains look down when they enter a new track piece to check for signs, so make sure you put the output signs above the signs that use this output for correct results.

For most signs the sign '''direction''' influences what happens: 

*The train '''has to face&amp;nbsp;the text on the sign''' to make the sign respond 
*Signs with the same alignment as the tracks (faces to or away from the tracks) '''always''' respond 
*The train is spawned in the direction the sign faces

==Types==

*Destructor - destroy trains 
*Ejector - eject trains (let passengers exit) 
*[[/Blocker|Blocker]] - blocks trains coming from a certain direction
*[[/Station|Station]] - stop and launch trains 
*Property - set properties on the train such as tags, destinations&amp;nbsp;and owners 
*[[/Switcher|Switcher]] - switch levers and rails based on properties on the train
*Detector - detect trains on a set region of rails
*[[/Transfer|Transfer]] - transfer items between trains and chests/furnaces/dispensers 
*[[/Teleport|Teleporter]] - teleport trains including passengers (requires MyWorlds) 
*[[/Spawner|Spawner]] - spawn an entire train up to 30 carts long, cart types can be set 
*Trigger - display train information and a countdown of the arrival time&amp;nbsp;of trains on signs (requires SignLink) 
*[[/Destination|Destination]] - marks a destination for the path finding and sets the next destination for the train

===To-do===

*Waiter - waits the train until the track is clear of other trains 
*Crafter - crafts the set items&amp;nbsp;inside the storage minecarts of the train if possible

= Permissions  =

Each sign has a separate build permission. Below the permission nodes for the above sign types: 

{| style="width: 391px; height: 276px" cellspacing="1" cellpadding="1" width="391" border="1"
|-
! scope="col" | Sign 
! scope="col" | Permission node 
! scope="col" | Default
|-
| bgcolor="#cccccc" | destructor 
| bgcolor="#cccccc" | train.build.destructor 
| bgcolor="#cccccc" | OP
|-
| ejector 
| train.build.ejector 
| OP
|-
| bgcolor="#cccccc" | station 
| bgcolor="#cccccc" | train.build.station 
| bgcolor="#cccccc" | OP
|-
| property 
| train.build.property 
| OP
|-
| bgcolor="#cccccc" | switcher 
| bgcolor="#cccccc" | train.build.switcher 
| bgcolor="#cccccc" | OP
|-
| rowspan="2" | transfer 
| train.build.collector 
| rowspan="2" | OP
|-
| train.build.depositor
|-
| bgcolor="#cccccc" | teleport 
| bgcolor="#cccccc" | train.build.teleport 
| bgcolor="#cccccc" | OP
|-
| spawner 
| train.build.spawner 
| OP
|-
| bgcolor="#cccccc" | trigger 
| bgcolor="#cccccc" | train.build.trigger 
| bgcolor="#cccccc" | OP
|-
| destination 
| train.build.destination 
| OP
|-
| bgcolor="#cccccc" | waiter 
| bgcolor="#cccccc" | train.build.waiter 
| bgcolor="#cccccc" | OP
|-
| crafter 
| train.build.crafter 
| OP
|}
[[Category:Mods]]</text>
      <sha1>6klbdawkrfabda41urk0mqmlahxdxwt</sha1>
    </revision>
    <revision>
      <id>260662</id>
      <parentid>260661</parentid>
      <timestamp>2012-02-22T17:20:40Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <minor/>
      <comment>/* Types */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="4274">= Action signs  =
[[Image:TrainCarts_signs_intro_image.png|thumb|right|A first glance at the sign format]]
You can use signs to perform special actions with trains. All these signs have [train] or [cart] on the first line and require redstone power to function. If you want to invert the redstone power, this way not requiring any external redstone power at all, you can put an exclamation mark in front of train or cart:&amp;nbsp;[!train] [!cart]. 

When [train] is used, the sign targets the entire train above this sign. When [cart] is used, the sign targets only the cart that is currently above this sign. 

Certain signs toggle a lever as well, you can use this output to change the outcome of other signs. For example, you can combine an unpowered track switcher with a destroy sign to remove carts or trains with certain characteristics.

= Placement  =
[[Image:Track_switcher_example_1.png|thumb|right|Empty minecarts are blocked]]
[[Image:TrainCarts_sign_example_2.png|thumb|right|Trains are switched left and right using a 1:1 counter]]
Each sign targets a certain track piece above. Wall signs take the block it is attached to and then looks up until it finds a piece of track. That track is then used for that sign. The sign post looks up, and if that is a solid block, it looks further for track pieces. You can make a pillar of blocks below a single track piece and attach signs to it, to make a bundle of actions on a single track piece. Trains look down when they enter a new track piece to check for signs, so make sure you put the output signs above the signs that use this output for correct results.

For most signs the sign '''direction''' influences what happens: 

*The train '''has to face&amp;nbsp;the text on the sign''' to make the sign respond 
*Signs with the same alignment as the tracks (faces to or away from the tracks) '''always''' respond 
*The train is spawned in the direction the sign faces

==Types==

*Destructor - destroy trains 
*Ejector - eject trains (let passengers exit) 
*[[/Blocker|Blocker]] - blocks trains coming from a certain direction
*[[/Station|Station]] - stop and launch trains 
*Property - set properties on the train such as tags, destinations&amp;nbsp;and owners 
*[[/Switcher|Switcher]] - switch levers and rails based on properties on the train
*Detector - detect trains on a set region of rails
*[[/Transfer|Transfer]] - transfer items between trains and chests/furnaces/dispensers 
*[[/Teleporter|Teleporter]] - teleport trains including passengers (requires MyWorlds) 
*[[/Spawner|Spawner]] - spawn an entire train up to 30 carts long, cart types can be set 
*Trigger - display train information and a countdown of the arrival time&amp;nbsp;of trains on signs (requires SignLink) 
*[[/Destination|Destination]] - marks a destination for the path finding and sets the next destination for the train

===To-do===

*Waiter - waits the train until the track is clear of other trains 
*Crafter - crafts the set items&amp;nbsp;inside the storage minecarts of the train if possible

= Permissions  =

Each sign has a separate build permission. Below the permission nodes for the above sign types: 

{| style="width: 391px; height: 276px" cellspacing="1" cellpadding="1" width="391" border="1"
|-
! scope="col" | Sign 
! scope="col" | Permission node 
! scope="col" | Default
|-
| bgcolor="#cccccc" | destructor 
| bgcolor="#cccccc" | train.build.destructor 
| bgcolor="#cccccc" | OP
|-
| ejector 
| train.build.ejector 
| OP
|-
| bgcolor="#cccccc" | station 
| bgcolor="#cccccc" | train.build.station 
| bgcolor="#cccccc" | OP
|-
| property 
| train.build.property 
| OP
|-
| bgcolor="#cccccc" | switcher 
| bgcolor="#cccccc" | train.build.switcher 
| bgcolor="#cccccc" | OP
|-
| rowspan="2" | transfer 
| train.build.collector 
| rowspan="2" | OP
|-
| train.build.depositor
|-
| bgcolor="#cccccc" | teleport 
| bgcolor="#cccccc" | train.build.teleport 
| bgcolor="#cccccc" | OP
|-
| spawner 
| train.build.spawner 
| OP
|-
| bgcolor="#cccccc" | trigger 
| bgcolor="#cccccc" | train.build.trigger 
| bgcolor="#cccccc" | OP
|-
| destination 
| train.build.destination 
| OP
|-
| bgcolor="#cccccc" | waiter 
| bgcolor="#cccccc" | train.build.waiter 
| bgcolor="#cccccc" | OP
|-
| crafter 
| train.build.crafter 
| OP
|}
[[Category:Mods]]</text>
      <sha1>2w0uah0jtmbxw4nnxr9uxd5tfarmhsc</sha1>
    </revision>
    <revision>
      <id>263548</id>
      <parentid>260662</parentid>
      <timestamp>2012-02-26T13:13:11Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <minor/>
      <comment>/* Types */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="4283">= Action signs  =
[[Image:TrainCarts_signs_intro_image.png|thumb|right|A first glance at the sign format]]
You can use signs to perform special actions with trains. All these signs have [train] or [cart] on the first line and require redstone power to function. If you want to invert the redstone power, this way not requiring any external redstone power at all, you can put an exclamation mark in front of train or cart:&amp;nbsp;[!train] [!cart]. 

When [train] is used, the sign targets the entire train above this sign. When [cart] is used, the sign targets only the cart that is currently above this sign. 

Certain signs toggle a lever as well, you can use this output to change the outcome of other signs. For example, you can combine an unpowered track switcher with a destroy sign to remove carts or trains with certain characteristics.

= Placement  =
[[Image:Track_switcher_example_1.png|thumb|right|Empty minecarts are blocked]]
[[Image:TrainCarts_sign_example_2.png|thumb|right|Trains are switched left and right using a 1:1 counter]]
Each sign targets a certain track piece above. Wall signs take the block it is attached to and then looks up until it finds a piece of track. That track is then used for that sign. The sign post looks up, and if that is a solid block, it looks further for track pieces. You can make a pillar of blocks below a single track piece and attach signs to it, to make a bundle of actions on a single track piece. Trains look down when they enter a new track piece to check for signs, so make sure you put the output signs above the signs that use this output for correct results.

For most signs the sign '''direction''' influences what happens: 

*The train '''has to face&amp;nbsp;the text on the sign''' to make the sign respond 
*Signs with the same alignment as the tracks (faces to or away from the tracks) '''always''' respond 
*The train is spawned in the direction the sign faces

==Types==

*Destructor - destroy trains 
*Ejector - eject trains (let passengers exit) 
*[[/Blocker|Blocker]] - blocks trains coming from a certain direction
*[[/Station|Station]] - stop and launch trains 
*Property - set properties on the train such as tags, destinations&amp;nbsp;and owners 
*[[/Switcher|Switcher]] - switch levers and rails based on properties on the train
*Detector - detect trains on a set region of rails
*[[/Transfer|Transfer]] - transfer items between trains and chests/furnaces/dispensers 
*[[/Crafter|Crafter]] - crafts items inside the storage minecarts of a train using a nearby workbench
*[[/Teleporter|Teleporter]] - teleport trains including passengers (requires MyWorlds) 
*[[/Spawner|Spawner]] - spawn an entire train up to 30 carts long, cart types can be set 
*Trigger - display train information and a countdown of the arrival time&amp;nbsp;of trains on signs (requires SignLink) 
*[[/Destination|Destination]] - marks a destination for the path finding and sets the next destination for the train

===To-do===
*Waiter - waits the train until the track is clear of other trains

= Permissions  =

Each sign has a separate build permission. Below the permission nodes for the above sign types: 

{| style="width: 391px; height: 276px" cellspacing="1" cellpadding="1" width="391" border="1"
|-
! scope="col" | Sign 
! scope="col" | Permission node 
! scope="col" | Default
|-
| bgcolor="#cccccc" | destructor 
| bgcolor="#cccccc" | train.build.destructor 
| bgcolor="#cccccc" | OP
|-
| ejector 
| train.build.ejector 
| OP
|-
| bgcolor="#cccccc" | station 
| bgcolor="#cccccc" | train.build.station 
| bgcolor="#cccccc" | OP
|-
| property 
| train.build.property 
| OP
|-
| bgcolor="#cccccc" | switcher 
| bgcolor="#cccccc" | train.build.switcher 
| bgcolor="#cccccc" | OP
|-
| rowspan="2" | transfer 
| train.build.collector 
| rowspan="2" | OP
|-
| train.build.depositor
|-
| bgcolor="#cccccc" | teleport 
| bgcolor="#cccccc" | train.build.teleport 
| bgcolor="#cccccc" | OP
|-
| spawner 
| train.build.spawner 
| OP
|-
| bgcolor="#cccccc" | trigger 
| bgcolor="#cccccc" | train.build.trigger 
| bgcolor="#cccccc" | OP
|-
| destination 
| train.build.destination 
| OP
|-
| bgcolor="#cccccc" | waiter 
| bgcolor="#cccccc" | train.build.waiter 
| bgcolor="#cccccc" | OP
|-
| crafter 
| train.build.crafter 
| OP
|}
[[Category:Mods]]</text>
      <sha1>mz88ieos9rud4gm0aaclmcov49xdjw2</sha1>
    </revision>
    <revision>
      <id>264221</id>
      <parentid>263548</parentid>
      <timestamp>2012-02-27T15:54:59Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <minor/>
      <comment>/* Types */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="4297">= Action signs  =
[[Image:TrainCarts_signs_intro_image.png|thumb|right|A first glance at the sign format]]
You can use signs to perform special actions with trains. All these signs have [train] or [cart] on the first line and require redstone power to function. If you want to invert the redstone power, this way not requiring any external redstone power at all, you can put an exclamation mark in front of train or cart:&amp;nbsp;[!train] [!cart]. 

When [train] is used, the sign targets the entire train above this sign. When [cart] is used, the sign targets only the cart that is currently above this sign. 

Certain signs toggle a lever as well, you can use this output to change the outcome of other signs. For example, you can combine an unpowered track switcher with a destroy sign to remove carts or trains with certain characteristics.

= Placement  =
[[Image:Track_switcher_example_1.png|thumb|right|Empty minecarts are blocked]]
[[Image:TrainCarts_sign_example_2.png|thumb|right|Trains are switched left and right using a 1:1 counter]]
Each sign targets a certain track piece above. Wall signs take the block it is attached to and then looks up until it finds a piece of track. That track is then used for that sign. The sign post looks up, and if that is a solid block, it looks further for track pieces. You can make a pillar of blocks below a single track piece and attach signs to it, to make a bundle of actions on a single track piece. Trains look down when they enter a new track piece to check for signs, so make sure you put the output signs above the signs that use this output for correct results.

For most signs the sign '''direction''' influences what happens: 

*The train '''has to face&amp;nbsp;the text on the sign''' to make the sign respond 
*Signs with the same alignment as the tracks (faces to or away from the tracks) '''always''' respond 
*The train is spawned in the direction the sign faces

==Types==

*Destructor - destroy trains 
*Ejector - eject trains (let passengers exit) 
*[[/Blocker|Blocker]] - blocks trains coming from a certain direction
*[[/Station|Station]] - stop and launch trains 
*Property - set properties on the train such as tags, destinations&amp;nbsp;and owners 
*[[/Switcher|Switcher]] - switch levers and rails based on properties on the train
*[[/Detector|Detector]] - detect trains on a set region of rails
*[[/Transfer|Transfer]] - transfer items between trains and chests/furnaces/dispensers 
*[[/Crafter|Crafter]] - crafts items inside the storage minecarts of a train using a nearby workbench
*[[/Teleporter|Teleporter]] - teleport trains including passengers (requires MyWorlds) 
*[[/Spawner|Spawner]] - spawn an entire train up to 30 carts long, cart types can be set 
*Trigger - display train information and a countdown of the arrival time&amp;nbsp;of trains on signs (requires SignLink) 
*[[/Destination|Destination]] - marks a destination for the path finding and sets the next destination for the train

===To-do===
*Waiter - waits the train until the track is clear of other trains

= Permissions  =

Each sign has a separate build permission. Below the permission nodes for the above sign types: 

{| style="width: 391px; height: 276px" cellspacing="1" cellpadding="1" width="391" border="1"
|-
! scope="col" | Sign 
! scope="col" | Permission node 
! scope="col" | Default
|-
| bgcolor="#cccccc" | destructor 
| bgcolor="#cccccc" | train.build.destructor 
| bgcolor="#cccccc" | OP
|-
| ejector 
| train.build.ejector 
| OP
|-
| bgcolor="#cccccc" | station 
| bgcolor="#cccccc" | train.build.station 
| bgcolor="#cccccc" | OP
|-
| property 
| train.build.property 
| OP
|-
| bgcolor="#cccccc" | switcher 
| bgcolor="#cccccc" | train.build.switcher 
| bgcolor="#cccccc" | OP
|-
| rowspan="2" | transfer 
| train.build.collector 
| rowspan="2" | OP
|-
| train.build.depositor
|-
| bgcolor="#cccccc" | teleport 
| bgcolor="#cccccc" | train.build.teleport 
| bgcolor="#cccccc" | OP
|-
| spawner 
| train.build.spawner 
| OP
|-
| bgcolor="#cccccc" | trigger 
| bgcolor="#cccccc" | train.build.trigger 
| bgcolor="#cccccc" | OP
|-
| destination 
| train.build.destination 
| OP
|-
| bgcolor="#cccccc" | waiter 
| bgcolor="#cccccc" | train.build.waiter 
| bgcolor="#cccccc" | OP
|-
| crafter 
| train.build.crafter 
| OP
|}
[[Category:Mods]]</text>
      <sha1>fqh9t7jogcym5go14z0x5va7159qm3s</sha1>
    </revision>
    <revision>
      <id>264780</id>
      <parentid>264221</parentid>
      <timestamp>2012-02-28T14:05:55Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <minor/>
      <comment>/* Types */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="4311">= Action signs  =
[[Image:TrainCarts_signs_intro_image.png|thumb|right|A first glance at the sign format]]
You can use signs to perform special actions with trains. All these signs have [train] or [cart] on the first line and require redstone power to function. If you want to invert the redstone power, this way not requiring any external redstone power at all, you can put an exclamation mark in front of train or cart:&amp;nbsp;[!train] [!cart]. 

When [train] is used, the sign targets the entire train above this sign. When [cart] is used, the sign targets only the cart that is currently above this sign. 

Certain signs toggle a lever as well, you can use this output to change the outcome of other signs. For example, you can combine an unpowered track switcher with a destroy sign to remove carts or trains with certain characteristics.

= Placement  =
[[Image:Track_switcher_example_1.png|thumb|right|Empty minecarts are blocked]]
[[Image:TrainCarts_sign_example_2.png|thumb|right|Trains are switched left and right using a 1:1 counter]]
Each sign targets a certain track piece above. Wall signs take the block it is attached to and then looks up until it finds a piece of track. That track is then used for that sign. The sign post looks up, and if that is a solid block, it looks further for track pieces. You can make a pillar of blocks below a single track piece and attach signs to it, to make a bundle of actions on a single track piece. Trains look down when they enter a new track piece to check for signs, so make sure you put the output signs above the signs that use this output for correct results.

For most signs the sign '''direction''' influences what happens: 

*The train '''has to face&amp;nbsp;the text on the sign''' to make the sign respond 
*Signs with the same alignment as the tracks (faces to or away from the tracks) '''always''' respond 
*The train is spawned in the direction the sign faces

==Types==

*Destructor - destroy trains 
*Ejector - eject trains (let passengers exit) 
*[[/Blocker|Blocker]] - blocks trains coming from a certain direction
*[[/Station|Station]] - stop and launch trains 
*[[/Property|Property]] - set properties on the train such as tags, destinations&amp;nbsp;and owners 
*[[/Switcher|Switcher]] - switch levers and rails based on properties on the train
*[[/Detector|Detector]] - detect trains on a set region of rails
*[[/Transfer|Transfer]] - transfer items between trains and chests/furnaces/dispensers 
*[[/Crafter|Crafter]] - crafts items inside the storage minecarts of a train using a nearby workbench
*[[/Teleporter|Teleporter]] - teleport trains including passengers (requires MyWorlds) 
*[[/Spawner|Spawner]] - spawn an entire train up to 30 carts long, cart types can be set 
*Trigger - display train information and a countdown of the arrival time&amp;nbsp;of trains on signs (requires SignLink) 
*[[/Destination|Destination]] - marks a destination for the path finding and sets the next destination for the train

===To-do===
*Waiter - waits the train until the track is clear of other trains

= Permissions  =

Each sign has a separate build permission. Below the permission nodes for the above sign types: 

{| style="width: 391px; height: 276px" cellspacing="1" cellpadding="1" width="391" border="1"
|-
! scope="col" | Sign 
! scope="col" | Permission node 
! scope="col" | Default
|-
| bgcolor="#cccccc" | destructor 
| bgcolor="#cccccc" | train.build.destructor 
| bgcolor="#cccccc" | OP
|-
| ejector 
| train.build.ejector 
| OP
|-
| bgcolor="#cccccc" | station 
| bgcolor="#cccccc" | train.build.station 
| bgcolor="#cccccc" | OP
|-
| property 
| train.build.property 
| OP
|-
| bgcolor="#cccccc" | switcher 
| bgcolor="#cccccc" | train.build.switcher 
| bgcolor="#cccccc" | OP
|-
| rowspan="2" | transfer 
| train.build.collector 
| rowspan="2" | OP
|-
| train.build.depositor
|-
| bgcolor="#cccccc" | teleport 
| bgcolor="#cccccc" | train.build.teleport 
| bgcolor="#cccccc" | OP
|-
| spawner 
| train.build.spawner 
| OP
|-
| bgcolor="#cccccc" | trigger 
| bgcolor="#cccccc" | train.build.trigger 
| bgcolor="#cccccc" | OP
|-
| destination 
| train.build.destination 
| OP
|-
| bgcolor="#cccccc" | waiter 
| bgcolor="#cccccc" | train.build.waiter 
| bgcolor="#cccccc" | OP
|-
| crafter 
| train.build.crafter 
| OP
|}
[[Category:Mods]]</text>
      <sha1>r7bpdx29cs36o7p6k3nkygahnqnf5av</sha1>
    </revision>
    <revision>
      <id>282346</id>
      <parentid>264780</parentid>
      <timestamp>2012-03-24T14:30:26Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <minor/>
      <comment>/* Types */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="4324">= Action signs  =
[[Image:TrainCarts_signs_intro_image.png|thumb|right|A first glance at the sign format]]
You can use signs to perform special actions with trains. All these signs have [train] or [cart] on the first line and require redstone power to function. If you want to invert the redstone power, this way not requiring any external redstone power at all, you can put an exclamation mark in front of train or cart:&amp;nbsp;[!train] [!cart]. 

When [train] is used, the sign targets the entire train above this sign. When [cart] is used, the sign targets only the cart that is currently above this sign. 

Certain signs toggle a lever as well, you can use this output to change the outcome of other signs. For example, you can combine an unpowered track switcher with a destroy sign to remove carts or trains with certain characteristics.

= Placement  =
[[Image:Track_switcher_example_1.png|thumb|right|Empty minecarts are blocked]]
[[Image:TrainCarts_sign_example_2.png|thumb|right|Trains are switched left and right using a 1:1 counter]]
Each sign targets a certain track piece above. Wall signs take the block it is attached to and then looks up until it finds a piece of track. That track is then used for that sign. The sign post looks up, and if that is a solid block, it looks further for track pieces. You can make a pillar of blocks below a single track piece and attach signs to it, to make a bundle of actions on a single track piece. Trains look down when they enter a new track piece to check for signs, so make sure you put the output signs above the signs that use this output for correct results.

For most signs the sign '''direction''' influences what happens: 

*The train '''has to face&amp;nbsp;the text on the sign''' to make the sign respond 
*Signs with the same alignment as the tracks (faces to or away from the tracks) '''always''' respond 
*The train is spawned in the direction the sign faces

==Types==

*Destructor - destroy trains 
*[[/Ejector|Ejector]] - eject trains (let passengers exit) 
*[[/Blocker|Blocker]] - blocks trains coming from a certain direction
*[[/Station|Station]] - stop and launch trains 
*[[/Property|Property]] - set properties on the train such as tags, destinations&amp;nbsp;and owners 
*[[/Switcher|Switcher]] - switch levers and rails based on properties on the train
*[[/Detector|Detector]] - detect trains on a set region of rails
*[[/Transfer|Transfer]] - transfer items between trains and chests/furnaces/dispensers 
*[[/Crafter|Crafter]] - crafts items inside the storage minecarts of a train using a nearby workbench
*[[/Teleporter|Teleporter]] - teleport trains including passengers (requires MyWorlds) 
*[[/Spawner|Spawner]] - spawn an entire train up to 30 carts long, cart types can be set 
*Trigger - display train information and a countdown of the arrival time&amp;nbsp;of trains on signs (requires SignLink) 
*[[/Destination|Destination]] - marks a destination for the path finding and sets the next destination for the train

===To-do===
*Waiter - waits the train until the track is clear of other trains

= Permissions  =

Each sign has a separate build permission. Below the permission nodes for the above sign types: 

{| style="width: 391px; height: 276px" cellspacing="1" cellpadding="1" width="391" border="1"
|-
! scope="col" | Sign 
! scope="col" | Permission node 
! scope="col" | Default
|-
| bgcolor="#cccccc" | destructor 
| bgcolor="#cccccc" | train.build.destructor 
| bgcolor="#cccccc" | OP
|-
| ejector 
| train.build.ejector 
| OP
|-
| bgcolor="#cccccc" | station 
| bgcolor="#cccccc" | train.build.station 
| bgcolor="#cccccc" | OP
|-
| property 
| train.build.property 
| OP
|-
| bgcolor="#cccccc" | switcher 
| bgcolor="#cccccc" | train.build.switcher 
| bgcolor="#cccccc" | OP
|-
| rowspan="2" | transfer 
| train.build.collector 
| rowspan="2" | OP
|-
| train.build.depositor
|-
| bgcolor="#cccccc" | teleport 
| bgcolor="#cccccc" | train.build.teleport 
| bgcolor="#cccccc" | OP
|-
| spawner 
| train.build.spawner 
| OP
|-
| bgcolor="#cccccc" | trigger 
| bgcolor="#cccccc" | train.build.trigger 
| bgcolor="#cccccc" | OP
|-
| destination 
| train.build.destination 
| OP
|-
| bgcolor="#cccccc" | waiter 
| bgcolor="#cccccc" | train.build.waiter 
| bgcolor="#cccccc" | OP
|-
| crafter 
| train.build.crafter 
| OP
|}
[[Category:Mods]]</text>
      <sha1>d6effclwujiioox1ugnmtewkfgznri5</sha1>
    </revision>
    <revision>
      <id>282354</id>
      <parentid>282346</parentid>
      <timestamp>2012-03-24T14:43:36Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <minor/>
      <comment>/* Types */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="4337">= Action signs  =
[[Image:TrainCarts_signs_intro_image.png|thumb|right|A first glance at the sign format]]
You can use signs to perform special actions with trains. All these signs have [train] or [cart] on the first line and require redstone power to function. If you want to invert the redstone power, this way not requiring any external redstone power at all, you can put an exclamation mark in front of train or cart:&amp;nbsp;[!train] [!cart]. 

When [train] is used, the sign targets the entire train above this sign. When [cart] is used, the sign targets only the cart that is currently above this sign. 

Certain signs toggle a lever as well, you can use this output to change the outcome of other signs. For example, you can combine an unpowered track switcher with a destroy sign to remove carts or trains with certain characteristics.

= Placement  =
[[Image:Track_switcher_example_1.png|thumb|right|Empty minecarts are blocked]]
[[Image:TrainCarts_sign_example_2.png|thumb|right|Trains are switched left and right using a 1:1 counter]]
Each sign targets a certain track piece above. Wall signs take the block it is attached to and then looks up until it finds a piece of track. That track is then used for that sign. The sign post looks up, and if that is a solid block, it looks further for track pieces. You can make a pillar of blocks below a single track piece and attach signs to it, to make a bundle of actions on a single track piece. Trains look down when they enter a new track piece to check for signs, so make sure you put the output signs above the signs that use this output for correct results.

For most signs the sign '''direction''' influences what happens: 

*The train '''has to face&amp;nbsp;the text on the sign''' to make the sign respond 
*Signs with the same alignment as the tracks (faces to or away from the tracks) '''always''' respond 
*The train is spawned in the direction the sign faces

==Types==

*Destructor - destroy trains 
*[[/Ejector|Ejector]] - eject trains (let passengers exit) 
*[[/Blocker|Blocker]] - blocks trains coming from a certain direction
*[[/Station|Station]] - stop and launch trains 
*[[/Property|Property]] - set properties on the train such as tags, destinations&amp;nbsp;and owners 
*[[/Switcher|Switcher]] - switch levers and rails based on properties on the train
*[[/Detector|Detector]] - detect trains on a set region of rails
*[[/Transfer|Transfer]] - transfer items between trains and chests/furnaces/dispensers 
*[[/Crafter|Crafter]] - crafts items inside the storage minecarts of a train using a nearby workbench
*[[/Teleporter|Teleporter]] - teleport trains including passengers (requires MyWorlds) 
*[[/Spawner|Spawner]] - spawn an entire train up to 30 carts long, cart types can be set 
*[[/Trigger|Trigger]] - display train information and a countdown of the arrival time&amp;nbsp;of trains on signs (requires SignLink) 
*[[/Destination|Destination]] - marks a destination for the path finding and sets the next destination for the train

===To-do===
*Waiter - waits the train until the track is clear of other trains

= Permissions  =

Each sign has a separate build permission. Below the permission nodes for the above sign types: 

{| style="width: 391px; height: 276px" cellspacing="1" cellpadding="1" width="391" border="1"
|-
! scope="col" | Sign 
! scope="col" | Permission node 
! scope="col" | Default
|-
| bgcolor="#cccccc" | destructor 
| bgcolor="#cccccc" | train.build.destructor 
| bgcolor="#cccccc" | OP
|-
| ejector 
| train.build.ejector 
| OP
|-
| bgcolor="#cccccc" | station 
| bgcolor="#cccccc" | train.build.station 
| bgcolor="#cccccc" | OP
|-
| property 
| train.build.property 
| OP
|-
| bgcolor="#cccccc" | switcher 
| bgcolor="#cccccc" | train.build.switcher 
| bgcolor="#cccccc" | OP
|-
| rowspan="2" | transfer 
| train.build.collector 
| rowspan="2" | OP
|-
| train.build.depositor
|-
| bgcolor="#cccccc" | teleport 
| bgcolor="#cccccc" | train.build.teleport 
| bgcolor="#cccccc" | OP
|-
| spawner 
| train.build.spawner 
| OP
|-
| bgcolor="#cccccc" | trigger 
| bgcolor="#cccccc" | train.build.trigger 
| bgcolor="#cccccc" | OP
|-
| destination 
| train.build.destination 
| OP
|-
| bgcolor="#cccccc" | waiter 
| bgcolor="#cccccc" | train.build.waiter 
| bgcolor="#cccccc" | OP
|-
| crafter 
| train.build.crafter 
| OP
|}
[[Category:Mods]]</text>
      <sha1>iqx0q2vhlhxsjcvdzxq76odiudvlqc3</sha1>
    </revision>
    <revision>
      <id>289708</id>
      <parentid>282354</parentid>
      <timestamp>2012-04-06T20:23:58Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <minor/>
      <comment>/* Placement */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="4369">= Action signs  =
[[Image:TrainCarts_signs_intro_image.png|thumb|right|A first glance at the sign format]]
You can use signs to perform special actions with trains. All these signs have [train] or [cart] on the first line and require redstone power to function. If you want to invert the redstone power, this way not requiring any external redstone power at all, you can put an exclamation mark in front of train or cart:&amp;nbsp;[!train] [!cart]. 

When [train] is used, the sign targets the entire train above this sign. When [cart] is used, the sign targets only the cart that is currently above this sign. 

Certain signs toggle a lever as well, you can use this output to change the outcome of other signs. For example, you can combine an unpowered track switcher with a destroy sign to remove carts or trains with certain characteristics.

= Placement  =
[[Image:Track_switcher_example_1.png|thumb|right|Empty minecarts are blocked]]
[[Image:TrainCarts_sign_example_2.png|thumb|right|Trains are switched left and right using a 1:1 counter]]
Each sign targets a certain track piece above. Wall signs take the block it is attached to and then looks up until it finds a piece of track. That track is then used for that sign. The sign post looks up, and if that is a solid block, it looks further for track pieces. You can make a pillar of blocks below a single track piece and attach signs to it, to make a bundle of actions on a single track piece. Trains look down when they enter a new track piece to check for signs, so make sure you put the output signs above the signs that use this output for correct results.

For most signs the sign '''direction''' influences what happens: 

*The train '''has to face&amp;nbsp;the text on the sign''' to make the sign respond 
*Signs with the same alignment as the tracks (faces to or away from the tracks) '''always''' respond 
*The train is spawned in the direction the sign faces
{{#ev:youtube|qPUiLJ5f2h8|400}}

==Types==

*Destructor - destroy trains 
*[[/Ejector|Ejector]] - eject trains (let passengers exit) 
*[[/Blocker|Blocker]] - blocks trains coming from a certain direction
*[[/Station|Station]] - stop and launch trains 
*[[/Property|Property]] - set properties on the train such as tags, destinations&amp;nbsp;and owners 
*[[/Switcher|Switcher]] - switch levers and rails based on properties on the train
*[[/Detector|Detector]] - detect trains on a set region of rails
*[[/Transfer|Transfer]] - transfer items between trains and chests/furnaces/dispensers 
*[[/Crafter|Crafter]] - crafts items inside the storage minecarts of a train using a nearby workbench
*[[/Teleporter|Teleporter]] - teleport trains including passengers (requires MyWorlds) 
*[[/Spawner|Spawner]] - spawn an entire train up to 30 carts long, cart types can be set 
*[[/Trigger|Trigger]] - display train information and a countdown of the arrival time&amp;nbsp;of trains on signs (requires SignLink) 
*[[/Destination|Destination]] - marks a destination for the path finding and sets the next destination for the train

===To-do===
*Waiter - waits the train until the track is clear of other trains

= Permissions  =

Each sign has a separate build permission. Below the permission nodes for the above sign types: 

{| style="width: 391px; height: 276px" cellspacing="1" cellpadding="1" width="391" border="1"
|-
! scope="col" | Sign 
! scope="col" | Permission node 
! scope="col" | Default
|-
| bgcolor="#cccccc" | destructor 
| bgcolor="#cccccc" | train.build.destructor 
| bgcolor="#cccccc" | OP
|-
| ejector 
| train.build.ejector 
| OP
|-
| bgcolor="#cccccc" | station 
| bgcolor="#cccccc" | train.build.station 
| bgcolor="#cccccc" | OP
|-
| property 
| train.build.property 
| OP
|-
| bgcolor="#cccccc" | switcher 
| bgcolor="#cccccc" | train.build.switcher 
| bgcolor="#cccccc" | OP
|-
| rowspan="2" | transfer 
| train.build.collector 
| rowspan="2" | OP
|-
| train.build.depositor
|-
| bgcolor="#cccccc" | teleport 
| bgcolor="#cccccc" | train.build.teleport 
| bgcolor="#cccccc" | OP
|-
| spawner 
| train.build.spawner 
| OP
|-
| bgcolor="#cccccc" | trigger 
| bgcolor="#cccccc" | train.build.trigger 
| bgcolor="#cccccc" | OP
|-
| destination 
| train.build.destination 
| OP
|-
| bgcolor="#cccccc" | waiter 
| bgcolor="#cccccc" | train.build.waiter 
| bgcolor="#cccccc" | OP
|-
| crafter 
| train.build.crafter 
| OP
|}
[[Category:Mods]]</text>
      <sha1>jrlyuv99nnttrdkt5w69slwg40l3q6a</sha1>
    </revision>
    <revision>
      <id>289709</id>
      <parentid>289708</parentid>
      <timestamp>2012-04-06T20:24:41Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <minor/>
      <comment>/* Placement */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="4368">= Action signs  =
[[Image:TrainCarts_signs_intro_image.png|thumb|right|A first glance at the sign format]]
You can use signs to perform special actions with trains. All these signs have [train] or [cart] on the first line and require redstone power to function. If you want to invert the redstone power, this way not requiring any external redstone power at all, you can put an exclamation mark in front of train or cart:&amp;nbsp;[!train] [!cart]. 

When [train] is used, the sign targets the entire train above this sign. When [cart] is used, the sign targets only the cart that is currently above this sign. 

Certain signs toggle a lever as well, you can use this output to change the outcome of other signs. For example, you can combine an unpowered track switcher with a destroy sign to remove carts or trains with certain characteristics.

= Placement  =
[[Image:Track_switcher_example_1.png|thumb|right|Empty minecarts are blocked]]
[[Image:TrainCarts_sign_example_2.png|thumb|right|Trains are switched left and right using a 1:1 counter]]
Each sign targets a certain track piece above. Wall signs take the block it is attached to and then look up until it finds a piece of track. That track is then used for that sign. The sign post looks up, and if that is a solid block, it looks further for track pieces. You can make a pillar of blocks below a single track piece and attach signs to it, to make a bundle of actions on a single track piece. Trains look down when they enter a new track piece to check for signs, so make sure you put the output signs above the signs that use this output for correct results.

For most signs the sign '''direction''' influences what happens: 

*The train '''has to face&amp;nbsp;the text on the sign''' to make the sign respond 
*Signs with the same alignment as the tracks (faces to or away from the tracks) '''always''' respond 
*The train is spawned in the direction the sign faces
{{#ev:youtube|qPUiLJ5f2h8|400}}

==Types==

*Destructor - destroy trains 
*[[/Ejector|Ejector]] - eject trains (let passengers exit) 
*[[/Blocker|Blocker]] - blocks trains coming from a certain direction
*[[/Station|Station]] - stop and launch trains 
*[[/Property|Property]] - set properties on the train such as tags, destinations&amp;nbsp;and owners 
*[[/Switcher|Switcher]] - switch levers and rails based on properties on the train
*[[/Detector|Detector]] - detect trains on a set region of rails
*[[/Transfer|Transfer]] - transfer items between trains and chests/furnaces/dispensers 
*[[/Crafter|Crafter]] - crafts items inside the storage minecarts of a train using a nearby workbench
*[[/Teleporter|Teleporter]] - teleport trains including passengers (requires MyWorlds) 
*[[/Spawner|Spawner]] - spawn an entire train up to 30 carts long, cart types can be set 
*[[/Trigger|Trigger]] - display train information and a countdown of the arrival time&amp;nbsp;of trains on signs (requires SignLink) 
*[[/Destination|Destination]] - marks a destination for the path finding and sets the next destination for the train

===To-do===
*Waiter - waits the train until the track is clear of other trains

= Permissions  =

Each sign has a separate build permission. Below the permission nodes for the above sign types: 

{| style="width: 391px; height: 276px" cellspacing="1" cellpadding="1" width="391" border="1"
|-
! scope="col" | Sign 
! scope="col" | Permission node 
! scope="col" | Default
|-
| bgcolor="#cccccc" | destructor 
| bgcolor="#cccccc" | train.build.destructor 
| bgcolor="#cccccc" | OP
|-
| ejector 
| train.build.ejector 
| OP
|-
| bgcolor="#cccccc" | station 
| bgcolor="#cccccc" | train.build.station 
| bgcolor="#cccccc" | OP
|-
| property 
| train.build.property 
| OP
|-
| bgcolor="#cccccc" | switcher 
| bgcolor="#cccccc" | train.build.switcher 
| bgcolor="#cccccc" | OP
|-
| rowspan="2" | transfer 
| train.build.collector 
| rowspan="2" | OP
|-
| train.build.depositor
|-
| bgcolor="#cccccc" | teleport 
| bgcolor="#cccccc" | train.build.teleport 
| bgcolor="#cccccc" | OP
|-
| spawner 
| train.build.spawner 
| OP
|-
| bgcolor="#cccccc" | trigger 
| bgcolor="#cccccc" | train.build.trigger 
| bgcolor="#cccccc" | OP
|-
| destination 
| train.build.destination 
| OP
|-
| bgcolor="#cccccc" | waiter 
| bgcolor="#cccccc" | train.build.waiter 
| bgcolor="#cccccc" | OP
|-
| crafter 
| train.build.crafter 
| OP
|}
[[Category:Mods]]</text>
      <sha1>k2kallblrrjvrfje3mcqmb8vvusxl6y</sha1>
    </revision>
    <revision>
      <id>289711</id>
      <parentid>289709</parentid>
      <timestamp>2012-04-06T20:26:59Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <comment>/* Placement */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="4423">= Action signs  =
[[Image:TrainCarts_signs_intro_image.png|thumb|right|A first glance at the sign format]]
You can use signs to perform special actions with trains. All these signs have [train] or [cart] on the first line and require redstone power to function. If you want to invert the redstone power, this way not requiring any external redstone power at all, you can put an exclamation mark in front of train or cart:&amp;nbsp;[!train] [!cart]. 

When [train] is used, the sign targets the entire train above this sign. When [cart] is used, the sign targets only the cart that is currently above this sign. 

Certain signs toggle a lever as well, you can use this output to change the outcome of other signs. For example, you can combine an unpowered track switcher with a destroy sign to remove carts or trains with certain characteristics.

= Placement  =
[[Image:Track_switcher_example_1.png|thumb|right|Empty minecarts are blocked]]
[[Image:TrainCarts_sign_example_2.png|thumb|right|Trains are switched left and right using a 1:1 counter]]
Each sign targets a certain track piece above. Signs attached to walls take the block they are attached to and look up until they find a piece of track. That track is then used for that sign. Sign posts look up until they find a piece of track. There may not be blocks without signs between the bottom sign and the tracks.

You can make a pillar of blocks below a single track piece and attach signs to it, to make a bundle of actions on a single track piece. Trains look down when they enter a new track piece to check for signs, so make sure you put the output signs above the signs that use this output for correct results.

For most signs the sign '''direction''' influences what happens: 

*The train '''has to face&amp;nbsp;the text on the sign''' to make the sign respond 
*Signs with the same alignment as the tracks (faces to or away from the tracks) '''always''' respond 
*The train is spawned in the direction the sign faces
{{#ev:youtube|qPUiLJ5f2h8|400}}

==Types==

*Destructor - destroy trains 
*[[/Ejector|Ejector]] - eject trains (let passengers exit) 
*[[/Blocker|Blocker]] - blocks trains coming from a certain direction
*[[/Station|Station]] - stop and launch trains 
*[[/Property|Property]] - set properties on the train such as tags, destinations&amp;nbsp;and owners 
*[[/Switcher|Switcher]] - switch levers and rails based on properties on the train
*[[/Detector|Detector]] - detect trains on a set region of rails
*[[/Transfer|Transfer]] - transfer items between trains and chests/furnaces/dispensers 
*[[/Crafter|Crafter]] - crafts items inside the storage minecarts of a train using a nearby workbench
*[[/Teleporter|Teleporter]] - teleport trains including passengers (requires MyWorlds) 
*[[/Spawner|Spawner]] - spawn an entire train up to 30 carts long, cart types can be set 
*[[/Trigger|Trigger]] - display train information and a countdown of the arrival time&amp;nbsp;of trains on signs (requires SignLink) 
*[[/Destination|Destination]] - marks a destination for the path finding and sets the next destination for the train

===To-do===
*Waiter - waits the train until the track is clear of other trains

= Permissions  =

Each sign has a separate build permission. Below the permission nodes for the above sign types: 

{| style="width: 391px; height: 276px" cellspacing="1" cellpadding="1" width="391" border="1"
|-
! scope="col" | Sign 
! scope="col" | Permission node 
! scope="col" | Default
|-
| bgcolor="#cccccc" | destructor 
| bgcolor="#cccccc" | train.build.destructor 
| bgcolor="#cccccc" | OP
|-
| ejector 
| train.build.ejector 
| OP
|-
| bgcolor="#cccccc" | station 
| bgcolor="#cccccc" | train.build.station 
| bgcolor="#cccccc" | OP
|-
| property 
| train.build.property 
| OP
|-
| bgcolor="#cccccc" | switcher 
| bgcolor="#cccccc" | train.build.switcher 
| bgcolor="#cccccc" | OP
|-
| rowspan="2" | transfer 
| train.build.collector 
| rowspan="2" | OP
|-
| train.build.depositor
|-
| bgcolor="#cccccc" | teleport 
| bgcolor="#cccccc" | train.build.teleport 
| bgcolor="#cccccc" | OP
|-
| spawner 
| train.build.spawner 
| OP
|-
| bgcolor="#cccccc" | trigger 
| bgcolor="#cccccc" | train.build.trigger 
| bgcolor="#cccccc" | OP
|-
| destination 
| train.build.destination 
| OP
|-
| bgcolor="#cccccc" | waiter 
| bgcolor="#cccccc" | train.build.waiter 
| bgcolor="#cccccc" | OP
|-
| crafter 
| train.build.crafter 
| OP
|}
[[Category:Mods]]</text>
      <sha1>pxw0xy6t78mr5ehkcfzt3uzhs4b4lk5</sha1>
    </revision>
    <revision>
      <id>293489</id>
      <parentid>289711</parentid>
      <timestamp>2012-04-13T23:29:06Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <minor/>
      <comment>/* Types */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="4519">= Action signs  =
[[Image:TrainCarts_signs_intro_image.png|thumb|right|A first glance at the sign format]]
You can use signs to perform special actions with trains. All these signs have [train] or [cart] on the first line and require redstone power to function. If you want to invert the redstone power, this way not requiring any external redstone power at all, you can put an exclamation mark in front of train or cart:&amp;nbsp;[!train] [!cart]. 

When [train] is used, the sign targets the entire train above this sign. When [cart] is used, the sign targets only the cart that is currently above this sign. 

Certain signs toggle a lever as well, you can use this output to change the outcome of other signs. For example, you can combine an unpowered track switcher with a destroy sign to remove carts or trains with certain characteristics.

= Placement  =
[[Image:Track_switcher_example_1.png|thumb|right|Empty minecarts are blocked]]
[[Image:TrainCarts_sign_example_2.png|thumb|right|Trains are switched left and right using a 1:1 counter]]
Each sign targets a certain track piece above. Signs attached to walls take the block they are attached to and look up until they find a piece of track. That track is then used for that sign. Sign posts look up until they find a piece of track. There may not be blocks without signs between the bottom sign and the tracks.

You can make a pillar of blocks below a single track piece and attach signs to it, to make a bundle of actions on a single track piece. Trains look down when they enter a new track piece to check for signs, so make sure you put the output signs above the signs that use this output for correct results.

For most signs the sign '''direction''' influences what happens: 

*The train '''has to face&amp;nbsp;the text on the sign''' to make the sign respond 
*Signs with the same alignment as the tracks (faces to or away from the tracks) '''always''' respond 
*The train is spawned in the direction the sign faces
{{#ev:youtube|qPUiLJ5f2h8|400}}

==Types==

*Destructor - destroy trains 
*[[/Ejector|Ejector]] - eject trains (let passengers exit) 
*[[/Blocker|Blocker]] - blocks trains coming from a certain direction
*[[/Station|Station]] - stop and launch trains 
*[[/Property|Property]] - set properties on the train such as tags, destinations&amp;nbsp;and owners 
*[[/Switcher|Switcher]] - switch levers and rails based on properties on the train
*[[/Detector|Detector]] - detect trains on a set region of rails
*[[/Transfer|Transfer]] - transfer items between trains and chests/furnaces/dispensers 
*[[/Crafter|Crafter]] - crafts items inside the storage minecarts of a train using a nearby workbench
*[[/Elevator|Elevator]] - teleports trains including passengers up and down to another elevator
*[[/Teleporter|Teleporter]] - teleport trains including passengers (requires MyWorlds) 
*[[/Spawner|Spawner]] - spawn an entire train up to 30 carts long, cart types can be set 
*[[/Trigger|Trigger]] - display train information and a countdown of the arrival time&amp;nbsp;of trains on signs (requires SignLink) 
*[[/Destination|Destination]] - marks a destination for the path finding and sets the next destination for the train

===To-do===
*Waiter - waits the train until the track is clear of other trains

= Permissions  =

Each sign has a separate build permission. Below the permission nodes for the above sign types: 

{| style="width: 391px; height: 276px" cellspacing="1" cellpadding="1" width="391" border="1"
|-
! scope="col" | Sign 
! scope="col" | Permission node 
! scope="col" | Default
|-
| bgcolor="#cccccc" | destructor 
| bgcolor="#cccccc" | train.build.destructor 
| bgcolor="#cccccc" | OP
|-
| ejector 
| train.build.ejector 
| OP
|-
| bgcolor="#cccccc" | station 
| bgcolor="#cccccc" | train.build.station 
| bgcolor="#cccccc" | OP
|-
| property 
| train.build.property 
| OP
|-
| bgcolor="#cccccc" | switcher 
| bgcolor="#cccccc" | train.build.switcher 
| bgcolor="#cccccc" | OP
|-
| rowspan="2" | transfer 
| train.build.collector 
| rowspan="2" | OP
|-
| train.build.depositor
|-
| bgcolor="#cccccc" | teleport 
| bgcolor="#cccccc" | train.build.teleport 
| bgcolor="#cccccc" | OP
|-
| spawner 
| train.build.spawner 
| OP
|-
| bgcolor="#cccccc" | trigger 
| bgcolor="#cccccc" | train.build.trigger 
| bgcolor="#cccccc" | OP
|-
| destination 
| train.build.destination 
| OP
|-
| bgcolor="#cccccc" | waiter 
| bgcolor="#cccccc" | train.build.waiter 
| bgcolor="#cccccc" | OP
|-
| crafter 
| train.build.crafter 
| OP
|}
[[Category:Mods]]</text>
      <sha1>pbyrhco89fr3760pvtwu17h5ldu4pyt</sha1>
    </revision>
    <revision>
      <id>293506</id>
      <parentid>293489</parentid>
      <timestamp>2012-04-14T00:17:02Z</timestamp>
      <contributor>
        <ip>24.18.107.43</ip>
      </contributor>
      <comment>/* Types */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="4533">= Action signs  =
[[Image:TrainCarts_signs_intro_image.png|thumb|right|A first glance at the sign format]]
You can use signs to perform special actions with trains. All these signs have [train] or [cart] on the first line and require redstone power to function. If you want to invert the redstone power, this way not requiring any external redstone power at all, you can put an exclamation mark in front of train or cart:&amp;nbsp;[!train] [!cart]. 

When [train] is used, the sign targets the entire train above this sign. When [cart] is used, the sign targets only the cart that is currently above this sign. 

Certain signs toggle a lever as well, you can use this output to change the outcome of other signs. For example, you can combine an unpowered track switcher with a destroy sign to remove carts or trains with certain characteristics.

= Placement  =
[[Image:Track_switcher_example_1.png|thumb|right|Empty minecarts are blocked]]
[[Image:TrainCarts_sign_example_2.png|thumb|right|Trains are switched left and right using a 1:1 counter]]
Each sign targets a certain track piece above. Signs attached to walls take the block they are attached to and look up until they find a piece of track. That track is then used for that sign. Sign posts look up until they find a piece of track. There may not be blocks without signs between the bottom sign and the tracks.

You can make a pillar of blocks below a single track piece and attach signs to it, to make a bundle of actions on a single track piece. Trains look down when they enter a new track piece to check for signs, so make sure you put the output signs above the signs that use this output for correct results.

For most signs the sign '''direction''' influences what happens: 

*The train '''has to face&amp;nbsp;the text on the sign''' to make the sign respond 
*Signs with the same alignment as the tracks (faces to or away from the tracks) '''always''' respond 
*The train is spawned in the direction the sign faces
{{#ev:youtube|qPUiLJ5f2h8|400}}

==Types==

*[[/Destroyer|Destroyer]] - destroy trains 
*[[/Ejector|Ejector]] - eject trains (let passengers exit) 
*[[/Blocker|Blocker]] - blocks trains coming from a certain direction
*[[/Station|Station]] - stop and launch trains 
*[[/Property|Property]] - set properties on the train such as tags, destinations&amp;nbsp;and owners 
*[[/Switcher|Switcher]] - switch levers and rails based on properties on the train
*[[/Detector|Detector]] - detect trains on a set region of rails
*[[/Transfer|Transfer]] - transfer items between trains and chests/furnaces/dispensers 
*[[/Crafter|Crafter]] - crafts items inside the storage minecarts of a train using a nearby workbench
*[[/Elevator|Elevator]] - teleports trains including passengers up and down to another elevator
*[[/Teleporter|Teleporter]] - teleport trains including passengers (requires MyWorlds) 
*[[/Spawner|Spawner]] - spawn an entire train up to 30 carts long, cart types can be set 
*[[/Trigger|Trigger]] - display train information and a countdown of the arrival time&amp;nbsp;of trains on signs (requires SignLink) 
*[[/Destination|Destination]] - marks a destination for the path finding and sets the next destination for the train

===To-do===
*Waiter - waits the train until the track is clear of other trains

= Permissions  =

Each sign has a separate build permission. Below the permission nodes for the above sign types: 

{| style="width: 391px; height: 276px" cellspacing="1" cellpadding="1" width="391" border="1"
|-
! scope="col" | Sign 
! scope="col" | Permission node 
! scope="col" | Default
|-
| bgcolor="#cccccc" | destructor 
| bgcolor="#cccccc" | train.build.destructor 
| bgcolor="#cccccc" | OP
|-
| ejector 
| train.build.ejector 
| OP
|-
| bgcolor="#cccccc" | station 
| bgcolor="#cccccc" | train.build.station 
| bgcolor="#cccccc" | OP
|-
| property 
| train.build.property 
| OP
|-
| bgcolor="#cccccc" | switcher 
| bgcolor="#cccccc" | train.build.switcher 
| bgcolor="#cccccc" | OP
|-
| rowspan="2" | transfer 
| train.build.collector 
| rowspan="2" | OP
|-
| train.build.depositor
|-
| bgcolor="#cccccc" | teleport 
| bgcolor="#cccccc" | train.build.teleport 
| bgcolor="#cccccc" | OP
|-
| spawner 
| train.build.spawner 
| OP
|-
| bgcolor="#cccccc" | trigger 
| bgcolor="#cccccc" | train.build.trigger 
| bgcolor="#cccccc" | OP
|-
| destination 
| train.build.destination 
| OP
|-
| bgcolor="#cccccc" | waiter 
| bgcolor="#cccccc" | train.build.waiter 
| bgcolor="#cccccc" | OP
|-
| crafter 
| train.build.crafter 
| OP
|}
[[Category:Mods]]</text>
      <sha1>a22p2xbdz23affahr5pz50eyypnlh6p</sha1>
    </revision>
    <revision>
      <id>293748</id>
      <parentid>293506</parentid>
      <timestamp>2012-04-14T13:58:05Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <minor/>
      <comment>/* Permissions */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="4637">= Action signs  =
[[Image:TrainCarts_signs_intro_image.png|thumb|right|A first glance at the sign format]]
You can use signs to perform special actions with trains. All these signs have [train] or [cart] on the first line and require redstone power to function. If you want to invert the redstone power, this way not requiring any external redstone power at all, you can put an exclamation mark in front of train or cart:&amp;nbsp;[!train] [!cart]. 

When [train] is used, the sign targets the entire train above this sign. When [cart] is used, the sign targets only the cart that is currently above this sign. 

Certain signs toggle a lever as well, you can use this output to change the outcome of other signs. For example, you can combine an unpowered track switcher with a destroy sign to remove carts or trains with certain characteristics.

= Placement  =
[[Image:Track_switcher_example_1.png|thumb|right|Empty minecarts are blocked]]
[[Image:TrainCarts_sign_example_2.png|thumb|right|Trains are switched left and right using a 1:1 counter]]
Each sign targets a certain track piece above. Signs attached to walls take the block they are attached to and look up until they find a piece of track. That track is then used for that sign. Sign posts look up until they find a piece of track. There may not be blocks without signs between the bottom sign and the tracks.

You can make a pillar of blocks below a single track piece and attach signs to it, to make a bundle of actions on a single track piece. Trains look down when they enter a new track piece to check for signs, so make sure you put the output signs above the signs that use this output for correct results.

For most signs the sign '''direction''' influences what happens: 

*The train '''has to face&amp;nbsp;the text on the sign''' to make the sign respond 
*Signs with the same alignment as the tracks (faces to or away from the tracks) '''always''' respond 
*The train is spawned in the direction the sign faces
{{#ev:youtube|qPUiLJ5f2h8|400}}

==Types==

*[[/Destroyer|Destroyer]] - destroy trains 
*[[/Ejector|Ejector]] - eject trains (let passengers exit) 
*[[/Blocker|Blocker]] - blocks trains coming from a certain direction
*[[/Station|Station]] - stop and launch trains 
*[[/Property|Property]] - set properties on the train such as tags, destinations&amp;nbsp;and owners 
*[[/Switcher|Switcher]] - switch levers and rails based on properties on the train
*[[/Detector|Detector]] - detect trains on a set region of rails
*[[/Transfer|Transfer]] - transfer items between trains and chests/furnaces/dispensers 
*[[/Crafter|Crafter]] - crafts items inside the storage minecarts of a train using a nearby workbench
*[[/Elevator|Elevator]] - teleports trains including passengers up and down to another elevator
*[[/Teleporter|Teleporter]] - teleport trains including passengers (requires MyWorlds) 
*[[/Spawner|Spawner]] - spawn an entire train up to 30 carts long, cart types can be set 
*[[/Trigger|Trigger]] - display train information and a countdown of the arrival time&amp;nbsp;of trains on signs (requires SignLink) 
*[[/Destination|Destination]] - marks a destination for the path finding and sets the next destination for the train

===To-do===
*Waiter - waits the train until the track is clear of other trains

= Permissions  =

Each sign has a separate build permission. Below the permission nodes for the above sign types: 

{| style="width: 391px; height: 276px" cellspacing="1" cellpadding="1" width="391" border="1"
|-
! scope="col" | Sign 
! scope="col" | Permission node 
! scope="col" | Default
|-
| bgcolor="#cccccc" | destructor 
| bgcolor="#cccccc" | train.build.destructor 
| bgcolor="#cccccc" | OP
|-
| ejector 
| train.build.ejector 
| OP
|-
| bgcolor="#cccccc" | station 
| bgcolor="#cccccc" | train.build.station 
| bgcolor="#cccccc" | OP
|-
| property 
| train.build.property 
| OP
|-
| bgcolor="#cccccc" | switcher 
| bgcolor="#cccccc" | train.build.switcher 
| bgcolor="#cccccc" | OP
|-
| rowspan="2" | transfer 
| train.build.collector 
| rowspan="2" | OP
|-
| train.build.depositor
|-
| bgcolor="#cccccc" | teleport 
| bgcolor="#cccccc" | train.build.teleport 
| bgcolor="#cccccc" | OP
|-
| spawner 
| train.build.spawner 
| OP
|-
| bgcolor="#cccccc" | trigger 
| bgcolor="#cccccc" | train.build.trigger 
| bgcolor="#cccccc" | OP
|-
| destination 
| train.build.destination 
| OP
|-
| bgcolor="#cccccc" | waiter 
| bgcolor="#cccccc" | train.build.waiter 
| bgcolor="#cccccc" | OP
|-
| crafter 
| train.build.crafter 
| OP
|-
| bgcolor="#cccccc" | elevator 
| bgcolor="#cccccc" | train.build.elevator 
| bgcolor="#cccccc" | OP
|}
[[Category:Mods]]</text>
      <sha1>gexin6d0f68byv7ys0t2tz0sky3yir2</sha1>
    </revision>
    <revision>
      <id>295956</id>
      <parentid>293748</parentid>
      <timestamp>2012-04-18T19:23:03Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <minor/>
      <comment>/* Action signs */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="5016">= Action signs  =
[[Image:TrainCarts_signs_intro_image.png|thumb|right|A first glance at the sign format]]
You can use signs to perform special actions with trains. All these signs have [train] or [cart] on the first line and require redstone power to function. If you want to invert the redstone power, this way not requiring any external redstone power at all, you can put an exclamation mark in front of train or cart:&amp;nbsp;[!train] [!cart]. 

When [train] is used, the sign targets the entire train above this sign. When [cart] is used, the sign targets only the cart that is currently above this sign. 

Certain signs toggle a lever as well, you can use this output to change the outcome of other signs. For example, you can combine an unpowered track switcher with a destroy sign to remove carts or trains with certain characteristics.

== Remote Control ==

A few sign systems support remote control: the ability to control trains by name. You then use the ''[train &lt;name&gt;]'' format, or the shorter alias ''[t &lt;name&gt;]''. Remotely controlled signs only respond to redstone changes, thus where you place them is not important. So far the property, destination, destroy and eject sign systems support remote control.

= Placement  =
[[Image:Track_switcher_example_1.png|thumb|right|Empty minecarts are blocked]]
[[Image:TrainCarts_sign_example_2.png|thumb|right|Trains are switched left and right using a 1:1 counter]]
Each sign targets a certain track piece above. Signs attached to walls take the block they are attached to and look up until they find a piece of track. That track is then used for that sign. Sign posts look up until they find a piece of track. There may not be blocks without signs between the bottom sign and the tracks.

You can make a pillar of blocks below a single track piece and attach signs to it, to make a bundle of actions on a single track piece. Trains look down when they enter a new track piece to check for signs, so make sure you put the output signs above the signs that use this output for correct results.

For most signs the sign '''direction''' influences what happens: 

*The train '''has to face&amp;nbsp;the text on the sign''' to make the sign respond 
*Signs with the same alignment as the tracks (faces to or away from the tracks) '''always''' respond 
*The train is spawned in the direction the sign faces
{{#ev:youtube|qPUiLJ5f2h8|400}}

==Types==

*[[/Destroyer|Destroyer]] - destroy trains 
*[[/Ejector|Ejector]] - eject trains (let passengers exit) 
*[[/Blocker|Blocker]] - blocks trains coming from a certain direction
*[[/Station|Station]] - stop and launch trains 
*[[/Property|Property]] - set properties on the train such as tags, destinations&amp;nbsp;and owners 
*[[/Switcher|Switcher]] - switch levers and rails based on properties on the train
*[[/Detector|Detector]] - detect trains on a set region of rails
*[[/Transfer|Transfer]] - transfer items between trains and chests/furnaces/dispensers 
*[[/Crafter|Crafter]] - crafts items inside the storage minecarts of a train using a nearby workbench
*[[/Elevator|Elevator]] - teleports trains including passengers up and down to another elevator
*[[/Teleporter|Teleporter]] - teleport trains including passengers (requires MyWorlds) 
*[[/Spawner|Spawner]] - spawn an entire train up to 30 carts long, cart types can be set 
*[[/Trigger|Trigger]] - display train information and a countdown of the arrival time&amp;nbsp;of trains on signs (requires SignLink) 
*[[/Destination|Destination]] - marks a destination for the path finding and sets the next destination for the train

===To-do===
*Waiter - waits the train until the track is clear of other trains

= Permissions  =

Each sign has a separate build permission. Below the permission nodes for the above sign types: 

{| style="width: 391px; height: 276px" cellspacing="1" cellpadding="1" width="391" border="1"
|-
! scope="col" | Sign 
! scope="col" | Permission node 
! scope="col" | Default
|-
| bgcolor="#cccccc" | destructor 
| bgcolor="#cccccc" | train.build.destructor 
| bgcolor="#cccccc" | OP
|-
| ejector 
| train.build.ejector 
| OP
|-
| bgcolor="#cccccc" | station 
| bgcolor="#cccccc" | train.build.station 
| bgcolor="#cccccc" | OP
|-
| property 
| train.build.property 
| OP
|-
| bgcolor="#cccccc" | switcher 
| bgcolor="#cccccc" | train.build.switcher 
| bgcolor="#cccccc" | OP
|-
| rowspan="2" | transfer 
| train.build.collector 
| rowspan="2" | OP
|-
| train.build.depositor
|-
| bgcolor="#cccccc" | teleport 
| bgcolor="#cccccc" | train.build.teleport 
| bgcolor="#cccccc" | OP
|-
| spawner 
| train.build.spawner 
| OP
|-
| bgcolor="#cccccc" | trigger 
| bgcolor="#cccccc" | train.build.trigger 
| bgcolor="#cccccc" | OP
|-
| destination 
| train.build.destination 
| OP
|-
| bgcolor="#cccccc" | waiter 
| bgcolor="#cccccc" | train.build.waiter 
| bgcolor="#cccccc" | OP
|-
| crafter 
| train.build.crafter 
| OP
|-
| bgcolor="#cccccc" | elevator 
| bgcolor="#cccccc" | train.build.elevator 
| bgcolor="#cccccc" | OP
|}
[[Category:Mods]]</text>
      <sha1>nebzo825j3b6g5zctw0sd7jydq1bmuj</sha1>
    </revision>
    <revision>
      <id>299581</id>
      <parentid>295956</parentid>
      <timestamp>2012-04-27T12:44:48Z</timestamp>
      <contributor>
        <username>Darylgolden</username>
        <id>6373653</id>
      </contributor>
      <comment>Added disclaimer tag.</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="5031">= Action signs  =
{{disclaimer}}
[[Image:TrainCarts_signs_intro_image.png|thumb|right|A first glance at the sign format]]
You can use signs to perform special actions with trains. All these signs have [train] or [cart] on the first line and require redstone power to function. If you want to invert the redstone power, this way not requiring any external redstone power at all, you can put an exclamation mark in front of train or cart:&amp;nbsp;[!train] [!cart]. 

When [train] is used, the sign targets the entire train above this sign. When [cart] is used, the sign targets only the cart that is currently above this sign. 

Certain signs toggle a lever as well, you can use this output to change the outcome of other signs. For example, you can combine an unpowered track switcher with a destroy sign to remove carts or trains with certain characteristics.

== Remote Control ==

A few sign systems support remote control: the ability to control trains by name. You then use the ''[train &lt;name&gt;]'' format, or the shorter alias ''[t &lt;name&gt;]''. Remotely controlled signs only respond to redstone changes, thus where you place them is not important. So far the property, destination, destroy and eject sign systems support remote control.

= Placement  =
[[Image:Track_switcher_example_1.png|thumb|right|Empty minecarts are blocked]]
[[Image:TrainCarts_sign_example_2.png|thumb|right|Trains are switched left and right using a 1:1 counter]]
Each sign targets a certain track piece above. Signs attached to walls take the block they are attached to and look up until they find a piece of track. That track is then used for that sign. Sign posts look up until they find a piece of track. There may not be blocks without signs between the bottom sign and the tracks.

You can make a pillar of blocks below a single track piece and attach signs to it, to make a bundle of actions on a single track piece. Trains look down when they enter a new track piece to check for signs, so make sure you put the output signs above the signs that use this output for correct results.

For most signs the sign '''direction''' influences what happens: 

*The train '''has to face&amp;nbsp;the text on the sign''' to make the sign respond 
*Signs with the same alignment as the tracks (faces to or away from the tracks) '''always''' respond 
*The train is spawned in the direction the sign faces
{{#ev:youtube|qPUiLJ5f2h8|400}}

==Types==

*[[/Destroyer|Destroyer]] - destroy trains 
*[[/Ejector|Ejector]] - eject trains (let passengers exit) 
*[[/Blocker|Blocker]] - blocks trains coming from a certain direction
*[[/Station|Station]] - stop and launch trains 
*[[/Property|Property]] - set properties on the train such as tags, destinations&amp;nbsp;and owners 
*[[/Switcher|Switcher]] - switch levers and rails based on properties on the train
*[[/Detector|Detector]] - detect trains on a set region of rails
*[[/Transfer|Transfer]] - transfer items between trains and chests/furnaces/dispensers 
*[[/Crafter|Crafter]] - crafts items inside the storage minecarts of a train using a nearby workbench
*[[/Elevator|Elevator]] - teleports trains including passengers up and down to another elevator
*[[/Teleporter|Teleporter]] - teleport trains including passengers (requires MyWorlds) 
*[[/Spawner|Spawner]] - spawn an entire train up to 30 carts long, cart types can be set 
*[[/Trigger|Trigger]] - display train information and a countdown of the arrival time&amp;nbsp;of trains on signs (requires SignLink) 
*[[/Destination|Destination]] - marks a destination for the path finding and sets the next destination for the train

===To-do===
*Waiter - waits the train until the track is clear of other trains

= Permissions  =

Each sign has a separate build permission. Below the permission nodes for the above sign types: 

{| style="width: 391px; height: 276px" cellspacing="1" cellpadding="1" width="391" border="1"
|-
! scope="col" | Sign 
! scope="col" | Permission node 
! scope="col" | Default
|-
| bgcolor="#cccccc" | destructor 
| bgcolor="#cccccc" | train.build.destructor 
| bgcolor="#cccccc" | OP
|-
| ejector 
| train.build.ejector 
| OP
|-
| bgcolor="#cccccc" | station 
| bgcolor="#cccccc" | train.build.station 
| bgcolor="#cccccc" | OP
|-
| property 
| train.build.property 
| OP
|-
| bgcolor="#cccccc" | switcher 
| bgcolor="#cccccc" | train.build.switcher 
| bgcolor="#cccccc" | OP
|-
| rowspan="2" | transfer 
| train.build.collector 
| rowspan="2" | OP
|-
| train.build.depositor
|-
| bgcolor="#cccccc" | teleport 
| bgcolor="#cccccc" | train.build.teleport 
| bgcolor="#cccccc" | OP
|-
| spawner 
| train.build.spawner 
| OP
|-
| bgcolor="#cccccc" | trigger 
| bgcolor="#cccccc" | train.build.trigger 
| bgcolor="#cccccc" | OP
|-
| destination 
| train.build.destination 
| OP
|-
| bgcolor="#cccccc" | waiter 
| bgcolor="#cccccc" | train.build.waiter 
| bgcolor="#cccccc" | OP
|-
| crafter 
| train.build.crafter 
| OP
|-
| bgcolor="#cccccc" | elevator 
| bgcolor="#cccccc" | train.build.elevator 
| bgcolor="#cccccc" | OP
|}
[[Category:Mods]]</text>
      <sha1>c85logkn8hanwo022yq7pde2jtee03o</sha1>
    </revision>
    <revision>
      <id>300231</id>
      <parentid>299581</parentid>
      <timestamp>2012-04-28T20:48:24Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <minor/>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="5348">= Action signs  =
{{disclaimer}}
[[Image:TrainCarts_signs_intro_image.png|thumb|right|A first glance at the sign format]]
You can use signs to perform special actions with trains. All these signs have [train] or [cart] on the first line and require redstone power to function. If you want to invert the redstone power, this way not requiring any external redstone power at all, you can put an exclamation mark in front of train or cart:&amp;nbsp;[!train] [!cart]. 

When [train] is used, the sign targets the entire train above this sign. When [cart] is used, the sign targets only the cart that is currently above this sign. 

Certain signs toggle a lever as well, you can use this output to change the outcome of other signs. For example, you can combine an unpowered track switcher with a destroy sign to remove carts or trains with certain characteristics.

Since v1.66 you can now set what directions trigger the sign, by adding a ''':''' after ''train'' or ''cart'' followed up by the direction. For example, ''[!train:lr]'' will invert redstone power, while being triggered by signs coming from the left and right. For a full list of directions, [[/Direction|see here]].

== Remote Control ==

A few sign systems support remote control: the ability to control trains by name. You then use the ''[train &lt;name&gt;]'' format, or the shorter alias ''[t &lt;name&gt;]''. Remotely controlled signs only respond to redstone changes, thus where you place them is not important. So far the property, destination, destroy and eject sign systems support remote control.

= Placement  =
[[Image:Track_switcher_example_1.png|thumb|right|Empty minecarts are blocked]]
[[Image:TrainCarts_sign_example_2.png|thumb|right|Trains are switched left and right using a 1:1 counter]]
Each sign targets a certain track piece above. Signs attached to walls take the block they are attached to and look up until they find a piece of track. That track is then used for that sign. Sign posts look up until they find a piece of track. There may not be blocks without signs between the bottom sign and the tracks.

You can make a pillar of blocks below a single track piece and attach signs to it, to make a bundle of actions on a single track piece. Trains look down when they enter a new track piece to check for signs, so make sure you put the output signs above the signs that use this output for correct results.

For most signs the sign '''direction''' influences what happens: 

*The train '''has to face&amp;nbsp;the text on the sign''' to make the sign respond 
*Signs with the same alignment as the tracks (faces to or away from the tracks) '''always''' respond 
*The train is spawned in the direction the sign faces
{{#ev:youtube|qPUiLJ5f2h8|400}}

==Types==

*[[/Destroyer|Destroyer]] - destroy trains 
*[[/Ejector|Ejector]] - eject trains (let passengers exit) 
*[[/Blocker|Blocker]] - blocks trains coming from a certain direction
*[[/Station|Station]] - stop and launch trains 
*[[/Property|Property]] - set properties on the train such as tags, destinations&amp;nbsp;and owners 
*[[/Switcher|Switcher]] - switch levers and rails based on properties on the train
*[[/Detector|Detector]] - detect trains on a set region of rails
*[[/Transfer|Transfer]] - transfer items between trains and chests/furnaces/dispensers 
*[[/Crafter|Crafter]] - crafts items inside the storage minecarts of a train using a nearby workbench
*[[/Elevator|Elevator]] - teleports trains including passengers up and down to another elevator
*[[/Teleporter|Teleporter]] - teleport trains including passengers (requires MyWorlds) 
*[[/Spawner|Spawner]] - spawn an entire train up to 30 carts long, cart types can be set 
*[[/Trigger|Trigger]] - display train information and a countdown of the arrival time&amp;nbsp;of trains on signs (requires SignLink) 
*[[/Destination|Destination]] - marks a destination for the path finding and sets the next destination for the train

===To-do===
*Waiter - waits the train until the track is clear of other trains

= Permissions  =

Each sign has a separate build permission. Below the permission nodes for the above sign types: 

{| style="width: 391px; height: 276px" cellspacing="1" cellpadding="1" width="391" border="1"
|-
! scope="col" | Sign 
! scope="col" | Permission node 
! scope="col" | Default
|-
| bgcolor="#cccccc" | destructor 
| bgcolor="#cccccc" | train.build.destructor 
| bgcolor="#cccccc" | OP
|-
| ejector 
| train.build.ejector 
| OP
|-
| bgcolor="#cccccc" | station 
| bgcolor="#cccccc" | train.build.station 
| bgcolor="#cccccc" | OP
|-
| property 
| train.build.property 
| OP
|-
| bgcolor="#cccccc" | switcher 
| bgcolor="#cccccc" | train.build.switcher 
| bgcolor="#cccccc" | OP
|-
| rowspan="2" | transfer 
| train.build.collector 
| rowspan="2" | OP
|-
| train.build.depositor
|-
| bgcolor="#cccccc" | teleport 
| bgcolor="#cccccc" | train.build.teleport 
| bgcolor="#cccccc" | OP
|-
| spawner 
| train.build.spawner 
| OP
|-
| bgcolor="#cccccc" | trigger 
| bgcolor="#cccccc" | train.build.trigger 
| bgcolor="#cccccc" | OP
|-
| destination 
| train.build.destination 
| OP
|-
| bgcolor="#cccccc" | waiter 
| bgcolor="#cccccc" | train.build.waiter 
| bgcolor="#cccccc" | OP
|-
| crafter 
| train.build.crafter 
| OP
|-
| bgcolor="#cccccc" | elevator 
| bgcolor="#cccccc" | train.build.elevator 
| bgcolor="#cccccc" | OP
|}
[[Category:Mods]]</text>
      <sha1>evpm7j2smhp4mdvgibtt3zzgxaczytt</sha1>
    </revision>
    <revision>
      <id>300233</id>
      <parentid>300231</parentid>
      <timestamp>2012-04-28T20:49:00Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <minor/>
      <comment>/* Action signs */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="5349">= Action signs  =
{{disclaimer}}
[[Image:TrainCarts_signs_intro_image.png|thumb|right|A first glance at the sign format]]
You can use signs to perform special actions with trains. All these signs have [train] or [cart] on the first line and require redstone power to function. If you want to invert the redstone power, this way not requiring any external redstone power at all, you can put an exclamation mark in front of train or cart:&amp;nbsp;[!train] [!cart]. 

When [train] is used, the sign targets the entire train above this sign. When [cart] is used, the sign targets only the cart that is currently above this sign. 

Certain signs toggle a lever as well, you can use this output to change the outcome of other signs. For example, you can combine an unpowered track switcher with a destroy sign to remove carts or trains with certain characteristics.

Since v1.66 you can now set what directions trigger the sign, by adding a ''':''' after ''train'' or ''cart'' followed up by the direction. For example, ''[!train:lr]'' will invert redstone power, while being triggered by trains coming from the left and right. For a full list of directions, [[/Direction|see here]].

== Remote Control ==

A few sign systems support remote control: the ability to control trains by name. You then use the ''[train &lt;name&gt;]'' format, or the shorter alias ''[t &lt;name&gt;]''. Remotely controlled signs only respond to redstone changes, thus where you place them is not important. So far the property, destination, destroy and eject sign systems support remote control.

= Placement  =
[[Image:Track_switcher_example_1.png|thumb|right|Empty minecarts are blocked]]
[[Image:TrainCarts_sign_example_2.png|thumb|right|Trains are switched left and right using a 1:1 counter]]
Each sign targets a certain track piece above. Signs attached to walls take the block they are attached to and look up until they find a piece of track. That track is then used for that sign. Sign posts look up until they find a piece of track. There may not be blocks without signs between the bottom sign and the tracks.

You can make a pillar of blocks below a single track piece and attach signs to it, to make a bundle of actions on a single track piece. Trains look down when they enter a new track piece to check for signs, so make sure you put the output signs above the signs that use this output for correct results.

For most signs the sign '''direction''' influences what happens: 

*The train '''has to face&amp;nbsp;the text on the sign''' to make the sign respond 
*Signs with the same alignment as the tracks (faces to or away from the tracks) '''always''' respond 
*The train is spawned in the direction the sign faces
{{#ev:youtube|qPUiLJ5f2h8|400}}

==Types==

*[[/Destroyer|Destroyer]] - destroy trains 
*[[/Ejector|Ejector]] - eject trains (let passengers exit) 
*[[/Blocker|Blocker]] - blocks trains coming from a certain direction
*[[/Station|Station]] - stop and launch trains 
*[[/Property|Property]] - set properties on the train such as tags, destinations&amp;nbsp;and owners 
*[[/Switcher|Switcher]] - switch levers and rails based on properties on the train
*[[/Detector|Detector]] - detect trains on a set region of rails
*[[/Transfer|Transfer]] - transfer items between trains and chests/furnaces/dispensers 
*[[/Crafter|Crafter]] - crafts items inside the storage minecarts of a train using a nearby workbench
*[[/Elevator|Elevator]] - teleports trains including passengers up and down to another elevator
*[[/Teleporter|Teleporter]] - teleport trains including passengers (requires MyWorlds) 
*[[/Spawner|Spawner]] - spawn an entire train up to 30 carts long, cart types can be set 
*[[/Trigger|Trigger]] - display train information and a countdown of the arrival time&amp;nbsp;of trains on signs (requires SignLink) 
*[[/Destination|Destination]] - marks a destination for the path finding and sets the next destination for the train

===To-do===
*Waiter - waits the train until the track is clear of other trains

= Permissions  =

Each sign has a separate build permission. Below the permission nodes for the above sign types: 

{| style="width: 391px; height: 276px" cellspacing="1" cellpadding="1" width="391" border="1"
|-
! scope="col" | Sign 
! scope="col" | Permission node 
! scope="col" | Default
|-
| bgcolor="#cccccc" | destructor 
| bgcolor="#cccccc" | train.build.destructor 
| bgcolor="#cccccc" | OP
|-
| ejector 
| train.build.ejector 
| OP
|-
| bgcolor="#cccccc" | station 
| bgcolor="#cccccc" | train.build.station 
| bgcolor="#cccccc" | OP
|-
| property 
| train.build.property 
| OP
|-
| bgcolor="#cccccc" | switcher 
| bgcolor="#cccccc" | train.build.switcher 
| bgcolor="#cccccc" | OP
|-
| rowspan="2" | transfer 
| train.build.collector 
| rowspan="2" | OP
|-
| train.build.depositor
|-
| bgcolor="#cccccc" | teleport 
| bgcolor="#cccccc" | train.build.teleport 
| bgcolor="#cccccc" | OP
|-
| spawner 
| train.build.spawner 
| OP
|-
| bgcolor="#cccccc" | trigger 
| bgcolor="#cccccc" | train.build.trigger 
| bgcolor="#cccccc" | OP
|-
| destination 
| train.build.destination 
| OP
|-
| bgcolor="#cccccc" | waiter 
| bgcolor="#cccccc" | train.build.waiter 
| bgcolor="#cccccc" | OP
|-
| crafter 
| train.build.crafter 
| OP
|-
| bgcolor="#cccccc" | elevator 
| bgcolor="#cccccc" | train.build.elevator 
| bgcolor="#cccccc" | OP
|}
[[Category:Mods]]</text>
      <sha1>oxx9nydsh8zbvxi6mq74lz6ecttcx82</sha1>
    </revision>
    <revision>
      <id>334844</id>
      <parentid>300233</parentid>
      <timestamp>2012-06-27T22:29:21Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <minor/>
      <comment>/* Action signs */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="5603">= Action signs  =
{{disclaimer}}
[[Image:TrainCarts_signs_intro_image.png|thumb|right|A first glance at the sign format]]
You can use signs to perform special actions with trains. All these signs have [train] or [cart] on the first line and require redstone power to function. If you want to invert the redstone power, this way not requiring any external redstone power at all, you can put an exclamation mark in front of train or cart:&amp;nbsp;[!train] [!cart]. If you want the sign to not respond to redstone power at all, and simply want it active at all times, you can put a plus sign in front of the name&amp;nbsp;[+train] [+cart]. This is especially useful when you use the redstone statement in the switcher signs.

When [train] is used, the sign targets the entire train above this sign. When [cart] is used, the sign targets only the cart that is currently above this sign. 

Certain signs toggle a lever as well, you can use this output to change the outcome of other signs. For example, you can combine an unpowered track switcher with a destroy sign to remove carts or trains with certain characteristics.

Since v1.66 you can now set what directions trigger the sign, by adding a ''':''' after ''train'' or ''cart'' followed up by the direction. For example, ''[!train:lr]'' will invert redstone power, while being triggered by trains coming from the left and right. For a full list of directions, [[/Direction|see here]].

== Remote Control ==

A few sign systems support remote control: the ability to control trains by name. You then use the ''[train &lt;name&gt;]'' format, or the shorter alias ''[t &lt;name&gt;]''. Remotely controlled signs only respond to redstone changes, thus where you place them is not important. So far the property, destination, destroy and eject sign systems support remote control.

= Placement  =
[[Image:Track_switcher_example_1.png|thumb|right|Empty minecarts are blocked]]
[[Image:TrainCarts_sign_example_2.png|thumb|right|Trains are switched left and right using a 1:1 counter]]
Each sign targets a certain track piece above. Signs attached to walls take the block they are attached to and look up until they find a piece of track. That track is then used for that sign. Sign posts look up until they find a piece of track. There may not be blocks without signs between the bottom sign and the tracks.

You can make a pillar of blocks below a single track piece and attach signs to it, to make a bundle of actions on a single track piece. Trains look down when they enter a new track piece to check for signs, so make sure you put the output signs above the signs that use this output for correct results.

For most signs the sign '''direction''' influences what happens: 

*The train '''has to face&amp;nbsp;the text on the sign''' to make the sign respond 
*Signs with the same alignment as the tracks (faces to or away from the tracks) '''always''' respond 
*The train is spawned in the direction the sign faces
{{#ev:youtube|qPUiLJ5f2h8|400}}

==Types==

*[[/Destroyer|Destroyer]] - destroy trains 
*[[/Ejector|Ejector]] - eject trains (let passengers exit) 
*[[/Blocker|Blocker]] - blocks trains coming from a certain direction
*[[/Station|Station]] - stop and launch trains 
*[[/Property|Property]] - set properties on the train such as tags, destinations&amp;nbsp;and owners 
*[[/Switcher|Switcher]] - switch levers and rails based on properties on the train
*[[/Detector|Detector]] - detect trains on a set region of rails
*[[/Transfer|Transfer]] - transfer items between trains and chests/furnaces/dispensers 
*[[/Crafter|Crafter]] - crafts items inside the storage minecarts of a train using a nearby workbench
*[[/Elevator|Elevator]] - teleports trains including passengers up and down to another elevator
*[[/Teleporter|Teleporter]] - teleport trains including passengers (requires MyWorlds) 
*[[/Spawner|Spawner]] - spawn an entire train up to 30 carts long, cart types can be set 
*[[/Trigger|Trigger]] - display train information and a countdown of the arrival time&amp;nbsp;of trains on signs (requires SignLink) 
*[[/Destination|Destination]] - marks a destination for the path finding and sets the next destination for the train

===To-do===
*Waiter - waits the train until the track is clear of other trains

= Permissions  =

Each sign has a separate build permission. Below the permission nodes for the above sign types: 

{| style="width: 391px; height: 276px" cellspacing="1" cellpadding="1" width="391" border="1"
|-
! scope="col" | Sign 
! scope="col" | Permission node 
! scope="col" | Default
|-
| bgcolor="#cccccc" | destructor 
| bgcolor="#cccccc" | train.build.destructor 
| bgcolor="#cccccc" | OP
|-
| ejector 
| train.build.ejector 
| OP
|-
| bgcolor="#cccccc" | station 
| bgcolor="#cccccc" | train.build.station 
| bgcolor="#cccccc" | OP
|-
| property 
| train.build.property 
| OP
|-
| bgcolor="#cccccc" | switcher 
| bgcolor="#cccccc" | train.build.switcher 
| bgcolor="#cccccc" | OP
|-
| rowspan="2" | transfer 
| train.build.collector 
| rowspan="2" | OP
|-
| train.build.depositor
|-
| bgcolor="#cccccc" | teleport 
| bgcolor="#cccccc" | train.build.teleport 
| bgcolor="#cccccc" | OP
|-
| spawner 
| train.build.spawner 
| OP
|-
| bgcolor="#cccccc" | trigger 
| bgcolor="#cccccc" | train.build.trigger 
| bgcolor="#cccccc" | OP
|-
| destination 
| train.build.destination 
| OP
|-
| bgcolor="#cccccc" | waiter 
| bgcolor="#cccccc" | train.build.waiter 
| bgcolor="#cccccc" | OP
|-
| crafter 
| train.build.crafter 
| OP
|-
| bgcolor="#cccccc" | elevator 
| bgcolor="#cccccc" | train.build.elevator 
| bgcolor="#cccccc" | OP
|}
[[Category:Mods]]</text>
      <sha1>1lqep0yq2ieab92bbywx7a1q1rwa3on</sha1>
    </revision>
    <revision>
      <id>336654</id>
      <parentid>334844</parentid>
      <timestamp>2012-07-01T17:49:50Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <comment>/* Remote Control */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="6112">= Action signs  =
{{disclaimer}}
[[Image:TrainCarts_signs_intro_image.png|thumb|right|A first glance at the sign format]]
You can use signs to perform special actions with trains. All these signs have [train] or [cart] on the first line and require redstone power to function. If you want to invert the redstone power, this way not requiring any external redstone power at all, you can put an exclamation mark in front of train or cart:&amp;nbsp;[!train] [!cart]. If you want the sign to not respond to redstone power at all, and simply want it active at all times, you can put a plus sign in front of the name&amp;nbsp;[+train] [+cart]. This is especially useful when you use the redstone statement in the switcher signs.

When [train] is used, the sign targets the entire train above this sign. When [cart] is used, the sign targets only the cart that is currently above this sign. 

Certain signs toggle a lever as well, you can use this output to change the outcome of other signs. For example, you can combine an unpowered track switcher with a destroy sign to remove carts or trains with certain characteristics.

Since v1.66 you can now set what directions trigger the sign, by adding a ''':''' after ''train'' or ''cart'' followed up by the direction. For example, ''[!train:lr]'' will invert redstone power, while being triggered by trains coming from the left and right. For a full list of directions, [[/Direction|see here]].

== Remote Control ==

A few sign systems support remote control: the ability to control trains by name. You then use the ''[train &lt;name&gt;]'' format, or the shorter alias ''[t &lt;name&gt;]''. Remotely controlled signs only respond to redstone changes, thus where you place them is not important. So far the property, destination, destroy and eject sign systems support remote control.

Remote control can also affect multiple trains. Just like the tag system, remote control uses *-signs to identify the trains to affect. For example, the following remote control sign will set the destination to ''home'' for all intercity trains:
{{sign|[train Intercity*]|property|destination|interhome}}

You can use this to recall all your trains easily. If you use tags to navigate trains, you can also add a tag saying that the train should return. Remote control signs only respond to redstone changes.

= Placement  =
[[Image:Track_switcher_example_1.png|thumb|right|Empty minecarts are blocked]]
[[Image:TrainCarts_sign_example_2.png|thumb|right|Trains are switched left and right using a 1:1 counter]]
Each sign targets a certain track piece above. Signs attached to walls take the block they are attached to and look up until they find a piece of track. That track is then used for that sign. Sign posts look up until they find a piece of track. There may not be blocks without signs between the bottom sign and the tracks.

You can make a pillar of blocks below a single track piece and attach signs to it, to make a bundle of actions on a single track piece. Trains look down when they enter a new track piece to check for signs, so make sure you put the output signs above the signs that use this output for correct results.

For most signs the sign '''direction''' influences what happens: 

*The train '''has to face&amp;nbsp;the text on the sign''' to make the sign respond 
*Signs with the same alignment as the tracks (faces to or away from the tracks) '''always''' respond 
*The train is spawned in the direction the sign faces
{{#ev:youtube|qPUiLJ5f2h8|400}}

==Types==

*[[/Destroyer|Destroyer]] - destroy trains 
*[[/Ejector|Ejector]] - eject trains (let passengers exit) 
*[[/Blocker|Blocker]] - blocks trains coming from a certain direction
*[[/Station|Station]] - stop and launch trains 
*[[/Property|Property]] - set properties on the train such as tags, destinations&amp;nbsp;and owners 
*[[/Switcher|Switcher]] - switch levers and rails based on properties on the train
*[[/Detector|Detector]] - detect trains on a set region of rails
*[[/Transfer|Transfer]] - transfer items between trains and chests/furnaces/dispensers 
*[[/Crafter|Crafter]] - crafts items inside the storage minecarts of a train using a nearby workbench
*[[/Elevator|Elevator]] - teleports trains including passengers up and down to another elevator
*[[/Teleporter|Teleporter]] - teleport trains including passengers (requires MyWorlds) 
*[[/Spawner|Spawner]] - spawn an entire train up to 30 carts long, cart types can be set 
*[[/Trigger|Trigger]] - display train information and a countdown of the arrival time&amp;nbsp;of trains on signs (requires SignLink) 
*[[/Destination|Destination]] - marks a destination for the path finding and sets the next destination for the train

===To-do===
*Waiter - waits the train until the track is clear of other trains

= Permissions  =

Each sign has a separate build permission. Below the permission nodes for the above sign types: 

{| style="width: 391px; height: 276px" cellspacing="1" cellpadding="1" width="391" border="1"
|-
! scope="col" | Sign 
! scope="col" | Permission node 
! scope="col" | Default
|-
| bgcolor="#cccccc" | destructor 
| bgcolor="#cccccc" | train.build.destructor 
| bgcolor="#cccccc" | OP
|-
| ejector 
| train.build.ejector 
| OP
|-
| bgcolor="#cccccc" | station 
| bgcolor="#cccccc" | train.build.station 
| bgcolor="#cccccc" | OP
|-
| property 
| train.build.property 
| OP
|-
| bgcolor="#cccccc" | switcher 
| bgcolor="#cccccc" | train.build.switcher 
| bgcolor="#cccccc" | OP
|-
| rowspan="2" | transfer 
| train.build.collector 
| rowspan="2" | OP
|-
| train.build.depositor
|-
| bgcolor="#cccccc" | teleport 
| bgcolor="#cccccc" | train.build.teleport 
| bgcolor="#cccccc" | OP
|-
| spawner 
| train.build.spawner 
| OP
|-
| bgcolor="#cccccc" | trigger 
| bgcolor="#cccccc" | train.build.trigger 
| bgcolor="#cccccc" | OP
|-
| destination 
| train.build.destination 
| OP
|-
| bgcolor="#cccccc" | waiter 
| bgcolor="#cccccc" | train.build.waiter 
| bgcolor="#cccccc" | OP
|-
| crafter 
| train.build.crafter 
| OP
|-
| bgcolor="#cccccc" | elevator 
| bgcolor="#cccccc" | train.build.elevator 
| bgcolor="#cccccc" | OP
|}
[[Category:Mods]]</text>
      <sha1>i2oq9blvlm0tgo5n8zmo423s108vg9o</sha1>
    </revision>
    <revision>
      <id>342854</id>
      <parentid>336654</parentid>
      <timestamp>2012-07-13T21:17:20Z</timestamp>
      <contributor>
        <ip>78.86.95.199</ip>
      </contributor>
      <comment>/* Types */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="6196">= Action signs  =
{{disclaimer}}
[[Image:TrainCarts_signs_intro_image.png|thumb|right|A first glance at the sign format]]
You can use signs to perform special actions with trains. All these signs have [train] or [cart] on the first line and require redstone power to function. If you want to invert the redstone power, this way not requiring any external redstone power at all, you can put an exclamation mark in front of train or cart:&amp;nbsp;[!train] [!cart]. If you want the sign to not respond to redstone power at all, and simply want it active at all times, you can put a plus sign in front of the name&amp;nbsp;[+train] [+cart]. This is especially useful when you use the redstone statement in the switcher signs.

When [train] is used, the sign targets the entire train above this sign. When [cart] is used, the sign targets only the cart that is currently above this sign. 

Certain signs toggle a lever as well, you can use this output to change the outcome of other signs. For example, you can combine an unpowered track switcher with a destroy sign to remove carts or trains with certain characteristics.

Since v1.66 you can now set what directions trigger the sign, by adding a ''':''' after ''train'' or ''cart'' followed up by the direction. For example, ''[!train:lr]'' will invert redstone power, while being triggered by trains coming from the left and right. For a full list of directions, [[/Direction|see here]].

== Remote Control ==

A few sign systems support remote control: the ability to control trains by name. You then use the ''[train &lt;name&gt;]'' format, or the shorter alias ''[t &lt;name&gt;]''. Remotely controlled signs only respond to redstone changes, thus where you place them is not important. So far the property, destination, destroy and eject sign systems support remote control.

Remote control can also affect multiple trains. Just like the tag system, remote control uses *-signs to identify the trains to affect. For example, the following remote control sign will set the destination to ''home'' for all intercity trains:
{{sign|[train Intercity*]|property|destination|interhome}}

You can use this to recall all your trains easily. If you use tags to navigate trains, you can also add a tag saying that the train should return. Remote control signs only respond to redstone changes.

= Placement  =
[[Image:Track_switcher_example_1.png|thumb|right|Empty minecarts are blocked]]
[[Image:TrainCarts_sign_example_2.png|thumb|right|Trains are switched left and right using a 1:1 counter]]
Each sign targets a certain track piece above. Signs attached to walls take the block they are attached to and look up until they find a piece of track. That track is then used for that sign. Sign posts look up until they find a piece of track. There may not be blocks without signs between the bottom sign and the tracks.

You can make a pillar of blocks below a single track piece and attach signs to it, to make a bundle of actions on a single track piece. Trains look down when they enter a new track piece to check for signs, so make sure you put the output signs above the signs that use this output for correct results.

For most signs the sign '''direction''' influences what happens: 

*The train '''has to face&amp;nbsp;the text on the sign''' to make the sign respond 
*Signs with the same alignment as the tracks (faces to or away from the tracks) '''always''' respond 
*The train is spawned in the direction the sign faces
{{#ev:youtube|qPUiLJ5f2h8|400}}

==Types==

*[[/Destroyer|Destroyer]] - destroy trains 
*[[/Ejector|Ejector]] - eject trains (let passengers exit) 
*[[/Blocker|Blocker]] - blocks trains coming from a certain direction
*[[/Station|Station]] - stop and launch trains 
*[[/Property|Property]] - set properties on the train such as tags, destinations&amp;nbsp;and owners 
*[[/Switcher|Switcher]] - switch levers and rails based on properties on the train
*[[/Detector|Detector]] - detect trains on a set region of rails
*[[/Transfer|Transfer]] - transfer items between trains and chests/furnaces/dispensers 
*[[/Crafter|Crafter]] - crafts items inside the storage minecarts of a train using a nearby workbench
*[[/Elevator|Elevator]] - teleports trains including passengers up and down to another elevator
*[[/Teleporter|Teleporter]] - teleport trains including passengers (requires MyWorlds) 
*[[/Spawner|Spawner]] - spawn an entire train up to 30 carts long, cart types can be set 
*[[/Trigger|Trigger]] - display train information and a countdown of the arrival time&amp;nbsp;of trains on signs (requires SignLink) 
*[[/Destination|Destination]] - marks a destination for the path finding and sets the next destination for the train
*[[/Announce|Announce]] - sends a message to players in the cart and/or train above

===To-do===
*Waiter - waits the train until the track is clear of other trains

= Permissions  =

Each sign has a separate build permission. Below the permission nodes for the above sign types: 

{| style="width: 391px; height: 276px" cellspacing="1" cellpadding="1" width="391" border="1"
|-
! scope="col" | Sign 
! scope="col" | Permission node 
! scope="col" | Default
|-
| bgcolor="#cccccc" | destructor 
| bgcolor="#cccccc" | train.build.destructor 
| bgcolor="#cccccc" | OP
|-
| ejector 
| train.build.ejector 
| OP
|-
| bgcolor="#cccccc" | station 
| bgcolor="#cccccc" | train.build.station 
| bgcolor="#cccccc" | OP
|-
| property 
| train.build.property 
| OP
|-
| bgcolor="#cccccc" | switcher 
| bgcolor="#cccccc" | train.build.switcher 
| bgcolor="#cccccc" | OP
|-
| rowspan="2" | transfer 
| train.build.collector 
| rowspan="2" | OP
|-
| train.build.depositor
|-
| bgcolor="#cccccc" | teleport 
| bgcolor="#cccccc" | train.build.teleport 
| bgcolor="#cccccc" | OP
|-
| spawner 
| train.build.spawner 
| OP
|-
| bgcolor="#cccccc" | trigger 
| bgcolor="#cccccc" | train.build.trigger 
| bgcolor="#cccccc" | OP
|-
| destination 
| train.build.destination 
| OP
|-
| bgcolor="#cccccc" | waiter 
| bgcolor="#cccccc" | train.build.waiter 
| bgcolor="#cccccc" | OP
|-
| crafter 
| train.build.crafter 
| OP
|-
| bgcolor="#cccccc" | elevator 
| bgcolor="#cccccc" | train.build.elevator 
| bgcolor="#cccccc" | OP
|}
[[Category:Mods]]</text>
      <sha1>p2gcsmykugwu0bvhpechgyrxuzu5kvl</sha1>
    </revision>
    <revision>
      <id>357077</id>
      <parentid>342854</parentid>
      <timestamp>2012-08-07T09:15:35Z</timestamp>
      <contributor>
        <username>Astrae60512@legacy41494561</username>
        <id>41494561</id>
      </contributor>
      <comment>/* Types */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="6207">= Action signs  =
{{disclaimer}}
[[Image:TrainCarts_signs_intro_image.png|thumb|right|A first glance at the sign format]]
You can use signs to perform special actions with trains. All these signs have [train] or [cart] on the first line and require redstone power to function. If you want to invert the redstone power, this way not requiring any external redstone power at all, you can put an exclamation mark in front of train or cart:&amp;nbsp;[!train] [!cart]. If you want the sign to not respond to redstone power at all, and simply want it active at all times, you can put a plus sign in front of the name&amp;nbsp;[+train] [+cart]. This is especially useful when you use the redstone statement in the switcher signs.

When [train] is used, the sign targets the entire train above this sign. When [cart] is used, the sign targets only the cart that is currently above this sign. 

Certain signs toggle a lever as well, you can use this output to change the outcome of other signs. For example, you can combine an unpowered track switcher with a destroy sign to remove carts or trains with certain characteristics.

Since v1.66 you can now set what directions trigger the sign, by adding a ''':''' after ''train'' or ''cart'' followed up by the direction. For example, ''[!train:lr]'' will invert redstone power, while being triggered by trains coming from the left and right. For a full list of directions, [[/Direction|see here]].

== Remote Control ==

A few sign systems support remote control: the ability to control trains by name. You then use the ''[train &lt;name&gt;]'' format, or the shorter alias ''[t &lt;name&gt;]''. Remotely controlled signs only respond to redstone changes, thus where you place them is not important. So far the property, destination, destroy and eject sign systems support remote control.

Remote control can also affect multiple trains. Just like the tag system, remote control uses *-signs to identify the trains to affect. For example, the following remote control sign will set the destination to ''home'' for all intercity trains:
{{sign|[train Intercity*]|property|destination|interhome}}

You can use this to recall all your trains easily. If you use tags to navigate trains, you can also add a tag saying that the train should return. Remote control signs only respond to redstone changes.

= Placement  =
[[Image:Track_switcher_example_1.png|thumb|right|Empty minecarts are blocked]]
[[Image:TrainCarts_sign_example_2.png|thumb|right|Trains are switched left and right using a 1:1 counter]]
Each sign targets a certain track piece above. Signs attached to walls take the block they are attached to and look up until they find a piece of track. That track is then used for that sign. Sign posts look up until they find a piece of track. There may not be blocks without signs between the bottom sign and the tracks.

You can make a pillar of blocks below a single track piece and attach signs to it, to make a bundle of actions on a single track piece. Trains look down when they enter a new track piece to check for signs, so make sure you put the output signs above the signs that use this output for correct results.

For most signs the sign '''direction''' influences what happens: 

*The train '''has to face&amp;nbsp;the text on the sign''' to make the sign respond 
*Signs with the same alignment as the tracks (faces to or away from the tracks) '''always''' respond 
*The train is spawned in the direction the sign faces
{{#ev:youtube|qPUiLJ5f2h8|400}}

==Types==

*[[/Destroyer|Destroyer]] - destroy trains 
*[[/Ejector|Ejector]] - eject trains (let passengers exit) 
*[[/Blocker|Blocker]] - blocks trains coming from a certain direction
*[[/Station|Station]] - stop and launch trains 
*[[/Property|Property]] - set properties on the train such as tags, destinations&amp;nbsp;and owners 
*[[/Switcher|Switcher]] - switch levers and rails based on properties on the train
*[[/Detector|Detector]] - detect trains on a set region of rails
*[[/Transfer|Transfer]] - transfer items between trains and chests/furnaces/dispensers 
*[[/Crafter|Crafter]] - crafts items inside the storage minecarts of a train using a nearby workbench
*[[/Elevator|Elevator]] - teleports trains including passengers up and down to another elevator
*[[/Teleporter|Teleporter]] - teleport trains including passengers (requires MyWorlds) 
*[[/Spawner|Spawner]] - spawn an entire train up to 30 carts long, cart types can be set 
*[[/Trigger|Trigger]] - display train information and a countdown of the arrival time&amp;nbsp;of trains on signs (requires SignLink) 
*[[/Destination|Destination]] - marks a destination for the path finding and sets the next destination for the train
*[[/Announce|Announce]] - sends a message to players in the cart and/or train above
*[[/Waiter|waiter]] - waits the train until the track is clear of other trains
===To-do===

= Permissions  =

Each sign has a separate build permission. Below the permission nodes for the above sign types: 

{| style="width: 391px; height: 276px" cellspacing="1" cellpadding="1" width="391" border="1"
|-
! scope="col" | Sign 
! scope="col" | Permission node 
! scope="col" | Default
|-
| bgcolor="#cccccc" | destructor 
| bgcolor="#cccccc" | train.build.destructor 
| bgcolor="#cccccc" | OP
|-
| ejector 
| train.build.ejector 
| OP
|-
| bgcolor="#cccccc" | station 
| bgcolor="#cccccc" | train.build.station 
| bgcolor="#cccccc" | OP
|-
| property 
| train.build.property 
| OP
|-
| bgcolor="#cccccc" | switcher 
| bgcolor="#cccccc" | train.build.switcher 
| bgcolor="#cccccc" | OP
|-
| rowspan="2" | transfer 
| train.build.collector 
| rowspan="2" | OP
|-
| train.build.depositor
|-
| bgcolor="#cccccc" | teleport 
| bgcolor="#cccccc" | train.build.teleport 
| bgcolor="#cccccc" | OP
|-
| spawner 
| train.build.spawner 
| OP
|-
| bgcolor="#cccccc" | trigger 
| bgcolor="#cccccc" | train.build.trigger 
| bgcolor="#cccccc" | OP
|-
| destination 
| train.build.destination 
| OP
|-
| bgcolor="#cccccc" | waiter 
| bgcolor="#cccccc" | train.build.waiter 
| bgcolor="#cccccc" | OP
|-
| crafter 
| train.build.crafter 
| OP
|-
| bgcolor="#cccccc" | elevator 
| bgcolor="#cccccc" | train.build.elevator 
| bgcolor="#cccccc" | OP
|}
[[Category:Mods]]</text>
      <sha1>t5wbamfh1jny11xzzwdvj73imzwy7bt</sha1>
    </revision>
    <revision>
      <id>371930</id>
      <parentid>357077</parentid>
      <timestamp>2012-09-02T18:20:08Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <minor/>
      <comment>/* Types */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="6293">= Action signs  =
{{disclaimer}}
[[Image:TrainCarts_signs_intro_image.png|thumb|right|A first glance at the sign format]]
You can use signs to perform special actions with trains. All these signs have [train] or [cart] on the first line and require redstone power to function. If you want to invert the redstone power, this way not requiring any external redstone power at all, you can put an exclamation mark in front of train or cart:&amp;nbsp;[!train] [!cart]. If you want the sign to not respond to redstone power at all, and simply want it active at all times, you can put a plus sign in front of the name&amp;nbsp;[+train] [+cart]. This is especially useful when you use the redstone statement in the switcher signs.

When [train] is used, the sign targets the entire train above this sign. When [cart] is used, the sign targets only the cart that is currently above this sign. 

Certain signs toggle a lever as well, you can use this output to change the outcome of other signs. For example, you can combine an unpowered track switcher with a destroy sign to remove carts or trains with certain characteristics.

Since v1.66 you can now set what directions trigger the sign, by adding a ''':''' after ''train'' or ''cart'' followed up by the direction. For example, ''[!train:lr]'' will invert redstone power, while being triggered by trains coming from the left and right. For a full list of directions, [[/Direction|see here]].

== Remote Control ==

A few sign systems support remote control: the ability to control trains by name. You then use the ''[train &lt;name&gt;]'' format, or the shorter alias ''[t &lt;name&gt;]''. Remotely controlled signs only respond to redstone changes, thus where you place them is not important. So far the property, destination, destroy and eject sign systems support remote control.

Remote control can also affect multiple trains. Just like the tag system, remote control uses *-signs to identify the trains to affect. For example, the following remote control sign will set the destination to ''home'' for all intercity trains:
{{sign|[train Intercity*]|property|destination|interhome}}

You can use this to recall all your trains easily. If you use tags to navigate trains, you can also add a tag saying that the train should return. Remote control signs only respond to redstone changes.

= Placement  =
[[Image:Track_switcher_example_1.png|thumb|right|Empty minecarts are blocked]]
[[Image:TrainCarts_sign_example_2.png|thumb|right|Trains are switched left and right using a 1:1 counter]]
Each sign targets a certain track piece above. Signs attached to walls take the block they are attached to and look up until they find a piece of track. That track is then used for that sign. Sign posts look up until they find a piece of track. There may not be blocks without signs between the bottom sign and the tracks.

You can make a pillar of blocks below a single track piece and attach signs to it, to make a bundle of actions on a single track piece. Trains look down when they enter a new track piece to check for signs, so make sure you put the output signs above the signs that use this output for correct results.

For most signs the sign '''direction''' influences what happens: 

*The train '''has to face&amp;nbsp;the text on the sign''' to make the sign respond 
*Signs with the same alignment as the tracks (faces to or away from the tracks) '''always''' respond 
*The train is spawned in the direction the sign faces
{{#ev:youtube|qPUiLJ5f2h8|400}}

==Types==

*[[/Destroyer|Destroyer]] - destroy trains 
*[[/Ejector|Ejector]] - eject trains (let passengers exit) 
*[[/Blocker|Blocker]] - blocks trains coming from a certain direction
*[[/Station|Station]] - stop and launch trains 
*[[/Property|Property]] - set properties on the train such as tags, destinations&amp;nbsp;and owners 
*[[/Switcher|Switcher]] - switch levers and rails based on properties on the train
*[[/Detector|Detector]] - detect trains on a set region of rails
*[[/Transfer|Transfer]] - transfer items between trains and chests/furnaces/dispensers 
*[[/Crafter|Crafter]] - crafts items inside the storage minecarts of a train using a nearby workbench
*[[/Elevator|Elevator]] - teleports trains including passengers up and down to another elevator
*[[/Teleporter|Teleporter]] - teleport trains including passengers (requires MyWorlds) 
*[[/Spawner|Spawner]] - spawn an entire train up to 30 carts long, cart types can be set 
*[[/Trigger|Trigger]] - display train information and a countdown of the arrival time&amp;nbsp;of trains on signs (requires SignLink) 
*[[/Destination|Destination]] - marks a destination for the path finding and sets the next destination for the train
*[[/Announce|Announce]] - sends a message to players in the cart and/or train above
*[[/Waiter|waiter]] - waits the train until the track is clear of other trains
*[[/Effect|Effect]] - plays a particle or sound effect at the minecart, train or sign
===To-do===

= Permissions  =

Each sign has a separate build permission. Below the permission nodes for the above sign types: 

{| style="width: 391px; height: 276px" cellspacing="1" cellpadding="1" width="391" border="1"
|-
! scope="col" | Sign 
! scope="col" | Permission node 
! scope="col" | Default
|-
| bgcolor="#cccccc" | destructor 
| bgcolor="#cccccc" | train.build.destructor 
| bgcolor="#cccccc" | OP
|-
| ejector 
| train.build.ejector 
| OP
|-
| bgcolor="#cccccc" | station 
| bgcolor="#cccccc" | train.build.station 
| bgcolor="#cccccc" | OP
|-
| property 
| train.build.property 
| OP
|-
| bgcolor="#cccccc" | switcher 
| bgcolor="#cccccc" | train.build.switcher 
| bgcolor="#cccccc" | OP
|-
| rowspan="2" | transfer 
| train.build.collector 
| rowspan="2" | OP
|-
| train.build.depositor
|-
| bgcolor="#cccccc" | teleport 
| bgcolor="#cccccc" | train.build.teleport 
| bgcolor="#cccccc" | OP
|-
| spawner 
| train.build.spawner 
| OP
|-
| bgcolor="#cccccc" | trigger 
| bgcolor="#cccccc" | train.build.trigger 
| bgcolor="#cccccc" | OP
|-
| destination 
| train.build.destination 
| OP
|-
| bgcolor="#cccccc" | waiter 
| bgcolor="#cccccc" | train.build.waiter 
| bgcolor="#cccccc" | OP
|-
| crafter 
| train.build.crafter 
| OP
|-
| bgcolor="#cccccc" | elevator 
| bgcolor="#cccccc" | train.build.elevator 
| bgcolor="#cccccc" | OP
|}
[[Category:Mods]]</text>
      <sha1>t1ugov24jakn1a931ak8kxqyg98pwlx</sha1>
    </revision>
    <revision>
      <id>379348</id>
      <parentid>371930</parentid>
      <timestamp>2012-09-19T23:59:44Z</timestamp>
      <contributor>
        <ip>85.216.103.224</ip>
      </contributor>
      <comment>/* Types */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="6345">= Action signs  =
{{disclaimer}}
[[Image:TrainCarts_signs_intro_image.png|thumb|right|A first glance at the sign format]]
You can use signs to perform special actions with trains. All these signs have [train] or [cart] on the first line and require redstone power to function. If you want to invert the redstone power, this way not requiring any external redstone power at all, you can put an exclamation mark in front of train or cart:&amp;nbsp;[!train] [!cart]. If you want the sign to not respond to redstone power at all, and simply want it active at all times, you can put a plus sign in front of the name&amp;nbsp;[+train] [+cart]. This is especially useful when you use the redstone statement in the switcher signs.

When [train] is used, the sign targets the entire train above this sign. When [cart] is used, the sign targets only the cart that is currently above this sign. 

Certain signs toggle a lever as well, you can use this output to change the outcome of other signs. For example, you can combine an unpowered track switcher with a destroy sign to remove carts or trains with certain characteristics.

Since v1.66 you can now set what directions trigger the sign, by adding a ''':''' after ''train'' or ''cart'' followed up by the direction. For example, ''[!train:lr]'' will invert redstone power, while being triggered by trains coming from the left and right. For a full list of directions, [[/Direction|see here]].

== Remote Control ==

A few sign systems support remote control: the ability to control trains by name. You then use the ''[train &lt;name&gt;]'' format, or the shorter alias ''[t &lt;name&gt;]''. Remotely controlled signs only respond to redstone changes, thus where you place them is not important. So far the property, destination, destroy and eject sign systems support remote control.

Remote control can also affect multiple trains. Just like the tag system, remote control uses *-signs to identify the trains to affect. For example, the following remote control sign will set the destination to ''home'' for all intercity trains:
{{sign|[train Intercity*]|property|destination|interhome}}

You can use this to recall all your trains easily. If you use tags to navigate trains, you can also add a tag saying that the train should return. Remote control signs only respond to redstone changes.

= Placement  =
[[Image:Track_switcher_example_1.png|thumb|right|Empty minecarts are blocked]]
[[Image:TrainCarts_sign_example_2.png|thumb|right|Trains are switched left and right using a 1:1 counter]]
Each sign targets a certain track piece above. Signs attached to walls take the block they are attached to and look up until they find a piece of track. That track is then used for that sign. Sign posts look up until they find a piece of track. There may not be blocks without signs between the bottom sign and the tracks.

You can make a pillar of blocks below a single track piece and attach signs to it, to make a bundle of actions on a single track piece. Trains look down when they enter a new track piece to check for signs, so make sure you put the output signs above the signs that use this output for correct results.

For most signs the sign '''direction''' influences what happens: 

*The train '''has to face&amp;nbsp;the text on the sign''' to make the sign respond 
*Signs with the same alignment as the tracks (faces to or away from the tracks) '''always''' respond 
*The train is spawned in the direction the sign faces
{{#ev:youtube|qPUiLJ5f2h8|400}}

==Types==

*[[/Destroyer|Destroyer]] - destroy trains 
*[[/Ejector|Ejector]] - eject trains (let passengers exit) 
*[[/Blocker|Blocker]] - blocks trains coming from a certain direction
*[[/Station|Station]] - stop and launch trains 
*[[/Property|Property]] - set properties on the train such as tags, destinations&amp;nbsp;and owners 
*[[/Switcher|Switcher]] - switch levers and rails based on properties on the train
*[[/Detector|Detector]] - detect trains on a set region of rails
*[[/Transfer|Transfer]] - transfer items between trains and chests/furnaces/dispensers 
*[[/Crafter|Crafter]] - crafts items inside the storage minecarts of a train using a nearby workbench
*[[/Elevator|Elevator]] - teleports trains including passengers up and down to another elevator
*[[/Teleporter|Teleporter]] - teleport trains including passengers (requires MyWorlds) 
*[[/Spawner|Spawner]] - spawn an entire train up to 30 carts long, cart types can be set 
*[[/Trigger|Trigger]] - display train information and a countdown of the arrival time&amp;nbsp;of trains on signs (requires SignLink) 
*[[/Destination|Destination]] - marks a destination for the path finding and sets the next destination for the train
*[[/Announce|Announce]] - sends a message to players in the cart and/or train above
*[[/Waiter|waiter]] - waits the train until the track is clear of other trains
*[[/Effect|Effect]] - plays a particle or sound effect at the minecart, train or sign
*[[/Ticket|Ticket]] - let passengers pay for a ride
===To-do===

= Permissions  =

Each sign has a separate build permission. Below the permission nodes for the above sign types: 

{| style="width: 391px; height: 276px" cellspacing="1" cellpadding="1" width="391" border="1"
|-
! scope="col" | Sign 
! scope="col" | Permission node 
! scope="col" | Default
|-
| bgcolor="#cccccc" | destructor 
| bgcolor="#cccccc" | train.build.destructor 
| bgcolor="#cccccc" | OP
|-
| ejector 
| train.build.ejector 
| OP
|-
| bgcolor="#cccccc" | station 
| bgcolor="#cccccc" | train.build.station 
| bgcolor="#cccccc" | OP
|-
| property 
| train.build.property 
| OP
|-
| bgcolor="#cccccc" | switcher 
| bgcolor="#cccccc" | train.build.switcher 
| bgcolor="#cccccc" | OP
|-
| rowspan="2" | transfer 
| train.build.collector 
| rowspan="2" | OP
|-
| train.build.depositor
|-
| bgcolor="#cccccc" | teleport 
| bgcolor="#cccccc" | train.build.teleport 
| bgcolor="#cccccc" | OP
|-
| spawner 
| train.build.spawner 
| OP
|-
| bgcolor="#cccccc" | trigger 
| bgcolor="#cccccc" | train.build.trigger 
| bgcolor="#cccccc" | OP
|-
| destination 
| train.build.destination 
| OP
|-
| bgcolor="#cccccc" | waiter 
| bgcolor="#cccccc" | train.build.waiter 
| bgcolor="#cccccc" | OP
|-
| crafter 
| train.build.crafter 
| OP
|-
| bgcolor="#cccccc" | elevator 
| bgcolor="#cccccc" | train.build.elevator 
| bgcolor="#cccccc" | OP
|}
[[Category:Mods]]</text>
      <sha1>iybmq3meuxyli6ekkmp1d0g2u45z12g</sha1>
    </revision>
    <revision>
      <id>424602</id>
      <parentid>379348</parentid>
      <timestamp>2013-01-11T00:35:13Z</timestamp>
      <contributor>
        <username>Majr</username>
        <id>40302300</id>
      </contributor>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="6395">{{disclaimer}}
{{unsupportedMod|http://tcwiki.united-craft.de/}}
= Action signs  =
[[Image:TrainCarts_signs_intro_image.png|thumb|right|A first glance at the sign format]]
You can use signs to perform special actions with trains. All these signs have [train] or [cart] on the first line and require redstone power to function. If you want to invert the redstone power, this way not requiring any external redstone power at all, you can put an exclamation mark in front of train or cart:&amp;nbsp;[!train] [!cart]. If you want the sign to not respond to redstone power at all, and simply want it active at all times, you can put a plus sign in front of the name&amp;nbsp;[+train] [+cart]. This is especially useful when you use the redstone statement in the switcher signs.

When [train] is used, the sign targets the entire train above this sign. When [cart] is used, the sign targets only the cart that is currently above this sign. 

Certain signs toggle a lever as well, you can use this output to change the outcome of other signs. For example, you can combine an unpowered track switcher with a destroy sign to remove carts or trains with certain characteristics.

Since v1.66 you can now set what directions trigger the sign, by adding a ''':''' after ''train'' or ''cart'' followed up by the direction. For example, ''[!train:lr]'' will invert redstone power, while being triggered by trains coming from the left and right. For a full list of directions, [[/Direction|see here]].

== Remote Control ==

A few sign systems support remote control: the ability to control trains by name. You then use the ''[train &lt;name&gt;]'' format, or the shorter alias ''[t &lt;name&gt;]''. Remotely controlled signs only respond to redstone changes, thus where you place them is not important. So far the property, destination, destroy and eject sign systems support remote control.

Remote control can also affect multiple trains. Just like the tag system, remote control uses *-signs to identify the trains to affect. For example, the following remote control sign will set the destination to ''home'' for all intercity trains:
{{sign|[train Intercity*]|property|destination|interhome}}

You can use this to recall all your trains easily. If you use tags to navigate trains, you can also add a tag saying that the train should return. Remote control signs only respond to redstone changes.

= Placement  =
[[Image:Track_switcher_example_1.png|thumb|right|Empty minecarts are blocked]]
[[Image:TrainCarts_sign_example_2.png|thumb|right|Trains are switched left and right using a 1:1 counter]]
Each sign targets a certain track piece above. Signs attached to walls take the block they are attached to and look up until they find a piece of track. That track is then used for that sign. Sign posts look up until they find a piece of track. There may not be blocks without signs between the bottom sign and the tracks.

You can make a pillar of blocks below a single track piece and attach signs to it, to make a bundle of actions on a single track piece. Trains look down when they enter a new track piece to check for signs, so make sure you put the output signs above the signs that use this output for correct results.

For most signs the sign '''direction''' influences what happens: 

*The train '''has to face&amp;nbsp;the text on the sign''' to make the sign respond 
*Signs with the same alignment as the tracks (faces to or away from the tracks) '''always''' respond 
*The train is spawned in the direction the sign faces
{{#ev:youtube|qPUiLJ5f2h8|400}}

==Types==

*[[/Destroyer|Destroyer]] - destroy trains 
*[[/Ejector|Ejector]] - eject trains (let passengers exit) 
*[[/Blocker|Blocker]] - blocks trains coming from a certain direction
*[[/Station|Station]] - stop and launch trains 
*[[/Property|Property]] - set properties on the train such as tags, destinations&amp;nbsp;and owners 
*[[/Switcher|Switcher]] - switch levers and rails based on properties on the train
*[[/Detector|Detector]] - detect trains on a set region of rails
*[[/Transfer|Transfer]] - transfer items between trains and chests/furnaces/dispensers 
*[[/Crafter|Crafter]] - crafts items inside the storage minecarts of a train using a nearby workbench
*[[/Elevator|Elevator]] - teleports trains including passengers up and down to another elevator
*[[/Teleporter|Teleporter]] - teleport trains including passengers (requires MyWorlds) 
*[[/Spawner|Spawner]] - spawn an entire train up to 30 carts long, cart types can be set 
*[[/Trigger|Trigger]] - display train information and a countdown of the arrival time&amp;nbsp;of trains on signs (requires SignLink) 
*[[/Destination|Destination]] - marks a destination for the path finding and sets the next destination for the train
*[[/Announce|Announce]] - sends a message to players in the cart and/or train above
*[[/Waiter|waiter]] - waits the train until the track is clear of other trains
*[[/Effect|Effect]] - plays a particle or sound effect at the minecart, train or sign
*[[/Ticket|Ticket]] - let passengers pay for a ride
===To-do===

= Permissions  =

Each sign has a separate build permission. Below the permission nodes for the above sign types: 

{| style="width: 391px; height: 276px" cellspacing="1" cellpadding="1" width="391" border="1"
|-
! scope="col" | Sign 
! scope="col" | Permission node 
! scope="col" | Default
|-
| bgcolor="#cccccc" | destructor 
| bgcolor="#cccccc" | train.build.destructor 
| bgcolor="#cccccc" | OP
|-
| ejector 
| train.build.ejector 
| OP
|-
| bgcolor="#cccccc" | station 
| bgcolor="#cccccc" | train.build.station 
| bgcolor="#cccccc" | OP
|-
| property 
| train.build.property 
| OP
|-
| bgcolor="#cccccc" | switcher 
| bgcolor="#cccccc" | train.build.switcher 
| bgcolor="#cccccc" | OP
|-
| rowspan="2" | transfer 
| train.build.collector 
| rowspan="2" | OP
|-
| train.build.depositor
|-
| bgcolor="#cccccc" | teleport 
| bgcolor="#cccccc" | train.build.teleport 
| bgcolor="#cccccc" | OP
|-
| spawner 
| train.build.spawner 
| OP
|-
| bgcolor="#cccccc" | trigger 
| bgcolor="#cccccc" | train.build.trigger 
| bgcolor="#cccccc" | OP
|-
| destination 
| train.build.destination 
| OP
|-
| bgcolor="#cccccc" | waiter 
| bgcolor="#cccccc" | train.build.waiter 
| bgcolor="#cccccc" | OP
|-
| crafter 
| train.build.crafter 
| OP
|-
| bgcolor="#cccccc" | elevator 
| bgcolor="#cccccc" | train.build.elevator 
| bgcolor="#cccccc" | OP
|}
[[Category:Mods]]</text>
      <sha1>h1ok78otayb0d23294z0l9ldtpd0jvb</sha1>
    </revision>
    <revision>
      <id>446469</id>
      <parentid>424602</parentid>
      <timestamp>2013-02-16T17:47:54Z</timestamp>
      <contributor>
        <username>MrKrisKrisu76430@legacy41500454</username>
        <id>41500454</id>
      </contributor>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="6391">{{disclaimer}}
{{unsupportedMod|http://tcwiki.minenews.de/}}
= Action signs  =
[[Image:TrainCarts_signs_intro_image.png|thumb|right|A first glance at the sign format]]
You can use signs to perform special actions with trains. All these signs have [train] or [cart] on the first line and require redstone power to function. If you want to invert the redstone power, this way not requiring any external redstone power at all, you can put an exclamation mark in front of train or cart:&amp;nbsp;[!train] [!cart]. If you want the sign to not respond to redstone power at all, and simply want it active at all times, you can put a plus sign in front of the name&amp;nbsp;[+train] [+cart]. This is especially useful when you use the redstone statement in the switcher signs.

When [train] is used, the sign targets the entire train above this sign. When [cart] is used, the sign targets only the cart that is currently above this sign. 

Certain signs toggle a lever as well, you can use this output to change the outcome of other signs. For example, you can combine an unpowered track switcher with a destroy sign to remove carts or trains with certain characteristics.

Since v1.66 you can now set what directions trigger the sign, by adding a ''':''' after ''train'' or ''cart'' followed up by the direction. For example, ''[!train:lr]'' will invert redstone power, while being triggered by trains coming from the left and right. For a full list of directions, [[/Direction|see here]].

== Remote Control ==

A few sign systems support remote control: the ability to control trains by name. You then use the ''[train &lt;name&gt;]'' format, or the shorter alias ''[t &lt;name&gt;]''. Remotely controlled signs only respond to redstone changes, thus where you place them is not important. So far the property, destination, destroy and eject sign systems support remote control.

Remote control can also affect multiple trains. Just like the tag system, remote control uses *-signs to identify the trains to affect. For example, the following remote control sign will set the destination to ''home'' for all intercity trains:
{{sign|[train Intercity*]|property|destination|interhome}}

You can use this to recall all your trains easily. If you use tags to navigate trains, you can also add a tag saying that the train should return. Remote control signs only respond to redstone changes.

= Placement  =
[[Image:Track_switcher_example_1.png|thumb|right|Empty minecarts are blocked]]
[[Image:TrainCarts_sign_example_2.png|thumb|right|Trains are switched left and right using a 1:1 counter]]
Each sign targets a certain track piece above. Signs attached to walls take the block they are attached to and look up until they find a piece of track. That track is then used for that sign. Sign posts look up until they find a piece of track. There may not be blocks without signs between the bottom sign and the tracks.

You can make a pillar of blocks below a single track piece and attach signs to it, to make a bundle of actions on a single track piece. Trains look down when they enter a new track piece to check for signs, so make sure you put the output signs above the signs that use this output for correct results.

For most signs the sign '''direction''' influences what happens: 

*The train '''has to face&amp;nbsp;the text on the sign''' to make the sign respond 
*Signs with the same alignment as the tracks (faces to or away from the tracks) '''always''' respond 
*The train is spawned in the direction the sign faces
{{#ev:youtube|qPUiLJ5f2h8|400}}

==Types==

*[[/Destroyer|Destroyer]] - destroy trains 
*[[/Ejector|Ejector]] - eject trains (let passengers exit) 
*[[/Blocker|Blocker]] - blocks trains coming from a certain direction
*[[/Station|Station]] - stop and launch trains 
*[[/Property|Property]] - set properties on the train such as tags, destinations&amp;nbsp;and owners 
*[[/Switcher|Switcher]] - switch levers and rails based on properties on the train
*[[/Detector|Detector]] - detect trains on a set region of rails
*[[/Transfer|Transfer]] - transfer items between trains and chests/furnaces/dispensers 
*[[/Crafter|Crafter]] - crafts items inside the storage minecarts of a train using a nearby workbench
*[[/Elevator|Elevator]] - teleports trains including passengers up and down to another elevator
*[[/Teleporter|Teleporter]] - teleport trains including passengers (requires MyWorlds) 
*[[/Spawner|Spawner]] - spawn an entire train up to 30 carts long, cart types can be set 
*[[/Trigger|Trigger]] - display train information and a countdown of the arrival time&amp;nbsp;of trains on signs (requires SignLink) 
*[[/Destination|Destination]] - marks a destination for the path finding and sets the next destination for the train
*[[/Announce|Announce]] - sends a message to players in the cart and/or train above
*[[/Waiter|waiter]] - waits the train until the track is clear of other trains
*[[/Effect|Effect]] - plays a particle or sound effect at the minecart, train or sign
*[[/Ticket|Ticket]] - let passengers pay for a ride
===To-do===

= Permissions  =

Each sign has a separate build permission. Below the permission nodes for the above sign types: 

{| style="width: 391px; height: 276px" cellspacing="1" cellpadding="1" width="391" border="1"
|-
! scope="col" | Sign 
! scope="col" | Permission node 
! scope="col" | Default
|-
| bgcolor="#cccccc" | destructor 
| bgcolor="#cccccc" | train.build.destructor 
| bgcolor="#cccccc" | OP
|-
| ejector 
| train.build.ejector 
| OP
|-
| bgcolor="#cccccc" | station 
| bgcolor="#cccccc" | train.build.station 
| bgcolor="#cccccc" | OP
|-
| property 
| train.build.property 
| OP
|-
| bgcolor="#cccccc" | switcher 
| bgcolor="#cccccc" | train.build.switcher 
| bgcolor="#cccccc" | OP
|-
| rowspan="2" | transfer 
| train.build.collector 
| rowspan="2" | OP
|-
| train.build.depositor
|-
| bgcolor="#cccccc" | teleport 
| bgcolor="#cccccc" | train.build.teleport 
| bgcolor="#cccccc" | OP
|-
| spawner 
| train.build.spawner 
| OP
|-
| bgcolor="#cccccc" | trigger 
| bgcolor="#cccccc" | train.build.trigger 
| bgcolor="#cccccc" | OP
|-
| destination 
| train.build.destination 
| OP
|-
| bgcolor="#cccccc" | waiter 
| bgcolor="#cccccc" | train.build.waiter 
| bgcolor="#cccccc" | OP
|-
| crafter 
| train.build.crafter 
| OP
|-
| bgcolor="#cccccc" | elevator 
| bgcolor="#cccccc" | train.build.elevator 
| bgcolor="#cccccc" | OP
|}
[[Category:Mods]]</text>
      <sha1>qblxqdzmec6rersczs9laaqyx4iq0ye</sha1>
    </revision>
    <revision>
      <id>502917</id>
      <parentid>446469</parentid>
      <timestamp>2013-07-08T14:25:32Z</timestamp>
      <contributor>
        <ip>94.213.157.160</ip>
      </contributor>
      <comment>/* Types */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="6465">{{disclaimer}}
{{unsupportedMod|http://tcwiki.minenews.de/}}
= Action signs  =
[[Image:TrainCarts_signs_intro_image.png|thumb|right|A first glance at the sign format]]
You can use signs to perform special actions with trains. All these signs have [train] or [cart] on the first line and require redstone power to function. If you want to invert the redstone power, this way not requiring any external redstone power at all, you can put an exclamation mark in front of train or cart:&amp;nbsp;[!train] [!cart]. If you want the sign to not respond to redstone power at all, and simply want it active at all times, you can put a plus sign in front of the name&amp;nbsp;[+train] [+cart]. This is especially useful when you use the redstone statement in the switcher signs.

When [train] is used, the sign targets the entire train above this sign. When [cart] is used, the sign targets only the cart that is currently above this sign. 

Certain signs toggle a lever as well, you can use this output to change the outcome of other signs. For example, you can combine an unpowered track switcher with a destroy sign to remove carts or trains with certain characteristics.

Since v1.66 you can now set what directions trigger the sign, by adding a ''':''' after ''train'' or ''cart'' followed up by the direction. For example, ''[!train:lr]'' will invert redstone power, while being triggered by trains coming from the left and right. For a full list of directions, [[/Direction|see here]].

== Remote Control ==

A few sign systems support remote control: the ability to control trains by name. You then use the ''[train &lt;name&gt;]'' format, or the shorter alias ''[t &lt;name&gt;]''. Remotely controlled signs only respond to redstone changes, thus where you place them is not important. So far the property, destination, destroy and eject sign systems support remote control.

Remote control can also affect multiple trains. Just like the tag system, remote control uses *-signs to identify the trains to affect. For example, the following remote control sign will set the destination to ''home'' for all intercity trains:
{{sign|[train Intercity*]|property|destination|interhome}}

You can use this to recall all your trains easily. If you use tags to navigate trains, you can also add a tag saying that the train should return. Remote control signs only respond to redstone changes.

= Placement  =
[[Image:Track_switcher_example_1.png|thumb|right|Empty minecarts are blocked]]
[[Image:TrainCarts_sign_example_2.png|thumb|right|Trains are switched left and right using a 1:1 counter]]
Each sign targets a certain track piece above. Signs attached to walls take the block they are attached to and look up until they find a piece of track. That track is then used for that sign. Sign posts look up until they find a piece of track. There may not be blocks without signs between the bottom sign and the tracks.

You can make a pillar of blocks below a single track piece and attach signs to it, to make a bundle of actions on a single track piece. Trains look down when they enter a new track piece to check for signs, so make sure you put the output signs above the signs that use this output for correct results.

For most signs the sign '''direction''' influences what happens: 

*The train '''has to face&amp;nbsp;the text on the sign''' to make the sign respond 
*Signs with the same alignment as the tracks (faces to or away from the tracks) '''always''' respond 
*The train is spawned in the direction the sign faces
{{#ev:youtube|qPUiLJ5f2h8|400}}

==Types==

*[[/Destroyer|Destroyer]] - destroy trains
*[[/Ejector|Ejector]] - eject trains (let passengers exit)
*[[/Blocker|Blocker]] - blocks trains coming from a certain direction
*[[/Station|Station]] - stop and launch trains
*[[/Property|Property]] - set properties on the train such as tags, destinations&amp;nbsp;and owners
*[[/BlockChanger|Block Changer]] - change the block types displayed in a minecart
*[[/Switcher|Switcher]] - switch levers and rails based on properties on the train
*[[/Detector|Detector]] - detect trains on a set region of rails
*[[/Transfer|Transfer]] - transfer items between trains and chests/furnaces/dispensers
*[[/Crafter|Crafter]] - crafts items inside the storage minecarts of a train using a nearby workbench
*[[/Elevator|Elevator]] - teleports trains including passengers up and down to another elevator
*[[/Teleporter|Teleporter]] - teleport trains including passengers (requires MyWorlds)
*[[/Spawner|Spawner]] - spawn an entire train up to 30 carts long, cart types can be set
*[[/Trigger|Trigger]] - display train information and a countdown of the arrival time&amp;nbsp;of trains on signs (requires SignLink)
*[[/Destination|Destination]] - marks a destination for the path finding and sets the next destination for the train
*[[/Announce|Announce]] - sends a message to players in the cart and/or train above
*[[/Waiter|Waiter]] - waits the train until the track is clear of other trains
*[[/Effect|Effect]] - plays a particle or sound effect at the minecart, train or sign
*[[/Ticket|Ticket]] - let passengers pay for a ride
===To-do===

= Permissions  =

Each sign has a separate build permission. Below the permission nodes for the above sign types: 

{| style="width: 391px; height: 276px" cellspacing="1" cellpadding="1" width="391" border="1"
|-
! scope="col" | Sign 
! scope="col" | Permission node 
! scope="col" | Default
|-
| bgcolor="#cccccc" | destructor 
| bgcolor="#cccccc" | train.build.destructor 
| bgcolor="#cccccc" | OP
|-
| ejector 
| train.build.ejector 
| OP
|-
| bgcolor="#cccccc" | station 
| bgcolor="#cccccc" | train.build.station 
| bgcolor="#cccccc" | OP
|-
| property 
| train.build.property 
| OP
|-
| bgcolor="#cccccc" | switcher 
| bgcolor="#cccccc" | train.build.switcher 
| bgcolor="#cccccc" | OP
|-
| rowspan="2" | transfer 
| train.build.collector 
| rowspan="2" | OP
|-
| train.build.depositor
|-
| bgcolor="#cccccc" | teleport 
| bgcolor="#cccccc" | train.build.teleport 
| bgcolor="#cccccc" | OP
|-
| spawner 
| train.build.spawner 
| OP
|-
| bgcolor="#cccccc" | trigger 
| bgcolor="#cccccc" | train.build.trigger 
| bgcolor="#cccccc" | OP
|-
| destination 
| train.build.destination 
| OP
|-
| bgcolor="#cccccc" | waiter 
| bgcolor="#cccccc" | train.build.waiter 
| bgcolor="#cccccc" | OP
|-
| crafter 
| train.build.crafter 
| OP
|-
| bgcolor="#cccccc" | elevator 
| bgcolor="#cccccc" | train.build.elevator 
| bgcolor="#cccccc" | OP
|}
[[Category:Mods]]</text>
      <sha1>epmmjhw0jquzswnwu3m6hnyci3nrmxu</sha1>
    </revision>
    <revision>
      <id>507803</id>
      <parentid>502917</parentid>
      <timestamp>2013-07-21T22:34:14Z</timestamp>
      <contributor>
        <ip>76.113.242.45</ip>
      </contributor>
      <comment>403-forbidden at tcwiki</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="6438">{{disclaimer}}
{{unsupportedMod}}
= Action signs  =
[[Image:TrainCarts_signs_intro_image.png|thumb|right|A first glance at the sign format]]
You can use signs to perform special actions with trains. All these signs have [train] or [cart] on the first line and require redstone power to function. If you want to invert the redstone power, this way not requiring any external redstone power at all, you can put an exclamation mark in front of train or cart:&amp;nbsp;[!train] [!cart]. If you want the sign to not respond to redstone power at all, and simply want it active at all times, you can put a plus sign in front of the name&amp;nbsp;[+train] [+cart]. This is especially useful when you use the redstone statement in the switcher signs.

When [train] is used, the sign targets the entire train above this sign. When [cart] is used, the sign targets only the cart that is currently above this sign. 

Certain signs toggle a lever as well, you can use this output to change the outcome of other signs. For example, you can combine an unpowered track switcher with a destroy sign to remove carts or trains with certain characteristics.

Since v1.66 you can now set what directions trigger the sign, by adding a ''':''' after ''train'' or ''cart'' followed up by the direction. For example, ''[!train:lr]'' will invert redstone power, while being triggered by trains coming from the left and right. For a full list of directions, [[/Direction|see here]].

== Remote Control ==

A few sign systems support remote control: the ability to control trains by name. You then use the ''[train &lt;name&gt;]'' format, or the shorter alias ''[t &lt;name&gt;]''. Remotely controlled signs only respond to redstone changes, thus where you place them is not important. So far the property, destination, destroy and eject sign systems support remote control.

Remote control can also affect multiple trains. Just like the tag system, remote control uses *-signs to identify the trains to affect. For example, the following remote control sign will set the destination to ''home'' for all intercity trains:
{{sign|[train Intercity*]|property|destination|interhome}}

You can use this to recall all your trains easily. If you use tags to navigate trains, you can also add a tag saying that the train should return. Remote control signs only respond to redstone changes.

= Placement  =
[[Image:Track_switcher_example_1.png|thumb|right|Empty minecarts are blocked]]
[[Image:TrainCarts_sign_example_2.png|thumb|right|Trains are switched left and right using a 1:1 counter]]
Each sign targets a certain track piece above. Signs attached to walls take the block they are attached to and look up until they find a piece of track. That track is then used for that sign. Sign posts look up until they find a piece of track. There may not be blocks without signs between the bottom sign and the tracks.

You can make a pillar of blocks below a single track piece and attach signs to it, to make a bundle of actions on a single track piece. Trains look down when they enter a new track piece to check for signs, so make sure you put the output signs above the signs that use this output for correct results.

For most signs the sign '''direction''' influences what happens: 

*The train '''has to face&amp;nbsp;the text on the sign''' to make the sign respond 
*Signs with the same alignment as the tracks (faces to or away from the tracks) '''always''' respond 
*The train is spawned in the direction the sign faces
{{#ev:youtube|qPUiLJ5f2h8|400}}

==Types==

*[[/Destroyer|Destroyer]] - destroy trains
*[[/Ejector|Ejector]] - eject trains (let passengers exit)
*[[/Blocker|Blocker]] - blocks trains coming from a certain direction
*[[/Station|Station]] - stop and launch trains
*[[/Property|Property]] - set properties on the train such as tags, destinations&amp;nbsp;and owners
*[[/BlockChanger|Block Changer]] - change the block types displayed in a minecart
*[[/Switcher|Switcher]] - switch levers and rails based on properties on the train
*[[/Detector|Detector]] - detect trains on a set region of rails
*[[/Transfer|Transfer]] - transfer items between trains and chests/furnaces/dispensers
*[[/Crafter|Crafter]] - crafts items inside the storage minecarts of a train using a nearby workbench
*[[/Elevator|Elevator]] - teleports trains including passengers up and down to another elevator
*[[/Teleporter|Teleporter]] - teleport trains including passengers (requires MyWorlds)
*[[/Spawner|Spawner]] - spawn an entire train up to 30 carts long, cart types can be set
*[[/Trigger|Trigger]] - display train information and a countdown of the arrival time&amp;nbsp;of trains on signs (requires SignLink)
*[[/Destination|Destination]] - marks a destination for the path finding and sets the next destination for the train
*[[/Announce|Announce]] - sends a message to players in the cart and/or train above
*[[/Waiter|Waiter]] - waits the train until the track is clear of other trains
*[[/Effect|Effect]] - plays a particle or sound effect at the minecart, train or sign
*[[/Ticket|Ticket]] - let passengers pay for a ride
===To-do===

= Permissions  =

Each sign has a separate build permission. Below the permission nodes for the above sign types: 

{| style="width: 391px; height: 276px" cellspacing="1" cellpadding="1" width="391" border="1"
|-
! scope="col" | Sign 
! scope="col" | Permission node 
! scope="col" | Default
|-
| bgcolor="#cccccc" | destructor 
| bgcolor="#cccccc" | train.build.destructor 
| bgcolor="#cccccc" | OP
|-
| ejector 
| train.build.ejector 
| OP
|-
| bgcolor="#cccccc" | station 
| bgcolor="#cccccc" | train.build.station 
| bgcolor="#cccccc" | OP
|-
| property 
| train.build.property 
| OP
|-
| bgcolor="#cccccc" | switcher 
| bgcolor="#cccccc" | train.build.switcher 
| bgcolor="#cccccc" | OP
|-
| rowspan="2" | transfer 
| train.build.collector 
| rowspan="2" | OP
|-
| train.build.depositor
|-
| bgcolor="#cccccc" | teleport 
| bgcolor="#cccccc" | train.build.teleport 
| bgcolor="#cccccc" | OP
|-
| spawner 
| train.build.spawner 
| OP
|-
| bgcolor="#cccccc" | trigger 
| bgcolor="#cccccc" | train.build.trigger 
| bgcolor="#cccccc" | OP
|-
| destination 
| train.build.destination 
| OP
|-
| bgcolor="#cccccc" | waiter 
| bgcolor="#cccccc" | train.build.waiter 
| bgcolor="#cccccc" | OP
|-
| crafter 
| train.build.crafter 
| OP
|-
| bgcolor="#cccccc" | elevator 
| bgcolor="#cccccc" | train.build.elevator 
| bgcolor="#cccccc" | OP
|}
[[Category:Mods]]</text>
      <sha1>j9im697l1epaf4a5mwihf4hauuv4bdy</sha1>
    </revision>
    <revision>
      <id>513803</id>
      <parentid>507803</parentid>
      <timestamp>2013-08-09T10:10:38Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="6522">{{disclaimer}}
{{unsupportedMod}}
= Action signs  =
[[Image:TrainCarts_signs_intro_image.png|thumb|right|A first glance at the sign format]]
You can use signs to perform special actions with trains. All these signs have [train] or [cart] on the first line and require redstone power to function. If you want to invert the redstone power, this way not requiring any external redstone power at all, you can put an exclamation mark in front of train or cart:&amp;nbsp;[!train] [!cart]. If you want the sign to not respond to redstone power at all, and simply want it active at all times, you can put a plus sign in front of the name&amp;nbsp;[+train] [+cart]. This is especially useful when you use the redstone statement in the switcher signs.

When [train] is used, the sign targets the entire train above this sign. When [cart] is used, the sign targets only the cart that is currently above this sign. 

Certain signs toggle a lever as well, you can use this output to change the outcome of other signs. For example, you can combine an unpowered track switcher with a destroy sign to remove carts or trains with certain characteristics.

Since v1.66 you can now set what directions trigger the sign, by adding a ''':''' after ''train'' or ''cart'' followed up by the direction. For example, ''[!train:lr]'' will invert redstone power, while being triggered by trains coming from the left and right. For a full list of directions, [[/Direction|see here]].

== Remote Control ==

A few sign systems support remote control: the ability to control trains by name. You then use the ''[train &lt;name&gt;]'' format, or the shorter alias ''[t &lt;name&gt;]''. Remotely controlled signs only respond to redstone changes, thus where you place them is not important. So far the property, destination, destroy and eject sign systems support remote control.

Remote control can also affect multiple trains. Just like the tag system, remote control uses *-signs to identify the trains to affect. For example, the following remote control sign will set the destination to ''home'' for all intercity trains:
{{sign|[train Intercity*]|property|destination|interhome}}

You can use this to recall all your trains easily. If you use tags to navigate trains, you can also add a tag saying that the train should return. Remote control signs only respond to redstone changes.

= Placement  =
[[Image:Track_switcher_example_1.png|thumb|right|Empty minecarts are blocked]]
[[Image:TrainCarts_sign_example_2.png|thumb|right|Trains are switched left and right using a 1:1 counter]]
Each sign targets a certain track piece above. Signs attached to walls take the block they are attached to and look up until they find a piece of track. That track is then used for that sign. Sign posts look up until they find a piece of track. There may not be blocks without signs between the bottom sign and the tracks.

You can make a pillar of blocks below a single track piece and attach signs to it, to make a bundle of actions on a single track piece. Trains look down when they enter a new track piece to check for signs, so make sure you put the output signs above the signs that use this output for correct results.

For most signs the sign '''direction''' influences what happens: 

*The train '''has to face&amp;nbsp;the text on the sign''' to make the sign respond 
*Signs with the same alignment as the tracks (faces to or away from the tracks) '''always''' respond 
*The train is spawned in the direction the sign faces
{{#ev:youtube|qPUiLJ5f2h8|400}}

==Types==

*[[/Destroyer|Destroyer]] - destroy trains
*[[/Ejector|Ejector]] - eject trains (let passengers exit)
*[[/Blocker|Blocker]] - blocks trains coming from a certain direction
*[[/Station|Station]] - stop and launch trains
*[[/Launcher|Launcher]] - launch or brake trains to start moving at a desired speed
*[[/Property|Property]] - set properties on the train such as tags, destinations&amp;nbsp;and owners
*[[/BlockChanger|Block Changer]] - change the block types displayed in a minecart
*[[/Switcher|Switcher]] - switch levers and rails based on properties on the train
*[[/Detector|Detector]] - detect trains on a set region of rails
*[[/Transfer|Transfer]] - transfer items between trains and chests/furnaces/dispensers
*[[/Crafter|Crafter]] - crafts items inside the storage minecarts of a train using a nearby workbench
*[[/Elevator|Elevator]] - teleports trains including passengers up and down to another elevator
*[[/Teleporter|Teleporter]] - teleport trains including passengers (requires MyWorlds)
*[[/Spawner|Spawner]] - spawn an entire train up to 30 carts long, cart types can be set
*[[/Trigger|Trigger]] - display train information and a countdown of the arrival time&amp;nbsp;of trains on signs (requires SignLink)
*[[/Destination|Destination]] - marks a destination for the path finding and sets the next destination for the train
*[[/Announce|Announce]] - sends a message to players in the cart and/or train above
*[[/Waiter|Waiter]] - waits the train until the track is clear of other trains
*[[/Effect|Effect]] - plays a particle or sound effect at the minecart, train or sign
*[[/Ticket|Ticket]] - let passengers pay for a ride
===To-do===

= Permissions  =

Each sign has a separate build permission. Below the permission nodes for the above sign types: 

{| style="width: 391px; height: 276px" cellspacing="1" cellpadding="1" width="391" border="1"
|-
! scope="col" | Sign 
! scope="col" | Permission node 
! scope="col" | Default
|-
| bgcolor="#cccccc" | destructor 
| bgcolor="#cccccc" | train.build.destructor 
| bgcolor="#cccccc" | OP
|-
| ejector 
| train.build.ejector 
| OP
|-
| bgcolor="#cccccc" | station 
| bgcolor="#cccccc" | train.build.station 
| bgcolor="#cccccc" | OP
|-
| property 
| train.build.property 
| OP
|-
| bgcolor="#cccccc" | switcher 
| bgcolor="#cccccc" | train.build.switcher 
| bgcolor="#cccccc" | OP
|-
| rowspan="2" | transfer 
| train.build.collector 
| rowspan="2" | OP
|-
| train.build.depositor
|-
| bgcolor="#cccccc" | teleport 
| bgcolor="#cccccc" | train.build.teleport 
| bgcolor="#cccccc" | OP
|-
| spawner 
| train.build.spawner 
| OP
|-
| bgcolor="#cccccc" | trigger 
| bgcolor="#cccccc" | train.build.trigger 
| bgcolor="#cccccc" | OP
|-
| destination 
| train.build.destination 
| OP
|-
| bgcolor="#cccccc" | waiter 
| bgcolor="#cccccc" | train.build.waiter 
| bgcolor="#cccccc" | OP
|-
| crafter 
| train.build.crafter 
| OP
|-
| bgcolor="#cccccc" | elevator 
| bgcolor="#cccccc" | train.build.elevator 
| bgcolor="#cccccc" | OP
|}
[[Category:Mods]]</text>
      <sha1>8ne1n4yivwrif4py2ygzsn8libq6k71</sha1>
    </revision>
    <revision>
      <id>566228</id>
      <parentid>513803</parentid>
      <timestamp>2013-11-27T07:02:16Z</timestamp>
      <contributor>
        <username>Timrem</username>
        <id>40276054</id>
      </contributor>
      <minor/>
      <comment>Timrem moved page [[Bukkit/TrainCarts/Signs]] to [[Custom servers/Bukkit/TrainCarts/Signs]]: moving to sub-namespace, like all the others</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="6522">{{disclaimer}}
{{unsupportedMod}}
= Action signs  =
[[Image:TrainCarts_signs_intro_image.png|thumb|right|A first glance at the sign format]]
You can use signs to perform special actions with trains. All these signs have [train] or [cart] on the first line and require redstone power to function. If you want to invert the redstone power, this way not requiring any external redstone power at all, you can put an exclamation mark in front of train or cart:&amp;nbsp;[!train] [!cart]. If you want the sign to not respond to redstone power at all, and simply want it active at all times, you can put a plus sign in front of the name&amp;nbsp;[+train] [+cart]. This is especially useful when you use the redstone statement in the switcher signs.

When [train] is used, the sign targets the entire train above this sign. When [cart] is used, the sign targets only the cart that is currently above this sign. 

Certain signs toggle a lever as well, you can use this output to change the outcome of other signs. For example, you can combine an unpowered track switcher with a destroy sign to remove carts or trains with certain characteristics.

Since v1.66 you can now set what directions trigger the sign, by adding a ''':''' after ''train'' or ''cart'' followed up by the direction. For example, ''[!train:lr]'' will invert redstone power, while being triggered by trains coming from the left and right. For a full list of directions, [[/Direction|see here]].

== Remote Control ==

A few sign systems support remote control: the ability to control trains by name. You then use the ''[train &lt;name&gt;]'' format, or the shorter alias ''[t &lt;name&gt;]''. Remotely controlled signs only respond to redstone changes, thus where you place them is not important. So far the property, destination, destroy and eject sign systems support remote control.

Remote control can also affect multiple trains. Just like the tag system, remote control uses *-signs to identify the trains to affect. For example, the following remote control sign will set the destination to ''home'' for all intercity trains:
{{sign|[train Intercity*]|property|destination|interhome}}

You can use this to recall all your trains easily. If you use tags to navigate trains, you can also add a tag saying that the train should return. Remote control signs only respond to redstone changes.

= Placement  =
[[Image:Track_switcher_example_1.png|thumb|right|Empty minecarts are blocked]]
[[Image:TrainCarts_sign_example_2.png|thumb|right|Trains are switched left and right using a 1:1 counter]]
Each sign targets a certain track piece above. Signs attached to walls take the block they are attached to and look up until they find a piece of track. That track is then used for that sign. Sign posts look up until they find a piece of track. There may not be blocks without signs between the bottom sign and the tracks.

You can make a pillar of blocks below a single track piece and attach signs to it, to make a bundle of actions on a single track piece. Trains look down when they enter a new track piece to check for signs, so make sure you put the output signs above the signs that use this output for correct results.

For most signs the sign '''direction''' influences what happens: 

*The train '''has to face&amp;nbsp;the text on the sign''' to make the sign respond 
*Signs with the same alignment as the tracks (faces to or away from the tracks) '''always''' respond 
*The train is spawned in the direction the sign faces
{{#ev:youtube|qPUiLJ5f2h8|400}}

==Types==

*[[/Destroyer|Destroyer]] - destroy trains
*[[/Ejector|Ejector]] - eject trains (let passengers exit)
*[[/Blocker|Blocker]] - blocks trains coming from a certain direction
*[[/Station|Station]] - stop and launch trains
*[[/Launcher|Launcher]] - launch or brake trains to start moving at a desired speed
*[[/Property|Property]] - set properties on the train such as tags, destinations&amp;nbsp;and owners
*[[/BlockChanger|Block Changer]] - change the block types displayed in a minecart
*[[/Switcher|Switcher]] - switch levers and rails based on properties on the train
*[[/Detector|Detector]] - detect trains on a set region of rails
*[[/Transfer|Transfer]] - transfer items between trains and chests/furnaces/dispensers
*[[/Crafter|Crafter]] - crafts items inside the storage minecarts of a train using a nearby workbench
*[[/Elevator|Elevator]] - teleports trains including passengers up and down to another elevator
*[[/Teleporter|Teleporter]] - teleport trains including passengers (requires MyWorlds)
*[[/Spawner|Spawner]] - spawn an entire train up to 30 carts long, cart types can be set
*[[/Trigger|Trigger]] - display train information and a countdown of the arrival time&amp;nbsp;of trains on signs (requires SignLink)
*[[/Destination|Destination]] - marks a destination for the path finding and sets the next destination for the train
*[[/Announce|Announce]] - sends a message to players in the cart and/or train above
*[[/Waiter|Waiter]] - waits the train until the track is clear of other trains
*[[/Effect|Effect]] - plays a particle or sound effect at the minecart, train or sign
*[[/Ticket|Ticket]] - let passengers pay for a ride
===To-do===

= Permissions  =

Each sign has a separate build permission. Below the permission nodes for the above sign types: 

{| style="width: 391px; height: 276px" cellspacing="1" cellpadding="1" width="391" border="1"
|-
! scope="col" | Sign 
! scope="col" | Permission node 
! scope="col" | Default
|-
| bgcolor="#cccccc" | destructor 
| bgcolor="#cccccc" | train.build.destructor 
| bgcolor="#cccccc" | OP
|-
| ejector 
| train.build.ejector 
| OP
|-
| bgcolor="#cccccc" | station 
| bgcolor="#cccccc" | train.build.station 
| bgcolor="#cccccc" | OP
|-
| property 
| train.build.property 
| OP
|-
| bgcolor="#cccccc" | switcher 
| bgcolor="#cccccc" | train.build.switcher 
| bgcolor="#cccccc" | OP
|-
| rowspan="2" | transfer 
| train.build.collector 
| rowspan="2" | OP
|-
| train.build.depositor
|-
| bgcolor="#cccccc" | teleport 
| bgcolor="#cccccc" | train.build.teleport 
| bgcolor="#cccccc" | OP
|-
| spawner 
| train.build.spawner 
| OP
|-
| bgcolor="#cccccc" | trigger 
| bgcolor="#cccccc" | train.build.trigger 
| bgcolor="#cccccc" | OP
|-
| destination 
| train.build.destination 
| OP
|-
| bgcolor="#cccccc" | waiter 
| bgcolor="#cccccc" | train.build.waiter 
| bgcolor="#cccccc" | OP
|-
| crafter 
| train.build.crafter 
| OP
|-
| bgcolor="#cccccc" | elevator 
| bgcolor="#cccccc" | train.build.elevator 
| bgcolor="#cccccc" | OP
|}
[[Category:Mods]]</text>
      <sha1>8ne1n4yivwrif4py2ygzsn8libq6k71</sha1>
    </revision>
    <revision>
      <id>579876</id>
      <parentid>566228</parentid>
      <timestamp>2013-12-23T15:44:32Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <minor/>
      <comment>/* Types */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="6590">{{disclaimer}}
{{unsupportedMod}}
= Action signs  =
[[Image:TrainCarts_signs_intro_image.png|thumb|right|A first glance at the sign format]]
You can use signs to perform special actions with trains. All these signs have [train] or [cart] on the first line and require redstone power to function. If you want to invert the redstone power, this way not requiring any external redstone power at all, you can put an exclamation mark in front of train or cart:&amp;nbsp;[!train] [!cart]. If you want the sign to not respond to redstone power at all, and simply want it active at all times, you can put a plus sign in front of the name&amp;nbsp;[+train] [+cart]. This is especially useful when you use the redstone statement in the switcher signs.

When [train] is used, the sign targets the entire train above this sign. When [cart] is used, the sign targets only the cart that is currently above this sign. 

Certain signs toggle a lever as well, you can use this output to change the outcome of other signs. For example, you can combine an unpowered track switcher with a destroy sign to remove carts or trains with certain characteristics.

Since v1.66 you can now set what directions trigger the sign, by adding a ''':''' after ''train'' or ''cart'' followed up by the direction. For example, ''[!train:lr]'' will invert redstone power, while being triggered by trains coming from the left and right. For a full list of directions, [[/Direction|see here]].

== Remote Control ==

A few sign systems support remote control: the ability to control trains by name. You then use the ''[train &lt;name&gt;]'' format, or the shorter alias ''[t &lt;name&gt;]''. Remotely controlled signs only respond to redstone changes, thus where you place them is not important. So far the property, destination, destroy and eject sign systems support remote control.

Remote control can also affect multiple trains. Just like the tag system, remote control uses *-signs to identify the trains to affect. For example, the following remote control sign will set the destination to ''home'' for all intercity trains:
{{sign|[train Intercity*]|property|destination|interhome}}

You can use this to recall all your trains easily. If you use tags to navigate trains, you can also add a tag saying that the train should return. Remote control signs only respond to redstone changes.

= Placement  =
[[Image:Track_switcher_example_1.png|thumb|right|Empty minecarts are blocked]]
[[Image:TrainCarts_sign_example_2.png|thumb|right|Trains are switched left and right using a 1:1 counter]]
Each sign targets a certain track piece above. Signs attached to walls take the block they are attached to and look up until they find a piece of track. That track is then used for that sign. Sign posts look up until they find a piece of track. There may not be blocks without signs between the bottom sign and the tracks.

You can make a pillar of blocks below a single track piece and attach signs to it, to make a bundle of actions on a single track piece. Trains look down when they enter a new track piece to check for signs, so make sure you put the output signs above the signs that use this output for correct results.

For most signs the sign '''direction''' influences what happens: 

*The train '''has to face&amp;nbsp;the text on the sign''' to make the sign respond 
*Signs with the same alignment as the tracks (faces to or away from the tracks) '''always''' respond 
*The train is spawned in the direction the sign faces
{{#ev:youtube|qPUiLJ5f2h8|400}}

==Types==

*[[/Destroyer|Destroyer]] - destroy trains
*[[/Ejector|Ejector]] - eject trains (let passengers exit)
*[[/Enter|Enter]] - lets nearby players and/or mobs enter the train
*[[/Blocker|Blocker]] - blocks trains coming from a certain direction
*[[/Station|Station]] - stop and launch trains
*[[/Launcher|Launcher]] - launch or brake trains to start moving at a desired speed
*[[/Property|Property]] - set properties on the train such as tags, destinations&amp;nbsp;and owners
*[[/BlockChanger|Block Changer]] - change the block types displayed in a minecart
*[[/Switcher|Switcher]] - switch levers and rails based on properties on the train
*[[/Detector|Detector]] - detect trains on a set region of rails
*[[/Transfer|Transfer]] - transfer items between trains and chests/furnaces/dispensers
*[[/Crafter|Crafter]] - crafts items inside the storage minecarts of a train using a nearby workbench
*[[/Elevator|Elevator]] - teleports trains including passengers up and down to another elevator
*[[/Teleporter|Teleporter]] - teleport trains including passengers (requires MyWorlds)
*[[/Spawner|Spawner]] - spawn an entire train up to 30 carts long, cart types can be set
*[[/Trigger|Trigger]] - display train information and a countdown of the arrival time&amp;nbsp;of trains on signs (requires SignLink)
*[[/Destination|Destination]] - marks a destination for the path finding and sets the next destination for the train
*[[/Announce|Announce]] - sends a message to players in the cart and/or train above
*[[/Waiter|Waiter]] - waits the train until the track is clear of other trains
*[[/Effect|Effect]] - plays a particle or sound effect at the minecart, train or sign
*[[/Ticket|Ticket]] - let passengers pay for a ride
===To-do===

= Permissions  =

Each sign has a separate build permission. Below the permission nodes for the above sign types: 

{| style="width: 391px; height: 276px" cellspacing="1" cellpadding="1" width="391" border="1"
|-
! scope="col" | Sign 
! scope="col" | Permission node 
! scope="col" | Default
|-
| bgcolor="#cccccc" | destructor 
| bgcolor="#cccccc" | train.build.destructor 
| bgcolor="#cccccc" | OP
|-
| ejector 
| train.build.ejector 
| OP
|-
| bgcolor="#cccccc" | station 
| bgcolor="#cccccc" | train.build.station 
| bgcolor="#cccccc" | OP
|-
| property 
| train.build.property 
| OP
|-
| bgcolor="#cccccc" | switcher 
| bgcolor="#cccccc" | train.build.switcher 
| bgcolor="#cccccc" | OP
|-
| rowspan="2" | transfer 
| train.build.collector 
| rowspan="2" | OP
|-
| train.build.depositor
|-
| bgcolor="#cccccc" | teleport 
| bgcolor="#cccccc" | train.build.teleport 
| bgcolor="#cccccc" | OP
|-
| spawner 
| train.build.spawner 
| OP
|-
| bgcolor="#cccccc" | trigger 
| bgcolor="#cccccc" | train.build.trigger 
| bgcolor="#cccccc" | OP
|-
| destination 
| train.build.destination 
| OP
|-
| bgcolor="#cccccc" | waiter 
| bgcolor="#cccccc" | train.build.waiter 
| bgcolor="#cccccc" | OP
|-
| crafter 
| train.build.crafter 
| OP
|-
| bgcolor="#cccccc" | elevator 
| bgcolor="#cccccc" | train.build.elevator 
| bgcolor="#cccccc" | OP
|}
[[Category:Mods]]</text>
      <sha1>a5um3tuii7ngctnvo7kqc33mpc6waie</sha1>
    </revision>
    <revision>
      <id>584832</id>
      <parentid>579876</parentid>
      <timestamp>2014-01-01T22:04:13Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <minor/>
      <comment>/* Types */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="6570">{{disclaimer}}
{{unsupportedMod}}
= Action signs  =
[[Image:TrainCarts_signs_intro_image.png|thumb|right|A first glance at the sign format]]
You can use signs to perform special actions with trains. All these signs have [train] or [cart] on the first line and require redstone power to function. If you want to invert the redstone power, this way not requiring any external redstone power at all, you can put an exclamation mark in front of train or cart:&amp;nbsp;[!train] [!cart]. If you want the sign to not respond to redstone power at all, and simply want it active at all times, you can put a plus sign in front of the name&amp;nbsp;[+train] [+cart]. This is especially useful when you use the redstone statement in the switcher signs.

When [train] is used, the sign targets the entire train above this sign. When [cart] is used, the sign targets only the cart that is currently above this sign. 

Certain signs toggle a lever as well, you can use this output to change the outcome of other signs. For example, you can combine an unpowered track switcher with a destroy sign to remove carts or trains with certain characteristics.

Since v1.66 you can now set what directions trigger the sign, by adding a ''':''' after ''train'' or ''cart'' followed up by the direction. For example, ''[!train:lr]'' will invert redstone power, while being triggered by trains coming from the left and right. For a full list of directions, [[/Direction|see here]].

== Remote Control ==

A few sign systems support remote control: the ability to control trains by name. You then use the ''[train &lt;name&gt;]'' format, or the shorter alias ''[t &lt;name&gt;]''. Remotely controlled signs only respond to redstone changes, thus where you place them is not important. So far the property, destination, destroy and eject sign systems support remote control.

Remote control can also affect multiple trains. Just like the tag system, remote control uses *-signs to identify the trains to affect. For example, the following remote control sign will set the destination to ''home'' for all intercity trains:
{{sign|[train Intercity*]|property|destination|interhome}}

You can use this to recall all your trains easily. If you use tags to navigate trains, you can also add a tag saying that the train should return. Remote control signs only respond to redstone changes.

= Placement  =
[[Image:Track_switcher_example_1.png|thumb|right|Empty minecarts are blocked]]
[[Image:TrainCarts_sign_example_2.png|thumb|right|Trains are switched left and right using a 1:1 counter]]
Each sign targets a certain track piece above. Signs attached to walls take the block they are attached to and look up until they find a piece of track. That track is then used for that sign. Sign posts look up until they find a piece of track. There may not be blocks without signs between the bottom sign and the tracks.

You can make a pillar of blocks below a single track piece and attach signs to it, to make a bundle of actions on a single track piece. Trains look down when they enter a new track piece to check for signs, so make sure you put the output signs above the signs that use this output for correct results.

For most signs the sign '''direction''' influences what happens: 

*The train '''has to face&amp;nbsp;the text on the sign''' to make the sign respond 
*Signs with the same alignment as the tracks (faces to or away from the tracks) '''always''' respond 
*The train is spawned in the direction the sign faces
{{#ev:youtube|qPUiLJ5f2h8|400}}

==Types==

*[[/Destroyer|Destroyer]] - destroy trains
*[[/Ejector|Ejector]] - eject trains (let passengers exit)
*[[/Enter|Enter]] - lets nearby players and/or mobs enter the train
*[[/Blocker|Blocker]] - blocks trains coming from a certain direction
*[[/Station|Station]] - stop and launch trains
*[[/Launcher|Launcher]] - launch or brake trains to start moving at a desired speed
*[[/Property|Property]] - set properties on the train such as tags, destinations&amp;nbsp;and owners
*[[/BlockChanger|Block Changer]] - change the block types displayed in a minecart
*[[/Switcher|Switcher]] - switch levers and rails based on properties on the train
*[[/Detector|Detector]] - detect trains on a set region of rails
*[[/Transfer|Transfer]] - transfer items between trains and chests/furnaces/dispensers
*[[/Crafter|Crafter]] - crafts items inside the storage minecarts of a train using a nearby workbench
*[[/Elevator|Elevator]] - teleports trains including passengers up and down to another elevator
*[[/Teleporter|Teleporter]] - teleport trains including passengers (requires MyWorlds)
*[[/Spawner|Spawner]] - spawn an entire train, cart types can be set
*[[/Trigger|Trigger]] - display train information and a countdown of the arrival time&amp;nbsp;of trains on signs (requires SignLink)
*[[/Destination|Destination]] - marks a destination for the path finding and sets the next destination for the train
*[[/Announce|Announce]] - sends a message to players in the cart and/or train above
*[[/Waiter|Waiter]] - waits the train until the track is clear of other trains
*[[/Effect|Effect]] - plays a particle or sound effect at the minecart, train or sign
*[[/Ticket|Ticket]] - let passengers pay for a ride
===To-do===

= Permissions  =

Each sign has a separate build permission. Below the permission nodes for the above sign types: 

{| style="width: 391px; height: 276px" cellspacing="1" cellpadding="1" width="391" border="1"
|-
! scope="col" | Sign 
! scope="col" | Permission node 
! scope="col" | Default
|-
| bgcolor="#cccccc" | destructor 
| bgcolor="#cccccc" | train.build.destructor 
| bgcolor="#cccccc" | OP
|-
| ejector 
| train.build.ejector 
| OP
|-
| bgcolor="#cccccc" | station 
| bgcolor="#cccccc" | train.build.station 
| bgcolor="#cccccc" | OP
|-
| property 
| train.build.property 
| OP
|-
| bgcolor="#cccccc" | switcher 
| bgcolor="#cccccc" | train.build.switcher 
| bgcolor="#cccccc" | OP
|-
| rowspan="2" | transfer 
| train.build.collector 
| rowspan="2" | OP
|-
| train.build.depositor
|-
| bgcolor="#cccccc" | teleport 
| bgcolor="#cccccc" | train.build.teleport 
| bgcolor="#cccccc" | OP
|-
| spawner 
| train.build.spawner 
| OP
|-
| bgcolor="#cccccc" | trigger 
| bgcolor="#cccccc" | train.build.trigger 
| bgcolor="#cccccc" | OP
|-
| destination 
| train.build.destination 
| OP
|-
| bgcolor="#cccccc" | waiter 
| bgcolor="#cccccc" | train.build.waiter 
| bgcolor="#cccccc" | OP
|-
| crafter 
| train.build.crafter 
| OP
|-
| bgcolor="#cccccc" | elevator 
| bgcolor="#cccccc" | train.build.elevator 
| bgcolor="#cccccc" | OP
|}
[[Category:Mods]]</text>
      <sha1>1mp9cr911un9de45grd3oiztmy1l616</sha1>
    </revision>
    <revision>
      <id>628302</id>
      <parentid>584832</parentid>
      <timestamp>2014-04-03T07:19:14Z</timestamp>
      <contributor>
        <ip>212.178.107.3</ip>
      </contributor>
      <comment>/* Types */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="4959">{{disclaimer}}
{{unsupportedMod}}
= Action signs  =
[[Image:TrainCarts_signs_intro_image.png|thumb|right|A first glance at the sign format]]
You can use signs to perform special actions with trains. All these signs have [train] or [cart] on the first line and require redstone power to function. If you want to invert the redstone power, this way not requiring any external redstone power at all, you can put an exclamation mark in front of train or cart:&amp;nbsp;[!train] [!cart]. If you want the sign to not respond to redstone power at all, and simply want it active at all times, you can put a plus sign in front of the name&amp;nbsp;[+train] [+cart]. This is especially useful when you use the redstone statement in the switcher signs.

When [train] is used, the sign targets the entire train above this sign. When [cart] is used, the sign targets only the cart that is currently above this sign. 

Certain signs toggle a lever as well, you can use this output to change the outcome of other signs. For example, you can combine an unpowered track switcher with a destroy sign to remove carts or trains with certain characteristics.

Since v1.66 you can now set what directions trigger the sign, by adding a ''':''' after ''train'' or ''cart'' followed up by the direction. For example, ''[!train:lr]'' will invert redstone power, while being triggered by trains coming from the left and right. For a full list of directions, [[/Direction|see here]].

== Remote Control ==

A few sign systems support remote control: the ability to control trains by name. You then use the ''[train &lt;name&gt;]'' format, or the shorter alias ''[t &lt;name&gt;]''. Remotely controlled signs only respond to redstone changes, thus where you place them is not important. So far the property, destination, destroy and eject sign systems support remote control.

Remote control can also affect multiple trains. Just like the tag system, remote control uses *-signs to identify the trains to affect. For example, the following remote control sign will set the destination to ''home'' for all intercity trains:
{{sign|[train Intercity*]|property|destination|interhome}}

You can use this to recall all your trains easily. If you use tags to navigate trains, you can also add a tag saying that the train should return. Remote control signs only respond to redstone changes.

= Placement  =
[[Image:Track_switcher_example_1.png|thumb|right|Empty minecarts are blocked]]
[[Image:TrainCarts_sign_example_2.png|thumb|right|Trains are switched left and right using a 1:1 counter]]
Each sign targets a certain track piece above. Signs attached to walls take the block they are attached to and look up until they find a piece of track. That track is then used for that sign. Sign posts look up until they find a piece of track. There may not be blocks without signs between the bottom sign and the tracks.

You can make a pillar of blocks below a single track piece and attach signs to it, to make a bundle of actions on a single track piece. Trains look down when they enter a new track piece to check for signs, so make sure you put the output signs above the signs that use this output for correct results.

For most signs the sign '''direction''' influences what happens: 

*The train '''has to face&amp;nbsp;the text on the sign''' to make the sign respond 
*Signs with the same alignment as the tracks (faces to or away from the tracks) '''always''' respond 
*The train is spawned in the direction the sign faces
{{#ev:youtube|qPUiLJ5f2h8|400}}

==Types==

*[[/Destroyer|Destroyer]] - destroy trains
*[[/Ejector|Ejector]] - eject de
===To-do===

= Permissions  =

Each sign has a separate build permission. Below the permission nodes for the above sign types: 

{| style="width: 391px; height: 276px" cellspacing="1" cellpadding="1" width="391" border="1"
|-
! scope="col" | Sign 
! scope="col" | Permission node 
! scope="col" | Default
|-
| bgcolor="#cccccc" | destructor 
| bgcolor="#cccccc" | train.build.destructor 
| bgcolor="#cccccc" | OP
|-
| ejector 
| train.build.ejector 
| OP
|-
| bgcolor="#cccccc" | station 
| bgcolor="#cccccc" | train.build.station 
| bgcolor="#cccccc" | OP
|-
| property 
| train.build.property 
| OP
|-
| bgcolor="#cccccc" | switcher 
| bgcolor="#cccccc" | train.build.switcher 
| bgcolor="#cccccc" | OP
|-
| rowspan="2" | transfer 
| train.build.collector 
| rowspan="2" | OP
|-
| train.build.depositor
|-
| bgcolor="#cccccc" | teleport 
| bgcolor="#cccccc" | train.build.teleport 
| bgcolor="#cccccc" | OP
|-
| spawner 
| train.build.spawner 
| OP
|-
| bgcolor="#cccccc" | trigger 
| bgcolor="#cccccc" | train.build.trigger 
| bgcolor="#cccccc" | OP
|-
| destination 
| train.build.destination 
| OP
|-
| bgcolor="#cccccc" | waiter 
| bgcolor="#cccccc" | train.build.waiter 
| bgcolor="#cccccc" | OP
|-
| crafter 
| train.build.crafter 
| OP
|-
| bgcolor="#cccccc" | elevator 
| bgcolor="#cccccc" | train.build.elevator 
| bgcolor="#cccccc" | OP
|}
[[Category:Mods]]</text>
      <sha1>2cfoi4nuhnba5ahkuagppdef8v7r5ki</sha1>
    </revision>
    <revision>
      <id>628329</id>
      <parentid>628302</parentid>
      <timestamp>2014-04-03T10:52:13Z</timestamp>
      <contributor>
        <username>Majr</username>
        <id>40302300</id>
      </contributor>
      <comment>Undo revision 628302 by [[Special:Contributions/212.178.107.3|212.178.107.3]] ([[User talk:212.178.107.3|talk]])</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="6570">{{disclaimer}}
{{unsupportedMod}}
= Action signs  =
[[Image:TrainCarts_signs_intro_image.png|thumb|right|A first glance at the sign format]]
You can use signs to perform special actions with trains. All these signs have [train] or [cart] on the first line and require redstone power to function. If you want to invert the redstone power, this way not requiring any external redstone power at all, you can put an exclamation mark in front of train or cart:&amp;nbsp;[!train] [!cart]. If you want the sign to not respond to redstone power at all, and simply want it active at all times, you can put a plus sign in front of the name&amp;nbsp;[+train] [+cart]. This is especially useful when you use the redstone statement in the switcher signs.

When [train] is used, the sign targets the entire train above this sign. When [cart] is used, the sign targets only the cart that is currently above this sign. 

Certain signs toggle a lever as well, you can use this output to change the outcome of other signs. For example, you can combine an unpowered track switcher with a destroy sign to remove carts or trains with certain characteristics.

Since v1.66 you can now set what directions trigger the sign, by adding a ''':''' after ''train'' or ''cart'' followed up by the direction. For example, ''[!train:lr]'' will invert redstone power, while being triggered by trains coming from the left and right. For a full list of directions, [[/Direction|see here]].

== Remote Control ==

A few sign systems support remote control: the ability to control trains by name. You then use the ''[train &lt;name&gt;]'' format, or the shorter alias ''[t &lt;name&gt;]''. Remotely controlled signs only respond to redstone changes, thus where you place them is not important. So far the property, destination, destroy and eject sign systems support remote control.

Remote control can also affect multiple trains. Just like the tag system, remote control uses *-signs to identify the trains to affect. For example, the following remote control sign will set the destination to ''home'' for all intercity trains:
{{sign|[train Intercity*]|property|destination|interhome}}

You can use this to recall all your trains easily. If you use tags to navigate trains, you can also add a tag saying that the train should return. Remote control signs only respond to redstone changes.

= Placement  =
[[Image:Track_switcher_example_1.png|thumb|right|Empty minecarts are blocked]]
[[Image:TrainCarts_sign_example_2.png|thumb|right|Trains are switched left and right using a 1:1 counter]]
Each sign targets a certain track piece above. Signs attached to walls take the block they are attached to and look up until they find a piece of track. That track is then used for that sign. Sign posts look up until they find a piece of track. There may not be blocks without signs between the bottom sign and the tracks.

You can make a pillar of blocks below a single track piece and attach signs to it, to make a bundle of actions on a single track piece. Trains look down when they enter a new track piece to check for signs, so make sure you put the output signs above the signs that use this output for correct results.

For most signs the sign '''direction''' influences what happens: 

*The train '''has to face&amp;nbsp;the text on the sign''' to make the sign respond 
*Signs with the same alignment as the tracks (faces to or away from the tracks) '''always''' respond 
*The train is spawned in the direction the sign faces
{{#ev:youtube|qPUiLJ5f2h8|400}}

==Types==

*[[/Destroyer|Destroyer]] - destroy trains
*[[/Ejector|Ejector]] - eject trains (let passengers exit)
*[[/Enter|Enter]] - lets nearby players and/or mobs enter the train
*[[/Blocker|Blocker]] - blocks trains coming from a certain direction
*[[/Station|Station]] - stop and launch trains
*[[/Launcher|Launcher]] - launch or brake trains to start moving at a desired speed
*[[/Property|Property]] - set properties on the train such as tags, destinations&amp;nbsp;and owners
*[[/BlockChanger|Block Changer]] - change the block types displayed in a minecart
*[[/Switcher|Switcher]] - switch levers and rails based on properties on the train
*[[/Detector|Detector]] - detect trains on a set region of rails
*[[/Transfer|Transfer]] - transfer items between trains and chests/furnaces/dispensers
*[[/Crafter|Crafter]] - crafts items inside the storage minecarts of a train using a nearby workbench
*[[/Elevator|Elevator]] - teleports trains including passengers up and down to another elevator
*[[/Teleporter|Teleporter]] - teleport trains including passengers (requires MyWorlds)
*[[/Spawner|Spawner]] - spawn an entire train, cart types can be set
*[[/Trigger|Trigger]] - display train information and a countdown of the arrival time&amp;nbsp;of trains on signs (requires SignLink)
*[[/Destination|Destination]] - marks a destination for the path finding and sets the next destination for the train
*[[/Announce|Announce]] - sends a message to players in the cart and/or train above
*[[/Waiter|Waiter]] - waits the train until the track is clear of other trains
*[[/Effect|Effect]] - plays a particle or sound effect at the minecart, train or sign
*[[/Ticket|Ticket]] - let passengers pay for a ride
===To-do===

= Permissions  =

Each sign has a separate build permission. Below the permission nodes for the above sign types: 

{| style="width: 391px; height: 276px" cellspacing="1" cellpadding="1" width="391" border="1"
|-
! scope="col" | Sign 
! scope="col" | Permission node 
! scope="col" | Default
|-
| bgcolor="#cccccc" | destructor 
| bgcolor="#cccccc" | train.build.destructor 
| bgcolor="#cccccc" | OP
|-
| ejector 
| train.build.ejector 
| OP
|-
| bgcolor="#cccccc" | station 
| bgcolor="#cccccc" | train.build.station 
| bgcolor="#cccccc" | OP
|-
| property 
| train.build.property 
| OP
|-
| bgcolor="#cccccc" | switcher 
| bgcolor="#cccccc" | train.build.switcher 
| bgcolor="#cccccc" | OP
|-
| rowspan="2" | transfer 
| train.build.collector 
| rowspan="2" | OP
|-
| train.build.depositor
|-
| bgcolor="#cccccc" | teleport 
| bgcolor="#cccccc" | train.build.teleport 
| bgcolor="#cccccc" | OP
|-
| spawner 
| train.build.spawner 
| OP
|-
| bgcolor="#cccccc" | trigger 
| bgcolor="#cccccc" | train.build.trigger 
| bgcolor="#cccccc" | OP
|-
| destination 
| train.build.destination 
| OP
|-
| bgcolor="#cccccc" | waiter 
| bgcolor="#cccccc" | train.build.waiter 
| bgcolor="#cccccc" | OP
|-
| crafter 
| train.build.crafter 
| OP
|-
| bgcolor="#cccccc" | elevator 
| bgcolor="#cccccc" | train.build.elevator 
| bgcolor="#cccccc" | OP
|}
[[Category:Mods]]</text>
      <sha1>1mp9cr911un9de45grd3oiztmy1l616</sha1>
    </revision>
    <revision>
      <id>805868</id>
      <parentid>628329</parentid>
      <timestamp>2015-02-25T19:44:34Z</timestamp>
      <contributor>
        <ip>84.104.123.51</ip>
      </contributor>
      <comment>/* Permissions */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="6572">{{disclaimer}}
{{unsupportedMod}}
= Action signs  =
[[Image:TrainCarts_signs_intro_image.png|thumb|right|A first glance at the sign format]]
You can use signs to perform special actions with trains. All these signs have [train] or [cart] on the first line and require redstone power to function. If you want to invert the redstone power, this way not requiring any external redstone power at all, you can put an exclamation mark in front of train or cart:&amp;nbsp;[!train] [!cart]. If you want the sign to not respond to redstone power at all, and simply want it active at all times, you can put a plus sign in front of the name&amp;nbsp;[+train] [+cart]. This is especially useful when you use the redstone statement in the switcher signs.

When [train] is used, the sign targets the entire train above this sign. When [cart] is used, the sign targets only the cart that is currently above this sign. 

Certain signs toggle a lever as well, you can use this output to change the outcome of other signs. For example, you can combine an unpowered track switcher with a destroy sign to remove carts or trains with certain characteristics.

Since v1.66 you can now set what directions trigger the sign, by adding a ''':''' after ''train'' or ''cart'' followed up by the direction. For example, ''[!train:lr]'' will invert redstone power, while being triggered by trains coming from the left and right. For a full list of directions, [[/Direction|see here]].

== Remote Control ==

A few sign systems support remote control: the ability to control trains by name. You then use the ''[train &lt;name&gt;]'' format, or the shorter alias ''[t &lt;name&gt;]''. Remotely controlled signs only respond to redstone changes, thus where you place them is not important. So far the property, destination, destroy and eject sign systems support remote control.

Remote control can also affect multiple trains. Just like the tag system, remote control uses *-signs to identify the trains to affect. For example, the following remote control sign will set the destination to ''home'' for all intercity trains:
{{sign|[train Intercity*]|property|destination|interhome}}

You can use this to recall all your trains easily. If you use tags to navigate trains, you can also add a tag saying that the train should return. Remote control signs only respond to redstone changes.

= Placement  =
[[Image:Track_switcher_example_1.png|thumb|right|Empty minecarts are blocked]]
[[Image:TrainCarts_sign_example_2.png|thumb|right|Trains are switched left and right using a 1:1 counter]]
Each sign targets a certain track piece above. Signs attached to walls take the block they are attached to and look up until they find a piece of track. That track is then used for that sign. Sign posts look up until they find a piece of track. There may not be blocks without signs between the bottom sign and the tracks.

You can make a pillar of blocks below a single track piece and attach signs to it, to make a bundle of actions on a single track piece. Trains look down when they enter a new track piece to check for signs, so make sure you put the output signs above the signs that use this output for correct results.

For most signs the sign '''direction''' influences what happens: 

*The train '''has to face&amp;nbsp;the text on the sign''' to make the sign respond 
*Signs with the same alignment as the tracks (faces to or away from the tracks) '''always''' respond 
*The train is spawned in the direction the sign faces
{{#ev:youtube|qPUiLJ5f2h8|400}}

==Types==

*[[/Destroyer|Destroyer]] - destroy trains
*[[/Ejector|Ejector]] - eject trains (let passengers exit)
*[[/Enter|Enter]] - lets nearby players and/or mobs enter the train
*[[/Blocker|Blocker]] - blocks trains coming from a certain direction
*[[/Station|Station]] - stop and launch trains
*[[/Launcher|Launcher]] - launch or brake trains to start moving at a desired speed
*[[/Property|Property]] - set properties on the train such as tags, destinations&amp;nbsp;and owners
*[[/BlockChanger|Block Changer]] - change the block types displayed in a minecart
*[[/Switcher|Switcher]] - switch levers and rails based on properties on the train
*[[/Detector|Detector]] - detect trains on a set region of rails
*[[/Transfer|Transfer]] - transfer items between trains and chests/furnaces/dispensers
*[[/Crafter|Crafter]] - crafts items inside the storage minecarts of a train using a nearby workbench
*[[/Elevator|Elevator]] - teleports trains including passengers up and down to another elevator
*[[/Teleporter|Teleporter]] - teleport trains including passengers (requires MyWorlds)
*[[/Spawner|Spawner]] - spawn an entire train, cart types can be set
*[[/Trigger|Trigger]] - display train information and a countdown of the arrival time&amp;nbsp;of trains on signs (requires SignLink)
*[[/Destination|Destination]] - marks a destination for the path finding and sets the next destination for the train
*[[/Announce|Announce]] - sends a message to players in the cart and/or train above
*[[/Waiter|Waiter]] - waits the train until the track is clear of other trains
*[[/Effect|Effect]] - plays a particle or sound effect at the minecart, train or sign
*[[/Ticket|Ticket]] - let passengers pay for a ride
===To-do===

= Permissions  =

Each sign has a separate build permission. Below the permission nodes for the above sign types: 

{| style="width: 391px; height: 276px" cellspacing="1" cellpadding="1" width="391" border="1"
|-
! scope="col" | Sign 
! scope="col" | Permission node 
! scope="col" | Default
|-
| bgcolor="#cccccc" | destructor 
| bgcolor="#cccccc" | train.build.destructor 
| bgcolor="#cccccc" | OP
|-
| ejector 
| train.build.ejector 
| OP
|-
| bgcolor="#cccccc" | station 
| bgcolor="#cccccc" | train.build.station 
| bgcolor="#cccccc" | OP
|-
| property 
| train.build.property 
KANKER
|-
| bgcolor="#cccccc" | switcher 
| bgcolor="#cccccc" | train.build.switcher 
| bgcolor="#cccccc" | OP
|-
| rowspan="2" | transfer 
| train.build.collector 
| rowspan="2" | OP
|-
| train.build.depositor
|-
| bgcolor="#cccccc" | teleport 
| bgcolor="#cccccc" | train.build.teleport 
| bgcolor="#cccccc" | OP
|-
| spawner 
| train.build.spawner 
| OP
|-
| bgcolor="#cccccc" | trigger 
| bgcolor="#cccccc" | train.build.trigger 
| bgcolor="#cccccc" | OP
|-
| destination 
| train.build.destination 
| OP
|-
| bgcolor="#cccccc" | waiter 
| bgcolor="#cccccc" | train.build.waiter 
| bgcolor="#cccccc" | OP
|-
| crafter 
| train.build.crafter 
| OP
|-
| bgcolor="#cccccc" | elevator 
| bgcolor="#cccccc" | train.build.elevator 
| bgcolor="#cccccc" | OP
|}
[[Category:Mods]]</text>
      <sha1>0gcpo8ztvzhg1evghl4l28dfw795wct</sha1>
    </revision>
    <revision>
      <id>805875</id>
      <parentid>805868</parentid>
      <timestamp>2015-02-25T20:02:10Z</timestamp>
      <contributor>
        <username>KnightMiner</username>
        <id>26416061</id>
      </contributor>
      <minor/>
      <comment>Undo revision 805868 by [[Special:Contributions/84.104.123.51|84.104.123.51]] ([[User talk:84.104.123.51|talk]]) rvv</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="6570">{{disclaimer}}
{{unsupportedMod}}
= Action signs  =
[[Image:TrainCarts_signs_intro_image.png|thumb|right|A first glance at the sign format]]
You can use signs to perform special actions with trains. All these signs have [train] or [cart] on the first line and require redstone power to function. If you want to invert the redstone power, this way not requiring any external redstone power at all, you can put an exclamation mark in front of train or cart:&amp;nbsp;[!train] [!cart]. If you want the sign to not respond to redstone power at all, and simply want it active at all times, you can put a plus sign in front of the name&amp;nbsp;[+train] [+cart]. This is especially useful when you use the redstone statement in the switcher signs.

When [train] is used, the sign targets the entire train above this sign. When [cart] is used, the sign targets only the cart that is currently above this sign. 

Certain signs toggle a lever as well, you can use this output to change the outcome of other signs. For example, you can combine an unpowered track switcher with a destroy sign to remove carts or trains with certain characteristics.

Since v1.66 you can now set what directions trigger the sign, by adding a ''':''' after ''train'' or ''cart'' followed up by the direction. For example, ''[!train:lr]'' will invert redstone power, while being triggered by trains coming from the left and right. For a full list of directions, [[/Direction|see here]].

== Remote Control ==

A few sign systems support remote control: the ability to control trains by name. You then use the ''[train &lt;name&gt;]'' format, or the shorter alias ''[t &lt;name&gt;]''. Remotely controlled signs only respond to redstone changes, thus where you place them is not important. So far the property, destination, destroy and eject sign systems support remote control.

Remote control can also affect multiple trains. Just like the tag system, remote control uses *-signs to identify the trains to affect. For example, the following remote control sign will set the destination to ''home'' for all intercity trains:
{{sign|[train Intercity*]|property|destination|interhome}}

You can use this to recall all your trains easily. If you use tags to navigate trains, you can also add a tag saying that the train should return. Remote control signs only respond to redstone changes.

= Placement  =
[[Image:Track_switcher_example_1.png|thumb|right|Empty minecarts are blocked]]
[[Image:TrainCarts_sign_example_2.png|thumb|right|Trains are switched left and right using a 1:1 counter]]
Each sign targets a certain track piece above. Signs attached to walls take the block they are attached to and look up until they find a piece of track. That track is then used for that sign. Sign posts look up until they find a piece of track. There may not be blocks without signs between the bottom sign and the tracks.

You can make a pillar of blocks below a single track piece and attach signs to it, to make a bundle of actions on a single track piece. Trains look down when they enter a new track piece to check for signs, so make sure you put the output signs above the signs that use this output for correct results.

For most signs the sign '''direction''' influences what happens: 

*The train '''has to face&amp;nbsp;the text on the sign''' to make the sign respond 
*Signs with the same alignment as the tracks (faces to or away from the tracks) '''always''' respond 
*The train is spawned in the direction the sign faces
{{#ev:youtube|qPUiLJ5f2h8|400}}

==Types==

*[[/Destroyer|Destroyer]] - destroy trains
*[[/Ejector|Ejector]] - eject trains (let passengers exit)
*[[/Enter|Enter]] - lets nearby players and/or mobs enter the train
*[[/Blocker|Blocker]] - blocks trains coming from a certain direction
*[[/Station|Station]] - stop and launch trains
*[[/Launcher|Launcher]] - launch or brake trains to start moving at a desired speed
*[[/Property|Property]] - set properties on the train such as tags, destinations&amp;nbsp;and owners
*[[/BlockChanger|Block Changer]] - change the block types displayed in a minecart
*[[/Switcher|Switcher]] - switch levers and rails based on properties on the train
*[[/Detector|Detector]] - detect trains on a set region of rails
*[[/Transfer|Transfer]] - transfer items between trains and chests/furnaces/dispensers
*[[/Crafter|Crafter]] - crafts items inside the storage minecarts of a train using a nearby workbench
*[[/Elevator|Elevator]] - teleports trains including passengers up and down to another elevator
*[[/Teleporter|Teleporter]] - teleport trains including passengers (requires MyWorlds)
*[[/Spawner|Spawner]] - spawn an entire train, cart types can be set
*[[/Trigger|Trigger]] - display train information and a countdown of the arrival time&amp;nbsp;of trains on signs (requires SignLink)
*[[/Destination|Destination]] - marks a destination for the path finding and sets the next destination for the train
*[[/Announce|Announce]] - sends a message to players in the cart and/or train above
*[[/Waiter|Waiter]] - waits the train until the track is clear of other trains
*[[/Effect|Effect]] - plays a particle or sound effect at the minecart, train or sign
*[[/Ticket|Ticket]] - let passengers pay for a ride
===To-do===

= Permissions  =

Each sign has a separate build permission. Below the permission nodes for the above sign types: 

{| style="width: 391px; height: 276px" cellspacing="1" cellpadding="1" width="391" border="1"
|-
! scope="col" | Sign 
! scope="col" | Permission node 
! scope="col" | Default
|-
| bgcolor="#cccccc" | destructor 
| bgcolor="#cccccc" | train.build.destructor 
| bgcolor="#cccccc" | OP
|-
| ejector 
| train.build.ejector 
| OP
|-
| bgcolor="#cccccc" | station 
| bgcolor="#cccccc" | train.build.station 
| bgcolor="#cccccc" | OP
|-
| property 
| train.build.property 
| OP
|-
| bgcolor="#cccccc" | switcher 
| bgcolor="#cccccc" | train.build.switcher 
| bgcolor="#cccccc" | OP
|-
| rowspan="2" | transfer 
| train.build.collector 
| rowspan="2" | OP
|-
| train.build.depositor
|-
| bgcolor="#cccccc" | teleport 
| bgcolor="#cccccc" | train.build.teleport 
| bgcolor="#cccccc" | OP
|-
| spawner 
| train.build.spawner 
| OP
|-
| bgcolor="#cccccc" | trigger 
| bgcolor="#cccccc" | train.build.trigger 
| bgcolor="#cccccc" | OP
|-
| destination 
| train.build.destination 
| OP
|-
| bgcolor="#cccccc" | waiter 
| bgcolor="#cccccc" | train.build.waiter 
| bgcolor="#cccccc" | OP
|-
| crafter 
| train.build.crafter 
| OP
|-
| bgcolor="#cccccc" | elevator 
| bgcolor="#cccccc" | train.build.elevator 
| bgcolor="#cccccc" | OP
|}
[[Category:Mods]]</text>
      <sha1>1mp9cr911un9de45grd3oiztmy1l616</sha1>
    </revision>
    <revision>
      <id>814519</id>
      <parentid>805875</parentid>
      <timestamp>2015-03-21T21:36:37Z</timestamp>
      <contributor>
        <ip>108.28.110.14</ip>
      </contributor>
      <comment>/* Types */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="6600">{{disclaimer}}
{{unsupportedMod}}
= Action signs  =
[[Image:TrainCarts_signs_intro_image.png|thumb|right|A first glance at the sign format]]
You can use signs to perform special actions with trains. All these signs have [train] or [cart] on the first line and require redstone power to function. If you want to invert the redstone power, this way not requiring any external redstone power at all, you can put an exclamation mark in front of train or cart:&amp;nbsp;[!train] [!cart]. If you want the sign to not respond to redstone power at all, and simply want it active at all times, you can put a plus sign in front of the name&amp;nbsp;[+train] [+cart]. This is especially useful when you use the redstone statement in the switcher signs.

When [train] is used, the sign targets the entire train above this sign. When [cart] is used, the sign targets only the cart that is currently above this sign. 

Certain signs toggle a lever as well, you can use this output to change the outcome of other signs. For example, you can combine an unpowered track switcher with a destroy sign to remove carts or trains with certain characteristics.

Since v1.66 you can now set what directions trigger the sign, by adding a ''':''' after ''train'' or ''cart'' followed up by the direction. For example, ''[!train:lr]'' will invert redstone power, while being triggered by trains coming from the left and right. For a full list of directions, [[/Direction|see here]].

== Remote Control ==

A few sign systems support remote control: the ability to control trains by name. You then use the ''[train &lt;name&gt;]'' format, or the shorter alias ''[t &lt;name&gt;]''. Remotely controlled signs only respond to redstone changes, thus where you place them is not important. So far the property, destination, destroy and eject sign systems support remote control.

Remote control can also affect multiple trains. Just like the tag system, remote control uses *-signs to identify the trains to affect. For example, the following remote control sign will set the destination to ''home'' for all intercity trains:
{{sign|[train Intercity*]|property|destination|interhome}}

You can use this to recall all your trains easily. If you use tags to navigate trains, you can also add a tag saying that the train should return. Remote control signs only respond to redstone changes.

= Placement  =
[[Image:Track_switcher_example_1.png|thumb|right|Empty minecarts are blocked]]
[[Image:TrainCarts_sign_example_2.png|thumb|right|Trains are switched left and right using a 1:1 counter]]
Each sign targets a certain track piece above. Signs attached to walls take the block they are attached to and look up until they find a piece of track. That track is then used for that sign. Sign posts look up until they find a piece of track. There may not be blocks without signs between the bottom sign and the tracks.

You can make a pillar of blocks below a single track piece and attach signs to it, to make a bundle of actions on a single track piece. Trains look down when they enter a new track piece to check for signs, so make sure you put the output signs above the signs that use this output for correct results.

For most signs the sign '''direction''' influences what happens: 

*The train '''has to face&amp;nbsp;the text on the sign''' to make the sign respond 
*Signs with the same alignment as the tracks (faces to or away from the tracks) '''always''' respond 
*The train is spawned in the direction the sign faces
{{#ev:youtube|qPUiLJ5f2h8|400}}

==Types==

*[[/Destroyer|Destroyer]] - destroy trains
*[[/Ejector|Ejector]] - eject trains (let passengers exit)
*[[/Enter|Enter]] - lets nearby players and/or mobs enter the train
*[[/Blocker|Blocker]] - blocks trains coming from a certain direction
*[[/Station|Station]] - stop and launch trains
*[[/Launcher|Launcher]] - launch or brake trains to start moving at a desired speed
*[[/Property|Property]] - set properties on the train such as tags, destinations&amp;nbsp;and owners
*[[/BlockChanger|Block Changer]] - change the block types displayed in a minecart
*[[/Switcher|Switcher]] - switch levers and rails based on properties on the train
*[[/Detector|Detector]] - detect trains on a set region of rails
*[[/Transfer|Transfer]] - transfer items between trains and chests/furnaces/dispensers
*[[/Crafter|Crafter]] - crafts items inside the storage minecarts of a train using a nearby workbench
*[[/Elevator|Elevator]] - teleports trains including passengers up and down to another elevator
*[[/Teleporter|Teleporter]] - teleport trains including passengers (requires MyWorlds)
*[[/Spawner|Spawner]] - spawn an entire train, cart types can be set
*[[/Trigger|Trigger]] - display train information and a countdown of the arrival time&amp;nbsp;of trains on signs (requires SignLink)
*[[/Destination|Destination]] - marks a destination for the path finding and sets the next destination for the train
*[[/Announce|Announce]] - sends a message to players in the cart and/or train above
*[[/Waiter|Waiter]] - waits the train until the track is clear of other trains
*[[/Effect|Effect]] - plays a particle or sound effect at the minecart, train or sign
*[[/Ticket|Ticket]] - let passengers pay for a ride (requires Essentials Economy)
===To-do===

= Permissions  =

Each sign has a separate build permission. Below the permission nodes for the above sign types: 

{| style="width: 391px; height: 276px" cellspacing="1" cellpadding="1" width="391" border="1"
|-
! scope="col" | Sign 
! scope="col" | Permission node 
! scope="col" | Default
|-
| bgcolor="#cccccc" | destructor 
| bgcolor="#cccccc" | train.build.destructor 
| bgcolor="#cccccc" | OP
|-
| ejector 
| train.build.ejector 
| OP
|-
| bgcolor="#cccccc" | station 
| bgcolor="#cccccc" | train.build.station 
| bgcolor="#cccccc" | OP
|-
| property 
| train.build.property 
| OP
|-
| bgcolor="#cccccc" | switcher 
| bgcolor="#cccccc" | train.build.switcher 
| bgcolor="#cccccc" | OP
|-
| rowspan="2" | transfer 
| train.build.collector 
| rowspan="2" | OP
|-
| train.build.depositor
|-
| bgcolor="#cccccc" | teleport 
| bgcolor="#cccccc" | train.build.teleport 
| bgcolor="#cccccc" | OP
|-
| spawner 
| train.build.spawner 
| OP
|-
| bgcolor="#cccccc" | trigger 
| bgcolor="#cccccc" | train.build.trigger 
| bgcolor="#cccccc" | OP
|-
| destination 
| train.build.destination 
| OP
|-
| bgcolor="#cccccc" | waiter 
| bgcolor="#cccccc" | train.build.waiter 
| bgcolor="#cccccc" | OP
|-
| crafter 
| train.build.crafter 
| OP
|-
| bgcolor="#cccccc" | elevator 
| bgcolor="#cccccc" | train.build.elevator 
| bgcolor="#cccccc" | OP
|}
[[Category:Mods]]</text>
      <sha1>nhopw9rl9n77lf6klfi06k5ve5wmovt</sha1>
    </revision>
    <revision>
      <id>940128</id>
      <parentid>814519</parentid>
      <timestamp>2016-01-30T03:57:44Z</timestamp>
      <contributor>
        <username>MajrBot</username>
        <id>40338401</id>
      </contributor>
      <minor/>
      <comment>Add [[Category:Tables without description]]</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="6640">{{disclaimer}}
{{unsupportedMod}}
= Action signs  =
[[Image:TrainCarts_signs_intro_image.png|thumb|right|A first glance at the sign format]]
You can use signs to perform special actions with trains. All these signs have [train] or [cart] on the first line and require redstone power to function. If you want to invert the redstone power, this way not requiring any external redstone power at all, you can put an exclamation mark in front of train or cart:&amp;nbsp;[!train] [!cart]. If you want the sign to not respond to redstone power at all, and simply want it active at all times, you can put a plus sign in front of the name&amp;nbsp;[+train] [+cart]. This is especially useful when you use the redstone statement in the switcher signs.

When [train] is used, the sign targets the entire train above this sign. When [cart] is used, the sign targets only the cart that is currently above this sign. 

Certain signs toggle a lever as well, you can use this output to change the outcome of other signs. For example, you can combine an unpowered track switcher with a destroy sign to remove carts or trains with certain characteristics.

Since v1.66 you can now set what directions trigger the sign, by adding a ''':''' after ''train'' or ''cart'' followed up by the direction. For example, ''[!train:lr]'' will invert redstone power, while being triggered by trains coming from the left and right. For a full list of directions, [[/Direction|see here]].

== Remote Control ==

A few sign systems support remote control: the ability to control trains by name. You then use the ''[train &lt;name&gt;]'' format, or the shorter alias ''[t &lt;name&gt;]''. Remotely controlled signs only respond to redstone changes, thus where you place them is not important. So far the property, destination, destroy and eject sign systems support remote control.

Remote control can also affect multiple trains. Just like the tag system, remote control uses *-signs to identify the trains to affect. For example, the following remote control sign will set the destination to ''home'' for all intercity trains:
{{sign|[train Intercity*]|property|destination|interhome}}

You can use this to recall all your trains easily. If you use tags to navigate trains, you can also add a tag saying that the train should return. Remote control signs only respond to redstone changes.

= Placement  =
[[Image:Track_switcher_example_1.png|thumb|right|Empty minecarts are blocked]]
[[Image:TrainCarts_sign_example_2.png|thumb|right|Trains are switched left and right using a 1:1 counter]]
Each sign targets a certain track piece above. Signs attached to walls take the block they are attached to and look up until they find a piece of track. That track is then used for that sign. Sign posts look up until they find a piece of track. There may not be blocks without signs between the bottom sign and the tracks.

You can make a pillar of blocks below a single track piece and attach signs to it, to make a bundle of actions on a single track piece. Trains look down when they enter a new track piece to check for signs, so make sure you put the output signs above the signs that use this output for correct results.

For most signs the sign '''direction''' influences what happens: 

*The train '''has to face&amp;nbsp;the text on the sign''' to make the sign respond 
*Signs with the same alignment as the tracks (faces to or away from the tracks) '''always''' respond 
*The train is spawned in the direction the sign faces
{{#ev:youtube|qPUiLJ5f2h8|400}}

==Types==

*[[/Destroyer|Destroyer]] - destroy trains
*[[/Ejector|Ejector]] - eject trains (let passengers exit)
*[[/Enter|Enter]] - lets nearby players and/or mobs enter the train
*[[/Blocker|Blocker]] - blocks trains coming from a certain direction
*[[/Station|Station]] - stop and launch trains
*[[/Launcher|Launcher]] - launch or brake trains to start moving at a desired speed
*[[/Property|Property]] - set properties on the train such as tags, destinations&amp;nbsp;and owners
*[[/BlockChanger|Block Changer]] - change the block types displayed in a minecart
*[[/Switcher|Switcher]] - switch levers and rails based on properties on the train
*[[/Detector|Detector]] - detect trains on a set region of rails
*[[/Transfer|Transfer]] - transfer items between trains and chests/furnaces/dispensers
*[[/Crafter|Crafter]] - crafts items inside the storage minecarts of a train using a nearby workbench
*[[/Elevator|Elevator]] - teleports trains including passengers up and down to another elevator
*[[/Teleporter|Teleporter]] - teleport trains including passengers (requires MyWorlds)
*[[/Spawner|Spawner]] - spawn an entire train, cart types can be set
*[[/Trigger|Trigger]] - display train information and a countdown of the arrival time&amp;nbsp;of trains on signs (requires SignLink)
*[[/Destination|Destination]] - marks a destination for the path finding and sets the next destination for the train
*[[/Announce|Announce]] - sends a message to players in the cart and/or train above
*[[/Waiter|Waiter]] - waits the train until the track is clear of other trains
*[[/Effect|Effect]] - plays a particle or sound effect at the minecart, train or sign
*[[/Ticket|Ticket]] - let passengers pay for a ride (requires Essentials Economy)
===To-do===

= Permissions  =

Each sign has a separate build permission. Below the permission nodes for the above sign types: 

{| style="width: 391px; height: 276px" cellspacing="1" cellpadding="1" width="391" border="1"
|-
! scope="col" | Sign 
! scope="col" | Permission node 
! scope="col" | Default
|-
| bgcolor="#cccccc" | destructor 
| bgcolor="#cccccc" | train.build.destructor 
| bgcolor="#cccccc" | OP
|-
| ejector 
| train.build.ejector 
| OP
|-
| bgcolor="#cccccc" | station 
| bgcolor="#cccccc" | train.build.station 
| bgcolor="#cccccc" | OP
|-
| property 
| train.build.property 
| OP
|-
| bgcolor="#cccccc" | switcher 
| bgcolor="#cccccc" | train.build.switcher 
| bgcolor="#cccccc" | OP
|-
| rowspan="2" | transfer 
| train.build.collector 
| rowspan="2" | OP
|-
| train.build.depositor
|-
| bgcolor="#cccccc" | teleport 
| bgcolor="#cccccc" | train.build.teleport 
| bgcolor="#cccccc" | OP
|-
| spawner 
| train.build.spawner 
| OP
|-
| bgcolor="#cccccc" | trigger 
| bgcolor="#cccccc" | train.build.trigger 
| bgcolor="#cccccc" | OP
|-
| destination 
| train.build.destination 
| OP
|-
| bgcolor="#cccccc" | waiter 
| bgcolor="#cccccc" | train.build.waiter 
| bgcolor="#cccccc" | OP
|-
| crafter 
| train.build.crafter 
| OP
|-
| bgcolor="#cccccc" | elevator 
| bgcolor="#cccccc" | train.build.elevator 
| bgcolor="#cccccc" | OP
|}
[[Category:Mods]]
[[Category:Tables without description]]</text>
      <sha1>mr272fkst1o1mr2vaqx5os26ttlpc5l</sha1>
    </revision>
    <revision>
      <id>976385</id>
      <parentid>940128</parentid>
      <timestamp>2016-05-11T18:55:25Z</timestamp>
      <contributor>
        <ip>84.85.174.98</ip>
      </contributor>
      <comment>/* Remote Control */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="6668">{{disclaimer}}
{{unsupportedMod}}
= Action signs  =
[[Image:TrainCarts_signs_intro_image.png|thumb|right|A first glance at the sign format]]
You can use signs to perform special actions with trains. All these signs have [train] or [cart] on the first line and require redstone power to function. If you want to invert the redstone power, this way not requiring any external redstone power at all, you can put an exclamation mark in front of train or cart:&amp;nbsp;[!train] [!cart]. If you want the sign to not respond to redstone power at all, and simply want it active at all times, you can put a plus sign in front of the name&amp;nbsp;[+train] [+cart]. This is especially useful when you use the redstone statement in the switcher signs.

When [train] is used, the sign targets the entire train above this sign. When [cart] is used, the sign targets only the cart that is currently above this sign. 

Certain signs toggle a lever as well, you can use this output to change the outcome of other signs. For example, you can combine an unpowered track switcher with a destroy sign to remove carts or trains with certain characteristics.

Since v1.66 you can now set what directions trigger the sign, by adding a ''':''' after ''train'' or ''cart'' followed up by the direction. For example, ''[!train:lr]'' will invert redstone power, while being triggered by trains coming from the left and right. For a full list of directions, [[/Direction|see here]].

== Remote Control ==

A few sign systems support remote control: the ability to control trains by name. You then use the ''[train &lt;name&gt;]'' format, or the shorter alias ''[t &lt;name&gt;]''. Remotely controlled signs only respond to redstone changes, thus where you place them is not important. So far the property, destination, destroy and eject sign systems support remote control.

Remote control can also affect multiple trains. Just like the tag system, remote control uses *-signs to identify the trains to affect. For example, the following remote control sign will set the destination to ''home'' for all intercity trains:
{{sign|[train Intercity*]|property|destination|interhome}} the setblock sign works to!

You can use this to recall all your trains easily. If you use tags to navigate trains, you can also add a tag saying that the train should return. Remote control signs only respond to redstone changes.

= Placement  =
[[Image:Track_switcher_example_1.png|thumb|right|Empty minecarts are blocked]]
[[Image:TrainCarts_sign_example_2.png|thumb|right|Trains are switched left and right using a 1:1 counter]]
Each sign targets a certain track piece above. Signs attached to walls take the block they are attached to and look up until they find a piece of track. That track is then used for that sign. Sign posts look up until they find a piece of track. There may not be blocks without signs between the bottom sign and the tracks.

You can make a pillar of blocks below a single track piece and attach signs to it, to make a bundle of actions on a single track piece. Trains look down when they enter a new track piece to check for signs, so make sure you put the output signs above the signs that use this output for correct results.

For most signs the sign '''direction''' influences what happens: 

*The train '''has to face&amp;nbsp;the text on the sign''' to make the sign respond 
*Signs with the same alignment as the tracks (faces to or away from the tracks) '''always''' respond 
*The train is spawned in the direction the sign faces
{{#ev:youtube|qPUiLJ5f2h8|400}}

==Types==

*[[/Destroyer|Destroyer]] - destroy trains
*[[/Ejector|Ejector]] - eject trains (let passengers exit)
*[[/Enter|Enter]] - lets nearby players and/or mobs enter the train
*[[/Blocker|Blocker]] - blocks trains coming from a certain direction
*[[/Station|Station]] - stop and launch trains
*[[/Launcher|Launcher]] - launch or brake trains to start moving at a desired speed
*[[/Property|Property]] - set properties on the train such as tags, destinations&amp;nbsp;and owners
*[[/BlockChanger|Block Changer]] - change the block types displayed in a minecart
*[[/Switcher|Switcher]] - switch levers and rails based on properties on the train
*[[/Detector|Detector]] - detect trains on a set region of rails
*[[/Transfer|Transfer]] - transfer items between trains and chests/furnaces/dispensers
*[[/Crafter|Crafter]] - crafts items inside the storage minecarts of a train using a nearby workbench
*[[/Elevator|Elevator]] - teleports trains including passengers up and down to another elevator
*[[/Teleporter|Teleporter]] - teleport trains including passengers (requires MyWorlds)
*[[/Spawner|Spawner]] - spawn an entire train, cart types can be set
*[[/Trigger|Trigger]] - display train information and a countdown of the arrival time&amp;nbsp;of trains on signs (requires SignLink)
*[[/Destination|Destination]] - marks a destination for the path finding and sets the next destination for the train
*[[/Announce|Announce]] - sends a message to players in the cart and/or train above
*[[/Waiter|Waiter]] - waits the train until the track is clear of other trains
*[[/Effect|Effect]] - plays a particle or sound effect at the minecart, train or sign
*[[/Ticket|Ticket]] - let passengers pay for a ride (requires Essentials Economy)
===To-do===

= Permissions  =

Each sign has a separate build permission. Below the permission nodes for the above sign types: 

{| style="width: 391px; height: 276px" cellspacing="1" cellpadding="1" width="391" border="1"
|-
! scope="col" | Sign 
! scope="col" | Permission node 
! scope="col" | Default
|-
| bgcolor="#cccccc" | destructor 
| bgcolor="#cccccc" | train.build.destructor 
| bgcolor="#cccccc" | OP
|-
| ejector 
| train.build.ejector 
| OP
|-
| bgcolor="#cccccc" | station 
| bgcolor="#cccccc" | train.build.station 
| bgcolor="#cccccc" | OP
|-
| property 
| train.build.property 
| OP
|-
| bgcolor="#cccccc" | switcher 
| bgcolor="#cccccc" | train.build.switcher 
| bgcolor="#cccccc" | OP
|-
| rowspan="2" | transfer 
| train.build.collector 
| rowspan="2" | OP
|-
| train.build.depositor
|-
| bgcolor="#cccccc" | teleport 
| bgcolor="#cccccc" | train.build.teleport 
| bgcolor="#cccccc" | OP
|-
| spawner 
| train.build.spawner 
| OP
|-
| bgcolor="#cccccc" | trigger 
| bgcolor="#cccccc" | train.build.trigger 
| bgcolor="#cccccc" | OP
|-
| destination 
| train.build.destination 
| OP
|-
| bgcolor="#cccccc" | waiter 
| bgcolor="#cccccc" | train.build.waiter 
| bgcolor="#cccccc" | OP
|-
| crafter 
| train.build.crafter 
| OP
|-
| bgcolor="#cccccc" | elevator 
| bgcolor="#cccccc" | train.build.elevator 
| bgcolor="#cccccc" | OP
|}
[[Category:Mods]]
[[Category:Tables without description]]</text>
      <sha1>2n5aryrblimtqh2h82g7vkrp34lae4o</sha1>
    </revision>
    <revision>
      <id>976386</id>
      <parentid>976385</parentid>
      <timestamp>2016-05-11T18:56:41Z</timestamp>
      <contributor>
        <ip>84.85.174.98</ip>
      </contributor>
      <comment>/* Remote Control */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="6679">{{disclaimer}}
{{unsupportedMod}}
= Action signs  =
[[Image:TrainCarts_signs_intro_image.png|thumb|right|A first glance at the sign format]]
You can use signs to perform special actions with trains. All these signs have [train] or [cart] on the first line and require redstone power to function. If you want to invert the redstone power, this way not requiring any external redstone power at all, you can put an exclamation mark in front of train or cart:&amp;nbsp;[!train] [!cart]. If you want the sign to not respond to redstone power at all, and simply want it active at all times, you can put a plus sign in front of the name&amp;nbsp;[+train] [+cart]. This is especially useful when you use the redstone statement in the switcher signs.

When [train] is used, the sign targets the entire train above this sign. When [cart] is used, the sign targets only the cart that is currently above this sign. 

Certain signs toggle a lever as well, you can use this output to change the outcome of other signs. For example, you can combine an unpowered track switcher with a destroy sign to remove carts or trains with certain characteristics.

Since v1.66 you can now set what directions trigger the sign, by adding a ''':''' after ''train'' or ''cart'' followed up by the direction. For example, ''[!train:lr]'' will invert redstone power, while being triggered by trains coming from the left and right. For a full list of directions, [[/Direction|see here]].

== Remote Control ==

A few sign systems support remote control: the ability to control trains by name. You then use the ''[train &lt;name&gt;]'' format, or the shorter alias ''[t &lt;name&gt;]''. Remotely controlled signs only respond to redstone changes, thus where you place them is not important. So far the property, destination, destroy, eject  and setblock sign systems support remote control.

Remote control can also affect multiple trains. Just like the tag system, remote control uses *-signs to identify the trains to affect. For example, the following remote control sign will set the destination to ''home'' for all intercity trains:
{{sign|[train Intercity*]|property|destination|interhome}} the setblock sign works to!

You can use this to recall all your trains easily. If you use tags to navigate trains, you can also add a tag saying that the train should return. Remote control signs only respond to redstone changes.

= Placement  =
[[Image:Track_switcher_example_1.png|thumb|right|Empty minecarts are blocked]]
[[Image:TrainCarts_sign_example_2.png|thumb|right|Trains are switched left and right using a 1:1 counter]]
Each sign targets a certain track piece above. Signs attached to walls take the block they are attached to and look up until they find a piece of track. That track is then used for that sign. Sign posts look up until they find a piece of track. There may not be blocks without signs between the bottom sign and the tracks.

You can make a pillar of blocks below a single track piece and attach signs to it, to make a bundle of actions on a single track piece. Trains look down when they enter a new track piece to check for signs, so make sure you put the output signs above the signs that use this output for correct results.

For most signs the sign '''direction''' influences what happens: 

*The train '''has to face&amp;nbsp;the text on the sign''' to make the sign respond 
*Signs with the same alignment as the tracks (faces to or away from the tracks) '''always''' respond 
*The train is spawned in the direction the sign faces
{{#ev:youtube|qPUiLJ5f2h8|400}}

==Types==

*[[/Destroyer|Destroyer]] - destroy trains
*[[/Ejector|Ejector]] - eject trains (let passengers exit)
*[[/Enter|Enter]] - lets nearby players and/or mobs enter the train
*[[/Blocker|Blocker]] - blocks trains coming from a certain direction
*[[/Station|Station]] - stop and launch trains
*[[/Launcher|Launcher]] - launch or brake trains to start moving at a desired speed
*[[/Property|Property]] - set properties on the train such as tags, destinations&amp;nbsp;and owners
*[[/BlockChanger|Block Changer]] - change the block types displayed in a minecart
*[[/Switcher|Switcher]] - switch levers and rails based on properties on the train
*[[/Detector|Detector]] - detect trains on a set region of rails
*[[/Transfer|Transfer]] - transfer items between trains and chests/furnaces/dispensers
*[[/Crafter|Crafter]] - crafts items inside the storage minecarts of a train using a nearby workbench
*[[/Elevator|Elevator]] - teleports trains including passengers up and down to another elevator
*[[/Teleporter|Teleporter]] - teleport trains including passengers (requires MyWorlds)
*[[/Spawner|Spawner]] - spawn an entire train, cart types can be set
*[[/Trigger|Trigger]] - display train information and a countdown of the arrival time&amp;nbsp;of trains on signs (requires SignLink)
*[[/Destination|Destination]] - marks a destination for the path finding and sets the next destination for the train
*[[/Announce|Announce]] - sends a message to players in the cart and/or train above
*[[/Waiter|Waiter]] - waits the train until the track is clear of other trains
*[[/Effect|Effect]] - plays a particle or sound effect at the minecart, train or sign
*[[/Ticket|Ticket]] - let passengers pay for a ride (requires Essentials Economy)
===To-do===

= Permissions  =

Each sign has a separate build permission. Below the permission nodes for the above sign types: 

{| style="width: 391px; height: 276px" cellspacing="1" cellpadding="1" width="391" border="1"
|-
! scope="col" | Sign 
! scope="col" | Permission node 
! scope="col" | Default
|-
| bgcolor="#cccccc" | destructor 
| bgcolor="#cccccc" | train.build.destructor 
| bgcolor="#cccccc" | OP
|-
| ejector 
| train.build.ejector 
| OP
|-
| bgcolor="#cccccc" | station 
| bgcolor="#cccccc" | train.build.station 
| bgcolor="#cccccc" | OP
|-
| property 
| train.build.property 
| OP
|-
| bgcolor="#cccccc" | switcher 
| bgcolor="#cccccc" | train.build.switcher 
| bgcolor="#cccccc" | OP
|-
| rowspan="2" | transfer 
| train.build.collector 
| rowspan="2" | OP
|-
| train.build.depositor
|-
| bgcolor="#cccccc" | teleport 
| bgcolor="#cccccc" | train.build.teleport 
| bgcolor="#cccccc" | OP
|-
| spawner 
| train.build.spawner 
| OP
|-
| bgcolor="#cccccc" | trigger 
| bgcolor="#cccccc" | train.build.trigger 
| bgcolor="#cccccc" | OP
|-
| destination 
| train.build.destination 
| OP
|-
| bgcolor="#cccccc" | waiter 
| bgcolor="#cccccc" | train.build.waiter 
| bgcolor="#cccccc" | OP
|-
| crafter 
| train.build.crafter 
| OP
|-
| bgcolor="#cccccc" | elevator 
| bgcolor="#cccccc" | train.build.elevator 
| bgcolor="#cccccc" | OP
|}
[[Category:Mods]]
[[Category:Tables without description]]</text>
      <sha1>3etvqkrul9y7b5p1wjgy3gaxipj5xjq</sha1>
    </revision>
    <revision>
      <id>1098631</id>
      <parentid>976386</parentid>
      <timestamp>2017-05-19T15:52:22Z</timestamp>
      <contributor>
        <ip>176.248.215.152</ip>
      </contributor>
      <comment>/* Remote Control */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="6680">{{disclaimer}}
{{unsupportedMod}}
= Action signs  =
[[Image:TrainCarts_signs_intro_image.png|thumb|right|A first glance at the sign format]]
You can use signs to perform special actions with trains. All these signs have [train] or [cart] on the first line and require redstone power to function. If you want to invert the redstone power, this way not requiring any external redstone power at all, you can put an exclamation mark in front of train or cart:&amp;nbsp;[!train] [!cart]. If you want the sign to not respond to redstone power at all, and simply want it active at all times, you can put a plus sign in front of the name&amp;nbsp;[+train] [+cart]. This is especially useful when you use the redstone statement in the switcher signs.

When [train] is used, the sign targets the entire train above this sign. When [cart] is used, the sign targets only the cart that is currently above this sign. 

Certain signs toggle a lever as well, you can use this output to change the outcome of other signs. For example, you can combine an unpowered track switcher with a destroy sign to remove carts or trains with certain characteristics.

Since v1.66 you can now set what directions trigger the sign, by adding a ''':''' after ''train'' or ''cart'' followed up by the direction. For example, ''[!train:lr]'' will invert redstone power, while being triggered by trains coming from the left and right. For a full list of directions, [[/Direction|see here]].

== Remote Control ==

A few sign systems support remote control: the ability to control trains by name. You then use the ''[train &lt;name&gt;]'' format, or the shorter alias ''[t &lt;name&gt;]''. Remotely controlled signs only respond to redstone changes, thus where you place them is not important. So far the property, destination, destroy, eject  and setblock sign systems support remote control.

Remote control can also affect multiple trains. Just like the tag system, remote control uses *-signs to identify the trains to affect. For example, the following remote control sign will set the destination to ''home'' for all intercity trains:
{{sign|[train Intercity*]|property|destination|interhome}} the setblock sign works too!

You can use this to recall all your trains easily. If you use tags to navigate trains, you can also add a tag saying that the train should return. Remote control signs only respond to redstone changes.

= Placement  =
[[Image:Track_switcher_example_1.png|thumb|right|Empty minecarts are blocked]]
[[Image:TrainCarts_sign_example_2.png|thumb|right|Trains are switched left and right using a 1:1 counter]]
Each sign targets a certain track piece above. Signs attached to walls take the block they are attached to and look up until they find a piece of track. That track is then used for that sign. Sign posts look up until they find a piece of track. There may not be blocks without signs between the bottom sign and the tracks.

You can make a pillar of blocks below a single track piece and attach signs to it, to make a bundle of actions on a single track piece. Trains look down when they enter a new track piece to check for signs, so make sure you put the output signs above the signs that use this output for correct results.

For most signs the sign '''direction''' influences what happens: 

*The train '''has to face&amp;nbsp;the text on the sign''' to make the sign respond 
*Signs with the same alignment as the tracks (faces to or away from the tracks) '''always''' respond 
*The train is spawned in the direction the sign faces
{{#ev:youtube|qPUiLJ5f2h8|400}}

==Types==

*[[/Destroyer|Destroyer]] - destroy trains
*[[/Ejector|Ejector]] - eject trains (let passengers exit)
*[[/Enter|Enter]] - lets nearby players and/or mobs enter the train
*[[/Blocker|Blocker]] - blocks trains coming from a certain direction
*[[/Station|Station]] - stop and launch trains
*[[/Launcher|Launcher]] - launch or brake trains to start moving at a desired speed
*[[/Property|Property]] - set properties on the train such as tags, destinations&amp;nbsp;and owners
*[[/BlockChanger|Block Changer]] - change the block types displayed in a minecart
*[[/Switcher|Switcher]] - switch levers and rails based on properties on the train
*[[/Detector|Detector]] - detect trains on a set region of rails
*[[/Transfer|Transfer]] - transfer items between trains and chests/furnaces/dispensers
*[[/Crafter|Crafter]] - crafts items inside the storage minecarts of a train using a nearby workbench
*[[/Elevator|Elevator]] - teleports trains including passengers up and down to another elevator
*[[/Teleporter|Teleporter]] - teleport trains including passengers (requires MyWorlds)
*[[/Spawner|Spawner]] - spawn an entire train, cart types can be set
*[[/Trigger|Trigger]] - display train information and a countdown of the arrival time&amp;nbsp;of trains on signs (requires SignLink)
*[[/Destination|Destination]] - marks a destination for the path finding and sets the next destination for the train
*[[/Announce|Announce]] - sends a message to players in the cart and/or train above
*[[/Waiter|Waiter]] - waits the train until the track is clear of other trains
*[[/Effect|Effect]] - plays a particle or sound effect at the minecart, train or sign
*[[/Ticket|Ticket]] - let passengers pay for a ride (requires Essentials Economy)
===To-do===

= Permissions  =

Each sign has a separate build permission. Below the permission nodes for the above sign types: 

{| style="width: 391px; height: 276px" cellspacing="1" cellpadding="1" width="391" border="1"
|-
! scope="col" | Sign 
! scope="col" | Permission node 
! scope="col" | Default
|-
| bgcolor="#cccccc" | destructor 
| bgcolor="#cccccc" | train.build.destructor 
| bgcolor="#cccccc" | OP
|-
| ejector 
| train.build.ejector 
| OP
|-
| bgcolor="#cccccc" | station 
| bgcolor="#cccccc" | train.build.station 
| bgcolor="#cccccc" | OP
|-
| property 
| train.build.property 
| OP
|-
| bgcolor="#cccccc" | switcher 
| bgcolor="#cccccc" | train.build.switcher 
| bgcolor="#cccccc" | OP
|-
| rowspan="2" | transfer 
| train.build.collector 
| rowspan="2" | OP
|-
| train.build.depositor
|-
| bgcolor="#cccccc" | teleport 
| bgcolor="#cccccc" | train.build.teleport 
| bgcolor="#cccccc" | OP
|-
| spawner 
| train.build.spawner 
| OP
|-
| bgcolor="#cccccc" | trigger 
| bgcolor="#cccccc" | train.build.trigger 
| bgcolor="#cccccc" | OP
|-
| destination 
| train.build.destination 
| OP
|-
| bgcolor="#cccccc" | waiter 
| bgcolor="#cccccc" | train.build.waiter 
| bgcolor="#cccccc" | OP
|-
| crafter 
| train.build.crafter 
| OP
|-
| bgcolor="#cccccc" | elevator 
| bgcolor="#cccccc" | train.build.elevator 
| bgcolor="#cccccc" | OP
|}
[[Category:Mods]]
[[Category:Tables without description]]</text>
      <sha1>5vo9m7n09s3hh4aaveelluizqc1y1of</sha1>
    </revision>
    <revision>
      <id>1157128</id>
      <parentid>1098631</parentid>
      <timestamp>2017-10-07T19:27:15Z</timestamp>
      <contributor>
        <ip>5.65.128.174</ip>
      </contributor>
      <comment>Add 'chunks' to signs to replace 'keepchunksloaded'.</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="6733">{{disclaimer}}
{{unsupportedMod}}
= Action signs  =
[[Image:TrainCarts_signs_intro_image.png|thumb|right|A first glance at the sign format]]
You can use signs to perform special actions with trains. All these signs have [train] or [cart] on the first line and require redstone power to function. If you want to invert the redstone power, this way not requiring any external redstone power at all, you can put an exclamation mark in front of train or cart:&amp;nbsp;[!train] [!cart]. If you want the sign to not respond to redstone power at all, and simply want it active at all times, you can put a plus sign in front of the name&amp;nbsp;[+train] [+cart]. This is especially useful when you use the redstone statement in the switcher signs.

When [train] is used, the sign targets the entire train above this sign. When [cart] is used, the sign targets only the cart that is currently above this sign. 

Certain signs toggle a lever as well, you can use this output to change the outcome of other signs. For example, you can combine an unpowered track switcher with a destroy sign to remove carts or trains with certain characteristics.

Since v1.66 you can now set what directions trigger the sign, by adding a ''':''' after ''train'' or ''cart'' followed up by the direction. For example, ''[!train:lr]'' will invert redstone power, while being triggered by trains coming from the left and right. For a full list of directions, [[/Direction|see here]].

== Remote Control ==

A few sign systems support remote control: the ability to control trains by name. You then use the ''[train &lt;name&gt;]'' format, or the shorter alias ''[t &lt;name&gt;]''. Remotely controlled signs only respond to redstone changes, thus where you place them is not important. So far the property, destination, destroy, eject  and setblock sign systems support remote control.

Remote control can also affect multiple trains. Just like the tag system, remote control uses *-signs to identify the trains to affect. For example, the following remote control sign will set the destination to ''home'' for all intercity trains:
{{sign|[train Intercity*]|property|destination|interhome}} the setblock sign works too!

You can use this to recall all your trains easily. If you use tags to navigate trains, you can also add a tag saying that the train should return. Remote control signs only respond to redstone changes.

= Placement  =
[[Image:Track_switcher_example_1.png|thumb|right|Empty minecarts are blocked]]
[[Image:TrainCarts_sign_example_2.png|thumb|right|Trains are switched left and right using a 1:1 counter]]
Each sign targets a certain track piece above. Signs attached to walls take the block they are attached to and look up until they find a piece of track. That track is then used for that sign. Sign posts look up until they find a piece of track. There may not be blocks without signs between the bottom sign and the tracks.

You can make a pillar of blocks below a single track piece and attach signs to it, to make a bundle of actions on a single track piece. Trains look down when they enter a new track piece to check for signs, so make sure you put the output signs above the signs that use this output for correct results.

For most signs the sign '''direction''' influences what happens: 

*The train '''has to face&amp;nbsp;the text on the sign''' to make the sign respond 
*Signs with the same alignment as the tracks (faces to or away from the tracks) '''always''' respond 
*The train is spawned in the direction the sign faces
{{#ev:youtube|qPUiLJ5f2h8|400}}

==Types==

*[[/Destroyer|Destroyer]] - destroy trains
*[[/Ejector|Ejector]] - eject trains (let passengers exit)
*[[/Enter|Enter]] - lets nearby players and/or mobs enter the train
*[[/Blocker|Blocker]] - blocks trains coming from a certain direction
*[[/Station|Station]] - stop and launch trains
*[[/Launcher|Launcher]] - launch or brake trains to start moving at a desired speed
*[[/Property|Property]] - set properties on the train such as tags, destinations&amp;nbsp;and owners
*[[/BlockChanger|Block Changer]] - change the block types displayed in a minecart
*[[/Switcher|Switcher]] - switch levers and rails based on properties on the train
*[[/Detector|Detector]] - detect trains on a set region of rails
*[[/Transfer|Transfer]] - transfer items between trains and chests/furnaces/dispensers
*[[/Crafter|Crafter]] - crafts items inside the storage minecarts of a train using a nearby workbench
*[[/Elevator|Elevator]] - teleports trains including passengers up and down to another elevator
*[[/Teleporter|Teleporter]] - teleport trains including passengers (requires MyWorlds)
*[[/Spawner|Spawner]] - spawn an entire train, cart types can be set
*[[/Trigger|Trigger]] - display train information and a countdown of the arrival time&amp;nbsp;of trains on signs (requires SignLink)
*[[/Destination|Destination]] - marks a destination for the path finding and sets the next destination for the train
*[[/Announce|Announce]] - sends a message to players in the cart and/or train above
*[[/Waiter|Waiter]] - waits the train until the track is clear of other trains
*[[/Effect|Effect]] - plays a particle or sound effect at the minecart, train or sign
*[[/Ticket|Ticket]] - let passengers pay for a ride (requires Essentials Economy)
===To-do===
Add 'chunks' to signs to replace 'keepchunksloaded'.

= Permissions  =

Each sign has a separate build permission. Below the permission nodes for the above sign types: 

{| style="width: 391px; height: 276px" cellspacing="1" cellpadding="1" width="391" border="1"
|-
! scope="col" | Sign 
! scope="col" | Permission node 
! scope="col" | Default
|-
| bgcolor="#cccccc" | destructor 
| bgcolor="#cccccc" | train.build.destructor 
| bgcolor="#cccccc" | OP
|-
| ejector 
| train.build.ejector 
| OP
|-
| bgcolor="#cccccc" | station 
| bgcolor="#cccccc" | train.build.station 
| bgcolor="#cccccc" | OP
|-
| property 
| train.build.property 
| OP
|-
| bgcolor="#cccccc" | switcher 
| bgcolor="#cccccc" | train.build.switcher 
| bgcolor="#cccccc" | OP
|-
| rowspan="2" | transfer 
| train.build.collector 
| rowspan="2" | OP
|-
| train.build.depositor
|-
| bgcolor="#cccccc" | teleport 
| bgcolor="#cccccc" | train.build.teleport 
| bgcolor="#cccccc" | OP
|-
| spawner 
| train.build.spawner 
| OP
|-
| bgcolor="#cccccc" | trigger 
| bgcolor="#cccccc" | train.build.trigger 
| bgcolor="#cccccc" | OP
|-
| destination 
| train.build.destination 
| OP
|-
| bgcolor="#cccccc" | waiter 
| bgcolor="#cccccc" | train.build.waiter 
| bgcolor="#cccccc" | OP
|-
| crafter 
| train.build.crafter 
| OP
|-
| bgcolor="#cccccc" | elevator 
| bgcolor="#cccccc" | train.build.elevator 
| bgcolor="#cccccc" | OP
|}
[[Category:Mods]]
[[Category:Tables without description]]</text>
      <sha1>s6x2ile5pjszykp2n3gi2qtrh7l6gb8</sha1>
    </revision>
    <revision>
      <id>1184978</id>
      <parentid>1157128</parentid>
      <timestamp>2018-02-26T11:22:07Z</timestamp>
      <contributor>
        <ip>94.213.176.223</ip>
      </contributor>
      <comment>Add link to the skip sign</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="6843">{{disclaimer}}
{{unsupportedMod}}
= Action signs  =
[[Image:TrainCarts_signs_intro_image.png|thumb|right|A first glance at the sign format]]
You can use signs to perform special actions with trains. All these signs have [train] or [cart] on the first line and require redstone power to function. If you want to invert the redstone power, this way not requiring any external redstone power at all, you can put an exclamation mark in front of train or cart:&amp;nbsp;[!train] [!cart]. If you want the sign to not respond to redstone power at all, and simply want it active at all times, you can put a plus sign in front of the name&amp;nbsp;[+train] [+cart]. This is especially useful when you use the redstone statement in the switcher signs.

When [train] is used, the sign targets the entire train above this sign. When [cart] is used, the sign targets only the cart that is currently above this sign. 

Certain signs toggle a lever as well, you can use this output to change the outcome of other signs. For example, you can combine an unpowered track switcher with a destroy sign to remove carts or trains with certain characteristics.

Since v1.66 you can now set what directions trigger the sign, by adding a ''':''' after ''train'' or ''cart'' followed up by the direction. For example, ''[!train:lr]'' will invert redstone power, while being triggered by trains coming from the left and right. For a full list of directions, [[/Direction|see here]].

== Remote Control ==

A few sign systems support remote control: the ability to control trains by name. You then use the ''[train &lt;name&gt;]'' format, or the shorter alias ''[t &lt;name&gt;]''. Remotely controlled signs only respond to redstone changes, thus where you place them is not important. So far the property, destination, destroy, eject  and setblock sign systems support remote control.

Remote control can also affect multiple trains. Just like the tag system, remote control uses *-signs to identify the trains to affect. For example, the following remote control sign will set the destination to ''home'' for all intercity trains:
{{sign|[train Intercity*]|property|destination|interhome}} the setblock sign works too!

You can use this to recall all your trains easily. If you use tags to navigate trains, you can also add a tag saying that the train should return. Remote control signs only respond to redstone changes.

= Placement  =
[[Image:Track_switcher_example_1.png|thumb|right|Empty minecarts are blocked]]
[[Image:TrainCarts_sign_example_2.png|thumb|right|Trains are switched left and right using a 1:1 counter]]
Each sign targets a certain track piece above. Signs attached to walls take the block they are attached to and look up until they find a piece of track. That track is then used for that sign. Sign posts look up until they find a piece of track. There may not be blocks without signs between the bottom sign and the tracks.

You can make a pillar of blocks below a single track piece and attach signs to it, to make a bundle of actions on a single track piece. Trains look down when they enter a new track piece to check for signs, so make sure you put the output signs above the signs that use this output for correct results.

For most signs the sign '''direction''' influences what happens: 

*The train '''has to face&amp;nbsp;the text on the sign''' to make the sign respond 
*Signs with the same alignment as the tracks (faces to or away from the tracks) '''always''' respond 
*The train is spawned in the direction the sign faces
{{#ev:youtube|qPUiLJ5f2h8|400}}

==Types==

*[[/Destroyer|Destroyer]] - destroy trains
*[[/Ejector|Ejector]] - eject trains (let passengers exit)
*[[/Enter|Enter]] - lets nearby players and/or mobs enter the train
*[[/Blocker|Blocker]] - blocks trains coming from a certain direction
*[[/Station|Station]] - stop and launch trains
*[[/Launcher|Launcher]] - launch or brake trains to start moving at a desired speed
*[[/Property|Property]] - set properties on the train such as tags, destinations&amp;nbsp;and owners
*[[/BlockChanger|Block Changer]] - change the block types displayed in a minecart
*[[/Switcher|Switcher]] - switch levers and rails based on properties on the train
*[[/Detector|Detector]] - detect trains on a set region of rails
*[[/Transfer|Transfer]] - transfer items between trains and chests/furnaces/dispensers
*[[/Crafter|Crafter]] - crafts items inside the storage minecarts of a train using a nearby workbench
*[[/Elevator|Elevator]] - teleports trains including passengers up and down to another elevator
*[[/Teleporter|Teleporter]] - teleport trains including passengers (requires MyWorlds)
*[[/Spawner|Spawner]] - spawn an entire train, cart types can be set
*[[/Trigger|Trigger]] - display train information and a countdown of the arrival time&amp;nbsp;of trains on signs (requires SignLink)
*[[/Destination|Destination]] - marks a destination for the path finding and sets the next destination for the train
*[[/Announce|Announce]] - sends a message to players in the cart and/or train above
*[[/Waiter|Waiter]] - waits the train until the track is clear of other trains
*[[/Effect|Effect]] - plays a particle or sound effect at the minecart, train or sign
*[[/Ticket|Ticket]] - let passengers pay for a ride (requires Essentials Economy)
*[[Custom servers/Bukkit/TrainCarts/Signs/Skip|Skip]] - skips execution of signs up ahead based on statements
===To-do===
Add 'chunks' to signs to replace 'keepchunksloaded'.

= Permissions  =

Each sign has a separate build permission. Below the permission nodes for the above sign types: 

{| style="width: 391px; height: 276px" cellspacing="1" cellpadding="1" width="391" border="1"
|-
! scope="col" | Sign 
! scope="col" | Permission node 
! scope="col" | Default
|-
| bgcolor="#cccccc" | destructor 
| bgcolor="#cccccc" | train.build.destructor 
| bgcolor="#cccccc" | OP
|-
| ejector 
| train.build.ejector 
| OP
|-
| bgcolor="#cccccc" | station 
| bgcolor="#cccccc" | train.build.station 
| bgcolor="#cccccc" | OP
|-
| property 
| train.build.property 
| OP
|-
| bgcolor="#cccccc" | switcher 
| bgcolor="#cccccc" | train.build.switcher 
| bgcolor="#cccccc" | OP
|-
| rowspan="2" | transfer 
| train.build.collector 
| rowspan="2" | OP
|-
| train.build.depositor
|-
| bgcolor="#cccccc" | teleport 
| bgcolor="#cccccc" | train.build.teleport 
| bgcolor="#cccccc" | OP
|-
| spawner 
| train.build.spawner 
| OP
|-
| bgcolor="#cccccc" | trigger 
| bgcolor="#cccccc" | train.build.trigger 
| bgcolor="#cccccc" | OP
|-
| destination 
| train.build.destination 
| OP
|-
| bgcolor="#cccccc" | waiter 
| bgcolor="#cccccc" | train.build.waiter 
| bgcolor="#cccccc" | OP
|-
| crafter 
| train.build.crafter 
| OP
|-
| bgcolor="#cccccc" | elevator 
| bgcolor="#cccccc" | train.build.elevator 
| bgcolor="#cccccc" | OP
|}
[[Category:Mods]]
[[Category:Tables without description]]</text>
      <sha1>qf392siisvbfwlz9un5096s9fjqvn0d</sha1>
    </revision>
    <revision>
      <id>1207568</id>
      <parentid>1184978</parentid>
      <timestamp>2018-05-06T10:12:35Z</timestamp>
      <contributor>
        <username>Ryando211</username>
        <id>41350877</id>
      </contributor>
      <comment>added banking</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="6890">{{disclaimer}}
{{unsupportedMod}}
= Action signs  =
[[Image:TrainCarts_signs_intro_image.png|thumb|right|A first glance at the sign format]]
You can use signs to perform special actions with trains. All these signs have [train] or [cart] on the first line and require redstone power to function. If you want to invert the redstone power, this way not requiring any external redstone power at all, you can put an exclamation mark in front of train or cart:&amp;nbsp;[!train] [!cart]. If you want the sign to not respond to redstone power at all, and simply want it active at all times, you can put a plus sign in front of the name&amp;nbsp;[+train] [+cart]. This is especially useful when you use the redstone statement in the switcher signs.

When [train] is used, the sign targets the entire train above this sign. When [cart] is used, the sign targets only the cart that is currently above this sign. 

Certain signs toggle a lever as well, you can use this output to change the outcome of other signs. For example, you can combine an unpowered track switcher with a destroy sign to remove carts or trains with certain characteristics.

Since v1.66 you can now set what directions trigger the sign, by adding a ''':''' after ''train'' or ''cart'' followed up by the direction. For example, ''[!train:lr]'' will invert redstone power, while being triggered by trains coming from the left and right. For a full list of directions, [[/Direction|see here]].

== Remote Control ==

A few sign systems support remote control: the ability to control trains by name. You then use the ''[train &lt;name&gt;]'' format, or the shorter alias ''[t &lt;name&gt;]''. Remotely controlled signs only respond to redstone changes, thus where you place them is not important. So far the property, destination, destroy, eject  and setblock sign systems support remote control.

Remote control can also affect multiple trains. Just like the tag system, remote control uses *-signs to identify the trains to affect. For example, the following remote control sign will set the destination to ''home'' for all intercity trains:
{{sign|[train Intercity*]|property|destination|interhome}} the setblock sign works too!

You can use this to recall all your trains easily. If you use tags to navigate trains, you can also add a tag saying that the train should return. Remote control signs only respond to redstone changes.

= Placement  =
[[Image:Track_switcher_example_1.png|thumb|right|Empty minecarts are blocked]]
[[Image:TrainCarts_sign_example_2.png|thumb|right|Trains are switched left and right using a 1:1 counter]]
Each sign targets a certain track piece above. Signs attached to walls take the block they are attached to and look up until they find a piece of track. That track is then used for that sign. Sign posts look up until they find a piece of track. There may not be blocks without signs between the bottom sign and the tracks.

You can make a pillar of blocks below a single track piece and attach signs to it, to make a bundle of actions on a single track piece. Trains look down when they enter a new track piece to check for signs, so make sure you put the output signs above the signs that use this output for correct results.

For most signs the sign '''direction''' influences what happens: 

*The train '''has to face&amp;nbsp;the text on the sign''' to make the sign respond 
*Signs with the same alignment as the tracks (faces to or away from the tracks) '''always''' respond 
*The train is spawned in the direction the sign faces
{{#ev:youtube|qPUiLJ5f2h8|400}}

==Types==

*[[/Destroyer|Destroyer]] - destroy trains
*[[/Ejector|Ejector]] - eject trains (let passengers exit)
*[[/Enter|Enter]] - lets nearby players and/or mobs enter the train
*[[/Blocker|Blocker]] - blocks trains coming from a certain direction
*[[/Station|Station]] - stop and launch trains
*[[/Launcher|Launcher]] - launch or brake trains to start moving at a desired speed
*[[/Property|Property]] - set properties on the train such as tags, destinations&amp;nbsp;and owners
*[[/BlockChanger|Block Changer]] - change the block types displayed in a minecart
*[[/Switcher|Switcher]] - switch levers and rails based on properties on the train
*[[/Detector|Detector]] - detect trains on a set region of rails
*[[/Transfer|Transfer]] - transfer items between trains and chests/furnaces/dispensers
*[[/Crafter|Crafter]] - crafts items inside the storage minecarts of a train using a nearby workbench
*[[/Elevator|Elevator]] - teleports trains including passengers up and down to another elevator
*[[/Teleporter|Teleporter]] - teleport trains including passengers (requires MyWorlds)
*[[/Spawner|Spawner]] - spawn an entire train, cart types can be set
*[[/Trigger|Trigger]] - display train information and a countdown of the arrival time&amp;nbsp;of trains on signs (requires SignLink)
*[[/Destination|Destination]] - marks a destination for the path finding and sets the next destination for the train
*[[/Announce|Announce]] - sends a message to players in the cart and/or train above
*[[/Waiter|Waiter]] - waits the train until the track is clear of other trains
*[[/Effect|Effect]] - plays a particle or sound effect at the minecart, train or sign
*[[/Ticket|Ticket]] - let passengers pay for a ride (requires Essentials Economy)
*[[Custom servers/Bukkit/TrainCarts/Signs/Skip|Skip]] - skips execution of signs up ahead based on statements
*[[Banking]] - change the banking of the signs
===To-do===
Add 'chunks' to signs to replace 'keepchunksloaded'.

= Permissions  =

Each sign has a separate build permission. Below the permission nodes for the above sign types: 

{| style="width: 391px; height: 276px" cellspacing="1" cellpadding="1" width="391" border="1"
|-
! scope="col" | Sign 
! scope="col" | Permission node 
! scope="col" | Default
|-
| bgcolor="#cccccc" | destructor 
| bgcolor="#cccccc" | train.build.destructor 
| bgcolor="#cccccc" | OP
|-
| ejector 
| train.build.ejector 
| OP
|-
| bgcolor="#cccccc" | station 
| bgcolor="#cccccc" | train.build.station 
| bgcolor="#cccccc" | OP
|-
| property 
| train.build.property 
| OP
|-
| bgcolor="#cccccc" | switcher 
| bgcolor="#cccccc" | train.build.switcher 
| bgcolor="#cccccc" | OP
|-
| rowspan="2" | transfer 
| train.build.collector 
| rowspan="2" | OP
|-
| train.build.depositor
|-
| bgcolor="#cccccc" | teleport 
| bgcolor="#cccccc" | train.build.teleport 
| bgcolor="#cccccc" | OP
|-
| spawner 
| train.build.spawner 
| OP
|-
| bgcolor="#cccccc" | trigger 
| bgcolor="#cccccc" | train.build.trigger 
| bgcolor="#cccccc" | OP
|-
| destination 
| train.build.destination 
| OP
|-
| bgcolor="#cccccc" | waiter 
| bgcolor="#cccccc" | train.build.waiter 
| bgcolor="#cccccc" | OP
|-
| crafter 
| train.build.crafter 
| OP
|-
| bgcolor="#cccccc" | elevator 
| bgcolor="#cccccc" | train.build.elevator 
| bgcolor="#cccccc" | OP
|}
[[Category:Mods]]
[[Category:Tables without description]]</text>
      <sha1>5thhg6yylvarb8o3b3406ptj8kj4jnk</sha1>
    </revision>
    <revision>
      <id>1207569</id>
      <parentid>1207568</parentid>
      <timestamp>2018-05-06T10:16:12Z</timestamp>
      <contributor>
        <username>Ryando211</username>
        <id>41350877</id>
      </contributor>
      <comment>/* Remote Control */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="6843">{{disclaimer}}
{{unsupportedMod}}
= Action signs  =
[[Image:TrainCarts_signs_intro_image.png|thumb|right|A first glance at the sign format]]
You can use signs to perform special actions with trains. All these signs have [train] or [cart] on the first line and require redstone power to function. If you want to invert the redstone power, this way not requiring any external redstone power at all, you can put an exclamation mark in front of train or cart:&amp;nbsp;[!train] [!cart]. If you want the sign to not respond to redstone power at all, and simply want it active at all times, you can put a plus sign in front of the name&amp;nbsp;[+train] [+cart]. This is especially useful when you use the redstone statement in the switcher signs.

When [train] is used, the sign targets the entire train above this sign. When [cart] is used, the sign targets only the cart that is currently above this sign. 

Certain signs toggle a lever as well, you can use this output to change the outcome of other signs. For example, you can combine an unpowered track switcher with a destroy sign to remove carts or trains with certain characteristics.

Since v1.66 you can now set what directions trigger the sign, by adding a ''':''' after ''train'' or ''cart'' followed up by the direction. For example, ''[!train:lr]'' will invert redstone power, while being triggered by trains coming from the left and right. For a full list of directions, [[/Direction|see here]].

== Remote Control ==

A few sign systems support remote control: the ability to control trains by name. You then use the ''[train &lt;name&gt;]'' format, or the shorter alias ''[t &lt;name&gt;]''. Remotely controlled signs only respond to redstone changes, thus where you place them is not important. So far the property, destination, destroy, eject  and setblock sign systems support remote control.

Remote control can also affect multiple trains. Just like the tag system, remote control uses *-signs to identify the trains to affect. For example, the following remote control sign will set the destination to ''home'' for all intercity trains:
{{sign|[train Intercity*]|property|destination|interhome}} the setblock sign works too!

You can use this to recall all your trains easily. If you use tags to navigate trains, you can also add a tag saying that the train should return. Remote control signs only respond to redstone changes.

= Placement  =
[[Image:Track_switcher_example_1.png|thumb|right|Empty minecarts are blocked]]
[[Image:TrainCarts_sign_example_2.png|thumb|right|Trains are switched left and right using a 1:1 counter]]
Each sign targets a certain track piece above. Signs attached to walls take the block they are attached to and look up until they find a piece of track. That track is then used for that sign. Sign posts look up until they find a piece of track. There may not be blocks without signs between the bottom sign and the tracks.

You can make a pillar of blocks below a single track piece and attach signs to it, to make a bundle of actions on a single track piece. Trains look down when they enter a new track piece to check for signs, so make sure you put the output signs above the signs that use this output for correct results.

For most signs the sign '''direction''' influences what happens: 

*The train '''has to face&amp;nbsp;the text on the sign''' to make the sign respond 
*Signs with the same alignment as the tracks (faces to or away from the tracks) '''always''' respond 
*The train is spawned in the direction the sign faces
{{#ev:youtube|qPUiLJ5f2h8|400}}

==Types==

*[[/Destroyer|Destroyer]] - destroy trains
*[[/Ejector|Ejector]] - eject trains (let passengers exit)
*[[/Enter|Enter]] - lets nearby players and/or mobs enter the train
*[[/Blocker|Blocker]] - blocks trains coming from a certain direction
*[[/Station|Station]] - stop and launch trains
*[[/Launcher|Launcher]] - launch or brake trains to start moving at a desired speed
*[[/Property|Property]] - set properties on the train such as tags, destinations&amp;nbsp;and owners
*[[/BlockChanger|Block Changer]] - change the block types displayed in a minecart
*[[/Switcher|Switcher]] - switch levers and rails based on properties on the train
*[[/Detector|Detector]] - detect trains on a set region of rails
*[[/Transfer|Transfer]] - transfer items between trains and chests/furnaces/dispensers
*[[/Crafter|Crafter]] - crafts items inside the storage minecarts of a train using a nearby workbench
*[[/Elevator|Elevator]] - teleports trains including passengers up and down to another elevator
*[[/Teleporter|Teleporter]] - teleport trains including passengers (requires MyWorlds)
*[[/Spawner|Spawner]] - spawn an entire train, cart types can be set
*[[/Trigger|Trigger]] - display train information and a countdown of the arrival time&amp;nbsp;of trains on signs (requires SignLink)
*[[/Destination|Destination]] - marks a destination for the path finding and sets the next destination for the train
*[[/Announce|Announce]] - sends a message to players in the cart and/or train above
*[[/Waiter|Waiter]] - waits the train until the track is clear of other trains
*[[/Effect|Effect]] - plays a particle or sound effect at the minecart, train or sign
*[[/Ticket|Ticket]] - let passengers pay for a ride (requires Essentials Economy)
*[[Custom servers/Bukkit/TrainCarts/Signs/Skip|Skip]] - skips execution of signs up ahead based on statements
===To-do===
Add 'chunks' to signs to replace 'keepchunksloaded'.

= Permissions  =

Each sign has a separate build permission. Below the permission nodes for the above sign types: 

{| style="width: 391px; height: 276px" cellspacing="1" cellpadding="1" width="391" border="1"
|-
! scope="col" | Sign 
! scope="col" | Permission node 
! scope="col" | Default
|-
| bgcolor="#cccccc" | destructor 
| bgcolor="#cccccc" | train.build.destructor 
| bgcolor="#cccccc" | OP
|-
| ejector 
| train.build.ejector 
| OP
|-
| bgcolor="#cccccc" | station 
| bgcolor="#cccccc" | train.build.station 
| bgcolor="#cccccc" | OP
|-
| property 
| train.build.property 
| OP
|-
| bgcolor="#cccccc" | switcher 
| bgcolor="#cccccc" | train.build.switcher 
| bgcolor="#cccccc" | OP
|-
| rowspan="2" | transfer 
| train.build.collector 
| rowspan="2" | OP
|-
| train.build.depositor
|-
| bgcolor="#cccccc" | teleport 
| bgcolor="#cccccc" | train.build.teleport 
| bgcolor="#cccccc" | OP
|-
| spawner 
| train.build.spawner 
| OP
|-
| bgcolor="#cccccc" | trigger 
| bgcolor="#cccccc" | train.build.trigger 
| bgcolor="#cccccc" | OP
|-
| destination 
| train.build.destination 
| OP
|-
| bgcolor="#cccccc" | waiter 
| bgcolor="#cccccc" | train.build.waiter 
| bgcolor="#cccccc" | OP
|-
| crafter 
| train.build.crafter 
| OP
|-
| bgcolor="#cccccc" | elevator 
| bgcolor="#cccccc" | train.build.elevator 
| bgcolor="#cccccc" | OP
|}
[[Category:Mods]]
[[Category:Tables without description]]</text>
      <sha1>qf392siisvbfwlz9un5096s9fjqvn0d</sha1>
    </revision>
    <revision>
      <id>1218645</id>
      <parentid>1207569</parentid>
      <timestamp>2018-06-02T22:48:00Z</timestamp>
      <contributor>
        <username>TeamBergerhealer</username>
        <id>41339232</id>
      </contributor>
      <comment>/* Types */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="6901">{{disclaimer}}
{{unsupportedMod}}
= Action signs  =
[[Image:TrainCarts_signs_intro_image.png|thumb|right|A first glance at the sign format]]
You can use signs to perform special actions with trains. All these signs have [train] or [cart] on the first line and require redstone power to function. If you want to invert the redstone power, this way not requiring any external redstone power at all, you can put an exclamation mark in front of train or cart:&amp;nbsp;[!train] [!cart]. If you want the sign to not respond to redstone power at all, and simply want it active at all times, you can put a plus sign in front of the name&amp;nbsp;[+train] [+cart]. This is especially useful when you use the redstone statement in the switcher signs.

When [train] is used, the sign targets the entire train above this sign. When [cart] is used, the sign targets only the cart that is currently above this sign. 

Certain signs toggle a lever as well, you can use this output to change the outcome of other signs. For example, you can combine an unpowered track switcher with a destroy sign to remove carts or trains with certain characteristics.

Since v1.66 you can now set what directions trigger the sign, by adding a ''':''' after ''train'' or ''cart'' followed up by the direction. For example, ''[!train:lr]'' will invert redstone power, while being triggered by trains coming from the left and right. For a full list of directions, [[/Direction|see here]].

== Remote Control ==

A few sign systems support remote control: the ability to control trains by name. You then use the ''[train &lt;name&gt;]'' format, or the shorter alias ''[t &lt;name&gt;]''. Remotely controlled signs only respond to redstone changes, thus where you place them is not important. So far the property, destination, destroy, eject  and setblock sign systems support remote control.

Remote control can also affect multiple trains. Just like the tag system, remote control uses *-signs to identify the trains to affect. For example, the following remote control sign will set the destination to ''home'' for all intercity trains:
{{sign|[train Intercity*]|property|destination|interhome}} the setblock sign works too!

You can use this to recall all your trains easily. If you use tags to navigate trains, you can also add a tag saying that the train should return. Remote control signs only respond to redstone changes.

= Placement  =
[[Image:Track_switcher_example_1.png|thumb|right|Empty minecarts are blocked]]
[[Image:TrainCarts_sign_example_2.png|thumb|right|Trains are switched left and right using a 1:1 counter]]
Each sign targets a certain track piece above. Signs attached to walls take the block they are attached to and look up until they find a piece of track. That track is then used for that sign. Sign posts look up until they find a piece of track. There may not be blocks without signs between the bottom sign and the tracks.

You can make a pillar of blocks below a single track piece and attach signs to it, to make a bundle of actions on a single track piece. Trains look down when they enter a new track piece to check for signs, so make sure you put the output signs above the signs that use this output for correct results.

For most signs the sign '''direction''' influences what happens: 

*The train '''has to face&amp;nbsp;the text on the sign''' to make the sign respond 
*Signs with the same alignment as the tracks (faces to or away from the tracks) '''always''' respond 
*The train is spawned in the direction the sign faces
{{#ev:youtube|qPUiLJ5f2h8|400}}

==Types==

*[[/Destroyer|Destroyer]] - destroy trains
*[[/Ejector|Ejector]] - eject trains (let passengers exit)
*[[/Enter|Enter]] - lets nearby players and/or mobs enter the train
*[[/Blocker|Blocker]] - blocks trains coming from a certain direction
*[[/Station|Station]] - stop and launch trains
*[[/Launcher|Launcher]] - launch or brake trains to start moving at a desired speed
*[[/Property|Property]] - set properties on the train such as tags, destinations&amp;nbsp;and owners
*[[/BlockChanger|Block Changer]] - change the block types displayed in a minecart
*[[/Switcher|Switcher]] - switch levers and rails based on properties on the train
*[[/Detector|Detector]] - detect trains on a set region of rails
*[[/Transfer|Transfer]] - transfer items between trains and chests/furnaces/dispensers
*[[/Crafter|Crafter]] - crafts items inside the storage minecarts of a train using a nearby workbench
*[[/Elevator|Elevator]] - teleports trains including passengers up and down to another elevator
*[[/Teleporter|Teleporter]] - teleport trains including passengers (requires MyWorlds)
*[[/Spawner|Spawner]] - spawn an entire train, cart types can be set
*[[/Trigger|Trigger]] - display train information and a countdown of the arrival time&amp;nbsp;of trains on signs (requires SignLink)
*[[/Destination|Destination]] - marks a destination for the path finding and sets the next destination for the train
*[[/Announce|Announce]] - sends a message to players in the cart and/or train above
*[[/Waiter|Waiter]] - waits the train until the track is clear of other trains
*[[/Effect|Effect]] - plays a particle or sound effect at the minecart, train or sign
*[[/Ticket|Ticket]] - let passengers pay for a ride (requires Essentials Economy)
*[[/Skip|Skip]] - skips execution of signs up ahead based on statements
*[[/Mutex]Mutex]] - acts as a cuboid barrier in which only a single train is ever allowed to be
===To-do===
Add 'chunks' to signs to replace 'keepchunksloaded'.

= Permissions  =

Each sign has a separate build permission. Below the permission nodes for the above sign types: 

{| style="width: 391px; height: 276px" cellspacing="1" cellpadding="1" width="391" border="1"
|-
! scope="col" | Sign 
! scope="col" | Permission node 
! scope="col" | Default
|-
| bgcolor="#cccccc" | destructor 
| bgcolor="#cccccc" | train.build.destructor 
| bgcolor="#cccccc" | OP
|-
| ejector 
| train.build.ejector 
| OP
|-
| bgcolor="#cccccc" | station 
| bgcolor="#cccccc" | train.build.station 
| bgcolor="#cccccc" | OP
|-
| property 
| train.build.property 
| OP
|-
| bgcolor="#cccccc" | switcher 
| bgcolor="#cccccc" | train.build.switcher 
| bgcolor="#cccccc" | OP
|-
| rowspan="2" | transfer 
| train.build.collector 
| rowspan="2" | OP
|-
| train.build.depositor
|-
| bgcolor="#cccccc" | teleport 
| bgcolor="#cccccc" | train.build.teleport 
| bgcolor="#cccccc" | OP
|-
| spawner 
| train.build.spawner 
| OP
|-
| bgcolor="#cccccc" | trigger 
| bgcolor="#cccccc" | train.build.trigger 
| bgcolor="#cccccc" | OP
|-
| destination 
| train.build.destination 
| OP
|-
| bgcolor="#cccccc" | waiter 
| bgcolor="#cccccc" | train.build.waiter 
| bgcolor="#cccccc" | OP
|-
| crafter 
| train.build.crafter 
| OP
|-
| bgcolor="#cccccc" | elevator 
| bgcolor="#cccccc" | train.build.elevator 
| bgcolor="#cccccc" | OP
|}
[[Category:Mods]]
[[Category:Tables without description]]</text>
      <sha1>hqgplddps31or1xtpg53ykh30507ui1</sha1>
    </revision>
    <revision>
      <id>1218646</id>
      <parentid>1218645</parentid>
      <timestamp>2018-06-02T22:48:27Z</timestamp>
      <contributor>
        <username>TeamBergerhealer</username>
        <id>41339232</id>
      </contributor>
      <minor/>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="6901">{{disclaimer}}
{{unsupportedMod}}
= Action signs  =
[[Image:TrainCarts_signs_intro_image.png|thumb|right|A first glance at the sign format]]
You can use signs to perform special actions with trains. All these signs have [train] or [cart] on the first line and require redstone power to function. If you want to invert the redstone power, this way not requiring any external redstone power at all, you can put an exclamation mark in front of train or cart:&amp;nbsp;[!train] [!cart]. If you want the sign to not respond to redstone power at all, and simply want it active at all times, you can put a plus sign in front of the name&amp;nbsp;[+train] [+cart]. This is especially useful when you use the redstone statement in the switcher signs.

When [train] is used, the sign targets the entire train above this sign. When [cart] is used, the sign targets only the cart that is currently above this sign. 

Certain signs toggle a lever as well, you can use this output to change the outcome of other signs. For example, you can combine an unpowered track switcher with a destroy sign to remove carts or trains with certain characteristics.

Since v1.66 you can now set what directions trigger the sign, by adding a ''':''' after ''train'' or ''cart'' followed up by the direction. For example, ''[!train:lr]'' will invert redstone power, while being triggered by trains coming from the left and right. For a full list of directions, [[/Direction|see here]].

== Remote Control ==

A few sign systems support remote control: the ability to control trains by name. You then use the ''[train &lt;name&gt;]'' format, or the shorter alias ''[t &lt;name&gt;]''. Remotely controlled signs only respond to redstone changes, thus where you place them is not important. So far the property, destination, destroy, eject  and setblock sign systems support remote control.

Remote control can also affect multiple trains. Just like the tag system, remote control uses *-signs to identify the trains to affect. For example, the following remote control sign will set the destination to ''home'' for all intercity trains:
{{sign|[train Intercity*]|property|destination|interhome}} the setblock sign works too!

You can use this to recall all your trains easily. If you use tags to navigate trains, you can also add a tag saying that the train should return. Remote control signs only respond to redstone changes.

= Placement  =
[[Image:Track_switcher_example_1.png|thumb|right|Empty minecarts are blocked]]
[[Image:TrainCarts_sign_example_2.png|thumb|right|Trains are switched left and right using a 1:1 counter]]
Each sign targets a certain track piece above. Signs attached to walls take the block they are attached to and look up until they find a piece of track. That track is then used for that sign. Sign posts look up until they find a piece of track. There may not be blocks without signs between the bottom sign and the tracks.

You can make a pillar of blocks below a single track piece and attach signs to it, to make a bundle of actions on a single track piece. Trains look down when they enter a new track piece to check for signs, so make sure you put the output signs above the signs that use this output for correct results.

For most signs the sign '''direction''' influences what happens: 

*The train '''has to face&amp;nbsp;the text on the sign''' to make the sign respond 
*Signs with the same alignment as the tracks (faces to or away from the tracks) '''always''' respond 
*The train is spawned in the direction the sign faces
{{#ev:youtube|qPUiLJ5f2h8|400}}

==Types==

*[[/Destroyer|Destroyer]] - destroy trains
*[[/Ejector|Ejector]] - eject trains (let passengers exit)
*[[/Enter|Enter]] - lets nearby players and/or mobs enter the train
*[[/Blocker|Blocker]] - blocks trains coming from a certain direction
*[[/Station|Station]] - stop and launch trains
*[[/Launcher|Launcher]] - launch or brake trains to start moving at a desired speed
*[[/Property|Property]] - set properties on the train such as tags, destinations&amp;nbsp;and owners
*[[/BlockChanger|Block Changer]] - change the block types displayed in a minecart
*[[/Switcher|Switcher]] - switch levers and rails based on properties on the train
*[[/Detector|Detector]] - detect trains on a set region of rails
*[[/Transfer|Transfer]] - transfer items between trains and chests/furnaces/dispensers
*[[/Crafter|Crafter]] - crafts items inside the storage minecarts of a train using a nearby workbench
*[[/Elevator|Elevator]] - teleports trains including passengers up and down to another elevator
*[[/Teleporter|Teleporter]] - teleport trains including passengers (requires MyWorlds)
*[[/Spawner|Spawner]] - spawn an entire train, cart types can be set
*[[/Trigger|Trigger]] - display train information and a countdown of the arrival time&amp;nbsp;of trains on signs (requires SignLink)
*[[/Destination|Destination]] - marks a destination for the path finding and sets the next destination for the train
*[[/Announce|Announce]] - sends a message to players in the cart and/or train above
*[[/Waiter|Waiter]] - waits the train until the track is clear of other trains
*[[/Effect|Effect]] - plays a particle or sound effect at the minecart, train or sign
*[[/Ticket|Ticket]] - let passengers pay for a ride (requires Essentials Economy)
*[[/Skip|Skip]] - skips execution of signs up ahead based on statements
*[[/Mutex|Mutex]] - acts as a cuboid barrier in which only a single train is ever allowed to be
===To-do===
Add 'chunks' to signs to replace 'keepchunksloaded'.

= Permissions  =

Each sign has a separate build permission. Below the permission nodes for the above sign types: 

{| style="width: 391px; height: 276px" cellspacing="1" cellpadding="1" width="391" border="1"
|-
! scope="col" | Sign 
! scope="col" | Permission node 
! scope="col" | Default
|-
| bgcolor="#cccccc" | destructor 
| bgcolor="#cccccc" | train.build.destructor 
| bgcolor="#cccccc" | OP
|-
| ejector 
| train.build.ejector 
| OP
|-
| bgcolor="#cccccc" | station 
| bgcolor="#cccccc" | train.build.station 
| bgcolor="#cccccc" | OP
|-
| property 
| train.build.property 
| OP
|-
| bgcolor="#cccccc" | switcher 
| bgcolor="#cccccc" | train.build.switcher 
| bgcolor="#cccccc" | OP
|-
| rowspan="2" | transfer 
| train.build.collector 
| rowspan="2" | OP
|-
| train.build.depositor
|-
| bgcolor="#cccccc" | teleport 
| bgcolor="#cccccc" | train.build.teleport 
| bgcolor="#cccccc" | OP
|-
| spawner 
| train.build.spawner 
| OP
|-
| bgcolor="#cccccc" | trigger 
| bgcolor="#cccccc" | train.build.trigger 
| bgcolor="#cccccc" | OP
|-
| destination 
| train.build.destination 
| OP
|-
| bgcolor="#cccccc" | waiter 
| bgcolor="#cccccc" | train.build.waiter 
| bgcolor="#cccccc" | OP
|-
| crafter 
| train.build.crafter 
| OP
|-
| bgcolor="#cccccc" | elevator 
| bgcolor="#cccccc" | train.build.elevator 
| bgcolor="#cccccc" | OP
|}
[[Category:Mods]]
[[Category:Tables without description]]</text>
      <sha1>cj8tcm52ev7kidtdt87x2n7erynlemo</sha1>
    </revision>
    <revision>
      <id>1291763</id>
      <parentid>1218646</parentid>
      <timestamp>2018-12-05T17:20:06Z</timestamp>
      <contributor>
        <username>FVbico</username>
        <id>40316065</id>
      </contributor>
      <minor/>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="6901">{{disclaimer}}
{{unsupportedMod}}
= Action signs  =
[[Image:TrainCarts signs intro image.png|thumb|right|A first glance at the sign format]]
You can use signs to perform special actions with trains. All these signs have [train] or [cart] on the first line and require redstone power to function. If you want to invert the redstone power, this way not requiring any external redstone power at all, you can put an exclamation mark in front of train or cart:&amp;nbsp;[!train] [!cart]. If you want the sign to not respond to redstone power at all, and simply want it active at all times, you can put a plus sign in front of the name&amp;nbsp;[+train] [+cart]. This is especially useful when you use the redstone statement in the switcher signs.

When [train] is used, the sign targets the entire train above this sign. When [cart] is used, the sign targets only the cart that is currently above this sign. 

Certain signs toggle a lever as well, you can use this output to change the outcome of other signs. For example, you can combine an unpowered track switcher with a destroy sign to remove carts or trains with certain characteristics.

Since v1.66 you can now set what directions trigger the sign, by adding a ''':''' after ''train'' or ''cart'' followed up by the direction. For example, ''[!train:lr]'' will invert redstone power, while being triggered by trains coming from the left and right. For a full list of directions, [[/Direction|see here]].

== Remote Control ==

A few sign systems support remote control: the ability to control trains by name. You then use the ''[train &lt;name&gt;]'' format, or the shorter alias ''[t &lt;name&gt;]''. Remotely controlled signs only respond to redstone changes, thus where you place them is not important. So far the property, destination, destroy, eject  and setblock sign systems support remote control.

Remote control can also affect multiple trains. Just like the tag system, remote control uses *-signs to identify the trains to affect. For example, the following remote control sign will set the destination to ''home'' for all intercity trains:
{{sign|[train Intercity*]|property|destination|interhome}} the setblock sign works too!

You can use this to recall all your trains easily. If you use tags to navigate trains, you can also add a tag saying that the train should return. Remote control signs only respond to redstone changes.

= Placement  =
[[Image:Track switcher example 1.png|thumb|right|Empty minecarts are blocked]]
[[Image:TrainCarts sign example 2.png|thumb|right|Trains are switched left and right using a 1:1 counter]]
Each sign targets a certain track piece above. Signs attached to walls take the block they are attached to and look up until they find a piece of track. That track is then used for that sign. Sign posts look up until they find a piece of track. There may not be blocks without signs between the bottom sign and the tracks.

You can make a pillar of blocks below a single track piece and attach signs to it, to make a bundle of actions on a single track piece. Trains look down when they enter a new track piece to check for signs, so make sure you put the output signs above the signs that use this output for correct results.

For most signs the sign '''direction''' influences what happens: 

*The train '''has to face&amp;nbsp;the text on the sign''' to make the sign respond 
*Signs with the same alignment as the tracks (faces to or away from the tracks) '''always''' respond 
*The train is spawned in the direction the sign faces
{{#ev:youtube|qPUiLJ5f2h8|400}}

==Types==

*[[/Destroyer|Destroyer]] - destroy trains
*[[/Ejector|Ejector]] - eject trains (let passengers exit)
*[[/Enter|Enter]] - lets nearby players and/or mobs enter the train
*[[/Blocker|Blocker]] - blocks trains coming from a certain direction
*[[/Station|Station]] - stop and launch trains
*[[/Launcher|Launcher]] - launch or brake trains to start moving at a desired speed
*[[/Property|Property]] - set properties on the train such as tags, destinations&amp;nbsp;and owners
*[[/BlockChanger|Block Changer]] - change the block types displayed in a minecart
*[[/Switcher|Switcher]] - switch levers and rails based on properties on the train
*[[/Detector|Detector]] - detect trains on a set region of rails
*[[/Transfer|Transfer]] - transfer items between trains and chests/furnaces/dispensers
*[[/Crafter|Crafter]] - crafts items inside the storage minecarts of a train using a nearby workbench
*[[/Elevator|Elevator]] - teleports trains including passengers up and down to another elevator
*[[/Teleporter|Teleporter]] - teleport trains including passengers (requires MyWorlds)
*[[/Spawner|Spawner]] - spawn an entire train, cart types can be set
*[[/Trigger|Trigger]] - display train information and a countdown of the arrival time&amp;nbsp;of trains on signs (requires SignLink)
*[[/Destination|Destination]] - marks a destination for the path finding and sets the next destination for the train
*[[/Announce|Announce]] - sends a message to players in the cart and/or train above
*[[/Waiter|Waiter]] - waits the train until the track is clear of other trains
*[[/Effect|Effect]] - plays a particle or sound effect at the minecart, train or sign
*[[/Ticket|Ticket]] - let passengers pay for a ride (requires Essentials Economy)
*[[/Skip|Skip]] - skips execution of signs up ahead based on statements
*[[/Mutex|Mutex]] - acts as a cuboid barrier in which only a single train is ever allowed to be
===To-do===
Add 'chunks' to signs to replace 'keepchunksloaded'.

= Permissions  =

Each sign has a separate build permission. Below the permission nodes for the above sign types: 

{| style="width: 391px; height: 276px" cellspacing="1" cellpadding="1" width="391" border="1"
|-
! scope="col" | Sign 
! scope="col" | Permission node 
! scope="col" | Default
|-
| bgcolor="#cccccc" | destructor 
| bgcolor="#cccccc" | train.build.destructor 
| bgcolor="#cccccc" | OP
|-
| ejector 
| train.build.ejector 
| OP
|-
| bgcolor="#cccccc" | station 
| bgcolor="#cccccc" | train.build.station 
| bgcolor="#cccccc" | OP
|-
| property 
| train.build.property 
| OP
|-
| bgcolor="#cccccc" | switcher 
| bgcolor="#cccccc" | train.build.switcher 
| bgcolor="#cccccc" | OP
|-
| rowspan="2" | transfer 
| train.build.collector 
| rowspan="2" | OP
|-
| train.build.depositor
|-
| bgcolor="#cccccc" | teleport 
| bgcolor="#cccccc" | train.build.teleport 
| bgcolor="#cccccc" | OP
|-
| spawner 
| train.build.spawner 
| OP
|-
| bgcolor="#cccccc" | trigger 
| bgcolor="#cccccc" | train.build.trigger 
| bgcolor="#cccccc" | OP
|-
| destination 
| train.build.destination 
| OP
|-
| bgcolor="#cccccc" | waiter 
| bgcolor="#cccccc" | train.build.waiter 
| bgcolor="#cccccc" | OP
|-
| crafter 
| train.build.crafter 
| OP
|-
| bgcolor="#cccccc" | elevator 
| bgcolor="#cccccc" | train.build.elevator 
| bgcolor="#cccccc" | OP
|}
[[Category:Mods]]
[[Category:Tables without description]]</text>
      <sha1>fdsjp2i469c6z2ngusmzjugbd4205pz</sha1>
    </revision>
    <revision>
      <id>1298018</id>
      <parentid>1291763</parentid>
      <timestamp>2018-12-25T11:43:03Z</timestamp>
      <contributor>
        <ip>85.147.154.244</ip>
      </contributor>
      <comment>/* Types */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="6953">{{disclaimer}}
{{unsupportedMod}}
= Action signs  =
[[Image:TrainCarts signs intro image.png|thumb|right|A first glance at the sign format]]
You can use signs to perform special actions with trains. All these signs have [train] or [cart] on the first line and require redstone power to function. If you want to invert the redstone power, this way not requiring any external redstone power at all, you can put an exclamation mark in front of train or cart:&amp;nbsp;[!train] [!cart]. If you want the sign to not respond to redstone power at all, and simply want it active at all times, you can put a plus sign in front of the name&amp;nbsp;[+train] [+cart]. This is especially useful when you use the redstone statement in the switcher signs.

When [train] is used, the sign targets the entire train above this sign. When [cart] is used, the sign targets only the cart that is currently above this sign. 

Certain signs toggle a lever as well, you can use this output to change the outcome of other signs. For example, you can combine an unpowered track switcher with a destroy sign to remove carts or trains with certain characteristics.

Since v1.66 you can now set what directions trigger the sign, by adding a ''':''' after ''train'' or ''cart'' followed up by the direction. For example, ''[!train:lr]'' will invert redstone power, while being triggered by trains coming from the left and right. For a full list of directions, [[/Direction|see here]].

== Remote Control ==

A few sign systems support remote control: the ability to control trains by name. You then use the ''[train &lt;name&gt;]'' format, or the shorter alias ''[t &lt;name&gt;]''. Remotely controlled signs only respond to redstone changes, thus where you place them is not important. So far the property, destination, destroy, eject  and setblock sign systems support remote control.

Remote control can also affect multiple trains. Just like the tag system, remote control uses *-signs to identify the trains to affect. For example, the following remote control sign will set the destination to ''home'' for all intercity trains:
{{sign|[train Intercity*]|property|destination|interhome}} the setblock sign works too!

You can use this to recall all your trains easily. If you use tags to navigate trains, you can also add a tag saying that the train should return. Remote control signs only respond to redstone changes.

= Placement  =
[[Image:Track switcher example 1.png|thumb|right|Empty minecarts are blocked]]
[[Image:TrainCarts sign example 2.png|thumb|right|Trains are switched left and right using a 1:1 counter]]
Each sign targets a certain track piece above. Signs attached to walls take the block they are attached to and look up until they find a piece of track. That track is then used for that sign. Sign posts look up until they find a piece of track. There may not be blocks without signs between the bottom sign and the tracks.

You can make a pillar of blocks below a single track piece and attach signs to it, to make a bundle of actions on a single track piece. Trains look down when they enter a new track piece to check for signs, so make sure you put the output signs above the signs that use this output for correct results.

For most signs the sign '''direction''' influences what happens: 

*The train '''has to face&amp;nbsp;the text on the sign''' to make the sign respond 
*Signs with the same alignment as the tracks (faces to or away from the tracks) '''always''' respond 
*The train is spawned in the direction the sign faces
{{#ev:youtube|qPUiLJ5f2h8|400}}

==Types==

*[[/Destroyer|Destroyer]] - destroy trains
*[[/Ejector|Ejector]] - eject trains (let passengers exit)
*[[/Enter|Enter]] - lets nearby players and/or mobs enter the train
*[[/Blocker|Blocker]] - blocks trains coming from a certain direction
*[[/Station|Station]] - stop and launch trains
*[[/Launcher|Launcher]] - launch or brake trains to start moving at a desired speed
*[[/Property|Property]] - set properties on the train such as tags, destinations&amp;nbsp;and owners
*[[/BlockChanger|Block Changer]] - change the block types displayed in a minecart
*[[/Switcher|Switcher]] - switch levers and rails based on properties on the train
*[[/Detector|Detector]] - detect trains on a set region of rails
*[[/Transfer|Transfer]] - transfer items between trains and chests/furnaces/dispensers
*[[/Crafter|Crafter]] - crafts items inside the storage minecarts of a train using a nearby workbench
*[[/Elevator|Elevator]] - teleports trains including passengers up and down to another elevator
*[[/Teleporter|Teleporter]] - teleport trains including passengers (requires MyWorlds)
*[[/Spawner|Spawner]] - spawn an entire train, cart types can be set
*[[/Trigger|Trigger]] - display train information and a countdown of the arrival time&amp;nbsp;of trains on signs (requires SignLink)
*[[/Destination|Destination]] - marks a destination for the path finding and sets the next destination for the train
*[[/Announce|Announce]] - sends a message to players in the cart and/or train above
*[[/Waiter|Waiter]] - waits the train until the track is clear of other trains
*[[/Effect|Effect]] - plays a particle or sound effect at the minecart, train or sign
*[[/Ticket|Ticket]] - let passengers pay for a ride (requires Essentials Economy)
*[[/Skip|Skip]] - skips execution of signs up ahead based on statements
*[[/Mutex|Mutex]] - acts as a cuboid barrier in which only a single train is ever allowed to be
*[[/Animate|Animate]] - play a animation on a train
===To-do===
Add 'chunks' to signs to replace 'keepchunksloaded'.

= Permissions  =

Each sign has a separate build permission. Below the permission nodes for the above sign types: 

{| style="width: 391px; height: 276px" cellspacing="1" cellpadding="1" width="391" border="1"
|-
! scope="col" | Sign 
! scope="col" | Permission node 
! scope="col" | Default
|-
| bgcolor="#cccccc" | destructor 
| bgcolor="#cccccc" | train.build.destructor 
| bgcolor="#cccccc" | OP
|-
| ejector 
| train.build.ejector 
| OP
|-
| bgcolor="#cccccc" | station 
| bgcolor="#cccccc" | train.build.station 
| bgcolor="#cccccc" | OP
|-
| property 
| train.build.property 
| OP
|-
| bgcolor="#cccccc" | switcher 
| bgcolor="#cccccc" | train.build.switcher 
| bgcolor="#cccccc" | OP
|-
| rowspan="2" | transfer 
| train.build.collector 
| rowspan="2" | OP
|-
| train.build.depositor
|-
| bgcolor="#cccccc" | teleport 
| bgcolor="#cccccc" | train.build.teleport 
| bgcolor="#cccccc" | OP
|-
| spawner 
| train.build.spawner 
| OP
|-
| bgcolor="#cccccc" | trigger 
| bgcolor="#cccccc" | train.build.trigger 
| bgcolor="#cccccc" | OP
|-
| destination 
| train.build.destination 
| OP
|-
| bgcolor="#cccccc" | waiter 
| bgcolor="#cccccc" | train.build.waiter 
| bgcolor="#cccccc" | OP
|-
| crafter 
| train.build.crafter 
| OP
|-
| bgcolor="#cccccc" | elevator 
| bgcolor="#cccccc" | train.build.elevator 
| bgcolor="#cccccc" | OP
|}
[[Category:Mods]]
[[Category:Tables without description]]</text>
      <sha1>f430qzswf3ds1um50riwj1x6kl4e12j</sha1>
    </revision>
    <revision>
      <id>1298020</id>
      <parentid>1298018</parentid>
      <timestamp>2018-12-25T12:09:58Z</timestamp>
      <contributor>
        <username>BDJP007301</username>
        <id>40349438</id>
      </contributor>
      <comment>Undo revision 1298018 by [[Special:Contributions/85.147.154.244|85.147.154.244]] ([[User talk:85.147.154.244|talk]]) no such page exists.</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="6901">{{disclaimer}}
{{unsupportedMod}}
= Action signs  =
[[Image:TrainCarts signs intro image.png|thumb|right|A first glance at the sign format]]
You can use signs to perform special actions with trains. All these signs have [train] or [cart] on the first line and require redstone power to function. If you want to invert the redstone power, this way not requiring any external redstone power at all, you can put an exclamation mark in front of train or cart:&amp;nbsp;[!train] [!cart]. If you want the sign to not respond to redstone power at all, and simply want it active at all times, you can put a plus sign in front of the name&amp;nbsp;[+train] [+cart]. This is especially useful when you use the redstone statement in the switcher signs.

When [train] is used, the sign targets the entire train above this sign. When [cart] is used, the sign targets only the cart that is currently above this sign. 

Certain signs toggle a lever as well, you can use this output to change the outcome of other signs. For example, you can combine an unpowered track switcher with a destroy sign to remove carts or trains with certain characteristics.

Since v1.66 you can now set what directions trigger the sign, by adding a ''':''' after ''train'' or ''cart'' followed up by the direction. For example, ''[!train:lr]'' will invert redstone power, while being triggered by trains coming from the left and right. For a full list of directions, [[/Direction|see here]].

== Remote Control ==

A few sign systems support remote control: the ability to control trains by name. You then use the ''[train &lt;name&gt;]'' format, or the shorter alias ''[t &lt;name&gt;]''. Remotely controlled signs only respond to redstone changes, thus where you place them is not important. So far the property, destination, destroy, eject  and setblock sign systems support remote control.

Remote control can also affect multiple trains. Just like the tag system, remote control uses *-signs to identify the trains to affect. For example, the following remote control sign will set the destination to ''home'' for all intercity trains:
{{sign|[train Intercity*]|property|destination|interhome}} the setblock sign works too!

You can use this to recall all your trains easily. If you use tags to navigate trains, you can also add a tag saying that the train should return. Remote control signs only respond to redstone changes.

= Placement  =
[[Image:Track switcher example 1.png|thumb|right|Empty minecarts are blocked]]
[[Image:TrainCarts sign example 2.png|thumb|right|Trains are switched left and right using a 1:1 counter]]
Each sign targets a certain track piece above. Signs attached to walls take the block they are attached to and look up until they find a piece of track. That track is then used for that sign. Sign posts look up until they find a piece of track. There may not be blocks without signs between the bottom sign and the tracks.

You can make a pillar of blocks below a single track piece and attach signs to it, to make a bundle of actions on a single track piece. Trains look down when they enter a new track piece to check for signs, so make sure you put the output signs above the signs that use this output for correct results.

For most signs the sign '''direction''' influences what happens: 

*The train '''has to face&amp;nbsp;the text on the sign''' to make the sign respond 
*Signs with the same alignment as the tracks (faces to or away from the tracks) '''always''' respond 
*The train is spawned in the direction the sign faces
{{#ev:youtube|qPUiLJ5f2h8|400}}

==Types==

*[[/Destroyer|Destroyer]] - destroy trains
*[[/Ejector|Ejector]] - eject trains (let passengers exit)
*[[/Enter|Enter]] - lets nearby players and/or mobs enter the train
*[[/Blocker|Blocker]] - blocks trains coming from a certain direction
*[[/Station|Station]] - stop and launch trains
*[[/Launcher|Launcher]] - launch or brake trains to start moving at a desired speed
*[[/Property|Property]] - set properties on the train such as tags, destinations&amp;nbsp;and owners
*[[/BlockChanger|Block Changer]] - change the block types displayed in a minecart
*[[/Switcher|Switcher]] - switch levers and rails based on properties on the train
*[[/Detector|Detector]] - detect trains on a set region of rails
*[[/Transfer|Transfer]] - transfer items between trains and chests/furnaces/dispensers
*[[/Crafter|Crafter]] - crafts items inside the storage minecarts of a train using a nearby workbench
*[[/Elevator|Elevator]] - teleports trains including passengers up and down to another elevator
*[[/Teleporter|Teleporter]] - teleport trains including passengers (requires MyWorlds)
*[[/Spawner|Spawner]] - spawn an entire train, cart types can be set
*[[/Trigger|Trigger]] - display train information and a countdown of the arrival time&amp;nbsp;of trains on signs (requires SignLink)
*[[/Destination|Destination]] - marks a destination for the path finding and sets the next destination for the train
*[[/Announce|Announce]] - sends a message to players in the cart and/or train above
*[[/Waiter|Waiter]] - waits the train until the track is clear of other trains
*[[/Effect|Effect]] - plays a particle or sound effect at the minecart, train or sign
*[[/Ticket|Ticket]] - let passengers pay for a ride (requires Essentials Economy)
*[[/Skip|Skip]] - skips execution of signs up ahead based on statements
*[[/Mutex|Mutex]] - acts as a cuboid barrier in which only a single train is ever allowed to be
===To-do===
Add 'chunks' to signs to replace 'keepchunksloaded'.

= Permissions  =

Each sign has a separate build permission. Below the permission nodes for the above sign types: 

{| style="width: 391px; height: 276px" cellspacing="1" cellpadding="1" width="391" border="1"
|-
! scope="col" | Sign 
! scope="col" | Permission node 
! scope="col" | Default
|-
| bgcolor="#cccccc" | destructor 
| bgcolor="#cccccc" | train.build.destructor 
| bgcolor="#cccccc" | OP
|-
| ejector 
| train.build.ejector 
| OP
|-
| bgcolor="#cccccc" | station 
| bgcolor="#cccccc" | train.build.station 
| bgcolor="#cccccc" | OP
|-
| property 
| train.build.property 
| OP
|-
| bgcolor="#cccccc" | switcher 
| bgcolor="#cccccc" | train.build.switcher 
| bgcolor="#cccccc" | OP
|-
| rowspan="2" | transfer 
| train.build.collector 
| rowspan="2" | OP
|-
| train.build.depositor
|-
| bgcolor="#cccccc" | teleport 
| bgcolor="#cccccc" | train.build.teleport 
| bgcolor="#cccccc" | OP
|-
| spawner 
| train.build.spawner 
| OP
|-
| bgcolor="#cccccc" | trigger 
| bgcolor="#cccccc" | train.build.trigger 
| bgcolor="#cccccc" | OP
|-
| destination 
| train.build.destination 
| OP
|-
| bgcolor="#cccccc" | waiter 
| bgcolor="#cccccc" | train.build.waiter 
| bgcolor="#cccccc" | OP
|-
| crafter 
| train.build.crafter 
| OP
|-
| bgcolor="#cccccc" | elevator 
| bgcolor="#cccccc" | train.build.elevator 
| bgcolor="#cccccc" | OP
|}
[[Category:Mods]]
[[Category:Tables without description]]</text>
      <sha1>fdsjp2i469c6z2ngusmzjugbd4205pz</sha1>
    </revision>
    <revision>
      <id>1298438</id>
      <parentid>1298020</parentid>
      <timestamp>2018-12-27T21:15:57Z</timestamp>
      <contributor>
        <username>TeamBergerhealer</username>
        <id>41339232</id>
      </contributor>
      <minor/>
      <comment>Added animate sign to list</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="7020">{{disclaimer}}
{{unsupportedMod}}
= Action signs  =
[[Image:TrainCarts signs intro image.png|thumb|right|A first glance at the sign format]]
You can use signs to perform special actions with trains. All these signs have [train] or [cart] on the first line and require redstone power to function. If you want to invert the redstone power, this way not requiring any external redstone power at all, you can put an exclamation mark in front of train or cart:&amp;nbsp;[!train] [!cart]. If you want the sign to not respond to redstone power at all, and simply want it active at all times, you can put a plus sign in front of the name&amp;nbsp;[+train] [+cart]. This is especially useful when you use the redstone statement in the switcher signs.

When [train] is used, the sign targets the entire train above this sign. When [cart] is used, the sign targets only the cart that is currently above this sign. 

Certain signs toggle a lever as well, you can use this output to change the outcome of other signs. For example, you can combine an unpowered track switcher with a destroy sign to remove carts or trains with certain characteristics.

Since v1.66 you can now set what directions trigger the sign, by adding a ''':''' after ''train'' or ''cart'' followed up by the direction. For example, ''[!train:lr]'' will invert redstone power, while being triggered by trains coming from the left and right. For a full list of directions, [[/Direction|see here]].

== Remote Control ==

A few sign systems support remote control: the ability to control trains by name. You then use the ''[train &lt;name&gt;]'' format, or the shorter alias ''[t &lt;name&gt;]''. Remotely controlled signs only respond to redstone changes, thus where you place them is not important. So far the property, destination, destroy, eject  and setblock sign systems support remote control.

Remote control can also affect multiple trains. Just like the tag system, remote control uses *-signs to identify the trains to affect. For example, the following remote control sign will set the destination to ''home'' for all intercity trains:
{{sign|[train Intercity*]|property|destination|interhome}} the setblock sign works too!

You can use this to recall all your trains easily. If you use tags to navigate trains, you can also add a tag saying that the train should return. Remote control signs only respond to redstone changes.

= Placement  =
[[Image:Track switcher example 1.png|thumb|right|Empty minecarts are blocked]]
[[Image:TrainCarts sign example 2.png|thumb|right|Trains are switched left and right using a 1:1 counter]]
Each sign targets a certain track piece above. Signs attached to walls take the block they are attached to and look up until they find a piece of track. That track is then used for that sign. Sign posts look up until they find a piece of track. There may not be blocks without signs between the bottom sign and the tracks.

You can make a pillar of blocks below a single track piece and attach signs to it, to make a bundle of actions on a single track piece. Trains look down when they enter a new track piece to check for signs, so make sure you put the output signs above the signs that use this output for correct results.

For most signs the sign '''direction''' influences what happens: 

*The train '''has to face&amp;nbsp;the text on the sign''' to make the sign respond 
*Signs with the same alignment as the tracks (faces to or away from the tracks) '''always''' respond 
*The train is spawned in the direction the sign faces
{{#ev:youtube|qPUiLJ5f2h8|400}}

==Types==

*[[/Destroyer|Destroyer]] - destroy trains
*[[/Ejector|Ejector]] - eject trains (let passengers exit)
*[[/Enter|Enter]] - lets nearby players and/or mobs enter the train
*[[/Blocker|Blocker]] - blocks trains coming from a certain direction
*[[/Station|Station]] - stop and launch trains
*[[/Launcher|Launcher]] - launch or brake trains to start moving at a desired speed
*[[/Property|Property]] - set properties on the train such as tags, destinations&amp;nbsp;and owners
*[[/BlockChanger|Block Changer]] - change the block types displayed in a minecart
*[[/Switcher|Switcher]] - switch levers and rails based on properties on the train
*[[/Detector|Detector]] - detect trains on a set region of rails
*[[/Transfer|Transfer]] - transfer items between trains and chests/furnaces/dispensers
*[[/Crafter|Crafter]] - crafts items inside the storage minecarts of a train using a nearby workbench
*[[/Elevator|Elevator]] - teleports trains including passengers up and down to another elevator
*[[/Teleporter|Teleporter]] - teleport trains including passengers (requires MyWorlds)
*[[/Spawner|Spawner]] - spawn an entire train, cart types can be set
*[[/Trigger|Trigger]] - display train information and a countdown of the arrival time&amp;nbsp;of trains on signs (requires SignLink)
*[[/Destination|Destination]] - marks a destination for the path finding and sets the next destination for the train
*[[/Announce|Announce]] - sends a message to players in the cart and/or train above
*[[/Waiter|Waiter]] - waits the train until the track is clear of other trains
*[[/Effect|Effect]] - plays a particle or sound effect at the minecart, train or sign
*[[/Ticket|Ticket]] - let passengers pay for a ride (requires Essentials Economy)
*[[/Skip|Skip]] - skips execution of signs up ahead based on statements
*[[/Mutex|Mutex]] - acts as a cuboid barrier in which only a single train is ever allowed to be
*[[Custom servers/Bukkit/TrainCarts/Signs/Animate|Animator]] - play an animation configured in the train's attachments
===To-do===
Add 'chunks' to signs to replace 'keepchunksloaded'.

= Permissions  =

Each sign has a separate build permission. Below the permission nodes for the above sign types: 

{| style="width: 391px; height: 276px" cellspacing="1" cellpadding="1" width="391" border="1"
|-
! scope="col" | Sign 
! scope="col" | Permission node 
! scope="col" | Default
|-
| bgcolor="#cccccc" | destructor 
| bgcolor="#cccccc" | train.build.destructor 
| bgcolor="#cccccc" | OP
|-
| ejector 
| train.build.ejector 
| OP
|-
| bgcolor="#cccccc" | station 
| bgcolor="#cccccc" | train.build.station 
| bgcolor="#cccccc" | OP
|-
| property 
| train.build.property 
| OP
|-
| bgcolor="#cccccc" | switcher 
| bgcolor="#cccccc" | train.build.switcher 
| bgcolor="#cccccc" | OP
|-
| rowspan="2" | transfer 
| train.build.collector 
| rowspan="2" | OP
|-
| train.build.depositor
|-
| bgcolor="#cccccc" | teleport 
| bgcolor="#cccccc" | train.build.teleport 
| bgcolor="#cccccc" | OP
|-
| spawner 
| train.build.spawner 
| OP
|-
| bgcolor="#cccccc" | trigger 
| bgcolor="#cccccc" | train.build.trigger 
| bgcolor="#cccccc" | OP
|-
| destination 
| train.build.destination 
| OP
|-
| bgcolor="#cccccc" | waiter 
| bgcolor="#cccccc" | train.build.waiter 
| bgcolor="#cccccc" | OP
|-
| crafter 
| train.build.crafter 
| OP
|-
| bgcolor="#cccccc" | elevator 
| bgcolor="#cccccc" | train.build.elevator 
| bgcolor="#cccccc" | OP
|}
[[Category:Mods]]
[[Category:Tables without description]]</text>
      <sha1>enpbzdg48yoc9ojlupdheii5rrjrfd1</sha1>
    </revision>
    <revision>
      <id>1427370</id>
      <parentid>1298438</parentid>
      <timestamp>2019-09-08T20:47:18Z</timestamp>
      <contributor>
        <username>TeamBergerhealer</username>
        <id>41339232</id>
      </contributor>
      <minor/>
      <comment>/* Types */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="7105">{{disclaimer}}
{{unsupportedMod}}
= Action signs  =
[[Image:TrainCarts signs intro image.png|thumb|right|A first glance at the sign format]]
You can use signs to perform special actions with trains. All these signs have [train] or [cart] on the first line and require redstone power to function. If you want to invert the redstone power, this way not requiring any external redstone power at all, you can put an exclamation mark in front of train or cart:&amp;nbsp;[!train] [!cart]. If you want the sign to not respond to redstone power at all, and simply want it active at all times, you can put a plus sign in front of the name&amp;nbsp;[+train] [+cart]. This is especially useful when you use the redstone statement in the switcher signs.

When [train] is used, the sign targets the entire train above this sign. When [cart] is used, the sign targets only the cart that is currently above this sign. 

Certain signs toggle a lever as well, you can use this output to change the outcome of other signs. For example, you can combine an unpowered track switcher with a destroy sign to remove carts or trains with certain characteristics.

Since v1.66 you can now set what directions trigger the sign, by adding a ''':''' after ''train'' or ''cart'' followed up by the direction. For example, ''[!train:lr]'' will invert redstone power, while being triggered by trains coming from the left and right. For a full list of directions, [[/Direction|see here]].

== Remote Control ==

A few sign systems support remote control: the ability to control trains by name. You then use the ''[train &lt;name&gt;]'' format, or the shorter alias ''[t &lt;name&gt;]''. Remotely controlled signs only respond to redstone changes, thus where you place them is not important. So far the property, destination, destroy, eject  and setblock sign systems support remote control.

Remote control can also affect multiple trains. Just like the tag system, remote control uses *-signs to identify the trains to affect. For example, the following remote control sign will set the destination to ''home'' for all intercity trains:
{{sign|[train Intercity*]|property|destination|interhome}} the setblock sign works too!

You can use this to recall all your trains easily. If you use tags to navigate trains, you can also add a tag saying that the train should return. Remote control signs only respond to redstone changes.

= Placement  =
[[Image:Track switcher example 1.png|thumb|right|Empty minecarts are blocked]]
[[Image:TrainCarts sign example 2.png|thumb|right|Trains are switched left and right using a 1:1 counter]]
Each sign targets a certain track piece above. Signs attached to walls take the block they are attached to and look up until they find a piece of track. That track is then used for that sign. Sign posts look up until they find a piece of track. There may not be blocks without signs between the bottom sign and the tracks.

You can make a pillar of blocks below a single track piece and attach signs to it, to make a bundle of actions on a single track piece. Trains look down when they enter a new track piece to check for signs, so make sure you put the output signs above the signs that use this output for correct results.

For most signs the sign '''direction''' influences what happens: 

*The train '''has to face&amp;nbsp;the text on the sign''' to make the sign respond 
*Signs with the same alignment as the tracks (faces to or away from the tracks) '''always''' respond 
*The train is spawned in the direction the sign faces
{{#ev:youtube|qPUiLJ5f2h8|400}}

==Types==

*[[/Destroyer|Destroyer]] - destroy trains
*[[/Ejector|Ejector]] - eject trains (let passengers exit)
*[[/Enter|Enter]] - lets nearby players and/or mobs enter the train
*[[/Blocker|Blocker]] - blocks trains coming from a certain direction
*[[/Station|Station]] - stop and launch trains
*[[/Launcher|Launcher]] - launch or brake trains to start moving at a desired speed
*[[/Property|Property]] - set properties on the train such as tags, destinations&amp;nbsp;and owners
*[[/BlockChanger|Block Changer]] - change the block types displayed in a minecart
*[[/Switcher|Switcher]] - switch levers and rails based on properties on the train
*[[/Detector|Detector]] - detect trains on a set region of rails
*[[/Transfer|Transfer]] - transfer items between trains and chests/furnaces/dispensers
*[[/Crafter|Crafter]] - crafts items inside the storage minecarts of a train using a nearby workbench
*[[/Elevator|Elevator]] - teleports trains including passengers up and down to another elevator
*[[/Teleporter|Teleporter]] - teleport trains including passengers (requires MyWorlds)
*[[/Spawner|Spawner]] - spawn an entire train, cart types can be set
*[[/Trigger|Trigger]] - display train information and a countdown of the arrival time&amp;nbsp;of trains on signs (requires SignLink)
*[[/Destination|Destination]] - marks a destination for the path finding and sets the next destination for the train
*[[/Announce|Announce]] - sends a message to players in the cart and/or train above
*[[/Waiter|Waiter]] - waits the train until the track is clear of other trains
*[[/Effect|Effect]] - plays a particle or sound effect at the minecart, train or sign
*[[Custom servers/Bukkit/TrainCarts/Signs/Sound|Sound]] - plays a named sound effect
*[[/Ticket|Ticket]] - let passengers pay for a ride (requires Essentials Economy)
*[[/Skip|Skip]] - skips execution of signs up ahead based on statements
*[[/Mutex|Mutex]] - acts as a cuboid barrier in which only a single train is ever allowed to be
*[[Custom servers/Bukkit/TrainCarts/Signs/Animate|Animator]] - play an animation configured in the train's attachments
===To-do===
Add 'chunks' to signs to replace 'keepchunksloaded'.

= Permissions  =

Each sign has a separate build permission. Below the permission nodes for the above sign types: 

{| style="width: 391px; height: 276px" cellspacing="1" cellpadding="1" width="391" border="1"
|-
! scope="col" | Sign 
! scope="col" | Permission node 
! scope="col" | Default
|-
| bgcolor="#cccccc" | destructor 
| bgcolor="#cccccc" | train.build.destructor 
| bgcolor="#cccccc" | OP
|-
| ejector 
| train.build.ejector 
| OP
|-
| bgcolor="#cccccc" | station 
| bgcolor="#cccccc" | train.build.station 
| bgcolor="#cccccc" | OP
|-
| property 
| train.build.property 
| OP
|-
| bgcolor="#cccccc" | switcher 
| bgcolor="#cccccc" | train.build.switcher 
| bgcolor="#cccccc" | OP
|-
| rowspan="2" | transfer 
| train.build.collector 
| rowspan="2" | OP
|-
| train.build.depositor
|-
| bgcolor="#cccccc" | teleport 
| bgcolor="#cccccc" | train.build.teleport 
| bgcolor="#cccccc" | OP
|-
| spawner 
| train.build.spawner 
| OP
|-
| bgcolor="#cccccc" | trigger 
| bgcolor="#cccccc" | train.build.trigger 
| bgcolor="#cccccc" | OP
|-
| destination 
| train.build.destination 
| OP
|-
| bgcolor="#cccccc" | waiter 
| bgcolor="#cccccc" | train.build.waiter 
| bgcolor="#cccccc" | OP
|-
| crafter 
| train.build.crafter 
| OP
|-
| bgcolor="#cccccc" | elevator 
| bgcolor="#cccccc" | train.build.elevator 
| bgcolor="#cccccc" | OP
|}
[[Category:Mods]]
[[Category:Tables without description]]</text>
      <sha1>m6fiummpqohi7zkbu7rizyagjyh732y</sha1>
    </revision>
    <revision>
      <id>1532688</id>
      <parentid>1427370</parentid>
      <timestamp>2020-03-27T14:34:10Z</timestamp>
      <contributor>
        <ip>77.171.34.19</ip>
      </contributor>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="7092">{{disclaimer}}
{{unsupportedMod}}
= Action signs  =
[[Image:TrainCarts signs intro image.png|thumb|right|A first glance at the sign format]]
You can use signs to perform special actions with trains. All these signs have [train] or [cart] on the first line and require redstone power to function. If you want to invert the redstone power, this way not requiring any external redstone power at all, you can put an exclamation mark in front of train or cart:&amp;nbsp;[!train] [!cart]. If you want the sign to not respond to redstone power at all, and simply want it active at all times, you can put a plus sign in front of the name&amp;nbsp;[+train] [+cart]. This is especially useful when you use the redstone statement in the switcher signs.

When [train] is used, the sign targets the entire train above this sign. When [cart] is used, the sign targets only the cart that is currently above this sign. 

Certain signs toggle a lever as well, you can use this output to change the outcome of other signs. For example, you can combine an unpowered track switcher with a destroy sign to remove carts or trains with certain characteristics.

Since v1.66 you can now set what directions trigger the sign, by adding a ''':''' after ''train'' or ''cart'' followed up by the direction. For example, ''[!train:lr]'' will invert redstone power, while being triggered by trains coming from the left and right. For a full list of directions, [[/Direction|see here]].

== Remote Control ==

A few sign systems support remote control: the ability to control trains by name. You then use the ''[train &lt;name&gt;]'' format, or the shorter alias ''[t &lt;name&gt;]''. Remotely controlled signs only respond to redstone changes, thus where you place them is not important. So far the property, destination, destroy, eject  and setblock sign systems support remote control.

Remote control can also affect multiple trains. Just like the tag system, remote control uses *-signs to identify the trains to affect. For example, the following remote control sign will set the destination to ''home'' for all intercity trains:
{{sign|[train Intercity*]|property|destination|interhome}} the setblock sign works too!

You can use this to recall all your trains easily. If you use tags to navigate trains, you can also add a tag saying that the train should return. Remote control signs only respond to redstone changes.

= Placement  =
[[Image:Track switcher example 1.png|thumb|right|Empty minecarts are blocked]]
[[Image:TrainCarts sign example 2.png|thumb|right|Trains are switched left and right using a 1:1 counter]]
Each sign targets a certain track piece above. Signs attached to walls take the block they are attached to and look up until they find a piece of track. That track is then used for that sign. Sign posts look up until they find a piece of track. There may not be blocks without signs between the bottom sign and the tracks.

You can make a pillar of blocks below a single track piece and attach signs to it, to make a bundle of actions on a single track piece. Trains look down when they enter a new track piece to check for signs, so make sure you put the output signs above the signs that use this output for correct results.

For most signs the sign '''direction''' influences what happens: 

*The train '''has to face&amp;nbsp;the text on the sign''' to make the sign respond 
*Signs with the same alignment as the tracks (faces to or away from the tracks) '''always''' respond 
*The train is spawned in the direction the sign faces
{{#ev:youtube|qPUiLJ5f2h8|400}}

==Types==

*[[/Destroyer|Destroyer]] - destroy trains
*[[/Ejector|Ejector]] - eject trains (let passengers exit)
*[[/Enter|Enter]] - lets nearby players and/or mobs enter the train
*[[/Blocker|Blocker]] - blocks trains coming from a certain direction
*[[/Station|Station]] - stop and launch trains
*[[/Launcher|Launcher]] - launch or brake trains to start moving at a desired speed
*[[/Property|Property]] - set properties on the train such as tags, destinations&amp;nbsp;and owners
*[[/BlockChanger|Block Changer]] - change the block types displayed in a minecart
*[[/Switcher|Switcher]] - switch levers and rails based on properties on the train
*[[/Detector|Detector]] - detect trains on a set region of rails
*[[/Transfer|Transfer]] - transfer items between trains and chests/furnaces/dispensers
*[[/Crafter|Crafter]] - crafts items inside the storage minecarts of a train using a nearby workbench
*[[/Elevator|Elevator]] - teleports trains including passengers up and down to another elevator
*[[/Teleporter|Teleporter]] - teleport trains including passengers (requires MyWorlds)
*[[/Spawner|Spawner]] - spawn an entire train, cart types can be set
*[[/Trigger|Trigger]] - display train information and a countdown of the arrival time&amp;nbsp;of trains on signs (requires SignLink)
*[[/Destination|Destination]] - marks a destination for the path finding and sets the next destination for the train
*[[/Announce|Announce]] - sends a message to players in the cart and/or train above
*[[/Waiter|Waiter]] - waits the train until the track is clear of other trains
*[[/Effect|Effect]] - plays a particle or sound effect at the minecart, train or sign
*[[Custom servers/Bukkit/TrainCarts/Signs/Sound|Sound]] - plays a named sound effect
*[[/Ticket|Ticket]] - let passengers pay for a ride (requires Vault)
*[[/Skip|Skip]] - skips execution of signs up ahead based on statements
*[[/Mutex|Mutex]] - acts as a cuboid barrier in which only a single train is ever allowed to be
*[[Custom servers/Bukkit/TrainCarts/Signs/Animate|Animator]] - play an animation configured in the train's attachments
===To-do===
Add 'chunks' to signs to replace 'keepchunksloaded'.

= Permissions  =

Each sign has a separate build permission. Below the permission nodes for the above sign types: 

{| style="width: 391px; height: 276px" cellspacing="1" cellpadding="1" width="391" border="1"
|-
! scope="col" | Sign 
! scope="col" | Permission node 
! scope="col" | Default
|-
| bgcolor="#cccccc" | destructor 
| bgcolor="#cccccc" | train.build.destructor 
| bgcolor="#cccccc" | OP
|-
| ejector 
| train.build.ejector 
| OP
|-
| bgcolor="#cccccc" | station 
| bgcolor="#cccccc" | train.build.station 
| bgcolor="#cccccc" | OP
|-
| property 
| train.build.property 
| OP
|-
| bgcolor="#cccccc" | switcher 
| bgcolor="#cccccc" | train.build.switcher 
| bgcolor="#cccccc" | OP
|-
| rowspan="2" | transfer 
| train.build.collector 
| rowspan="2" | OP
|-
| train.build.depositor
|-
| bgcolor="#cccccc" | teleport 
| bgcolor="#cccccc" | train.build.teleport 
| bgcolor="#cccccc" | OP
|-
| spawner 
| train.build.spawner 
| OP
|-
| bgcolor="#cccccc" | trigger 
| bgcolor="#cccccc" | train.build.trigger 
| bgcolor="#cccccc" | OP
|-
| destination 
| train.build.destination 
| OP
|-
| bgcolor="#cccccc" | waiter 
| bgcolor="#cccccc" | train.build.waiter 
| bgcolor="#cccccc" | OP
|-
| crafter 
| train.build.crafter 
| OP
|-
| bgcolor="#cccccc" | elevator 
| bgcolor="#cccccc" | train.build.elevator 
| bgcolor="#cccccc" | OP
|}
[[Category:Mods]]
[[Category:Tables without description]]</text>
      <sha1>i34q00rbzurv3o3msbjtib8zri1aq7u</sha1>
    </revision>
    <revision>
      <id>1536344</id>
      <parentid>1532688</parentid>
      <timestamp>2020-03-31T21:33:32Z</timestamp>
      <contributor>
        <username>User-12316399</username>
        <id>40378665</id>
      </contributor>
      <minor/>
      <comment>User-12316399 moved page [[Custom servers/Bukkit/TrainCarts/Signs]] to [[Mods/TrainCarts/Signs]] without leaving a redirect: custom servers subpages are dead, and this is planned for moving to the ftb wiki it seems, so relocating there</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="7092">{{disclaimer}}
{{unsupportedMod}}
= Action signs  =
[[Image:TrainCarts signs intro image.png|thumb|right|A first glance at the sign format]]
You can use signs to perform special actions with trains. All these signs have [train] or [cart] on the first line and require redstone power to function. If you want to invert the redstone power, this way not requiring any external redstone power at all, you can put an exclamation mark in front of train or cart:&amp;nbsp;[!train] [!cart]. If you want the sign to not respond to redstone power at all, and simply want it active at all times, you can put a plus sign in front of the name&amp;nbsp;[+train] [+cart]. This is especially useful when you use the redstone statement in the switcher signs.

When [train] is used, the sign targets the entire train above this sign. When [cart] is used, the sign targets only the cart that is currently above this sign. 

Certain signs toggle a lever as well, you can use this output to change the outcome of other signs. For example, you can combine an unpowered track switcher with a destroy sign to remove carts or trains with certain characteristics.

Since v1.66 you can now set what directions trigger the sign, by adding a ''':''' after ''train'' or ''cart'' followed up by the direction. For example, ''[!train:lr]'' will invert redstone power, while being triggered by trains coming from the left and right. For a full list of directions, [[/Direction|see here]].

== Remote Control ==

A few sign systems support remote control: the ability to control trains by name. You then use the ''[train &lt;name&gt;]'' format, or the shorter alias ''[t &lt;name&gt;]''. Remotely controlled signs only respond to redstone changes, thus where you place them is not important. So far the property, destination, destroy, eject  and setblock sign systems support remote control.

Remote control can also affect multiple trains. Just like the tag system, remote control uses *-signs to identify the trains to affect. For example, the following remote control sign will set the destination to ''home'' for all intercity trains:
{{sign|[train Intercity*]|property|destination|interhome}} the setblock sign works too!

You can use this to recall all your trains easily. If you use tags to navigate trains, you can also add a tag saying that the train should return. Remote control signs only respond to redstone changes.

= Placement  =
[[Image:Track switcher example 1.png|thumb|right|Empty minecarts are blocked]]
[[Image:TrainCarts sign example 2.png|thumb|right|Trains are switched left and right using a 1:1 counter]]
Each sign targets a certain track piece above. Signs attached to walls take the block they are attached to and look up until they find a piece of track. That track is then used for that sign. Sign posts look up until they find a piece of track. There may not be blocks without signs between the bottom sign and the tracks.

You can make a pillar of blocks below a single track piece and attach signs to it, to make a bundle of actions on a single track piece. Trains look down when they enter a new track piece to check for signs, so make sure you put the output signs above the signs that use this output for correct results.

For most signs the sign '''direction''' influences what happens: 

*The train '''has to face&amp;nbsp;the text on the sign''' to make the sign respond 
*Signs with the same alignment as the tracks (faces to or away from the tracks) '''always''' respond 
*The train is spawned in the direction the sign faces
{{#ev:youtube|qPUiLJ5f2h8|400}}

==Types==

*[[/Destroyer|Destroyer]] - destroy trains
*[[/Ejector|Ejector]] - eject trains (let passengers exit)
*[[/Enter|Enter]] - lets nearby players and/or mobs enter the train
*[[/Blocker|Blocker]] - blocks trains coming from a certain direction
*[[/Station|Station]] - stop and launch trains
*[[/Launcher|Launcher]] - launch or brake trains to start moving at a desired speed
*[[/Property|Property]] - set properties on the train such as tags, destinations&amp;nbsp;and owners
*[[/BlockChanger|Block Changer]] - change the block types displayed in a minecart
*[[/Switcher|Switcher]] - switch levers and rails based on properties on the train
*[[/Detector|Detector]] - detect trains on a set region of rails
*[[/Transfer|Transfer]] - transfer items between trains and chests/furnaces/dispensers
*[[/Crafter|Crafter]] - crafts items inside the storage minecarts of a train using a nearby workbench
*[[/Elevator|Elevator]] - teleports trains including passengers up and down to another elevator
*[[/Teleporter|Teleporter]] - teleport trains including passengers (requires MyWorlds)
*[[/Spawner|Spawner]] - spawn an entire train, cart types can be set
*[[/Trigger|Trigger]] - display train information and a countdown of the arrival time&amp;nbsp;of trains on signs (requires SignLink)
*[[/Destination|Destination]] - marks a destination for the path finding and sets the next destination for the train
*[[/Announce|Announce]] - sends a message to players in the cart and/or train above
*[[/Waiter|Waiter]] - waits the train until the track is clear of other trains
*[[/Effect|Effect]] - plays a particle or sound effect at the minecart, train or sign
*[[Custom servers/Bukkit/TrainCarts/Signs/Sound|Sound]] - plays a named sound effect
*[[/Ticket|Ticket]] - let passengers pay for a ride (requires Vault)
*[[/Skip|Skip]] - skips execution of signs up ahead based on statements
*[[/Mutex|Mutex]] - acts as a cuboid barrier in which only a single train is ever allowed to be
*[[Custom servers/Bukkit/TrainCarts/Signs/Animate|Animator]] - play an animation configured in the train's attachments
===To-do===
Add 'chunks' to signs to replace 'keepchunksloaded'.

= Permissions  =

Each sign has a separate build permission. Below the permission nodes for the above sign types: 

{| style="width: 391px; height: 276px" cellspacing="1" cellpadding="1" width="391" border="1"
|-
! scope="col" | Sign 
! scope="col" | Permission node 
! scope="col" | Default
|-
| bgcolor="#cccccc" | destructor 
| bgcolor="#cccccc" | train.build.destructor 
| bgcolor="#cccccc" | OP
|-
| ejector 
| train.build.ejector 
| OP
|-
| bgcolor="#cccccc" | station 
| bgcolor="#cccccc" | train.build.station 
| bgcolor="#cccccc" | OP
|-
| property 
| train.build.property 
| OP
|-
| bgcolor="#cccccc" | switcher 
| bgcolor="#cccccc" | train.build.switcher 
| bgcolor="#cccccc" | OP
|-
| rowspan="2" | transfer 
| train.build.collector 
| rowspan="2" | OP
|-
| train.build.depositor
|-
| bgcolor="#cccccc" | teleport 
| bgcolor="#cccccc" | train.build.teleport 
| bgcolor="#cccccc" | OP
|-
| spawner 
| train.build.spawner 
| OP
|-
| bgcolor="#cccccc" | trigger 
| bgcolor="#cccccc" | train.build.trigger 
| bgcolor="#cccccc" | OP
|-
| destination 
| train.build.destination 
| OP
|-
| bgcolor="#cccccc" | waiter 
| bgcolor="#cccccc" | train.build.waiter 
| bgcolor="#cccccc" | OP
|-
| crafter 
| train.build.crafter 
| OP
|-
| bgcolor="#cccccc" | elevator 
| bgcolor="#cccccc" | train.build.elevator 
| bgcolor="#cccccc" | OP
|}
[[Category:Mods]]
[[Category:Tables without description]]</text>
      <sha1>i34q00rbzurv3o3msbjtib8zri1aq7u</sha1>
    </revision>
    <revision>
      <id>1536400</id>
      <parentid>1536344</parentid>
      <timestamp>2020-03-31T21:43:04Z</timestamp>
      <contributor>
        <username>User-12316399</username>
        <id>40378665</id>
      </contributor>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="6996">{{disclaimer}}
{{unsupportedMod}}
= Action signs  =
[[Image:TrainCarts signs intro image.png|thumb|right|A first glance at the sign format]]
You can use signs to perform special actions with trains. All these signs have [train] or [cart] on the first line and require redstone power to function. If you want to invert the redstone power, this way not requiring any external redstone power at all, you can put an exclamation mark in front of train or cart:&amp;nbsp;[!train] [!cart]. If you want the sign to not respond to redstone power at all, and simply want it active at all times, you can put a plus sign in front of the name&amp;nbsp;[+train] [+cart]. This is especially useful when you use the redstone statement in the switcher signs.

When [train] is used, the sign targets the entire train above this sign. When [cart] is used, the sign targets only the cart that is currently above this sign. 

Certain signs toggle a lever as well, you can use this output to change the outcome of other signs. For example, you can combine an unpowered track switcher with a destroy sign to remove carts or trains with certain characteristics.

Since v1.66 you can now set what directions trigger the sign, by adding a ''':''' after ''train'' or ''cart'' followed up by the direction. For example, ''[!train:lr]'' will invert redstone power, while being triggered by trains coming from the left and right. For a full list of directions, [[/Direction|see here]].

== Remote Control ==

A few sign systems support remote control: the ability to control trains by name. You then use the ''[train &lt;name&gt;]'' format, or the shorter alias ''[t &lt;name&gt;]''. Remotely controlled signs only respond to redstone changes, thus where you place them is not important. So far the property, destination, destroy, eject  and setblock sign systems support remote control.

Remote control can also affect multiple trains. Just like the tag system, remote control uses *-signs to identify the trains to affect. For example, the following remote control sign will set the destination to ''home'' for all intercity trains:
{{sign|[train Intercity*]|property|destination|interhome}} the setblock sign works too!

You can use this to recall all your trains easily. If you use tags to navigate trains, you can also add a tag saying that the train should return. Remote control signs only respond to redstone changes.

= Placement  =
[[Image:Track switcher example 1.png|thumb|right|Empty minecarts are blocked]]
[[Image:TrainCarts sign example 2.png|thumb|right|Trains are switched left and right using a 1:1 counter]]
Each sign targets a certain track piece above. Signs attached to walls take the block they are attached to and look up until they find a piece of track. That track is then used for that sign. Sign posts look up until they find a piece of track. There may not be blocks without signs between the bottom sign and the tracks.

You can make a pillar of blocks below a single track piece and attach signs to it, to make a bundle of actions on a single track piece. Trains look down when they enter a new track piece to check for signs, so make sure you put the output signs above the signs that use this output for correct results.

For most signs the sign '''direction''' influences what happens: 

*The train '''has to face&amp;nbsp;the text on the sign''' to make the sign respond 
*Signs with the same alignment as the tracks (faces to or away from the tracks) '''always''' respond 
*The train is spawned in the direction the sign faces
{{#ev:youtube|qPUiLJ5f2h8|400}}

==Types==

*[[/Destroyer|Destroyer]] - destroy trains
*[[/Ejector|Ejector]] - eject trains (let passengers exit)
*[[/Enter|Enter]] - lets nearby players and/or mobs enter the train
*[[/Blocker|Blocker]] - blocks trains coming from a certain direction
*[[/Station|Station]] - stop and launch trains
*[[/Launcher|Launcher]] - launch or brake trains to start moving at a desired speed
*[[/Property|Property]] - set properties on the train such as tags, destinations&amp;nbsp;and owners
*[[/BlockChanger|Block Changer]] - change the block types displayed in a minecart
*[[/Switcher|Switcher]] - switch levers and rails based on properties on the train
*[[/Detector|Detector]] - detect trains on a set region of rails
*[[/Transfer|Transfer]] - transfer items between trains and chests/furnaces/dispensers
*[[/Crafter|Crafter]] - crafts items inside the storage minecarts of a train using a nearby workbench
*[[/Elevator|Elevator]] - teleports trains including passengers up and down to another elevator
*[[/Teleporter|Teleporter]] - teleport trains including passengers (requires MyWorlds)
*[[/Spawner|Spawner]] - spawn an entire train, cart types can be set
*[[/Trigger|Trigger]] - display train information and a countdown of the arrival time&amp;nbsp;of trains on signs (requires SignLink)
*[[/Destination|Destination]] - marks a destination for the path finding and sets the next destination for the train
*[[/Announce|Announce]] - sends a message to players in the cart and/or train above
*[[/Waiter|Waiter]] - waits the train until the track is clear of other trains
*[[/Effect|Effect]] - plays a particle or sound effect at the minecart, train or sign
*[[Custom servers/Bukkit/TrainCarts/Signs/Sound|Sound]] - plays a named sound effect
*[[/Ticket|Ticket]] - let passengers pay for a ride (requires Vault)
*[[/Skip|Skip]] - skips execution of signs up ahead based on statements
*[[/Mutex|Mutex]] - acts as a cuboid barrier in which only a single train is ever allowed to be
*[[/Animate|Animator]] - play an animation configured in the train's attachments
===To-do===
Add 'chunks' to signs to replace 'keepchunksloaded'.

= Permissions  =

Each sign has a separate build permission. Below the permission nodes for the above sign types: 

{| style="width: 391px; height: 276px" cellspacing="1" cellpadding="1" width="391" border="1"
|-
! scope="col" | Sign 
! scope="col" | Permission node 
! scope="col" | Default
|-
| bgcolor="#cccccc" | destructor 
| bgcolor="#cccccc" | train.build.destructor 
| bgcolor="#cccccc" | OP
|-
| ejector 
| train.build.ejector 
| OP
|-
| bgcolor="#cccccc" | station 
| bgcolor="#cccccc" | train.build.station 
| bgcolor="#cccccc" | OP
|-
| property 
| train.build.property 
| OP
|-
| bgcolor="#cccccc" | switcher 
| bgcolor="#cccccc" | train.build.switcher 
| bgcolor="#cccccc" | OP
|-
| rowspan="2" | transfer 
| train.build.collector 
| rowspan="2" | OP
|-
| train.build.depositor
|-
| bgcolor="#cccccc" | teleport 
| bgcolor="#cccccc" | train.build.teleport 
| bgcolor="#cccccc" | OP
|-
| spawner 
| train.build.spawner 
| OP
|-
| bgcolor="#cccccc" | trigger 
| bgcolor="#cccccc" | train.build.trigger 
| bgcolor="#cccccc" | OP
|-
| destination 
| train.build.destination 
| OP
|-
| bgcolor="#cccccc" | waiter 
| bgcolor="#cccccc" | train.build.waiter 
| bgcolor="#cccccc" | OP
|-
| crafter 
| train.build.crafter 
| OP
|-
| bgcolor="#cccccc" | elevator 
| bgcolor="#cccccc" | train.build.elevator 
| bgcolor="#cccccc" | OP
|}</text>
      <sha1>8jhva57lie7yx0gnb5ui9tjpt55cev3</sha1>
    </revision>
    <revision>
      <id>1536402</id>
      <parentid>1536400</parentid>
      <timestamp>2020-03-31T21:43:35Z</timestamp>
      <contributor>
        <username>User-12316399</username>
        <id>40378665</id>
      </contributor>
      <minor/>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="6958">{{disclaimer}}
{{unsupportedMod}}
= Action signs  =
[[Image:TrainCarts signs intro image.png|thumb|right|A first glance at the sign format]]
You can use signs to perform special actions with trains. All these signs have [train] or [cart] on the first line and require redstone power to function. If you want to invert the redstone power, this way not requiring any external redstone power at all, you can put an exclamation mark in front of train or cart:&amp;nbsp;[!train] [!cart]. If you want the sign to not respond to redstone power at all, and simply want it active at all times, you can put a plus sign in front of the name&amp;nbsp;[+train] [+cart]. This is especially useful when you use the redstone statement in the switcher signs.

When [train] is used, the sign targets the entire train above this sign. When [cart] is used, the sign targets only the cart that is currently above this sign. 

Certain signs toggle a lever as well, you can use this output to change the outcome of other signs. For example, you can combine an unpowered track switcher with a destroy sign to remove carts or trains with certain characteristics.

Since v1.66 you can now set what directions trigger the sign, by adding a ''':''' after ''train'' or ''cart'' followed up by the direction. For example, ''[!train:lr]'' will invert redstone power, while being triggered by trains coming from the left and right. For a full list of directions, [[/Direction|see here]].

== Remote Control ==

A few sign systems support remote control: the ability to control trains by name. You then use the ''[train &lt;name&gt;]'' format, or the shorter alias ''[t &lt;name&gt;]''. Remotely controlled signs only respond to redstone changes, thus where you place them is not important. So far the property, destination, destroy, eject  and setblock sign systems support remote control.

Remote control can also affect multiple trains. Just like the tag system, remote control uses *-signs to identify the trains to affect. For example, the following remote control sign will set the destination to ''home'' for all intercity trains:
{{sign|[train Intercity*]|property|destination|interhome}} the setblock sign works too!

You can use this to recall all your trains easily. If you use tags to navigate trains, you can also add a tag saying that the train should return. Remote control signs only respond to redstone changes.

= Placement  =
[[Image:Track switcher example 1.png|thumb|right|Empty minecarts are blocked]]
[[Image:TrainCarts sign example 2.png|thumb|right|Trains are switched left and right using a 1:1 counter]]
Each sign targets a certain track piece above. Signs attached to walls take the block they are attached to and look up until they find a piece of track. That track is then used for that sign. Sign posts look up until they find a piece of track. There may not be blocks without signs between the bottom sign and the tracks.

You can make a pillar of blocks below a single track piece and attach signs to it, to make a bundle of actions on a single track piece. Trains look down when they enter a new track piece to check for signs, so make sure you put the output signs above the signs that use this output for correct results.

For most signs the sign '''direction''' influences what happens: 

*The train '''has to face&amp;nbsp;the text on the sign''' to make the sign respond 
*Signs with the same alignment as the tracks (faces to or away from the tracks) '''always''' respond 
*The train is spawned in the direction the sign faces
{{#ev:youtube|qPUiLJ5f2h8|400}}

==Types==

*[[/Destroyer|Destroyer]] - destroy trains
*[[/Ejector|Ejector]] - eject trains (let passengers exit)
*[[/Enter|Enter]] - lets nearby players and/or mobs enter the train
*[[/Blocker|Blocker]] - blocks trains coming from a certain direction
*[[/Station|Station]] - stop and launch trains
*[[/Launcher|Launcher]] - launch or brake trains to start moving at a desired speed
*[[/Property|Property]] - set properties on the train such as tags, destinations&amp;nbsp;and owners
*[[/BlockChanger|Block Changer]] - change the block types displayed in a minecart
*[[/Switcher|Switcher]] - switch levers and rails based on properties on the train
*[[/Detector|Detector]] - detect trains on a set region of rails
*[[/Transfer|Transfer]] - transfer items between trains and chests/furnaces/dispensers
*[[/Crafter|Crafter]] - crafts items inside the storage minecarts of a train using a nearby workbench
*[[/Elevator|Elevator]] - teleports trains including passengers up and down to another elevator
*[[/Teleporter|Teleporter]] - teleport trains including passengers (requires MyWorlds)
*[[/Spawner|Spawner]] - spawn an entire train, cart types can be set
*[[/Trigger|Trigger]] - display train information and a countdown of the arrival time&amp;nbsp;of trains on signs (requires SignLink)
*[[/Destination|Destination]] - marks a destination for the path finding and sets the next destination for the train
*[[/Announce|Announce]] - sends a message to players in the cart and/or train above
*[[/Waiter|Waiter]] - waits the train until the track is clear of other trains
*[[/Effect|Effect]] - plays a particle or sound effect at the minecart, train or sign
*[[/Sound|Sound]] - plays a named sound effect
*[[/Ticket|Ticket]] - let passengers pay for a ride (requires Vault)
*[[/Skip|Skip]] - skips execution of signs up ahead based on statements
*[[/Mutex|Mutex]] - acts as a cuboid barrier in which only a single train is ever allowed to be
*[[/Animate|Animator]] - play an animation configured in the train's attachments
===To-do===
Add 'chunks' to signs to replace 'keepchunksloaded'.

= Permissions  =

Each sign has a separate build permission. Below the permission nodes for the above sign types: 

{| style="width: 391px; height: 276px" cellspacing="1" cellpadding="1" width="391" border="1"
|-
! scope="col" | Sign 
! scope="col" | Permission node 
! scope="col" | Default
|-
| bgcolor="#cccccc" | destructor 
| bgcolor="#cccccc" | train.build.destructor 
| bgcolor="#cccccc" | OP
|-
| ejector 
| train.build.ejector 
| OP
|-
| bgcolor="#cccccc" | station 
| bgcolor="#cccccc" | train.build.station 
| bgcolor="#cccccc" | OP
|-
| property 
| train.build.property 
| OP
|-
| bgcolor="#cccccc" | switcher 
| bgcolor="#cccccc" | train.build.switcher 
| bgcolor="#cccccc" | OP
|-
| rowspan="2" | transfer 
| train.build.collector 
| rowspan="2" | OP
|-
| train.build.depositor
|-
| bgcolor="#cccccc" | teleport 
| bgcolor="#cccccc" | train.build.teleport 
| bgcolor="#cccccc" | OP
|-
| spawner 
| train.build.spawner 
| OP
|-
| bgcolor="#cccccc" | trigger 
| bgcolor="#cccccc" | train.build.trigger 
| bgcolor="#cccccc" | OP
|-
| destination 
| train.build.destination 
| OP
|-
| bgcolor="#cccccc" | waiter 
| bgcolor="#cccccc" | train.build.waiter 
| bgcolor="#cccccc" | OP
|-
| crafter 
| train.build.crafter 
| OP
|-
| bgcolor="#cccccc" | elevator 
| bgcolor="#cccccc" | train.build.elevator 
| bgcolor="#cccccc" | OP
|}</text>
      <sha1>r4pbw4td884b4rkctw5j27oulcx9qd4</sha1>
    </revision>
    <revision>
      <id>1537211</id>
      <parentid>1536402</parentid>
      <timestamp>2020-04-01T16:47:52Z</timestamp>
      <contributor>
        <username>User-12316399</username>
        <id>40378665</id>
      </contributor>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="7005">{{move|ftb:Mods/TrainCarts/Signs|export=true}}
{{disclaimer}}
{{unsupportedMod}}
= Action signs  =
[[Image:TrainCarts signs intro image.png|thumb|right|A first glance at the sign format]]
You can use signs to perform special actions with trains. All these signs have [train] or [cart] on the first line and require redstone power to function. If you want to invert the redstone power, this way not requiring any external redstone power at all, you can put an exclamation mark in front of train or cart:&amp;nbsp;[!train] [!cart]. If you want the sign to not respond to redstone power at all, and simply want it active at all times, you can put a plus sign in front of the name&amp;nbsp;[+train] [+cart]. This is especially useful when you use the redstone statement in the switcher signs.

When [train] is used, the sign targets the entire train above this sign. When [cart] is used, the sign targets only the cart that is currently above this sign. 

Certain signs toggle a lever as well, you can use this output to change the outcome of other signs. For example, you can combine an unpowered track switcher with a destroy sign to remove carts or trains with certain characteristics.

Since v1.66 you can now set what directions trigger the sign, by adding a ''':''' after ''train'' or ''cart'' followed up by the direction. For example, ''[!train:lr]'' will invert redstone power, while being triggered by trains coming from the left and right. For a full list of directions, [[/Direction|see here]].

== Remote Control ==

A few sign systems support remote control: the ability to control trains by name. You then use the ''[train &lt;name&gt;]'' format, or the shorter alias ''[t &lt;name&gt;]''. Remotely controlled signs only respond to redstone changes, thus where you place them is not important. So far the property, destination, destroy, eject  and setblock sign systems support remote control.

Remote control can also affect multiple trains. Just like the tag system, remote control uses *-signs to identify the trains to affect. For example, the following remote control sign will set the destination to ''home'' for all intercity trains:
{{sign|[train Intercity*]|property|destination|interhome}} the setblock sign works too!

You can use this to recall all your trains easily. If you use tags to navigate trains, you can also add a tag saying that the train should return. Remote control signs only respond to redstone changes.

= Placement  =
[[Image:Track switcher example 1.png|thumb|right|Empty minecarts are blocked]]
[[Image:TrainCarts sign example 2.png|thumb|right|Trains are switched left and right using a 1:1 counter]]
Each sign targets a certain track piece above. Signs attached to walls take the block they are attached to and look up until they find a piece of track. That track is then used for that sign. Sign posts look up until they find a piece of track. There may not be blocks without signs between the bottom sign and the tracks.

You can make a pillar of blocks below a single track piece and attach signs to it, to make a bundle of actions on a single track piece. Trains look down when they enter a new track piece to check for signs, so make sure you put the output signs above the signs that use this output for correct results.

For most signs the sign '''direction''' influences what happens: 

*The train '''has to face&amp;nbsp;the text on the sign''' to make the sign respond 
*Signs with the same alignment as the tracks (faces to or away from the tracks) '''always''' respond 
*The train is spawned in the direction the sign faces
{{#ev:youtube|qPUiLJ5f2h8|400}}

==Types==

*[[/Destroyer|Destroyer]] - destroy trains
*[[/Ejector|Ejector]] - eject trains (let passengers exit)
*[[/Enter|Enter]] - lets nearby players and/or mobs enter the train
*[[/Blocker|Blocker]] - blocks trains coming from a certain direction
*[[/Station|Station]] - stop and launch trains
*[[/Launcher|Launcher]] - launch or brake trains to start moving at a desired speed
*[[/Property|Property]] - set properties on the train such as tags, destinations&amp;nbsp;and owners
*[[/BlockChanger|Block Changer]] - change the block types displayed in a minecart
*[[/Switcher|Switcher]] - switch levers and rails based on properties on the train
*[[/Detector|Detector]] - detect trains on a set region of rails
*[[/Transfer|Transfer]] - transfer items between trains and chests/furnaces/dispensers
*[[/Crafter|Crafter]] - crafts items inside the storage minecarts of a train using a nearby workbench
*[[/Elevator|Elevator]] - teleports trains including passengers up and down to another elevator
*[[/Teleporter|Teleporter]] - teleport trains including passengers (requires MyWorlds)
*[[/Spawner|Spawner]] - spawn an entire train, cart types can be set
*[[/Trigger|Trigger]] - display train information and a countdown of the arrival time&amp;nbsp;of trains on signs (requires SignLink)
*[[/Destination|Destination]] - marks a destination for the path finding and sets the next destination for the train
*[[/Announce|Announce]] - sends a message to players in the cart and/or train above
*[[/Waiter|Waiter]] - waits the train until the track is clear of other trains
*[[/Effect|Effect]] - plays a particle or sound effect at the minecart, train or sign
*[[/Sound|Sound]] - plays a named sound effect
*[[/Ticket|Ticket]] - let passengers pay for a ride (requires Vault)
*[[/Skip|Skip]] - skips execution of signs up ahead based on statements
*[[/Mutex|Mutex]] - acts as a cuboid barrier in which only a single train is ever allowed to be
*[[/Animate|Animator]] - play an animation configured in the train's attachments
===To-do===
Add 'chunks' to signs to replace 'keepchunksloaded'.

= Permissions  =

Each sign has a separate build permission. Below the permission nodes for the above sign types: 

{| style="width: 391px; height: 276px" cellspacing="1" cellpadding="1" width="391" border="1"
|-
! scope="col" | Sign 
! scope="col" | Permission node 
! scope="col" | Default
|-
| bgcolor="#cccccc" | destructor 
| bgcolor="#cccccc" | train.build.destructor 
| bgcolor="#cccccc" | OP
|-
| ejector 
| train.build.ejector 
| OP
|-
| bgcolor="#cccccc" | station 
| bgcolor="#cccccc" | train.build.station 
| bgcolor="#cccccc" | OP
|-
| property 
| train.build.property 
| OP
|-
| bgcolor="#cccccc" | switcher 
| bgcolor="#cccccc" | train.build.switcher 
| bgcolor="#cccccc" | OP
|-
| rowspan="2" | transfer 
| train.build.collector 
| rowspan="2" | OP
|-
| train.build.depositor
|-
| bgcolor="#cccccc" | teleport 
| bgcolor="#cccccc" | train.build.teleport 
| bgcolor="#cccccc" | OP
|-
| spawner 
| train.build.spawner 
| OP
|-
| bgcolor="#cccccc" | trigger 
| bgcolor="#cccccc" | train.build.trigger 
| bgcolor="#cccccc" | OP
|-
| destination 
| train.build.destination 
| OP
|-
| bgcolor="#cccccc" | waiter 
| bgcolor="#cccccc" | train.build.waiter 
| bgcolor="#cccccc" | OP
|-
| crafter 
| train.build.crafter 
| OP
|-
| bgcolor="#cccccc" | elevator 
| bgcolor="#cccccc" | train.build.elevator 
| bgcolor="#cccccc" | OP
|}</text>
      <sha1>5bupx79d6da1762m8w6wnnu64fz0fku</sha1>
    </revision>
    <revision>
      <id>1543596</id>
      <parentid>1537211</parentid>
      <timestamp>2020-04-08T11:53:42Z</timestamp>
      <contributor>
        <ip>86.238.164.215</ip>
      </contributor>
      <comment>/* Placement */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="7004">{{move|ftb:Mods/TrainCarts/Signs|export=true}}
{{disclaimer}}
{{unsupportedMod}}
= Action signs  =
[[Image:TrainCarts signs intro image.png|thumb|right|A first glance at the sign format]]
You can use signs to perform special actions with trains. All these signs have [train] or [cart] on the first line and require redstone power to function. If you want to invert the redstone power, this way not requiring any external redstone power at all, you can put an exclamation mark in front of train or cart:&amp;nbsp;[!train] [!cart]. If you want the sign to not respond to redstone power at all, and simply want it active at all times, you can put a plus sign in front of the name&amp;nbsp;[+train] [+cart]. This is especially useful when you use the redstone statement in the switcher signs.

When [train] is used, the sign targets the entire train above this sign. When [cart] is used, the sign targets only the cart that is currently above this sign. 

Certain signs toggle a lever as well, you can use this output to change the outcome of other signs. For example, you can combine an unpowered track switcher with a destroy sign to remove carts or trains with certain characteristics.

Since v1.66 you can now set what directions trigger the sign, by adding a ''':''' after ''train'' or ''cart'' followed up by the direction. For example, ''[!train:lr]'' will invert redstone power, while being triggered by trains coming from the left and right. For a full list of directions, [[/Direction|see here]].

== Remote Control ==

A few sign systems support remote control: the ability to control trains by name. You then use the ''[train &lt;name&gt;]'' format, or the shorter alias ''[t &lt;name&gt;]''. Remotely controlled signs only respond to redstone changes, thus where you place them is not important. So far the property, destination, destroy, eject  and setblock sign systems support remote control.

Remote control can also affect multiple trains. Just like the tag system, remote control uses *-signs to identify the trains to affect. For example, the following remote control sign will set the destination to ''home'' for all intercity trains:
{{sign|[train Intercity*]|property|destination|interhome}} the setblock sign works too!

You can use this to recall all your trains easily. If you use tags to navigate trains, you can also add a tag saying that the train should return. Remote control signs only respond to redstone changes.

= Placement  =
[[Image:Track switcher example 1.png|thumb|right|Empty minecarts are blocked]]
[[Image:TrainCarts sign example 2.png|thumb|right|Trains are switched left and right using a 1:1 counter]]
Each sign targets a certain track piece above. Signs attached to walls take the block they are attached to and look up until they find a piece of track. That track is then used for that sign. Sign posts look up until they find a piece of track. There may not be blocks without signs between the bottom sign and the tracks.

You can make a pillar of blocks below a single track piece and attach signs to it, to make a bundle of actions on a single track piece. Trains look down when they enter a new track piece to check for signs, so make sure you put the output signs above the signs that use this output for correct results.

For most signs the sign '''direction''' influences what happens:
{{#ev:youtube|qPUiLJ5f2h8|400}} 

*The train '''has to face&amp;nbsp;the text on the sign''' to make the sign respond 
*Signs with the same alignment as the tracks (faces to or away from the tracks) '''always''' respond 
*The train is spawned in the direction the sign faces
==Types==

*[[/Destroyer|Destroyer]] - destroy trains
*[[/Ejector|Ejector]] - eject trains (let passengers exit)
*[[/Enter|Enter]] - lets nearby players and/or mobs enter the train
*[[/Blocker|Blocker]] - blocks trains coming from a certain direction
*[[/Station|Station]] - stop and launch trains
*[[/Launcher|Launcher]] - launch or brake trains to start moving at a desired speed
*[[/Property|Property]] - set properties on the train such as tags, destinations&amp;nbsp;and owners
*[[/BlockChanger|Block Changer]] - change the block types displayed in a minecart
*[[/Switcher|Switcher]] - switch levers and rails based on properties on the train
*[[/Detector|Detector]] - detect trains on a set region of rails
*[[/Transfer|Transfer]] - transfer items between trains and chests/furnaces/dispensers
*[[/Crafter|Crafter]] - crafts items inside the storage minecarts of a train using a nearby workbench
*[[/Elevator|Elevator]] - teleports trains including passengers up and down to another elevator
*[[/Teleporter|Teleporter]] - teleport trains including passengers (requires MyWorlds)
*[[/Spawner|Spawner]] - spawn an entire train, cart types can be set
*[[/Trigger|Trigger]] - display train information and a countdown of the arrival time&amp;nbsp;of trains on signs (requires SignLink)
*[[/Destination|Destination]] - marks a destination for the path finding and sets the next destination for the train
*[[/Announce|Announce]] - sends a message to players in the cart and/or train above
*[[/Waiter|Waiter]] - waits the train until the track is clear of other trains
*[[/Effect|Effect]] - plays a particle or sound effect at the minecart, train or sign
*[[/Sound|Sound]] - plays a named sound effect
*[[/Ticket|Ticket]] - let passengers pay for a ride (requires Vault)
*[[/Skip|Skip]] - skips execution of signs up ahead based on statements
*[[/Mutex|Mutex]] - acts as a cuboid barrier in which only a single train is ever allowed to be
*[[/Animate|Animator]] - play an animation configured in the train's attachments
===To-do===
Add 'chunks' to signs to replace 'keepchunksloaded'.

= Permissions  =

Each sign has a separate build permission. Below the permission nodes for the above sign types: 

{| style="width: 391px; height: 276px" cellspacing="1" cellpadding="1" width="391" border="1"
|-
! scope="col" | Sign 
! scope="col" | Permission node 
! scope="col" | Default
|-
| bgcolor="#cccccc" | destructor 
| bgcolor="#cccccc" | train.build.destructor 
| bgcolor="#cccccc" | OP
|-
| ejector 
| train.build.ejector 
| OP
|-
| bgcolor="#cccccc" | station 
| bgcolor="#cccccc" | train.build.station 
| bgcolor="#cccccc" | OP
|-
| property 
| train.build.property 
| OP
|-
| bgcolor="#cccccc" | switcher 
| bgcolor="#cccccc" | train.build.switcher 
| bgcolor="#cccccc" | OP
|-
| rowspan="2" | transfer 
| train.build.collector 
| rowspan="2" | OP
|-
| train.build.depositor
|-
| bgcolor="#cccccc" | teleport 
| bgcolor="#cccccc" | train.build.teleport 
| bgcolor="#cccccc" | OP
|-
| spawner 
| train.build.spawner 
| OP
|-
| bgcolor="#cccccc" | trigger 
| bgcolor="#cccccc" | train.build.trigger 
| bgcolor="#cccccc" | OP
|-
| destination 
| train.build.destination 
| OP
|-
| bgcolor="#cccccc" | waiter 
| bgcolor="#cccccc" | train.build.waiter 
| bgcolor="#cccccc" | OP
|-
| crafter 
| train.build.crafter 
| OP
|-
| bgcolor="#cccccc" | elevator 
| bgcolor="#cccccc" | train.build.elevator 
| bgcolor="#cccccc" | OP
|}</text>
      <sha1>gx4ry7me2lwopk8r50pon9qs8hed8oh</sha1>
    </revision>
    <revision>
      <id>1546712</id>
      <parentid>1543596</parentid>
      <timestamp>2020-04-09T14:47:26Z</timestamp>
      <contributor>
        <ip>86.238.164.215</ip>
      </contributor>
      <comment>/* Placement */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="6971">{{move|ftb:Mods/TrainCarts/Signs|export=true}}
{{disclaimer}}
{{unsupportedMod}}
= Action signs  =
[[Image:TrainCarts signs intro image.png|thumb|right|A first glance at the sign format]]
You can use signs to perform special actions with trains. All these signs have [train] or [cart] on the first line and require redstone power to function. If you want to invert the redstone power, this way not requiring any external redstone power at all, you can put an exclamation mark in front of train or cart:&amp;nbsp;[!train] [!cart]. If you want the sign to not respond to redstone power at all, and simply want it active at all times, you can put a plus sign in front of the name&amp;nbsp;[+train] [+cart]. This is especially useful when you use the redstone statement in the switcher signs.

When [train] is used, the sign targets the entire train above this sign. When [cart] is used, the sign targets only the cart that is currently above this sign. 

Certain signs toggle a lever as well, you can use this output to change the outcome of other signs. For example, you can combine an unpowered track switcher with a destroy sign to remove carts or trains with certain characteristics.

Since v1.66 you can now set what directions trigger the sign, by adding a ''':''' after ''train'' or ''cart'' followed up by the direction. For example, ''[!train:lr]'' will invert redstone power, while being triggered by trains coming from the left and right. For a full list of directions, [[/Direction|see here]].

== Remote Control ==

A few sign systems support remote control: the ability to control trains by name. You then use the ''[train &lt;name&gt;]'' format, or the shorter alias ''[t &lt;name&gt;]''. Remotely controlled signs only respond to redstone changes, thus where you place them is not important. So far the property, destination, destroy, eject  and setblock sign systems support remote control.

Remote control can also affect multiple trains. Just like the tag system, remote control uses *-signs to identify the trains to affect. For example, the following remote control sign will set the destination to ''home'' for all intercity trains:
{{sign|[train Intercity*]|property|destination|interhome}} the setblock sign works too!

You can use this to recall all your trains easily. If you use tags to navigate trains, you can also add a tag saying that the train should return. Remote control signs only respond to redstone changes.

= Placement  =
[[Image:Track switcher example 1.png|thumb|right|Empty minecarts are blocked]]
[[Image:TrainCarts sign example 2.png|thumb|right|Trains are switched left and right using a 1:1 counter]]
Each sign targets a certain track piece above. Signs attached to walls take the block they are attached to and look up until they find a piece of track. That track is then used for that sign. Sign posts look up until they find a piece of track. There may not be blocks without signs between the bottom sign and the tracks.

You can make a pillar of blocks below a single track piece and attach signs to it, to make a bundle of actions on a single track piece. Trains look down when they enter a new track piece to check for signs, so make sure you put the output signs above the signs that use this output for correct results.

For most signs the sign '''direction''' influences what happens:

*The train '''has to face&amp;nbsp;the text on the sign''' to make the sign respond 
*Signs with the same alignment as the tracks (faces to or away from the tracks) '''always''' respond 
*The train is spawned in the direction the sign faces
==Types==

*[[/Destroyer|Destroyer]] - destroy trains
*[[/Ejector|Ejector]] - eject trains (let passengers exit)
*[[/Enter|Enter]] - lets nearby players and/or mobs enter the train
*[[/Blocker|Blocker]] - blocks trains coming from a certain direction
*[[/Station|Station]] - stop and launch trains
*[[/Launcher|Launcher]] - launch or brake trains to start moving at a desired speed
*[[/Property|Property]] - set properties on the train such as tags, destinations&amp;nbsp;and owners
*[[/BlockChanger|Block Changer]] - change the block types displayed in a minecart
*[[/Switcher|Switcher]] - switch levers and rails based on properties on the train
*[[/Detector|Detector]] - detect trains on a set region of rails
*[[/Transfer|Transfer]] - transfer items between trains and chests/furnaces/dispensers
*[[/Crafter|Crafter]] - crafts items inside the storage minecarts of a train using a nearby workbench
*[[/Elevator|Elevator]] - teleports trains including passengers up and down to another elevator
*[[/Teleporter|Teleporter]] - teleport trains including passengers (requires MyWorlds)
*[[/Spawner|Spawner]] - spawn an entire train, cart types can be set
*[[/Trigger|Trigger]] - display train information and a countdown of the arrival time&amp;nbsp;of trains on signs (requires SignLink)
*[[/Destination|Destination]] - marks a destination for the path finding and sets the next destination for the train
*[[/Announce|Announce]] - sends a message to players in the cart and/or train above
*[[/Waiter|Waiter]] - waits the train until the track is clear of other trains
*[[/Effect|Effect]] - plays a particle or sound effect at the minecart, train or sign
*[[/Sound|Sound]] - plays a named sound effect
*[[/Ticket|Ticket]] - let passengers pay for a ride (requires Vault)
*[[/Skip|Skip]] - skips execution of signs up ahead based on statements
*[[/Mutex|Mutex]] - acts as a cuboid barrier in which only a single train is ever allowed to be
*[[/Animate|Animator]] - play an animation configured in the train's attachments
===To-do===
Add 'chunks' to signs to replace 'keepchunksloaded'.

= Permissions  =

Each sign has a separate build permission. Below the permission nodes for the above sign types: 

{| style="width: 391px; height: 276px" cellspacing="1" cellpadding="1" width="391" border="1"
|-
! scope="col" | Sign 
! scope="col" | Permission node 
! scope="col" | Default
|-
| bgcolor="#cccccc" | destructor 
| bgcolor="#cccccc" | train.build.destructor 
| bgcolor="#cccccc" | OP
|-
| ejector 
| train.build.ejector 
| OP
|-
| bgcolor="#cccccc" | station 
| bgcolor="#cccccc" | train.build.station 
| bgcolor="#cccccc" | OP
|-
| property 
| train.build.property 
| OP
|-
| bgcolor="#cccccc" | switcher 
| bgcolor="#cccccc" | train.build.switcher 
| bgcolor="#cccccc" | OP
|-
| rowspan="2" | transfer 
| train.build.collector 
| rowspan="2" | OP
|-
| train.build.depositor
|-
| bgcolor="#cccccc" | teleport 
| bgcolor="#cccccc" | train.build.teleport 
| bgcolor="#cccccc" | OP
|-
| spawner 
| train.build.spawner 
| OP
|-
| bgcolor="#cccccc" | trigger 
| bgcolor="#cccccc" | train.build.trigger 
| bgcolor="#cccccc" | OP
|-
| destination 
| train.build.destination 
| OP
|-
| bgcolor="#cccccc" | waiter 
| bgcolor="#cccccc" | train.build.waiter 
| bgcolor="#cccccc" | OP
|-
| crafter 
| train.build.crafter 
| OP
|-
| bgcolor="#cccccc" | elevator 
| bgcolor="#cccccc" | train.build.elevator 
| bgcolor="#cccccc" | OP
|}</text>
      <sha1>our1axq0lkigf61oal17mjlaownvdhn</sha1>
    </revision>
    <revision>
      <id>1573189</id>
      <parentid>1546712</parentid>
      <timestamp>2020-05-05T19:38:02Z</timestamp>
      <contributor>
        <ip>75.89.247.112</ip>
      </contributor>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="6890">= Action signs  =
[[Image:TrainCarts signs intro image.png|thumb|right|A first glance at the sign format]]
You can use signs to perform special actions with trains. All these signs have [train] or [cart] on the first line and require redstone power to function. If you want to invert the redstone power, this way not requiring any external redstone power at all, you can put an exclamation mark in front of train or cart:&amp;nbsp;[!train] [!cart]. If you want the sign to not respond to redstone power at all, and simply want it active at all times, you can put a plus sign in front of the name&amp;nbsp;[+train] [+cart]. This is especially useful when you use the redstone statement in the switcher signs.

When [train] is used, the sign targets the entire train above this sign. When [cart] is used, the sign targets only the cart that is currently above this sign. 

Certain signs toggle a lever as well, you can use this output to change the outcome of other signs. For example, you can combine an unpowered track switcher with a destroy sign to remove carts or trains with certain characteristics.

Since v1.66 you can now set what directions trigger the sign, by adding a ''':''' after ''train'' or ''cart'' followed up by the direction. For example, ''[!train:lr]'' will invert redstone power, while being triggered by trains coming from the left and right. For a full list of directions, [[/Direction|see here]].

== Remote Control ==

A few sign systems support remote control: the ability to control trains by name. You then use the ''[train &lt;name&gt;]'' format, or the shorter alias ''[t &lt;name&gt;]''. Remotely controlled signs only respond to redstone changes, thus where you place them is not important. So far the property, destination, destroy, eject  and setblock sign systems support remote control.

Remote control can also affect multiple trains. Just like the tag system, remote control uses *-signs to identify the trains to affect. For example, the following remote control sign will set the destination to ''home'' for all intercity trains:
{{sign|[train Intercity*]|property|destination|interhome}} the setblock sign works too!

You can use this to recall all your trains easily. If you use tags to navigate trains, you can also add a tag saying that the train should return. Remote control signs only respond to redstone changes.

= Placement  =
[[Image:Track switcher example 1.png|thumb|right|Empty minecarts are blocked]]
[[Image:TrainCarts sign example 2.png|thumb|right|Trains are switched left and right using a 1:1 counter]]
Each sign targets a certain track piece above. Signs attached to walls take the block they are attached to and look up until they find a piece of track. That track is then used for that sign. Sign posts look up until they find a piece of track. There may not be blocks without signs between the bottom sign and the tracks.

You can make a pillar of blocks below a single track piece and attach signs to it, to make a bundle of actions on a single track piece. Trains look down when they enter a new track piece to check for signs, so make sure you put the output signs above the signs that use this output for correct results.

For most signs the sign '''direction''' influences what happens:

*The train '''has to face&amp;nbsp;the text on the sign''' to make the sign respond 
*Signs with the same alignment as the tracks (faces to or away from the tracks) '''always''' respond 
*The train is spawned in the direction the sign faces
==Types==

*[[/Destroyer|Destroyer]] - destroy trains
*[[/Ejector|Ejector]] - eject trains (let passengers exit)
*[[/Enter|Enter]] - lets nearby players and/or mobs enter the train
*[[/Blocker|Blocker]] - blocks trains coming from a certain direction
*[[/Station|Station]] - stop and launch trains
*[[/Launcher|Launcher]] - launch or brake trains to start moving at a desired speed
*[[/Property|Property]] - set properties on the train such as tags, destinations&amp;nbsp;and owners
*[[/BlockChanger|Block Changer]] - change the block types displayed in a minecart
*[[/Switcher|Switcher]] - switch levers and rails based on properties on the train
*[[/Detector|Detector]] - detect trains on a set region of rails
*[[/Transfer|Transfer]] - transfer items between trains and chests/furnaces/dispensers
*[[/Crafter|Crafter]] - crafts items inside the storage minecarts of a train using a nearby workbench
*[[/Elevator|Elevator]] - teleports trains including passengers up and down to another elevator
*[[/Teleporter|Teleporter]] - teleport trains including passengers (requires MyWorlds)
*[[/Spawner|Spawner]] - spawn an entire train, cart types can be set
*[[/Trigger|Trigger]] - display train information and a countdown of the arrival time&amp;nbsp;of trains on signs (requires SignLink)
*[[/Destination|Destination]] - marks a destination for the path finding and sets the next destination for the train
*[[/Announce|Announce]] - sends a message to players in the cart and/or train above
*[[/Waiter|Waiter]] - waits the train until the track is clear of other trains
*[[/Effect|Effect]] - plays a particle or sound effect at the minecart, train or sign
*[[/Sound|Sound]] - plays a named sound effect
*[[/Ticket|Ticket]] - let passengers pay for a ride (requires Vault)
*[[/Skip|Skip]] - skips execution of signs up ahead based on statements
*[[/Mutex|Mutex]] - acts as a cuboid barrier in which only a single train is ever allowed to be
*[[/Animate|Animator]] - play an animation configured in the train's attachments
===To-do===
Add 'chunks' to signs to replace 'keepchunksloaded'.

= Permissions  =

Each sign has a separate build permission. Below the permission nodes for the above sign types: 

{| style="width: 391px; height: 276px" cellspacing="1" cellpadding="1" width="391" border="1"
|-
! scope="col" | Sign 
! scope="col" | Permission node 
! scope="col" | Default
|-
| bgcolor="#cccccc" | destructor 
| bgcolor="#cccccc" | train.build.destructor 
| bgcolor="#cccccc" | OP
|-
| ejector 
| train.build.ejector 
| OP
|-
| bgcolor="#cccccc" | station 
| bgcolor="#cccccc" | train.build.station 
| bgcolor="#cccccc" | OP
|-
| property 
| train.build.property 
| OP
|-
| bgcolor="#cccccc" | switcher 
| bgcolor="#cccccc" | train.build.switcher 
| bgcolor="#cccccc" | OP
|-
| rowspan="2" | transfer 
| train.build.collector 
| rowspan="2" | OP
|-
| train.build.depositor
|-
| bgcolor="#cccccc" | teleport 
| bgcolor="#cccccc" | train.build.teleport 
| bgcolor="#cccccc" | OP
|-
| spawner 
| train.build.spawner 
| OP
|-
| bgcolor="#cccccc" | trigger 
| bgcolor="#cccccc" | train.build.trigger 
| bgcolor="#cccccc" | OP
|-
| destination 
| train.build.destination 
| OP
|-
| bgcolor="#cccccc" | waiter 
| bgcolor="#cccccc" | train.build.waiter 
| bgcolor="#cccccc" | OP
|-
| crafter 
| train.build.crafter 
| OP
|-
| bgcolor="#cccccc" | elevator 
| bgcolor="#cccccc" | train.build.elevator 
| bgcolor="#cccccc" | OP
|}</text>
      <sha1>b590tk1slj0o7em9l4irnct6xyxeihn</sha1>
    </revision>
    <revision>
      <id>1573203</id>
      <parentid>1573189</parentid>
      <timestamp>2020-05-05T19:59:38Z</timestamp>
      <contributor>
        <username>Goldenghost1000</username>
        <id>41351499</id>
      </contributor>
      <comment>Undo revision 1573189 by [[Special:Contributions/75.89.247.112|75.89.247.112]] ([[User talk:75.89.247.112|talk]])</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="6971">{{move|ftb:Mods/TrainCarts/Signs|export=true}}
{{disclaimer}}
{{unsupportedMod}}
= Action signs  =
[[Image:TrainCarts signs intro image.png|thumb|right|A first glance at the sign format]]
You can use signs to perform special actions with trains. All these signs have [train] or [cart] on the first line and require redstone power to function. If you want to invert the redstone power, this way not requiring any external redstone power at all, you can put an exclamation mark in front of train or cart:&amp;nbsp;[!train] [!cart]. If you want the sign to not respond to redstone power at all, and simply want it active at all times, you can put a plus sign in front of the name&amp;nbsp;[+train] [+cart]. This is especially useful when you use the redstone statement in the switcher signs.

When [train] is used, the sign targets the entire train above this sign. When [cart] is used, the sign targets only the cart that is currently above this sign. 

Certain signs toggle a lever as well, you can use this output to change the outcome of other signs. For example, you can combine an unpowered track switcher with a destroy sign to remove carts or trains with certain characteristics.

Since v1.66 you can now set what directions trigger the sign, by adding a ''':''' after ''train'' or ''cart'' followed up by the direction. For example, ''[!train:lr]'' will invert redstone power, while being triggered by trains coming from the left and right. For a full list of directions, [[/Direction|see here]].

== Remote Control ==

A few sign systems support remote control: the ability to control trains by name. You then use the ''[train &lt;name&gt;]'' format, or the shorter alias ''[t &lt;name&gt;]''. Remotely controlled signs only respond to redstone changes, thus where you place them is not important. So far the property, destination, destroy, eject  and setblock sign systems support remote control.

Remote control can also affect multiple trains. Just like the tag system, remote control uses *-signs to identify the trains to affect. For example, the following remote control sign will set the destination to ''home'' for all intercity trains:
{{sign|[train Intercity*]|property|destination|interhome}} the setblock sign works too!

You can use this to recall all your trains easily. If you use tags to navigate trains, you can also add a tag saying that the train should return. Remote control signs only respond to redstone changes.

= Placement  =
[[Image:Track switcher example 1.png|thumb|right|Empty minecarts are blocked]]
[[Image:TrainCarts sign example 2.png|thumb|right|Trains are switched left and right using a 1:1 counter]]
Each sign targets a certain track piece above. Signs attached to walls take the block they are attached to and look up until they find a piece of track. That track is then used for that sign. Sign posts look up until they find a piece of track. There may not be blocks without signs between the bottom sign and the tracks.

You can make a pillar of blocks below a single track piece and attach signs to it, to make a bundle of actions on a single track piece. Trains look down when they enter a new track piece to check for signs, so make sure you put the output signs above the signs that use this output for correct results.

For most signs the sign '''direction''' influences what happens:

*The train '''has to face&amp;nbsp;the text on the sign''' to make the sign respond 
*Signs with the same alignment as the tracks (faces to or away from the tracks) '''always''' respond 
*The train is spawned in the direction the sign faces
==Types==

*[[/Destroyer|Destroyer]] - destroy trains
*[[/Ejector|Ejector]] - eject trains (let passengers exit)
*[[/Enter|Enter]] - lets nearby players and/or mobs enter the train
*[[/Blocker|Blocker]] - blocks trains coming from a certain direction
*[[/Station|Station]] - stop and launch trains
*[[/Launcher|Launcher]] - launch or brake trains to start moving at a desired speed
*[[/Property|Property]] - set properties on the train such as tags, destinations&amp;nbsp;and owners
*[[/BlockChanger|Block Changer]] - change the block types displayed in a minecart
*[[/Switcher|Switcher]] - switch levers and rails based on properties on the train
*[[/Detector|Detector]] - detect trains on a set region of rails
*[[/Transfer|Transfer]] - transfer items between trains and chests/furnaces/dispensers
*[[/Crafter|Crafter]] - crafts items inside the storage minecarts of a train using a nearby workbench
*[[/Elevator|Elevator]] - teleports trains including passengers up and down to another elevator
*[[/Teleporter|Teleporter]] - teleport trains including passengers (requires MyWorlds)
*[[/Spawner|Spawner]] - spawn an entire train, cart types can be set
*[[/Trigger|Trigger]] - display train information and a countdown of the arrival time&amp;nbsp;of trains on signs (requires SignLink)
*[[/Destination|Destination]] - marks a destination for the path finding and sets the next destination for the train
*[[/Announce|Announce]] - sends a message to players in the cart and/or train above
*[[/Waiter|Waiter]] - waits the train until the track is clear of other trains
*[[/Effect|Effect]] - plays a particle or sound effect at the minecart, train or sign
*[[/Sound|Sound]] - plays a named sound effect
*[[/Ticket|Ticket]] - let passengers pay for a ride (requires Vault)
*[[/Skip|Skip]] - skips execution of signs up ahead based on statements
*[[/Mutex|Mutex]] - acts as a cuboid barrier in which only a single train is ever allowed to be
*[[/Animate|Animator]] - play an animation configured in the train's attachments
===To-do===
Add 'chunks' to signs to replace 'keepchunksloaded'.

= Permissions  =

Each sign has a separate build permission. Below the permission nodes for the above sign types: 

{| style="width: 391px; height: 276px" cellspacing="1" cellpadding="1" width="391" border="1"
|-
! scope="col" | Sign 
! scope="col" | Permission node 
! scope="col" | Default
|-
| bgcolor="#cccccc" | destructor 
| bgcolor="#cccccc" | train.build.destructor 
| bgcolor="#cccccc" | OP
|-
| ejector 
| train.build.ejector 
| OP
|-
| bgcolor="#cccccc" | station 
| bgcolor="#cccccc" | train.build.station 
| bgcolor="#cccccc" | OP
|-
| property 
| train.build.property 
| OP
|-
| bgcolor="#cccccc" | switcher 
| bgcolor="#cccccc" | train.build.switcher 
| bgcolor="#cccccc" | OP
|-
| rowspan="2" | transfer 
| train.build.collector 
| rowspan="2" | OP
|-
| train.build.depositor
|-
| bgcolor="#cccccc" | teleport 
| bgcolor="#cccccc" | train.build.teleport 
| bgcolor="#cccccc" | OP
|-
| spawner 
| train.build.spawner 
| OP
|-
| bgcolor="#cccccc" | trigger 
| bgcolor="#cccccc" | train.build.trigger 
| bgcolor="#cccccc" | OP
|-
| destination 
| train.build.destination 
| OP
|-
| bgcolor="#cccccc" | waiter 
| bgcolor="#cccccc" | train.build.waiter 
| bgcolor="#cccccc" | OP
|-
| crafter 
| train.build.crafter 
| OP
|-
| bgcolor="#cccccc" | elevator 
| bgcolor="#cccccc" | train.build.elevator 
| bgcolor="#cccccc" | OP
|}</text>
      <sha1>our1axq0lkigf61oal17mjlaownvdhn</sha1>
    </revision>
    <revision>
      <id>1611635</id>
      <parentid>1573203</parentid>
      <timestamp>2020-06-16T17:18:49Z</timestamp>
      <contributor>
        <ip>75.117.123.53</ip>
      </contributor>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="6905">{{disclaimer}}
= Action signs  =
[[Image:TrainCarts signs intro image.png|thumb|right|A first glance at the sign format]]
You can use signs to perform special actions with trains. All these signs have [train] or [cart] on the first line and require redstone power to function. If you want to invert the redstone power, this way not requiring any external redstone power at all, you can put an exclamation mark in front of train or cart:&amp;nbsp;[!train] [!cart]. If you want the sign to not respond to redstone power at all, and simply want it active at all times, you can put a plus sign in front of the name&amp;nbsp;[+train] [+cart]. This is especially useful when you use the redstone statement in the switcher signs.

When [train] is used, the sign targets the entire train above this sign. When [cart] is used, the sign targets only the cart that is currently above this sign. 

Certain signs toggle a lever as well, you can use this output to change the outcome of other signs. For example, you can combine an unpowered track switcher with a destroy sign to remove carts or trains with certain characteristics.

Since v1.66 you can now set what directions trigger the sign, by adding a ''':''' after ''train'' or ''cart'' followed up by the direction. For example, ''[!train:lr]'' will invert redstone power, while being triggered by trains coming from the left and right. For a full list of directions, [[/Direction|see here]].

== Remote Control ==

A few sign systems support remote control: the ability to control trains by name. You then use the ''[train &lt;name&gt;]'' format, or the shorter alias ''[t &lt;name&gt;]''. Remotely controlled signs only respond to redstone changes, thus where you place them is not important. So far the property, destination, destroy, eject  and setblock sign systems support remote control.

Remote control can also affect multiple trains. Just like the tag system, remote control uses *-signs to identify the trains to affect. For example, the following remote control sign will set the destination to ''home'' for all intercity trains:
{{sign|[train Intercity*]|property|destination|interhome}} the setblock sign works too!

You can use this to recall all your trains easily. If you use tags to navigate trains, you can also add a tag saying that the train should return. Remote control signs only respond to redstone changes.

= Placement  =
[[Image:Track switcher example 1.png|thumb|right|Empty minecarts are blocked]]
[[Image:TrainCarts sign example 2.png|thumb|right|Trains are switched left and right using a 1:1 counter]]
Each sign targets a certain track piece above. Signs attached to walls take the block they are attached to and look up until they find a piece of track. That track is then used for that sign. Sign posts look up until they find a piece of track. There may not be blocks without signs between the bottom sign and the tracks.

You can make a pillar of blocks below a single track piece and attach signs to it, to make a bundle of actions on a single track piece. Trains look down when they enter a new track piece to check for signs, so make sure you put the output signs above the signs that use this output for correct results.

For most signs the sign '''direction''' influences what happens:

*The train '''has to face&amp;nbsp;the text on the sign''' to make the sign respond 
*Signs with the same alignment as the tracks (faces to or away from the tracks) '''always''' respond 
*The train is spawned in the direction the sign faces
==Types==

*[[/Destroyer|Destroyer]] - destroy trains
*[[/Ejector|Ejector]] - eject trains (let passengers exit)
*[[/Enter|Enter]] - lets nearby players and/or mobs enter the train
*[[/Blocker|Blocker]] - blocks trains coming from a certain direction
*[[/Station|Station]] - stop and launch trains
*[[/Launcher|Launcher]] - launch or brake trains to start moving at a desired speed
*[[/Property|Property]] - set properties on the train such as tags, destinations&amp;nbsp;and owners
*[[/BlockChanger|Block Changer]] - change the block types displayed in a minecart
*[[/Switcher|Switcher]] - switch levers and rails based on properties on the train
*[[/Detector|Detector]] - detect trains on a set region of rails
*[[/Transfer|Transfer]] - transfer items between trains and chests/furnaces/dispensers
*[[/Crafter|Crafter]] - crafts items inside the storage minecarts of a train using a nearby workbench
*[[/Elevator|Elevator]] - teleports trains including passengers up and down to another elevator
*[[/Teleporter|Teleporter]] - teleport trains including passengers (requires MyWorlds)
*[[/Spawner|Spawner]] - spawn an entire train, cart types can be set
*[[/Trigger|Trigger]] - display train information and a countdown of the arrival time&amp;nbsp;of trains on signs (requires SignLink)
*[[/Destination|Destination]] - marks a destination for the path finding and sets the next destination for the train
*[[/Announce|Announce]] - sends a message to players in the cart and/or train above
*[[/Waiter|Waiter]] - waits the train until the track is clear of other trains
*[[/Effect|Effect]] - plays a particle or sound effect at the minecart, train or sign
*[[/Sound|Sound]] - plays a named sound effect
*[[/Ticket|Ticket]] - let passengers pay for a ride (requires Vault)
*[[/Skip|Skip]] - skips execution of signs up ahead based on statements
*[[/Mutex|Mutex]] - acts as a cuboid barrier in which only a single train is ever allowed to be
*[[/Animate|Animator]] - play an animation configured in the train's attachments
===To-do===
Add 'chunks' to signs to replace 'keepchunksloaded'.

= Permissions  =

Each sign has a separate build permission. Below the permission nodes for the above sign types: 

{| style="width: 391px; height: 276px" cellspacing="1" cellpadding="1" width="391" border="1"
|-
! scope="col" | Sign 
! scope="col" | Permission node 
! scope="col" | Default
|-
| bgcolor="#cccccc" | destructor 
| bgcolor="#cccccc" | train.build.destructor 
| bgcolor="#cccccc" | OP
|-
| ejector 
| train.build.ejector 
| OP
|-
| bgcolor="#cccccc" | station 
| bgcolor="#cccccc" | train.build.station 
| bgcolor="#cccccc" | OP
|-
| property 
| train.build.property 
| OP
|-
| bgcolor="#cccccc" | switcher 
| bgcolor="#cccccc" | train.build.switcher 
| bgcolor="#cccccc" | OP
|-
| rowspan="2" | transfer 
| train.build.collector 
| rowspan="2" | OP
|-
| train.build.depositor
|-
| bgcolor="#cccccc" | teleport 
| bgcolor="#cccccc" | train.build.teleport 
| bgcolor="#cccccc" | OP
|-
| spawner 
| train.build.spawner 
| OP
|-
| bgcolor="#cccccc" | trigger 
| bgcolor="#cccccc" | train.build.trigger 
| bgcolor="#cccccc" | OP
|-
| destination 
| train.build.destination 
| OP
|-
| bgcolor="#cccccc" | waiter 
| bgcolor="#cccccc" | train.build.waiter 
| bgcolor="#cccccc" | OP
|-
| crafter 
| train.build.crafter 
| OP
|-
| bgcolor="#cccccc" | elevator 
| bgcolor="#cccccc" | train.build.elevator 
| bgcolor="#cccccc" | OP
|}</text>
      <sha1>s0mbx9ag22k9ukcpsov9qd9zar1m8fg</sha1>
    </revision>
    <revision>
      <id>1675695</id>
      <parentid>1611635</parentid>
      <timestamp>2020-09-01T20:53:30Z</timestamp>
      <contributor>
        <ip>112.69.120.239</ip>
      </contributor>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="6934">{{disclaimer}}
= Action signs  =
[[Image:TrainCarts signs intro image.png|thumb|right|A first glance at the sign format]]
You can use signs to perform special actions with trains. All these signs have [train] or [cart] on the first line and require redstone power to function. If you want to invert the redstone power, this way not requiring any external redstone power at all, you can put an exclamation mark in front of train or cart:&amp;nbsp;[!train] [!cart]. If you want the sign to not respond to redstone power at all, and simply want it active at all times, you can put a plus sign in front of the name&amp;nbsp;[+train] [+cart]. This is especially useful when you use the redstone statement in the switcher signs.

When [train] is used, the sign targets the entire train above this sign. When [cart] is used, the sign targets only the cart that is currently above this sign. 

Certain signs toggle a lever as well, you can use this output to change the outcome of other signs. For example, you can combine an unpowered track switcher with a destroy sign to remove carts or trains with certain characteristics.

Since v1.66 you can now set what directions trigger the sign, by adding a ''':''' after ''train'' or ''cart'' followed up by the direction. For example, ''[!train:lr]'' will invert redstone power, while being triggered by trains coming from the left and right. For a full list of directions, [[/Direction|see here]].

== Remote Control ==

A few sign systems support remote control: the ability to control trains by name. You then use the ''[train &lt;name&gt;]'' format, or the shorter alias ''[t &lt;name&gt;]''. Remotely controlled signs only respond to redstone changes, thus where you place them is not important. So far the property, destination, destroy, eject  and setblock sign systems support remote control.

Remote control can also affect multiple trains. Just like the tag system, remote control uses *-signs to identify the trains to affect. For example, the following remote control sign will set the destination to ''home'' for all intercity trains:
{{sign|[train Intercity*]|property|destination|interhome}} the setblock sign works too!

You can use this to recall all your trains easily. If you use tags to navigate trains, you can also add a tag saying that the train should return. Remote control signs only respond to redstone changes.

= Placement  =
[[Image:Track switcher example 1.png|thumb|right|Empty minecarts are blocked]]
[[Image:TrainCarts sign example 2.png|thumb|right|Trains are switched left and right using a 1:1 counter]]
Each sign targets a certain track piece above. Signs attached to walls take the block they are attached to and look up until they find a piece of track. That track is then used for that sign. Sign posts look up until they find a piece of track. There may not be blocks without signs between the bottom sign and the tracks.

You can make a pillar of blocks below a single track piece and attach signs to it, to make a bundle of actions on a single track piece. Trains look down when they enter a new track piece to check for signs, so make sure you put the output signs above the signs that use this output for correct results.

For most signs the sign '''direction''' influences what happens:

*The train '''has to face&amp;nbsp;the text on the sign''' to make the sign respond 
*Signs with the same alignment as the tracks (faces to or away from the tracks) '''always''' respond 
*The train is spawned in the direction the sign faces
==Types==

*[[/Destroyer|Destroyer]] - destroy trains
*[[/Ejector|Ejector]] - eject trains (let passengers exit)
*[[/Enter|Enter]] - lets nearby players and/or mobs enter the train
*[[/Blocker|Blocker]] - blocks trains coming from a certain direction
*[[/Station|Station]] - stop and launch trains
*[[/Launcher|Launcher]] - launch or brake trains to start moving at a desired speed
*[[/Property|Property]] - set properties on the train such as tags, destinations&amp;nbsp;and owners
*[[/BlockChanger|Block Changer]] - change the block types displayed in a minecart
*[[/Switcher|Switcher]] - switch levers and rails based on properties on the train
*[[/Detector|Detector]] - detect trains on a set region of rails
*[[/Transfer|Transfer]] - transfer items between trains and chests/furnaces/dispensers
*[[/Crafter|Crafter]] - crafts items inside the storage minecarts of a train using a nearby workbench
*[[/Elevator|Elevator]] - teleports trains including passengers up and down to another elevator
*[[/Teleporter|Teleporter]] - teleport trains including passengers (requires MyWorlds)
*[[/Spawner|Spawner]] - spawn an entire train, cart types can be set
*[[/Trigger|Trigger]] - display train information and a countdown of the arrival time&amp;nbsp;of trains on signs (requires SignLink)
*[[/Destination|Destination]] - marks a destination for the path finding and sets the next destination for the train
*[[/Announce|Announce]] - sends a message to players in the cart and/or train above
*[[/Waiter|Waiter]] - waits the train until the track is clear of other trains
*[[/Effect|Effect]] - plays a particle or sound effect at the minecart, train or sign
*[[/Sound|Sound]] - plays a named sound effect
*[[/Ticket|Ticket]] - let passengers pay for a ride (requires Vault)
*[[/Skip|Skip]] - skips execution of signs up ahead based on statements
*[[/Mutex|Mutex]] - acts as a cuboid barrier in which only a single train is ever allowed to be
*[[/Animate|Animator]] - play an animation configured in the train's attachments
===To-do===
Add 'chunks' to signs to replace 'keepchunksloaded'.

= Permissions  =

Each sign has a separate build permission. Below the permission nodes for the above sign types: 

{| style="width: 391px; height: 276px" cellspacing="1" cellpadding="1" width="391" border="1"
|-
! scope="col" | Sign 
! scope="col" | Permission node 
! scope="col" | Default
|-
| bgcolor="#cccccc" | destructor 
| bgcolor="#cccccc" | train.build.destructor 
| bgcolor="#cccccc" | OP
|-
| ejector 
| train.build.ejector 
| OP
|-
| bgcolor="#cccccc" | station 
| bgcolor="#cccccc" | train.build.station 
| bgcolor="#cccccc" | OP
|-
| property 
| train.build.property 
| OP
|-
| bgcolor="#cccccc" | switcher 
| bgcolor="#cccccc" | train.build.switcher 
| bgcolor="#cccccc" | OP
|-
| rowspan="2" | transfer 
| train.build.collector 
| rowspan="2" | OP
|-
| train.build.depositor
|-
| bgcolor="#cccccc" | teleport 
| bgcolor="#cccccc" | train.build.teleport 
| bgcolor="#cccccc" | OP
|-
| spawner 
| train.build.spawner 
| OP
|-
| bgcolor="#cccccc" | trigger 
| bgcolor="#cccccc" | train.build.trigger 
| bgcolor="#cccccc" | OP
|-
| destination 
| train.build.destination 
| OP
|-
| bgcolor="#cccccc" | waiter 
| bgcolor="#cccccc" | train.build.waiter 
| bgcolor="#cccccc" | OP
|-
| crafter 
| train.build.crafter 
| OP
|-
| bgcolor="#cccccc" | elevator 
| bgcolor="#cccccc" | train.build.elevator 
| bgcolor="#cccccc" | OP
|}

[[ja:Mod/TrainCarts/Signs]]</text>
      <sha1>twafhuvb36a6rs7mshrd3u9fsmz0l8o</sha1>
    </revision>
  </page>
  <page>
    <title>Mods/TrainCarts/Commands</title>
    <ns>0</ns>
    <id>36979</id>
    <revision>
      <id>285505</id>
      <timestamp>2012-03-30T11:33:39Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <comment>The commands of TrainCarts</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="3060">== Introduction ==

Commands are used to control trains or single carts through chat commands. They can also be used to perform routine tasks, such as removing all trains from a world.

== Syntax basic ==

To perform a command, either use '''/train ''' or '''/cart '''. When using the train version, you want to operate on the entire train or perform a global train command. When using the cart version, you want to operate on a single cart. If you need to operate on a train or cart, first select the cart. This is done by 'hitting' a minecart, or entering a minecart, or placing a minecart.

== Global commands ==

The below commands only work on ''/train'' and don't require a selection to function.

=== Reroute ===

&lt;pre&gt;/train reroute&lt;/pre&gt;
If the path finding system is failing because the track got changed, you can use this command to force the plugin to re-calculate all destination paths.

=== Destroy all ===

&lt;pre&gt;/train destroyall
/train removeall&lt;/pre&gt;
Destroys all minecarts and trains on the server. Can be useful to re-set the plugin.

== Train and Cart commands ==

The below commands work for both ''/train'' and ''/cart''.

=== Information ===

&lt;pre&gt;/train info
/train i&lt;/pre&gt;
Shows train or cart related information, such as the name and set properties.

==== Ownership  ====

&lt;pre&gt;/train claim&lt;/pre&gt; 
Sets you as the only owner of this train. 
&lt;pre&gt;/train setowner [names...]
/train setowners [names...]
/train setowners&lt;/pre&gt; 
Sets the owner names of this train. Use no names to clear the owners. 
&lt;pre&gt;/train addowner [names...]
/train addowners [names...]&lt;/pre&gt; 
Adds the owner names to this train.

To change ownership of a single minecart, use the '/cart' command instead of '/train'. When setting train owners, you set owners on all minecarts simultaneously. If no owners are set for a minecart, it can be freely edited and destroyed by everyone else.

==== Tags  ====

&lt;pre&gt;/train settags [tags...]
/train settag [tags...]
/train tags [tags...]
/train tag [tags...]
/train settags&lt;/pre&gt; 
Sets the tags of this train. Use no tags to clear the tags. 
&lt;pre&gt;/train addtags [tags...]
/train addtag [tags...]&lt;/pre&gt; 
Add tags to this train.

Tags can be used in combination with switcher or detector signs. For example, you can set a tag to order a train to be destroyed. Every minecart has a separate set of tags, setting tags on a train sets it for all minecarts simultaneously.

==== Destination  ====

&lt;pre&gt;/train destination [destination]
/train dest [destination]&lt;/pre&gt; 
Sets the destination for this train.

You can also set a destination on a single minecart in the train, this way letting switcher signs split trains up in multiple carriages.

==== Player enter  ====

&lt;pre&gt;/train playerenter [bool]&lt;/pre&gt; 
Sets if players can enter the train or minecart.

==== Player exit  ====

&lt;pre&gt;/train playerexit [bool]
/train playerleave [bool]&lt;/pre&gt; 
Sets if players can exit the train or minecart.

==== Pick up ====

&lt;pre&gt;/train pickup [bool]&lt;/pre&gt;
Sets if the storage minecart(s) (in the train) pick up nearby items from the ground.</text>
      <sha1>nxa825la9aw8zp5ggile39x7ug3cpq3</sha1>
    </revision>
    <revision>
      <id>285508</id>
      <parentid>285505</parentid>
      <timestamp>2012-03-30T11:36:09Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="3187">== Introduction ==

Commands are used to control trains or single carts through chat commands. They can also be used to perform routine tasks, such as removing all trains from a world.

[http://wiki.bukkit.org/TrainCarts-Plugin/Properties Until this is finished, most of the commands found here still function.]

== Syntax basic ==

To perform a command, either use '''/train ''' or '''/cart '''. When using the train version, you want to operate on the entire train or perform a global train command. When using the cart version, you want to operate on a single cart. If you need to operate on a train or cart, first select the cart. This is done by 'hitting' a minecart, or entering a minecart, or placing a minecart.

== Global commands ==

The below commands only work on ''/train'' and don't require a selection to function.

=== Reroute ===

&lt;pre&gt;/train reroute&lt;/pre&gt;
If the path finding system is failing because the track got changed, you can use this command to force the plugin to re-calculate all destination paths.

=== Destroy all ===

&lt;pre&gt;/train destroyall
/train removeall&lt;/pre&gt;
Destroys all minecarts and trains on the server. Can be useful to re-set the plugin.

== Train and Cart commands ==

The below commands work for both ''/train'' and ''/cart''.

=== Information ===

&lt;pre&gt;/train info
/train i&lt;/pre&gt;
Shows train or cart related information, such as the name and set properties.

==== Ownership  ====

&lt;pre&gt;/train claim&lt;/pre&gt; 
Sets you as the only owner of this train. 
&lt;pre&gt;/train setowner [names...]
/train setowners [names...]
/train setowners&lt;/pre&gt; 
Sets the owner names of this train. Use no names to clear the owners. 
&lt;pre&gt;/train addowner [names...]
/train addowners [names...]&lt;/pre&gt; 
Adds the owner names to this train.

To change ownership of a single minecart, use the '/cart' command instead of '/train'. When setting train owners, you set owners on all minecarts simultaneously. If no owners are set for a minecart, it can be freely edited and destroyed by everyone else.

==== Tags  ====

&lt;pre&gt;/train settags [tags...]
/train settag [tags...]
/train tags [tags...]
/train tag [tags...]
/train settags&lt;/pre&gt; 
Sets the tags of this train. Use no tags to clear the tags. 
&lt;pre&gt;/train addtags [tags...]
/train addtag [tags...]&lt;/pre&gt; 
Add tags to this train.

Tags can be used in combination with switcher or detector signs. For example, you can set a tag to order a train to be destroyed. Every minecart has a separate set of tags, setting tags on a train sets it for all minecarts simultaneously.

==== Destination  ====

&lt;pre&gt;/train destination [destination]
/train dest [destination]&lt;/pre&gt; 
Sets the destination for this train.

You can also set a destination on a single minecart in the train, this way letting switcher signs split trains up in multiple carriages.

==== Player enter  ====

&lt;pre&gt;/train playerenter [bool]&lt;/pre&gt; 
Sets if players can enter the train or minecart.

==== Player exit  ====

&lt;pre&gt;/train playerexit [bool]
/train playerleave [bool]&lt;/pre&gt; 
Sets if players can exit the train or minecart.

==== Pick up ====

&lt;pre&gt;/train pickup [bool]&lt;/pre&gt;
Sets if the storage minecart(s) (in the train) pick up nearby items from the ground.</text>
      <sha1>9j329roabspv3bzyomazw6uqexka38o</sha1>
    </revision>
    <revision>
      <id>286683</id>
      <parentid>285508</parentid>
      <timestamp>2012-04-01T10:31:08Z</timestamp>
      <contributor>
        <username>User-12228026</username>
        <id>40313265</id>
      </contributor>
      <minor/>
      <comment>Added Category</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="3206">== Introduction ==

Commands are used to control trains or single carts through chat commands. They can also be used to perform routine tasks, such as removing all trains from a world.

[http://wiki.bukkit.org/TrainCarts-Plugin/Properties Until this is finished, most of the commands found here still function.]

== Syntax basic ==

To perform a command, either use '''/train ''' or '''/cart '''. When using the train version, you want to operate on the entire train or perform a global train command. When using the cart version, you want to operate on a single cart. If you need to operate on a train or cart, first select the cart. This is done by 'hitting' a minecart, or entering a minecart, or placing a minecart.

== Global commands ==

The below commands only work on ''/train'' and don't require a selection to function.

=== Reroute ===

&lt;pre&gt;/train reroute&lt;/pre&gt;
If the path finding system is failing because the track got changed, you can use this command to force the plugin to re-calculate all destination paths.

=== Destroy all ===

&lt;pre&gt;/train destroyall
/train removeall&lt;/pre&gt;
Destroys all minecarts and trains on the server. Can be useful to re-set the plugin.

== Train and Cart commands ==

The below commands work for both ''/train'' and ''/cart''.

=== Information ===

&lt;pre&gt;/train info
/train i&lt;/pre&gt;
Shows train or cart related information, such as the name and set properties.

==== Ownership  ====

&lt;pre&gt;/train claim&lt;/pre&gt; 
Sets you as the only owner of this train. 
&lt;pre&gt;/train setowner [names...]
/train setowners [names...]
/train setowners&lt;/pre&gt; 
Sets the owner names of this train. Use no names to clear the owners. 
&lt;pre&gt;/train addowner [names...]
/train addowners [names...]&lt;/pre&gt; 
Adds the owner names to this train.

To change ownership of a single minecart, use the '/cart' command instead of '/train'. When setting train owners, you set owners on all minecarts simultaneously. If no owners are set for a minecart, it can be freely edited and destroyed by everyone else.

==== Tags  ====

&lt;pre&gt;/train settags [tags...]
/train settag [tags...]
/train tags [tags...]
/train tag [tags...]
/train settags&lt;/pre&gt; 
Sets the tags of this train. Use no tags to clear the tags. 
&lt;pre&gt;/train addtags [tags...]
/train addtag [tags...]&lt;/pre&gt; 
Add tags to this train.

Tags can be used in combination with switcher or detector signs. For example, you can set a tag to order a train to be destroyed. Every minecart has a separate set of tags, setting tags on a train sets it for all minecarts simultaneously.

==== Destination  ====

&lt;pre&gt;/train destination [destination]
/train dest [destination]&lt;/pre&gt; 
Sets the destination for this train.

You can also set a destination on a single minecart in the train, this way letting switcher signs split trains up in multiple carriages.

==== Player enter  ====

&lt;pre&gt;/train playerenter [bool]&lt;/pre&gt; 
Sets if players can enter the train or minecart.

==== Player exit  ====

&lt;pre&gt;/train playerexit [bool]
/train playerleave [bool]&lt;/pre&gt; 
Sets if players can exit the train or minecart.

==== Pick up ====

&lt;pre&gt;/train pickup [bool]&lt;/pre&gt;
Sets if the storage minecart(s) (in the train) pick up nearby items from the ground.

[[Category:Mods]]</text>
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    <revision>
      <id>299579</id>
      <parentid>286683</parentid>
      <timestamp>2012-04-27T12:43:14Z</timestamp>
      <contributor>
        <username>Darylgolden</username>
        <id>6373653</id>
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      <text xml:space="preserve" bytes="3221">{{disclaimer}}
== Introduction ==

Commands are used to control trains or single carts through chat commands. They can also be used to perform routine tasks, such as removing all trains from a world.

[http://wiki.bukkit.org/TrainCarts-Plugin/Properties Until this is finished, most of the commands found here still function.]

== Syntax basic ==

To perform a command, either use '''/train ''' or '''/cart '''. When using the train version, you want to operate on the entire train or perform a global train command. When using the cart version, you want to operate on a single cart. If you need to operate on a train or cart, first select the cart. This is done by 'hitting' a minecart, or entering a minecart, or placing a minecart.

== Global commands ==

The below commands only work on ''/train'' and don't require a selection to function.

=== Reroute ===

&lt;pre&gt;/train reroute&lt;/pre&gt;
If the path finding system is failing because the track got changed, you can use this command to force the plugin to re-calculate all destination paths.

=== Destroy all ===

&lt;pre&gt;/train destroyall
/train removeall&lt;/pre&gt;
Destroys all minecarts and trains on the server. Can be useful to re-set the plugin.

== Train and Cart commands ==

The below commands work for both ''/train'' and ''/cart''.

=== Information ===

&lt;pre&gt;/train info
/train i&lt;/pre&gt;
Shows train or cart related information, such as the name and set properties.

==== Ownership  ====

&lt;pre&gt;/train claim&lt;/pre&gt; 
Sets you as the only owner of this train. 
&lt;pre&gt;/train setowner [names...]
/train setowners [names...]
/train setowners&lt;/pre&gt; 
Sets the owner names of this train. Use no names to clear the owners. 
&lt;pre&gt;/train addowner [names...]
/train addowners [names...]&lt;/pre&gt; 
Adds the owner names to this train.

To change ownership of a single minecart, use the '/cart' command instead of '/train'. When setting train owners, you set owners on all minecarts simultaneously. If no owners are set for a minecart, it can be freely edited and destroyed by everyone else.

==== Tags  ====

&lt;pre&gt;/train settags [tags...]
/train settag [tags...]
/train tags [tags...]
/train tag [tags...]
/train settags&lt;/pre&gt; 
Sets the tags of this train. Use no tags to clear the tags. 
&lt;pre&gt;/train addtags [tags...]
/train addtag [tags...]&lt;/pre&gt; 
Add tags to this train.

Tags can be used in combination with switcher or detector signs. For example, you can set a tag to order a train to be destroyed. Every minecart has a separate set of tags, setting tags on a train sets it for all minecarts simultaneously.

==== Destination  ====

&lt;pre&gt;/train destination [destination]
/train dest [destination]&lt;/pre&gt; 
Sets the destination for this train.

You can also set a destination on a single minecart in the train, this way letting switcher signs split trains up in multiple carriages.

==== Player enter  ====

&lt;pre&gt;/train playerenter [bool]&lt;/pre&gt; 
Sets if players can enter the train or minecart.

==== Player exit  ====

&lt;pre&gt;/train playerexit [bool]
/train playerleave [bool]&lt;/pre&gt; 
Sets if players can exit the train or minecart.

==== Pick up ====

&lt;pre&gt;/train pickup [bool]&lt;/pre&gt;
Sets if the storage minecart(s) (in the train) pick up nearby items from the ground.

[[Category:Mods]]</text>
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== Introduction ==

Commands are used to control trains or single carts through chat commands. They can also be used to perform routine tasks, such as removing all trains from a world.

[http://wiki.bukkit.org/TrainCarts-Plugin/Properties Until this is finished, most of the commands found here still function.]

== Syntax basic ==

To perform a command, either use '''/train ''' or '''/cart '''. When using the train version, you want to operate on the entire train or perform a global train command. When using the cart version, you want to operate on a single cart. If you need to operate on a train or cart, first select the cart. This is done by 'hitting' a minecart, or entering a minecart, or placing a minecart.

== Global commands ==

The below commands only work on ''/train'' and don't require a selection to function.

=== Reroute ===

&lt;pre&gt;/train reroute&lt;/pre&gt;
If the path finding system is failing because the track got changed, you can use this command to force the plugin to re-calculate all destination paths.

=== Destroy all ===

&lt;pre&gt;/train destroyall
/train removeall&lt;/pre&gt;
Destroys all minecarts and trains on the server. Can be useful to re-set the plugin.

== Train - only commands ==

The below commands work only for ''/train''.

=== Rename ===

&lt;pre&gt;/train setname [name]
/train name [name]
/train rename [name]&lt;/pre&gt;
Sets the name of the train, the name may not be assigned to another train already

=== Set display name ===

&lt;pre&gt;/train setdname [name]
/train displayname [name]
/train setdisplayname [name]&lt;/pre&gt;
Sets the display name of the train, may be double-assigned. This name is displayed on SignLink-variable signs when using trigger signs.

== Train and Cart commands ==

The below commands work for both ''/train'' and ''/cart''.

=== Information ===

&lt;pre&gt;/train info
/train i&lt;/pre&gt;
Shows train or cart related information, such as the name and set properties.

==== Ownership  ====

&lt;pre&gt;/train claim&lt;/pre&gt; 
Sets you as the only owner of this train. 
&lt;pre&gt;/train setowner [names...]
/train setowners [names...]
/train setowners&lt;/pre&gt; 
Sets the owner names of this train. Use no names to clear the owners. 
&lt;pre&gt;/train addowner [names...]
/train addowners [names...]&lt;/pre&gt; 
Adds the owner names to this train.

To change ownership of a single minecart, use the '/cart' command instead of '/train'. When setting train owners, you set owners on all minecarts simultaneously. If no owners are set for a minecart, it can be freely edited and destroyed by everyone else.

==== Tags  ====

&lt;pre&gt;/train settags [tags...]
/train settag [tags...]
/train tags [tags...]
/train tag [tags...]
/train settags&lt;/pre&gt; 
Sets the tags of this train. Use no tags to clear the tags. 
&lt;pre&gt;/train addtags [tags...]
/train addtag [tags...]&lt;/pre&gt; 
Add tags to this train.

Tags can be used in combination with switcher or detector signs. For example, you can set a tag to order a train to be destroyed. Every minecart has a separate set of tags, setting tags on a train sets it for all minecarts simultaneously.

==== Destination  ====

&lt;pre&gt;/train destination [destination]
/train dest [destination]&lt;/pre&gt; 
Sets the destination for this train.

You can also set a destination on a single minecart in the train, this way letting switcher signs split trains up in multiple carriages.

==== Player enter  ====

&lt;pre&gt;/train playerenter [bool]&lt;/pre&gt; 
Sets if players can enter the train or minecart.

==== Player exit  ====

&lt;pre&gt;/train playerexit [bool]
/train playerleave [bool]&lt;/pre&gt; 
Sets if players can exit the train or minecart.

==== Pick up ====

&lt;pre&gt;/train pickup [bool]&lt;/pre&gt;
Sets if the storage minecart(s) (in the train) pick up nearby items from the ground.

[[Category:Mods]]</text>
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== Introduction ==

Commands are used to control trains or single carts through chat commands. They can also be used to perform routine tasks, such as removing all trains from a world.

[http://wiki.bukkit.org/TrainCarts-Plugin/Properties Until this is finished, most of the commands found here still function.]

== Syntax basic ==

To perform a command, either use '''/train ''' or '''/cart '''. When using the train version, you want to operate on the entire train or perform a global train command. When using the cart version, you want to operate on a single cart. If you need to operate on a train or cart, first select the cart. This is done by 'hitting' a minecart, or entering a minecart, or placing a minecart.

== Global commands ==

The below commands only work on ''/train'' and don't require a selection to function.

=== Reroute ===

&lt;pre&gt;/train reroute&lt;/pre&gt;
If the path finding system is failing because the track got changed, you can use this command to force the plugin to re-calculate all destination paths.

=== Destroy all ===

&lt;pre&gt;/train destroyall
/train removeall&lt;/pre&gt;
Destroys all minecarts and trains on the server. Can be useful to re-set the plugin.

== Train - only commands ==

The below commands work only for ''/train''.

=== Rename ===

&lt;pre&gt;/train setname [name]
/train name [name]
/train rename [name]&lt;/pre&gt;
Sets the name of the train, the name may not be assigned to another train already

=== Set display name ===

&lt;pre&gt;/train setdname [name]
/train displayname [name]
/train setdisplayname [name]&lt;/pre&gt;
Sets the display name of the train, may be double-assigned. This name is displayed on SignLink-variable signs when using trigger signs.

== Train and Cart commands ==

The below commands work for both ''/train'' and ''/cart''.

=== Information ===

&lt;pre&gt;/train info
/train i&lt;/pre&gt;
Shows train or cart related information, such as the name and set properties.

==== Ownership  ====

&lt;pre&gt;/train claim&lt;/pre&gt; 
Sets you as the only owner of this train. 
&lt;pre&gt;/train setowner [names...]
/train setowners [names...]
/train setowners&lt;/pre&gt; 
Sets the owner names of this train. Use no names to clear the owners. 
&lt;pre&gt;/train addowner [names...]
/train addowners [names...]&lt;/pre&gt; 
Adds the owner names to this train.

To change ownership of a single minecart, use the '/cart' command instead of '/train'. When setting train owners, you set owners on all minecarts simultaneously. If no owners are set for a minecart, it can be freely edited and destroyed by everyone else.

==== Tags  ====

&lt;pre&gt;/train settags [tags...]
/train settag [tags...]
/train tags [tags...]
/train tag [tags...]
/train settags&lt;/pre&gt; 
Sets the tags of this train. Use no tags to clear the tags. 
&lt;pre&gt;/train addtags [tags...]
/train addtag [tags...]&lt;/pre&gt; 
Add tags to this train.

Tags can be used in combination with switcher or detector signs. For example, you can set a tag to order a train to be destroyed. Every minecart has a separate set of tags, setting tags on a train sets it for all minecarts simultaneously.

==== Destination  ====

&lt;pre&gt;/train destination [destination]
/train dest [destination]&lt;/pre&gt; 
Sets the destination for this train.

You can also set a destination on a single minecart in the train, this way letting switcher signs split trains up in multiple carriages.

==== Player enter  ====

&lt;pre&gt;/train playerenter [bool]&lt;/pre&gt; 
Sets if players can enter the train or minecart.

==== Player exit  ====

&lt;pre&gt;/train playerexit [bool]
/train playerleave [bool]&lt;/pre&gt; 
Sets if players can exit the train or minecart.

==== Pick up ====

&lt;pre&gt;/train pickup [bool]&lt;/pre&gt;
Sets if the storage minecart(s) (in the train) pick up nearby items from the ground.

[[Category:Mods]]</text>
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== Introduction ==

Commands are used to control trains or single carts through chat commands. They can also be used to perform routine tasks, such as removing all trains from a world.

[http://wiki.bukkit.org/TrainCarts-Plugin/Properties Until this is finished, most of the commands found here still function.]

== Syntax basic ==

To perform a command, either use '''/train ''' or '''/cart '''. When using the train version, you want to operate on the entire train or perform a global train command. When using the cart version, you want to operate on a single cart. If you need to operate on a train or cart, first select the cart. This is done by 'hitting' a minecart, or entering a minecart, or placing a minecart.

== Global commands ==

The below commands only work on ''/train'' and don't require a selection to function.

=== Reroute ===

&lt;pre&gt;/train reroute&lt;/pre&gt;
If the path finding system is failing because the track got changed, you can use this command to force the plugin to re-calculate all destination paths.

=== Destroy all ===

&lt;pre&gt;/train destroyall
/train removeall&lt;/pre&gt;
Destroys all minecarts and trains on the server. Can be useful to re-set the plugin.

== Train - only commands ==

The below commands work only for ''/train''.

=== Rename ===

&lt;pre&gt;/train setname [name]
/train name [name]
/train rename [name]&lt;/pre&gt;
Sets the name of the train, the name may not be assigned to another train already

=== Set display name ===

&lt;pre&gt;/train setdname [name]
/train displayname [name]
/train setdisplayname [name]&lt;/pre&gt;
Sets the display name of the train, may be double-assigned. This name is displayed on SignLink-variable signs when using trigger signs.

== Train and Cart commands ==

The below commands work for both ''/train'' and ''/cart''.

=== Information ===

&lt;pre&gt;/train info
/train i&lt;/pre&gt;
Shows train or cart related information, such as the name and set properties.

==== Ownership  ====

&lt;pre&gt;/train claim&lt;/pre&gt; 
Sets you as the only owner of this train. 
&lt;pre&gt;/train setowner [names...]
/train setowners [names...]
/train setowners&lt;/pre&gt; 
Sets the owner names of this train. Use no names to clear the owners. 
&lt;pre&gt;/train addowner [names...]
/train addowners [names...]&lt;/pre&gt; 
Adds the owner names to this train.

To change ownership of a single minecart, use the '/cart' command instead of '/train'. When setting train owners, you set owners on all minecarts simultaneously. If no owners are set for a minecart, it can be freely edited and destroyed by everyone else.

==== Tags  ====

&lt;pre&gt;/train settags [tags...]
/train settag [tags...]
/train tags [tags...]
/train tag [tags...]
/train settags&lt;/pre&gt; 
Sets the tags of this train. Use no tags to clear the tags. 
&lt;pre&gt;/train addtags [tags...]
/train addtag [tags...]&lt;/pre&gt; 
Add tags to this train.

Tags can be used in combination with switcher or detector signs. For example, you can set a tag to order a train to be destroyed. Every minecart has a separate set of tags, setting tags on a train sets it for all minecarts simultaneously.

==== Destination  ====

&lt;pre&gt;/train destination [destination]
/train dest [destination]&lt;/pre&gt; 
Sets the destination for this train.

You can also set a destination on a single minecart in the train, this way letting switcher signs split trains up in multiple carriages.

==== Player enter  ====

&lt;pre&gt;/train playerenter [bool]&lt;/pre&gt; 
Sets if players can enter the train or minecart.

==== Player exit  ====

&lt;pre&gt;/train playerexit [bool]
/train playerleave [bool]&lt;/pre&gt; 
Sets if players can exit the train or minecart.

==== Pick up ====

&lt;pre&gt;/train pickup [bool]&lt;/pre&gt;
Sets if the storage minecart(s) (in the train) pick up nearby items from the ground.

[[Category:Mods]]</text>
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        <id>40276054</id>
      </contributor>
      <minor/>
      <comment>Timrem moved page [[Bukkit/TrainCarts/Commands]] to [[Custom servers/Bukkit/TrainCarts/Commands]]: moving to sub-namespace, like all the others</comment>
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== Introduction ==

Commands are used to control trains or single carts through chat commands. They can also be used to perform routine tasks, such as removing all trains from a world.

[http://wiki.bukkit.org/TrainCarts-Plugin/Properties Until this is finished, most of the commands found here still function.]

== Syntax basic ==

To perform a command, either use '''/train ''' or '''/cart '''. When using the train version, you want to operate on the entire train or perform a global train command. When using the cart version, you want to operate on a single cart. If you need to operate on a train or cart, first select the cart. This is done by 'hitting' a minecart, or entering a minecart, or placing a minecart.

== Global commands ==

The below commands only work on ''/train'' and don't require a selection to function.

=== Reroute ===

&lt;pre&gt;/train reroute&lt;/pre&gt;
If the path finding system is failing because the track got changed, you can use this command to force the plugin to re-calculate all destination paths.

=== Destroy all ===

&lt;pre&gt;/train destroyall
/train removeall&lt;/pre&gt;
Destroys all minecarts and trains on the server. Can be useful to re-set the plugin.

== Train - only commands ==

The below commands work only for ''/train''.

=== Rename ===

&lt;pre&gt;/train setname [name]
/train name [name]
/train rename [name]&lt;/pre&gt;
Sets the name of the train, the name may not be assigned to another train already

=== Set display name ===

&lt;pre&gt;/train setdname [name]
/train displayname [name]
/train setdisplayname [name]&lt;/pre&gt;
Sets the display name of the train, may be double-assigned. This name is displayed on SignLink-variable signs when using trigger signs.

== Train and Cart commands ==

The below commands work for both ''/train'' and ''/cart''.

=== Information ===

&lt;pre&gt;/train info
/train i&lt;/pre&gt;
Shows train or cart related information, such as the name and set properties.

==== Ownership  ====

&lt;pre&gt;/train claim&lt;/pre&gt; 
Sets you as the only owner of this train. 
&lt;pre&gt;/train setowner [names...]
/train setowners [names...]
/train setowners&lt;/pre&gt; 
Sets the owner names of this train. Use no names to clear the owners. 
&lt;pre&gt;/train addowner [names...]
/train addowners [names...]&lt;/pre&gt; 
Adds the owner names to this train.

To change ownership of a single minecart, use the '/cart' command instead of '/train'. When setting train owners, you set owners on all minecarts simultaneously. If no owners are set for a minecart, it can be freely edited and destroyed by everyone else.

==== Tags  ====

&lt;pre&gt;/train settags [tags...]
/train settag [tags...]
/train tags [tags...]
/train tag [tags...]
/train settags&lt;/pre&gt; 
Sets the tags of this train. Use no tags to clear the tags. 
&lt;pre&gt;/train addtags [tags...]
/train addtag [tags...]&lt;/pre&gt; 
Add tags to this train.

Tags can be used in combination with switcher or detector signs. For example, you can set a tag to order a train to be destroyed. Every minecart has a separate set of tags, setting tags on a train sets it for all minecarts simultaneously.

==== Destination  ====

&lt;pre&gt;/train destination [destination]
/train dest [destination]&lt;/pre&gt; 
Sets the destination for this train.

You can also set a destination on a single minecart in the train, this way letting switcher signs split trains up in multiple carriages.

==== Player enter  ====

&lt;pre&gt;/train playerenter [bool]&lt;/pre&gt; 
Sets if players can enter the train or minecart.

==== Player exit  ====

&lt;pre&gt;/train playerexit [bool]
/train playerleave [bool]&lt;/pre&gt; 
Sets if players can exit the train or minecart.

==== Pick up ====

&lt;pre&gt;/train pickup [bool]&lt;/pre&gt;
Sets if the storage minecart(s) (in the train) pick up nearby items from the ground.

[[Category:Mods]]</text>
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      <id>592151</id>
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      <timestamp>2014-01-12T21:53:57Z</timestamp>
      <contributor>
        <username>Cathaychris2</username>
        <id>40332127</id>
      </contributor>
      <comment>/* Global commands */</comment>
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== Introduction ==

Commands are used to control trains or single carts through chat commands. They can also be used to perform routine tasks, such as removing all trains from a world.

[http://wiki.bukkit.org/TrainCarts-Plugin/Properties Until this is finished, most of the commands found here still function.]

== Syntax basic ==

To perform a command, either use '''/train ''' or '''/cart '''. When using the train version, you want to operate on the entire train or perform a global train command. When using the cart version, you want to operate on a single cart. If you need to operate on a train or cart, first select the cart. This is done by 'hitting' a minecart, or entering a minecart, or placing a minecart.

== Global commands ==

The below commands only work on ''/train'' and don't require a selection to function.

=== List ===
&lt;pre&gt;/train list&lt;/pre&gt;
Lists the number of stationary and moving trains in the world. It also lists the total number of cart entities (as part of those trains) and lists the trains that belong to you.

=== Reroute ===

&lt;pre&gt;/train reroute&lt;/pre&gt;
If the path finding system is failing because the track got changed, you can use this command to force the plugin to re-calculate all destination paths.

=== Destroy all ===

&lt;pre&gt;/train destroyall
/train removeall&lt;/pre&gt;
Destroys all minecarts and trains on the server. Can be useful to re-set the plugin.

== Train - only commands ==

The below commands work only for ''/train''.

=== Rename ===

&lt;pre&gt;/train setname [name]
/train name [name]
/train rename [name]&lt;/pre&gt;
Sets the name of the train, the name may not be assigned to another train already

=== Set display name ===

&lt;pre&gt;/train setdname [name]
/train displayname [name]
/train setdisplayname [name]&lt;/pre&gt;
Sets the display name of the train, may be double-assigned. This name is displayed on SignLink-variable signs when using trigger signs.

== Train and Cart commands ==

The below commands work for both ''/train'' and ''/cart''.

=== Information ===

&lt;pre&gt;/train info
/train i&lt;/pre&gt;
Shows train or cart related information, such as the name and set properties.

==== Ownership  ====

&lt;pre&gt;/train claim&lt;/pre&gt; 
Sets you as the only owner of this train. 
&lt;pre&gt;/train setowner [names...]
/train setowners [names...]
/train setowners&lt;/pre&gt; 
Sets the owner names of this train. Use no names to clear the owners. 
&lt;pre&gt;/train addowner [names...]
/train addowners [names...]&lt;/pre&gt; 
Adds the owner names to this train.

To change ownership of a single minecart, use the '/cart' command instead of '/train'. When setting train owners, you set owners on all minecarts simultaneously. If no owners are set for a minecart, it can be freely edited and destroyed by everyone else.

==== Tags  ====

&lt;pre&gt;/train settags [tags...]
/train settag [tags...]
/train tags [tags...]
/train tag [tags...]
/train settags&lt;/pre&gt; 
Sets the tags of this train. Use no tags to clear the tags. 
&lt;pre&gt;/train addtags [tags...]
/train addtag [tags...]&lt;/pre&gt; 
Add tags to this train.

Tags can be used in combination with switcher or detector signs. For example, you can set a tag to order a train to be destroyed. Every minecart has a separate set of tags, setting tags on a train sets it for all minecarts simultaneously.

==== Destination  ====

&lt;pre&gt;/train destination [destination]
/train dest [destination]&lt;/pre&gt; 
Sets the destination for this train.

You can also set a destination on a single minecart in the train, this way letting switcher signs split trains up in multiple carriages.

==== Player enter  ====

&lt;pre&gt;/train playerenter [bool]&lt;/pre&gt; 
Sets if players can enter the train or minecart.

==== Player exit  ====

&lt;pre&gt;/train playerexit [bool]
/train playerleave [bool]&lt;/pre&gt; 
Sets if players can exit the train or minecart.

==== Pick up ====

&lt;pre&gt;/train pickup [bool]&lt;/pre&gt;
Sets if the storage minecart(s) (in the train) pick up nearby items from the ground.

[[Category:Mods]]</text>
      <sha1>gz4t5tr95noc0krdv42o0i3dvlyhkn3</sha1>
    </revision>
    <revision>
      <id>592154</id>
      <parentid>592151</parentid>
      <timestamp>2014-01-12T21:54:44Z</timestamp>
      <contributor>
        <username>Cathaychris2</username>
        <id>40332127</id>
      </contributor>
      <comment>/* List */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="3992">{{disclaimer}}
{{unsupportedMod|http://tcwiki.minenews.de/}}
== Introduction ==

Commands are used to control trains or single carts through chat commands. They can also be used to perform routine tasks, such as removing all trains from a world.

[http://wiki.bukkit.org/TrainCarts-Plugin/Properties Until this is finished, most of the commands found here still function.]

== Syntax basic ==

To perform a command, either use '''/train ''' or '''/cart '''. When using the train version, you want to operate on the entire train or perform a global train command. When using the cart version, you want to operate on a single cart. If you need to operate on a train or cart, first select the cart. This is done by 'hitting' a minecart, or entering a minecart, or placing a minecart.

== Global commands ==

The below commands only work on ''/train'' and don't require a selection to function.

=== List ===
&lt;pre&gt;/train list
/cart list&lt;/pre&gt;
Lists the number of stationary and moving trains in the world. It also lists the total number of cart entities (as part of those trains) and lists the trains that belong to you.

=== Reroute ===

&lt;pre&gt;/train reroute&lt;/pre&gt;
If the path finding system is failing because the track got changed, you can use this command to force the plugin to re-calculate all destination paths.

=== Destroy all ===

&lt;pre&gt;/train destroyall
/train removeall&lt;/pre&gt;
Destroys all minecarts and trains on the server. Can be useful to re-set the plugin.

== Train - only commands ==

The below commands work only for ''/train''.

=== Rename ===

&lt;pre&gt;/train setname [name]
/train name [name]
/train rename [name]&lt;/pre&gt;
Sets the name of the train, the name may not be assigned to another train already

=== Set display name ===

&lt;pre&gt;/train setdname [name]
/train displayname [name]
/train setdisplayname [name]&lt;/pre&gt;
Sets the display name of the train, may be double-assigned. This name is displayed on SignLink-variable signs when using trigger signs.

== Train and Cart commands ==

The below commands work for both ''/train'' and ''/cart''.

=== Information ===

&lt;pre&gt;/train info
/train i&lt;/pre&gt;
Shows train or cart related information, such as the name and set properties.

==== Ownership  ====

&lt;pre&gt;/train claim&lt;/pre&gt; 
Sets you as the only owner of this train. 
&lt;pre&gt;/train setowner [names...]
/train setowners [names...]
/train setowners&lt;/pre&gt; 
Sets the owner names of this train. Use no names to clear the owners. 
&lt;pre&gt;/train addowner [names...]
/train addowners [names...]&lt;/pre&gt; 
Adds the owner names to this train.

To change ownership of a single minecart, use the '/cart' command instead of '/train'. When setting train owners, you set owners on all minecarts simultaneously. If no owners are set for a minecart, it can be freely edited and destroyed by everyone else.

==== Tags  ====

&lt;pre&gt;/train settags [tags...]
/train settag [tags...]
/train tags [tags...]
/train tag [tags...]
/train settags&lt;/pre&gt; 
Sets the tags of this train. Use no tags to clear the tags. 
&lt;pre&gt;/train addtags [tags...]
/train addtag [tags...]&lt;/pre&gt; 
Add tags to this train.

Tags can be used in combination with switcher or detector signs. For example, you can set a tag to order a train to be destroyed. Every minecart has a separate set of tags, setting tags on a train sets it for all minecarts simultaneously.

==== Destination  ====

&lt;pre&gt;/train destination [destination]
/train dest [destination]&lt;/pre&gt; 
Sets the destination for this train.

You can also set a destination on a single minecart in the train, this way letting switcher signs split trains up in multiple carriages.

==== Player enter  ====

&lt;pre&gt;/train playerenter [bool]&lt;/pre&gt; 
Sets if players can enter the train or minecart.

==== Player exit  ====

&lt;pre&gt;/train playerexit [bool]
/train playerleave [bool]&lt;/pre&gt; 
Sets if players can exit the train or minecart.

==== Pick up ====

&lt;pre&gt;/train pickup [bool]&lt;/pre&gt;
Sets if the storage minecart(s) (in the train) pick up nearby items from the ground.

[[Category:Mods]]</text>
      <sha1>6boa0jzl479zmfchsgdbj2fvio8erz5</sha1>
    </revision>
    <revision>
      <id>655282</id>
      <parentid>592154</parentid>
      <timestamp>2014-06-14T00:05:50Z</timestamp>
      <contributor>
        <ip>188.194.221.193</ip>
      </contributor>
      <comment>Removed deprecated link to bukkit wiki, where the page referenced was deleted long ago</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="3865">{{disclaimer}}
{{unsupportedMod|http://tcwiki.minenews.de/}}
== Introduction ==

Commands are used to control trains or single carts through chat commands. They can also be used to perform routine tasks, such as removing all trains from a world.

== Syntax basic ==

To perform a command, either use '''/train ''' or '''/cart '''. When using the train version, you want to operate on the entire train or perform a global train command. When using the cart version, you want to operate on a single cart. If you need to operate on a train or cart, first select the cart. This is done by 'hitting' a minecart, or entering a minecart, or placing a minecart.

== Global commands ==

The below commands only work on ''/train'' and don't require a selection to function.

=== List ===
&lt;pre&gt;/train list
/cart list&lt;/pre&gt;
Lists the number of stationary and moving trains in the world. It also lists the total number of cart entities (as part of those trains) and lists the trains that belong to you.

=== Reroute ===

&lt;pre&gt;/train reroute&lt;/pre&gt;
If the path finding system is failing because the track got changed, you can use this command to force the plugin to re-calculate all destination paths.

=== Destroy all ===

&lt;pre&gt;/train destroyall
/train removeall&lt;/pre&gt;
Destroys all minecarts and trains on the server. Can be useful to re-set the plugin.

== Train - only commands ==

The below commands work only for ''/train''.

=== Rename ===

&lt;pre&gt;/train setname [name]
/train name [name]
/train rename [name]&lt;/pre&gt;
Sets the name of the train, the name may not be assigned to another train already

=== Set display name ===

&lt;pre&gt;/train setdname [name]
/train displayname [name]
/train setdisplayname [name]&lt;/pre&gt;
Sets the display name of the train, may be double-assigned. This name is displayed on SignLink-variable signs when using trigger signs.

== Train and Cart commands ==

The below commands work for both ''/train'' and ''/cart''.

=== Information ===

&lt;pre&gt;/train info
/train i&lt;/pre&gt;
Shows train or cart related information, such as the name and set properties.

==== Ownership  ====

&lt;pre&gt;/train claim&lt;/pre&gt; 
Sets you as the only owner of this train. 
&lt;pre&gt;/train setowner [names...]
/train setowners [names...]
/train setowners&lt;/pre&gt; 
Sets the owner names of this train. Use no names to clear the owners. 
&lt;pre&gt;/train addowner [names...]
/train addowners [names...]&lt;/pre&gt; 
Adds the owner names to this train.

To change ownership of a single minecart, use the '/cart' command instead of '/train'. When setting train owners, you set owners on all minecarts simultaneously. If no owners are set for a minecart, it can be freely edited and destroyed by everyone else.

==== Tags  ====

&lt;pre&gt;/train settags [tags...]
/train settag [tags...]
/train tags [tags...]
/train tag [tags...]
/train settags&lt;/pre&gt; 
Sets the tags of this train. Use no tags to clear the tags. 
&lt;pre&gt;/train addtags [tags...]
/train addtag [tags...]&lt;/pre&gt; 
Add tags to this train.

Tags can be used in combination with switcher or detector signs. For example, you can set a tag to order a train to be destroyed. Every minecart has a separate set of tags, setting tags on a train sets it for all minecarts simultaneously.

==== Destination  ====

&lt;pre&gt;/train destination [destination]
/train dest [destination]&lt;/pre&gt; 
Sets the destination for this train.

You can also set a destination on a single minecart in the train, this way letting switcher signs split trains up in multiple carriages.

==== Player enter  ====

&lt;pre&gt;/train playerenter [bool]&lt;/pre&gt; 
Sets if players can enter the train or minecart.

==== Player exit  ====

&lt;pre&gt;/train playerexit [bool]
/train playerleave [bool]&lt;/pre&gt; 
Sets if players can exit the train or minecart.

==== Pick up ====

&lt;pre&gt;/train pickup [bool]&lt;/pre&gt;
Sets if the storage minecart(s) (in the train) pick up nearby items from the ground.

[[Category:Mods]]</text>
      <sha1>5buxm7qt0e7r7xm2fjnfbw74wcxeu3i</sha1>
    </revision>
    <revision>
      <id>678491</id>
      <parentid>655282</parentid>
      <timestamp>2014-07-26T18:20:18Z</timestamp>
      <contributor>
        <ip>50.185.88.248</ip>
      </contributor>
      <comment>/* Global commands */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="4082">{{disclaimer}}
{{unsupportedMod|http://tcwiki.minenews.de/}}
== Introduction ==

Commands are used to control trains or single carts through chat commands. They can also be used to perform routine tasks, such as removing all trains from a world.

== Syntax basic ==

To perform a command, either use '''/train ''' or '''/cart '''. When using the train version, you want to operate on the entire train or perform a global train command. When using the cart version, you want to operate on a single cart. If you need to operate on a train or cart, first select the cart. This is done by 'hitting' a minecart, or entering a minecart, or placing a minecart.

== Global commands ==

The below commands only work on ''/train'' and don't require a selection to function.

=== List ===
&lt;pre&gt;/train list
/cart list&lt;/pre&gt;
Lists the number of stationary and moving trains in the world. It also lists the total number of cart entities (as part of those trains) and lists the trains that belong to you.

=== Reroute ===

&lt;pre&gt;/train reroute&lt;/pre&gt;
If the path finding system is failing because the track got changed, you can use this command to force the plugin to re-calculate all destination paths.

=== Destroy all ===

&lt;pre&gt;/train destroyall
/train removeall&lt;/pre&gt;
Destroys all minecarts and trains on the server. Can be useful to re-set the plugin.

=== Fix bugged ===

&lt;pre&gt;/train destroyall
/train fixbugged&lt;/pre&gt;
Destroys all minecarts that are not managed by the plugin. Useful for is the server was shut down unexpectedly, leaving orphaned trains on the track.

== Train - only commands ==

The below commands work only for ''/train''.

=== Rename ===

&lt;pre&gt;/train setname [name]
/train name [name]
/train rename [name]&lt;/pre&gt;
Sets the name of the train, the name may not be assigned to another train already

=== Set display name ===

&lt;pre&gt;/train setdname [name]
/train displayname [name]
/train setdisplayname [name]&lt;/pre&gt;
Sets the display name of the train, may be double-assigned. This name is displayed on SignLink-variable signs when using trigger signs.

== Train and Cart commands ==

The below commands work for both ''/train'' and ''/cart''.

=== Information ===

&lt;pre&gt;/train info
/train i&lt;/pre&gt;
Shows train or cart related information, such as the name and set properties.

==== Ownership  ====

&lt;pre&gt;/train claim&lt;/pre&gt; 
Sets you as the only owner of this train. 
&lt;pre&gt;/train setowner [names...]
/train setowners [names...]
/train setowners&lt;/pre&gt; 
Sets the owner names of this train. Use no names to clear the owners. 
&lt;pre&gt;/train addowner [names...]
/train addowners [names...]&lt;/pre&gt; 
Adds the owner names to this train.

To change ownership of a single minecart, use the '/cart' command instead of '/train'. When setting train owners, you set owners on all minecarts simultaneously. If no owners are set for a minecart, it can be freely edited and destroyed by everyone else.

==== Tags  ====

&lt;pre&gt;/train settags [tags...]
/train settag [tags...]
/train tags [tags...]
/train tag [tags...]
/train settags&lt;/pre&gt; 
Sets the tags of this train. Use no tags to clear the tags. 
&lt;pre&gt;/train addtags [tags...]
/train addtag [tags...]&lt;/pre&gt; 
Add tags to this train.

Tags can be used in combination with switcher or detector signs. For example, you can set a tag to order a train to be destroyed. Every minecart has a separate set of tags, setting tags on a train sets it for all minecarts simultaneously.

==== Destination  ====

&lt;pre&gt;/train destination [destination]
/train dest [destination]&lt;/pre&gt; 
Sets the destination for this train.

You can also set a destination on a single minecart in the train, this way letting switcher signs split trains up in multiple carriages.

==== Player enter  ====

&lt;pre&gt;/train playerenter [bool]&lt;/pre&gt; 
Sets if players can enter the train or minecart.

==== Player exit  ====

&lt;pre&gt;/train playerexit [bool]
/train playerleave [bool]&lt;/pre&gt; 
Sets if players can exit the train or minecart.

==== Pick up ====

&lt;pre&gt;/train pickup [bool]&lt;/pre&gt;
Sets if the storage minecart(s) (in the train) pick up nearby items from the ground.

[[Category:Mods]]</text>
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    </revision>
    <revision>
      <id>1258936</id>
      <parentid>678491</parentid>
      <timestamp>2018-09-08T19:20:13Z</timestamp>
      <contributor>
        <ip>81.157.244.168</ip>
      </contributor>
      <comment>/* Fix bugged */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="4065">{{disclaimer}}
{{unsupportedMod|http://tcwiki.minenews.de/}}
== Introduction ==

Commands are used to control trains or single carts through chat commands. They can also be used to perform routine tasks, such as removing all trains from a world.

== Syntax basic ==

To perform a command, either use '''/train ''' or '''/cart '''. When using the train version, you want to operate on the entire train or perform a global train command. When using the cart version, you want to operate on a single cart. If you need to operate on a train or cart, first select the cart. This is done by 'hitting' a minecart, or entering a minecart, or placing a minecart.

== Global commands ==

The below commands only work on ''/train'' and don't require a selection to function.

=== List ===
&lt;pre&gt;/train list
/cart list&lt;/pre&gt;
Lists the number of stationary and moving trains in the world. It also lists the total number of cart entities (as part of those trains) and lists the trains that belong to you.

=== Reroute ===

&lt;pre&gt;/train reroute&lt;/pre&gt;
If the path finding system is failing because the track got changed, you can use this command to force the plugin to re-calculate all destination paths.

=== Destroy all ===

&lt;pre&gt;/train destroyall
/train removeall&lt;/pre&gt;
Destroys all minecarts and trains on the server. Can be useful to re-set the plugin.

=== Fix bugged ===

&lt;pre&gt;//train fixbugged&lt;/pre&gt;
Destroys all minecarts that are not managed by the plugin. Useful for is the server was shut down unexpectedly, leaving orphaned trains on the track.

== Train - only commands ==

The below commands work only for ''/train''.

=== Rename ===

&lt;pre&gt;/train setname [name]
/train name [name]
/train rename [name]&lt;/pre&gt;
Sets the name of the train, the name may not be assigned to another train already

=== Set display name ===

&lt;pre&gt;/train setdname [name]
/train displayname [name]
/train setdisplayname [name]&lt;/pre&gt;
Sets the display name of the train, may be double-assigned. This name is displayed on SignLink-variable signs when using trigger signs.

== Train and Cart commands ==

The below commands work for both ''/train'' and ''/cart''.

=== Information ===

&lt;pre&gt;/train info
/train i&lt;/pre&gt;
Shows train or cart related information, such as the name and set properties.

==== Ownership  ====

&lt;pre&gt;/train claim&lt;/pre&gt; 
Sets you as the only owner of this train. 
&lt;pre&gt;/train setowner [names...]
/train setowners [names...]
/train setowners&lt;/pre&gt; 
Sets the owner names of this train. Use no names to clear the owners. 
&lt;pre&gt;/train addowner [names...]
/train addowners [names...]&lt;/pre&gt; 
Adds the owner names to this train.

To change ownership of a single minecart, use the '/cart' command instead of '/train'. When setting train owners, you set owners on all minecarts simultaneously. If no owners are set for a minecart, it can be freely edited and destroyed by everyone else.

==== Tags  ====

&lt;pre&gt;/train settags [tags...]
/train settag [tags...]
/train tags [tags...]
/train tag [tags...]
/train settags&lt;/pre&gt; 
Sets the tags of this train. Use no tags to clear the tags. 
&lt;pre&gt;/train addtags [tags...]
/train addtag [tags...]&lt;/pre&gt; 
Add tags to this train.

Tags can be used in combination with switcher or detector signs. For example, you can set a tag to order a train to be destroyed. Every minecart has a separate set of tags, setting tags on a train sets it for all minecarts simultaneously.

==== Destination  ====

&lt;pre&gt;/train destination [destination]
/train dest [destination]&lt;/pre&gt; 
Sets the destination for this train.

You can also set a destination on a single minecart in the train, this way letting switcher signs split trains up in multiple carriages.

==== Player enter  ====

&lt;pre&gt;/train playerenter [bool]&lt;/pre&gt; 
Sets if players can enter the train or minecart.

==== Player exit  ====

&lt;pre&gt;/train playerexit [bool]
/train playerleave [bool]&lt;/pre&gt; 
Sets if players can exit the train or minecart.

==== Pick up ====

&lt;pre&gt;/train pickup [bool]&lt;/pre&gt;
Sets if the storage minecart(s) (in the train) pick up nearby items from the ground.

[[Category:Mods]]</text>
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    </revision>
    <revision>
      <id>1536340</id>
      <parentid>1258936</parentid>
      <timestamp>2020-03-31T21:33:31Z</timestamp>
      <contributor>
        <username>User-12316399</username>
        <id>40378665</id>
      </contributor>
      <minor/>
      <comment>User-12316399 moved page [[Custom servers/Bukkit/TrainCarts/Commands]] to [[Mods/TrainCarts/Commands]] without leaving a redirect: custom servers subpages are dead, and this is planned for moving to the ftb wiki it seems, so relocating there</comment>
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      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="4065">{{disclaimer}}
{{unsupportedMod|http://tcwiki.minenews.de/}}
== Introduction ==

Commands are used to control trains or single carts through chat commands. They can also be used to perform routine tasks, such as removing all trains from a world.

== Syntax basic ==

To perform a command, either use '''/train ''' or '''/cart '''. When using the train version, you want to operate on the entire train or perform a global train command. When using the cart version, you want to operate on a single cart. If you need to operate on a train or cart, first select the cart. This is done by 'hitting' a minecart, or entering a minecart, or placing a minecart.

== Global commands ==

The below commands only work on ''/train'' and don't require a selection to function.

=== List ===
&lt;pre&gt;/train list
/cart list&lt;/pre&gt;
Lists the number of stationary and moving trains in the world. It also lists the total number of cart entities (as part of those trains) and lists the trains that belong to you.

=== Reroute ===

&lt;pre&gt;/train reroute&lt;/pre&gt;
If the path finding system is failing because the track got changed, you can use this command to force the plugin to re-calculate all destination paths.

=== Destroy all ===

&lt;pre&gt;/train destroyall
/train removeall&lt;/pre&gt;
Destroys all minecarts and trains on the server. Can be useful to re-set the plugin.

=== Fix bugged ===

&lt;pre&gt;//train fixbugged&lt;/pre&gt;
Destroys all minecarts that are not managed by the plugin. Useful for is the server was shut down unexpectedly, leaving orphaned trains on the track.

== Train - only commands ==

The below commands work only for ''/train''.

=== Rename ===

&lt;pre&gt;/train setname [name]
/train name [name]
/train rename [name]&lt;/pre&gt;
Sets the name of the train, the name may not be assigned to another train already

=== Set display name ===

&lt;pre&gt;/train setdname [name]
/train displayname [name]
/train setdisplayname [name]&lt;/pre&gt;
Sets the display name of the train, may be double-assigned. This name is displayed on SignLink-variable signs when using trigger signs.

== Train and Cart commands ==

The below commands work for both ''/train'' and ''/cart''.

=== Information ===

&lt;pre&gt;/train info
/train i&lt;/pre&gt;
Shows train or cart related information, such as the name and set properties.

==== Ownership  ====

&lt;pre&gt;/train claim&lt;/pre&gt; 
Sets you as the only owner of this train. 
&lt;pre&gt;/train setowner [names...]
/train setowners [names...]
/train setowners&lt;/pre&gt; 
Sets the owner names of this train. Use no names to clear the owners. 
&lt;pre&gt;/train addowner [names...]
/train addowners [names...]&lt;/pre&gt; 
Adds the owner names to this train.

To change ownership of a single minecart, use the '/cart' command instead of '/train'. When setting train owners, you set owners on all minecarts simultaneously. If no owners are set for a minecart, it can be freely edited and destroyed by everyone else.

==== Tags  ====

&lt;pre&gt;/train settags [tags...]
/train settag [tags...]
/train tags [tags...]
/train tag [tags...]
/train settags&lt;/pre&gt; 
Sets the tags of this train. Use no tags to clear the tags. 
&lt;pre&gt;/train addtags [tags...]
/train addtag [tags...]&lt;/pre&gt; 
Add tags to this train.

Tags can be used in combination with switcher or detector signs. For example, you can set a tag to order a train to be destroyed. Every minecart has a separate set of tags, setting tags on a train sets it for all minecarts simultaneously.

==== Destination  ====

&lt;pre&gt;/train destination [destination]
/train dest [destination]&lt;/pre&gt; 
Sets the destination for this train.

You can also set a destination on a single minecart in the train, this way letting switcher signs split trains up in multiple carriages.

==== Player enter  ====

&lt;pre&gt;/train playerenter [bool]&lt;/pre&gt; 
Sets if players can enter the train or minecart.

==== Player exit  ====

&lt;pre&gt;/train playerexit [bool]
/train playerleave [bool]&lt;/pre&gt; 
Sets if players can exit the train or minecart.

==== Pick up ====

&lt;pre&gt;/train pickup [bool]&lt;/pre&gt;
Sets if the storage minecart(s) (in the train) pick up nearby items from the ground.

[[Category:Mods]]</text>
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  <page>
    <title>Mods/TrainCarts/ActionBlocks</title>
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      <comment>Created page with "== Introduction ==  In an attempt to fully support Minecart Mania's features, action blocks are introduced. Action blocks is an add-on for TrainCarts, which is included in the..."</comment>
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      <text xml:space="preserve" bytes="1425">== Introduction ==

In an attempt to fully support Minecart Mania's features, action blocks are introduced. Action blocks is an add-on for TrainCarts, which is included in the download. It is not a requirement to run TrainCarts, but the add-on does require TrainCarts.

Action blocks are dumbed-down versions of the Sign systems in the official TrainCarts. Instead of using signs, it is a certain block that behaves in certain ways. What block material performs what can be configured in the configuration of TrainCartsBlocks:

&lt;pre&gt;plugins/TrainCarts/blocks.yml&lt;/pre&gt;

== The blocks ==

It currently supports several blocks, all working in both directions and all working with on/off redstone physics. You can configure some action blocks to invert redstone power, just in case you want something to work without having to power the block. Permissions from the main TrainCarts are used as well, so you can deny players from building stations. This permission is active once the player tries to place a minecart track on top of an action block.

=== Station block ===

By default obsidian, it can stop trains when left unpowered. When powered again, it will launch trains into the previous direction, acting like the 'continue' of the sign version. If a train enters a powered station block, it will receive a boost.

=== Ejector block ===

By default iron, it can eject minecarts when powered. If unpowered, nothing happens.</text>
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      <text xml:space="preserve" bytes="1444">== Introduction ==

In an attempt to fully support Minecart Mania's features, action blocks are introduced. Action blocks is an add-on for TrainCarts, which is included in the download. It is not a requirement to run TrainCarts, but the add-on does require TrainCarts.

Action blocks are dumbed-down versions of the Sign systems in the official TrainCarts. Instead of using signs, it is a certain block that behaves in certain ways. What block material performs what can be configured in the configuration of TrainCartsBlocks:

&lt;pre&gt;plugins/TrainCarts/blocks.yml&lt;/pre&gt;

== The blocks ==

It currently supports several blocks, all working in both directions and all working with on/off redstone physics. You can configure some action blocks to invert redstone power, just in case you want something to work without having to power the block. Permissions from the main TrainCarts are used as well, so you can deny players from building stations. This permission is active once the player tries to place a minecart track on top of an action block.

=== Station block ===

By default obsidian, it can stop trains when left unpowered. When powered again, it will launch trains into the previous direction, acting like the 'continue' of the sign version. If a train enters a powered station block, it will receive a boost.

=== Ejector block ===

By default iron, it can eject minecarts when powered. If unpowered, nothing happens.

[[Category:Mods]]</text>
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    <revision>
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      <timestamp>2012-04-13T23:25:59Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
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      <minor/>
      <comment>/* The blocks */</comment>
      <model>wikitext</model>
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      <text xml:space="preserve" bytes="1657">== Introduction ==

In an attempt to fully support Minecart Mania's features, action blocks are introduced. Action blocks is an add-on for TrainCarts, which is included in the download. It is not a requirement to run TrainCarts, but the add-on does require TrainCarts.

Action blocks are dumbed-down versions of the Sign systems in the official TrainCarts. Instead of using signs, it is a certain block that behaves in certain ways. What block material performs what can be configured in the configuration of TrainCartsBlocks:

&lt;pre&gt;plugins/TrainCarts/blocks.yml&lt;/pre&gt;

== The blocks ==

It currently supports several blocks, all working in both directions and all working with on/off redstone physics. You can configure some action blocks to invert redstone power, just in case you want something to work without having to power the block. Permissions from the main TrainCarts are used as well, so you can deny players from building stations. This permission is active once the player tries to place a minecart track on top of an action block.

=== Station block ===

By default obsidian, it can stop trains when left unpowered. When powered again, it will launch trains into the previous direction, acting like the 'continue' of the sign version. If a train enters a powered station block, it will receive a boost.

=== Ejector block ===

By default iron, it can eject minecarts when powered. If unpowered, nothing happens.

=== Elevator ===

By default gold, it can teleport trains up and down to another elevator block. It favours teleporting upwards above downwards. When powered, it will teleport the train, if not, nothing happens.

[[Category:Mods]]</text>
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        <username>Darylgolden</username>
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      <comment>Added disclaimer tag.</comment>
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== Introduction ==

In an attempt to fully support Minecart Mania's features, action blocks are introduced. Action blocks is an add-on for TrainCarts, which is included in the download. It is not a requirement to run TrainCarts, but the add-on does require TrainCarts.

Action blocks are dumbed-down versions of the Sign systems in the official TrainCarts. Instead of using signs, it is a certain block that behaves in certain ways. What block material performs what can be configured in the configuration of TrainCartsBlocks:

&lt;pre&gt;plugins/TrainCarts/blocks.yml&lt;/pre&gt;

== The blocks ==

It currently supports several blocks, all working in both directions and all working with on/off redstone physics. You can configure some action blocks to invert redstone power, just in case you want something to work without having to power the block. Permissions from the main TrainCarts are used as well, so you can deny players from building stations. This permission is active once the player tries to place a minecart track on top of an action block.

=== Station block ===

By default obsidian, it can stop trains when left unpowered. When powered again, it will launch trains into the previous direction, acting like the 'continue' of the sign version. If a train enters a powered station block, it will receive a boost.

=== Ejector block ===

By default iron, it can eject minecarts when powered. If unpowered, nothing happens.

=== Elevator ===

By default gold, it can teleport trains up and down to another elevator block. It favours teleporting upwards above downwards. When powered, it will teleport the train, if not, nothing happens.

[[Category:Mods]]</text>
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== Introduction ==

In an attempt to fully support Minecart Mania's features, action blocks are introduced. Action blocks is an add-on for TrainCarts, which is included in the download. It is not a requirement to run TrainCarts, but the add-on does require TrainCarts.

Action blocks are dumbed-down versions of the Sign systems in the official TrainCarts. Instead of using signs, it is a certain block that behaves in certain ways. What block material performs what can be configured in the configuration of TrainCartsBlocks:

&lt;pre&gt;plugins/TrainCarts/blocks.yml&lt;/pre&gt;

== The blocks ==

It currently supports several blocks, all working in both directions and all working with on/off redstone physics. You can configure some action blocks to invert redstone power, just in case you want something to work without having to power the block. Permissions from the main TrainCarts are used as well, so you can deny players from building stations. This permission is active once the player tries to place a minecart track on top of an action block.

=== Station block ===

By default obsidian, it can stop trains when left unpowered. When powered again, it will launch trains into the previous direction, acting like the 'continue' of the sign version. If a train enters a powered station block, it will receive a boost.

=== Ejector block ===

By default iron, it can eject minecarts when powered. If unpowered, nothing happens.

=== Elevator ===

By default gold, it can teleport trains up and down to another elevator block. It favours teleporting upwards above downwards. When powered, it will teleport the train, if not, nothing happens.

[[Category:Mods]]</text>
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== Introduction ==

In an attempt to fully support Minecart Mania's features, action blocks are introduced. Action blocks is an add-on for TrainCarts, which is included in the download. It is not a requirement to run TrainCarts, but the add-on does require TrainCarts.

Action blocks are dumbed-down versions of the Sign systems in the official TrainCarts. Instead of using signs, it is a certain block that behaves in certain ways. What block material performs what can be configured in the configuration of TrainCartsBlocks:

&lt;pre&gt;plugins/TrainCarts/blocks.yml&lt;/pre&gt;

== The blocks ==

It currently supports several blocks, all working in both directions and all working with on/off redstone physics. You can configure some action blocks to invert redstone power, just in case you want something to work without having to power the block. Permissions from the main TrainCarts are used as well, so you can deny players from building stations. This permission is active once the player tries to place a minecart track on top of an action block.

=== Station block ===

By default obsidian, it can stop trains when left unpowered. When powered again, it will launch trains into the previous direction, acting like the 'continue' of the sign version. If a train enters a powered station block, it will receive a boost.

=== Ejector block ===

By default iron, it can eject minecarts when powered. If unpowered, nothing happens.

=== Elevator ===

By default gold, it can teleport trains up and down to another elevator block. It favours teleporting upwards above downwards. When powered, it will teleport the train, if not, nothing happens.

[[Category:Mods]]</text>
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        <username>Timrem</username>
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      <minor/>
      <comment>Timrem moved page [[Bukkit/TrainCarts/ActionBlocks]] to [[Custom servers/Bukkit/TrainCarts/ActionBlocks]]: moving to sub-namespace, like all the others</comment>
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== Introduction ==

In an attempt to fully support Minecart Mania's features, action blocks are introduced. Action blocks is an add-on for TrainCarts, which is included in the download. It is not a requirement to run TrainCarts, but the add-on does require TrainCarts.

Action blocks are dumbed-down versions of the Sign systems in the official TrainCarts. Instead of using signs, it is a certain block that behaves in certain ways. What block material performs what can be configured in the configuration of TrainCartsBlocks:

&lt;pre&gt;plugins/TrainCarts/blocks.yml&lt;/pre&gt;

== The blocks ==

It currently supports several blocks, all working in both directions and all working with on/off redstone physics. You can configure some action blocks to invert redstone power, just in case you want something to work without having to power the block. Permissions from the main TrainCarts are used as well, so you can deny players from building stations. This permission is active once the player tries to place a minecart track on top of an action block.

=== Station block ===

By default obsidian, it can stop trains when left unpowered. When powered again, it will launch trains into the previous direction, acting like the 'continue' of the sign version. If a train enters a powered station block, it will receive a boost.

=== Ejector block ===

By default iron, it can eject minecarts when powered. If unpowered, nothing happens.

=== Elevator ===

By default gold, it can teleport trains up and down to another elevator block. It favours teleporting upwards above downwards. When powered, it will teleport the train, if not, nothing happens.

[[Category:Mods]]</text>
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== Introduction ==

In an attempt to fully support Minecart Mania's features, action blocks are introduced. Action blocks is an add-on for TrainCarts, which is included in the download. It is not a requirement to run TrainCarts, but the add-on does require TrainCarts.

Action blocks are dumbed-down versions of the Sign systems in the official TrainCarts. Instead of using [[sign]]s, it is a certain block that behaves in certain ways. What [[block]] material performs what can be configured in the configuration of TrainCartsBlocks:

&lt;pre&gt;plugins/TrainCarts/blocks.yml&lt;/pre&gt;

== The blocks ==

It currently supports several [[block]]s, all working in both directions and all working with on/off [[redstone]] physics. You can configure some action blocks to invert redstone power, just in case you want something to work without having to power the block. Permissions from the main TrainCarts are used as well, so you can deny players from building stations. This permission is active once the player tries to place a [[minecart]] track on top of an action block.

=== Station block ===

By default [[obsidian]], it can stop trains when left unpowered. When powered again, it will launch trains into the previous direction, acting like the 'continue' of the sign version. If a train enters a powered station block, it will receive a boost.

=== Ejector block ===

By default [[iron]], it can eject [[minecart]]s when powered. If unpowered, nothing happens.

=== Elevator ===

By default [[gold]], it can teleport trains up and down to another elevator block. It favors teleporting upwards above downwards. When powered, it will teleport the train, if not, nothing happens.

[[Category:Mods]]</text>
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        <username>User-12316399</username>
        <id>40378665</id>
      </contributor>
      <minor/>
      <comment>User-12316399 moved page [[Custom servers/Bukkit/TrainCarts/ActionBlocks]] to [[Mods/TrainCarts/ActionBlocks]] without leaving a redirect: custom servers subpages are dead, and this is planned for moving to the ftb wiki it seems, so relocating there</comment>
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== Introduction ==

In an attempt to fully support Minecart Mania's features, action blocks are introduced. Action blocks is an add-on for TrainCarts, which is included in the download. It is not a requirement to run TrainCarts, but the add-on does require TrainCarts.

Action blocks are dumbed-down versions of the Sign systems in the official TrainCarts. Instead of using [[sign]]s, it is a certain block that behaves in certain ways. What [[block]] material performs what can be configured in the configuration of TrainCartsBlocks:

&lt;pre&gt;plugins/TrainCarts/blocks.yml&lt;/pre&gt;

== The blocks ==

It currently supports several [[block]]s, all working in both directions and all working with on/off [[redstone]] physics. You can configure some action blocks to invert redstone power, just in case you want something to work without having to power the block. Permissions from the main TrainCarts are used as well, so you can deny players from building stations. This permission is active once the player tries to place a [[minecart]] track on top of an action block.

=== Station block ===

By default [[obsidian]], it can stop trains when left unpowered. When powered again, it will launch trains into the previous direction, acting like the 'continue' of the sign version. If a train enters a powered station block, it will receive a boost.

=== Ejector block ===

By default [[iron]], it can eject [[minecart]]s when powered. If unpowered, nothing happens.

=== Elevator ===

By default [[gold]], it can teleport trains up and down to another elevator block. It favors teleporting upwards above downwards. When powered, it will teleport the train, if not, nothing happens.

[[Category:Mods]]</text>
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      <timestamp>2020-05-10T16:09:13Z</timestamp>
      <contributor>
        <username>Cherbert1701</username>
        <id>42097483</id>
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&lt;br /&gt;
===&lt;big&gt;WARNING: This Addon is depreciated and is no-longer supported. It is not compatible with the latest versions of Traincarts.&lt;/big&gt;===== Introduction ==

In an attempt to fully support Minecart Mania's features, action blocks are introduced. Action blocks is an add-on for TrainCarts, which is included in the download. It is not a requirement to run TrainCarts, but the add-on does require TrainCarts.

Action blocks are dumbed-down versions of the Sign systems in the official TrainCarts. Instead of using [[sign]]s, it is a certain block that behaves in certain ways. What [[block]] material performs what can be configured in the configuration of TrainCartsBlocks:

&lt;pre&gt;plugins/TrainCarts/blocks.yml&lt;/pre&gt;

== The blocks ==

It currently supports several [[block]]s, all working in both directions and all working with on/off [[redstone]] physics. You can configure some action blocks to invert redstone power, just in case you want something to work without having to power the block. Permissions from the main TrainCarts are used as well, so you can deny players from building stations. This permission is active once the player tries to place a [[minecart]] track on top of an action block.

=== Station block ===

By default [[obsidian]], it can stop trains when left unpowered. When powered again, it will launch trains into the previous direction, acting like the 'continue' of the sign version. If a train enters a powered station block, it will receive a boost.

=== Ejector block ===

By default [[iron]], it can eject [[minecart]]s when powered. If unpowered, nothing happens.

=== Elevator ===

By default [[gold]], it can teleport trains up and down to another elevator block. It favors teleporting upwards above downwards. When powered, it will teleport the train, if not, nothing happens.

[[Category:Mods]]</text>
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&lt;br /&gt;
==&lt;big&gt;WARNING: Addon is depreciated and no-longer supported. It is not compatible with the latest versions of Traincarts.&lt;/big&gt;==
==Introduction ==

In an attempt to fully support Minecart Mania's features, action blocks are introduced. Action blocks is an add-on for TrainCarts, which is included in the download. It is not a requirement to run TrainCarts, but the add-on does require TrainCarts.

Action blocks are dumbed-down versions of the Sign systems in the official TrainCarts. Instead of using [[sign]]s, it is a certain block that behaves in certain ways. What [[block]] material performs what can be configured in the configuration of TrainCartsBlocks:

&lt;pre&gt;plugins/TrainCarts/blocks.yml&lt;/pre&gt;

== The blocks ==

It currently supports several [[block]]s, all working in both directions and all working with on/off [[redstone]] physics. You can configure some action blocks to invert redstone power, just in case you want something to work without having to power the block. Permissions from the main TrainCarts are used as well, so you can deny players from building stations. This permission is active once the player tries to place a [[minecart]] track on top of an action block.

=== Station block ===

By default [[obsidian]], it can stop trains when left unpowered. When powered again, it will launch trains into the previous direction, acting like the 'continue' of the sign version. If a train enters a powered station block, it will receive a boost.

=== Ejector block ===

By default [[iron]], it can eject [[minecart]]s when powered. If unpowered, nothing happens.

=== Elevator ===

By default [[gold]], it can teleport trains up and down to another elevator block. It favors teleporting upwards above downwards. When powered, it will teleport the train, if not, nothing happens.

[[Category:Mods]]</text>
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&lt;br /&gt;
==Depreciated==
&lt;big&gt;The ActionBlocks addon is depreciated and no-longer supported. It is not compatible with the latest versions of Traincarts.&lt;/big&gt;

==Introduction ==

In an attempt to fully support Minecart Mania's features, action blocks are introduced. Action blocks is an add-on for TrainCarts, which is included in the download. It is not a requirement to run TrainCarts, but the add-on does require TrainCarts.

Action blocks are dumbed-down versions of the Sign systems in the official TrainCarts. Instead of using [[sign]]s, it is a certain block that behaves in certain ways. What [[block]] material performs what can be configured in the configuration of TrainCartsBlocks:

&lt;pre&gt;plugins/TrainCarts/blocks.yml&lt;/pre&gt;

== The blocks ==

It currently supports several [[block]]s, all working in both directions and all working with on/off [[redstone]] physics. You can configure some action blocks to invert redstone power, just in case you want something to work without having to power the block. Permissions from the main TrainCarts are used as well, so you can deny players from building stations. This permission is active once the player tries to place a [[minecart]] track on top of an action block.

=== Station block ===

By default [[obsidian]], it can stop trains when left unpowered. When powered again, it will launch trains into the previous direction, acting like the 'continue' of the sign version. If a train enters a powered station block, it will receive a boost.

=== Ejector block ===

By default [[iron]], it can eject [[minecart]]s when powered. If unpowered, nothing happens.

=== Elevator ===

By default [[gold]], it can teleport trains up and down to another elevator block. It favors teleporting upwards above downwards. When powered, it will teleport the train, if not, nothing happens.

[[Category:Mods]]</text>
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  <page>
    <title>Mods/TrainCarts/Physical</title>
    <ns>0</ns>
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      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <comment>Created page with "== Introduction ==  TrainCarts also features physical changes. Pressure plates and ladders can act as rails, and minecarts can be placed on top of them. The entire plugin reco..."</comment>
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      <text xml:space="preserve" bytes="1145">== Introduction ==

TrainCarts also features physical changes. Pressure plates and ladders can act as rails, and minecarts can be placed on top of them. The entire plugin recognizes these blocks as actual rails.

== X-crossing ==
[[Image:TrainCarts_crossing.png|thumb|X-Crossing using a wooden and stone pressure plate]]
Pressure plates act as a simple X-crossing, letting both sides continue to the other side. If one side is not connected to another rail, it will act as a simple one-way rails. Both wooden and stone pressure plates can be used.

== Vertical rails ==
[[Image:TrainCarts_Vertical.png|thumb|A ramp made using ladders and sloped tracks]]
Ladders can be used as vertical rails. Trains will glide next to them nicely, and exit them without problems. To get trains off the vertical rails, put a sloped track connected to it. This connection is automatically handled by the plugin. To change from horizontal to vertical without losing momentum, put a sloped track between the two rails.

Stations also work vertically, you then power above or below the sign to change directions, or use the up and down directions.

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== Introduction ==

TrainCarts also features physical changes. Pressure plates and ladders can act as rails, and minecarts can be placed on top of them. The entire plugin recognizes these blocks as actual rails.

== X-crossing ==
[[Image:TrainCarts_crossing.png|thumb|X-Crossing using a wooden and stone pressure plate]]
Pressure plates act as a simple X-crossing, letting both sides continue to the other side. If one side is not connected to another rail, it will act as a simple one-way rails. Both wooden and stone pressure plates can be used.

== Vertical rails ==
[[Image:TrainCarts_Vertical.png|thumb|A ramp made using ladders and sloped tracks]]
Ladders can be used as vertical rails. Trains will glide next to them nicely, and exit them without problems. To get trains off the vertical rails, put a sloped track connected to it. This connection is automatically handled by the plugin. To change from horizontal to vertical without losing momentum, put a sloped track between the two rails.

Stations also work vertically, you then power above or below the sign to change directions, or use the up and down directions.

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== Introduction ==

TrainCarts also features physical changes. Pressure plates and ladders can act as rails, and minecarts can be placed on top of them. The entire plugin recognizes these blocks as actual rails.

== X-crossing ==
[[Image:TrainCarts_crossing.png|thumb|X-Crossing using a wooden and stone pressure plate]]
Pressure plates act as a simple X-crossing, letting both sides continue to the other side. If one side is not connected to another rail, it will act as a simple one-way rails. Both wooden and stone pressure plates can be used.

== Vertical rails ==
[[Image:TrainCarts_Vertical.png|thumb|A ramp made using ladders and sloped tracks]]
Ladders can be used as vertical rails. Trains will glide next to them nicely, and exit them without problems. To get trains off the vertical rails, put a sloped track connected to it. This connection is automatically handled by the plugin. To change from horizontal to vertical without losing momentum, put a sloped track between the two rails.

Stations also work vertically, you then power above or below the sign to change directions, or use the up and down directions.

[[Category:Mods]]</text>
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== Introduction ==

TrainCarts also features physical changes. Pressure plates and ladders can act as rails, and minecarts can be placed on top of them. The entire plugin recognizes these blocks as actual rails.

== X-crossing ==
[[Image:TrainCarts_crossing.png|thumb|X-Crossing using a wooden and stone pressure plate]]
Pressure plates act as a simple X-crossing, letting both sides continue to the other side. If one side is not connected to another rail, it will act as a simple one-way rails. Both wooden and stone pressure plates can be used.

== Vertical rails ==
[[Image:TrainCarts_Vertical.png|thumb|A ramp made using ladders and sloped tracks]]
Ladders can be used as vertical rails. Trains will glide next to them nicely, and exit them without problems. To get trains off the vertical rails, put a sloped track connected to it. This connection is automatically handled by the plugin. To change from horizontal to vertical without losing momentum, put a sloped track between the two rails.

Stations also work vertically, you then power above or below the sign to change directions, or use the up and down directions.

[[Category:Mods]]</text>
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== Introduction ==

TrainCarts also features physical changes. Pressure plates and ladders can act as rails, and minecarts can be placed on top of them. The entire plugin recognizes these blocks as actual rails.

== X-crossing ==
[[Image:TrainCarts crossing.png|thumb|X-Crossing using a wooden and stone pressure plate]]
Pressure plates act as a simple X-crossing, letting both sides continue to the other side. If one side is not connected to another rail, it will act as a simple one-way rails. Both wooden and stone pressure plates can be used.

== Vertical rails ==
[[Image:TrainCarts Vertical.png|thumb|A ramp made using ladders and sloped tracks]]
Ladders can be used as vertical rails. Trains will glide next to them nicely, and exit them without problems. To get trains off the vertical rails, put a sloped track connected to it. This connection is automatically handled by the plugin. To change from horizontal to vertical without losing momentum, put a sloped track between the two rails.

Stations also work vertically, you then power above or below the sign to change directions, or use the up and down directions.

[[Category:Mods]]</text>
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== Introduction ==

TrainCarts also features physical changes. Pressure plates and ladders can act as rails, and minecarts can be placed on top of them. The entire plugin recognizes these blocks as actual rails.

== X-crossing ==
[[Image:TrainCarts crossing.png|thumb|X-Crossing using a wooden and stone pressure plate]]
Pressure plates act as a simple X-crossing, letting both sides continue to the other side. If one side is not connected to another rail, it will act as a simple one-way rails. Both wooden and stone pressure plates can be used.

== Vertical rails ==
[[Image:TrainCarts Vertical.png|thumb|A ramp made using ladders and sloped tracks]]
Ladders can be used as vertical rails. Trains will glide next to them nicely, and exit them without problems. To get trains off the vertical rails, put a sloped track connected to it. This connection is automatically handled by the plugin. To change from horizontal to vertical without losing momentum, put a sloped track between the two rails.

Stations also work vertically, you then power above or below the sign to change directions, or use the up and down directions.

[[Category:Mods]]</text>
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  <page>
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      <text xml:space="preserve" bytes="1331">== Introduction ==

Path finding is a smart connection between commands, signs, trains and train properties. Each switcher and destination sign turns into a node of a network trains can use to reach their destination. Blocker signs can kill off certain routes in this network but don't act as an actual node.

Each minecart can have it's own destination set, which can be set using commands, destination signs or property signs. Switcher signs toggle the rails in such a manner that every minecart is sent into the correct direction. May trains collide along the way, the cart switcher can still cut the train apart and fix things up.

May this network of nodes ever fail, you can use the [[Bukkit/TrainCarts/Commands#Reroute|Reroute Command]] to fix things up.

== Where to start ==

When first getting in contact with this system, I can understand it seems pretty complicated. In some ways it is, but once the first bit is done you quickly get the hang of it. Start off with some switcher signs, third and fourth lines left empty, placing them underneath the rails you wish to toggle using this system. Then end with two or three destination signs underneath the rails you want to get to. Use the [[Bukkit/TrainCarts/Commands#Destination|Destination Command]] to set the destination on your train and let the system do it's work.</text>
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      <text xml:space="preserve" bytes="1350">== Introduction ==

Path finding is a smart connection between commands, signs, trains and train properties. Each switcher and destination sign turns into a node of a network trains can use to reach their destination. Blocker signs can kill off certain routes in this network but don't act as an actual node.

Each minecart can have it's own destination set, which can be set using commands, destination signs or property signs. Switcher signs toggle the rails in such a manner that every minecart is sent into the correct direction. May trains collide along the way, the cart switcher can still cut the train apart and fix things up.

May this network of nodes ever fail, you can use the [[Bukkit/TrainCarts/Commands#Reroute|Reroute Command]] to fix things up.

== Where to start ==

When first getting in contact with this system, I can understand it seems pretty complicated. In some ways it is, but once the first bit is done you quickly get the hang of it. Start off with some switcher signs, third and fourth lines left empty, placing them underneath the rails you wish to toggle using this system. Then end with two or three destination signs underneath the rails you want to get to. Use the [[Bukkit/TrainCarts/Commands#Destination|Destination Command]] to set the destination on your train and let the system do it's work.

[[Category:Mods]]</text>
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== Introduction ==

Path finding is a smart connection between commands, signs, trains and train properties. Each switcher and destination sign turns into a node of a network trains can use to reach their destination. Blocker signs can kill off certain routes in this network but don't act as an actual node.

Each minecart can have it's own destination set, which can be set using commands, destination signs or property signs. Switcher signs toggle the rails in such a manner that every minecart is sent into the correct direction. May trains collide along the way, the cart switcher can still cut the train apart and fix things up.

May this network of nodes ever fail, you can use the [[Bukkit/TrainCarts/Commands#Reroute|Reroute Command]] to fix things up.

== Where to start ==

When first getting in contact with this system, I can understand it seems pretty complicated. In some ways it is, but once the first bit is done you quickly get the hang of it. Start off with some switcher signs, third and fourth lines left empty, placing them underneath the rails you wish to toggle using this system. Then end with two or three destination signs underneath the rails you want to get to. Use the [[Bukkit/TrainCarts/Commands#Destination|Destination Command]] to set the destination on your train and let the system do it's work.

[[Category:Mods]]</text>
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== Introduction ==

Path finding is a smart connection between commands, signs, trains and train properties. Each switcher and destination sign turns into a node of a network trains can use to reach their destination. Blocker signs can kill off certain routes in this network but don't act as an actual node.

Each minecart can have its own destination set, which can be set using commands, destination signs or property signs. Switcher signs toggle the rails in such a manner that every minecart is sent into the correct direction. May trains collide along the way, the cart switcher can still cut the train apart and fix things up.

May this network of nodes ever fail, you can use the [[Bukkit/TrainCarts/Commands#Reroute|Reroute Command]] to fix things up.

== Where to start ==

When first getting in contact with this system, I can understand it seems pretty complicated. In some ways it is, but once the first bit is done you quickly get the hang of it. Start off with some switcher signs, third and fourth lines left empty, placing them underneath the rails you wish to toggle using this system. Then end with two or three destination signs underneath the rails you want to get to. Use the [[Bukkit/TrainCarts/Commands#Destination|Destination Command]] to set the destination on your train and let the system do it's work.

[[Category:Mods]]</text>
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== Introduction ==

Path finding is a smart connection between commands, signs, trains and train properties. Each switcher and destination sign turns into a node of a network trains can use to reach their destination. Blocker signs can kill off certain routes in this network but don't act as an actual node.

Each minecart can have its own destination set, which can be set using commands, destination signs or property signs. Switcher signs toggle the rails in such a manner that every minecart is sent into the correct direction. May trains collide along the way, the cart switcher can still cut the train apart and fix things up.

May this network of nodes ever fail, you can use the [[Bukkit/TrainCarts/Commands#Reroute|Reroute Command]] to fix things up.

== Where to start ==

When first getting in contact with this system, I can understand it seems pretty complicated. In some ways it is, but once the first bit is done you quickly get the hang of it. Start off with some switcher signs, third and fourth lines left empty, placing them underneath the rails you wish to toggle using this system. Then end with two or three destination signs underneath the rails you want to get to. Use the [[Bukkit/TrainCarts/Commands#Destination|Destination Command]] to set the destination on your train and let the system do it's work.

[[Category:Mods]]</text>
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== Introduction ==

Path finding is a smart connection between commands, signs, trains and train properties. Each switcher and destination sign turns into a node of a network trains can use to reach their destination. Blocker signs can kill off certain routes in this network but don't act as an actual node.

Each minecart can have its own destination set, which can be set using commands, destination signs or property signs. Switcher signs toggle the rails in such a manner that every minecart is sent into the correct direction. May trains collide along the way, the cart switcher can still cut the train apart and fix things up.

May this network of nodes ever fail, you can use the [[Bukkit/TrainCarts/Commands#Reroute|Reroute Command]] to fix things up.

== Where to start ==

When first getting in contact with this system, I can understand it seems pretty complicated. In some ways it is, but once the first bit is done you quickly get the hang of it. Start off with some switcher signs, third and fourth lines left empty, placing them underneath the rails you wish to toggle using this system. Then end with two or three destination signs underneath the rails you want to get to. Use the [[Bukkit/TrainCarts/Commands#Destination|Destination Command]] to set the destination on your train and let the system do it's work.

[[Category:Mods]]</text>
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== Introduction ==

Path finding is a smart connection between commands, signs, trains and train properties. Each switcher and destination sign turns into a node of a network trains can use to reach their destination. Blocker signs can kill off certain routes in this network but don't act as an actual node.

Each minecart can have its own destination set, which can be set using commands, destination signs or property signs. Switcher signs toggle the rails in such a manner that every minecart is sent into the correct direction. May trains collide along the way, the cart switcher can still cut the train apart and fix things up.

May this network of nodes ever fail, you can use the [[Bukkit/TrainCarts/Commands#Reroute|Reroute Command]] to fix things up.

== Where to start ==

When first getting in contact with this system, I can understand it seems pretty complicated. In some ways it is, but once the first bit is done you quickly get the hang of it. Start off with some switcher signs, third and fourth lines left empty, placing them underneath the rails you wish to toggle using this system. Then end with two or three destination signs underneath the rails you want to get to. Use the [[Bukkit/TrainCarts/Commands#Destination|Destination Command]] to set the destination on your train and let the system do it's work.

[[Category:Mods]]</text>
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== Introduction ==

Path finding is a smart connection between commands, signs, trains and train properties. Each switcher and destination sign turns into a node of a network trains can use to reach their destination. Blocker signs can kill off certain routes in this network but don't act as an actual node.

Each minecart can have its own destination set, which can be set using commands, destination signs or property signs. Switcher signs toggle the rails in such a manner that every minecart is sent into the correct direction. May trains collide along the way, the cart switcher can still cut the train apart and fix things up.

May this network of nodes ever fail, you can use the [[Bukkit/TrainCarts/Commands#Reroute|Reroute Command]] to fix things up.

== Where to start ==

When first getting in contact with this system, I can understand it seems pretty complicated. In some ways it is, but once the first bit is done you quickly get the hang of it. Start off with some switcher signs, third and fourth lines left empty, placing them underneath the rails you wish to toggle using this system. Then end with two or three destination signs underneath the rails you want to get to. Use the [[Bukkit/TrainCarts/Commands#Destination|Destination Command]] to set the destination on your train and let the system do its work.

[[Category:Mods]]</text>
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== Introduction ==

Path finding is a smart connection between commands, signs, trains and train properties. Each switcher and destination sign turns into a node of a network trains can use to reach their destination. Blocker signs can kill off certain routes in this network but don't act as an actual node.

Each minecart can have its own destination set, which can be set using commands, destination signs or property signs. Switcher signs toggle the rails in such a manner that every minecart is sent into the correct direction. May trains collide along the way, the cart switcher can still cut the train apart and fix things up.

May this network of nodes ever fail, you can use the [[Custom servers/Bukkit/TrainCarts/Commands#Reroute|Reroute Command]] to fix things up.

== Where to start ==

When first getting in contact with this system, I can understand it seems pretty complicated. In some ways it is, but once the first bit is done you quickly get the hang of it. Start off with some switcher signs, third and fourth lines left empty, placing them underneath the rails you wish to toggle using this system. Then end with two or three destination signs underneath the rails you want to get to. Use the [[Custom servers/Bukkit/TrainCarts/Commands#Destination|Destination Command]] to set the destination on your train and let the system do its work.

[[Category:Mods]]</text>
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== Introduction ==

Path finding is a smart connection between commands, signs, trains and train properties. Each switcher and destination sign turns into a node of a network trains can use to reach their destination. Blocker signs can kill off certain routes in this network but don't act as an actual node.

Each minecart can have its own destination set, which can be set using commands, destination signs or property signs. Switcher signs toggle the rails in such a manner that every minecart is sent into the correct direction. May trains collide along the way, the cart switcher can still cut the train apart and fix things up.

May this network of nodes ever fail, you can use the [[Custom servers/Bukkit/TrainCarts/Commands#Reroute|Reroute Command]] to fix things up.

== Where to start ==

When first getting in contact with this system, I can understand it seems pretty complicated. In some ways it is, but once the first bit is done you quickly get the hang of it. Start off with some switcher signs, third and fourth lines left empty, placing them underneath the rails you wish to toggle using this system. Then end with two or three destination signs underneath the rails you want to get to. Use the [[Custom servers/Bukkit/TrainCarts/Commands#Destination|Destination Command]] to set the destination on your train and let the system do its work.

== Blocker signs ==
Blocker signs can be placed down to make rails one-way only. This prevents trains driving into each other, cutting off routes between nodes in one direction even if it is shorter. Make sure to have the blocker sign use an always-powered mode ([+train]), otherwise path finding will ignore the sign. Path finding does not remember or use redstone-based routing logic.

[[Category:Mods]]</text>
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      <comment>/* Blocker signs */</comment>
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{{unsupportedMod|http://tcwiki.minenews.de/}}
== Introduction ==

Path finding is a smart connection between commands, signs, trains and train properties. Each switcher and destination sign turns into a node of a network trains can use to reach their destination. Blocker signs can kill off certain routes in this network but don't act as an actual node.

Each minecart can have its own destination set, which can be set using commands, destination signs or property signs. Switcher signs toggle the rails in such a manner that every minecart is sent into the correct direction. May trains collide along the way, the cart switcher can still cut the train apart and fix things up.

May this network of nodes ever fail, you can use the [[Custom servers/Bukkit/TrainCarts/Commands#Reroute|Reroute Command]] to fix things up.

== Where to start ==

When first getting in contact with this system, I can understand it seems pretty complicated. In some ways it is, but once the first bit is done you quickly get the hang of it. Start off with some switcher signs, third and fourth lines left empty, placing them underneath the rails you wish to toggle using this system. Then end with two or three destination signs underneath the rails you want to get to. Use the [[Custom servers/Bukkit/TrainCarts/Commands#Destination|Destination Command]] to set the destination on your train and let the system do its work.

== Blocker signs ==
[[Custom servers/Bukkit/TrainCarts/Signs/Blocker|Blocker signs]] can be placed down to make rails one-way only. This prevents trains driving into each other, cutting off routes between nodes in one direction even if it is shorter. Make sure to have the blocker sign use an always-powered mode ([+train]), otherwise path finding will ignore the sign. Path finding does not remember or use redstone-based routing logic.

[[Category:Mods]]</text>
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      <timestamp>2019-10-27T17:27:13Z</timestamp>
      <contributor>
        <ip>71.167.187.193</ip>
      </contributor>
      <comment>there is no comment section and i have a question</comment>
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{{unsupportedMod|http://tcwiki.minenews.de/}}
== Introduction ==

Path finding is a smart connection between commands, signs, trains and train properties. Each switcher and destination sign turns into a node of a network trains can use to reach their destination. Blocker signs can kill off certain routes in this network but don't act as an actual node.

Each minecart can have its own destination set, which can be set using commands, destination signs or property signs. Switcher signs toggle the rails in such a manner that every minecart is sent into the correct direction. May trains collide along the way, the cart switcher can still cut the train apart and fix things up.

May this network of nodes ever fail, you can use the [[Custom servers/Bukkit/TrainCarts/Commands#Reroute|Reroute Command]] to fix things up.

== Where to start ==

When first getting in contact with this system, I can understand it seems pretty complicated. In some ways it is, but once the first bit is done you quickly get the hang of it. Start off with some switcher signs, third and fourth lines left empty, placing them underneath the rails you wish to toggle using this system. Then end with two or three destination signs underneath the rails you want to get to. Use the [[Custom servers/Bukkit/TrainCarts/Commands#Destination|Destination Command]] to set the destination on your train and let the system do its work.

== Blocker signs ==
[[Custom servers/Bukkit/TrainCarts/Signs/Blocker|Blocker signs]] can be placed down to make rails one-way only. This prevents trains driving into each other, cutting off routes between nodes in one direction even if it is shorter. Make sure to have the blocker sign use an always-powered mode ([+train]), otherwise path finding will ignore the sign. Path finding does not remember or use redstone-based routing logic.

There is no comment section, so I have to edit the wiki to do this. I still do not understand. The destination signs set the destinations on the train. So I add a destination sign that sets the destination but is the destination? Please explain this!!!
[[Category:Mods]]</text>
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      <timestamp>2019-10-27T17:28:05Z</timestamp>
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        <ip>71.167.187.193</ip>
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      <comment>added heading for my question</comment>
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== Introduction ==

Path finding is a smart connection between commands, signs, trains and train properties. Each switcher and destination sign turns into a node of a network trains can use to reach their destination. Blocker signs can kill off certain routes in this network but don't act as an actual node.

Each minecart can have its own destination set, which can be set using commands, destination signs or property signs. Switcher signs toggle the rails in such a manner that every minecart is sent into the correct direction. May trains collide along the way, the cart switcher can still cut the train apart and fix things up.

May this network of nodes ever fail, you can use the [[Custom servers/Bukkit/TrainCarts/Commands#Reroute|Reroute Command]] to fix things up.

== Where to start ==

When first getting in contact with this system, I can understand it seems pretty complicated. In some ways it is, but once the first bit is done you quickly get the hang of it. Start off with some switcher signs, third and fourth lines left empty, placing them underneath the rails you wish to toggle using this system. Then end with two or three destination signs underneath the rails you want to get to. Use the [[Custom servers/Bukkit/TrainCarts/Commands#Destination|Destination Command]] to set the destination on your train and let the system do its work.

== Blocker signs ==
[[Custom servers/Bukkit/TrainCarts/Signs/Blocker|Blocker signs]] can be placed down to make rails one-way only. This prevents trains driving into each other, cutting off routes between nodes in one direction even if it is shorter. Make sure to have the blocker sign use an always-powered mode ([+train]), otherwise path finding will ignore the sign. Path finding does not remember or use redstone-based routing logic.

== My Question ==
There is no comment section, so I have to edit the wiki to do this. I still do not understand. The destination signs set the destinations on the train. So I add a destination sign that sets the destination but is the destination? Please explain this!!!
[[Category:Mods]]</text>
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      <timestamp>2020-01-19T16:42:14Z</timestamp>
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        <ip>87.101.95.218</ip>
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      <comment>/* My Question */answered question</comment>
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== Introduction ==

Path finding is a smart connection between commands, signs, trains and train properties. Each switcher and destination sign turns into a node of a network trains can use to reach their destination. Blocker signs can kill off certain routes in this network but don't act as an actual node.

Each minecart can have its own destination set, which can be set using commands, destination signs or property signs. Switcher signs toggle the rails in such a manner that every minecart is sent into the correct direction. May trains collide along the way, the cart switcher can still cut the train apart and fix things up.

May this network of nodes ever fail, you can use the [[Custom servers/Bukkit/TrainCarts/Commands#Reroute|Reroute Command]] to fix things up.

== Where to start ==

When first getting in contact with this system, I can understand it seems pretty complicated. In some ways it is, but once the first bit is done you quickly get the hang of it. Start off with some switcher signs, third and fourth lines left empty, placing them underneath the rails you wish to toggle using this system. Then end with two or three destination signs underneath the rails you want to get to. Use the [[Custom servers/Bukkit/TrainCarts/Commands#Destination|Destination Command]] to set the destination on your train and let the system do its work.

== Blocker signs ==
[[Custom servers/Bukkit/TrainCarts/Signs/Blocker|Blocker signs]] can be placed down to make rails one-way only. This prevents trains driving into each other, cutting off routes between nodes in one direction even if it is shorter. Make sure to have the blocker sign use an always-powered mode ([+train]), otherwise path finding will ignore the sign. Path finding does not remember or use redstone-based routing logic.

== My Question ==
There is no comment section, so I have to edit the wiki to do this. I still do not understand. The destination signs set the destinations on the train. So I add a destination sign that sets the destination but is the destination? Please explain this!!!

no.</text>
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      <timestamp>2020-01-19T16:54:04Z</timestamp>
      <contributor>
        <username>HanzBP</username>
        <id>33589160</id>
      </contributor>
      <comment>Undo revision 1488433 by [[Special:Contributions/87.101.95.218|87.101.95.218]] ([[User talk:87.101.95.218|talk]])</comment>
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== Introduction ==

Path finding is a smart connection between commands, signs, trains and train properties. Each switcher and destination sign turns into a node of a network trains can use to reach their destination. Blocker signs can kill off certain routes in this network but don't act as an actual node.

Each minecart can have its own destination set, which can be set using commands, destination signs or property signs. Switcher signs toggle the rails in such a manner that every minecart is sent into the correct direction. May trains collide along the way, the cart switcher can still cut the train apart and fix things up.

May this network of nodes ever fail, you can use the [[Custom servers/Bukkit/TrainCarts/Commands#Reroute|Reroute Command]] to fix things up.

== Where to start ==

When first getting in contact with this system, I can understand it seems pretty complicated. In some ways it is, but once the first bit is done you quickly get the hang of it. Start off with some switcher signs, third and fourth lines left empty, placing them underneath the rails you wish to toggle using this system. Then end with two or three destination signs underneath the rails you want to get to. Use the [[Custom servers/Bukkit/TrainCarts/Commands#Destination|Destination Command]] to set the destination on your train and let the system do its work.

== Blocker signs ==
[[Custom servers/Bukkit/TrainCarts/Signs/Blocker|Blocker signs]] can be placed down to make rails one-way only. This prevents trains driving into each other, cutting off routes between nodes in one direction even if it is shorter. Make sure to have the blocker sign use an always-powered mode ([+train]), otherwise path finding will ignore the sign. Path finding does not remember or use redstone-based routing logic.

== My Question ==
There is no comment section, so I have to edit the wiki to do this. I still do not understand. The destination signs set the destinations on the train. So I add a destination sign that sets the destination but is the destination? Please explain this!!!
[[Category:Mods]]</text>
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        <id>33589160</id>
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== Introduction ==

Path finding is a smart connection between commands, signs, trains and train properties. Each switcher and destination sign turns into a node of a network trains can use to reach their destination. Blocker signs can kill off certain routes in this network but don't act as an actual node.

Each minecart can have its own destination set, which can be set using commands, destination signs or property signs. Switcher signs toggle the rails in such a manner that every minecart is sent into the correct direction. May trains collide along the way, the cart switcher can still cut the train apart and fix things up.

May this network of nodes ever fail, you can use the [[Custom servers/Bukkit/TrainCarts/Commands#Reroute|Reroute Command]] to fix things up.

== Where to start ==

When first getting in contact with this system, I can understand it seems pretty complicated. In some ways it is, but once the first bit is done you quickly get the hang of it. Start off with some switcher signs, third and fourth lines left empty, placing them underneath the rails you wish to toggle using this system. Then end with two or three destination signs underneath the rails you want to get to. Use the [[Custom servers/Bukkit/TrainCarts/Commands#Destination|Destination Command]] to set the destination on your train and let the system do its work.

== Blocker signs ==
[[Custom servers/Bukkit/TrainCarts/Signs/Blocker|Blocker signs]] can be placed down to make rails one-way only. This prevents trains driving into each other, cutting off routes between nodes in one direction even if it is shorter. Make sure to have the blocker sign use an always-powered mode ([+train]), otherwise path finding will ignore the sign. Path finding does not remember or use redstone-based routing logic.

[[Category:Mods]]</text>
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    <revision>
      <id>1536341</id>
      <parentid>1488436</parentid>
      <timestamp>2020-03-31T21:33:31Z</timestamp>
      <contributor>
        <username>User-12316399</username>
        <id>40378665</id>
      </contributor>
      <minor/>
      <comment>User-12316399 moved page [[Custom servers/Bukkit/TrainCarts/PathFinding]] to [[Mods/TrainCarts/PathFinding]] without leaving a redirect: custom servers subpages are dead, and this is planned for moving to the ftb wiki it seems, so relocating there</comment>
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== Introduction ==

Path finding is a smart connection between commands, signs, trains and train properties. Each switcher and destination sign turns into a node of a network trains can use to reach their destination. Blocker signs can kill off certain routes in this network but don't act as an actual node.

Each minecart can have its own destination set, which can be set using commands, destination signs or property signs. Switcher signs toggle the rails in such a manner that every minecart is sent into the correct direction. May trains collide along the way, the cart switcher can still cut the train apart and fix things up.

May this network of nodes ever fail, you can use the [[Custom servers/Bukkit/TrainCarts/Commands#Reroute|Reroute Command]] to fix things up.

== Where to start ==

When first getting in contact with this system, I can understand it seems pretty complicated. In some ways it is, but once the first bit is done you quickly get the hang of it. Start off with some switcher signs, third and fourth lines left empty, placing them underneath the rails you wish to toggle using this system. Then end with two or three destination signs underneath the rails you want to get to. Use the [[Custom servers/Bukkit/TrainCarts/Commands#Destination|Destination Command]] to set the destination on your train and let the system do its work.

== Blocker signs ==
[[Custom servers/Bukkit/TrainCarts/Signs/Blocker|Blocker signs]] can be placed down to make rails one-way only. This prevents trains driving into each other, cutting off routes between nodes in one direction even if it is shorter. Make sure to have the blocker sign use an always-powered mode ([+train]), otherwise path finding will ignore the sign. Path finding does not remember or use redstone-based routing logic.

[[Category:Mods]]</text>
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== Introduction ==

Path finding is a smart connection between commands, signs, trains and train properties. Each switcher and destination sign turns into a node of a network trains can use to reach their destination. Blocker signs can kill off certain routes in this network but don't act as an actual node.

Each minecart can have its own destination set, which can be set using commands, destination signs or property signs. Switcher signs toggle the rails in such a manner that every minecart is sent into the correct direction. May trains collide along the way, the cart switcher can still cut the train apart and fix things up.

May this network of nodes ever fail, you can use the [[Mods/TrainCarts/Commands#Reroute|Reroute Command]] to fix things up.

== Where to start ==

When first getting in contact with this system, I can understand it seems pretty complicated. In some ways it is, but once the first bit is done you quickly get the hang of it. Start off with some switcher signs, third and fourth lines left empty, placing them underneath the rails you wish to toggle using this system. Then end with two or three destination signs underneath the rails you want to get to. Use the [[Mods/TrainCarts/Commands#Destination|Destination Command]] to set the destination on your train and let the system do its work.

== Blocker signs ==
[[Mods/TrainCarts/Signs/Blocker|Blocker signs]] can be placed down to make rails one-way only. This prevents trains driving into each other, cutting off routes between nodes in one direction even if it is shorter. Make sure to have the blocker sign use an always-powered mode ([+train]), otherwise path finding will ignore the sign. Path finding does not remember or use redstone-based routing logic.</text>
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      <text xml:space="preserve" bytes="1861">{{move|ftb:Mods/TrainCarts/PathFinding|export=true}}
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== Introduction ==

Path finding is a smart connection between commands, signs, trains and train properties. Each switcher and destination sign turns into a node of a network trains can use to reach their destination. Blocker signs can kill off certain routes in this network but don't act as an actual node.

Each minecart can have its own destination set, which can be set using commands, destination signs or property signs. Switcher signs toggle the rails in such a manner that every minecart is sent into the correct direction. May trains collide along the way, the cart switcher can still cut the train apart and fix things up.

May this network of nodes ever fail, you can use the [[Mods/TrainCarts/Commands#Reroute|Reroute Command]] to fix things up.

== Where to start ==

When first getting in contact with this system, I can understand it seems pretty complicated. In some ways it is, but once the first bit is done you quickly get the hang of it. Start off with some switcher signs, third and fourth lines left empty, placing them underneath the rails you wish to toggle using this system. Then end with two or three destination signs underneath the rails you want to get to. Use the [[Mods/TrainCarts/Commands#Destination|Destination Command]] to set the destination on your train and let the system do its work.

== Blocker signs ==
[[Mods/TrainCarts/Signs/Blocker|Blocker signs]] can be placed down to make rails one-way only. This prevents trains driving into each other, cutting off routes between nodes in one direction even if it is shorter. Make sure to have the blocker sign use an always-powered mode ([+train]), otherwise path finding will ignore the sign. Path finding does not remember or use redstone-based routing logic.</text>
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    <revision>
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      <comment>/* Introduction */ Implement the undocumented /train debug destination command.</comment>
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{{disclaimer}}
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== Introduction ==

Path finding is a smart connection between commands, signs, trains and train properties. Each switcher and destination sign turns into a node of a network trains can use to reach their destination. Blocker signs can kill off certain routes in this network but don't act as an actual node.

Each minecart can have its own destination set, which can be set using commands, destination signs or property signs. Switcher signs toggle the rails in such a manner that every minecart is sent into the correct direction. May trains collide along the way, the cart switcher can still cut the train apart and fix things up.

A debug command is available that will allow you to check if a route to a specific destination can be found. Use '''/train debug destination {destination_name}'''. The destination being the name of the destination you want to debug. You will then find a Desintation Debugger Tool (Wooden Stick) in your inventory that is pre-configured for the destination you specified. You can hold down the right mouse button on the track while holding the debug stick to see debug information relating to the route.

May this network of nodes ever fail, you can use the [[Mods/TrainCarts/Commands#Reroute|Reroute Command]] to fix things up.

== Where to start ==

When first getting in contact with this system, I can understand it seems pretty complicated. In some ways it is, but once the first bit is done you quickly get the hang of it. Start off with some switcher signs, third and fourth lines left empty, placing them underneath the rails you wish to toggle using this system. Then end with two or three destination signs underneath the rails you want to get to. Use the [[Mods/TrainCarts/Commands#Destination|Destination Command]] to set the destination on your train and let the system do its work.

== Blocker signs ==
[[Mods/TrainCarts/Signs/Blocker|Blocker signs]] can be placed down to make rails one-way only. This prevents trains driving into each other, cutting off routes between nodes in one direction even if it is shorter. Make sure to have the blocker sign use an always-powered mode ([+train]), otherwise path finding will ignore the sign. Path finding does not remember or use redstone-based routing logic.</text>
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        <id>42097483</id>
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      <comment>Moved debug command to it's own heading for a cleaner layout.</comment>
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      <text xml:space="preserve" bytes="2381">{{move|ftb:Mods/TrainCarts/PathFinding|export=true}}
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== Introduction ==

Path finding is a smart connection between commands, signs, trains and train properties. Each switcher and destination sign turns into a node of a network trains can use to reach their destination. Blocker signs can kill off certain routes in this network but don't act as an actual node.

Each minecart can have its own destination set, which can be set using commands, destination signs or property signs. Switcher signs toggle the rails in such a manner that every minecart is sent into the correct direction. May trains collide along the way, the cart switcher can still cut the train apart and fix things up.

May this network of nodes ever fail, you can use the [[Mods/TrainCarts/Commands#Reroute|Reroute Command]] to fix things up.

== Where to start ==

When first getting in contact with this system, I can understand it seems pretty complicated. In some ways it is, but once the first bit is done you quickly get the hang of it. Start off with some switcher signs, third and fourth lines left empty, placing them underneath the rails you wish to toggle using this system. Then end with two or three destination signs underneath the rails you want to get to. Use the [[Mods/TrainCarts/Commands#Destination|Destination Command]] to set the destination on your train and let the system do its work.

== Blocker signs ==
[[Mods/TrainCarts/Signs/Blocker|Blocker signs]] can be placed down to make rails one-way only. This prevents trains driving into each other, cutting off routes between nodes in one direction even if it is shorter. Make sure to have the blocker sign use an always-powered mode ([+train]), otherwise path finding will ignore the sign. Path finding does not remember or use redstone-based routing logic.

== Debugging ==
A debug command is available that will allow you to check if a route to a specific destination can be found. Use '''/train debug destination {destination_name}'''. The destination being the name of the destination you want to debug. You will then find a Destination Debugger Tool (Wooden Stick) in your inventory that is pre-configured for the destination you specified. You can hold down the right mouse button on the track while holding the debug stick to see debug information relating to the route.</text>
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{{disclaimer}}
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== Introduction ==

Path finding is a smart connection between commands, signs, trains and train properties. Each switcher and destination sign turns into a node of a network trains can use to reach their destination. Blocker signs can kill off certain routes in this network but don't act as an actual node.

Each minecart can have its own destination set, which can be set using commands, destination signs or property signs. Switcher signs toggle the rails in such a manner that every minecart is sent into the correct direction. May trains collide along the way, the cart switcher can still cut the train apart and fix things up.

May this network of nodes ever fail, you can use the [[Mods/TrainCarts/Commands#Reroute|Reroute Command]] to fix things up.

== Where to start ==

When first getting in contact with this system, I can understand it seems pretty complicated. In some ways it is, but once the first bit is done you quickly get the hang of it. Start off with some switcher signs, third and fourth lines left empty, placing them underneath the rails you wish to toggle using this system. Then end with two or three destination signs underneath the rails you want to get to. Use the [[Mods/TrainCarts/Commands#Destination|Destination Command]] to set the destination on your train and let the system do its work.

== Blocker signs ==
[[Mods/TrainCarts/Signs/Blocker|Blocker signs]] can be placed down to make rails one-way only. This prevents trains driving into each other, cutting off routes between nodes in one direction even if it is shorter. Make sure to have the blocker sign use an always-powered mode ([+train]), otherwise path finding will ignore the sign. Path finding does not remember or use redstone-based routing logic.

== Debugging ==
A debug command is available that will allow you to check if a route to a specific destination can be found. Use '''/train debug destination {destination_name}'''. The destination being the name of the destination you want to debug. You will then find a Destination Debugger Tool (Wooden Stick) in your inventory that is pre-configured for the destination you specified. While holding the debug stick in your hand, right click on the track to see debug information relating to the route.</text>
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    <title>Category:Mods/TrainCarts/Signs</title>
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      <id>1677235</id>
      <timestamp>2020-09-03T08:01:04Z</timestamp>
      <contributor>
        <username>Thomanski</username>
        <id>26700667</id>
      </contributor>
      <comment>Created page with "{{delete when|mods are exported to ftb wiki}}"</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="45">{{delete when|mods are exported to ftb wiki}}</text>
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      <timestamp>2020-09-03T08:16:58Z</timestamp>
      <contributor>
        <username>Thomanski</username>
        <id>26700667</id>
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      <minor/>
      <model>wikitext</model>
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[[Category:Mods/TrainCarts]]</text>
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  </page>
  <page>
    <title>Mods/TrainCarts/Signs/Trigger</title>
    <ns>0</ns>
    <id>36963</id>
    <revision>
      <id>282353</id>
      <timestamp>2012-03-24T14:43:19Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <comment>Created page with "== Introduction ==  The trigger sign is used for graphical uses only. It works with SignLink to show train information on signs. It can also show a countdown of the time remai..."</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1402">== Introduction ==

The trigger sign is used for graphical uses only. It works with SignLink to show train information on signs. It can also show a countdown of the time remaining for the train to arrive at a station, and comes with an internal stopwatch to measure this duration.

== Syntax ==

{{sign|[train]|trigger|trigger1|00:26}}

'''Second line: ''' ''trigger''

=== Third line ===

Sets the trigger name. The name is used to show the gathered information on signs later on. For the syntax example above, the following things can be displayed on signs, which will be updated by SignLink automatically:
{| class="wikitable"
|-
! Variable on sign
! What is displayed
|-
| %trigger1%
| The count-down from the time set on the fourth line
|-
| %trigger1T%
| The same as the above
|-
| %trigger1D%
| The destination of the train
|-
| %trigger1N%
| The train name
|}

=== Fourth line ===

It sets the count-down time that is used when a train activates the trigger. You can use the common ':'-notation to make hour:minute:seconds, or minute:seconds, or just seconds. If you leave it empty, it will go into 'record mode'.

== Record mode ==

This means that the plugin is going to calculate the duration himself. As soon one minecart activates the trigger, it keeps track of this minecart while measuring the time. As soon as the minecart stops or is destroyed, the time is stopped and put on the sign.</text>
      <sha1>go6kwx3jv597dp0upkq5bfppzqq7uuu</sha1>
    </revision>
    <revision>
      <id>282359</id>
      <parentid>282353</parentid>
      <timestamp>2012-03-24T14:46:11Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <minor/>
      <comment>/* Syntax */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1403">== Introduction ==

The trigger sign is used for graphical uses only. It works with SignLink to show train information on signs. It can also show a countdown of the time remaining for the train to arrive at a station, and comes with an internal stopwatch to measure this duration.

== Syntax ==

{{sign|[train]|trigger|trigger1|00:26}}


'''Second line: ''' ''trigger''

=== Third line ===

Sets the trigger name. The name is used to show the gathered information on signs later on. For the syntax example above, the following things can be displayed on signs, which will be updated by SignLink automatically:
{| class="wikitable"
|-
! Variable on sign
! What is displayed
|-
| %trigger1%
| The count-down from the time set on the fourth line
|-
| %trigger1T%
| The same as the above
|-
| %trigger1D%
| The destination of the train
|-
| %trigger1N%
| The train name
|}

=== Fourth line ===

It sets the count-down time that is used when a train activates the trigger. You can use the common ':'-notation to make hour:minute:seconds, or minute:seconds, or just seconds. If you leave it empty, it will go into 'record mode'.

== Record mode ==

This means that the plugin is going to calculate the duration himself. As soon one minecart activates the trigger, it keeps track of this minecart while measuring the time. As soon as the minecart stops or is destroyed, the time is stopped and put on the sign.</text>
      <sha1>dih1euf9kqz469drgspe8qu0biribdx</sha1>
    </revision>
    <revision>
      <id>282360</id>
      <parentid>282359</parentid>
      <timestamp>2012-03-24T14:46:39Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <minor/>
      <comment>/* Introduction */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1449">== Introduction ==

The trigger sign is used for graphical uses only. It works with [http://dev.bukkit.org/server-mods/signlink/ SignLink] to show train information on signs. It can also show a countdown of the time remaining for the train to arrive at a station, and comes with an internal stopwatch to measure this duration.

== Syntax ==

{{sign|[train]|trigger|trigger1|00:26}}


'''Second line: ''' ''trigger''

=== Third line ===

Sets the trigger name. The name is used to show the gathered information on signs later on. For the syntax example above, the following things can be displayed on signs, which will be updated by SignLink automatically:
{| class="wikitable"
|-
! Variable on sign
! What is displayed
|-
| %trigger1%
| The count-down from the time set on the fourth line
|-
| %trigger1T%
| The same as the above
|-
| %trigger1D%
| The destination of the train
|-
| %trigger1N%
| The train name
|}

=== Fourth line ===

It sets the count-down time that is used when a train activates the trigger. You can use the common ':'-notation to make hour:minute:seconds, or minute:seconds, or just seconds. If you leave it empty, it will go into 'record mode'.

== Record mode ==

This means that the plugin is going to calculate the duration himself. As soon one minecart activates the trigger, it keeps track of this minecart while measuring the time. As soon as the minecart stops or is destroyed, the time is stopped and put on the sign.</text>
      <sha1>qx03gos7a3ft9effppj8vuetveb2qve</sha1>
    </revision>
    <revision>
      <id>286681</id>
      <parentid>282360</parentid>
      <timestamp>2012-04-01T10:31:03Z</timestamp>
      <contributor>
        <username>User-12228026</username>
        <id>40313265</id>
      </contributor>
      <minor/>
      <comment>Added Category</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1468">== Introduction ==

The trigger sign is used for graphical uses only. It works with [http://dev.bukkit.org/server-mods/signlink/ SignLink] to show train information on signs. It can also show a countdown of the time remaining for the train to arrive at a station, and comes with an internal stopwatch to measure this duration.

== Syntax ==

{{sign|[train]|trigger|trigger1|00:26}}


'''Second line: ''' ''trigger''

=== Third line ===

Sets the trigger name. The name is used to show the gathered information on signs later on. For the syntax example above, the following things can be displayed on signs, which will be updated by SignLink automatically:
{| class="wikitable"
|-
! Variable on sign
! What is displayed
|-
| %trigger1%
| The count-down from the time set on the fourth line
|-
| %trigger1T%
| The same as the above
|-
| %trigger1D%
| The destination of the train
|-
| %trigger1N%
| The train name
|}

=== Fourth line ===

It sets the count-down time that is used when a train activates the trigger. You can use the common ':'-notation to make hour:minute:seconds, or minute:seconds, or just seconds. If you leave it empty, it will go into 'record mode'.

== Record mode ==

This means that the plugin is going to calculate the duration himself. As soon one minecart activates the trigger, it keeps track of this minecart while measuring the time. As soon as the minecart stops or is destroyed, the time is stopped and put on the sign.

[[Category:Mods]]</text>
      <sha1>c714dagnlr7l8kc0zert2kb616l61k5</sha1>
    </revision>
    <revision>
      <id>289788</id>
      <parentid>286681</parentid>
      <timestamp>2012-04-06T23:04:00Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <minor/>
      <comment>/* Record mode */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1471">== Introduction ==

The trigger sign is used for graphical uses only. It works with [http://dev.bukkit.org/server-mods/signlink/ SignLink] to show train information on signs. It can also show a countdown of the time remaining for the train to arrive at a station, and comes with an internal stopwatch to measure this duration.

== Syntax ==

{{sign|[train]|trigger|trigger1|00:26}}


'''Second line: ''' ''trigger''

=== Third line ===

Sets the trigger name. The name is used to show the gathered information on signs later on. For the syntax example above, the following things can be displayed on signs, which will be updated by SignLink automatically:
{| class="wikitable"
|-
! Variable on sign
! What is displayed
|-
| %trigger1%
| The count-down from the time set on the fourth line
|-
| %trigger1T%
| The same as the above
|-
| %trigger1D%
| The destination of the train
|-
| %trigger1N%
| The train name
|}

=== Fourth line ===

It sets the count-down time that is used when a train activates the trigger. You can use the common ':'-notation to make hour:minute:seconds, or minute:seconds, or just seconds. If you leave it empty, it will go into 'record mode'.

== Record mode ==

This means that the plugin is going to calculate the duration himself. As soon as one minecart activates the trigger, it keeps track of this minecart while measuring the time. As soon as the minecart stops or is destroyed, the time is stopped and put on the sign.

[[Category:Mods]]</text>
      <sha1>acb559dwn0ahj02uco5l9ti0g9fu101</sha1>
    </revision>
    <revision>
      <id>296812</id>
      <parentid>289788</parentid>
      <timestamp>2012-04-20T21:29:17Z</timestamp>
      <contributor>
        <ip>66.244.80.2</ip>
      </contributor>
      <comment>/* Record mode */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1470">== Introduction ==

The trigger sign is used for graphical uses only. It works with [http://dev.bukkit.org/server-mods/signlink/ SignLink] to show train information on signs. It can also show a countdown of the time remaining for the train to arrive at a station, and comes with an internal stopwatch to measure this duration.

== Syntax ==

{{sign|[train]|trigger|trigger1|00:26}}


'''Second line: ''' ''trigger''

=== Third line ===

Sets the trigger name. The name is used to show the gathered information on signs later on. For the syntax example above, the following things can be displayed on signs, which will be updated by SignLink automatically:
{| class="wikitable"
|-
! Variable on sign
! What is displayed
|-
| %trigger1%
| The count-down from the time set on the fourth line
|-
| %trigger1T%
| The same as the above
|-
| %trigger1D%
| The destination of the train
|-
| %trigger1N%
| The train name
|}

=== Fourth line ===

It sets the count-down time that is used when a train activates the trigger. You can use the common ':'-notation to make hour:minute:seconds, or minute:seconds, or just seconds. If you leave it empty, it will go into 'record mode'.

== Record mode ==

This means that the plugin is going to calculate the duration itself. As soon as one minecart activates the trigger, it keeps track of this minecart while measuring the time. As soon as the minecart stops or is destroyed, the time is stopped and put on the sign.

[[Category:Mods]]</text>
      <sha1>9xke7efnz403n5m7y9vcwfq7ojhwjj9</sha1>
    </revision>
    <revision>
      <id>299606</id>
      <parentid>296812</parentid>
      <timestamp>2012-04-27T13:00:13Z</timestamp>
      <contributor>
        <username>Darylgolden</username>
        <id>6373653</id>
      </contributor>
      <comment>Added disclaimer tag.</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1485">{{disclaimer}}
== Introduction ==

The trigger sign is used for graphical uses only. It works with [http://dev.bukkit.org/server-mods/signlink/ SignLink] to show train information on signs. It can also show a countdown of the time remaining for the train to arrive at a station, and comes with an internal stopwatch to measure this duration.

== Syntax ==

{{sign|[train]|trigger|trigger1|00:26}}


'''Second line: ''' ''trigger''

=== Third line ===

Sets the trigger name. The name is used to show the gathered information on signs later on. For the syntax example above, the following things can be displayed on signs, which will be updated by SignLink automatically:
{| class="wikitable"
|-
! Variable on sign
! What is displayed
|-
| %trigger1%
| The count-down from the time set on the fourth line
|-
| %trigger1T%
| The same as the above
|-
| %trigger1D%
| The destination of the train
|-
| %trigger1N%
| The train name
|}

=== Fourth line ===

It sets the count-down time that is used when a train activates the trigger. You can use the common ':'-notation to make hour:minute:seconds, or minute:seconds, or just seconds. If you leave it empty, it will go into 'record mode'.

== Record mode ==

This means that the plugin is going to calculate the duration itself. As soon as one minecart activates the trigger, it keeps track of this minecart while measuring the time. As soon as the minecart stops or is destroyed, the time is stopped and put on the sign.

[[Category:Mods]]</text>
      <sha1>5qzfnvq9hasl09edzin51f8ywf0ei3m</sha1>
    </revision>
    <revision>
      <id>374362</id>
      <parentid>299606</parentid>
      <timestamp>2012-09-07T17:50:17Z</timestamp>
      <contributor>
        <ip>2.221.6.31</ip>
      </contributor>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1445">{{disclaimer}}
== Introduction ==

The stupid sign is used for blowjob uses only. It works with 2 girls and 1 cup to show train information on signs. It can also show a countdown of the time remaining for the train to arrive at a station, and comes with an internal stopwatch to measure this duration.

== Syntax ==

{{sign|[train]|trigger|trigger1|00:26}}


'''Second line: ''' ''trigger''

=== Third line ===

Sets the trigger name. The name is used to show the gathered information on signs later on. For the syntax example above, the following things can be displayed on signs, which will be updated by SignLink automatically:
{| class="wikitable"
|-
! Variable on sign
! What is displayed
|-
| %trigger1%
| The count-down from the time set on the fourth line
|-
| %trigger1T%
| The same as the above
|-
| %trigger1D%
| The destination of the train
|-
| %trigger1N%
| The train name
|}

=== Fourth line ===

It sets the count-down time that is used when a train activates the trigger. You can use the common ':'-notation to make hour:minute:seconds, or minute:seconds, or just seconds. If you leave it empty, it will go into 'record mode'.

== Record mode ==

This means that the plugin is going to calculate the duration itself. As soon as one minecart activates the trigger, it keeps track of this minecart while measuring the time. As soon as the minecart stops or is destroyed, the time is stopped and put on the sign.

[[Category:Mods]]</text>
      <sha1>a6yrssmuzwikrxo8qiv5x1wf8ycv756</sha1>
    </revision>
    <revision>
      <id>382969</id>
      <parentid>374362</parentid>
      <timestamp>2012-09-27T10:57:13Z</timestamp>
      <contributor>
        <ip>83.67.19.236</ip>
      </contributor>
      <comment>/* Introduction */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1384">{{disclaimer}}
== Introduction ==

This sign is used to show train information on signs. It can also show a countdown of the time remaining for the train to arrive at a station, and comes with an internal stopwatch to measure this duration.

== Syntax ==

{{sign|[train]|trigger|trigger1|00:26}}


'''Second line: ''' ''trigger''

=== Third line ===

Sets the trigger name. The name is used to show the gathered information on signs later on. For the syntax example above, the following things can be displayed on signs, which will be updated by SignLink automatically:
{| class="wikitable"
|-
! Variable on sign
! What is displayed
|-
| %trigger1%
| The count-down from the time set on the fourth line
|-
| %trigger1T%
| The same as the above
|-
| %trigger1D%
| The destination of the train
|-
| %trigger1N%
| The train name
|}

=== Fourth line ===

It sets the count-down time that is used when a train activates the trigger. You can use the common ':'-notation to make hour:minute:seconds, or minute:seconds, or just seconds. If you leave it empty, it will go into 'record mode'.

== Record mode ==

This means that the plugin is going to calculate the duration itself. As soon as one minecart activates the trigger, it keeps track of this minecart while measuring the time. As soon as the minecart stops or is destroyed, the time is stopped and put on the sign.

[[Category:Mods]]</text>
      <sha1>nqfbjiklrchbb6zuh90rdnz2c9ieu7a</sha1>
    </revision>
    <revision>
      <id>389276</id>
      <parentid>382969</parentid>
      <timestamp>2012-10-12T20:39:08Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <minor/>
      <comment>/* Introduction */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1512">{{disclaimer}}
== Introduction ==

This sign is used to show train information on signs. It can also show a countdown of the time remaining for the train to arrive at a station, and comes with an internal stopwatch to measure this duration. Do not forget to power the sign, as it is inactive when not powered by redstone. To activate it all the time, use ''[+train]''.

== Syntax ==

{{sign|[train]|trigger|trigger1|00:26}}


'''Second line: ''' ''trigger''

=== Third line ===

Sets the trigger name. The name is used to show the gathered information on signs later on. For the syntax example above, the following things can be displayed on signs, which will be updated by SignLink automatically:
{| class="wikitable"
|-
! Variable on sign
! What is displayed
|-
| %trigger1%
| The count-down from the time set on the fourth line
|-
| %trigger1T%
| The same as the above
|-
| %trigger1D%
| The destination of the train
|-
| %trigger1N%
| The train name
|}

=== Fourth line ===

It sets the count-down time that is used when a train activates the trigger. You can use the common ':'-notation to make hour:minute:seconds, or minute:seconds, or just seconds. If you leave it empty, it will go into 'record mode'.

== Record mode ==

This means that the plugin is going to calculate the duration itself. As soon as one minecart activates the trigger, it keeps track of this minecart while measuring the time. As soon as the minecart stops or is destroyed, the time is stopped and put on the sign.

[[Category:Mods]]</text>
      <sha1>50zq2tdmdtxcf23264tz6jbuxwyjm51</sha1>
    </revision>
    <revision>
      <id>424599</id>
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{{unsupportedMod|http://tcwiki.united-craft.de/}}
== Introduction ==

This sign is used to show train information on signs. It can also show a countdown of the time remaining for the train to arrive at a station, and comes with an internal stopwatch to measure this duration. Do not forget to power the sign, as it is inactive when not powered by redstone. To activate it all the time, use ''[+train]''.

== Syntax ==

{{sign|[train]|trigger|trigger1|00:26}}


'''Second line: ''' ''trigger''

=== Third line ===

Sets the trigger name. The name is used to show the gathered information on signs later on. For the syntax example above, the following things can be displayed on signs, which will be updated by SignLink automatically:
{| class="wikitable"
|-
! Variable on sign
! What is displayed
|-
| %trigger1%
| The count-down from the time set on the fourth line
|-
| %trigger1T%
| The same as the above
|-
| %trigger1D%
| The destination of the train
|-
| %trigger1N%
| The train name
|}

=== Fourth line ===

It sets the count-down time that is used when a train activates the trigger. You can use the common ':'-notation to make hour:minute:seconds, or minute:seconds, or just seconds. If you leave it empty, it will go into 'record mode'.

== Record mode ==

This means that the plugin is going to calculate the duration itself. As soon as one minecart activates the trigger, it keeps track of this minecart while measuring the time. As soon as the minecart stops or is destroyed, the time is stopped and put on the sign.

[[Category:Mods]]</text>
      <sha1>g4ihvt9jsl4rsdef8cixbzsp8uhgcr5</sha1>
    </revision>
    <revision>
      <id>446491</id>
      <parentid>424599</parentid>
      <timestamp>2013-02-16T18:15:42Z</timestamp>
      <contributor>
        <username>MrKrisKrisu76430@legacy41500454</username>
        <id>41500454</id>
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      <model>wikitext</model>
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      <text xml:space="preserve" bytes="1558">{{disclaimer}}
{{unsupportedMod|http://tcwiki.minenews.de/}}
== Introduction ==

This sign is used to show train information on signs. It can also show a countdown of the time remaining for the train to arrive at a station, and comes with an internal stopwatch to measure this duration. Do not forget to power the sign, as it is inactive when not powered by redstone. To activate it all the time, use ''[+train]''.

== Syntax ==

{{sign|[train]|trigger|trigger1|00:26}}


'''Second line: ''' ''trigger''

=== Third line ===

Sets the trigger name. The name is used to show the gathered information on signs later on. For the syntax example above, the following things can be displayed on signs, which will be updated by SignLink automatically:
{| class="wikitable"
|-
! Variable on sign
! What is displayed
|-
| %trigger1%
| The count-down from the time set on the fourth line
|-
| %trigger1T%
| The same as the above
|-
| %trigger1D%
| The destination of the train
|-
| %trigger1N%
| The train name
|}

=== Fourth line ===

It sets the count-down time that is used when a train activates the trigger. You can use the common ':'-notation to make hour:minute:seconds, or minute:seconds, or just seconds. If you leave it empty, it will go into 'record mode'.

== Record mode ==

This means that the plugin is going to calculate the duration itself. As soon as one minecart activates the trigger, it keeps track of this minecart while measuring the time. As soon as the minecart stops or is destroyed, the time is stopped and put on the sign.

[[Category:Mods]]</text>
      <sha1>q4m5zglv9pdqtk9o8wn9m3djdxw2kun</sha1>
    </revision>
    <revision>
      <id>566360</id>
      <parentid>446491</parentid>
      <timestamp>2013-11-27T07:02:20Z</timestamp>
      <contributor>
        <username>Timrem</username>
        <id>40276054</id>
      </contributor>
      <minor/>
      <comment>Timrem moved page [[Bukkit/TrainCarts/Signs/Trigger]] to [[Custom servers/Bukkit/TrainCarts/Signs/Trigger]]: moving to sub-namespace, like all the others</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1558">{{disclaimer}}
{{unsupportedMod|http://tcwiki.minenews.de/}}
== Introduction ==

This sign is used to show train information on signs. It can also show a countdown of the time remaining for the train to arrive at a station, and comes with an internal stopwatch to measure this duration. Do not forget to power the sign, as it is inactive when not powered by redstone. To activate it all the time, use ''[+train]''.

== Syntax ==

{{sign|[train]|trigger|trigger1|00:26}}


'''Second line: ''' ''trigger''

=== Third line ===

Sets the trigger name. The name is used to show the gathered information on signs later on. For the syntax example above, the following things can be displayed on signs, which will be updated by SignLink automatically:
{| class="wikitable"
|-
! Variable on sign
! What is displayed
|-
| %trigger1%
| The count-down from the time set on the fourth line
|-
| %trigger1T%
| The same as the above
|-
| %trigger1D%
| The destination of the train
|-
| %trigger1N%
| The train name
|}

=== Fourth line ===

It sets the count-down time that is used when a train activates the trigger. You can use the common ':'-notation to make hour:minute:seconds, or minute:seconds, or just seconds. If you leave it empty, it will go into 'record mode'.

== Record mode ==

This means that the plugin is going to calculate the duration itself. As soon as one minecart activates the trigger, it keeps track of this minecart while measuring the time. As soon as the minecart stops or is destroyed, the time is stopped and put on the sign.

[[Category:Mods]]</text>
      <sha1>q4m5zglv9pdqtk9o8wn9m3djdxw2kun</sha1>
    </revision>
    <revision>
      <id>940144</id>
      <parentid>566360</parentid>
      <timestamp>2016-01-30T03:58:15Z</timestamp>
      <contributor>
        <username>MajrBot</username>
        <id>40338401</id>
      </contributor>
      <minor/>
      <comment>Add [[Category:Tables without description]]</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1598">{{disclaimer}}
{{unsupportedMod|http://tcwiki.minenews.de/}}
== Introduction ==

This sign is used to show train information on signs. It can also show a countdown of the time remaining for the train to arrive at a station, and comes with an internal stopwatch to measure this duration. Do not forget to power the sign, as it is inactive when not powered by redstone. To activate it all the time, use ''[+train]''.

== Syntax ==

{{sign|[train]|trigger|trigger1|00:26}}


'''Second line: ''' ''trigger''

=== Third line ===

Sets the trigger name. The name is used to show the gathered information on signs later on. For the syntax example above, the following things can be displayed on signs, which will be updated by SignLink automatically:
{| class="wikitable"
|-
! Variable on sign
! What is displayed
|-
| %trigger1%
| The count-down from the time set on the fourth line
|-
| %trigger1T%
| The same as the above
|-
| %trigger1D%
| The destination of the train
|-
| %trigger1N%
| The train name
|}

=== Fourth line ===

It sets the count-down time that is used when a train activates the trigger. You can use the common ':'-notation to make hour:minute:seconds, or minute:seconds, or just seconds. If you leave it empty, it will go into 'record mode'.

== Record mode ==

This means that the plugin is going to calculate the duration itself. As soon as one minecart activates the trigger, it keeps track of this minecart while measuring the time. As soon as the minecart stops or is destroyed, the time is stopped and put on the sign.

[[Category:Mods]]
[[Category:Tables without description]]</text>
      <sha1>76rsua01sm8wbuxc0ojgr3ft4slogx7</sha1>
    </revision>
    <revision>
      <id>1380957</id>
      <parentid>940144</parentid>
      <timestamp>2019-05-24T14:59:38Z</timestamp>
      <contributor>
        <username>Hikahikaru09</username>
        <id>40884842</id>
      </contributor>
      <minor/>
      <comment>your wiki is gone somewhere</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1552">{{disclaimer}}
== Introduction ==

This sign is used to show train information on signs. It can also show a countdown of the time remaining for the train to arrive at a station, and comes with an internal stopwatch to measure this duration. Do not forget to power the sign, as it is inactive when not powered by redstone. To activate it all the time, use ''[+train]''.

== Syntax ==

{{sign|[train]|trigger|trigger1|00:26}}


'''Second line: ''' ''trigger''

=== Third line ===

Sets the trigger name. The name is used to show the gathered information on signs later on. For the syntax example above, the following things can be displayed on signs, which will be updated by SignLink automatically:
{| class="wikitable"
|-
! Variable on sign
! What is displayed
|-
| %trigger1%
| The count-down from the time set on the fourth line
|-
| %trigger1T%
| The same as the above
|-
| %trigger1D%
| The destination of the train
|-
| %trigger1N%
| The train name
|}

=== Fourth line ===

It sets the count-down time that is used when a train activates the trigger. You can use the common ':'-notation to make hour:minute:seconds, or minute:seconds, or just seconds. If you leave it empty, it will go into 'record mode'.

== Record mode ==

This means that the plugin is going to calculate the duration itself. As soon as one minecart activates the trigger, it keeps track of this minecart while measuring the time. As soon as the minecart stops or is destroyed, the time is stopped and put on the sign.

[[Category:Mods]]
[[Category:Tables without description]]</text>
      <sha1>bsaclon18q0w094wrb3dfhkvynpp1ww</sha1>
    </revision>
    <revision>
      <id>1536371</id>
      <parentid>1380957</parentid>
      <timestamp>2020-03-31T21:33:35Z</timestamp>
      <contributor>
        <username>User-12316399</username>
        <id>40378665</id>
      </contributor>
      <minor/>
      <comment>User-12316399 moved page [[Custom servers/Bukkit/TrainCarts/Signs/Trigger]] to [[Mods/TrainCarts/Signs/Trigger]] without leaving a redirect: custom servers subpages are dead, and this is planned for moving to the ftb wiki it seems, so relocating there</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1552">{{disclaimer}}
== Introduction ==

This sign is used to show train information on signs. It can also show a countdown of the time remaining for the train to arrive at a station, and comes with an internal stopwatch to measure this duration. Do not forget to power the sign, as it is inactive when not powered by redstone. To activate it all the time, use ''[+train]''.

== Syntax ==

{{sign|[train]|trigger|trigger1|00:26}}


'''Second line: ''' ''trigger''

=== Third line ===

Sets the trigger name. The name is used to show the gathered information on signs later on. For the syntax example above, the following things can be displayed on signs, which will be updated by SignLink automatically:
{| class="wikitable"
|-
! Variable on sign
! What is displayed
|-
| %trigger1%
| The count-down from the time set on the fourth line
|-
| %trigger1T%
| The same as the above
|-
| %trigger1D%
| The destination of the train
|-
| %trigger1N%
| The train name
|}

=== Fourth line ===

It sets the count-down time that is used when a train activates the trigger. You can use the common ':'-notation to make hour:minute:seconds, or minute:seconds, or just seconds. If you leave it empty, it will go into 'record mode'.

== Record mode ==

This means that the plugin is going to calculate the duration itself. As soon as one minecart activates the trigger, it keeps track of this minecart while measuring the time. As soon as the minecart stops or is destroyed, the time is stopped and put on the sign.

[[Category:Mods]]
[[Category:Tables without description]]</text>
      <sha1>bsaclon18q0w094wrb3dfhkvynpp1ww</sha1>
    </revision>
  </page>
  <page>
    <title>Mods/TrainCarts/Signs/Switcher</title>
    <ns>0</ns>
    <id>36964</id>
    <revision>
      <id>253582</id>
      <timestamp>2012-02-12T16:24:59Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <comment>Created page with "To link Minecarts together, all you have to do is give the Minecart a gentle push. When the two Minecarts collide, they will link together and form a train. However, you do need ..."</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="668">To link Minecarts together, all you have to do is give the Minecart a gentle push. When the two Minecarts collide, they will link together and form a train. However, you do need appropriate [[Permissions]] before you can link Minecarts.

== After linking ==
The Minecarts in the train will try to keep a steady distance between their neighbours in the train. The velocity of the Minecarts are shared, therefore every external effect on a Minecart in a train is shared among all the members in the same train. Having multiple Minecarts in a single train also increases the momentum of the train, which increases the distance a Minecart can travel without being powered.</text>
      <sha1>h4py2s7nanewaz44tahy0jz2kyv388c</sha1>
    </revision>
    <revision>
      <id>253697</id>
      <parentid>253582</parentid>
      <timestamp>2012-02-12T21:22:25Z</timestamp>
      <contributor>
        <username>Orthotope</username>
        <id>24200782</id>
      </contributor>
      <minor/>
      <comment>moved [[TrainCarts-Plugin/Linking]] to [[Mods/TrainCarts-Plugin/Linking]]: namespace</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="668">To link Minecarts together, all you have to do is give the Minecart a gentle push. When the two Minecarts collide, they will link together and form a train. However, you do need appropriate [[Permissions]] before you can link Minecarts.

== After linking ==
The Minecarts in the train will try to keep a steady distance between their neighbours in the train. The velocity of the Minecarts are shared, therefore every external effect on a Minecart in a train is shared among all the members in the same train. Having multiple Minecarts in a single train also increases the momentum of the train, which increases the distance a Minecart can travel without being powered.</text>
      <sha1>h4py2s7nanewaz44tahy0jz2kyv388c</sha1>
    </revision>
    <revision>
      <id>253889</id>
      <parentid>253697</parentid>
      <timestamp>2012-02-13T04:35:50Z</timestamp>
      <contributor>
        <username>Majr</username>
        <id>40302300</id>
      </contributor>
      <minor/>
      <comment>moved [[Mods/TrainCarts-Plugin/Linking]] to [[Bukkit/TrainCarts/Linking]]: Bukkit mod</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="668">To link Minecarts together, all you have to do is give the Minecart a gentle push. When the two Minecarts collide, they will link together and form a train. However, you do need appropriate [[Permissions]] before you can link Minecarts.

== After linking ==
The Minecarts in the train will try to keep a steady distance between their neighbours in the train. The velocity of the Minecarts are shared, therefore every external effect on a Minecart in a train is shared among all the members in the same train. Having multiple Minecarts in a single train also increases the momentum of the train, which increases the distance a Minecart can travel without being powered.</text>
      <sha1>h4py2s7nanewaz44tahy0jz2kyv388c</sha1>
    </revision>
    <revision>
      <id>254139</id>
      <parentid>253889</parentid>
      <timestamp>2012-02-13T21:14:47Z</timestamp>
      <contributor>
        <username>User-12228026</username>
        <id>40313265</id>
      </contributor>
      <minor/>
      <comment>Added Category</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="687">To link Minecarts together, all you have to do is give the Minecart a gentle push. When the two Minecarts collide, they will link together and form a train. However, you do need appropriate [[Permissions]] before you can link Minecarts.

== After linking ==
The Minecarts in the train will try to keep a steady distance between their neighbours in the train. The velocity of the Minecarts are shared, therefore every external effect on a Minecart in a train is shared among all the members in the same train. Having multiple Minecarts in a single train also increases the momentum of the train, which increases the distance a Minecart can travel without being powered.

[[Category:Mods]]</text>
      <sha1>cme20e89uzn07mzpac1ab7u2224u5el</sha1>
    </revision>
    <revision>
      <id>255471</id>
      <parentid>254139</parentid>
      <timestamp>2012-02-15T13:21:52Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <minor/>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="725">{delete|This page is no longer used}

To link Minecarts together, all you have to do is give the Minecart a gentle push. When the two Minecarts collide, they will link together and form a train. However, you do need appropriate [[Permissions]] before you can link Minecarts.

== After linking ==
The Minecarts in the train will try to keep a steady distance between their neighbours in the train. The velocity of the Minecarts are shared, therefore every external effect on a Minecart in a train is shared among all the members in the same train. Having multiple Minecarts in a single train also increases the momentum of the train, which increases the distance a Minecart can travel without being powered.

[[Category:Mods]]</text>
      <sha1>py5gg25v95sg0m1usxrfeb6dxips552</sha1>
    </revision>
    <revision>
      <id>255480</id>
      <parentid>255471</parentid>
      <timestamp>2012-02-15T13:33:32Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1270">== Introduction ==

Switcher signs are the linking factor between trains and signs. It can read information from the train or cart above and toggle a lever and rails based on that. It also marks the toggleable nodes of the path finding logic.

'''Second line:''' ''switcher'' or ''tag''

'''Third line:''' ''The statement for when to switch the track left''

'''Fourth line:''' ''The statement for when to switch the track right''

For statements it can read cart tags, destination, passengers, items and several other states. It is also possible to sort the carts  when using numeric values on the last two lines. This way you can make 1 train or cart go left out of ever 3 trains or carts.

The lever is toggled when either of the two statements match. The tracks are only changed if the sign is powered. (or has power inverted and is not powered)

== Statements ==

The statements shown here are deprecated and will probably be replaced in the near future. You can put a !-sign in front of the statement to act as a NOT. You can read 'the train' as 'the cart' if [cart] is used on the first line.

{| class="wikitable"
|-
! Statement
! Meaning
|-
| passenger
| The train has a passenger
|-
| items
| The train is a storage minecart and has items
|}

[[Category:Mods]]</text>
      <sha1>o5ap0jceqniqd7ye0c5z86fw4i6mnf7</sha1>
    </revision>
    <revision>
      <id>255481</id>
      <parentid>255480</parentid>
      <timestamp>2012-02-15T13:34:11Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <minor/>
      <comment>moved [[Bukkit/TrainCarts/Linking]] to [[Bukkit/TrainCarts/Switcher]]: Page is no longer used, moved to contain new useful content instead.</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1270">== Introduction ==

Switcher signs are the linking factor between trains and signs. It can read information from the train or cart above and toggle a lever and rails based on that. It also marks the toggleable nodes of the path finding logic.

'''Second line:''' ''switcher'' or ''tag''

'''Third line:''' ''The statement for when to switch the track left''

'''Fourth line:''' ''The statement for when to switch the track right''

For statements it can read cart tags, destination, passengers, items and several other states. It is also possible to sort the carts  when using numeric values on the last two lines. This way you can make 1 train or cart go left out of ever 3 trains or carts.

The lever is toggled when either of the two statements match. The tracks are only changed if the sign is powered. (or has power inverted and is not powered)

== Statements ==

The statements shown here are deprecated and will probably be replaced in the near future. You can put a !-sign in front of the statement to act as a NOT. You can read 'the train' as 'the cart' if [cart] is used on the first line.

{| class="wikitable"
|-
! Statement
! Meaning
|-
| passenger
| The train has a passenger
|-
| items
| The train is a storage minecart and has items
|}

[[Category:Mods]]</text>
      <sha1>o5ap0jceqniqd7ye0c5z86fw4i6mnf7</sha1>
    </revision>
    <revision>
      <id>255484</id>
      <parentid>255481</parentid>
      <timestamp>2012-02-15T13:35:33Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <minor/>
      <comment>moved [[Bukkit/TrainCarts/Switcher]] to [[Bukkit/TrainCarts/Signs/Switcher]]: Should be part of the Signs subsection.</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1270">== Introduction ==

Switcher signs are the linking factor between trains and signs. It can read information from the train or cart above and toggle a lever and rails based on that. It also marks the toggleable nodes of the path finding logic.

'''Second line:''' ''switcher'' or ''tag''

'''Third line:''' ''The statement for when to switch the track left''

'''Fourth line:''' ''The statement for when to switch the track right''

For statements it can read cart tags, destination, passengers, items and several other states. It is also possible to sort the carts  when using numeric values on the last two lines. This way you can make 1 train or cart go left out of ever 3 trains or carts.

The lever is toggled when either of the two statements match. The tracks are only changed if the sign is powered. (or has power inverted and is not powered)

== Statements ==

The statements shown here are deprecated and will probably be replaced in the near future. You can put a !-sign in front of the statement to act as a NOT. You can read 'the train' as 'the cart' if [cart] is used on the first line.

{| class="wikitable"
|-
! Statement
! Meaning
|-
| passenger
| The train has a passenger
|-
| items
| The train is a storage minecart and has items
|}

[[Category:Mods]]</text>
      <sha1>o5ap0jceqniqd7ye0c5z86fw4i6mnf7</sha1>
    </revision>
    <revision>
      <id>256437</id>
      <parentid>255484</parentid>
      <timestamp>2012-02-16T12:32:49Z</timestamp>
      <contributor>
        <ip>94.195.20.24</ip>
      </contributor>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1297">== Introduction ==

Switcher signs are the linking factor between trains and signs. It can read information from the train or cart above and toggle a lever and rails based on that. It also marks the toggleable nodes of the path finding logic.

'''Second line:''' ''switcher'' or ''tag''

'''Third line:''' ''The statement for when to switch the track left''

'''Fourth line:''' ''The statement for when to switch the track right''

{{sign|[train]|switcher}}

For statements it can read cart tags, destination, passengers, items and several other states. It is also possible to sort the carts  when using numeric values on the last two lines. This way you can make 1 train or cart go left out of ever 3 trains or carts.

The lever is toggled when either of the two statements match. The tracks are only changed if the sign is powered. (or has power inverted and is not powered)

== Statements ==

The statements shown here are deprecated and will probably be replaced in the near future. You can put a !-sign in front of the statement to act as a NOT. You can read 'the train' as 'the cart' if [cart] is used on the first line.

{| class="wikitable"
|-
! Statement
! Meaning
|-
| passenger
| The train has a passenger
|-
| items
| The train is a storage minecart and has items
|}

[[Category:Mods]]</text>
      <sha1>evw3w39chz4ulkcdgx07a9dhjrmgzhx</sha1>
    </revision>
    <revision>
      <id>259639</id>
      <parentid>256437</parentid>
      <timestamp>2012-02-20T23:40:31Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <comment>/* Statements */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1749">== Introduction ==

Switcher signs are the linking factor between trains and signs. It can read information from the train or cart above and toggle a lever and rails based on that. It also marks the toggleable nodes of the path finding logic.

'''Second line:''' ''switcher'' or ''tag''

'''Third line:''' ''The statement for when to switch the track left''

'''Fourth line:''' ''The statement for when to switch the track right''

{{sign|[train]|switcher}}

For statements it can read cart tags, destination, passengers, items and several other states. It is also possible to sort the carts  when using numeric values on the last two lines. This way you can make 1 train or cart go left out of ever 3 trains or carts.

The lever is toggled when either of the two statements match. The tracks are only changed if the sign is powered. (or has power inverted and is not powered)

== Statements ==

The statements shown here are deprecated and will probably be replaced in the near future. You can put a !-sign in front of the statement to act as a NOT. You can read 'the train' as 'the cart' if [cart] is used on the first line.

{| class="wikitable"
|-
! Statement
! Meaning
|-
| passenger
| The train has a passenger
|-
| items
| The train is a storage minecart and has items
|}

'''Note: The following statements are not yet implemented, but will eventually be used!'''

{| class="wikitable"
|-
! Statement
! Meaning
|-
| i@&lt;items&gt;
| The train contains one of the items specified
|-
| o@&lt;owner&gt;
| The train contains this owner
|-
| p@&lt;player&gt;
| The train is occupied by this player
|-
| pi@&lt;items&gt;
| One of the players has one of the items in his inventory
|-
| ph@&lt;items&gt;
| One of the players has one of the items in his hand
|}

[[Category:Mods]]</text>
      <sha1>g3thftx68bhneu6e7xwel6hl4ylyj7r</sha1>
    </revision>
    <revision>
      <id>264200</id>
      <parentid>259639</parentid>
      <timestamp>2012-02-27T14:47:10Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <minor/>
      <comment>/* Statements */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1670">== Introduction ==

Switcher signs are the linking factor between trains and signs. It can read information from the train or cart above and toggle a lever and rails based on that. It also marks the toggleable nodes of the path finding logic.

'''Second line:''' ''switcher'' or ''tag''

'''Third line:''' ''The statement for when to switch the track left''

'''Fourth line:''' ''The statement for when to switch the track right''

{{sign|[train]|switcher}}

For statements it can read cart tags, destination, passengers, items and several other states. It is also possible to sort the carts  when using numeric values on the last two lines. This way you can make 1 train or cart go left out of ever 3 trains or carts.

The lever is toggled when either of the two statements match. The tracks are only changed if the sign is powered. (or has power inverted and is not powered)

== Statements ==

The statements shown here are deprecated and will probably be replaced in the near future. You can put a !-sign in front of the statement to act as a NOT. You can read 'the train' as 'the cart' if [cart] is used on the first line.

{| class="wikitable"
|-
! Statement
! Meaning
|-
| passenger
| The train has a passenger
|-
| items
| The train is a storage minecart and has items
|-
| i@&lt;items&gt;
| The train contains one of the items specified
|-
| o@&lt;owner&gt;
| The train contains this owner
|-
| p@&lt;player&gt;
| The train is occupied by this player
|-
| m@&lt;mobnames&gt;
| The train is occupied by one of these mobs
|-
| pi@&lt;items&gt;
| One of the players has one of the items in his inventory
|-
| ph@&lt;items&gt;
| One of the players has one of the items in his hand
|}

[[Category:Mods]]</text>
      <sha1>m0n7xq1rtaz68ayjvf8dhzy7dltk8xj</sha1>
    </revision>
    <revision>
      <id>264201</id>
      <parentid>264200</parentid>
      <timestamp>2012-02-27T14:49:18Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <minor/>
      <comment>/* Statements */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1843">== Introduction ==

Switcher signs are the linking factor between trains and signs. It can read information from the train or cart above and toggle a lever and rails based on that. It also marks the toggleable nodes of the path finding logic.

'''Second line:''' ''switcher'' or ''tag''

'''Third line:''' ''The statement for when to switch the track left''

'''Fourth line:''' ''The statement for when to switch the track right''

{{sign|[train]|switcher}}

For statements it can read cart tags, destination, passengers, items and several other states. It is also possible to sort the carts  when using numeric values on the last two lines. This way you can make 1 train or cart go left out of ever 3 trains or carts.

The lever is toggled when either of the two statements match. The tracks are only changed if the sign is powered. (or has power inverted and is not powered)

== Statements ==

You can put a !-sign in front of the statement to act as a NOT. You can read 'the train' as 'the cart' if [cart] is used on the first line.

{| class="wikitable"
|-
! Statement
! Meaning
|-
| passenger
| The train has a passenger
|-
| items
| The train contains a chest and has items
|-
| empty
| The train has no passenger and no items
|-
| fuel
| The train contains a furnace which has fuel
|-
| powered
| The train contains a powered minecart
|-
| storage
| The train contains a storage minecart
|-
| minecart
| The train contains a regular minecart
|-
| i@&lt;items&gt;
| The train contains one of the items specified
|-
| o@&lt;owner&gt;
| The train contains this owner
|-
| p@&lt;player&gt;
| The train is occupied by this player
|-
| m@&lt;mobnames&gt;
| The train is occupied by one of these mobs
|-
| pi@&lt;items&gt;
| One of the players has one of the items in his inventory
|-
| ph@&lt;items&gt;
| One of the players has one of the items in his hand
|}

[[Category:Mods]]</text>
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    <revision>
      <id>264208</id>
      <parentid>264201</parentid>
      <timestamp>2012-02-27T15:26:54Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <comment>Switcher signs are used to evaluate the trains and to switch tracks or levers</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1039">== Introduction ==

Switcher signs are the linking factor between trains and signs. It can read information from the train or cart above and toggle a lever and rails based on that. It also marks the toggleable nodes of the path finding logic.

'''Second line:''' ''switcher'' or ''tag''

'''Third line:''' ''The statement for when to switch the track left''

'''Fourth line:''' ''The statement for when to switch the track right''

{{sign|[train]|switcher}}

For statements it can read cart tags, destination, passengers, items and several other states. It is also possible to sort the carts  when using numeric values on the last two lines. This way you can make 1 train or cart go left out of ever 3 trains or carts.

The lever is toggled when either of the two statements match. The tracks are only changed if the sign is powered. (or has power inverted and is not powered)

== Statements ==

On the third and fourth lines you can put the statements to evaluate.
{{main|Bukkit/TrainCarts/Signs/Statements|Statements}}

[[Category:Mods]]</text>
      <sha1>ian6fx6j15vv05p6tayz63iq6l18x22</sha1>
    </revision>
    <revision>
      <id>264212</id>
      <parentid>264208</parentid>
      <timestamp>2012-02-27T15:43:32Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <minor/>
      <comment>/* Introduction */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1053">== Introduction ==

Switcher signs are the linking factor between trains and signs. It can read information from the train or cart above and toggle a lever and rails based on that. It also marks the toggleable nodes of the path finding logic.

== Syntax ==

'''Second line:''' ''switcher'' or ''tag''

'''Third line:''' ''The statement for when to switch the track left''

'''Fourth line:''' ''The statement for when to switch the track right''

{{sign|[train]|switcher}}

For statements it can read cart tags, destination, passengers, items and several other states. It is also possible to sort the carts  when using numeric values on the last two lines. This way you can make 1 train or cart go left out of ever 3 trains or carts.

The lever is toggled when either of the two statements match. The tracks are only changed if the sign is powered. (or has power inverted and is not powered)

== Statements ==

On the third and fourth lines you can put the statements to evaluate.
{{main|Bukkit/TrainCarts/Signs/Statements|Statements}}

[[Category:Mods]]</text>
      <sha1>1daawsd6zqd8wtfpqn2bw178v9aafgm</sha1>
    </revision>
    <revision>
      <id>264808</id>
      <parentid>264212</parentid>
      <timestamp>2012-02-28T16:16:48Z</timestamp>
      <contributor>
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        <id>40325123</id>
      </contributor>
      <minor/>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1400">== Introduction ==

Switcher signs are the linking factor between trains and signs. It can read information from the train or cart above and toggle a lever and rails based on that. It also marks the toggleable nodes of the path finding logic.

== Syntax ==

'''Second line:''' ''switcher'' or ''tag''

'''Third line:''' ''The statement for when to switch the track left''

'''Fourth line:''' ''The statement for when to switch the track right''

{{sign|[train]|switcher}}

For statements it can read cart tags, destination, passengers, items and several other states. It is also possible to sort the carts  when using numeric values on the last two lines. This way you can make 1 train or cart go left out of ever 3 trains or carts.

The lever is toggled when either of the two statements match. The tracks are only changed if the sign is powered. (or has power inverted and is not powered)

== Statements ==

On the third and fourth lines you can put the statements to evaluate.
{{main|Bukkit/TrainCarts/Signs/Statements|Statements}}

== Sorter ==

If you need to sort carts onto multiple tracks, you can use an internal counter:
{{sign|[!train]|switcher|3|4}}

Right now it will send 3 trains to the left and then 4 trains to the right direction, after which the cycle repeats itself. You can put multiple switcher signs in line to equally divide the trains onto multiple tracks.

[[Category:Mods]]</text>
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    </revision>
    <revision>
      <id>264813</id>
      <parentid>264808</parentid>
      <timestamp>2012-02-28T16:41:37Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <comment>/* Sorter */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1467">== Introduction ==

Switcher signs are the linking factor between trains and signs. It can read information from the train or cart above and toggle a lever and rails based on that. It also marks the toggleable nodes of the path finding logic.

== Syntax ==

'''Second line:''' ''switcher'' or ''tag''

'''Third line:''' ''The statement for when to switch the track left''

'''Fourth line:''' ''The statement for when to switch the track right''

{{sign|[train]|switcher}}

For statements it can read cart tags, destination, passengers, items and several other states. It is also possible to sort the carts  when using numeric values on the last two lines. This way you can make 1 train or cart go left out of ever 3 trains or carts.

The lever is toggled when either of the two statements match. The tracks are only changed if the sign is powered. (or has power inverted and is not powered)

== Statements ==

On the third and fourth lines you can put the statements to evaluate.
{{main|Bukkit/TrainCarts/Signs/Statements|Statements}}

== Sorter ==

If you need to sort carts onto multiple tracks, you can use an internal counter:
{{sign|[!train]|switcher|3|4}}

Right now it will send 3 trains to the left and then 4 trains to the right direction, after which the cycle repeats itself. You can put multiple switcher signs in line to equally divide the trains onto multiple tracks. This is shown on the video below:

{{#ev:youtube|8KCfenk3Vi8|300}}

[[Category:Mods]]</text>
      <sha1>mk571amrskfd7juzzx05q2d3xvbek05</sha1>
    </revision>
    <revision>
      <id>264814</id>
      <parentid>264813</parentid>
      <timestamp>2012-02-28T16:43:26Z</timestamp>
      <contributor>
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        <id>40325123</id>
      </contributor>
      <minor/>
      <comment>/* Sorter */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1467">== Introduction ==

Switcher signs are the linking factor between trains and signs. It can read information from the train or cart above and toggle a lever and rails based on that. It also marks the toggleable nodes of the path finding logic.

== Syntax ==

'''Second line:''' ''switcher'' or ''tag''

'''Third line:''' ''The statement for when to switch the track left''

'''Fourth line:''' ''The statement for when to switch the track right''

{{sign|[train]|switcher}}

For statements it can read cart tags, destination, passengers, items and several other states. It is also possible to sort the carts  when using numeric values on the last two lines. This way you can make 1 train or cart go left out of ever 3 trains or carts.

The lever is toggled when either of the two statements match. The tracks are only changed if the sign is powered. (or has power inverted and is not powered)

== Statements ==

On the third and fourth lines you can put the statements to evaluate.
{{main|Bukkit/TrainCarts/Signs/Statements|Statements}}

== Sorter ==

If you need to sort carts onto multiple tracks, you can use an internal counter:
{{sign|[!train]|switcher|3|4}}

Right now it will send 3 trains to the left and then 4 trains to the right direction, after which the cycle repeats itself. You can put multiple switcher signs in line to equally divide the trains onto multiple tracks. This is shown in the video below:

{{#ev:youtube|8KCfenk3Vi8|300}}

[[Category:Mods]]</text>
      <sha1>riiap2jotzo8gw0e3ohs0nqt9okeckz</sha1>
    </revision>
    <revision>
      <id>282313</id>
      <parentid>264814</parentid>
      <timestamp>2012-03-24T12:36:22Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <minor/>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1853">== Introduction ==

Switcher signs are the linking factor between trains and signs. It can read information from the train or cart above and toggle a lever and rails based on that. It also marks the toggleable nodes of the path finding logic.

== Syntax ==

'''Second line:''' ''switcher'' or ''tag''

'''Third line:''' ''The statement for when to switch the track left''

'''Fourth line:''' ''The statement for when to switch the track right''

{{sign|[train]|switcher}}

For statements it can read cart tags, destination, passengers, items and several other states. It is also possible to sort the carts  when using numeric values on the last two lines. This way you can make 1 train or cart go left out of ever 3 trains or carts.

The lever is toggled when either of the two statements match. The tracks are only changed if the sign is powered. (or has power inverted and is not powered)

== Statements ==

On the third and fourth lines you can put the statements to evaluate.
{{main|Bukkit/TrainCarts/Signs/Statements|Statements}}

== Path finding ==

The switcher sign is also used during path finding. If a train or cart has a destination set, and no statements on the sign match (or no statements were set), it will toggle the rails to make the train go to the requested destination. If you need to force an alternative route or need to send 'passing through' trains around, add a statement on this sign to do so.

== Sorter ==

If you need to sort carts onto multiple tracks, you can use an internal counter:
{{sign|[!train]|switcher|3|4}}

Right now it will send 3 trains to the left and then 4 trains to the right direction, after which the cycle repeats itself. You can put multiple switcher signs in line to equally divide the trains onto multiple tracks. This is shown in the video below:

{{#ev:youtube|8KCfenk3Vi8|300}}

[[Category:Mods]]</text>
      <sha1>mmr1k7442srdg6tuqnqxgw3m2xtf37a</sha1>
    </revision>
    <revision>
      <id>299603</id>
      <parentid>282313</parentid>
      <timestamp>2012-04-27T12:57:30Z</timestamp>
      <contributor>
        <username>Darylgolden</username>
        <id>6373653</id>
      </contributor>
      <comment>Added disclaimer tag.</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1868">{{disclaimer}}
== Introduction ==

Switcher signs are the linking factor between trains and signs. It can read information from the train or cart above and toggle a lever and rails based on that. It also marks the toggleable nodes of the path finding logic.

== Syntax ==

'''Second line:''' ''switcher'' or ''tag''

'''Third line:''' ''The statement for when to switch the track left''

'''Fourth line:''' ''The statement for when to switch the track right''

{{sign|[train]|switcher}}

For statements it can read cart tags, destination, passengers, items and several other states. It is also possible to sort the carts  when using numeric values on the last two lines. This way you can make 1 train or cart go left out of ever 3 trains or carts.

The lever is toggled when either of the two statements match. The tracks are only changed if the sign is powered. (or has power inverted and is not powered)

== Statements ==

On the third and fourth lines you can put the statements to evaluate.
{{main|Bukkit/TrainCarts/Signs/Statements|Statements}}

== Path finding ==

The switcher sign is also used during path finding. If a train or cart has a destination set, and no statements on the sign match (or no statements were set), it will toggle the rails to make the train go to the requested destination. If you need to force an alternative route or need to send 'passing through' trains around, add a statement on this sign to do so.

== Sorter ==

If you need to sort carts onto multiple tracks, you can use an internal counter:
{{sign|[!train]|switcher|3|4}}

Right now it will send 3 trains to the left and then 4 trains to the right direction, after which the cycle repeats itself. You can put multiple switcher signs in line to equally divide the trains onto multiple tracks. This is shown in the video below:

{{#ev:youtube|8KCfenk3Vi8|300}}

[[Category:Mods]]</text>
      <sha1>67gglzpm92185yxwyuhlwshkqou0n73</sha1>
    </revision>
    <revision>
      <id>300240</id>
      <parentid>299603</parentid>
      <timestamp>2012-04-28T21:03:21Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <minor/>
      <comment>/* Statements */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="2303">{{disclaimer}}
== Introduction ==

Switcher signs are the linking factor between trains and signs. It can read information from the train or cart above and toggle a lever and rails based on that. It also marks the toggleable nodes of the path finding logic.

== Syntax ==

'''Second line:''' ''switcher'' or ''tag''

'''Third line:''' ''The statement for when to switch the track left''

'''Fourth line:''' ''The statement for when to switch the track right''

{{sign|[train]|switcher}}

For statements it can read cart tags, destination, passengers, items and several other states. It is also possible to sort the carts  when using numeric values on the last two lines. This way you can make 1 train or cart go left out of ever 3 trains or carts.

The lever is toggled when either of the two statements match. The tracks are only changed if the sign is powered. (or has power inverted and is not powered)

== Statements ==

On the third and fourth lines you can put the statements to evaluate. You can insert a [[Bukkit/TrainCarts/Signs/Direction|direction]] followed up by ''':''' and then the statement to set the direction to switch to. For example:
{{sign|[!train]|switcher|l:trainsize&gt;5|r:i@wood}}
Will send all trains larger than 5 carts to the left, and trains with wood in storage minecarts to the right. It parses the statements from top to bottom, so wood-bearing trains larger than 5 carts are also sent to the left.

{{main|Bukkit/TrainCarts/Signs/Statements|Statements}}

== Path finding ==

The switcher sign is also used during path finding. If a train or cart has a destination set, and no statements on the sign match (or no statements were set), it will toggle the rails to make the train go to the requested destination. If you need to force an alternative route or need to send 'passing through' trains around, add a statement on this sign to do so.

== Sorter ==

If you need to sort carts onto multiple tracks, you can use an internal counter:
{{sign|[!train]|switcher|3|4}}

Right now it will send 3 trains to the left and then 4 trains to the right direction, after which the cycle repeats itself. You can put multiple switcher signs in line to equally divide the trains onto multiple tracks. This is shown in the video below:

{{#ev:youtube|8KCfenk3Vi8|300}}

[[Category:Mods]]</text>
      <sha1>c4kryw7f55nil9l5j5ajhannrnif6xy</sha1>
    </revision>
    <revision>
      <id>306280</id>
      <parentid>300240</parentid>
      <timestamp>2012-05-12T06:49:02Z</timestamp>
      <contributor>
        <username>Majr</username>
        <id>40302300</id>
      </contributor>
      <minor/>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="2310">{{disclaimer}}
== Introduction ==

Switcher signs are the linking factor between trains and signs. It can read information from the train or cart above and toggle a lever and rails based on that. It also marks the toggleable nodes of the path finding logic.

== Syntax ==

'''Second line:''' ''switcher'' or ''tag''

'''Third line:''' ''The statement for when to switch the track left''

'''Fourth line:''' ''The statement for when to switch the track right''

{{sign|[train]|switcher}}

For statements it can read cart tags, destination, passengers, items and several other states. It is also possible to sort the carts  when using numeric values on the last two lines. This way you can make 1 train or cart go left out of ever 3 trains or carts.

The lever is toggled when either of the two statements match. The tracks are only changed if the sign is powered. (or has power inverted and is not powered)

== Statements ==

On the third and fourth lines you can put the statements to evaluate. You can insert a [[Bukkit/TrainCarts/Signs/Direction|direction]] followed up by ''':''' and then the statement to set the direction to switch to. For example:
{{sign|[!train]|switcher|l:trainsize&gt;5|r:i@wood}}
Will send all trains larger than 5 carts to the left, and trains with wood in storage minecarts to the right. It parses the statements from top to bottom, so wood-bearing trains larger than 5 carts are also sent to the left.

{{main|Bukkit/TrainCarts/Signs/Statements|title1=Statements}}

== Path finding ==

The switcher sign is also used during path finding. If a train or cart has a destination set, and no statements on the sign match (or no statements were set), it will toggle the rails to make the train go to the requested destination. If you need to force an alternative route or need to send 'passing through' trains around, add a statement on this sign to do so.

== Sorter ==

If you need to sort carts onto multiple tracks, you can use an internal counter:
{{sign|[!train]|switcher|3|4}}

Right now it will send 3 trains to the left and then 4 trains to the right direction, after which the cycle repeats itself. You can put multiple switcher signs in line to equally divide the trains onto multiple tracks. This is shown in the video below:

{{#ev:youtube|8KCfenk3Vi8|300}}

[[Category:Mods]]</text>
      <sha1>lyscbk5rqxex7mihnjjlhx3p2pqte4q</sha1>
    </revision>
    <revision>
      <id>334846</id>
      <parentid>306280</parentid>
      <timestamp>2012-06-27T22:32:05Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <minor/>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="2457">{{disclaimer}}
== Introduction ==

Switcher signs are the linking factor between trains and signs. It can read information from the train or cart above and toggle a lever and rails based on that. It also marks the toggleable nodes of the path finding logic.

== Syntax ==

'''Second line:''' ''switcher'' or ''tag''

'''Third line:''' ''The statement for when to switch the track left''

'''Fourth line:''' ''The statement for when to switch the track right''

{{sign|[train]|switcher}}

For statements it can read cart tags, destination, passengers, items and several other states. It is also possible to sort the carts  when using numeric values on the last two lines. This way you can make 1 train or cart go left out of ever 3 trains or carts.

The lever is toggled when either of the two statements match. The tracks are only changed if the sign is powered. (or has power inverted and is not powered)

== Statements ==

On the third and fourth lines you can put the statements to evaluate. You can insert a [[Bukkit/TrainCarts/Signs/Direction|direction]] followed up by ''':''' and then the statement to set the direction to switch to. For example:
{{sign|[!train]|switcher|l:trainsize&gt;5|r:i@wood}}
Will send all trains larger than 5 carts to the left, and trains with wood in storage minecarts to the right. It parses the statements from top to bottom, so wood-bearing trains larger than 5 carts are also sent to the left.

{{main|Bukkit/TrainCarts/Signs/Statements|title1=Statements}}

== Path finding ==

The switcher sign is also used during path finding. If a train or cart has a destination set, and no statements on the sign match (or no statements were set), it will toggle the rails to make the train go to the requested destination. If you need to force an alternative route or need to send 'passing through' trains around, add a statement on this sign to do so.

== Sorter ==

If you need to sort carts onto multiple tracks, you can use an internal counter:
{{sign|[!train]|switcher|3|4}}

Right now it will send 3 trains to the left and then 4 trains to the right direction, after which the cycle repeats itself. You can put multiple switcher signs in line to equally divide the trains onto multiple tracks. This is shown in the video below:

{{#ev:youtube|8KCfenk3Vi8|300}}

== Redstone powered switcher ==

By using the redstone statements on the sign, you can completely control what direction to send the train to:




[[Category:Mods]]</text>
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      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <comment>/* Redstone powered switcher */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="2539">{{disclaimer}}
== Introduction ==

Switcher signs are the linking factor between trains and signs. It can read information from the train or cart above and toggle a lever and rails based on that. It also marks the toggleable nodes of the path finding logic.

== Syntax ==

'''Second line:''' ''switcher'' or ''tag''

'''Third line:''' ''The statement for when to switch the track left''

'''Fourth line:''' ''The statement for when to switch the track right''

{{sign|[train]|switcher}}

For statements it can read cart tags, destination, passengers, items and several other states. It is also possible to sort the carts  when using numeric values on the last two lines. This way you can make 1 train or cart go left out of ever 3 trains or carts.

The lever is toggled when either of the two statements match. The tracks are only changed if the sign is powered. (or has power inverted and is not powered)

== Statements ==

On the third and fourth lines you can put the statements to evaluate. You can insert a [[Bukkit/TrainCarts/Signs/Direction|direction]] followed up by ''':''' and then the statement to set the direction to switch to. For example:
{{sign|[!train]|switcher|l:trainsize&gt;5|r:i@wood}}
Will send all trains larger than 5 carts to the left, and trains with wood in storage minecarts to the right. It parses the statements from top to bottom, so wood-bearing trains larger than 5 carts are also sent to the left.

{{main|Bukkit/TrainCarts/Signs/Statements|title1=Statements}}

== Path finding ==

The switcher sign is also used during path finding. If a train or cart has a destination set, and no statements on the sign match (or no statements were set), it will toggle the rails to make the train go to the requested destination. If you need to force an alternative route or need to send 'passing through' trains around, add a statement on this sign to do so.

== Sorter ==

If you need to sort carts onto multiple tracks, you can use an internal counter:
{{sign|[!train]|switcher|3|4}}

Right now it will send 3 trains to the left and then 4 trains to the right direction, after which the cycle repeats itself. You can put multiple switcher signs in line to equally divide the trains onto multiple tracks. This is shown in the video below:

{{#ev:youtube|8KCfenk3Vi8|300}}

== Redstone powered switcher ==

By using the redstone statements on the sign, you can completely control what direction to send the train to:

[[File:TrainCarts_Redstone_Switcher.png|thumb|400px|left|3-way redstone switcher]]


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{{unsupportedMod|http://tcwiki.united-craft.de/}}
== Introduction ==

Switcher signs are the linking factor between trains and signs. It can read information from the train or cart above and toggle a lever and rails based on that. It also marks the toggleable nodes of the path finding logic.

== Syntax ==

'''Second line:''' ''switcher'' or ''tag''

'''Third line:''' ''The statement for when to switch the track left''

'''Fourth line:''' ''The statement for when to switch the track right''

{{sign|[train]|switcher}}

For statements it can read cart tags, destination, passengers, items and several other states. It is also possible to sort the carts  when using numeric values on the last two lines. This way you can make 1 train or cart go left out of ever 3 trains or carts.

The lever is toggled when either of the two statements match. The tracks are only changed if the sign is powered. (or has power inverted and is not powered)

== Statements ==

On the third and fourth lines you can put the statements to evaluate. You can insert a [[Bukkit/TrainCarts/Signs/Direction|direction]] followed up by ''':''' and then the statement to set the direction to switch to. For example:
{{sign|[!train]|switcher|l:trainsize&gt;5|r:i@wood}}
Will send all trains larger than 5 carts to the left, and trains with wood in storage minecarts to the right. It parses the statements from top to bottom, so wood-bearing trains larger than 5 carts are also sent to the left.

{{main|Bukkit/TrainCarts/Signs/Statements|title1=Statements}}

== Path finding ==

The switcher sign is also used during path finding. If a train or cart has a destination set, and no statements on the sign match (or no statements were set), it will toggle the rails to make the train go to the requested destination. If you need to force an alternative route or need to send 'passing through' trains around, add a statement on this sign to do so.

== Sorter ==

If you need to sort carts onto multiple tracks, you can use an internal counter:
{{sign|[!train]|switcher|3|4}}

Right now it will send 3 trains to the left and then 4 trains to the right direction, after which the cycle repeats itself. You can put multiple switcher signs in line to equally divide the trains onto multiple tracks. This is shown in the video below:

{{#ev:youtube|8KCfenk3Vi8|300}}

== Redstone powered switcher ==

By using the redstone statements on the sign, you can completely control what direction to send the train to:

[[File:TrainCarts_Redstone_Switcher.png|thumb|400px|left|3-way redstone switcher]]


[[Category:Mods]]</text>
      <sha1>ny5pldl25thjrkup1q1q3tu4updrhas</sha1>
    </revision>
    <revision>
      <id>446485</id>
      <parentid>424601</parentid>
      <timestamp>2013-02-16T18:14:45Z</timestamp>
      <contributor>
        <username>MrKrisKrisu76430@legacy41500454</username>
        <id>41500454</id>
      </contributor>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="2585">{{disclaimer}}
{{unsupportedMod|http://tcwiki.minenews.de/}}
== Introduction ==

Switcher signs are the linking factor between trains and signs. It can read information from the train or cart above and toggle a lever and rails based on that. It also marks the toggleable nodes of the path finding logic.

== Syntax ==

'''Second line:''' ''switcher'' or ''tag''

'''Third line:''' ''The statement for when to switch the track left''

'''Fourth line:''' ''The statement for when to switch the track right''

{{sign|[train]|switcher}}

For statements it can read cart tags, destination, passengers, items and several other states. It is also possible to sort the carts  when using numeric values on the last two lines. This way you can make 1 train or cart go left out of ever 3 trains or carts.

The lever is toggled when either of the two statements match. The tracks are only changed if the sign is powered. (or has power inverted and is not powered)

== Statements ==

On the third and fourth lines you can put the statements to evaluate. You can insert a [[Bukkit/TrainCarts/Signs/Direction|direction]] followed up by ''':''' and then the statement to set the direction to switch to. For example:
{{sign|[!train]|switcher|l:trainsize&gt;5|r:i@wood}}
Will send all trains larger than 5 carts to the left, and trains with wood in storage minecarts to the right. It parses the statements from top to bottom, so wood-bearing trains larger than 5 carts are also sent to the left.

{{main|Bukkit/TrainCarts/Signs/Statements|title1=Statements}}

== Path finding ==

The switcher sign is also used during path finding. If a train or cart has a destination set, and no statements on the sign match (or no statements were set), it will toggle the rails to make the train go to the requested destination. If you need to force an alternative route or need to send 'passing through' trains around, add a statement on this sign to do so.

== Sorter ==

If you need to sort carts onto multiple tracks, you can use an internal counter:
{{sign|[!train]|switcher|3|4}}

Right now it will send 3 trains to the left and then 4 trains to the right direction, after which the cycle repeats itself. You can put multiple switcher signs in line to equally divide the trains onto multiple tracks. This is shown in the video below:

{{#ev:youtube|8KCfenk3Vi8|300}}

== Redstone powered switcher ==

By using the redstone statements on the sign, you can completely control what direction to send the train to:

[[File:TrainCarts_Redstone_Switcher.png|thumb|400px|left|3-way redstone switcher]]


[[Category:Mods]]</text>
      <sha1>5gpa3kxxwtbw1x78ncptst1jaay40rl</sha1>
    </revision>
    <revision>
      <id>502923</id>
      <parentid>446485</parentid>
      <timestamp>2013-07-08T14:37:36Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <minor/>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="2540">{{disclaimer}}

== Introduction ==

Switcher signs are the linking factor between trains and signs. It can read information from the train or cart above and toggle a lever and rails based on that. It also marks the toggleable nodes of the path finding logic.

== Syntax ==

'''Second line:''' ''switcher'' or ''tag''

'''Third line:''' ''The statement for when to switch the track left''

'''Fourth line:''' ''The statement for when to switch the track right''

{{sign|[train]|switcher}}

For statements it can read cart tags, destination, passengers, items and several other states. It is also possible to sort the carts  when using numeric values on the last two lines. This way you can make 1 train or cart go left out of ever 3 trains or carts.

The lever is toggled when either of the two statements match. The tracks are only changed if the sign is powered. (or has power inverted and is not powered)

== Statements ==

On the third and fourth lines you can put the statements to evaluate. You can insert a [[Bukkit/TrainCarts/Signs/Direction|direction]] followed up by ''':''' and then the statement to set the direction to switch to. For example:
{{sign|[!train]|switcher|l:trainsize&gt;5|r:i@wood}}
Will send all trains larger than 5 carts to the left, and trains with wood in storage minecarts to the right. It parses the statements from top to bottom, so wood-bearing trains larger than 5 carts are also sent to the left.

{{main|Bukkit/TrainCarts/Signs/Statements|title1=Statements}}

== Path finding ==

The switcher sign is also used during path finding. If a train or cart has a destination set, and no statements on the sign match (or no statements were set), it will toggle the rails to make the train go to the requested destination. If you need to force an alternative route or need to send 'passing through' trains around, add a statement on this sign to do so.

== Sorter ==

If you need to sort carts onto multiple tracks, you can use an internal counter:
{{sign|[!train]|switcher|3|4}}

Right now it will send 3 trains to the left and then 4 trains to the right direction, after which the cycle repeats itself. You can put multiple switcher signs in line to equally divide the trains onto multiple tracks. This is shown in the video below:

{{#ev:youtube|8KCfenk3Vi8|300}}

== Redstone powered switcher ==

By using the redstone statements on the sign, you can completely control what direction to send the train to:

[[File:TrainCarts_Redstone_Switcher.png|thumb|400px|left|3-way redstone switcher]]


[[Category:Mods]]</text>
      <sha1>g4p1y5q4t9nk3gw2m4e6ea7w4kjxijy</sha1>
    </revision>
    <revision>
      <id>566336</id>
      <parentid>502923</parentid>
      <timestamp>2013-11-27T07:02:19Z</timestamp>
      <contributor>
        <username>Timrem</username>
        <id>40276054</id>
      </contributor>
      <minor/>
      <comment>Timrem moved page [[Bukkit/TrainCarts/Signs/Switcher]] to [[Custom servers/Bukkit/TrainCarts/Signs/Switcher]]: moving to sub-namespace, like all the others</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="2540">{{disclaimer}}

== Introduction ==

Switcher signs are the linking factor between trains and signs. It can read information from the train or cart above and toggle a lever and rails based on that. It also marks the toggleable nodes of the path finding logic.

== Syntax ==

'''Second line:''' ''switcher'' or ''tag''

'''Third line:''' ''The statement for when to switch the track left''

'''Fourth line:''' ''The statement for when to switch the track right''

{{sign|[train]|switcher}}

For statements it can read cart tags, destination, passengers, items and several other states. It is also possible to sort the carts  when using numeric values on the last two lines. This way you can make 1 train or cart go left out of ever 3 trains or carts.

The lever is toggled when either of the two statements match. The tracks are only changed if the sign is powered. (or has power inverted and is not powered)

== Statements ==

On the third and fourth lines you can put the statements to evaluate. You can insert a [[Bukkit/TrainCarts/Signs/Direction|direction]] followed up by ''':''' and then the statement to set the direction to switch to. For example:
{{sign|[!train]|switcher|l:trainsize&gt;5|r:i@wood}}
Will send all trains larger than 5 carts to the left, and trains with wood in storage minecarts to the right. It parses the statements from top to bottom, so wood-bearing trains larger than 5 carts are also sent to the left.

{{main|Bukkit/TrainCarts/Signs/Statements|title1=Statements}}

== Path finding ==

The switcher sign is also used during path finding. If a train or cart has a destination set, and no statements on the sign match (or no statements were set), it will toggle the rails to make the train go to the requested destination. If you need to force an alternative route or need to send 'passing through' trains around, add a statement on this sign to do so.

== Sorter ==

If you need to sort carts onto multiple tracks, you can use an internal counter:
{{sign|[!train]|switcher|3|4}}

Right now it will send 3 trains to the left and then 4 trains to the right direction, after which the cycle repeats itself. You can put multiple switcher signs in line to equally divide the trains onto multiple tracks. This is shown in the video below:

{{#ev:youtube|8KCfenk3Vi8|300}}

== Redstone powered switcher ==

By using the redstone statements on the sign, you can completely control what direction to send the train to:

[[File:TrainCarts_Redstone_Switcher.png|thumb|400px|left|3-way redstone switcher]]


[[Category:Mods]]</text>
      <sha1>g4p1y5q4t9nk3gw2m4e6ea7w4kjxijy</sha1>
    </revision>
    <revision>
      <id>592161</id>
      <parentid>566336</parentid>
      <timestamp>2014-01-12T22:07:46Z</timestamp>
      <contributor>
        <username>Cathaychris2</username>
        <id>40332127</id>
      </contributor>
      <comment>/* Statements */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="2668">{{disclaimer}}

== Introduction ==

Switcher signs are the linking factor between trains and signs. It can read information from the train or cart above and toggle a lever and rails based on that. It also marks the toggleable nodes of the path finding logic.

== Syntax ==

'''Second line:''' ''switcher'' or ''tag''

'''Third line:''' ''The statement for when to switch the track left''

'''Fourth line:''' ''The statement for when to switch the track right''

{{sign|[train]|switcher}}

For statements it can read cart tags, destination, passengers, items and several other states. It is also possible to sort the carts  when using numeric values on the last two lines. This way you can make 1 train or cart go left out of ever 3 trains or carts.

The lever is toggled when either of the two statements match. The tracks are only changed if the sign is powered. (or has power inverted and is not powered)

== Statements ==

On the third and fourth lines you can put the statements to evaluate. You can insert a [[Bukkit/TrainCarts/Signs/Direction|direction]] followed up by ''':''' and then the statement to set the direction to switch to. For example:
{{sign|[!train]|switcher|l:trainsize&gt;5|r:i@wood}}
Will send all trains larger than 5 carts to the left, and trains with wood in storage minecarts to the right. It parses the statements from top to bottom, so wood-bearing trains larger than 5 carts are also sent to the left.

Switcher signs currently support wildcards only when matching to tags and player names (but not, for example, to train names).

{{main|Bukkit/TrainCarts/Signs/Statements|title1=Statements}}

== Path finding ==

The switcher sign is also used during path finding. If a train or cart has a destination set, and no statements on the sign match (or no statements were set), it will toggle the rails to make the train go to the requested destination. If you need to force an alternative route or need to send 'passing through' trains around, add a statement on this sign to do so.

== Sorter ==

If you need to sort carts onto multiple tracks, you can use an internal counter:
{{sign|[!train]|switcher|3|4}}

Right now it will send 3 trains to the left and then 4 trains to the right direction, after which the cycle repeats itself. You can put multiple switcher signs in line to equally divide the trains onto multiple tracks. This is shown in the video below:

{{#ev:youtube|8KCfenk3Vi8|300}}

== Redstone powered switcher ==

By using the redstone statements on the sign, you can completely control what direction to send the train to:

[[File:TrainCarts_Redstone_Switcher.png|thumb|400px|left|3-way redstone switcher]]


[[Category:Mods]]</text>
      <sha1>1sgikgl0wup5ncn9f5areudgr1069z1</sha1>
    </revision>
    <revision>
      <id>1154845</id>
      <parentid>592161</parentid>
      <timestamp>2017-10-02T07:13:25Z</timestamp>
      <contributor>
        <username>SFFrog</username>
        <id>814192</id>
      </contributor>
      <minor/>
      <comment>/* Syntax */ fixed typo &amp; improved grammar slightly</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="2672">{{disclaimer}}

== Introduction ==

Switcher signs are the linking factor between trains and signs. It can read information from the train or cart above and toggle a lever and rails based on that. It also marks the toggleable nodes of the path finding logic.

== Syntax ==

'''Second line:''' ''switcher'' or ''tag''

'''Third line:''' ''The statement for when to switch the track left''

'''Fourth line:''' ''The statement for when to switch the track right''

{{sign|[train]|switcher}}

For statements it can read cart tags, destination, passengers, items and several other states. It is also possible to sort the carts  when using numeric values on the last two lines. This way you can make 1 train or cart go left out of every 3 trains or carts.

The lever is toggled when either of the two statements match. The tracks are only changed if the sign is powered (or has its power inverted while not powered)'

== Statements ==

On the third and fourth lines you can put the statements to evaluate. You can insert a [[Bukkit/TrainCarts/Signs/Direction|direction]] followed up by ''':''' and then the statement to set the direction to switch to. For example:
{{sign|[!train]|switcher|l:trainsize&gt;5|r:i@wood}}
Will send all trains larger than 5 carts to the left, and trains with wood in storage minecarts to the right. It parses the statements from top to bottom, so wood-bearing trains larger than 5 carts are also sent to the left.

Switcher signs currently support wildcards only when matching to tags and player names (but not, for example, to train names).

{{main|Bukkit/TrainCarts/Signs/Statements|title1=Statements}}

== Path finding ==

The switcher sign is also used during path finding. If a train or cart has a destination set, and no statements on the sign match (or no statements were set), it will toggle the rails to make the train go to the requested destination. If you need to force an alternative route or need to send 'passing through' trains around, add a statement on this sign to do so.

== Sorter ==

If you need to sort carts onto multiple tracks, you can use an internal counter:
{{sign|[!train]|switcher|3|4}}

Right now it will send 3 trains to the left and then 4 trains to the right direction, after which the cycle repeats itself. You can put multiple switcher signs in line to equally divide the trains onto multiple tracks. This is shown in the video below:

{{#ev:youtube|8KCfenk3Vi8|300}}

== Redstone powered switcher ==

By using the redstone statements on the sign, you can completely control what direction to send the train to:

[[File:TrainCarts_Redstone_Switcher.png|thumb|400px|left|3-way redstone switcher]]


[[Category:Mods]]</text>
      <sha1>jc5i5wjgzzzz2e6rwgyc269nfqkrzqs</sha1>
    </revision>
    <revision>
      <id>1154903</id>
      <parentid>1154845</parentid>
      <timestamp>2017-10-02T10:13:40Z</timestamp>
      <contributor>
        <username>SFFrog</username>
        <id>814192</id>
      </contributor>
      <comment>/* Introduction */  created reference to the TrainCarts mod, of which this is a part.</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="2755">{{disclaimer}}

== Introduction ==

This is part of the[[Custom_servers/Bukkit/TrainCarts|TrainCarts]] Minecraft mod.

Switcher signs are the linking factor between trains and signs. It can read information from the train or cart above and toggle a lever and rails based on that. It also marks the toggleable nodes of the path finding logic.

== Syntax ==

'''Second line:''' ''switcher'' or ''tag''

'''Third line:''' ''The statement for when to switch the track left''

'''Fourth line:''' ''The statement for when to switch the track right''

{{sign|[train]|switcher}}

For statements it can read cart tags, destination, passengers, items and several other states. It is also possible to sort the carts  when using numeric values on the last two lines. This way you can make 1 train or cart go left out of every 3 trains or carts.

The lever is toggled when either of the two statements match. The tracks are only changed if the sign is powered (or has its power inverted while not powered)'

== Statements ==

On the third and fourth lines you can put the statements to evaluate. You can insert a [[Bukkit/TrainCarts/Signs/Direction|direction]] followed up by ''':''' and then the statement to set the direction to switch to. For example:
{{sign|[!train]|switcher|l:trainsize&gt;5|r:i@wood}}
Will send all trains larger than 5 carts to the left, and trains with wood in storage minecarts to the right. It parses the statements from top to bottom, so wood-bearing trains larger than 5 carts are also sent to the left.

Switcher signs currently support wildcards only when matching to tags and player names (but not, for example, to train names).

{{main|Bukkit/TrainCarts/Signs/Statements|title1=Statements}}

== Path finding ==

The switcher sign is also used during path finding. If a train or cart has a destination set, and no statements on the sign match (or no statements were set), it will toggle the rails to make the train go to the requested destination. If you need to force an alternative route or need to send 'passing through' trains around, add a statement on this sign to do so.

== Sorter ==

If you need to sort carts onto multiple tracks, you can use an internal counter:
{{sign|[!train]|switcher|3|4}}

Right now it will send 3 trains to the left and then 4 trains to the right direction, after which the cycle repeats itself. You can put multiple switcher signs in line to equally divide the trains onto multiple tracks. This is shown in the video below:

{{#ev:youtube|8KCfenk3Vi8|300}}

== Redstone powered switcher ==

By using the redstone statements on the sign, you can completely control what direction to send the train to:

[[File:TrainCarts_Redstone_Switcher.png|thumb|400px|left|3-way redstone switcher]]


[[Category:Mods]]</text>
      <sha1>0x4e3g8dmmfhqjlyetifxinulumh52i</sha1>
    </revision>
    <revision>
      <id>1215046</id>
      <parentid>1154903</parentid>
      <timestamp>2018-05-25T13:36:04Z</timestamp>
      <contributor>
        <username>User-12316399</username>
        <id>40378665</id>
      </contributor>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="2785">{{disclaimer}}

== Introduction ==

This is part of the[[Custom_servers/Bukkit/TrainCarts|TrainCarts]] Minecraft mod.

Switcher signs are the linking factor between trains and signs. It can read information from the train or cart above and toggle a lever and rails based on that. It also marks the toggleable nodes of the path finding logic.

== Syntax ==

'''Second line:''' ''switcher'' or ''tag''

'''Third line:''' ''The statement for when to switch the track left''

'''Fourth line:''' ''The statement for when to switch the track right''

{{sign|[train]|switcher}}

For statements it can read cart tags, destination, passengers, items and several other states. It is also possible to sort the carts  when using numeric values on the last two lines. This way you can make 1 train or cart go left out of every 3 trains or carts.

The lever is toggled when either of the two statements match. The tracks are only changed if the sign is powered (or has its power inverted while not powered)'

== Statements ==

On the third and fourth lines you can put the statements to evaluate. You can insert a [[Custom servers/Bukkit/TrainCarts/Signs/Direction|direction]] followed up by ''':''' and then the statement to set the direction to switch to. For example:
{{sign|[!train]|switcher|l:trainsize&gt;5|r:i@wood}}
Will send all trains larger than 5 carts to the left, and trains with wood in storage minecarts to the right. It parses the statements from top to bottom, so wood-bearing trains larger than 5 carts are also sent to the left.

Switcher signs currently support wildcards only when matching to tags and player names (but not, for example, to train names).

{{main|Custom servers/Bukkit/TrainCarts/Signs/Statements|title1=Statements}}

== Path finding ==

The switcher sign is also used during path finding. If a train or cart has a destination set, and no statements on the sign match (or no statements were set), it will toggle the rails to make the train go to the requested destination. If you need to force an alternative route or need to send 'passing through' trains around, add a statement on this sign to do so.

== Sorter ==

If you need to sort carts onto multiple tracks, you can use an internal counter:
{{sign|[!train]|switcher|3|4}}

Right now it will send 3 trains to the left and then 4 trains to the right direction, after which the cycle repeats itself. You can put multiple switcher signs in line to equally divide the trains onto multiple tracks. This is shown in the video below:

{{#ev:youtube|8KCfenk3Vi8|300}}

== Redstone powered switcher ==

By using the redstone statements on the sign, you can completely control what direction to send the train to:

[[File:TrainCarts_Redstone_Switcher.png|thumb|400px|left|3-way redstone switcher]]


[[Category:Mods]]</text>
      <sha1>jsj80meq8op8ryti34ewhba4v7e2ifo</sha1>
    </revision>
    <revision>
      <id>1252951</id>
      <parentid>1215046</parentid>
      <timestamp>2018-08-14T10:23:39Z</timestamp>
      <contributor>
        <ip>217.103.210.219</ip>
      </contributor>
      <comment>/* Statements */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="2806">{{disclaimer}}

== Introduction ==

This is part of the[[Custom_servers/Bukkit/TrainCarts|TrainCarts]] Minecraft mod.

Switcher signs are the linking factor between trains and signs. It can read information from the train or cart above and toggle a lever and rails based on that. It also marks the toggleable nodes of the path finding logic.

== Syntax ==

'''Second line:''' ''switcher'' or ''tag''

'''Third line:''' ''The statement for when to switch the track left''

'''Fourth line:''' ''The statement for when to switch the track right''

{{sign|[train]|switcher}}

For statements it can read cart tags, destination, passengers, items and several other states. It is also possible to sort the carts  when using numeric values on the last two lines. This way you can make 1 train or cart go left out of every 3 trains or carts.

The lever is toggled when either of the two statements match. The tracks are only changed if the sign is powered (or has its power inverted while not powered)'

== Statements ==

On the third and fourth lines you can put the statements to evaluate. You can insert a [[Custom servers/Bukkit/TrainCarts/Signs/Direction|direction]] followed up by ''':''' and then the statement to set the direction to switch to. For example:
{{sign|[!train]|switcher|l:trainsize&gt;5|r:i@wood}}
Will send all trains larger than 5 carts to the left, and trains with wood in storage minecarts to the right. It parses the statements from top to bottom, so wood-bearing trains larger than 5 carts are also sent to the left.

Switcher signs currently support wildcards only when matching to tags and player names (but not, for example, to train names).

{{main|Custom servers/Bukkit/TrainCarts/Signs/Statements|title1=Statements}}
ip:play.ictlab.uk.to

== Path finding ==

The switcher sign is also used during path finding. If a train or cart has a destination set, and no statements on the sign match (or no statements were set), it will toggle the rails to make the train go to the requested destination. If you need to force an alternative route or need to send 'passing through' trains around, add a statement on this sign to do so.

== Sorter ==

If you need to sort carts onto multiple tracks, you can use an internal counter:
{{sign|[!train]|switcher|3|4}}

Right now it will send 3 trains to the left and then 4 trains to the right direction, after which the cycle repeats itself. You can put multiple switcher signs in line to equally divide the trains onto multiple tracks. This is shown in the video below:

{{#ev:youtube|8KCfenk3Vi8|300}}

== Redstone powered switcher ==

By using the redstone statements on the sign, you can completely control what direction to send the train to:

[[File:TrainCarts_Redstone_Switcher.png|thumb|400px|left|3-way redstone switcher]]


[[Category:Mods]]</text>
      <sha1>2lugfh9shis5sh21fkbuxuqk8fftwrl</sha1>
    </revision>
    <revision>
      <id>1252954</id>
      <parentid>1252951</parentid>
      <timestamp>2018-08-14T10:27:40Z</timestamp>
      <contributor>
        <username>Psl85</username>
        <id>41328516</id>
      </contributor>
      <comment>Undo revision 1252951 by [[Special:Contributions/217.103.210.219|217.103.210.219]] ([[User talk:217.103.210.219|talk]]) ?</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="2785">{{disclaimer}}

== Introduction ==

This is part of the[[Custom_servers/Bukkit/TrainCarts|TrainCarts]] Minecraft mod.

Switcher signs are the linking factor between trains and signs. It can read information from the train or cart above and toggle a lever and rails based on that. It also marks the toggleable nodes of the path finding logic.

== Syntax ==

'''Second line:''' ''switcher'' or ''tag''

'''Third line:''' ''The statement for when to switch the track left''

'''Fourth line:''' ''The statement for when to switch the track right''

{{sign|[train]|switcher}}

For statements it can read cart tags, destination, passengers, items and several other states. It is also possible to sort the carts  when using numeric values on the last two lines. This way you can make 1 train or cart go left out of every 3 trains or carts.

The lever is toggled when either of the two statements match. The tracks are only changed if the sign is powered (or has its power inverted while not powered)'

== Statements ==

On the third and fourth lines you can put the statements to evaluate. You can insert a [[Custom servers/Bukkit/TrainCarts/Signs/Direction|direction]] followed up by ''':''' and then the statement to set the direction to switch to. For example:
{{sign|[!train]|switcher|l:trainsize&gt;5|r:i@wood}}
Will send all trains larger than 5 carts to the left, and trains with wood in storage minecarts to the right. It parses the statements from top to bottom, so wood-bearing trains larger than 5 carts are also sent to the left.

Switcher signs currently support wildcards only when matching to tags and player names (but not, for example, to train names).

{{main|Custom servers/Bukkit/TrainCarts/Signs/Statements|title1=Statements}}

== Path finding ==

The switcher sign is also used during path finding. If a train or cart has a destination set, and no statements on the sign match (or no statements were set), it will toggle the rails to make the train go to the requested destination. If you need to force an alternative route or need to send 'passing through' trains around, add a statement on this sign to do so.

== Sorter ==

If you need to sort carts onto multiple tracks, you can use an internal counter:
{{sign|[!train]|switcher|3|4}}

Right now it will send 3 trains to the left and then 4 trains to the right direction, after which the cycle repeats itself. You can put multiple switcher signs in line to equally divide the trains onto multiple tracks. This is shown in the video below:

{{#ev:youtube|8KCfenk3Vi8|300}}

== Redstone powered switcher ==

By using the redstone statements on the sign, you can completely control what direction to send the train to:

[[File:TrainCarts_Redstone_Switcher.png|thumb|400px|left|3-way redstone switcher]]


[[Category:Mods]]</text>
      <sha1>jsj80meq8op8ryti34ewhba4v7e2ifo</sha1>
    </revision>
    <revision>
      <id>1291687</id>
      <parentid>1252954</parentid>
      <timestamp>2018-12-05T16:49:33Z</timestamp>
      <contributor>
        <username>FVbico</username>
        <id>40316065</id>
      </contributor>
      <minor/>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="2785">{{disclaimer}}

== Introduction ==

This is part of the[[Custom_servers/Bukkit/TrainCarts|TrainCarts]] Minecraft mod.

Switcher signs are the linking factor between trains and signs. It can read information from the train or cart above and toggle a lever and rails based on that. It also marks the toggleable nodes of the path finding logic.

== Syntax ==

'''Second line:''' ''switcher'' or ''tag''

'''Third line:''' ''The statement for when to switch the track left''

'''Fourth line:''' ''The statement for when to switch the track right''

{{sign|[train]|switcher}}

For statements it can read cart tags, destination, passengers, items and several other states. It is also possible to sort the carts  when using numeric values on the last two lines. This way you can make 1 train or cart go left out of every 3 trains or carts.

The lever is toggled when either of the two statements match. The tracks are only changed if the sign is powered (or has its power inverted while not powered)'

== Statements ==

On the third and fourth lines you can put the statements to evaluate. You can insert a [[Custom servers/Bukkit/TrainCarts/Signs/Direction|direction]] followed up by ''':''' and then the statement to set the direction to switch to. For example:
{{sign|[!train]|switcher|l:trainsize&gt;5|r:i@wood}}
Will send all trains larger than 5 carts to the left, and trains with wood in storage minecarts to the right. It parses the statements from top to bottom, so wood-bearing trains larger than 5 carts are also sent to the left.

Switcher signs currently support wildcards only when matching to tags and player names (but not, for example, to train names).

{{main|Custom servers/Bukkit/TrainCarts/Signs/Statements|title1=Statements}}

== Path finding ==

The switcher sign is also used during path finding. If a train or cart has a destination set, and no statements on the sign match (or no statements were set), it will toggle the rails to make the train go to the requested destination. If you need to force an alternative route or need to send 'passing through' trains around, add a statement on this sign to do so.

== Sorter ==

If you need to sort carts onto multiple tracks, you can use an internal counter:
{{sign|[!train]|switcher|3|4}}

Right now it will send 3 trains to the left and then 4 trains to the right direction, after which the cycle repeats itself. You can put multiple switcher signs in line to equally divide the trains onto multiple tracks. This is shown in the video below:

{{#ev:youtube|8KCfenk3Vi8|300}}

== Redstone powered switcher ==

By using the redstone statements on the sign, you can completely control what direction to send the train to:

[[File:TrainCarts Redstone Switcher.png|thumb|400px|left|3-way redstone switcher]]


[[Category:Mods]]</text>
      <sha1>ehkoglgk2y8aczphniiapieemztzw1o</sha1>
    </revision>
    <revision>
      <id>1503635</id>
      <parentid>1291687</parentid>
      <timestamp>2020-02-18T00:51:17Z</timestamp>
      <contributor>
        <username>TeamBergerhealer</username>
        <id>41339232</id>
      </contributor>
      <comment>Added new switching without train feature</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="3194">{{disclaimer}}

== Introduction ==

This is part of the[[Custom_servers/Bukkit/TrainCarts|TrainCarts]] Minecraft mod.

Switcher signs are the linking factor between trains and signs. It can read information from the train or cart above and toggle a lever and rails based on that. It also marks the toggleable nodes of the path finding logic.

== Syntax ==

'''Second line:''' ''switcher'' or ''tag''

'''Third line:''' ''The statement for when to switch the track left''

'''Fourth line:''' ''The statement for when to switch the track right''

{{sign|[train]|switcher}}

For statements it can read cart tags, destination, passengers, items and several other states. It is also possible to sort the carts  when using numeric values on the last two lines. This way you can make 1 train or cart go left out of every 3 trains or carts.

The lever is toggled when either of the two statements match. The tracks are only changed if the sign is powered (or has its power inverted while not powered)'

== Statements ==

On the third and fourth lines you can put the statements to evaluate. You can insert a [[Custom servers/Bukkit/TrainCarts/Signs/Direction|direction]] followed up by ''':''' and then the statement to set the direction to switch to. For example:
{{sign|[!train]|switcher|l:trainsize&gt;5|r:i@wood}}
Will send all trains larger than 5 carts to the left, and trains with wood in storage minecarts to the right. It parses the statements from top to bottom, so wood-bearing trains larger than 5 carts are also sent to the left.

Switcher signs currently support wildcards only when matching to tags and player names (but not, for example, to train names).

{{main|Custom servers/Bukkit/TrainCarts/Signs/Statements|title1=Statements}}

== Switching without train ==
To change the rails when triggered by redstone, without requiring a train to enter the rails first, both from and to directions can be specified. For example:{{sign|[+train]|switcher|n-e:redstone|n-w:default}}Will switch the rails north-east when powered by redstone, and north-west otherwise. This also works with TC-Coasters, by specifying the junction names ( 1-2:redstone )

== Path finding ==

The switcher sign is also used during path finding. If a train or cart has a destination set, and no statements on the sign match (or no statements were set), it will toggle the rails to make the train go to the requested destination. If you need to force an alternative route or need to send 'passing through' trains around, add a statement on this sign to do so.

== Sorter ==

If you need to sort carts onto multiple tracks, you can use an internal counter:
{{sign|[!train]|switcher|3|4}}

Right now it will send 3 trains to the left and then 4 trains to the right direction, after which the cycle repeats itself. You can put multiple switcher signs in line to equally divide the trains onto multiple tracks. This is shown in the video below:

{{#ev:youtube|8KCfenk3Vi8|300}}

== Redstone powered switcher ==

By using the redstone statements on the sign, you can completely control what direction to send the train to:

[[File:TrainCarts Redstone Switcher.png|thumb|400px|left|3-way redstone switcher]]


[[Category:Mods]]</text>
      <sha1>nn7iu6bke5f52dvc7e2sgi0cmw3qjdm</sha1>
    </revision>
    <revision>
      <id>1528600</id>
      <parentid>1503635</parentid>
      <timestamp>2020-03-21T11:07:40Z</timestamp>
      <contributor>
        <username>YJJcoolcool</username>
        <id>38900209</id>
      </contributor>
      <comment>/* Path finding */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="3220">{{disclaimer}}

== Introduction ==

This is part of the[[Custom_servers/Bukkit/TrainCarts|TrainCarts]] Minecraft mod.

Switcher signs are the linking factor between trains and signs. It can read information from the train or cart above and toggle a lever and rails based on that. It also marks the toggleable nodes of the path finding logic.

== Syntax ==

'''Second line:''' ''switcher'' or ''tag''

'''Third line:''' ''The statement for when to switch the track left''

'''Fourth line:''' ''The statement for when to switch the track right''

{{sign|[train]|switcher}}

For statements it can read cart tags, destination, passengers, items and several other states. It is also possible to sort the carts  when using numeric values on the last two lines. This way you can make 1 train or cart go left out of every 3 trains or carts.

The lever is toggled when either of the two statements match. The tracks are only changed if the sign is powered (or has its power inverted while not powered)'

== Statements ==

On the third and fourth lines you can put the statements to evaluate. You can insert a [[Custom servers/Bukkit/TrainCarts/Signs/Direction|direction]] followed up by ''':''' and then the statement to set the direction to switch to. For example:
{{sign|[!train]|switcher|l:trainsize&gt;5|r:i@wood}}
Will send all trains larger than 5 carts to the left, and trains with wood in storage minecarts to the right. It parses the statements from top to bottom, so wood-bearing trains larger than 5 carts are also sent to the left.

Switcher signs currently support wildcards only when matching to tags and player names (but not, for example, to train names).

{{main|Custom servers/Bukkit/TrainCarts/Signs/Statements|title1=Statements}}

== Switching without train ==
To change the rails when triggered by redstone, without requiring a train to enter the rails first, both from and to directions can be specified. For example:{{sign|[+train]|switcher|n-e:redstone|n-w:default}}Will switch the rails north-east when powered by redstone, and north-west otherwise. This also works with TC-Coasters, by specifying the junction names ( 1-2:redstone )

== Path finding ==
{{Sign|[+train]|switcher}}
The switcher sign is also used during path finding. If a train or cart has a destination set, and no statements on the sign match (or no statements were set), it will toggle the rails to make the train go to the requested destination. If you need to force an alternative route or need to send 'passing through' trains around, add a statement on this sign to do so.

== Sorter ==

If you need to sort carts onto multiple tracks, you can use an internal counter:
{{sign|[!train]|switcher|3|4}}

Right now it will send 3 trains to the left and then 4 trains to the right direction, after which the cycle repeats itself. You can put multiple switcher signs in line to equally divide the trains onto multiple tracks. This is shown in the video below:

{{#ev:youtube|8KCfenk3Vi8|300}}

== Redstone powered switcher ==

By using the redstone statements on the sign, you can completely control what direction to send the train to:

[[File:TrainCarts Redstone Switcher.png|thumb|400px|left|3-way redstone switcher]]


[[Category:Mods]]</text>
      <sha1>ac7npy31x2mzqboksik0h5pdb8pc2y5</sha1>
    </revision>
    <revision>
      <id>1536367</id>
      <parentid>1528600</parentid>
      <timestamp>2020-03-31T21:33:34Z</timestamp>
      <contributor>
        <username>User-12316399</username>
        <id>40378665</id>
      </contributor>
      <minor/>
      <comment>User-12316399 moved page [[Custom servers/Bukkit/TrainCarts/Signs/Switcher]] to [[Mods/TrainCarts/Signs/Switcher]] without leaving a redirect: custom servers subpages are dead, and this is planned for moving to the ftb wiki it seems, so relocating there</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="3220">{{disclaimer}}

== Introduction ==

This is part of the[[Custom_servers/Bukkit/TrainCarts|TrainCarts]] Minecraft mod.

Switcher signs are the linking factor between trains and signs. It can read information from the train or cart above and toggle a lever and rails based on that. It also marks the toggleable nodes of the path finding logic.

== Syntax ==

'''Second line:''' ''switcher'' or ''tag''

'''Third line:''' ''The statement for when to switch the track left''

'''Fourth line:''' ''The statement for when to switch the track right''

{{sign|[train]|switcher}}

For statements it can read cart tags, destination, passengers, items and several other states. It is also possible to sort the carts  when using numeric values on the last two lines. This way you can make 1 train or cart go left out of every 3 trains or carts.

The lever is toggled when either of the two statements match. The tracks are only changed if the sign is powered (or has its power inverted while not powered)'

== Statements ==

On the third and fourth lines you can put the statements to evaluate. You can insert a [[Custom servers/Bukkit/TrainCarts/Signs/Direction|direction]] followed up by ''':''' and then the statement to set the direction to switch to. For example:
{{sign|[!train]|switcher|l:trainsize&gt;5|r:i@wood}}
Will send all trains larger than 5 carts to the left, and trains with wood in storage minecarts to the right. It parses the statements from top to bottom, so wood-bearing trains larger than 5 carts are also sent to the left.

Switcher signs currently support wildcards only when matching to tags and player names (but not, for example, to train names).

{{main|Custom servers/Bukkit/TrainCarts/Signs/Statements|title1=Statements}}

== Switching without train ==
To change the rails when triggered by redstone, without requiring a train to enter the rails first, both from and to directions can be specified. For example:{{sign|[+train]|switcher|n-e:redstone|n-w:default}}Will switch the rails north-east when powered by redstone, and north-west otherwise. This also works with TC-Coasters, by specifying the junction names ( 1-2:redstone )

== Path finding ==
{{Sign|[+train]|switcher}}
The switcher sign is also used during path finding. If a train or cart has a destination set, and no statements on the sign match (or no statements were set), it will toggle the rails to make the train go to the requested destination. If you need to force an alternative route or need to send 'passing through' trains around, add a statement on this sign to do so.

== Sorter ==

If you need to sort carts onto multiple tracks, you can use an internal counter:
{{sign|[!train]|switcher|3|4}}

Right now it will send 3 trains to the left and then 4 trains to the right direction, after which the cycle repeats itself. You can put multiple switcher signs in line to equally divide the trains onto multiple tracks. This is shown in the video below:

{{#ev:youtube|8KCfenk3Vi8|300}}

== Redstone powered switcher ==

By using the redstone statements on the sign, you can completely control what direction to send the train to:

[[File:TrainCarts Redstone Switcher.png|thumb|400px|left|3-way redstone switcher]]


[[Category:Mods]]</text>
      <sha1>ac7npy31x2mzqboksik0h5pdb8pc2y5</sha1>
    </revision>
    <revision>
      <id>1536391</id>
      <parentid>1536367</parentid>
      <timestamp>2020-03-31T21:40:08Z</timestamp>
      <contributor>
        <username>User-12316399</username>
        <id>40378665</id>
      </contributor>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="3150">{{disclaimer}}

== Introduction ==

This is part of the[[Mods/TrainCarts|TrainCarts]] Minecraft mod.

Switcher signs are the linking factor between trains and signs. It can read information from the train or cart above and toggle a lever and rails based on that. It also marks the toggleable nodes of the path finding logic.

== Syntax ==

'''Second line:''' ''switcher'' or ''tag''

'''Third line:''' ''The statement for when to switch the track left''

'''Fourth line:''' ''The statement for when to switch the track right''

{{sign|[train]|switcher}}

For statements it can read cart tags, destination, passengers, items and several other states. It is also possible to sort the carts  when using numeric values on the last two lines. This way you can make 1 train or cart go left out of every 3 trains or carts.

The lever is toggled when either of the two statements match. The tracks are only changed if the sign is powered (or has its power inverted while not powered)'

== Statements ==

On the third and fourth lines you can put the statements to evaluate. You can insert a [[Mods/TrainCarts/Signs/Direction|direction]] followed up by ''':''' and then the statement to set the direction to switch to. For example:
{{sign|[!train]|switcher|l:trainsize&gt;5|r:i@wood}}
Will send all trains larger than 5 carts to the left, and trains with wood in storage minecarts to the right. It parses the statements from top to bottom, so wood-bearing trains larger than 5 carts are also sent to the left.

Switcher signs currently support wildcards only when matching to tags and player names (but not, for example, to train names).

{{main| Mods/TrainCarts/Signs/Statements|title1=Statements}}

== Switching without train ==
To change the rails when triggered by redstone, without requiring a train to enter the rails first, both from and to directions can be specified. For example:{{sign|[+train]|switcher|n-e:redstone|n-w:default}}Will switch the rails north-east when powered by redstone, and north-west otherwise. This also works with TC-Coasters, by specifying the junction names ( 1-2:redstone )

== Path finding ==
{{Sign|[+train]|switcher}}
The switcher sign is also used during path finding. If a train or cart has a destination set, and no statements on the sign match (oh no statements were set), it will toggle the rails to make the train go to the requested destination. If you need to force an alternative route or need to send 'passing through' trains around, add a statement on this sign to do so.

== Sorter ==

If you need to sort carts onto multiple tracks, you can use an internal counter:
{{sign|[!train]|switcher|3|4}}

Right now it will send 3 trains to the left and then 4 trains to the right direction, after which the cycle repeats itself. You can put multiple switcher signs in line to equally divide the trains onto multiple tracks. This is shown in the video below:

{{#ev:youtube|8KCfenk3Vi8|300}}

== Redstone powered switcher ==

By using the redstone statements on the sign, you can completely control what direction to send the train to:

[[File:TrainCarts Redstone Switcher.png|thumb|400px|left|3-way redstone switcher]]</text>
      <sha1>40fzgys65pxxl1h7wu4k7k7271r8iv0</sha1>
    </revision>
    <revision>
      <id>1537228</id>
      <parentid>1536391</parentid>
      <timestamp>2020-04-01T16:49:56Z</timestamp>
      <contributor>
        <username>User-12316399</username>
        <id>40378665</id>
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      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="3206">{{move|ftb:Mods/TrainCarts/Signs/Switcher|export=true}}
{{disclaimer}}

== Introduction ==

This is part of the[[Mods/TrainCarts|TrainCarts]] Minecraft mod.

Switcher signs are the linking factor between trains and signs. It can read information from the train or cart above and toggle a lever and rails based on that. It also marks the toggleable nodes of the path finding logic.

== Syntax ==

'''Second line:''' ''switcher'' or ''tag''

'''Third line:''' ''The statement for when to switch the track left''

'''Fourth line:''' ''The statement for when to switch the track right''

{{sign|[train]|switcher}}

For statements it can read cart tags, destination, passengers, items and several other states. It is also possible to sort the carts  when using numeric values on the last two lines. This way you can make 1 train or cart go left out of every 3 trains or carts.

The lever is toggled when either of the two statements match. The tracks are only changed if the sign is powered (or has its power inverted while not powered)'

== Statements ==

On the third and fourth lines you can put the statements to evaluate. You can insert a [[Mods/TrainCarts/Signs/Direction|direction]] followed up by ''':''' and then the statement to set the direction to switch to. For example:
{{sign|[!train]|switcher|l:trainsize&gt;5|r:i@wood}}
Will send all trains larger than 5 carts to the left, and trains with wood in storage minecarts to the right. It parses the statements from top to bottom, so wood-bearing trains larger than 5 carts are also sent to the left.

Switcher signs currently support wildcards only when matching to tags and player names (but not, for example, to train names).

{{main| Mods/TrainCarts/Signs/Statements|title1=Statements}}

== Switching without train ==
To change the rails when triggered by redstone, without requiring a train to enter the rails first, both from and to directions can be specified. For example:{{sign|[+train]|switcher|n-e:redstone|n-w:default}}Will switch the rails north-east when powered by redstone, and north-west otherwise. This also works with TC-Coasters, by specifying the junction names ( 1-2:redstone )

== Path finding ==
{{Sign|[+train]|switcher}}
The switcher sign is also used during path finding. If a train or cart has a destination set, and no statements on the sign match (oh no statements were set), it will toggle the rails to make the train go to the requested destination. If you need to force an alternative route or need to send 'passing through' trains around, add a statement on this sign to do so.

== Sorter ==

If you need to sort carts onto multiple tracks, you can use an internal counter:
{{sign|[!train]|switcher|3|4}}

Right now it will send 3 trains to the left and then 4 trains to the right direction, after which the cycle repeats itself. You can put multiple switcher signs in line to equally divide the trains onto multiple tracks. This is shown in the video below:

{{#ev:youtube|8KCfenk3Vi8|300}}

== Redstone powered switcher ==

By using the redstone statements on the sign, you can completely control what direction to send the train to:

[[File:TrainCarts Redstone Switcher.png|thumb|400px|left|3-way redstone switcher]]</text>
      <sha1>k5n19wvhricwhv1q1yfx6apv63l1mov</sha1>
    </revision>
    <revision>
      <id>1557758</id>
      <parentid>1537228</parentid>
      <timestamp>2020-04-20T18:25:31Z</timestamp>
      <contributor>
        <username>EpicPuppy613</username>
        <id>42084809</id>
      </contributor>
      <minor/>
      <comment>/* Path finding */  Fix Typo</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="3206">{{move|ftb:Mods/TrainCarts/Signs/Switcher|export=true}}
{{disclaimer}}

== Introduction ==

This is part of the[[Mods/TrainCarts|TrainCarts]] Minecraft mod.

Switcher signs are the linking factor between trains and signs. It can read information from the train or cart above and toggle a lever and rails based on that. It also marks the toggleable nodes of the path finding logic.

== Syntax ==

'''Second line:''' ''switcher'' or ''tag''

'''Third line:''' ''The statement for when to switch the track left''

'''Fourth line:''' ''The statement for when to switch the track right''

{{sign|[train]|switcher}}

For statements it can read cart tags, destination, passengers, items and several other states. It is also possible to sort the carts  when using numeric values on the last two lines. This way you can make 1 train or cart go left out of every 3 trains or carts.

The lever is toggled when either of the two statements match. The tracks are only changed if the sign is powered (or has its power inverted while not powered)'

== Statements ==

On the third and fourth lines you can put the statements to evaluate. You can insert a [[Mods/TrainCarts/Signs/Direction|direction]] followed up by ''':''' and then the statement to set the direction to switch to. For example:
{{sign|[!train]|switcher|l:trainsize&gt;5|r:i@wood}}
Will send all trains larger than 5 carts to the left, and trains with wood in storage minecarts to the right. It parses the statements from top to bottom, so wood-bearing trains larger than 5 carts are also sent to the left.

Switcher signs currently support wildcards only when matching to tags and player names (but not, for example, to train names).

{{main| Mods/TrainCarts/Signs/Statements|title1=Statements}}

== Switching without train ==
To change the rails when triggered by redstone, without requiring a train to enter the rails first, both from and to directions can be specified. For example:{{sign|[+train]|switcher|n-e:redstone|n-w:default}}Will switch the rails north-east when powered by redstone, and north-west otherwise. This also works with TC-Coasters, by specifying the junction names ( 1-2:redstone )

== Path finding ==
{{Sign|[+train]|switcher}}
The switcher sign is also used during path finding. If a train or cart has a destination set, and no statements on the sign match (or no statements were set), it will toggle the rails to make the train go to the requested destination. If you need to force an alternative route or need to send 'passing through' trains around, add a statement on this sign to do so.

== Sorter ==

If you need to sort carts onto multiple tracks, you can use an internal counter:
{{sign|[!train]|switcher|3|4}}

Right now it will send 3 trains to the left and then 4 trains to the right direction, after which the cycle repeats itself. You can put multiple switcher signs in line to equally divide the trains onto multiple tracks. This is shown in the video below:

{{#ev:youtube|8KCfenk3Vi8|300}}

== Redstone powered switcher ==

By using the redstone statements on the sign, you can completely control what direction to send the train to:

[[File:TrainCarts Redstone Switcher.png|thumb|400px|left|3-way redstone switcher]]</text>
      <sha1>79lutoscrzs9hfxbm3vbzrhfg3ma88w</sha1>
    </revision>
  </page>
  <page>
    <title>Mods/TrainCarts/Signs/Transfer</title>
    <ns>0</ns>
    <id>36966</id>
    <revision>
      <id>254049</id>
      <timestamp>2012-02-13T18:09:45Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <comment>Created page with "= Introduction  =  TrainCarts allows you to transfer items from carts to blocks and the other way around. For example, if you want to pick up items from a chest or want to put it..."</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="719">= Introduction  =

TrainCarts allows you to transfer items from carts to blocks and the other way around. For example, if you want to pick up items from a chest or want to put items back into a chest. This is called 'item transferring', it is done through a single sign.&lt;br&gt;It can target chests, furnaces and dispensers, also mutliple at once. There are several syntax rules active for this sign. 

'''Second line:'''&amp;nbsp;the thing to perform; multiple syntax rules apply here (see below). A final digit can set the radius to look for the blocks to target. 

'''Third and fourth line:'''&amp;nbsp;The items to transfer; multiple syntax rules apply here (see below). If left empty, all possible items types are transferred.</text>
      <sha1>1f3ba1t9bvb5rt83d4rbqfj51bgy593</sha1>
    </revision>
    <revision>
      <id>254050</id>
      <parentid>254049</parentid>
      <timestamp>2012-02-13T18:10:54Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="3990">= Introduction  =

TrainCarts allows you to transfer items from carts to blocks and the other way around. For example, if you want to pick up items from a chest or want to put items back into a chest. This is called 'item transferring', it is done through a single sign.&lt;br&gt;It can target chests, furnaces and dispensers, also mutliple at once. There are several syntax rules active for this sign. 

'''Second line:'''&amp;nbsp;the thing to perform; multiple syntax rules apply here (see below). A final digit can set the radius to look for the blocks to target. 

'''Third and fourth line:'''&amp;nbsp;The items to transfer; multiple syntax rules apply here (see below). If left empty, all possible items types are transferred.

&lt;br&gt; 

= Second line:&amp;nbsp;Syntax  =

It can target furnaces, chests and dispensers and transfer both ways. The second line sets exactly what to perform:&lt;br&gt; 

{| cellspacing="1" cellpadding="1" border="1" style="width: 722px; height: 501px"
|-
! scope="col" | Text&lt;br&gt; 
! colspan="2" scope="col" | Result&lt;br&gt;
|-
| bgcolor="#cccccc" | chest in&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | Items from the train are put into nearby chests&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | [[Image:Storage minecart.png|50x50px|Storage-minecart.png]] 

|-
| bgcolor="#cccccc" | deposit chest&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit c&lt;br&gt;
|-
| chest out&lt;br&gt; 
| rowspan="3" | Items from nearby chests are put into the train&lt;br&gt; 
| rowspan="3" | &lt;br&gt;
|-
| collect chest&lt;br&gt;
|-
| collect c&lt;br&gt;
|-
| bgcolor="#cccccc" | dispenser in&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | Items from the train are put into nearby dispensers&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | &lt;br&gt;
|-
| bgcolor="#cccccc" | deposit disp&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit d&lt;br&gt;
|-
| dispenser out&lt;br&gt; 
| rowspan="3" | Items from nearby dispensers are put into the train&lt;br&gt; 
| rowspan="3" | &lt;br&gt;
|-
| collect disp&lt;br&gt;
|-
| collect d&lt;br&gt;
|-
| bgcolor="#cccccc" | furnace in&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | Fuel and cookable items from the train are put into nearby furnaces&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | &lt;br&gt;
|-
| bgcolor="#cccccc" | deposit furn&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit f&lt;br&gt;
|-
| furnace out&lt;br&gt; 
| rowspan="3" | Items from nearby furnaces are put into the train 
| rowspan="3" | &lt;br&gt;
|-
| collect furn&lt;br&gt;
|-
| collect f&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit cfd&lt;br&gt; 
| bgcolor="#cccccc" | Items from the train are first put into chests, then furnaces and then dispensers&lt;br&gt; 
| bgcolor="#cccccc" | &lt;br&gt;
|-
| collect cfd&lt;br&gt; 
| Items are put into the train, first from chests. then furnaces and then dispensers&lt;br&gt; 
| &lt;br&gt;
|-
| bgcolor="#cccccc" | deposit fc&lt;br&gt; 
| bgcolor="#cccccc" | Items from the train are first put into furnaces, then into chests&lt;br&gt; 
| bgcolor="#cccccc" | &lt;br&gt;
|}

= Third and fourth lines:&amp;nbsp;Item names&lt;br&gt;  =

You can set the items to transfer on these lines, delimited by a&amp;nbsp;;-sign. You can set the item type name and id, an optional data value and an optional amount to transfer. Both lines are read as one row of items.&lt;br&gt; 

{| cellspacing="1" cellpadding="1" border="1" style="width: 425px; height: 182px;"
|-
! scope="col" | Text&lt;br&gt; 
! scope="col" | Result&lt;br&gt;
|-
| bgcolor="#cccccc" rowspan="1" | wood&lt;br&gt; 
| bgcolor="#cccccc" | All wood
|-
| rowspan="1" | slab:1 
| Sandstone slab
|-
| bgcolor="#cccccc" | 5 stone&lt;br&gt; 
| bgcolor="#cccccc" rowspan="4" | 5 stone&lt;br&gt;
|-
| bgcolor="#cccccc" | 5xstone&lt;br&gt;
|-
| bgcolor="#cccccc" | 5Xstone&lt;br&gt;
|-
| bgcolor="#cccccc" | 5*stone&lt;br&gt;
|-
| 6x5&lt;br&gt; 
| 6 of type 5 (wood)&lt;br&gt;
|-
| bgcolor="#cccccc" | wool:red&lt;br&gt; 
| bgcolor="#cccccc" | All red wool&lt;br&gt;
|-
| 6xstairs:stone&lt;br&gt; 
| 6 stone stairs&lt;br&gt;
|-
| bgcolor="#cccccc" | 5*35:4&lt;br&gt; 
| bgcolor="#cccccc" | 5 yellow wool&lt;br&gt;
|-
| 5 wool&lt;br&gt; 
| 5 wool of any color&lt;br&gt;
|-
| bgcolor="#cccccc" | fuel&lt;br&gt; 
| bgcolor="#cccccc" | a constant set in the configuration&lt;br&gt;
|}

For a list of item indices, see [http://www.minecraftwiki.net/wiki/Data_values Data values]&lt;br&gt;</text>
      <sha1>lb12dp5bsqk9eiv60140nia4wfc5mi2</sha1>
    </revision>
    <revision>
      <id>254060</id>
      <parentid>254050</parentid>
      <timestamp>2012-02-13T18:39:39Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <comment>/* Second line:&amp;nbsp;Syntax */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="4884">= Introduction  =

TrainCarts allows you to transfer items from carts to blocks and the other way around. For example, if you want to pick up items from a chest or want to put items back into a chest. This is called 'item transferring', it is done through a single sign.&lt;br&gt;It can target chests, furnaces and dispensers, also mutliple at once. There are several syntax rules active for this sign. 

'''Second line:'''&amp;nbsp;the thing to perform; multiple syntax rules apply here (see below). A final digit can set the radius to look for the blocks to target. 

'''Third and fourth line:'''&amp;nbsp;The items to transfer; multiple syntax rules apply here (see below). If left empty, all possible items types are transferred.

&lt;br&gt; 

= Second line:&amp;nbsp;Syntax  =

It can target furnaces, chests and dispensers and transfer both ways. The second line sets exactly what to perform:&lt;br&gt; 

{| cellspacing="1" cellpadding="1" border="1" style="width: 800px; height: 501px"
|-
! scope="col" | Text&lt;br&gt; 
! colspan="2" scope="col" | Result&lt;br&gt;
|-
| bgcolor="#cccccc" | chest in&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | Items from the train are put into nearby chests&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | [[Image:Storage_Minecart.png|50px]][[Image:Arrow_icon.png|50px]][[Image:Chest.gif|50px]]&lt;br&gt;

|-
| bgcolor="#cccccc" | deposit chest&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit c&lt;br&gt;
|-
| chest out&lt;br&gt; 
| rowspan="3" | Items from nearby chests are put into the train&lt;br&gt; 
| rowspan="3" | [[Image:Chest.gif|50px]][[Image:Arrow_icon.png|50px]][[Image:Storage_Minecart.png|50px]]&lt;br&gt;
|-
| collect chest&lt;br&gt;
|-
| collect c&lt;br&gt;
|-
| bgcolor="#cccccc" | dispenser in&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | Items from the train are put into nearby dispensers&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | [[Image:Storage_Minecart.png|50px]][[Image:Arrow_icon.png|50px]][[Image:Dispenser.png|50px]]&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit disp&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit d&lt;br&gt;
|-
| dispenser out&lt;br&gt; 
| rowspan="3" | Items from nearby dispensers are put into the train&lt;br&gt; 
| rowspan="3" | [[Image:Dispenser.png|50px]][[Image:Arrow_icon.png|50px]][[Image:Storage_Minecart.png|50px]]&lt;br&gt;
|-
| collect disp&lt;br&gt;
|-
| collect d&lt;br&gt;
|-
| bgcolor="#cccccc" | furnace in&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | Fuel and cookable items from the train are put into nearby furnaces&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | [[Image:Storage_Minecart.png|50px]][[Image:Arrow_icon.png|50px]][[Image:Furnace.png|50px]]&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit furn&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit f&lt;br&gt;
|-
| furnace out&lt;br&gt; 
| rowspan="3" | Items from nearby furnaces are put into the train 
| rowspan="3" | [[Image:Furnace.png|50px]][[Image:Arrow_icon.png|50px]][[Image:Storage_Minecart.png|50px]]&lt;br&gt;
|-
| collect furn&lt;br&gt;
|-
| collect f&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit cfd&lt;br&gt; 
| bgcolor="#cccccc" | Items from the train are first put into chests, then furnaces and then dispensers&lt;br&gt; 
| bgcolor="#cccccc" | 
[[Image:Storage_Minecart.png|30px]]
[[Image:Arrow_icon.png|30px]]
[[Image:Chest.gif|30px]]
[[Image:Furnace.png|30px]]
[[Image:Dispenser.png|30px]]&lt;br&gt;
|-
| collect cfd&lt;br&gt;
| Items are put into the train, first from chests. then furnaces and then dispensers&lt;br&gt;
| 
[[Image:Chest.gif|30px]]
[[Image:Furnace.png|30px]]
[[Image:Dispenser.png|30px]]
[[Image:Arrow_icon.png|30px]]
[[Image:Storage_Minecart.png|30px]]&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit fc&lt;br&gt; 
| bgcolor="#cccccc" | Items from the train are first put into furnaces, then into chests&lt;br&gt; 
| bgcolor="#cccccc" | 
[[Image:Storage_Minecart.png|40px]]
[[Image:Arrow_icon.png|40px]]
[[Image:Furnace.png|40px]]
[[Image:Chest.gif|40px]]&lt;br&gt;
|}

= Third and fourth lines:&amp;nbsp;Item names&lt;br&gt;  =

You can set the items to transfer on these lines, delimited by a&amp;nbsp;;-sign. You can set the item type name and id, an optional data value and an optional amount to transfer. Both lines are read as one row of items.&lt;br&gt; 

{| cellspacing="1" cellpadding="1" border="1" style="width: 425px; height: 182px;"
|-
! scope="col" | Text&lt;br&gt; 
! scope="col" | Result&lt;br&gt;
|-
| bgcolor="#cccccc" rowspan="1" | wood&lt;br&gt; 
| bgcolor="#cccccc" | All wood
|-
| rowspan="1" | slab:1 
| Sandstone slab
|-
| bgcolor="#cccccc" | 5 stone&lt;br&gt; 
| bgcolor="#cccccc" rowspan="4" | 5 stone&lt;br&gt;
|-
| bgcolor="#cccccc" | 5xstone&lt;br&gt;
|-
| bgcolor="#cccccc" | 5Xstone&lt;br&gt;
|-
| bgcolor="#cccccc" | 5*stone&lt;br&gt;
|-
| 6x5&lt;br&gt; 
| 6 of type 5 (wood)&lt;br&gt;
|-
| bgcolor="#cccccc" | wool:red&lt;br&gt; 
| bgcolor="#cccccc" | All red wool&lt;br&gt;
|-
| 6xstairs:stone&lt;br&gt; 
| 6 stone stairs&lt;br&gt;
|-
| bgcolor="#cccccc" | 5*35:4&lt;br&gt; 
| bgcolor="#cccccc" | 5 yellow wool&lt;br&gt;
|-
| 5 wool&lt;br&gt; 
| 5 wool of any color&lt;br&gt;
|-
| bgcolor="#cccccc" | fuel&lt;br&gt; 
| bgcolor="#cccccc" | a constant set in the configuration&lt;br&gt;
|}

For a list of item indices, see [http://www.minecraftwiki.net/wiki/Data_values Data values]&lt;br&gt;</text>
      <sha1>2kjkkwwclf3jg6580505b9eptq6p9ci</sha1>
    </revision>
    <revision>
      <id>254061</id>
      <parentid>254060</parentid>
      <timestamp>2012-02-13T18:46:03Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <minor/>
      <comment>/* Second line:&amp;nbsp;Syntax */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="4907">= Introduction  =

TrainCarts allows you to transfer items from carts to blocks and the other way around. For example, if you want to pick up items from a chest or want to put items back into a chest. This is called 'item transferring', it is done through a single sign.&lt;br&gt;It can target chests, furnaces and dispensers, also mutliple at once. There are several syntax rules active for this sign. 

'''Second line:'''&amp;nbsp;the thing to perform; multiple syntax rules apply here (see below). A final digit can set the radius to look for the blocks to target. 

'''Third and fourth line:'''&amp;nbsp;The items to transfer; multiple syntax rules apply here (see below). If left empty, all possible items types are transferred.

&lt;br&gt; 

= Second line:&amp;nbsp;Syntax  =

It can target furnaces, chests and dispensers and transfer both ways. The second line sets exactly what to perform:&lt;br&gt; 

{| cellspacing="1" cellpadding="1" border="1" style="width: 480px; height: 501px"
|-
! scope="col" | Text&lt;br&gt; 
! colspan="2" scope="col" | Result&lt;br&gt;
|-
| width="80" bgcolor="#cccccc" | chest in&lt;br&gt; 
| width="200" bgcolor="#cccccc" rowspan="3" | Items from the train are put into nearby chests&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | [[Image:Storage_Minecart.png|50px]][[Image:Arrow_icon.png|50px]][[Image:Chest.gif|50px]]&lt;br&gt;

|-
| bgcolor="#cccccc" | deposit chest&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit c&lt;br&gt;
|-
| chest out&lt;br&gt; 
| rowspan="3" | Items from nearby chests are put into the train&lt;br&gt; 
| rowspan="3" | [[Image:Chest.gif|50px]][[Image:Arrow_icon.png|50px]][[Image:Storage_Minecart.png|50px]]&lt;br&gt;
|-
| collect chest&lt;br&gt;
|-
| collect c&lt;br&gt;
|-
| bgcolor="#cccccc" | dispenser in&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | Items from the train are put into nearby dispensers&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | [[Image:Storage_Minecart.png|50px]][[Image:Arrow_icon.png|50px]][[Image:Dispenser.png|50px]]&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit disp&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit d&lt;br&gt;
|-
| dispenser out&lt;br&gt; 
| rowspan="3" | Items from nearby dispensers are put into the train&lt;br&gt; 
| rowspan="3" | [[Image:Dispenser.png|50px]][[Image:Arrow_icon.png|50px]][[Image:Storage_Minecart.png|50px]]&lt;br&gt;
|-
| collect disp&lt;br&gt;
|-
| collect d&lt;br&gt;
|-
| bgcolor="#cccccc" | furnace in&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | Fuel and cookable items from the train are put into nearby furnaces&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | [[Image:Storage_Minecart.png|50px]][[Image:Arrow_icon.png|50px]][[Image:Furnace.png|50px]]&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit furn&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit f&lt;br&gt;
|-
| furnace out&lt;br&gt; 
| rowspan="3" | Items from nearby furnaces are put into the train 
| rowspan="3" | [[Image:Furnace.png|50px]][[Image:Arrow_icon.png|50px]][[Image:Storage_Minecart.png|50px]]&lt;br&gt;
|-
| collect furn&lt;br&gt;
|-
| collect f&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit cfd&lt;br&gt; 
| bgcolor="#cccccc" | Items from the train are first put into chests, then furnaces and then dispensers&lt;br&gt; 
| bgcolor="#cccccc" | 
[[Image:Storage_Minecart.png|30px]]
[[Image:Arrow_icon.png|30px]]
[[Image:Chest.gif|30px]]
[[Image:Furnace.png|30px]]
[[Image:Dispenser.png|30px]]&lt;br&gt;
|-
| collect cfd&lt;br&gt;
| Items are put into the train, first from chests. then furnaces and then dispensers&lt;br&gt;
| 
[[Image:Chest.gif|30px]]
[[Image:Furnace.png|30px]]
[[Image:Dispenser.png|30px]]
[[Image:Arrow_icon.png|30px]]
[[Image:Storage_Minecart.png|30px]]&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit fc&lt;br&gt; 
| bgcolor="#cccccc" | Items from the train are first put into furnaces, then into chests&lt;br&gt; 
| bgcolor="#cccccc" | 
[[Image:Storage_Minecart.png|40px]]
[[Image:Arrow_icon.png|40px]]
[[Image:Furnace.png|40px]]
[[Image:Chest.gif|40px]]&lt;br&gt;
|}

= Third and fourth lines:&amp;nbsp;Item names&lt;br&gt;  =

You can set the items to transfer on these lines, delimited by a&amp;nbsp;;-sign. You can set the item type name and id, an optional data value and an optional amount to transfer. Both lines are read as one row of items.&lt;br&gt; 

{| cellspacing="1" cellpadding="1" border="1" style="width: 425px; height: 182px;"
|-
! scope="col" | Text&lt;br&gt; 
! scope="col" | Result&lt;br&gt;
|-
| bgcolor="#cccccc" rowspan="1" | wood&lt;br&gt; 
| bgcolor="#cccccc" | All wood
|-
| rowspan="1" | slab:1 
| Sandstone slab
|-
| bgcolor="#cccccc" | 5 stone&lt;br&gt; 
| bgcolor="#cccccc" rowspan="4" | 5 stone&lt;br&gt;
|-
| bgcolor="#cccccc" | 5xstone&lt;br&gt;
|-
| bgcolor="#cccccc" | 5Xstone&lt;br&gt;
|-
| bgcolor="#cccccc" | 5*stone&lt;br&gt;
|-
| 6x5&lt;br&gt; 
| 6 of type 5 (wood)&lt;br&gt;
|-
| bgcolor="#cccccc" | wool:red&lt;br&gt; 
| bgcolor="#cccccc" | All red wool&lt;br&gt;
|-
| 6xstairs:stone&lt;br&gt; 
| 6 stone stairs&lt;br&gt;
|-
| bgcolor="#cccccc" | 5*35:4&lt;br&gt; 
| bgcolor="#cccccc" | 5 yellow wool&lt;br&gt;
|-
| 5 wool&lt;br&gt; 
| 5 wool of any color&lt;br&gt;
|-
| bgcolor="#cccccc" | fuel&lt;br&gt; 
| bgcolor="#cccccc" | a constant set in the configuration&lt;br&gt;
|}

For a list of item indices, see [http://www.minecraftwiki.net/wiki/Data_values Data values]&lt;br&gt;</text>
      <sha1>9kfz447uzw4261ysgcx9qco9jlbw1vm</sha1>
    </revision>
    <revision>
      <id>254070</id>
      <parentid>254061</parentid>
      <timestamp>2012-02-13T19:10:39Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <minor/>
      <comment>/* Third and fourth lines:&amp;nbsp;Item names */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="4907">= Introduction  =

TrainCarts allows you to transfer items from carts to blocks and the other way around. For example, if you want to pick up items from a chest or want to put items back into a chest. This is called 'item transferring', it is done through a single sign.&lt;br&gt;It can target chests, furnaces and dispensers, also mutliple at once. There are several syntax rules active for this sign. 

'''Second line:'''&amp;nbsp;the thing to perform; multiple syntax rules apply here (see below). A final digit can set the radius to look for the blocks to target. 

'''Third and fourth line:'''&amp;nbsp;The items to transfer; multiple syntax rules apply here (see below). If left empty, all possible items types are transferred.

&lt;br&gt; 

= Second line:&amp;nbsp;Syntax  =

It can target furnaces, chests and dispensers and transfer both ways. The second line sets exactly what to perform:&lt;br&gt; 

{| cellspacing="1" cellpadding="1" border="1" style="width: 480px; height: 501px"
|-
! scope="col" | Text&lt;br&gt; 
! colspan="2" scope="col" | Result&lt;br&gt;
|-
| width="80" bgcolor="#cccccc" | chest in&lt;br&gt; 
| width="200" bgcolor="#cccccc" rowspan="3" | Items from the train are put into nearby chests&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | [[Image:Storage_Minecart.png|50px]][[Image:Arrow_icon.png|50px]][[Image:Chest.gif|50px]]&lt;br&gt;

|-
| bgcolor="#cccccc" | deposit chest&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit c&lt;br&gt;
|-
| chest out&lt;br&gt; 
| rowspan="3" | Items from nearby chests are put into the train&lt;br&gt; 
| rowspan="3" | [[Image:Chest.gif|50px]][[Image:Arrow_icon.png|50px]][[Image:Storage_Minecart.png|50px]]&lt;br&gt;
|-
| collect chest&lt;br&gt;
|-
| collect c&lt;br&gt;
|-
| bgcolor="#cccccc" | dispenser in&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | Items from the train are put into nearby dispensers&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | [[Image:Storage_Minecart.png|50px]][[Image:Arrow_icon.png|50px]][[Image:Dispenser.png|50px]]&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit disp&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit d&lt;br&gt;
|-
| dispenser out&lt;br&gt; 
| rowspan="3" | Items from nearby dispensers are put into the train&lt;br&gt; 
| rowspan="3" | [[Image:Dispenser.png|50px]][[Image:Arrow_icon.png|50px]][[Image:Storage_Minecart.png|50px]]&lt;br&gt;
|-
| collect disp&lt;br&gt;
|-
| collect d&lt;br&gt;
|-
| bgcolor="#cccccc" | furnace in&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | Fuel and cookable items from the train are put into nearby furnaces&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | [[Image:Storage_Minecart.png|50px]][[Image:Arrow_icon.png|50px]][[Image:Furnace.png|50px]]&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit furn&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit f&lt;br&gt;
|-
| furnace out&lt;br&gt; 
| rowspan="3" | Items from nearby furnaces are put into the train 
| rowspan="3" | [[Image:Furnace.png|50px]][[Image:Arrow_icon.png|50px]][[Image:Storage_Minecart.png|50px]]&lt;br&gt;
|-
| collect furn&lt;br&gt;
|-
| collect f&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit cfd&lt;br&gt; 
| bgcolor="#cccccc" | Items from the train are first put into chests, then furnaces and then dispensers&lt;br&gt; 
| bgcolor="#cccccc" | 
[[Image:Storage_Minecart.png|30px]]
[[Image:Arrow_icon.png|30px]]
[[Image:Chest.gif|30px]]
[[Image:Furnace.png|30px]]
[[Image:Dispenser.png|30px]]&lt;br&gt;
|-
| collect cfd&lt;br&gt;
| Items are put into the train, first from chests. then furnaces and then dispensers&lt;br&gt;
| 
[[Image:Chest.gif|30px]]
[[Image:Furnace.png|30px]]
[[Image:Dispenser.png|30px]]
[[Image:Arrow_icon.png|30px]]
[[Image:Storage_Minecart.png|30px]]&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit fc&lt;br&gt; 
| bgcolor="#cccccc" | Items from the train are first put into furnaces, then into chests&lt;br&gt; 
| bgcolor="#cccccc" | 
[[Image:Storage_Minecart.png|40px]]
[[Image:Arrow_icon.png|40px]]
[[Image:Furnace.png|40px]]
[[Image:Chest.gif|40px]]&lt;br&gt;
|}

= Third and fourth lines:&amp;nbsp;Item names&lt;br&gt;  =

You can set the items to transfer on these lines, delimited by a&amp;nbsp;;-sign. You can set the item type name and id, an optional data value and an optional amount to transfer. Both lines are read as one row of items.&lt;br&gt; 

{| cellspacing="1" cellpadding="1" border="1" style="width: 300px; height: 182px;"
|-
! scope="col" | Text&lt;br&gt; 
! scope="col" | Result&lt;br&gt;
|-
| bgcolor="#cccccc" rowspan="1" | wood&lt;br&gt; 
| bgcolor="#cccccc" | All wood
|-
| rowspan="1" | slab:1 
| Sandstone slab
|-
| bgcolor="#cccccc" | 5 stone&lt;br&gt; 
| bgcolor="#cccccc" rowspan="4" | 5 stone&lt;br&gt;
|-
| bgcolor="#cccccc" | 5xstone&lt;br&gt;
|-
| bgcolor="#cccccc" | 5Xstone&lt;br&gt;
|-
| bgcolor="#cccccc" | 5*stone&lt;br&gt;
|-
| 6x5&lt;br&gt; 
| 6 of type 5 (wood)&lt;br&gt;
|-
| bgcolor="#cccccc" | wool:red&lt;br&gt; 
| bgcolor="#cccccc" | All red wool&lt;br&gt;
|-
| 6xstairs:stone&lt;br&gt; 
| 6 stone stairs&lt;br&gt;
|-
| bgcolor="#cccccc" | 5*35:4&lt;br&gt; 
| bgcolor="#cccccc" | 5 yellow wool&lt;br&gt;
|-
| 5 wool&lt;br&gt; 
| 5 wool of any color&lt;br&gt;
|-
| bgcolor="#cccccc" | fuel&lt;br&gt; 
| bgcolor="#cccccc" | a constant set in the configuration&lt;br&gt;
|}

For a list of item indices, see [http://www.minecraftwiki.net/wiki/Data_values Data values]&lt;br&gt;</text>
      <sha1>no9ybac8x7lotz3tcmp9rmvu17i1n37</sha1>
    </revision>
    <revision>
      <id>254086</id>
      <parentid>254070</parentid>
      <timestamp>2012-02-13T19:41:27Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="4961">= Introduction  =

TrainCarts allows you to transfer items from carts to blocks and the other way around. For example, if you want to pick up items from a chest or want to put items back into a chest. This is called 'item transferring', it is done through a single sign.&lt;br&gt;It can target chests, furnaces and dispensers, also multiple at once. There are several syntax rules active for this sign. 

'''Second line:'''&amp;nbsp;the thing to perform; multiple syntax rules apply here (see below). A final digit can set the radius to look for the blocks to target. 

'''Third and fourth line:'''&amp;nbsp;The items to transfer; multiple syntax rules apply here (see below). If left empty, all possible items types are transferred.
[[File:TrainCarts_Item_Transfer_header.png|600x300px]]
&lt;br&gt; 

= Second line:&amp;nbsp;Syntax  =

It can target furnaces, chests and dispensers and transfer both ways. The second line sets exactly what to perform:&lt;br&gt; 

{| cellspacing="1" cellpadding="1" border="1" style="width: 480px; height: 501px"
|-
! scope="col" | Text&lt;br&gt; 
! colspan="2" scope="col" | Result&lt;br&gt;
|-
| width="80" bgcolor="#cccccc" | chest in&lt;br&gt; 
| width="200" bgcolor="#cccccc" rowspan="3" | Items from the train are put into nearby chests&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | [[Image:Storage_Minecart.png|50px]][[Image:Arrow_icon.png|50px]][[Image:Chest.gif|50px]]&lt;br&gt;

|-
| bgcolor="#cccccc" | deposit chest&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit c&lt;br&gt;
|-
| chest out&lt;br&gt; 
| rowspan="3" | Items from nearby chests are put into the train&lt;br&gt; 
| rowspan="3" | [[Image:Chest.gif|50px]][[Image:Arrow_icon.png|50px]][[Image:Storage_Minecart.png|50px]]&lt;br&gt;
|-
| collect chest&lt;br&gt;
|-
| collect c&lt;br&gt;
|-
| bgcolor="#cccccc" | dispenser in&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | Items from the train are put into nearby dispensers&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | [[Image:Storage_Minecart.png|50px]][[Image:Arrow_icon.png|50px]][[Image:Dispenser.png|50px]]&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit disp&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit d&lt;br&gt;
|-
| dispenser out&lt;br&gt; 
| rowspan="3" | Items from nearby dispensers are put into the train&lt;br&gt; 
| rowspan="3" | [[Image:Dispenser.png|50px]][[Image:Arrow_icon.png|50px]][[Image:Storage_Minecart.png|50px]]&lt;br&gt;
|-
| collect disp&lt;br&gt;
|-
| collect d&lt;br&gt;
|-
| bgcolor="#cccccc" | furnace in&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | Fuel and cookable items from the train are put into nearby furnaces&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | [[Image:Storage_Minecart.png|50px]][[Image:Arrow_icon.png|50px]][[Image:Furnace.png|50px]]&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit furn&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit f&lt;br&gt;
|-
| furnace out&lt;br&gt; 
| rowspan="3" | Items from nearby furnaces are put into the train 
| rowspan="3" | [[Image:Furnace.png|50px]][[Image:Arrow_icon.png|50px]][[Image:Storage_Minecart.png|50px]]&lt;br&gt;
|-
| collect furn&lt;br&gt;
|-
| collect f&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit cfd&lt;br&gt; 
| bgcolor="#cccccc" | Items from the train are first put into chests, then furnaces and then dispensers&lt;br&gt; 
| bgcolor="#cccccc" | 
[[Image:Storage_Minecart.png|30px]]
[[Image:Arrow_icon.png|30px]]
[[Image:Chest.gif|30px]]
[[Image:Furnace.png|30px]]
[[Image:Dispenser.png|30px]]&lt;br&gt;
|-
| collect cfd&lt;br&gt;
| Items are put into the train, first from chests. then furnaces and then dispensers&lt;br&gt;
| 
[[Image:Chest.gif|30px]]
[[Image:Furnace.png|30px]]
[[Image:Dispenser.png|30px]]
[[Image:Arrow_icon.png|30px]]
[[Image:Storage_Minecart.png|30px]]&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit fc&lt;br&gt; 
| bgcolor="#cccccc" | Items from the train are first put into furnaces, then into chests&lt;br&gt; 
| bgcolor="#cccccc" | 
[[Image:Storage_Minecart.png|40px]]
[[Image:Arrow_icon.png|40px]]
[[Image:Furnace.png|40px]]
[[Image:Chest.gif|40px]]&lt;br&gt;
|}

= Third and fourth lines:&amp;nbsp;Item names&lt;br&gt;  =

You can set the items to transfer on these lines, delimited by a&amp;nbsp;;-sign. You can set the item type name and id, an optional data value and an optional amount to transfer. Both lines are read as one row of items.&lt;br&gt; 

{| cellspacing="1" cellpadding="1" border="1" style="width: 300px; height: 182px;"
|-
! scope="col" | Text&lt;br&gt; 
! scope="col" | Result&lt;br&gt;
|-
| bgcolor="#cccccc" rowspan="1" | wood&lt;br&gt; 
| bgcolor="#cccccc" | All wood
|-
| rowspan="1" | slab:1 
| Sandstone slab
|-
| bgcolor="#cccccc" | 5 stone&lt;br&gt; 
| bgcolor="#cccccc" rowspan="4" | 5 stone&lt;br&gt;
|-
| bgcolor="#cccccc" | 5xstone&lt;br&gt;
|-
| bgcolor="#cccccc" | 5Xstone&lt;br&gt;
|-
| bgcolor="#cccccc" | 5*stone&lt;br&gt;
|-
| 6x5&lt;br&gt; 
| 6 of type 5 (wood)&lt;br&gt;
|-
| bgcolor="#cccccc" | wool:red&lt;br&gt; 
| bgcolor="#cccccc" | All red wool&lt;br&gt;
|-
| 6xstairs:stone&lt;br&gt; 
| 6 stone stairs&lt;br&gt;
|-
| bgcolor="#cccccc" | 5*35:4&lt;br&gt; 
| bgcolor="#cccccc" | 5 yellow wool&lt;br&gt;
|-
| 5 wool&lt;br&gt; 
| 5 wool of any color&lt;br&gt;
|-
| bgcolor="#cccccc" | fuel&lt;br&gt; 
| bgcolor="#cccccc" | a constant set in the configuration&lt;br&gt;
|}

For a list of item indices, see [http://www.minecraftwiki.net/wiki/Data_values Data values]&lt;br&gt;</text>
      <sha1>j49d4la4h0c9wuv0hiechdktjmnk72e</sha1>
    </revision>
    <revision>
      <id>254142</id>
      <parentid>254086</parentid>
      <timestamp>2012-02-13T21:14:53Z</timestamp>
      <contributor>
        <username>User-12228026</username>
        <id>40313265</id>
      </contributor>
      <minor/>
      <comment>Added Category</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="4980">= Introduction  =

TrainCarts allows you to transfer items from carts to blocks and the other way around. For example, if you want to pick up items from a chest or want to put items back into a chest. This is called 'item transferring', it is done through a single sign.&lt;br&gt;It can target chests, furnaces and dispensers, also multiple at once. There are several syntax rules active for this sign. 

'''Second line:'''&amp;nbsp;the thing to perform; multiple syntax rules apply here (see below). A final digit can set the radius to look for the blocks to target. 

'''Third and fourth line:'''&amp;nbsp;The items to transfer; multiple syntax rules apply here (see below). If left empty, all possible items types are transferred.
[[File:TrainCarts_Item_Transfer_header.png|600x300px]]
&lt;br&gt; 

= Second line:&amp;nbsp;Syntax  =

It can target furnaces, chests and dispensers and transfer both ways. The second line sets exactly what to perform:&lt;br&gt; 

{| cellspacing="1" cellpadding="1" border="1" style="width: 480px; height: 501px"
|-
! scope="col" | Text&lt;br&gt; 
! colspan="2" scope="col" | Result&lt;br&gt;
|-
| width="80" bgcolor="#cccccc" | chest in&lt;br&gt; 
| width="200" bgcolor="#cccccc" rowspan="3" | Items from the train are put into nearby chests&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | [[Image:Storage_Minecart.png|50px]][[Image:Arrow_icon.png|50px]][[Image:Chest.gif|50px]]&lt;br&gt;

|-
| bgcolor="#cccccc" | deposit chest&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit c&lt;br&gt;
|-
| chest out&lt;br&gt; 
| rowspan="3" | Items from nearby chests are put into the train&lt;br&gt; 
| rowspan="3" | [[Image:Chest.gif|50px]][[Image:Arrow_icon.png|50px]][[Image:Storage_Minecart.png|50px]]&lt;br&gt;
|-
| collect chest&lt;br&gt;
|-
| collect c&lt;br&gt;
|-
| bgcolor="#cccccc" | dispenser in&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | Items from the train are put into nearby dispensers&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | [[Image:Storage_Minecart.png|50px]][[Image:Arrow_icon.png|50px]][[Image:Dispenser.png|50px]]&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit disp&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit d&lt;br&gt;
|-
| dispenser out&lt;br&gt; 
| rowspan="3" | Items from nearby dispensers are put into the train&lt;br&gt; 
| rowspan="3" | [[Image:Dispenser.png|50px]][[Image:Arrow_icon.png|50px]][[Image:Storage_Minecart.png|50px]]&lt;br&gt;
|-
| collect disp&lt;br&gt;
|-
| collect d&lt;br&gt;
|-
| bgcolor="#cccccc" | furnace in&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | Fuel and cookable items from the train are put into nearby furnaces&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | [[Image:Storage_Minecart.png|50px]][[Image:Arrow_icon.png|50px]][[Image:Furnace.png|50px]]&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit furn&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit f&lt;br&gt;
|-
| furnace out&lt;br&gt; 
| rowspan="3" | Items from nearby furnaces are put into the train 
| rowspan="3" | [[Image:Furnace.png|50px]][[Image:Arrow_icon.png|50px]][[Image:Storage_Minecart.png|50px]]&lt;br&gt;
|-
| collect furn&lt;br&gt;
|-
| collect f&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit cfd&lt;br&gt; 
| bgcolor="#cccccc" | Items from the train are first put into chests, then furnaces and then dispensers&lt;br&gt; 
| bgcolor="#cccccc" | 
[[Image:Storage_Minecart.png|30px]]
[[Image:Arrow_icon.png|30px]]
[[Image:Chest.gif|30px]]
[[Image:Furnace.png|30px]]
[[Image:Dispenser.png|30px]]&lt;br&gt;
|-
| collect cfd&lt;br&gt;
| Items are put into the train, first from chests. then furnaces and then dispensers&lt;br&gt;
| 
[[Image:Chest.gif|30px]]
[[Image:Furnace.png|30px]]
[[Image:Dispenser.png|30px]]
[[Image:Arrow_icon.png|30px]]
[[Image:Storage_Minecart.png|30px]]&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit fc&lt;br&gt; 
| bgcolor="#cccccc" | Items from the train are first put into furnaces, then into chests&lt;br&gt; 
| bgcolor="#cccccc" | 
[[Image:Storage_Minecart.png|40px]]
[[Image:Arrow_icon.png|40px]]
[[Image:Furnace.png|40px]]
[[Image:Chest.gif|40px]]&lt;br&gt;
|}

= Third and fourth lines:&amp;nbsp;Item names&lt;br&gt;  =

You can set the items to transfer on these lines, delimited by a&amp;nbsp;;-sign. You can set the item type name and id, an optional data value and an optional amount to transfer. Both lines are read as one row of items.&lt;br&gt; 

{| cellspacing="1" cellpadding="1" border="1" style="width: 300px; height: 182px;"
|-
! scope="col" | Text&lt;br&gt; 
! scope="col" | Result&lt;br&gt;
|-
| bgcolor="#cccccc" rowspan="1" | wood&lt;br&gt; 
| bgcolor="#cccccc" | All wood
|-
| rowspan="1" | slab:1 
| Sandstone slab
|-
| bgcolor="#cccccc" | 5 stone&lt;br&gt; 
| bgcolor="#cccccc" rowspan="4" | 5 stone&lt;br&gt;
|-
| bgcolor="#cccccc" | 5xstone&lt;br&gt;
|-
| bgcolor="#cccccc" | 5Xstone&lt;br&gt;
|-
| bgcolor="#cccccc" | 5*stone&lt;br&gt;
|-
| 6x5&lt;br&gt; 
| 6 of type 5 (wood)&lt;br&gt;
|-
| bgcolor="#cccccc" | wool:red&lt;br&gt; 
| bgcolor="#cccccc" | All red wool&lt;br&gt;
|-
| 6xstairs:stone&lt;br&gt; 
| 6 stone stairs&lt;br&gt;
|-
| bgcolor="#cccccc" | 5*35:4&lt;br&gt; 
| bgcolor="#cccccc" | 5 yellow wool&lt;br&gt;
|-
| 5 wool&lt;br&gt; 
| 5 wool of any color&lt;br&gt;
|-
| bgcolor="#cccccc" | fuel&lt;br&gt; 
| bgcolor="#cccccc" | a constant set in the configuration&lt;br&gt;
|}

For a list of item indices, see [http://www.minecraftwiki.net/wiki/Data_values Data values]&lt;br&gt;

[[Category:Mods]]</text>
      <sha1>dx0m3ceewc5bti03vzpnqaja7xks6xo</sha1>
    </revision>
    <revision>
      <id>254231</id>
      <parentid>254142</parentid>
      <timestamp>2012-02-13T23:46:17Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <minor/>
      <comment>/* Third and fourth lines:&amp;nbsp;Item names */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="4936">= Introduction  =

TrainCarts allows you to transfer items from carts to blocks and the other way around. For example, if you want to pick up items from a chest or want to put items back into a chest. This is called 'item transferring', it is done through a single sign.&lt;br&gt;It can target chests, furnaces and dispensers, also multiple at once. There are several syntax rules active for this sign. 

'''Second line:'''&amp;nbsp;the thing to perform; multiple syntax rules apply here (see below). A final digit can set the radius to look for the blocks to target. 

'''Third and fourth line:'''&amp;nbsp;The items to transfer; multiple syntax rules apply here (see below). If left empty, all possible items types are transferred.
[[File:TrainCarts_Item_Transfer_header.png|600x300px]]
&lt;br&gt; 

= Second line:&amp;nbsp;Syntax  =

It can target furnaces, chests and dispensers and transfer both ways. The second line sets exactly what to perform:&lt;br&gt; 

{| cellspacing="1" cellpadding="1" border="1" style="width: 480px; height: 501px"
|-
! scope="col" | Text&lt;br&gt; 
! colspan="2" scope="col" | Result&lt;br&gt;
|-
| width="80" bgcolor="#cccccc" | chest in&lt;br&gt; 
| width="200" bgcolor="#cccccc" rowspan="3" | Items from the train are put into nearby chests&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | [[Image:Storage_Minecart.png|50px]][[Image:Arrow_icon.png|50px]][[Image:Chest.gif|50px]]&lt;br&gt;

|-
| bgcolor="#cccccc" | deposit chest&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit c&lt;br&gt;
|-
| chest out&lt;br&gt; 
| rowspan="3" | Items from nearby chests are put into the train&lt;br&gt; 
| rowspan="3" | [[Image:Chest.gif|50px]][[Image:Arrow_icon.png|50px]][[Image:Storage_Minecart.png|50px]]&lt;br&gt;
|-
| collect chest&lt;br&gt;
|-
| collect c&lt;br&gt;
|-
| bgcolor="#cccccc" | dispenser in&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | Items from the train are put into nearby dispensers&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | [[Image:Storage_Minecart.png|50px]][[Image:Arrow_icon.png|50px]][[Image:Dispenser.png|50px]]&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit disp&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit d&lt;br&gt;
|-
| dispenser out&lt;br&gt; 
| rowspan="3" | Items from nearby dispensers are put into the train&lt;br&gt; 
| rowspan="3" | [[Image:Dispenser.png|50px]][[Image:Arrow_icon.png|50px]][[Image:Storage_Minecart.png|50px]]&lt;br&gt;
|-
| collect disp&lt;br&gt;
|-
| collect d&lt;br&gt;
|-
| bgcolor="#cccccc" | furnace in&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | Fuel and cookable items from the train are put into nearby furnaces&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | [[Image:Storage_Minecart.png|50px]][[Image:Arrow_icon.png|50px]][[Image:Furnace.png|50px]]&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit furn&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit f&lt;br&gt;
|-
| furnace out&lt;br&gt; 
| rowspan="3" | Items from nearby furnaces are put into the train 
| rowspan="3" | [[Image:Furnace.png|50px]][[Image:Arrow_icon.png|50px]][[Image:Storage_Minecart.png|50px]]&lt;br&gt;
|-
| collect furn&lt;br&gt;
|-
| collect f&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit cfd&lt;br&gt; 
| bgcolor="#cccccc" | Items from the train are first put into chests, then furnaces and then dispensers&lt;br&gt; 
| bgcolor="#cccccc" | 
[[Image:Storage_Minecart.png|30px]]
[[Image:Arrow_icon.png|30px]]
[[Image:Chest.gif|30px]]
[[Image:Furnace.png|30px]]
[[Image:Dispenser.png|30px]]&lt;br&gt;
|-
| collect cfd&lt;br&gt;
| Items are put into the train, first from chests. then furnaces and then dispensers&lt;br&gt;
| 
[[Image:Chest.gif|30px]]
[[Image:Furnace.png|30px]]
[[Image:Dispenser.png|30px]]
[[Image:Arrow_icon.png|30px]]
[[Image:Storage_Minecart.png|30px]]&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit fc&lt;br&gt; 
| bgcolor="#cccccc" | Items from the train are first put into furnaces, then into chests&lt;br&gt; 
| bgcolor="#cccccc" | 
[[Image:Storage_Minecart.png|40px]]
[[Image:Arrow_icon.png|40px]]
[[Image:Furnace.png|40px]]
[[Image:Chest.gif|40px]]&lt;br&gt;
|}

= Third and fourth lines:&amp;nbsp;Item names&lt;br&gt;  =

You can set the items to transfer on these lines, delimited by a&amp;nbsp;;-sign. You can set the item type name and id, an optional data value and an optional amount to transfer. Both lines are read as one row of items.&lt;br&gt; 

{| cellspacing="1" cellpadding="1" border="1" style="width: 300px; height: 182px;"
|-
! scope="col" | Text&lt;br&gt; 
! scope="col" | Result&lt;br&gt;
|-
| bgcolor="#cccccc" rowspan="1" | wood&lt;br&gt; 
| bgcolor="#cccccc" | All wood
|-
| rowspan="1" | slab:1 
| Sandstone slab
|-
| bgcolor="#cccccc" | 5 stone&lt;br&gt; 
| bgcolor="#cccccc" rowspan="4" | 5 stone&lt;br&gt;
|-
| bgcolor="#cccccc" | 5xstone&lt;br&gt;
|-
| bgcolor="#cccccc" | 5Xstone&lt;br&gt;
|-
| bgcolor="#cccccc" | 5*stone&lt;br&gt;
|-
| 6x5&lt;br&gt; 
| 6 of type 5 (wood)&lt;br&gt;
|-
| bgcolor="#cccccc" | wool:red&lt;br&gt; 
| bgcolor="#cccccc" | All red wool&lt;br&gt;
|-
| 6xstairs:stone&lt;br&gt; 
| 6 stone stairs&lt;br&gt;
|-
| bgcolor="#cccccc" | 5*35:4&lt;br&gt; 
| bgcolor="#cccccc" | 5 yellow wool&lt;br&gt;
|-
| 5 wool&lt;br&gt; 
| 5 wool of any color&lt;br&gt;
|-
| bgcolor="#cccccc" | fuel&lt;br&gt; 
| bgcolor="#cccccc" | a constant set in the configuration&lt;br&gt;
|}

For a list of item indices, see [[Data Values]]&lt;br&gt;

[[Category:Mods]]</text>
      <sha1>5x10gjm8d16z9s3s7t3v3wnxsnezq8j</sha1>
    </revision>
    <revision>
      <id>254233</id>
      <parentid>254231</parentid>
      <timestamp>2012-02-13T23:49:37Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <minor/>
      <comment>moved [[Bukkit/TrainCarts/Transfer]] to [[Bukkit/TrainCarts/Signs/Transfer]]: Transfer is part of the sign system</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="4936">= Introduction  =

TrainCarts allows you to transfer items from carts to blocks and the other way around. For example, if you want to pick up items from a chest or want to put items back into a chest. This is called 'item transferring', it is done through a single sign.&lt;br&gt;It can target chests, furnaces and dispensers, also multiple at once. There are several syntax rules active for this sign. 

'''Second line:'''&amp;nbsp;the thing to perform; multiple syntax rules apply here (see below). A final digit can set the radius to look for the blocks to target. 

'''Third and fourth line:'''&amp;nbsp;The items to transfer; multiple syntax rules apply here (see below). If left empty, all possible items types are transferred.
[[File:TrainCarts_Item_Transfer_header.png|600x300px]]
&lt;br&gt; 

= Second line:&amp;nbsp;Syntax  =

It can target furnaces, chests and dispensers and transfer both ways. The second line sets exactly what to perform:&lt;br&gt; 

{| cellspacing="1" cellpadding="1" border="1" style="width: 480px; height: 501px"
|-
! scope="col" | Text&lt;br&gt; 
! colspan="2" scope="col" | Result&lt;br&gt;
|-
| width="80" bgcolor="#cccccc" | chest in&lt;br&gt; 
| width="200" bgcolor="#cccccc" rowspan="3" | Items from the train are put into nearby chests&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | [[Image:Storage_Minecart.png|50px]][[Image:Arrow_icon.png|50px]][[Image:Chest.gif|50px]]&lt;br&gt;

|-
| bgcolor="#cccccc" | deposit chest&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit c&lt;br&gt;
|-
| chest out&lt;br&gt; 
| rowspan="3" | Items from nearby chests are put into the train&lt;br&gt; 
| rowspan="3" | [[Image:Chest.gif|50px]][[Image:Arrow_icon.png|50px]][[Image:Storage_Minecart.png|50px]]&lt;br&gt;
|-
| collect chest&lt;br&gt;
|-
| collect c&lt;br&gt;
|-
| bgcolor="#cccccc" | dispenser in&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | Items from the train are put into nearby dispensers&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | [[Image:Storage_Minecart.png|50px]][[Image:Arrow_icon.png|50px]][[Image:Dispenser.png|50px]]&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit disp&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit d&lt;br&gt;
|-
| dispenser out&lt;br&gt; 
| rowspan="3" | Items from nearby dispensers are put into the train&lt;br&gt; 
| rowspan="3" | [[Image:Dispenser.png|50px]][[Image:Arrow_icon.png|50px]][[Image:Storage_Minecart.png|50px]]&lt;br&gt;
|-
| collect disp&lt;br&gt;
|-
| collect d&lt;br&gt;
|-
| bgcolor="#cccccc" | furnace in&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | Fuel and cookable items from the train are put into nearby furnaces&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | [[Image:Storage_Minecart.png|50px]][[Image:Arrow_icon.png|50px]][[Image:Furnace.png|50px]]&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit furn&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit f&lt;br&gt;
|-
| furnace out&lt;br&gt; 
| rowspan="3" | Items from nearby furnaces are put into the train 
| rowspan="3" | [[Image:Furnace.png|50px]][[Image:Arrow_icon.png|50px]][[Image:Storage_Minecart.png|50px]]&lt;br&gt;
|-
| collect furn&lt;br&gt;
|-
| collect f&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit cfd&lt;br&gt; 
| bgcolor="#cccccc" | Items from the train are first put into chests, then furnaces and then dispensers&lt;br&gt; 
| bgcolor="#cccccc" | 
[[Image:Storage_Minecart.png|30px]]
[[Image:Arrow_icon.png|30px]]
[[Image:Chest.gif|30px]]
[[Image:Furnace.png|30px]]
[[Image:Dispenser.png|30px]]&lt;br&gt;
|-
| collect cfd&lt;br&gt;
| Items are put into the train, first from chests. then furnaces and then dispensers&lt;br&gt;
| 
[[Image:Chest.gif|30px]]
[[Image:Furnace.png|30px]]
[[Image:Dispenser.png|30px]]
[[Image:Arrow_icon.png|30px]]
[[Image:Storage_Minecart.png|30px]]&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit fc&lt;br&gt; 
| bgcolor="#cccccc" | Items from the train are first put into furnaces, then into chests&lt;br&gt; 
| bgcolor="#cccccc" | 
[[Image:Storage_Minecart.png|40px]]
[[Image:Arrow_icon.png|40px]]
[[Image:Furnace.png|40px]]
[[Image:Chest.gif|40px]]&lt;br&gt;
|}

= Third and fourth lines:&amp;nbsp;Item names&lt;br&gt;  =

You can set the items to transfer on these lines, delimited by a&amp;nbsp;;-sign. You can set the item type name and id, an optional data value and an optional amount to transfer. Both lines are read as one row of items.&lt;br&gt; 

{| cellspacing="1" cellpadding="1" border="1" style="width: 300px; height: 182px;"
|-
! scope="col" | Text&lt;br&gt; 
! scope="col" | Result&lt;br&gt;
|-
| bgcolor="#cccccc" rowspan="1" | wood&lt;br&gt; 
| bgcolor="#cccccc" | All wood
|-
| rowspan="1" | slab:1 
| Sandstone slab
|-
| bgcolor="#cccccc" | 5 stone&lt;br&gt; 
| bgcolor="#cccccc" rowspan="4" | 5 stone&lt;br&gt;
|-
| bgcolor="#cccccc" | 5xstone&lt;br&gt;
|-
| bgcolor="#cccccc" | 5Xstone&lt;br&gt;
|-
| bgcolor="#cccccc" | 5*stone&lt;br&gt;
|-
| 6x5&lt;br&gt; 
| 6 of type 5 (wood)&lt;br&gt;
|-
| bgcolor="#cccccc" | wool:red&lt;br&gt; 
| bgcolor="#cccccc" | All red wool&lt;br&gt;
|-
| 6xstairs:stone&lt;br&gt; 
| 6 stone stairs&lt;br&gt;
|-
| bgcolor="#cccccc" | 5*35:4&lt;br&gt; 
| bgcolor="#cccccc" | 5 yellow wool&lt;br&gt;
|-
| 5 wool&lt;br&gt; 
| 5 wool of any color&lt;br&gt;
|-
| bgcolor="#cccccc" | fuel&lt;br&gt; 
| bgcolor="#cccccc" | a constant set in the configuration&lt;br&gt;
|}

For a list of item indices, see [[Data Values]]&lt;br&gt;

[[Category:Mods]]</text>
      <sha1>5x10gjm8d16z9s3s7t3v3wnxsnezq8j</sha1>
    </revision>
    <revision>
      <id>254242</id>
      <parentid>254233</parentid>
      <timestamp>2012-02-13T23:57:52Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <minor/>
      <comment>Second line: Syntax</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="5157">= Introduction  =

TrainCarts allows you to transfer items from carts to blocks and the other way around. For example, if you want to pick up items from a chest or want to put items back into a chest. This is called 'item transferring', it is done through a single sign.&lt;br&gt;It can target chests, furnaces and dispensers, also multiple at once. There are several syntax rules active for this sign. 

'''Second line:'''&amp;nbsp;the thing to perform; multiple syntax rules apply here (see below). A final digit can set the radius to look for the blocks to target. 

'''Third and fourth line:'''&amp;nbsp;The items to transfer; multiple syntax rules apply here (see below). If left empty, all possible items types are transferred.
[[File:TrainCarts_Item_Transfer_header.png|600x300px]]
&lt;br&gt; 

= Second line:&amp;nbsp;Syntax  =

It can target furnaces, chests and dispensers and transfer both ways. The second line sets exactly what to perform:&lt;br&gt; 

{| cellspacing="1" cellpadding="1" border="1" style="width: 480px; height: 501px"
|-
! scope="col" | Text&lt;br&gt; 
! scope="col" colspan="2" | Result&lt;br&gt;
|-
| width="80" bgcolor="#cccccc" | chest in&lt;br&gt; 
| width="200" bgcolor="#cccccc" rowspan="3" | Items from the train are put into nearby chests&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | [[Image:Storage Minecart.png|50px]][[Image:Arrow icon.png|50px]][[Image:Chest.gif|50px]]&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit chest&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit c&lt;br&gt;
|-
| chest out&lt;br&gt; 
| rowspan="3" | Items from nearby chests are put into the train&lt;br&gt; 
| rowspan="3" | [[Image:Chest.gif|50px]][[Image:Arrow icon.png|50px]][[Image:Storage Minecart.png|50px]]&lt;br&gt;
|-
| collect chest&lt;br&gt;
|-
| collect c&lt;br&gt;
|-
| bgcolor="#cccccc" | dispenser in&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | Items from the train are put into nearby dispensers&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | [[Image:Storage Minecart.png|50px]][[Image:Arrow icon.png|50px]][[Image:Dispenser.png|50px|Dispenser.png]]&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit disp&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit d&lt;br&gt;
|-
| dispenser out&lt;br&gt; 
| rowspan="3" | Items from nearby dispensers are put into the train&lt;br&gt; 
| rowspan="3" | [[Image:Dispenser.png|50px|Dispenser.png]][[Image:Arrow icon.png|50px]][[Image:Storage Minecart.png|50px]]&lt;br&gt;
|-
| collect disp&lt;br&gt;
|-
| collect d&lt;br&gt;
|-
| bgcolor="#cccccc" | furnace in&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | Fuel and cookable items from the train are put into nearby furnaces&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | [[Image:Storage Minecart.png|50px]][[Image:Arrow icon.png|50px]][[Image:Furnace.png|50px|Furnace.png]]&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit furn&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit f&lt;br&gt;
|-
| furnace out&lt;br&gt; 
| rowspan="3" | Items from nearby furnaces are put into the train 
| rowspan="3" | [[Image:Furnace.png|50px|Furnace.png]][[Image:Arrow icon.png|50px]][[Image:Storage Minecart.png|50px]]&lt;br&gt;
|-
| collect furn&lt;br&gt;
|-
| collect f&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit cfd&lt;br&gt; 
| bgcolor="#cccccc" rowspan="2" | Items from the train are first put into chests, then furnaces and then dispensers&lt;br&gt; 
| bgcolor="#cccccc" rowspan="2" | 
[[Image:Storage Minecart.png|30px]] [[Image:Arrow icon.png|30px]] [[Image:Chest.gif|30px]] [[Image:Furnace.png|30px|Furnace.png]] [[Image:Dispenser.png|30px|Dispenser.png]]&lt;br&gt; 

|-
| bgcolor="#cccccc" | deposit
|-
| collect cfd&lt;br&gt; 
| rowspan="2" | Items are put into the train, first from chests. then furnaces and then dispensers&lt;br&gt; 
| rowspan="2" | 
[[Image:Chest.gif|30px]] [[Image:Furnace.png|30px|Furnace.png]] [[Image:Dispenser.png|30px|Dispenser.png]] [[Image:Arrow icon.png|30px]] [[Image:Storage Minecart.png|30px]]&lt;br&gt; 

|-
| collect
|-
| bgcolor="#cccccc" | deposit fc&lt;br&gt; 
| bgcolor="#cccccc" | Items from the train are first put into furnaces, then into chests&lt;br&gt; 
| bgcolor="#cccccc" | 
[[Image:Storage Minecart.png|40px]] [[Image:Arrow icon.png|40px]] [[Image:Furnace.png|40px|Furnace.png]] [[Image:Chest.gif|40px]]&lt;br&gt; 

|}

= Third and fourth lines:&amp;nbsp;Item names&lt;br&gt;  =

You can set the items to transfer on these lines, delimited by a&amp;nbsp;;-sign. You can set the item type name and id, an optional data value and an optional amount to transfer. Both lines are read as one row of items.&lt;br&gt; 

{| cellspacing="1" cellpadding="1" border="1" style="width: 300px; height: 182px;"
|-
! scope="col" | Text&lt;br&gt; 
! scope="col" | Result&lt;br&gt;
|-
| bgcolor="#cccccc" rowspan="1" | wood&lt;br&gt; 
| bgcolor="#cccccc" | All wood
|-
| rowspan="1" | slab:1 
| Sandstone slab
|-
| bgcolor="#cccccc" | 5 stone&lt;br&gt; 
| bgcolor="#cccccc" rowspan="4" | 5 stone&lt;br&gt;
|-
| bgcolor="#cccccc" | 5xstone&lt;br&gt;
|-
| bgcolor="#cccccc" | 5Xstone&lt;br&gt;
|-
| bgcolor="#cccccc" | 5*stone&lt;br&gt;
|-
| 6x5&lt;br&gt; 
| 6 of type 5 (wood)&lt;br&gt;
|-
| bgcolor="#cccccc" | wool:red&lt;br&gt; 
| bgcolor="#cccccc" | All red wool&lt;br&gt;
|-
| 6xstairs:stone&lt;br&gt; 
| 6 stone stairs&lt;br&gt;
|-
| bgcolor="#cccccc" | 5*35:4&lt;br&gt; 
| bgcolor="#cccccc" | 5 yellow wool&lt;br&gt;
|-
| 5 wool&lt;br&gt; 
| 5 wool of any color&lt;br&gt;
|-
| bgcolor="#cccccc" | fuel&lt;br&gt; 
| bgcolor="#cccccc" | a constant set in the configuration&lt;br&gt;
|}

For a list of item indices, see [[Data Values]]&lt;br&gt;

[[Category:Mods]]</text>
      <sha1>3ezja28rp46gsntdthv1hwq5coi4vdt</sha1>
    </revision>
    <revision>
      <id>254243</id>
      <parentid>254242</parentid>
      <timestamp>2012-02-13T23:58:11Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <minor/>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="5159">= Introduction  =

TrainCarts allows you to transfer items from carts to blocks and the other way around. For example, if you want to pick up items from a chest or want to put items back into a chest. This is called 'item transferring', it is done through a single sign.&lt;br&gt;It can target chests, furnaces and dispensers, also multiple at once. There are several syntax rules active for this sign. 

'''Second line:'''&amp;nbsp;the thing to perform; multiple syntax rules apply here (see below). A final digit can set the radius to look for the blocks to target. 

'''Third and fourth line:'''&amp;nbsp;The items to transfer; multiple syntax rules apply here (see below). If left empty, all possible items types are transferred.
[[File:TrainCarts_Item_Transfer_header.png|600x300px]]
&lt;br&gt; 

= Second line:&amp;nbsp;Syntax  =

It can target furnaces, chests and dispensers and transfer both ways. The second line sets exactly what to perform:&lt;br&gt; 

{| cellspacing="1" cellpadding="1" border="1" style="width: 480px; height: 501px"
|-
! scope="col" | Text&lt;br&gt; 
! scope="col" colspan="2" | Result&lt;br&gt;
|-
| width="80" bgcolor="#cccccc" | chest in&lt;br&gt; 
| width="200" bgcolor="#cccccc" rowspan="3" | Items from the train are put into nearby chests&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | [[Image:Storage Minecart.png|50px]][[Image:Arrow icon.png|50px]][[Image:Chest.gif|50px]]&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit chest&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit c&lt;br&gt;
|-
| chest out&lt;br&gt; 
| rowspan="3" | Items from nearby chests are put into the train&lt;br&gt; 
| rowspan="3" | [[Image:Chest.gif|50px]][[Image:Arrow icon.png|50px]][[Image:Storage Minecart.png|50px]]&lt;br&gt;
|-
| collect chest&lt;br&gt;
|-
| collect c&lt;br&gt;
|-
| bgcolor="#cccccc" | dispenser in&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | Items from the train are put into nearby dispensers&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | [[Image:Storage Minecart.png|50px]][[Image:Arrow icon.png|50px]][[Image:Dispenser.png|50px|Dispenser.png]]&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit disp&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit d&lt;br&gt;
|-
| dispenser out&lt;br&gt; 
| rowspan="3" | Items from nearby dispensers are put into the train&lt;br&gt; 
| rowspan="3" | [[Image:Dispenser.png|50px|Dispenser.png]][[Image:Arrow icon.png|50px]][[Image:Storage Minecart.png|50px]]&lt;br&gt;
|-
| collect disp&lt;br&gt;
|-
| collect d&lt;br&gt;
|-
| bgcolor="#cccccc" | furnace in&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | Fuel and cookable items from the train are put into nearby furnaces&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | [[Image:Storage Minecart.png|50px]][[Image:Arrow icon.png|50px]][[Image:Furnace.png|50px|Furnace.png]]&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit furn&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit f&lt;br&gt;
|-
| furnace out&lt;br&gt; 
| rowspan="3" | Items from nearby furnaces are put into the train 
| rowspan="3" | [[Image:Furnace.png|50px|Furnace.png]][[Image:Arrow icon.png|50px]][[Image:Storage Minecart.png|50px]]&lt;br&gt;
|-
| collect furn&lt;br&gt;
|-
| collect f&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit cfd&lt;br&gt; 
| bgcolor="#cccccc" rowspan="2" | Items from the train are first put into chests, then furnaces and then dispensers&lt;br&gt; 
| bgcolor="#cccccc" rowspan="2" | 
[[Image:Storage Minecart.png|30px]] [[Image:Arrow icon.png|30px]] [[Image:Chest.gif|30px]] [[Image:Furnace.png|30px|Furnace.png]] [[Image:Dispenser.png|30px|Dispenser.png]]&lt;br&gt; 

|-
| bgcolor="#cccccc" | deposit
|-
| collect cfd&lt;br&gt; 
| rowspan="2" | Items are put into the train, first from chests. then furnaces and then dispensers&lt;br&gt; 
| rowspan="2" | 
[[Image:Chest.gif|30px]] [[Image:Furnace.png|30px|Furnace.png]] [[Image:Dispenser.png|30px|Dispenser.png]] [[Image:Arrow icon.png|30px]] [[Image:Storage Minecart.png|30px]]&lt;br&gt; 

|-
| collect
|-
| bgcolor="#cccccc" | deposit fc&lt;br&gt; 
| bgcolor="#cccccc" | Items from the train are first put into furnaces, then into chests&lt;br&gt; 
| bgcolor="#cccccc" | 
[[Image:Storage Minecart.png|40px]] [[Image:Arrow icon.png|40px]] [[Image:Furnace.png|40px|Furnace.png]] [[Image:Chest.gif|40px]]&lt;br&gt; 

|}

= Third and fourth lines:&amp;nbsp;Item names&lt;br&gt;  =

You can set the items to transfer on these lines, delimited by a&amp;nbsp;;-sign. You can set the item type name and id, an optional data value and an optional amount to transfer. Both lines are read as one row of items.&lt;br&gt; 

{| cellspacing="1" cellpadding="1" border="1" style="width: 300px; height: 182px;"
|-
! scope="col" | Text&lt;br&gt; 
! scope="col" | Result&lt;br&gt;
|-
| bgcolor="#cccccc" rowspan="1" | wood&lt;br&gt; 
| bgcolor="#cccccc" | All wood
|-
| rowspan="1" | slab:1 
| Sandstone slab
|-
| bgcolor="#cccccc" | 5 stone&lt;br&gt; 
| bgcolor="#cccccc" rowspan="4" | 5 stone&lt;br&gt;
|-
| bgcolor="#cccccc" | 5xstone&lt;br&gt;
|-
| bgcolor="#cccccc" | 5Xstone&lt;br&gt;
|-
| bgcolor="#cccccc" | 5*stone&lt;br&gt;
|-
| 6x5&lt;br&gt; 
| 6 of type 5 (wood)&lt;br&gt;
|-
| bgcolor="#cccccc" | wool:red&lt;br&gt; 
| bgcolor="#cccccc" | All red wool&lt;br&gt;
|-
| 6xstairs:stone&lt;br&gt; 
| 6 stone stairs&lt;br&gt;
|-
| bgcolor="#cccccc" | 5*35:4&lt;br&gt; 
| bgcolor="#cccccc" | 5 yellow wool&lt;br&gt;
|-
| 5 wool&lt;br&gt; 
| 5 wool of any color&lt;br&gt;
|-
| bgcolor="#cccccc" | fuel&lt;br&gt; 
| bgcolor="#cccccc" | a constant set in the configuration&lt;br&gt;
|}

For a list of item indices, see [[Data Values]]&lt;br&gt;

[[Category:Bukkit]]</text>
      <sha1>1wmsvt0zf11gx2bbuvnkjq6je3si0q3</sha1>
    </revision>
    <revision>
      <id>254253</id>
      <parentid>254243</parentid>
      <timestamp>2012-02-14T00:08:17Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <minor/>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="5157">= Introduction  =

TrainCarts allows you to transfer items from carts to blocks and the other way around. For example, if you want to pick up items from a chest or want to put items back into a chest. This is called 'item transferring', it is done through a single sign.&lt;br&gt;It can target chests, furnaces and dispensers, also multiple at once. There are several syntax rules active for this sign. 

'''Second line:'''&amp;nbsp;the thing to perform; multiple syntax rules apply here (see below). A final digit can set the radius to look for the blocks to target. 

'''Third and fourth line:'''&amp;nbsp;The items to transfer; multiple syntax rules apply here (see below). If left empty, all possible items types are transferred.
[[File:TrainCarts_Item_Transfer_header.png|600x300px]]
&lt;br&gt; 

= Second line:&amp;nbsp;Syntax  =

It can target furnaces, chests and dispensers and transfer both ways. The second line sets exactly what to perform:&lt;br&gt; 

{| cellspacing="1" cellpadding="1" border="1" style="width: 480px; height: 501px"
|-
! scope="col" | Text&lt;br&gt; 
! scope="col" colspan="2" | Result&lt;br&gt;
|-
| width="80" bgcolor="#cccccc" | chest in&lt;br&gt; 
| width="200" bgcolor="#cccccc" rowspan="3" | Items from the train are put into nearby chests&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | [[Image:Storage Minecart.png|50px]][[Image:Arrow icon.png|50px]][[Image:Chest.gif|50px]]&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit chest&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit c&lt;br&gt;
|-
| chest out&lt;br&gt; 
| rowspan="3" | Items from nearby chests are put into the train&lt;br&gt; 
| rowspan="3" | [[Image:Chest.gif|50px]][[Image:Arrow icon.png|50px]][[Image:Storage Minecart.png|50px]]&lt;br&gt;
|-
| collect chest&lt;br&gt;
|-
| collect c&lt;br&gt;
|-
| bgcolor="#cccccc" | dispenser in&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | Items from the train are put into nearby dispensers&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | [[Image:Storage Minecart.png|50px]][[Image:Arrow icon.png|50px]][[Image:Dispenser.png|50px|Dispenser.png]]&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit disp&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit d&lt;br&gt;
|-
| dispenser out&lt;br&gt; 
| rowspan="3" | Items from nearby dispensers are put into the train&lt;br&gt; 
| rowspan="3" | [[Image:Dispenser.png|50px|Dispenser.png]][[Image:Arrow icon.png|50px]][[Image:Storage Minecart.png|50px]]&lt;br&gt;
|-
| collect disp&lt;br&gt;
|-
| collect d&lt;br&gt;
|-
| bgcolor="#cccccc" | furnace in&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | Fuel and cookable items from the train are put into nearby furnaces&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | [[Image:Storage Minecart.png|50px]][[Image:Arrow icon.png|50px]][[Image:Furnace.png|50px|Furnace.png]]&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit furn&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit f&lt;br&gt;
|-
| furnace out&lt;br&gt; 
| rowspan="3" | Items from nearby furnaces are put into the train 
| rowspan="3" | [[Image:Furnace.png|50px|Furnace.png]][[Image:Arrow icon.png|50px]][[Image:Storage Minecart.png|50px]]&lt;br&gt;
|-
| collect furn&lt;br&gt;
|-
| collect f&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit cfd&lt;br&gt; 
| bgcolor="#cccccc" rowspan="2" | Items from the train are first put into chests, then furnaces and then dispensers&lt;br&gt; 
| bgcolor="#cccccc" rowspan="2" | 
[[Image:Storage Minecart.png|30px]] [[Image:Arrow icon.png|30px]] [[Image:Chest.gif|30px]] [[Image:Furnace.png|30px|Furnace.png]] [[Image:Dispenser.png|30px|Dispenser.png]]&lt;br&gt; 

|-
| bgcolor="#cccccc" | deposit
|-
| collect cfd&lt;br&gt; 
| rowspan="2" | Items are put into the train, first from chests. then furnaces and then dispensers&lt;br&gt; 
| rowspan="2" | 
[[Image:Chest.gif|30px]] [[Image:Furnace.png|30px|Furnace.png]] [[Image:Dispenser.png|30px|Dispenser.png]] [[Image:Arrow icon.png|30px]] [[Image:Storage Minecart.png|30px]]&lt;br&gt; 

|-
| collect
|-
| bgcolor="#cccccc" | deposit fc&lt;br&gt; 
| bgcolor="#cccccc" | Items from the train are first put into furnaces, then into chests&lt;br&gt; 
| bgcolor="#cccccc" | 
[[Image:Storage Minecart.png|40px]] [[Image:Arrow icon.png|40px]] [[Image:Furnace.png|40px|Furnace.png]] [[Image:Chest.gif|40px]]&lt;br&gt; 

|}

= Third and fourth lines:&amp;nbsp;Item names&lt;br&gt;  =

You can set the items to transfer on these lines, delimited by a&amp;nbsp;;-sign. You can set the item type name and id, an optional data value and an optional amount to transfer. Both lines are read as one row of items.&lt;br&gt; 

{| cellspacing="1" cellpadding="1" border="1" style="width: 300px; height: 182px;"
|-
! scope="col" | Text&lt;br&gt; 
! scope="col" | Result&lt;br&gt;
|-
| bgcolor="#cccccc" rowspan="1" | wood&lt;br&gt; 
| bgcolor="#cccccc" | All wood
|-
| rowspan="1" | slab:1 
| Sandstone slab
|-
| bgcolor="#cccccc" | 5 stone&lt;br&gt; 
| bgcolor="#cccccc" rowspan="4" | 5 stone&lt;br&gt;
|-
| bgcolor="#cccccc" | 5xstone&lt;br&gt;
|-
| bgcolor="#cccccc" | 5Xstone&lt;br&gt;
|-
| bgcolor="#cccccc" | 5*stone&lt;br&gt;
|-
| 6x5&lt;br&gt; 
| 6 of type 5 (wood)&lt;br&gt;
|-
| bgcolor="#cccccc" | wool:red&lt;br&gt; 
| bgcolor="#cccccc" | All red wool&lt;br&gt;
|-
| 6xstairs:stone&lt;br&gt; 
| 6 stone stairs&lt;br&gt;
|-
| bgcolor="#cccccc" | 5*35:4&lt;br&gt; 
| bgcolor="#cccccc" | 5 yellow wool&lt;br&gt;
|-
| 5 wool&lt;br&gt; 
| 5 wool of any color&lt;br&gt;
|-
| bgcolor="#cccccc" | fuel&lt;br&gt; 
| bgcolor="#cccccc" | a constant set in the configuration&lt;br&gt;
|}

For a list of item indices, see [[Data Values]]&lt;br&gt;

[[Category:Mods]]</text>
      <sha1>3ezja28rp46gsntdthv1hwq5coi4vdt</sha1>
    </revision>
    <revision>
      <id>254506</id>
      <parentid>254253</parentid>
      <timestamp>2012-02-14T05:54:50Z</timestamp>
      <contributor>
        <username>Majr</username>
        <id>40302300</id>
      </contributor>
      <minor/>
      <comment>/* Second line:&amp;nbsp;Syntax */ Gifs don't work when resized.</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="5157">= Introduction  =

TrainCarts allows you to transfer items from carts to blocks and the other way around. For example, if you want to pick up items from a chest or want to put items back into a chest. This is called 'item transferring', it is done through a single sign.&lt;br&gt;It can target chests, furnaces and dispensers, also multiple at once. There are several syntax rules active for this sign. 

'''Second line:'''&amp;nbsp;the thing to perform; multiple syntax rules apply here (see below). A final digit can set the radius to look for the blocks to target. 

'''Third and fourth line:'''&amp;nbsp;The items to transfer; multiple syntax rules apply here (see below). If left empty, all possible items types are transferred.
[[File:TrainCarts_Item_Transfer_header.png|600x300px]]
&lt;br&gt; 

= Second line:&amp;nbsp;Syntax  =

It can target furnaces, chests and dispensers and transfer both ways. The second line sets exactly what to perform:&lt;br&gt; 

{| cellspacing="1" cellpadding="1" border="1" style="width: 480px; height: 501px"
|-
! scope="col" | Text&lt;br&gt; 
! scope="col" colspan="2" | Result&lt;br&gt;
|-
| width="80" bgcolor="#cccccc" | chest in&lt;br&gt; 
| width="200" bgcolor="#cccccc" rowspan="3" | Items from the train are put into nearby chests&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | [[Image:Storage Minecart.png|50px]][[Image:Arrow icon.png|50px]][[Image:Chest.png|50px]]&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit chest&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit c&lt;br&gt;
|-
| chest out&lt;br&gt; 
| rowspan="3" | Items from nearby chests are put into the train&lt;br&gt; 
| rowspan="3" | [[Image:Chest.png|50px]][[Image:Arrow icon.png|50px]][[Image:Storage Minecart.png|50px]]&lt;br&gt;
|-
| collect chest&lt;br&gt;
|-
| collect c&lt;br&gt;
|-
| bgcolor="#cccccc" | dispenser in&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | Items from the train are put into nearby dispensers&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | [[Image:Storage Minecart.png|50px]][[Image:Arrow icon.png|50px]][[Image:Dispenser.png|50px|Dispenser.png]]&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit disp&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit d&lt;br&gt;
|-
| dispenser out&lt;br&gt; 
| rowspan="3" | Items from nearby dispensers are put into the train&lt;br&gt; 
| rowspan="3" | [[Image:Dispenser.png|50px|Dispenser.png]][[Image:Arrow icon.png|50px]][[Image:Storage Minecart.png|50px]]&lt;br&gt;
|-
| collect disp&lt;br&gt;
|-
| collect d&lt;br&gt;
|-
| bgcolor="#cccccc" | furnace in&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | Fuel and cookable items from the train are put into nearby furnaces&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | [[Image:Storage Minecart.png|50px]][[Image:Arrow icon.png|50px]][[Image:Furnace.png|50px|Furnace.png]]&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit furn&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit f&lt;br&gt;
|-
| furnace out&lt;br&gt; 
| rowspan="3" | Items from nearby furnaces are put into the train 
| rowspan="3" | [[Image:Furnace.png|50px|Furnace.png]][[Image:Arrow icon.png|50px]][[Image:Storage Minecart.png|50px]]&lt;br&gt;
|-
| collect furn&lt;br&gt;
|-
| collect f&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit cfd&lt;br&gt; 
| bgcolor="#cccccc" rowspan="2" | Items from the train are first put into chests, then furnaces and then dispensers&lt;br&gt; 
| bgcolor="#cccccc" rowspan="2" | 
[[Image:Storage Minecart.png|30px]] [[Image:Arrow icon.png|30px]] [[Image:Chest.png|30px]] [[Image:Furnace.png|30px|Furnace.png]] [[Image:Dispenser.png|30px|Dispenser.png]]&lt;br&gt; 

|-
| bgcolor="#cccccc" | deposit
|-
| collect cfd&lt;br&gt; 
| rowspan="2" | Items are put into the train, first from chests. then furnaces and then dispensers&lt;br&gt; 
| rowspan="2" | 
[[Image:Chest.png|30px]] [[Image:Furnace.png|30px|Furnace.png]] [[Image:Dispenser.png|30px|Dispenser.png]] [[Image:Arrow icon.png|30px]] [[Image:Storage Minecart.png|30px]]&lt;br&gt; 

|-
| collect
|-
| bgcolor="#cccccc" | deposit fc&lt;br&gt; 
| bgcolor="#cccccc" | Items from the train are first put into furnaces, then into chests&lt;br&gt; 
| bgcolor="#cccccc" | 
[[Image:Storage Minecart.png|40px]] [[Image:Arrow icon.png|40px]] [[Image:Furnace.png|40px|Furnace.png]] [[Image:Chest.png|40px]]&lt;br&gt; 

|}

= Third and fourth lines:&amp;nbsp;Item names&lt;br&gt;  =

You can set the items to transfer on these lines, delimited by a&amp;nbsp;;-sign. You can set the item type name and id, an optional data value and an optional amount to transfer. Both lines are read as one row of items.&lt;br&gt; 

{| cellspacing="1" cellpadding="1" border="1" style="width: 300px; height: 182px;"
|-
! scope="col" | Text&lt;br&gt; 
! scope="col" | Result&lt;br&gt;
|-
| bgcolor="#cccccc" rowspan="1" | wood&lt;br&gt; 
| bgcolor="#cccccc" | All wood
|-
| rowspan="1" | slab:1 
| Sandstone slab
|-
| bgcolor="#cccccc" | 5 stone&lt;br&gt; 
| bgcolor="#cccccc" rowspan="4" | 5 stone&lt;br&gt;
|-
| bgcolor="#cccccc" | 5xstone&lt;br&gt;
|-
| bgcolor="#cccccc" | 5Xstone&lt;br&gt;
|-
| bgcolor="#cccccc" | 5*stone&lt;br&gt;
|-
| 6x5&lt;br&gt; 
| 6 of type 5 (wood)&lt;br&gt;
|-
| bgcolor="#cccccc" | wool:red&lt;br&gt; 
| bgcolor="#cccccc" | All red wool&lt;br&gt;
|-
| 6xstairs:stone&lt;br&gt; 
| 6 stone stairs&lt;br&gt;
|-
| bgcolor="#cccccc" | 5*35:4&lt;br&gt; 
| bgcolor="#cccccc" | 5 yellow wool&lt;br&gt;
|-
| 5 wool&lt;br&gt; 
| 5 wool of any color&lt;br&gt;
|-
| bgcolor="#cccccc" | fuel&lt;br&gt; 
| bgcolor="#cccccc" | a constant set in the configuration&lt;br&gt;
|}

For a list of item indices, see [[Data Values]]&lt;br&gt;

[[Category:Mods]]</text>
      <sha1>hs6gz6578nvc8rea7x3llbg6efgrg3h</sha1>
    </revision>
    <revision>
      <id>254690</id>
      <parentid>254506</parentid>
      <timestamp>2012-02-14T16:03:16Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <minor/>
      <comment>/* Second line:&amp;nbsp;Syntax */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="5157">= Introduction  =

TrainCarts allows you to transfer items from carts to blocks and the other way around. For example, if you want to pick up items from a chest or want to put items back into a chest. This is called 'item transferring', it is done through a single sign.&lt;br&gt;It can target chests, furnaces and dispensers, also multiple at once. There are several syntax rules active for this sign. 

'''Second line:'''&amp;nbsp;the thing to perform; multiple syntax rules apply here (see below). A final digit can set the radius to look for the blocks to target. 

'''Third and fourth line:'''&amp;nbsp;The items to transfer; multiple syntax rules apply here (see below). If left empty, all possible items types are transferred.
[[File:TrainCarts_Item_Transfer_header.png|600x300px]]
&lt;br&gt; 

= Second line:&amp;nbsp;Action  =

It can target furnaces, chests and dispensers and transfer both ways. The second line sets exactly what to perform:&lt;br&gt; 

{| cellspacing="1" cellpadding="1" border="1" style="width: 480px; height: 501px"
|-
! scope="col" | Text&lt;br&gt; 
! scope="col" colspan="2" | Result&lt;br&gt;
|-
| width="80" bgcolor="#cccccc" | chest in&lt;br&gt; 
| width="200" bgcolor="#cccccc" rowspan="3" | Items from the train are put into nearby chests&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | [[Image:Storage Minecart.png|50px]][[Image:Arrow icon.png|50px]][[Image:Chest.png|50px]]&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit chest&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit c&lt;br&gt;
|-
| chest out&lt;br&gt; 
| rowspan="3" | Items from nearby chests are put into the train&lt;br&gt; 
| rowspan="3" | [[Image:Chest.png|50px]][[Image:Arrow icon.png|50px]][[Image:Storage Minecart.png|50px]]&lt;br&gt;
|-
| collect chest&lt;br&gt;
|-
| collect c&lt;br&gt;
|-
| bgcolor="#cccccc" | dispenser in&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | Items from the train are put into nearby dispensers&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | [[Image:Storage Minecart.png|50px]][[Image:Arrow icon.png|50px]][[Image:Dispenser.png|50px|Dispenser.png]]&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit disp&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit d&lt;br&gt;
|-
| dispenser out&lt;br&gt; 
| rowspan="3" | Items from nearby dispensers are put into the train&lt;br&gt; 
| rowspan="3" | [[Image:Dispenser.png|50px|Dispenser.png]][[Image:Arrow icon.png|50px]][[Image:Storage Minecart.png|50px]]&lt;br&gt;
|-
| collect disp&lt;br&gt;
|-
| collect d&lt;br&gt;
|-
| bgcolor="#cccccc" | furnace in&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | Fuel and cookable items from the train are put into nearby furnaces&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | [[Image:Storage Minecart.png|50px]][[Image:Arrow icon.png|50px]][[Image:Furnace.png|50px|Furnace.png]]&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit furn&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit f&lt;br&gt;
|-
| furnace out&lt;br&gt; 
| rowspan="3" | Items from nearby furnaces are put into the train 
| rowspan="3" | [[Image:Furnace.png|50px|Furnace.png]][[Image:Arrow icon.png|50px]][[Image:Storage Minecart.png|50px]]&lt;br&gt;
|-
| collect furn&lt;br&gt;
|-
| collect f&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit cfd&lt;br&gt; 
| bgcolor="#cccccc" rowspan="2" | Items from the train are first put into chests, then furnaces and then dispensers&lt;br&gt; 
| bgcolor="#cccccc" rowspan="2" | 
[[Image:Storage Minecart.png|30px]] [[Image:Arrow icon.png|30px]] [[Image:Chest.png|30px]] [[Image:Furnace.png|30px|Furnace.png]] [[Image:Dispenser.png|30px|Dispenser.png]]&lt;br&gt; 

|-
| bgcolor="#cccccc" | deposit
|-
| collect cfd&lt;br&gt; 
| rowspan="2" | Items are put into the train, first from chests. then furnaces and then dispensers&lt;br&gt; 
| rowspan="2" | 
[[Image:Chest.png|30px]] [[Image:Furnace.png|30px|Furnace.png]] [[Image:Dispenser.png|30px|Dispenser.png]] [[Image:Arrow icon.png|30px]] [[Image:Storage Minecart.png|30px]]&lt;br&gt; 

|-
| collect
|-
| bgcolor="#cccccc" | deposit fc&lt;br&gt; 
| bgcolor="#cccccc" | Items from the train are first put into furnaces, then into chests&lt;br&gt; 
| bgcolor="#cccccc" | 
[[Image:Storage Minecart.png|40px]] [[Image:Arrow icon.png|40px]] [[Image:Furnace.png|40px|Furnace.png]] [[Image:Chest.png|40px]]&lt;br&gt; 

|}

= Third and fourth lines:&amp;nbsp;Item names&lt;br&gt;  =

You can set the items to transfer on these lines, delimited by a&amp;nbsp;;-sign. You can set the item type name and id, an optional data value and an optional amount to transfer. Both lines are read as one row of items.&lt;br&gt; 

{| cellspacing="1" cellpadding="1" border="1" style="width: 300px; height: 182px;"
|-
! scope="col" | Text&lt;br&gt; 
! scope="col" | Result&lt;br&gt;
|-
| bgcolor="#cccccc" rowspan="1" | wood&lt;br&gt; 
| bgcolor="#cccccc" | All wood
|-
| rowspan="1" | slab:1 
| Sandstone slab
|-
| bgcolor="#cccccc" | 5 stone&lt;br&gt; 
| bgcolor="#cccccc" rowspan="4" | 5 stone&lt;br&gt;
|-
| bgcolor="#cccccc" | 5xstone&lt;br&gt;
|-
| bgcolor="#cccccc" | 5Xstone&lt;br&gt;
|-
| bgcolor="#cccccc" | 5*stone&lt;br&gt;
|-
| 6x5&lt;br&gt; 
| 6 of type 5 (wood)&lt;br&gt;
|-
| bgcolor="#cccccc" | wool:red&lt;br&gt; 
| bgcolor="#cccccc" | All red wool&lt;br&gt;
|-
| 6xstairs:stone&lt;br&gt; 
| 6 stone stairs&lt;br&gt;
|-
| bgcolor="#cccccc" | 5*35:4&lt;br&gt; 
| bgcolor="#cccccc" | 5 yellow wool&lt;br&gt;
|-
| 5 wool&lt;br&gt; 
| 5 wool of any color&lt;br&gt;
|-
| bgcolor="#cccccc" | fuel&lt;br&gt; 
| bgcolor="#cccccc" | a constant set in the configuration&lt;br&gt;
|}

For a list of item indices, see [[Data Values]]&lt;br&gt;

[[Category:Mods]]</text>
      <sha1>is0vmpfd6pf9jcdhgsr95mpfjc3tt40</sha1>
    </revision>
    <revision>
      <id>255969</id>
      <parentid>254690</parentid>
      <timestamp>2012-02-15T21:57:41Z</timestamp>
      <contributor>
        <username>Nick2253</username>
        <id>24467</id>
      </contributor>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="5137">TrainCarts allows you to transfer items from carts to blocks and the other way around. For example, if you want to pick up items from a chest or want to put items back into a chest. This is called 'item transferring', it is done through a single sign.&lt;br&gt;It can target chests, furnaces and dispensers, also multiple at once. There are several syntax rules active for this sign. 

'''Second line:'''&amp;nbsp;the thing to perform; multiple syntax rules apply here (see below). A final digit can set the radius to look for the blocks to target. 

'''Third and fourth line:'''&amp;nbsp;The items to transfer; multiple syntax rules apply here (see below). If left empty, all possible items types are transferred.
[[File:TrainCarts_Item_Transfer_header.png|600x300px]]
&lt;br&gt; 

==Second line:&amp;nbsp;Action==

It can target furnaces, chests and dispensers and transfer both ways. The second line sets exactly what to perform:&lt;br&gt; 

{| cellspacing="1" cellpadding="1" border="1" style="width: 480px; height: 501px"
|-
! scope="col" | Text&lt;br&gt; 
! scope="col" colspan="2" | Result&lt;br&gt;
|-
| width="80" bgcolor="#cccccc" | chest in&lt;br&gt; 
| width="200" bgcolor="#cccccc" rowspan="3" | Items from the train are put into nearby chests&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | [[Image:Storage Minecart.png|50px]][[Image:Arrow icon.png|50px]][[Image:Chest.png|50px]]&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit chest&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit c&lt;br&gt;
|-
| chest out&lt;br&gt; 
| rowspan="3" | Items from nearby chests are put into the train&lt;br&gt; 
| rowspan="3" | [[Image:Chest.png|50px]][[Image:Arrow icon.png|50px]][[Image:Storage Minecart.png|50px]]&lt;br&gt;
|-
| collect chest&lt;br&gt;
|-
| collect c&lt;br&gt;
|-
| bgcolor="#cccccc" | dispenser in&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | Items from the train are put into nearby dispensers&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | [[Image:Storage Minecart.png|50px]][[Image:Arrow icon.png|50px]][[Image:Dispenser.png|50px|Dispenser.png]]&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit disp&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit d&lt;br&gt;
|-
| dispenser out&lt;br&gt; 
| rowspan="3" | Items from nearby dispensers are put into the train&lt;br&gt; 
| rowspan="3" | [[Image:Dispenser.png|50px|Dispenser.png]][[Image:Arrow icon.png|50px]][[Image:Storage Minecart.png|50px]]&lt;br&gt;
|-
| collect disp&lt;br&gt;
|-
| collect d&lt;br&gt;
|-
| bgcolor="#cccccc" | furnace in&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | Fuel and cookable items from the train are put into nearby furnaces&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | [[Image:Storage Minecart.png|50px]][[Image:Arrow icon.png|50px]][[Image:Furnace.png|50px|Furnace.png]]&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit furn&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit f&lt;br&gt;
|-
| furnace out&lt;br&gt; 
| rowspan="3" | Items from nearby furnaces are put into the train 
| rowspan="3" | [[Image:Furnace.png|50px|Furnace.png]][[Image:Arrow icon.png|50px]][[Image:Storage Minecart.png|50px]]&lt;br&gt;
|-
| collect furn&lt;br&gt;
|-
| collect f&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit cfd&lt;br&gt; 
| bgcolor="#cccccc" rowspan="2" | Items from the train are first put into chests, then furnaces and then dispensers&lt;br&gt; 
| bgcolor="#cccccc" rowspan="2" | 
[[Image:Storage Minecart.png|30px]] [[Image:Arrow icon.png|30px]] [[Image:Chest.png|30px]] [[Image:Furnace.png|30px|Furnace.png]] [[Image:Dispenser.png|30px|Dispenser.png]]&lt;br&gt; 

|-
| bgcolor="#cccccc" | deposit
|-
| collect cfd&lt;br&gt; 
| rowspan="2" | Items are put into the train, first from chests. then furnaces and then dispensers&lt;br&gt; 
| rowspan="2" | 
[[Image:Chest.png|30px]] [[Image:Furnace.png|30px|Furnace.png]] [[Image:Dispenser.png|30px|Dispenser.png]] [[Image:Arrow icon.png|30px]] [[Image:Storage Minecart.png|30px]]&lt;br&gt; 

|-
| collect
|-
| bgcolor="#cccccc" | deposit fc&lt;br&gt; 
| bgcolor="#cccccc" | Items from the train are first put into furnaces, then into chests&lt;br&gt; 
| bgcolor="#cccccc" | 
[[Image:Storage Minecart.png|40px]] [[Image:Arrow icon.png|40px]] [[Image:Furnace.png|40px|Furnace.png]] [[Image:Chest.png|40px]]&lt;br&gt; 

|}

= Third and fourth lines:&amp;nbsp;Item names&lt;br&gt;  =

You can set the items to transfer on these lines, delimited by a&amp;nbsp;;-sign. You can set the item type name and id, an optional data value and an optional amount to transfer. Both lines are read as one row of items.&lt;br&gt; 

{| cellspacing="1" cellpadding="1" border="1" style="width: 300px; height: 182px;"
|-
! scope="col" | Text&lt;br&gt; 
! scope="col" | Result&lt;br&gt;
|-
| bgcolor="#cccccc" rowspan="1" | wood&lt;br&gt; 
| bgcolor="#cccccc" | All wood
|-
| rowspan="1" | slab:1 
| Sandstone slab
|-
| bgcolor="#cccccc" | 5 stone&lt;br&gt; 
| bgcolor="#cccccc" rowspan="4" | 5 stone&lt;br&gt;
|-
| bgcolor="#cccccc" | 5xstone&lt;br&gt;
|-
| bgcolor="#cccccc" | 5Xstone&lt;br&gt;
|-
| bgcolor="#cccccc" | 5*stone&lt;br&gt;
|-
| 6x5&lt;br&gt; 
| 6 of type 5 (wood)&lt;br&gt;
|-
| bgcolor="#cccccc" | wool:red&lt;br&gt; 
| bgcolor="#cccccc" | All red wool&lt;br&gt;
|-
| 6xstairs:stone&lt;br&gt; 
| 6 stone stairs&lt;br&gt;
|-
| bgcolor="#cccccc" | 5*35:4&lt;br&gt; 
| bgcolor="#cccccc" | 5 yellow wool&lt;br&gt;
|-
| 5 wool&lt;br&gt; 
| 5 wool of any color&lt;br&gt;
|-
| bgcolor="#cccccc" | fuel&lt;br&gt; 
| bgcolor="#cccccc" | a constant set in the configuration&lt;br&gt;
|}

For a list of item indices, see [[Data Values]]&lt;br&gt;

[[Category:Mods]]</text>
      <sha1>a82t3uvs9lqvuxhltid4rxa0xatace8</sha1>
    </revision>
    <revision>
      <id>260654</id>
      <parentid>255969</parentid>
      <timestamp>2012-02-22T17:01:33Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="5049">== Introduction ==
[[File:TrainCarts_Item_Transfer_header.png|thumb|Multiple transfer signs lined up]]
TrainCarts allows you to transfer items from carts to blocks and the other way around. For example, if you want to pick up items from a chest or want to put items back into a chest. This is called 'item transferring', it is done through a single sign.&lt;br&gt;It can target chests, furnaces and dispensers, also multiple at once. There are several syntax rules active for this sign. 

== Syntax ==

The second line sets exactly what to perform and at what radius to look for furnaces, chests and/or dispensers. The third and fourth lines set what items to transfer.

{{sign|[train]|collect chest|wood;64 stone|64 cobble}}

=== Second line ===

It can target furnaces, chests and dispensers and transfer both ways. The second line sets exactly what to perform:&lt;br&gt; 

{| cellspacing="1" cellpadding="1" border="1" style="width: 480px; height: 501px"
|-
! scope="col" | Text&lt;br&gt; 
! scope="col" colspan="2" | Result&lt;br&gt;
|-
| width="80" bgcolor="#cccccc" | chest in&lt;br&gt; 
| width="200" bgcolor="#cccccc" rowspan="3" | Items from the train are put into nearby chests&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | [[Image:Storage Minecart.png|50px]][[Image:Arrow icon.png|50px]][[Image:Chest.png|50px]]&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit chest&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit c&lt;br&gt;
|-
| chest out&lt;br&gt; 
| rowspan="3" | Items from nearby chests are put into the train&lt;br&gt; 
| rowspan="3" | [[Image:Chest.png|50px]][[Image:Arrow icon.png|50px]][[Image:Storage Minecart.png|50px]]&lt;br&gt;
|-
| collect chest&lt;br&gt;
|-
| collect c&lt;br&gt;
|-
| bgcolor="#cccccc" | dispenser in&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | Items from the train are put into nearby dispensers&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | [[Image:Storage Minecart.png|50px]][[Image:Arrow icon.png|50px]][[Image:Dispenser.png|50px|Dispenser.png]]&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit disp&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit d&lt;br&gt;
|-
| dispenser out&lt;br&gt; 
| rowspan="3" | Items from nearby dispensers are put into the train&lt;br&gt; 
| rowspan="3" | [[Image:Dispenser.png|50px|Dispenser.png]][[Image:Arrow icon.png|50px]][[Image:Storage Minecart.png|50px]]&lt;br&gt;
|-
| collect disp&lt;br&gt;
|-
| collect d&lt;br&gt;
|-
| bgcolor="#cccccc" | furnace in&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | Fuel and cookable items from the train are put into nearby furnaces&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | [[Image:Storage Minecart.png|50px]][[Image:Arrow icon.png|50px]][[Image:Furnace.png|50px|Furnace.png]]&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit furn&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit f&lt;br&gt;
|-
| furnace out&lt;br&gt; 
| rowspan="3" | Items from nearby furnaces are put into the train 
| rowspan="3" | [[Image:Furnace.png|50px|Furnace.png]][[Image:Arrow icon.png|50px]][[Image:Storage Minecart.png|50px]]&lt;br&gt;
|-
| collect furn&lt;br&gt;
|-
| collect f&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit cfd&lt;br&gt; 
| bgcolor="#cccccc" rowspan="2" | Items from the train are first put into chests, then furnaces and then dispensers&lt;br&gt; 
| bgcolor="#cccccc" rowspan="2" | 
[[Image:Storage Minecart.png|30px]] [[Image:Arrow icon.png|30px]] [[Image:Chest.png|30px]] [[Image:Furnace.png|30px|Furnace.png]] [[Image:Dispenser.png|30px|Dispenser.png]]&lt;br&gt; 

|-
| bgcolor="#cccccc" | deposit
|-
| collect cfd&lt;br&gt; 
| rowspan="2" | Items are put into the train, first from chests. then furnaces and then dispensers&lt;br&gt; 
| rowspan="2" | 
[[Image:Chest.png|30px]] [[Image:Furnace.png|30px|Furnace.png]] [[Image:Dispenser.png|30px|Dispenser.png]] [[Image:Arrow icon.png|30px]] [[Image:Storage Minecart.png|30px]]&lt;br&gt; 

|-
| collect
|-
| bgcolor="#cccccc" | deposit fc&lt;br&gt; 
| bgcolor="#cccccc" | Items from the train are first put into furnaces, then into chests&lt;br&gt; 
| bgcolor="#cccccc" | 
[[Image:Storage Minecart.png|40px]] [[Image:Arrow icon.png|40px]] [[Image:Furnace.png|40px|Furnace.png]] [[Image:Chest.png|40px]]&lt;br&gt; 

|}

=== Third and fourth lines ===

You can set the items to transfer on these lines, delimited by ;-signs. You can set the item type name and id, an optional data value and an optional amount to transfer. Both lines are read as one row of items.

{| cellspacing="1" cellpadding="1" border="1" style="width: 300px; height: 182px;"
|-
! scope="col" | Text&lt;br&gt; 
! scope="col" | Result&lt;br&gt;
|-
| bgcolor="#cccccc" rowspan="1" | wood&lt;br&gt; 
| bgcolor="#cccccc" | All wood
|-
| rowspan="1" | slab:1 
| Sandstone slab
|-
| bgcolor="#cccccc" | 5 stone&lt;br&gt; 
| bgcolor="#cccccc" rowspan="4" | 5 stone&lt;br&gt;
|-
| bgcolor="#cccccc" | 5xstone&lt;br&gt;
|-
| bgcolor="#cccccc" | 5Xstone&lt;br&gt;
|-
| bgcolor="#cccccc" | 5*stone&lt;br&gt;
|-
| 6x5&lt;br&gt; 
| 6 of type 5 (wood)&lt;br&gt;
|-
| bgcolor="#cccccc" | wool:red&lt;br&gt; 
| bgcolor="#cccccc" | All red wool&lt;br&gt;
|-
| 6xstairs:stone&lt;br&gt; 
| 6 stone stairs&lt;br&gt;
|-
| bgcolor="#cccccc" | 5*35:4&lt;br&gt; 
| bgcolor="#cccccc" | 5 yellow wool&lt;br&gt;
|-
| 5 wool&lt;br&gt; 
| 5 wool of any color&lt;br&gt;
|-
| bgcolor="#cccccc" | fuel&lt;br&gt; 
| bgcolor="#cccccc" | a constant set in the configuration
|}

For a list of item indices, see [[Data Values]]

[[Category:Mods]]</text>
      <sha1>7w1uc4f42olr6ur27wab8lf7pvzmmnp</sha1>
    </revision>
    <revision>
      <id>263556</id>
      <parentid>260654</parentid>
      <timestamp>2012-02-26T13:32:11Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <comment>/* Third and fourth lines */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="4227">== Introduction ==
[[File:TrainCarts_Item_Transfer_header.png|thumb|Multiple transfer signs lined up]]
TrainCarts allows you to transfer items from carts to blocks and the other way around. For example, if you want to pick up items from a chest or want to put items back into a chest. This is called 'item transferring', it is done through a single sign.&lt;br&gt;It can target chests, furnaces and dispensers, also multiple at once. There are several syntax rules active for this sign. 

== Syntax ==

The second line sets exactly what to perform and at what radius to look for furnaces, chests and/or dispensers. The third and fourth lines set what items to transfer.

{{sign|[train]|collect chest|wood;64 stone|64 cobble}}

=== Second line ===

It can target furnaces, chests and dispensers and transfer both ways. The second line sets exactly what to perform:&lt;br&gt; 

{| cellspacing="1" cellpadding="1" border="1" style="width: 480px; height: 501px"
|-
! scope="col" | Text&lt;br&gt; 
! scope="col" colspan="2" | Result&lt;br&gt;
|-
| width="80" bgcolor="#cccccc" | chest in&lt;br&gt; 
| width="200" bgcolor="#cccccc" rowspan="3" | Items from the train are put into nearby chests&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | [[Image:Storage Minecart.png|50px]][[Image:Arrow icon.png|50px]][[Image:Chest.png|50px]]&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit chest&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit c&lt;br&gt;
|-
| chest out&lt;br&gt; 
| rowspan="3" | Items from nearby chests are put into the train&lt;br&gt; 
| rowspan="3" | [[Image:Chest.png|50px]][[Image:Arrow icon.png|50px]][[Image:Storage Minecart.png|50px]]&lt;br&gt;
|-
| collect chest&lt;br&gt;
|-
| collect c&lt;br&gt;
|-
| bgcolor="#cccccc" | dispenser in&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | Items from the train are put into nearby dispensers&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | [[Image:Storage Minecart.png|50px]][[Image:Arrow icon.png|50px]][[Image:Dispenser.png|50px|Dispenser.png]]&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit disp&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit d&lt;br&gt;
|-
| dispenser out&lt;br&gt; 
| rowspan="3" | Items from nearby dispensers are put into the train&lt;br&gt; 
| rowspan="3" | [[Image:Dispenser.png|50px|Dispenser.png]][[Image:Arrow icon.png|50px]][[Image:Storage Minecart.png|50px]]&lt;br&gt;
|-
| collect disp&lt;br&gt;
|-
| collect d&lt;br&gt;
|-
| bgcolor="#cccccc" | furnace in&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | Fuel and cookable items from the train are put into nearby furnaces&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | [[Image:Storage Minecart.png|50px]][[Image:Arrow icon.png|50px]][[Image:Furnace.png|50px|Furnace.png]]&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit furn&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit f&lt;br&gt;
|-
| furnace out&lt;br&gt; 
| rowspan="3" | Items from nearby furnaces are put into the train 
| rowspan="3" | [[Image:Furnace.png|50px|Furnace.png]][[Image:Arrow icon.png|50px]][[Image:Storage Minecart.png|50px]]&lt;br&gt;
|-
| collect furn&lt;br&gt;
|-
| collect f&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit cfd&lt;br&gt; 
| bgcolor="#cccccc" rowspan="2" | Items from the train are first put into chests, then furnaces and then dispensers&lt;br&gt; 
| bgcolor="#cccccc" rowspan="2" | 
[[Image:Storage Minecart.png|30px]] [[Image:Arrow icon.png|30px]] [[Image:Chest.png|30px]] [[Image:Furnace.png|30px|Furnace.png]] [[Image:Dispenser.png|30px|Dispenser.png]]&lt;br&gt; 

|-
| bgcolor="#cccccc" | deposit
|-
| collect cfd&lt;br&gt; 
| rowspan="2" | Items are put into the train, first from chests. then furnaces and then dispensers&lt;br&gt; 
| rowspan="2" | 
[[Image:Chest.png|30px]] [[Image:Furnace.png|30px|Furnace.png]] [[Image:Dispenser.png|30px|Dispenser.png]] [[Image:Arrow icon.png|30px]] [[Image:Storage Minecart.png|30px]]&lt;br&gt; 

|-
| collect
|-
| bgcolor="#cccccc" | deposit fc&lt;br&gt; 
| bgcolor="#cccccc" | Items from the train are first put into furnaces, then into chests&lt;br&gt; 
| bgcolor="#cccccc" | 
[[Image:Storage Minecart.png|40px]] [[Image:Arrow icon.png|40px]] [[Image:Furnace.png|40px|Furnace.png]] [[Image:Chest.png|40px]]&lt;br&gt; 

|}

=== Third and fourth lines ===

You can set the items to transfer on these lines, delimited by ;-signs. You can set the item type name and id, an optional data value and an optional amount to transfer. Both lines are read as one row of items.

{{main|Bukkit/TrainCarts/Signs/Items|TrainCarts item format}}

[[Category:Mods]]</text>
      <sha1>n0uack7c5k5dqjsea5w65shm3h1r72o</sha1>
    </revision>
    <revision>
      <id>280011</id>
      <parentid>263556</parentid>
      <timestamp>2012-03-21T16:21:20Z</timestamp>
      <contributor>
        <ip>128.104.17.70</ip>
      </contributor>
      <comment>/* Third and fourth lines */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="4290">== Introduction ==
[[File:TrainCarts_Item_Transfer_header.png|thumb|Multiple transfer signs lined up]]
TrainCarts allows you to transfer items from carts to blocks and the other way around. For example, if you want to pick up items from a chest or want to put items back into a chest. This is called 'item transferring', it is done through a single sign.&lt;br&gt;It can target chests, furnaces and dispensers, also multiple at once. There are several syntax rules active for this sign. 

== Syntax ==

The second line sets exactly what to perform and at what radius to look for furnaces, chests and/or dispensers. The third and fourth lines set what items to transfer.

{{sign|[train]|collect chest|wood;64 stone|64 cobble}}

=== Second line ===

It can target furnaces, chests and dispensers and transfer both ways. The second line sets exactly what to perform:&lt;br&gt; 

{| cellspacing="1" cellpadding="1" border="1" style="width: 480px; height: 501px"
|-
! scope="col" | Text&lt;br&gt; 
! scope="col" colspan="2" | Result&lt;br&gt;
|-
| width="80" bgcolor="#cccccc" | chest in&lt;br&gt; 
| width="200" bgcolor="#cccccc" rowspan="3" | Items from the train are put into nearby chests&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | [[Image:Storage Minecart.png|50px]][[Image:Arrow icon.png|50px]][[Image:Chest.png|50px]]&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit chest&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit c&lt;br&gt;
|-
| chest out&lt;br&gt; 
| rowspan="3" | Items from nearby chests are put into the train&lt;br&gt; 
| rowspan="3" | [[Image:Chest.png|50px]][[Image:Arrow icon.png|50px]][[Image:Storage Minecart.png|50px]]&lt;br&gt;
|-
| collect chest&lt;br&gt;
|-
| collect c&lt;br&gt;
|-
| bgcolor="#cccccc" | dispenser in&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | Items from the train are put into nearby dispensers&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | [[Image:Storage Minecart.png|50px]][[Image:Arrow icon.png|50px]][[Image:Dispenser.png|50px|Dispenser.png]]&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit disp&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit d&lt;br&gt;
|-
| dispenser out&lt;br&gt; 
| rowspan="3" | Items from nearby dispensers are put into the train&lt;br&gt; 
| rowspan="3" | [[Image:Dispenser.png|50px|Dispenser.png]][[Image:Arrow icon.png|50px]][[Image:Storage Minecart.png|50px]]&lt;br&gt;
|-
| collect disp&lt;br&gt;
|-
| collect d&lt;br&gt;
|-
| bgcolor="#cccccc" | furnace in&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | Fuel and cookable items from the train are put into nearby furnaces&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | [[Image:Storage Minecart.png|50px]][[Image:Arrow icon.png|50px]][[Image:Furnace.png|50px|Furnace.png]]&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit furn&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit f&lt;br&gt;
|-
| furnace out&lt;br&gt; 
| rowspan="3" | Items from nearby furnaces are put into the train 
| rowspan="3" | [[Image:Furnace.png|50px|Furnace.png]][[Image:Arrow icon.png|50px]][[Image:Storage Minecart.png|50px]]&lt;br&gt;
|-
| collect furn&lt;br&gt;
|-
| collect f&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit cfd&lt;br&gt; 
| bgcolor="#cccccc" rowspan="2" | Items from the train are first put into chests, then furnaces and then dispensers&lt;br&gt; 
| bgcolor="#cccccc" rowspan="2" | 
[[Image:Storage Minecart.png|30px]] [[Image:Arrow icon.png|30px]] [[Image:Chest.png|30px]] [[Image:Furnace.png|30px|Furnace.png]] [[Image:Dispenser.png|30px|Dispenser.png]]&lt;br&gt; 

|-
| bgcolor="#cccccc" | deposit
|-
| collect cfd&lt;br&gt; 
| rowspan="2" | Items are put into the train, first from chests. then furnaces and then dispensers&lt;br&gt; 
| rowspan="2" | 
[[Image:Chest.png|30px]] [[Image:Furnace.png|30px|Furnace.png]] [[Image:Dispenser.png|30px|Dispenser.png]] [[Image:Arrow icon.png|30px]] [[Image:Storage Minecart.png|30px]]&lt;br&gt; 

|-
| collect
|-
| bgcolor="#cccccc" | deposit fc&lt;br&gt; 
| bgcolor="#cccccc" | Items from the train are first put into furnaces, then into chests&lt;br&gt; 
| bgcolor="#cccccc" | 
[[Image:Storage Minecart.png|40px]] [[Image:Arrow icon.png|40px]] [[Image:Furnace.png|40px|Furnace.png]] [[Image:Chest.png|40px]]&lt;br&gt; 

|}

=== Third and fourth lines ===

You can set the items to transfer on these lines, delimited by ;-signs. You can set the item type name and id, an optional data value and an optional amount to transfer. Both lines are read as one row of items. Leaving these lines blank will cause it to transfer all items.

{{main|Bukkit/TrainCarts/Signs/Items|TrainCarts item format}}

[[Category:Mods]]</text>
      <sha1>dz8651g3jxw0kw7seyg8vhtll8atiap</sha1>
    </revision>
    <revision>
      <id>281332</id>
      <parentid>280011</parentid>
      <timestamp>2012-03-23T06:24:57Z</timestamp>
      <contributor>
        <ip>96.42.46.84</ip>
      </contributor>
      <comment>/* Syntax */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="4398">== Introduction ==
[[File:TrainCarts_Item_Transfer_header.png|thumb|Multiple transfer signs lined up]]
TrainCarts allows you to transfer items from carts to blocks and the other way around. For example, if you want to pick up items from a chest or want to put items back into a chest. This is called 'item transferring', it is done through a single sign.&lt;br&gt;It can target chests, furnaces and dispensers, also multiple at once. There are several syntax rules active for this sign. 

== Syntax ==

The second line sets exactly what to perform and at what radius to look for furnaces, chests and/or dispensers. The third and fourth lines set what items to transfer.

{{sign|[train]|collect chest|wood;64 stone|64 cobble}}

This example would look in a radius of 3 and deposit all items into the chest.
{{sign|[train]|chest in 3}}

=== Second line ===

It can target furnaces, chests and dispensers and transfer both ways. The second line sets exactly what to perform:&lt;br&gt; 

{| cellspacing="1" cellpadding="1" border="1" style="width: 480px; height: 501px"
|-
! scope="col" | Text&lt;br&gt; 
! scope="col" colspan="2" | Result&lt;br&gt;
|-
| width="80" bgcolor="#cccccc" | chest in&lt;br&gt; 
| width="200" bgcolor="#cccccc" rowspan="3" | Items from the train are put into nearby chests&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | [[Image:Storage Minecart.png|50px]][[Image:Arrow icon.png|50px]][[Image:Chest.png|50px]]&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit chest&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit c&lt;br&gt;
|-
| chest out&lt;br&gt; 
| rowspan="3" | Items from nearby chests are put into the train&lt;br&gt; 
| rowspan="3" | [[Image:Chest.png|50px]][[Image:Arrow icon.png|50px]][[Image:Storage Minecart.png|50px]]&lt;br&gt;
|-
| collect chest&lt;br&gt;
|-
| collect c&lt;br&gt;
|-
| bgcolor="#cccccc" | dispenser in&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | Items from the train are put into nearby dispensers&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | [[Image:Storage Minecart.png|50px]][[Image:Arrow icon.png|50px]][[Image:Dispenser.png|50px|Dispenser.png]]&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit disp&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit d&lt;br&gt;
|-
| dispenser out&lt;br&gt; 
| rowspan="3" | Items from nearby dispensers are put into the train&lt;br&gt; 
| rowspan="3" | [[Image:Dispenser.png|50px|Dispenser.png]][[Image:Arrow icon.png|50px]][[Image:Storage Minecart.png|50px]]&lt;br&gt;
|-
| collect disp&lt;br&gt;
|-
| collect d&lt;br&gt;
|-
| bgcolor="#cccccc" | furnace in&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | Fuel and cookable items from the train are put into nearby furnaces&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | [[Image:Storage Minecart.png|50px]][[Image:Arrow icon.png|50px]][[Image:Furnace.png|50px|Furnace.png]]&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit furn&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit f&lt;br&gt;
|-
| furnace out&lt;br&gt; 
| rowspan="3" | Items from nearby furnaces are put into the train 
| rowspan="3" | [[Image:Furnace.png|50px|Furnace.png]][[Image:Arrow icon.png|50px]][[Image:Storage Minecart.png|50px]]&lt;br&gt;
|-
| collect furn&lt;br&gt;
|-
| collect f&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit cfd&lt;br&gt; 
| bgcolor="#cccccc" rowspan="2" | Items from the train are first put into chests, then furnaces and then dispensers&lt;br&gt; 
| bgcolor="#cccccc" rowspan="2" | 
[[Image:Storage Minecart.png|30px]] [[Image:Arrow icon.png|30px]] [[Image:Chest.png|30px]] [[Image:Furnace.png|30px|Furnace.png]] [[Image:Dispenser.png|30px|Dispenser.png]]&lt;br&gt; 

|-
| bgcolor="#cccccc" | deposit
|-
| collect cfd&lt;br&gt; 
| rowspan="2" | Items are put into the train, first from chests. then furnaces and then dispensers&lt;br&gt; 
| rowspan="2" | 
[[Image:Chest.png|30px]] [[Image:Furnace.png|30px|Furnace.png]] [[Image:Dispenser.png|30px|Dispenser.png]] [[Image:Arrow icon.png|30px]] [[Image:Storage Minecart.png|30px]]&lt;br&gt; 

|-
| collect
|-
| bgcolor="#cccccc" | deposit fc&lt;br&gt; 
| bgcolor="#cccccc" | Items from the train are first put into furnaces, then into chests&lt;br&gt; 
| bgcolor="#cccccc" | 
[[Image:Storage Minecart.png|40px]] [[Image:Arrow icon.png|40px]] [[Image:Furnace.png|40px|Furnace.png]] [[Image:Chest.png|40px]]&lt;br&gt; 

|}

=== Third and fourth lines ===

You can set the items to transfer on these lines, delimited by ;-signs. You can set the item type name and id, an optional data value and an optional amount to transfer. Both lines are read as one row of items. Leaving these lines blank will cause it to transfer all items.

{{main|Bukkit/TrainCarts/Signs/Items|TrainCarts item format}}

[[Category:Mods]]</text>
      <sha1>ag5324hmgf84xh2v6794mj4fiul86hv</sha1>
    </revision>
    <revision>
      <id>281334</id>
      <parentid>281332</parentid>
      <timestamp>2012-03-23T06:26:48Z</timestamp>
      <contributor>
        <ip>96.42.46.84</ip>
      </contributor>
      <comment>/* Syntax */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="4457">== Introduction ==
[[File:TrainCarts_Item_Transfer_header.png|thumb|Multiple transfer signs lined up]]
TrainCarts allows you to transfer items from carts to blocks and the other way around. For example, if you want to pick up items from a chest or want to put items back into a chest. This is called 'item transferring', it is done through a single sign.&lt;br&gt;It can target chests, furnaces and dispensers, also multiple at once. There are several syntax rules active for this sign. 

== Syntax ==

The second line sets exactly what to perform and at what radius to look for furnaces, chests and/or dispensers. The third and fourth lines set what items to transfer.

{{sign|[train]|collect chest|wood;64 stone|64 cobble}}
&lt;br&gt;
This example would look in a radius of 3 and deposit all items into the chest (the default distance set in the config.yml file is 2).
{{sign|[train]|chest in 3}}

=== Second line ===

It can target furnaces, chests and dispensers and transfer both ways. The second line sets exactly what to perform:&lt;br&gt; 

{| cellspacing="1" cellpadding="1" border="1" style="width: 480px; height: 501px"
|-
! scope="col" | Text&lt;br&gt; 
! scope="col" colspan="2" | Result&lt;br&gt;
|-
| width="80" bgcolor="#cccccc" | chest in&lt;br&gt; 
| width="200" bgcolor="#cccccc" rowspan="3" | Items from the train are put into nearby chests&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | [[Image:Storage Minecart.png|50px]][[Image:Arrow icon.png|50px]][[Image:Chest.png|50px]]&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit chest&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit c&lt;br&gt;
|-
| chest out&lt;br&gt; 
| rowspan="3" | Items from nearby chests are put into the train&lt;br&gt; 
| rowspan="3" | [[Image:Chest.png|50px]][[Image:Arrow icon.png|50px]][[Image:Storage Minecart.png|50px]]&lt;br&gt;
|-
| collect chest&lt;br&gt;
|-
| collect c&lt;br&gt;
|-
| bgcolor="#cccccc" | dispenser in&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | Items from the train are put into nearby dispensers&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | [[Image:Storage Minecart.png|50px]][[Image:Arrow icon.png|50px]][[Image:Dispenser.png|50px|Dispenser.png]]&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit disp&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit d&lt;br&gt;
|-
| dispenser out&lt;br&gt; 
| rowspan="3" | Items from nearby dispensers are put into the train&lt;br&gt; 
| rowspan="3" | [[Image:Dispenser.png|50px|Dispenser.png]][[Image:Arrow icon.png|50px]][[Image:Storage Minecart.png|50px]]&lt;br&gt;
|-
| collect disp&lt;br&gt;
|-
| collect d&lt;br&gt;
|-
| bgcolor="#cccccc" | furnace in&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | Fuel and cookable items from the train are put into nearby furnaces&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | [[Image:Storage Minecart.png|50px]][[Image:Arrow icon.png|50px]][[Image:Furnace.png|50px|Furnace.png]]&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit furn&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit f&lt;br&gt;
|-
| furnace out&lt;br&gt; 
| rowspan="3" | Items from nearby furnaces are put into the train 
| rowspan="3" | [[Image:Furnace.png|50px|Furnace.png]][[Image:Arrow icon.png|50px]][[Image:Storage Minecart.png|50px]]&lt;br&gt;
|-
| collect furn&lt;br&gt;
|-
| collect f&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit cfd&lt;br&gt; 
| bgcolor="#cccccc" rowspan="2" | Items from the train are first put into chests, then furnaces and then dispensers&lt;br&gt; 
| bgcolor="#cccccc" rowspan="2" | 
[[Image:Storage Minecart.png|30px]] [[Image:Arrow icon.png|30px]] [[Image:Chest.png|30px]] [[Image:Furnace.png|30px|Furnace.png]] [[Image:Dispenser.png|30px|Dispenser.png]]&lt;br&gt; 

|-
| bgcolor="#cccccc" | deposit
|-
| collect cfd&lt;br&gt; 
| rowspan="2" | Items are put into the train, first from chests. then furnaces and then dispensers&lt;br&gt; 
| rowspan="2" | 
[[Image:Chest.png|30px]] [[Image:Furnace.png|30px|Furnace.png]] [[Image:Dispenser.png|30px|Dispenser.png]] [[Image:Arrow icon.png|30px]] [[Image:Storage Minecart.png|30px]]&lt;br&gt; 

|-
| collect
|-
| bgcolor="#cccccc" | deposit fc&lt;br&gt; 
| bgcolor="#cccccc" | Items from the train are first put into furnaces, then into chests&lt;br&gt; 
| bgcolor="#cccccc" | 
[[Image:Storage Minecart.png|40px]] [[Image:Arrow icon.png|40px]] [[Image:Furnace.png|40px|Furnace.png]] [[Image:Chest.png|40px]]&lt;br&gt; 

|}

=== Third and fourth lines ===

You can set the items to transfer on these lines, delimited by ;-signs. You can set the item type name and id, an optional data value and an optional amount to transfer. Both lines are read as one row of items. Leaving these lines blank will cause it to transfer all items.

{{main|Bukkit/TrainCarts/Signs/Items|TrainCarts item format}}

[[Category:Mods]]</text>
      <sha1>p1meh63w84ad72q9ctq35rjtylouizr</sha1>
    </revision>
    <revision>
      <id>290505</id>
      <parentid>281334</parentid>
      <timestamp>2012-04-07T23:17:02Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <comment>/* Second line */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="4678">== Introduction ==
[[File:TrainCarts_Item_Transfer_header.png|thumb|Multiple transfer signs lined up]]
TrainCarts allows you to transfer items from carts to blocks and the other way around. For example, if you want to pick up items from a chest or want to put items back into a chest. This is called 'item transferring', it is done through a single sign.&lt;br&gt;It can target chests, furnaces and dispensers, also multiple at once. There are several syntax rules active for this sign. 

== Syntax ==

The second line sets exactly what to perform and at what radius to look for furnaces, chests and/or dispensers. The third and fourth lines set what items to transfer.

{{sign|[train]|collect chest|wood;64 stone|64 cobble}}
&lt;br&gt;
This example would look in a radius of 3 and deposit all items into the chest (the default distance set in the config.yml file is 2).
{{sign|[train]|chest in 3}}

=== Second line ===

It can target furnaces, chests and dispensers and transfer both ways. The second line sets exactly what to perform:&lt;br&gt; 

{| cellspacing="1" cellpadding="1" border="1" style="width: 480px; height: 501px"
|-
! scope="col" | Text&lt;br&gt; 
! scope="col" colspan="2" | Result&lt;br&gt;
|-
| width="80" bgcolor="#cccccc" | chest in&lt;br&gt; 
| width="200" bgcolor="#cccccc" rowspan="3" | Items from the train are put into nearby chests&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | [[Image:Storage Minecart.png|50px]][[Image:Arrow icon.png|50px]][[Image:Chest.png|50px]]&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit chest&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit c&lt;br&gt;
|-
| chest out&lt;br&gt; 
| rowspan="3" | Items from nearby chests are put into the train&lt;br&gt; 
| rowspan="3" | [[Image:Chest.png|50px]][[Image:Arrow icon.png|50px]][[Image:Storage Minecart.png|50px]]&lt;br&gt;
|-
| collect chest&lt;br&gt;
|-
| collect c&lt;br&gt;
|-
| bgcolor="#cccccc" | dispenser in&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | Items from the train are put into nearby dispensers&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | [[Image:Storage Minecart.png|50px]][[Image:Arrow icon.png|50px]][[Image:Dispenser.png|50px|Dispenser.png]]&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit disp&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit d&lt;br&gt;
|-
| dispenser out&lt;br&gt; 
| rowspan="3" | Items from nearby dispensers are put into the train&lt;br&gt; 
| rowspan="3" | [[Image:Dispenser.png|50px|Dispenser.png]][[Image:Arrow icon.png|50px]][[Image:Storage Minecart.png|50px]]&lt;br&gt;
|-
| collect disp&lt;br&gt;
|-
| collect d&lt;br&gt;
|-
| bgcolor="#cccccc" | furnace in&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | Fuel and cookable items from the train are put into nearby furnaces&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | [[Image:Storage Minecart.png|50px]][[Image:Arrow icon.png|50px]][[Image:Furnace.png|50px|Furnace.png]]&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit furn&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit f&lt;br&gt;
|-
| furnace out&lt;br&gt; 
| rowspan="3" | Items from nearby furnaces are put into the train 
| rowspan="3" | [[Image:Furnace.png|50px|Furnace.png]][[Image:Arrow icon.png|50px]][[Image:Storage Minecart.png|50px]]&lt;br&gt;
|-
| collect furn&lt;br&gt;
|-
| collect f&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit cfd&lt;br&gt; 
| bgcolor="#cccccc" rowspan="2" | Items from the train are first put into chests, then furnaces and then dispensers&lt;br&gt; 
| bgcolor="#cccccc" rowspan="2" | 
[[Image:Storage Minecart.png|30px]] [[Image:Arrow icon.png|30px]] [[Image:Chest.png|30px]] [[Image:Furnace.png|30px|Furnace.png]] [[Image:Dispenser.png|30px|Dispenser.png]]&lt;br&gt; 

|-
| bgcolor="#cccccc" | deposit
|-
| collect cfd&lt;br&gt; 
| rowspan="2" | Items are put into the train, first from chests. then furnaces and then dispensers&lt;br&gt; 
| rowspan="2" | 
[[Image:Chest.png|30px]] [[Image:Furnace.png|30px|Furnace.png]] [[Image:Dispenser.png|30px|Dispenser.png]] [[Image:Arrow icon.png|30px]] [[Image:Storage Minecart.png|30px]]&lt;br&gt; 

|-
| collect
|-
| bgcolor="#cccccc" | deposit fc&lt;br&gt; 
| bgcolor="#cccccc" | Items from the train are first put into furnaces, then into chests&lt;br&gt; 
| bgcolor="#cccccc" | 
[[Image:Storage Minecart.png|40px]] [[Image:Arrow icon.png|40px]] [[Image:Furnace.png|40px|Furnace.png]] [[Image:Chest.png|40px]]&lt;br&gt; 

|-
| fuel&lt;br&gt; 
| rowspan="2" | Coal from nearby chests is put into the train.&lt;br&gt; 
| rowspan="2" | 
[[Image:Chest.png|50px]] [[Image:Coal.png|15px]] [[Image:Arrow icon.png|50px]] [[Image:Powered Minecart.png|50px]]&lt;br&gt; 

|}

=== Third and fourth lines ===

You can set the items to transfer on these lines, delimited by ;-signs. You can set the item type name and id, an optional data value and an optional amount to transfer. Both lines are read as one row of items. Leaving these lines blank will cause it to transfer all items.

{{main|Bukkit/TrainCarts/Signs/Items|TrainCarts item format}}

[[Category:Mods]]</text>
      <sha1>iizxi6m304of1vklsr5nlvnjdrcv3wv</sha1>
    </revision>
    <revision>
      <id>290506</id>
      <parentid>290505</parentid>
      <timestamp>2012-04-07T23:17:32Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <minor/>
      <comment>/* Second line */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="4690">== Introduction ==
[[File:TrainCarts_Item_Transfer_header.png|thumb|Multiple transfer signs lined up]]
TrainCarts allows you to transfer items from carts to blocks and the other way around. For example, if you want to pick up items from a chest or want to put items back into a chest. This is called 'item transferring', it is done through a single sign.&lt;br&gt;It can target chests, furnaces and dispensers, also multiple at once. There are several syntax rules active for this sign. 

== Syntax ==

The second line sets exactly what to perform and at what radius to look for furnaces, chests and/or dispensers. The third and fourth lines set what items to transfer.

{{sign|[train]|collect chest|wood;64 stone|64 cobble}}
&lt;br&gt;
This example would look in a radius of 3 and deposit all items into the chest (the default distance set in the config.yml file is 2).
{{sign|[train]|chest in 3}}

=== Second line ===

It can target furnaces, chests and dispensers and transfer both ways. The second line sets exactly what to perform:&lt;br&gt; 

{| cellspacing="1" cellpadding="1" border="1" style="width: 480px; height: 501px"
|-
! scope="col" | Text&lt;br&gt; 
! scope="col" colspan="2" | Result&lt;br&gt;
|-
| width="80" bgcolor="#cccccc" | chest in&lt;br&gt; 
| width="200" bgcolor="#cccccc" rowspan="3" | Items from the train are put into nearby chests&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | [[Image:Storage Minecart.png|50px]][[Image:Arrow icon.png|50px]][[Image:Chest.png|50px]]&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit chest&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit c&lt;br&gt;
|-
| chest out&lt;br&gt; 
| rowspan="3" | Items from nearby chests are put into the train&lt;br&gt; 
| rowspan="3" | [[Image:Chest.png|50px]][[Image:Arrow icon.png|50px]][[Image:Storage Minecart.png|50px]]&lt;br&gt;
|-
| collect chest&lt;br&gt;
|-
| collect c&lt;br&gt;
|-
| bgcolor="#cccccc" | dispenser in&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | Items from the train are put into nearby dispensers&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | [[Image:Storage Minecart.png|50px]][[Image:Arrow icon.png|50px]][[Image:Dispenser.png|50px|Dispenser.png]]&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit disp&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit d&lt;br&gt;
|-
| dispenser out&lt;br&gt; 
| rowspan="3" | Items from nearby dispensers are put into the train&lt;br&gt; 
| rowspan="3" | [[Image:Dispenser.png|50px|Dispenser.png]][[Image:Arrow icon.png|50px]][[Image:Storage Minecart.png|50px]]&lt;br&gt;
|-
| collect disp&lt;br&gt;
|-
| collect d&lt;br&gt;
|-
| bgcolor="#cccccc" | furnace in&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | Fuel and cookable items from the train are put into nearby furnaces&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | [[Image:Storage Minecart.png|50px]][[Image:Arrow icon.png|50px]][[Image:Furnace.png|50px|Furnace.png]]&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit furn&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit f&lt;br&gt;
|-
| furnace out&lt;br&gt; 
| rowspan="3" | Items from nearby furnaces are put into the train 
| rowspan="3" | [[Image:Furnace.png|50px|Furnace.png]][[Image:Arrow icon.png|50px]][[Image:Storage Minecart.png|50px]]&lt;br&gt;
|-
| collect furn&lt;br&gt;
|-
| collect f&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit cfd&lt;br&gt; 
| bgcolor="#cccccc" rowspan="2" | Items from the train are first put into chests, then furnaces and then dispensers&lt;br&gt; 
| bgcolor="#cccccc" rowspan="2" | 
[[Image:Storage Minecart.png|30px]] [[Image:Arrow icon.png|30px]] [[Image:Chest.png|30px]] [[Image:Furnace.png|30px|Furnace.png]] [[Image:Dispenser.png|30px|Dispenser.png]]&lt;br&gt; 

|-
| bgcolor="#cccccc" | deposit
|-
| collect cfd&lt;br&gt; 
| rowspan="2" | Items are put into the train, first from chests. then furnaces and then dispensers&lt;br&gt; 
| rowspan="2" | 
[[Image:Chest.png|30px]] [[Image:Furnace.png|30px|Furnace.png]] [[Image:Dispenser.png|30px|Dispenser.png]] [[Image:Arrow icon.png|30px]] [[Image:Storage Minecart.png|30px]]&lt;br&gt; 

|-
| collect
|-
| bgcolor="#cccccc" | deposit fc&lt;br&gt; 
| bgcolor="#cccccc" | Items from the train are first put into furnaces, then into chests&lt;br&gt; 
| bgcolor="#cccccc" | 
[[Image:Storage Minecart.png|40px]] [[Image:Arrow icon.png|40px]] [[Image:Furnace.png|40px|Furnace.png]] [[Image:Chest.png|40px]]&lt;br&gt; 

|-
| fuel&lt;br&gt; 
| rowspan="2" | Coal from nearby chests is put into the powered minecarts.&lt;br&gt; 
| rowspan="2" | 
[[Image:Chest.png|50px]] [[Image:Coal.png|15px]] [[Image:Arrow icon.png|50px]] [[Image:Powered Minecart.png|50px]]&lt;br&gt; 

|}

=== Third and fourth lines ===

You can set the items to transfer on these lines, delimited by ;-signs. You can set the item type name and id, an optional data value and an optional amount to transfer. Both lines are read as one row of items. Leaving these lines blank will cause it to transfer all items.

{{main|Bukkit/TrainCarts/Signs/Items|TrainCarts item format}}

[[Category:Mods]]</text>
      <sha1>59wyv69nu2x9gf5xovrw07f6dj32tsh</sha1>
    </revision>
    <revision>
      <id>290509</id>
      <parentid>290506</parentid>
      <timestamp>2012-04-07T23:18:47Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <minor/>
      <comment>/* Third and fourth lines */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="4789">== Introduction ==
[[File:TrainCarts_Item_Transfer_header.png|thumb|Multiple transfer signs lined up]]
TrainCarts allows you to transfer items from carts to blocks and the other way around. For example, if you want to pick up items from a chest or want to put items back into a chest. This is called 'item transferring', it is done through a single sign.&lt;br&gt;It can target chests, furnaces and dispensers, also multiple at once. There are several syntax rules active for this sign. 

== Syntax ==

The second line sets exactly what to perform and at what radius to look for furnaces, chests and/or dispensers. The third and fourth lines set what items to transfer.

{{sign|[train]|collect chest|wood;64 stone|64 cobble}}
&lt;br&gt;
This example would look in a radius of 3 and deposit all items into the chest (the default distance set in the config.yml file is 2).
{{sign|[train]|chest in 3}}

=== Second line ===

It can target furnaces, chests and dispensers and transfer both ways. The second line sets exactly what to perform:&lt;br&gt; 

{| cellspacing="1" cellpadding="1" border="1" style="width: 480px; height: 501px"
|-
! scope="col" | Text&lt;br&gt; 
! scope="col" colspan="2" | Result&lt;br&gt;
|-
| width="80" bgcolor="#cccccc" | chest in&lt;br&gt; 
| width="200" bgcolor="#cccccc" rowspan="3" | Items from the train are put into nearby chests&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | [[Image:Storage Minecart.png|50px]][[Image:Arrow icon.png|50px]][[Image:Chest.png|50px]]&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit chest&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit c&lt;br&gt;
|-
| chest out&lt;br&gt; 
| rowspan="3" | Items from nearby chests are put into the train&lt;br&gt; 
| rowspan="3" | [[Image:Chest.png|50px]][[Image:Arrow icon.png|50px]][[Image:Storage Minecart.png|50px]]&lt;br&gt;
|-
| collect chest&lt;br&gt;
|-
| collect c&lt;br&gt;
|-
| bgcolor="#cccccc" | dispenser in&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | Items from the train are put into nearby dispensers&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | [[Image:Storage Minecart.png|50px]][[Image:Arrow icon.png|50px]][[Image:Dispenser.png|50px|Dispenser.png]]&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit disp&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit d&lt;br&gt;
|-
| dispenser out&lt;br&gt; 
| rowspan="3" | Items from nearby dispensers are put into the train&lt;br&gt; 
| rowspan="3" | [[Image:Dispenser.png|50px|Dispenser.png]][[Image:Arrow icon.png|50px]][[Image:Storage Minecart.png|50px]]&lt;br&gt;
|-
| collect disp&lt;br&gt;
|-
| collect d&lt;br&gt;
|-
| bgcolor="#cccccc" | furnace in&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | Fuel and cookable items from the train are put into nearby furnaces&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | [[Image:Storage Minecart.png|50px]][[Image:Arrow icon.png|50px]][[Image:Furnace.png|50px|Furnace.png]]&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit furn&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit f&lt;br&gt;
|-
| furnace out&lt;br&gt; 
| rowspan="3" | Items from nearby furnaces are put into the train 
| rowspan="3" | [[Image:Furnace.png|50px|Furnace.png]][[Image:Arrow icon.png|50px]][[Image:Storage Minecart.png|50px]]&lt;br&gt;
|-
| collect furn&lt;br&gt;
|-
| collect f&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit cfd&lt;br&gt; 
| bgcolor="#cccccc" rowspan="2" | Items from the train are first put into chests, then furnaces and then dispensers&lt;br&gt; 
| bgcolor="#cccccc" rowspan="2" | 
[[Image:Storage Minecart.png|30px]] [[Image:Arrow icon.png|30px]] [[Image:Chest.png|30px]] [[Image:Furnace.png|30px|Furnace.png]] [[Image:Dispenser.png|30px|Dispenser.png]]&lt;br&gt; 

|-
| bgcolor="#cccccc" | deposit
|-
| collect cfd&lt;br&gt; 
| rowspan="2" | Items are put into the train, first from chests. then furnaces and then dispensers&lt;br&gt; 
| rowspan="2" | 
[[Image:Chest.png|30px]] [[Image:Furnace.png|30px|Furnace.png]] [[Image:Dispenser.png|30px|Dispenser.png]] [[Image:Arrow icon.png|30px]] [[Image:Storage Minecart.png|30px]]&lt;br&gt; 

|-
| collect
|-
| bgcolor="#cccccc" | deposit fc&lt;br&gt; 
| bgcolor="#cccccc" | Items from the train are first put into furnaces, then into chests&lt;br&gt; 
| bgcolor="#cccccc" | 
[[Image:Storage Minecart.png|40px]] [[Image:Arrow icon.png|40px]] [[Image:Furnace.png|40px|Furnace.png]] [[Image:Chest.png|40px]]&lt;br&gt; 

|-
| fuel&lt;br&gt; 
| rowspan="2" | Coal from nearby chests is put into the powered minecarts.&lt;br&gt; 
| rowspan="2" | 
[[Image:Chest.png|50px]] [[Image:Coal.png|15px]] [[Image:Arrow icon.png|50px]] [[Image:Powered Minecart.png|50px]]&lt;br&gt; 

|}

=== Third and fourth lines ===

You can set the items to transfer on these lines, delimited by ;-signs. You can set the item type name and id, an optional data value and an optional amount to transfer. Both lines are read as one row of items. Leaving these lines blank will cause it to transfer all items. These lines are not used for the ''fuel'' system, which takes only coal to fuel powered minecarts.

{{main|Bukkit/TrainCarts/Signs/Items|TrainCarts item format}}

[[Category:Mods]]</text>
      <sha1>8wj5ecox7eoql5jtcfujvkfwqcf1nf2</sha1>
    </revision>
    <revision>
      <id>299605</id>
      <parentid>290509</parentid>
      <timestamp>2012-04-27T12:59:29Z</timestamp>
      <contributor>
        <username>Darylgolden</username>
        <id>6373653</id>
      </contributor>
      <comment>Added disclaimer tag.</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="4804">{{disclaimer}}
== Introduction ==
[[File:TrainCarts_Item_Transfer_header.png|thumb|Multiple transfer signs lined up]]
TrainCarts allows you to transfer items from carts to blocks and the other way around. For example, if you want to pick up items from a chest or want to put items back into a chest. This is called 'item transferring', it is done through a single sign.&lt;br&gt;It can target chests, furnaces and dispensers, also multiple at once. There are several syntax rules active for this sign. 

== Syntax ==

The second line sets exactly what to perform and at what radius to look for furnaces, chests and/or dispensers. The third and fourth lines set what items to transfer.

{{sign|[train]|collect chest|wood;64 stone|64 cobble}}
&lt;br&gt;
This example would look in a radius of 3 and deposit all items into the chest (the default distance set in the config.yml file is 2).
{{sign|[train]|chest in 3}}

=== Second line ===

It can target furnaces, chests and dispensers and transfer both ways. The second line sets exactly what to perform:&lt;br&gt; 

{| cellspacing="1" cellpadding="1" border="1" style="width: 480px; height: 501px"
|-
! scope="col" | Text&lt;br&gt; 
! scope="col" colspan="2" | Result&lt;br&gt;
|-
| width="80" bgcolor="#cccccc" | chest in&lt;br&gt; 
| width="200" bgcolor="#cccccc" rowspan="3" | Items from the train are put into nearby chests&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | [[Image:Storage Minecart.png|50px]][[Image:Arrow icon.png|50px]][[Image:Chest.png|50px]]&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit chest&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit c&lt;br&gt;
|-
| chest out&lt;br&gt; 
| rowspan="3" | Items from nearby chests are put into the train&lt;br&gt; 
| rowspan="3" | [[Image:Chest.png|50px]][[Image:Arrow icon.png|50px]][[Image:Storage Minecart.png|50px]]&lt;br&gt;
|-
| collect chest&lt;br&gt;
|-
| collect c&lt;br&gt;
|-
| bgcolor="#cccccc" | dispenser in&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | Items from the train are put into nearby dispensers&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | [[Image:Storage Minecart.png|50px]][[Image:Arrow icon.png|50px]][[Image:Dispenser.png|50px|Dispenser.png]]&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit disp&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit d&lt;br&gt;
|-
| dispenser out&lt;br&gt; 
| rowspan="3" | Items from nearby dispensers are put into the train&lt;br&gt; 
| rowspan="3" | [[Image:Dispenser.png|50px|Dispenser.png]][[Image:Arrow icon.png|50px]][[Image:Storage Minecart.png|50px]]&lt;br&gt;
|-
| collect disp&lt;br&gt;
|-
| collect d&lt;br&gt;
|-
| bgcolor="#cccccc" | furnace in&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | Fuel and cookable items from the train are put into nearby furnaces&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | [[Image:Storage Minecart.png|50px]][[Image:Arrow icon.png|50px]][[Image:Furnace.png|50px|Furnace.png]]&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit furn&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit f&lt;br&gt;
|-
| furnace out&lt;br&gt; 
| rowspan="3" | Items from nearby furnaces are put into the train 
| rowspan="3" | [[Image:Furnace.png|50px|Furnace.png]][[Image:Arrow icon.png|50px]][[Image:Storage Minecart.png|50px]]&lt;br&gt;
|-
| collect furn&lt;br&gt;
|-
| collect f&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit cfd&lt;br&gt; 
| bgcolor="#cccccc" rowspan="2" | Items from the train are first put into chests, then furnaces and then dispensers&lt;br&gt; 
| bgcolor="#cccccc" rowspan="2" | 
[[Image:Storage Minecart.png|30px]] [[Image:Arrow icon.png|30px]] [[Image:Chest.png|30px]] [[Image:Furnace.png|30px|Furnace.png]] [[Image:Dispenser.png|30px|Dispenser.png]]&lt;br&gt; 

|-
| bgcolor="#cccccc" | deposit
|-
| collect cfd&lt;br&gt; 
| rowspan="2" | Items are put into the train, first from chests. then furnaces and then dispensers&lt;br&gt; 
| rowspan="2" | 
[[Image:Chest.png|30px]] [[Image:Furnace.png|30px|Furnace.png]] [[Image:Dispenser.png|30px|Dispenser.png]] [[Image:Arrow icon.png|30px]] [[Image:Storage Minecart.png|30px]]&lt;br&gt; 

|-
| collect
|-
| bgcolor="#cccccc" | deposit fc&lt;br&gt; 
| bgcolor="#cccccc" | Items from the train are first put into furnaces, then into chests&lt;br&gt; 
| bgcolor="#cccccc" | 
[[Image:Storage Minecart.png|40px]] [[Image:Arrow icon.png|40px]] [[Image:Furnace.png|40px|Furnace.png]] [[Image:Chest.png|40px]]&lt;br&gt; 

|-
| fuel&lt;br&gt; 
| rowspan="2" | Coal from nearby chests is put into the powered minecarts.&lt;br&gt; 
| rowspan="2" | 
[[Image:Chest.png|50px]] [[Image:Coal.png|15px]] [[Image:Arrow icon.png|50px]] [[Image:Powered Minecart.png|50px]]&lt;br&gt; 

|}

=== Third and fourth lines ===

You can set the items to transfer on these lines, delimited by ;-signs. You can set the item type name and id, an optional data value and an optional amount to transfer. Both lines are read as one row of items. Leaving these lines blank will cause it to transfer all items. These lines are not used for the ''fuel'' system, which takes only coal to fuel powered minecarts.

{{main|Bukkit/TrainCarts/Signs/Items|TrainCarts item format}}

[[Category:Mods]]</text>
      <sha1>1jsesdahpaz3v2wappx2e8j93bwe26p</sha1>
    </revision>
    <revision>
      <id>424603</id>
      <parentid>299605</parentid>
      <timestamp>2013-01-11T00:35:15Z</timestamp>
      <contributor>
        <username>Majr</username>
        <id>40302300</id>
      </contributor>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="4854">{{disclaimer}}
{{unsupportedMod|http://tcwiki.united-craft.de/}}
== Introduction ==
[[File:TrainCarts_Item_Transfer_header.png|thumb|Multiple transfer signs lined up]]
TrainCarts allows you to transfer items from carts to blocks and the other way around. For example, if you want to pick up items from a chest or want to put items back into a chest. This is called 'item transferring', it is done through a single sign.&lt;br&gt;It can target chests, furnaces and dispensers, also multiple at once. There are several syntax rules active for this sign. 

== Syntax ==

The second line sets exactly what to perform and at what radius to look for furnaces, chests and/or dispensers. The third and fourth lines set what items to transfer.

{{sign|[train]|collect chest|wood;64 stone|64 cobble}}
&lt;br&gt;
This example would look in a radius of 3 and deposit all items into the chest (the default distance set in the config.yml file is 2).
{{sign|[train]|chest in 3}}

=== Second line ===

It can target furnaces, chests and dispensers and transfer both ways. The second line sets exactly what to perform:&lt;br&gt; 

{| cellspacing="1" cellpadding="1" border="1" style="width: 480px; height: 501px"
|-
! scope="col" | Text&lt;br&gt; 
! scope="col" colspan="2" | Result&lt;br&gt;
|-
| width="80" bgcolor="#cccccc" | chest in&lt;br&gt; 
| width="200" bgcolor="#cccccc" rowspan="3" | Items from the train are put into nearby chests&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | [[Image:Storage Minecart.png|50px]][[Image:Arrow icon.png|50px]][[Image:Chest.png|50px]]&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit chest&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit c&lt;br&gt;
|-
| chest out&lt;br&gt; 
| rowspan="3" | Items from nearby chests are put into the train&lt;br&gt; 
| rowspan="3" | [[Image:Chest.png|50px]][[Image:Arrow icon.png|50px]][[Image:Storage Minecart.png|50px]]&lt;br&gt;
|-
| collect chest&lt;br&gt;
|-
| collect c&lt;br&gt;
|-
| bgcolor="#cccccc" | dispenser in&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | Items from the train are put into nearby dispensers&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | [[Image:Storage Minecart.png|50px]][[Image:Arrow icon.png|50px]][[Image:Dispenser.png|50px|Dispenser.png]]&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit disp&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit d&lt;br&gt;
|-
| dispenser out&lt;br&gt; 
| rowspan="3" | Items from nearby dispensers are put into the train&lt;br&gt; 
| rowspan="3" | [[Image:Dispenser.png|50px|Dispenser.png]][[Image:Arrow icon.png|50px]][[Image:Storage Minecart.png|50px]]&lt;br&gt;
|-
| collect disp&lt;br&gt;
|-
| collect d&lt;br&gt;
|-
| bgcolor="#cccccc" | furnace in&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | Fuel and cookable items from the train are put into nearby furnaces&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | [[Image:Storage Minecart.png|50px]][[Image:Arrow icon.png|50px]][[Image:Furnace.png|50px|Furnace.png]]&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit furn&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit f&lt;br&gt;
|-
| furnace out&lt;br&gt; 
| rowspan="3" | Items from nearby furnaces are put into the train 
| rowspan="3" | [[Image:Furnace.png|50px|Furnace.png]][[Image:Arrow icon.png|50px]][[Image:Storage Minecart.png|50px]]&lt;br&gt;
|-
| collect furn&lt;br&gt;
|-
| collect f&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit cfd&lt;br&gt; 
| bgcolor="#cccccc" rowspan="2" | Items from the train are first put into chests, then furnaces and then dispensers&lt;br&gt; 
| bgcolor="#cccccc" rowspan="2" | 
[[Image:Storage Minecart.png|30px]] [[Image:Arrow icon.png|30px]] [[Image:Chest.png|30px]] [[Image:Furnace.png|30px|Furnace.png]] [[Image:Dispenser.png|30px|Dispenser.png]]&lt;br&gt; 

|-
| bgcolor="#cccccc" | deposit
|-
| collect cfd&lt;br&gt; 
| rowspan="2" | Items are put into the train, first from chests. then furnaces and then dispensers&lt;br&gt; 
| rowspan="2" | 
[[Image:Chest.png|30px]] [[Image:Furnace.png|30px|Furnace.png]] [[Image:Dispenser.png|30px|Dispenser.png]] [[Image:Arrow icon.png|30px]] [[Image:Storage Minecart.png|30px]]&lt;br&gt; 

|-
| collect
|-
| bgcolor="#cccccc" | deposit fc&lt;br&gt; 
| bgcolor="#cccccc" | Items from the train are first put into furnaces, then into chests&lt;br&gt; 
| bgcolor="#cccccc" | 
[[Image:Storage Minecart.png|40px]] [[Image:Arrow icon.png|40px]] [[Image:Furnace.png|40px|Furnace.png]] [[Image:Chest.png|40px]]&lt;br&gt; 

|-
| fuel&lt;br&gt; 
| rowspan="2" | Coal from nearby chests is put into the powered minecarts.&lt;br&gt; 
| rowspan="2" | 
[[Image:Chest.png|50px]] [[Image:Coal.png|15px]] [[Image:Arrow icon.png|50px]] [[Image:Powered Minecart.png|50px]]&lt;br&gt; 

|}

=== Third and fourth lines ===

You can set the items to transfer on these lines, delimited by ;-signs. You can set the item type name and id, an optional data value and an optional amount to transfer. Both lines are read as one row of items. Leaving these lines blank will cause it to transfer all items. These lines are not used for the ''fuel'' system, which takes only coal to fuel powered minecarts.

{{main|Bukkit/TrainCarts/Signs/Items|TrainCarts item format}}

[[Category:Mods]]</text>
      <sha1>nzexxbyw6eg2vlbib0b5g9estovqklg</sha1>
    </revision>
    <revision>
      <id>446486</id>
      <parentid>424603</parentid>
      <timestamp>2013-02-16T18:14:57Z</timestamp>
      <contributor>
        <username>MrKrisKrisu76430@legacy41500454</username>
        <id>41500454</id>
      </contributor>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="4850">{{disclaimer}}
{{unsupportedMod|http://tcwiki.minenews.de/}}
== Introduction ==
[[File:TrainCarts_Item_Transfer_header.png|thumb|Multiple transfer signs lined up]]
TrainCarts allows you to transfer items from carts to blocks and the other way around. For example, if you want to pick up items from a chest or want to put items back into a chest. This is called 'item transferring', it is done through a single sign.&lt;br&gt;It can target chests, furnaces and dispensers, also multiple at once. There are several syntax rules active for this sign. 

== Syntax ==

The second line sets exactly what to perform and at what radius to look for furnaces, chests and/or dispensers. The third and fourth lines set what items to transfer.

{{sign|[train]|collect chest|wood;64 stone|64 cobble}}
&lt;br&gt;
This example would look in a radius of 3 and deposit all items into the chest (the default distance set in the config.yml file is 2).
{{sign|[train]|chest in 3}}

=== Second line ===

It can target furnaces, chests and dispensers and transfer both ways. The second line sets exactly what to perform:&lt;br&gt; 

{| cellspacing="1" cellpadding="1" border="1" style="width: 480px; height: 501px"
|-
! scope="col" | Text&lt;br&gt; 
! scope="col" colspan="2" | Result&lt;br&gt;
|-
| width="80" bgcolor="#cccccc" | chest in&lt;br&gt; 
| width="200" bgcolor="#cccccc" rowspan="3" | Items from the train are put into nearby chests&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | [[Image:Storage Minecart.png|50px]][[Image:Arrow icon.png|50px]][[Image:Chest.png|50px]]&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit chest&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit c&lt;br&gt;
|-
| chest out&lt;br&gt; 
| rowspan="3" | Items from nearby chests are put into the train&lt;br&gt; 
| rowspan="3" | [[Image:Chest.png|50px]][[Image:Arrow icon.png|50px]][[Image:Storage Minecart.png|50px]]&lt;br&gt;
|-
| collect chest&lt;br&gt;
|-
| collect c&lt;br&gt;
|-
| bgcolor="#cccccc" | dispenser in&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | Items from the train are put into nearby dispensers&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | [[Image:Storage Minecart.png|50px]][[Image:Arrow icon.png|50px]][[Image:Dispenser.png|50px|Dispenser.png]]&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit disp&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit d&lt;br&gt;
|-
| dispenser out&lt;br&gt; 
| rowspan="3" | Items from nearby dispensers are put into the train&lt;br&gt; 
| rowspan="3" | [[Image:Dispenser.png|50px|Dispenser.png]][[Image:Arrow icon.png|50px]][[Image:Storage Minecart.png|50px]]&lt;br&gt;
|-
| collect disp&lt;br&gt;
|-
| collect d&lt;br&gt;
|-
| bgcolor="#cccccc" | furnace in&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | Fuel and cookable items from the train are put into nearby furnaces&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | [[Image:Storage Minecart.png|50px]][[Image:Arrow icon.png|50px]][[Image:Furnace.png|50px|Furnace.png]]&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit furn&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit f&lt;br&gt;
|-
| furnace out&lt;br&gt; 
| rowspan="3" | Items from nearby furnaces are put into the train 
| rowspan="3" | [[Image:Furnace.png|50px|Furnace.png]][[Image:Arrow icon.png|50px]][[Image:Storage Minecart.png|50px]]&lt;br&gt;
|-
| collect furn&lt;br&gt;
|-
| collect f&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit cfd&lt;br&gt; 
| bgcolor="#cccccc" rowspan="2" | Items from the train are first put into chests, then furnaces and then dispensers&lt;br&gt; 
| bgcolor="#cccccc" rowspan="2" | 
[[Image:Storage Minecart.png|30px]] [[Image:Arrow icon.png|30px]] [[Image:Chest.png|30px]] [[Image:Furnace.png|30px|Furnace.png]] [[Image:Dispenser.png|30px|Dispenser.png]]&lt;br&gt; 

|-
| bgcolor="#cccccc" | deposit
|-
| collect cfd&lt;br&gt; 
| rowspan="2" | Items are put into the train, first from chests. then furnaces and then dispensers&lt;br&gt; 
| rowspan="2" | 
[[Image:Chest.png|30px]] [[Image:Furnace.png|30px|Furnace.png]] [[Image:Dispenser.png|30px|Dispenser.png]] [[Image:Arrow icon.png|30px]] [[Image:Storage Minecart.png|30px]]&lt;br&gt; 

|-
| collect
|-
| bgcolor="#cccccc" | deposit fc&lt;br&gt; 
| bgcolor="#cccccc" | Items from the train are first put into furnaces, then into chests&lt;br&gt; 
| bgcolor="#cccccc" | 
[[Image:Storage Minecart.png|40px]] [[Image:Arrow icon.png|40px]] [[Image:Furnace.png|40px|Furnace.png]] [[Image:Chest.png|40px]]&lt;br&gt; 

|-
| fuel&lt;br&gt; 
| rowspan="2" | Coal from nearby chests is put into the powered minecarts.&lt;br&gt; 
| rowspan="2" | 
[[Image:Chest.png|50px]] [[Image:Coal.png|15px]] [[Image:Arrow icon.png|50px]] [[Image:Powered Minecart.png|50px]]&lt;br&gt; 

|}

=== Third and fourth lines ===

You can set the items to transfer on these lines, delimited by ;-signs. You can set the item type name and id, an optional data value and an optional amount to transfer. Both lines are read as one row of items. Leaving these lines blank will cause it to transfer all items. These lines are not used for the ''fuel'' system, which takes only coal to fuel powered minecarts.

{{main|Bukkit/TrainCarts/Signs/Items|TrainCarts item format}}

[[Category:Mods]]</text>
      <sha1>gvc0gfvgwj5zunhg4e3pprwff1avmmr</sha1>
    </revision>
    <revision>
      <id>566354</id>
      <parentid>446486</parentid>
      <timestamp>2013-11-27T07:02:20Z</timestamp>
      <contributor>
        <username>Timrem</username>
        <id>40276054</id>
      </contributor>
      <minor/>
      <comment>Timrem moved page [[Bukkit/TrainCarts/Signs/Transfer]] to [[Custom servers/Bukkit/TrainCarts/Signs/Transfer]]: moving to sub-namespace, like all the others</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="4850">{{disclaimer}}
{{unsupportedMod|http://tcwiki.minenews.de/}}
== Introduction ==
[[File:TrainCarts_Item_Transfer_header.png|thumb|Multiple transfer signs lined up]]
TrainCarts allows you to transfer items from carts to blocks and the other way around. For example, if you want to pick up items from a chest or want to put items back into a chest. This is called 'item transferring', it is done through a single sign.&lt;br&gt;It can target chests, furnaces and dispensers, also multiple at once. There are several syntax rules active for this sign. 

== Syntax ==

The second line sets exactly what to perform and at what radius to look for furnaces, chests and/or dispensers. The third and fourth lines set what items to transfer.

{{sign|[train]|collect chest|wood;64 stone|64 cobble}}
&lt;br&gt;
This example would look in a radius of 3 and deposit all items into the chest (the default distance set in the config.yml file is 2).
{{sign|[train]|chest in 3}}

=== Second line ===

It can target furnaces, chests and dispensers and transfer both ways. The second line sets exactly what to perform:&lt;br&gt; 

{| cellspacing="1" cellpadding="1" border="1" style="width: 480px; height: 501px"
|-
! scope="col" | Text&lt;br&gt; 
! scope="col" colspan="2" | Result&lt;br&gt;
|-
| width="80" bgcolor="#cccccc" | chest in&lt;br&gt; 
| width="200" bgcolor="#cccccc" rowspan="3" | Items from the train are put into nearby chests&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | [[Image:Storage Minecart.png|50px]][[Image:Arrow icon.png|50px]][[Image:Chest.png|50px]]&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit chest&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit c&lt;br&gt;
|-
| chest out&lt;br&gt; 
| rowspan="3" | Items from nearby chests are put into the train&lt;br&gt; 
| rowspan="3" | [[Image:Chest.png|50px]][[Image:Arrow icon.png|50px]][[Image:Storage Minecart.png|50px]]&lt;br&gt;
|-
| collect chest&lt;br&gt;
|-
| collect c&lt;br&gt;
|-
| bgcolor="#cccccc" | dispenser in&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | Items from the train are put into nearby dispensers&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | [[Image:Storage Minecart.png|50px]][[Image:Arrow icon.png|50px]][[Image:Dispenser.png|50px|Dispenser.png]]&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit disp&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit d&lt;br&gt;
|-
| dispenser out&lt;br&gt; 
| rowspan="3" | Items from nearby dispensers are put into the train&lt;br&gt; 
| rowspan="3" | [[Image:Dispenser.png|50px|Dispenser.png]][[Image:Arrow icon.png|50px]][[Image:Storage Minecart.png|50px]]&lt;br&gt;
|-
| collect disp&lt;br&gt;
|-
| collect d&lt;br&gt;
|-
| bgcolor="#cccccc" | furnace in&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | Fuel and cookable items from the train are put into nearby furnaces&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | [[Image:Storage Minecart.png|50px]][[Image:Arrow icon.png|50px]][[Image:Furnace.png|50px|Furnace.png]]&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit furn&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit f&lt;br&gt;
|-
| furnace out&lt;br&gt; 
| rowspan="3" | Items from nearby furnaces are put into the train 
| rowspan="3" | [[Image:Furnace.png|50px|Furnace.png]][[Image:Arrow icon.png|50px]][[Image:Storage Minecart.png|50px]]&lt;br&gt;
|-
| collect furn&lt;br&gt;
|-
| collect f&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit cfd&lt;br&gt; 
| bgcolor="#cccccc" rowspan="2" | Items from the train are first put into chests, then furnaces and then dispensers&lt;br&gt; 
| bgcolor="#cccccc" rowspan="2" | 
[[Image:Storage Minecart.png|30px]] [[Image:Arrow icon.png|30px]] [[Image:Chest.png|30px]] [[Image:Furnace.png|30px|Furnace.png]] [[Image:Dispenser.png|30px|Dispenser.png]]&lt;br&gt; 

|-
| bgcolor="#cccccc" | deposit
|-
| collect cfd&lt;br&gt; 
| rowspan="2" | Items are put into the train, first from chests. then furnaces and then dispensers&lt;br&gt; 
| rowspan="2" | 
[[Image:Chest.png|30px]] [[Image:Furnace.png|30px|Furnace.png]] [[Image:Dispenser.png|30px|Dispenser.png]] [[Image:Arrow icon.png|30px]] [[Image:Storage Minecart.png|30px]]&lt;br&gt; 

|-
| collect
|-
| bgcolor="#cccccc" | deposit fc&lt;br&gt; 
| bgcolor="#cccccc" | Items from the train are first put into furnaces, then into chests&lt;br&gt; 
| bgcolor="#cccccc" | 
[[Image:Storage Minecart.png|40px]] [[Image:Arrow icon.png|40px]] [[Image:Furnace.png|40px|Furnace.png]] [[Image:Chest.png|40px]]&lt;br&gt; 

|-
| fuel&lt;br&gt; 
| rowspan="2" | Coal from nearby chests is put into the powered minecarts.&lt;br&gt; 
| rowspan="2" | 
[[Image:Chest.png|50px]] [[Image:Coal.png|15px]] [[Image:Arrow icon.png|50px]] [[Image:Powered Minecart.png|50px]]&lt;br&gt; 

|}

=== Third and fourth lines ===

You can set the items to transfer on these lines, delimited by ;-signs. You can set the item type name and id, an optional data value and an optional amount to transfer. Both lines are read as one row of items. Leaving these lines blank will cause it to transfer all items. These lines are not used for the ''fuel'' system, which takes only coal to fuel powered minecarts.

{{main|Bukkit/TrainCarts/Signs/Items|TrainCarts item format}}

[[Category:Mods]]</text>
      <sha1>gvc0gfvgwj5zunhg4e3pprwff1avmmr</sha1>
    </revision>
    <revision>
      <id>940143</id>
      <parentid>566354</parentid>
      <timestamp>2016-01-30T03:58:13Z</timestamp>
      <contributor>
        <username>MajrBot</username>
        <id>40338401</id>
      </contributor>
      <minor/>
      <comment>Add [[Category:Tables without description]]</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="4890">{{disclaimer}}
{{unsupportedMod|http://tcwiki.minenews.de/}}
== Introduction ==
[[File:TrainCarts_Item_Transfer_header.png|thumb|Multiple transfer signs lined up]]
TrainCarts allows you to transfer items from carts to blocks and the other way around. For example, if you want to pick up items from a chest or want to put items back into a chest. This is called 'item transferring', it is done through a single sign.&lt;br&gt;It can target chests, furnaces and dispensers, also multiple at once. There are several syntax rules active for this sign. 

== Syntax ==

The second line sets exactly what to perform and at what radius to look for furnaces, chests and/or dispensers. The third and fourth lines set what items to transfer.

{{sign|[train]|collect chest|wood;64 stone|64 cobble}}
&lt;br&gt;
This example would look in a radius of 3 and deposit all items into the chest (the default distance set in the config.yml file is 2).
{{sign|[train]|chest in 3}}

=== Second line ===

It can target furnaces, chests and dispensers and transfer both ways. The second line sets exactly what to perform:&lt;br&gt; 

{| cellspacing="1" cellpadding="1" border="1" style="width: 480px; height: 501px"
|-
! scope="col" | Text&lt;br&gt; 
! scope="col" colspan="2" | Result&lt;br&gt;
|-
| width="80" bgcolor="#cccccc" | chest in&lt;br&gt; 
| width="200" bgcolor="#cccccc" rowspan="3" | Items from the train are put into nearby chests&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | [[Image:Storage Minecart.png|50px]][[Image:Arrow icon.png|50px]][[Image:Chest.png|50px]]&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit chest&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit c&lt;br&gt;
|-
| chest out&lt;br&gt; 
| rowspan="3" | Items from nearby chests are put into the train&lt;br&gt; 
| rowspan="3" | [[Image:Chest.png|50px]][[Image:Arrow icon.png|50px]][[Image:Storage Minecart.png|50px]]&lt;br&gt;
|-
| collect chest&lt;br&gt;
|-
| collect c&lt;br&gt;
|-
| bgcolor="#cccccc" | dispenser in&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | Items from the train are put into nearby dispensers&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | [[Image:Storage Minecart.png|50px]][[Image:Arrow icon.png|50px]][[Image:Dispenser.png|50px|Dispenser.png]]&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit disp&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit d&lt;br&gt;
|-
| dispenser out&lt;br&gt; 
| rowspan="3" | Items from nearby dispensers are put into the train&lt;br&gt; 
| rowspan="3" | [[Image:Dispenser.png|50px|Dispenser.png]][[Image:Arrow icon.png|50px]][[Image:Storage Minecart.png|50px]]&lt;br&gt;
|-
| collect disp&lt;br&gt;
|-
| collect d&lt;br&gt;
|-
| bgcolor="#cccccc" | furnace in&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | Fuel and cookable items from the train are put into nearby furnaces&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | [[Image:Storage Minecart.png|50px]][[Image:Arrow icon.png|50px]][[Image:Furnace.png|50px|Furnace.png]]&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit furn&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit f&lt;br&gt;
|-
| furnace out&lt;br&gt; 
| rowspan="3" | Items from nearby furnaces are put into the train 
| rowspan="3" | [[Image:Furnace.png|50px|Furnace.png]][[Image:Arrow icon.png|50px]][[Image:Storage Minecart.png|50px]]&lt;br&gt;
|-
| collect furn&lt;br&gt;
|-
| collect f&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit cfd&lt;br&gt; 
| bgcolor="#cccccc" rowspan="2" | Items from the train are first put into chests, then furnaces and then dispensers&lt;br&gt; 
| bgcolor="#cccccc" rowspan="2" | 
[[Image:Storage Minecart.png|30px]] [[Image:Arrow icon.png|30px]] [[Image:Chest.png|30px]] [[Image:Furnace.png|30px|Furnace.png]] [[Image:Dispenser.png|30px|Dispenser.png]]&lt;br&gt; 

|-
| bgcolor="#cccccc" | deposit
|-
| collect cfd&lt;br&gt; 
| rowspan="2" | Items are put into the train, first from chests. then furnaces and then dispensers&lt;br&gt; 
| rowspan="2" | 
[[Image:Chest.png|30px]] [[Image:Furnace.png|30px|Furnace.png]] [[Image:Dispenser.png|30px|Dispenser.png]] [[Image:Arrow icon.png|30px]] [[Image:Storage Minecart.png|30px]]&lt;br&gt; 

|-
| collect
|-
| bgcolor="#cccccc" | deposit fc&lt;br&gt; 
| bgcolor="#cccccc" | Items from the train are first put into furnaces, then into chests&lt;br&gt; 
| bgcolor="#cccccc" | 
[[Image:Storage Minecart.png|40px]] [[Image:Arrow icon.png|40px]] [[Image:Furnace.png|40px|Furnace.png]] [[Image:Chest.png|40px]]&lt;br&gt; 

|-
| fuel&lt;br&gt; 
| rowspan="2" | Coal from nearby chests is put into the powered minecarts.&lt;br&gt; 
| rowspan="2" | 
[[Image:Chest.png|50px]] [[Image:Coal.png|15px]] [[Image:Arrow icon.png|50px]] [[Image:Powered Minecart.png|50px]]&lt;br&gt; 

|}

=== Third and fourth lines ===

You can set the items to transfer on these lines, delimited by ;-signs. You can set the item type name and id, an optional data value and an optional amount to transfer. Both lines are read as one row of items. Leaving these lines blank will cause it to transfer all items. These lines are not used for the ''fuel'' system, which takes only coal to fuel powered minecarts.

{{main|Bukkit/TrainCarts/Signs/Items|TrainCarts item format}}

[[Category:Mods]]
[[Category:Tables without description]]</text>
      <sha1>iofs7f410704qmecyqbikxqkk1ivwow</sha1>
    </revision>
    <revision>
      <id>1215038</id>
      <parentid>940143</parentid>
      <timestamp>2018-05-25T13:33:20Z</timestamp>
      <contributor>
        <username>User-12316399</username>
        <id>40378665</id>
      </contributor>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="4905">{{disclaimer}}
{{unsupportedMod|http://tcwiki.minenews.de/}}
== Introduction ==
[[File:TrainCarts_Item_Transfer_header.png|thumb|Multiple transfer signs lined up]]
TrainCarts allows you to transfer items from carts to blocks and the other way around. For example, if you want to pick up items from a chest or want to put items back into a chest. This is called 'item transferring', it is done through a single sign.&lt;br&gt;It can target chests, furnaces and dispensers, also multiple at once. There are several syntax rules active for this sign. 

== Syntax ==

The second line sets exactly what to perform and at what radius to look for furnaces, chests and/or dispensers. The third and fourth lines set what items to transfer.

{{sign|[train]|collect chest|wood;64 stone|64 cobble}}
&lt;br&gt;
This example would look in a radius of 3 and deposit all items into the chest (the default distance set in the config.yml file is 2).
{{sign|[train]|chest in 3}}

=== Second line ===

It can target furnaces, chests and dispensers and transfer both ways. The second line sets exactly what to perform:&lt;br&gt; 

{| cellspacing="1" cellpadding="1" border="1" style="width: 480px; height: 501px"
|-
! scope="col" | Text&lt;br&gt; 
! scope="col" colspan="2" | Result&lt;br&gt;
|-
| width="80" bgcolor="#cccccc" | chest in&lt;br&gt; 
| width="200" bgcolor="#cccccc" rowspan="3" | Items from the train are put into nearby chests&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | [[Image:Storage Minecart.png|50px]][[Image:Arrow icon.png|50px]][[Image:Chest.png|50px]]&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit chest&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit c&lt;br&gt;
|-
| chest out&lt;br&gt; 
| rowspan="3" | Items from nearby chests are put into the train&lt;br&gt; 
| rowspan="3" | [[Image:Chest.png|50px]][[Image:Arrow icon.png|50px]][[Image:Storage Minecart.png|50px]]&lt;br&gt;
|-
| collect chest&lt;br&gt;
|-
| collect c&lt;br&gt;
|-
| bgcolor="#cccccc" | dispenser in&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | Items from the train are put into nearby dispensers&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | [[Image:Storage Minecart.png|50px]][[Image:Arrow icon.png|50px]][[Image:Dispenser.png|50px|Dispenser.png]]&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit disp&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit d&lt;br&gt;
|-
| dispenser out&lt;br&gt; 
| rowspan="3" | Items from nearby dispensers are put into the train&lt;br&gt; 
| rowspan="3" | [[Image:Dispenser.png|50px|Dispenser.png]][[Image:Arrow icon.png|50px]][[Image:Storage Minecart.png|50px]]&lt;br&gt;
|-
| collect disp&lt;br&gt;
|-
| collect d&lt;br&gt;
|-
| bgcolor="#cccccc" | furnace in&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | Fuel and cookable items from the train are put into nearby furnaces&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | [[Image:Storage Minecart.png|50px]][[Image:Arrow icon.png|50px]][[Image:Furnace.png|50px|Furnace.png]]&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit furn&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit f&lt;br&gt;
|-
| furnace out&lt;br&gt; 
| rowspan="3" | Items from nearby furnaces are put into the train 
| rowspan="3" | [[Image:Furnace.png|50px|Furnace.png]][[Image:Arrow icon.png|50px]][[Image:Storage Minecart.png|50px]]&lt;br&gt;
|-
| collect furn&lt;br&gt;
|-
| collect f&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit cfd&lt;br&gt; 
| bgcolor="#cccccc" rowspan="2" | Items from the train are first put into chests, then furnaces and then dispensers&lt;br&gt; 
| bgcolor="#cccccc" rowspan="2" | 
[[Image:Storage Minecart.png|30px]] [[Image:Arrow icon.png|30px]] [[Image:Chest.png|30px]] [[Image:Furnace.png|30px|Furnace.png]] [[Image:Dispenser.png|30px|Dispenser.png]]&lt;br&gt; 

|-
| bgcolor="#cccccc" | deposit
|-
| collect cfd&lt;br&gt; 
| rowspan="2" | Items are put into the train, first from chests. then furnaces and then dispensers&lt;br&gt; 
| rowspan="2" | 
[[Image:Chest.png|30px]] [[Image:Furnace.png|30px|Furnace.png]] [[Image:Dispenser.png|30px|Dispenser.png]] [[Image:Arrow icon.png|30px]] [[Image:Storage Minecart.png|30px]]&lt;br&gt; 

|-
| collect
|-
| bgcolor="#cccccc" | deposit fc&lt;br&gt; 
| bgcolor="#cccccc" | Items from the train are first put into furnaces, then into chests&lt;br&gt; 
| bgcolor="#cccccc" | 
[[Image:Storage Minecart.png|40px]] [[Image:Arrow icon.png|40px]] [[Image:Furnace.png|40px|Furnace.png]] [[Image:Chest.png|40px]]&lt;br&gt; 

|-
| fuel&lt;br&gt; 
| rowspan="2" | Coal from nearby chests is put into the powered minecarts.&lt;br&gt; 
| rowspan="2" | 
[[Image:Chest.png|50px]] [[Image:Coal.png|15px]] [[Image:Arrow icon.png|50px]] [[Image:Powered Minecart.png|50px]]&lt;br&gt; 

|}

=== Third and fourth lines ===

You can set the items to transfer on these lines, delimited by ;-signs. You can set the item type name and id, an optional data value and an optional amount to transfer. Both lines are read as one row of items. Leaving these lines blank will cause it to transfer all items. These lines are not used for the ''fuel'' system, which takes only coal to fuel powered minecarts.

{{main|Custom servers/Bukkit/TrainCarts/Signs/Items|TrainCarts item format}}

[[Category:Mods]]
[[Category:Tables without description]]</text>
      <sha1>hlrwg5bt1gxahbdndsjyzgll4evwn1y</sha1>
    </revision>
    <revision>
      <id>1233033</id>
      <parentid>1215038</parentid>
      <timestamp>2018-07-03T12:09:16Z</timestamp>
      <contributor>
        <username>Yanis48</username>
        <id>31805130</id>
      </contributor>
      <minor/>
      <comment>broken files</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="4937">{{disclaimer}}
{{unsupportedMod|http://tcwiki.minenews.de/}}
== Introduction ==
[[File:TrainCarts_Item_Transfer_header.png|thumb|Multiple transfer signs lined up]]
TrainCarts allows you to transfer items from carts to blocks and the other way around. For example, if you want to pick up items from a chest or want to put items back into a chest. This is called 'item transferring', it is done through a single sign.&lt;br&gt;It can target chests, furnaces and dispensers, also multiple at once. There are several syntax rules active for this sign. 

== Syntax ==

The second line sets exactly what to perform and at what radius to look for furnaces, chests and/or dispensers. The third and fourth lines set what items to transfer.

{{sign|[train]|collect chest|wood;64 stone|64 cobble}}
&lt;br&gt;
This example would look in a radius of 3 and deposit all items into the chest (the default distance set in the config.yml file is 2).
{{sign|[train]|chest in 3}}

=== Second line ===

It can target furnaces, chests and dispensers and transfer both ways. The second line sets exactly what to perform:&lt;br&gt; 

{| cellspacing="1" cellpadding="1" border="1" style="width: 480px; height: 501px"
|-
! scope="col" | Text&lt;br&gt; 
! scope="col" colspan="2" | Result&lt;br&gt;
|-
| width="80" bgcolor="#cccccc" | chest in&lt;br&gt; 
| width="200" bgcolor="#cccccc" rowspan="3" | Items from the train are put into nearby chests&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | [[Image:Minecart with Chest.png|50px]][[Image:Arrow icon.png|50px]][[Image:Chest.png|50px]]&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit chest&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit c&lt;br&gt;
|-
| chest out&lt;br&gt; 
| rowspan="3" | Items from nearby chests are put into the train&lt;br&gt; 
| rowspan="3" | [[Image:Chest.png|50px]][[Image:Arrow icon.png|50px]][[Image:Minecart with Chest.png|50px]]&lt;br&gt;
|-
| collect chest&lt;br&gt;
|-
| collect c&lt;br&gt;
|-
| bgcolor="#cccccc" | dispenser in&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | Items from the train are put into nearby dispensers&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | [[Image:Minecart with Chest.png|50px]][[Image:Arrow icon.png|50px]][[Image:Dispenser.png|50px|Dispenser.png]]&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit disp&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit d&lt;br&gt;
|-
| dispenser out&lt;br&gt; 
| rowspan="3" | Items from nearby dispensers are put into the train&lt;br&gt; 
| rowspan="3" | [[Image:Dispenser.png|50px|Dispenser.png]][[Image:Arrow icon.png|50px]][[Image:Minecart with Chest.png|50px]]&lt;br&gt;
|-
| collect disp&lt;br&gt;
|-
| collect d&lt;br&gt;
|-
| bgcolor="#cccccc" | furnace in&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | Fuel and cookable items from the train are put into nearby furnaces&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | [[Image:Minecart with Chest.png|50px]][[Image:Arrow icon.png|50px]][[Image:Furnace.png|50px|Furnace.png]]&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit furn&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit f&lt;br&gt;
|-
| furnace out&lt;br&gt; 
| rowspan="3" | Items from nearby furnaces are put into the train 
| rowspan="3" | [[Image:Furnace.png|50px|Furnace.png]][[Image:Arrow icon.png|50px]][[Image:Minecart with Chest.png|50px]]&lt;br&gt;
|-
| collect furn&lt;br&gt;
|-
| collect f&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit cfd&lt;br&gt; 
| bgcolor="#cccccc" rowspan="2" | Items from the train are first put into chests, then furnaces and then dispensers&lt;br&gt; 
| bgcolor="#cccccc" rowspan="2" | 
[[Image:Minecart with Chest.png|30px]] [[Image:Arrow icon.png|30px]] [[Image:Chest.png|30px]] [[Image:Furnace.png|30px|Furnace.png]] [[Image:Dispenser.png|30px|Dispenser.png]]&lt;br&gt; 

|-
| bgcolor="#cccccc" | deposit
|-
| collect cfd&lt;br&gt; 
| rowspan="2" | Items are put into the train, first from chests. then furnaces and then dispensers&lt;br&gt; 
| rowspan="2" | 
[[Image:Chest.png|30px]] [[Image:Furnace.png|30px|Furnace.png]] [[Image:Dispenser.png|30px|Dispenser.png]] [[Image:Arrow icon.png|30px]] [[Image:Minecart with Chest.png|30px]]&lt;br&gt; 

|-
| collect
|-
| bgcolor="#cccccc" | deposit fc&lt;br&gt; 
| bgcolor="#cccccc" | Items from the train are first put into furnaces, then into chests&lt;br&gt; 
| bgcolor="#cccccc" | 
[[Image:Minecart with Chest.png|40px]] [[Image:Arrow icon.png|40px]] [[Image:Furnace.png|40px|Furnace.png]] [[Image:Chest.png|40px]]&lt;br&gt; 

|-
| fuel&lt;br&gt; 
| rowspan="2" | Coal from nearby chests is put into the powered minecarts.&lt;br&gt; 
| rowspan="2" | 
[[Image:Chest.png|50px]] [[Image:Coal.png|15px]] [[Image:Arrow icon.png|50px]] [[Image:Minecart with Furnace.png|50px]]&lt;br&gt; 

|}

=== Third and fourth lines ===

You can set the items to transfer on these lines, delimited by ;-signs. You can set the item type name and id, an optional data value and an optional amount to transfer. Both lines are read as one row of items. Leaving these lines blank will cause it to transfer all items. These lines are not used for the ''fuel'' system, which takes only coal to fuel powered minecarts.

{{main|Custom servers/Bukkit/TrainCarts/Signs/Items|TrainCarts item format}}

[[Category:Mods]]
[[Category:Tables without description]]</text>
      <sha1>9c1kwou0zdz86ksr31v9864ngx4ddor</sha1>
    </revision>
    <revision>
      <id>1291688</id>
      <parentid>1233033</parentid>
      <timestamp>2018-12-05T16:49:47Z</timestamp>
      <contributor>
        <username>FVbico</username>
        <id>40316065</id>
      </contributor>
      <minor/>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="4937">{{disclaimer}}
{{unsupportedMod|http://tcwiki.minenews.de/}}
== Introduction ==
[[File:TrainCarts Item Transfer header.png|thumb|Multiple transfer signs lined up]]
TrainCarts allows you to transfer items from carts to blocks and the other way around. For example, if you want to pick up items from a chest or want to put items back into a chest. This is called 'item transferring', it is done through a single sign.&lt;br&gt;It can target chests, furnaces and dispensers, also multiple at once. There are several syntax rules active for this sign. 

== Syntax ==

The second line sets exactly what to perform and at what radius to look for furnaces, chests and/or dispensers. The third and fourth lines set what items to transfer.

{{sign|[train]|collect chest|wood;64 stone|64 cobble}}
&lt;br&gt;
This example would look in a radius of 3 and deposit all items into the chest (the default distance set in the config.yml file is 2).
{{sign|[train]|chest in 3}}

=== Second line ===

It can target furnaces, chests and dispensers and transfer both ways. The second line sets exactly what to perform:&lt;br&gt; 

{| cellspacing="1" cellpadding="1" border="1" style="width: 480px; height: 501px"
|-
! scope="col" | Text&lt;br&gt; 
! scope="col" colspan="2" | Result&lt;br&gt;
|-
| width="80" bgcolor="#cccccc" | chest in&lt;br&gt; 
| width="200" bgcolor="#cccccc" rowspan="3" | Items from the train are put into nearby chests&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | [[Image:Minecart with Chest.png|50px]][[Image:Arrow icon.png|50px]][[Image:Chest.png|50px]]&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit chest&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit c&lt;br&gt;
|-
| chest out&lt;br&gt; 
| rowspan="3" | Items from nearby chests are put into the train&lt;br&gt; 
| rowspan="3" | [[Image:Chest.png|50px]][[Image:Arrow icon.png|50px]][[Image:Minecart with Chest.png|50px]]&lt;br&gt;
|-
| collect chest&lt;br&gt;
|-
| collect c&lt;br&gt;
|-
| bgcolor="#cccccc" | dispenser in&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | Items from the train are put into nearby dispensers&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | [[Image:Minecart with Chest.png|50px]][[Image:Arrow icon.png|50px]][[Image:Dispenser.png|50px|Dispenser.png]]&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit disp&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit d&lt;br&gt;
|-
| dispenser out&lt;br&gt; 
| rowspan="3" | Items from nearby dispensers are put into the train&lt;br&gt; 
| rowspan="3" | [[Image:Dispenser.png|50px|Dispenser.png]][[Image:Arrow icon.png|50px]][[Image:Minecart with Chest.png|50px]]&lt;br&gt;
|-
| collect disp&lt;br&gt;
|-
| collect d&lt;br&gt;
|-
| bgcolor="#cccccc" | furnace in&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | Fuel and cookable items from the train are put into nearby furnaces&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | [[Image:Minecart with Chest.png|50px]][[Image:Arrow icon.png|50px]][[Image:Furnace.png|50px|Furnace.png]]&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit furn&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit f&lt;br&gt;
|-
| furnace out&lt;br&gt; 
| rowspan="3" | Items from nearby furnaces are put into the train 
| rowspan="3" | [[Image:Furnace.png|50px|Furnace.png]][[Image:Arrow icon.png|50px]][[Image:Minecart with Chest.png|50px]]&lt;br&gt;
|-
| collect furn&lt;br&gt;
|-
| collect f&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit cfd&lt;br&gt; 
| bgcolor="#cccccc" rowspan="2" | Items from the train are first put into chests, then furnaces and then dispensers&lt;br&gt; 
| bgcolor="#cccccc" rowspan="2" | 
[[Image:Minecart with Chest.png|30px]] [[Image:Arrow icon.png|30px]] [[Image:Chest.png|30px]] [[Image:Furnace.png|30px|Furnace.png]] [[Image:Dispenser.png|30px|Dispenser.png]]&lt;br&gt; 

|-
| bgcolor="#cccccc" | deposit
|-
| collect cfd&lt;br&gt; 
| rowspan="2" | Items are put into the train, first from chests. then furnaces and then dispensers&lt;br&gt; 
| rowspan="2" | 
[[Image:Chest.png|30px]] [[Image:Furnace.png|30px|Furnace.png]] [[Image:Dispenser.png|30px|Dispenser.png]] [[Image:Arrow icon.png|30px]] [[Image:Minecart with Chest.png|30px]]&lt;br&gt; 

|-
| collect
|-
| bgcolor="#cccccc" | deposit fc&lt;br&gt; 
| bgcolor="#cccccc" | Items from the train are first put into furnaces, then into chests&lt;br&gt; 
| bgcolor="#cccccc" | 
[[Image:Minecart with Chest.png|40px]] [[Image:Arrow icon.png|40px]] [[Image:Furnace.png|40px|Furnace.png]] [[Image:Chest.png|40px]]&lt;br&gt; 

|-
| fuel&lt;br&gt; 
| rowspan="2" | Coal from nearby chests is put into the powered minecarts.&lt;br&gt; 
| rowspan="2" | 
[[Image:Chest.png|50px]] [[Image:Coal.png|15px]] [[Image:Arrow icon.png|50px]] [[Image:Minecart with Furnace.png|50px]]&lt;br&gt; 

|}

=== Third and fourth lines ===

You can set the items to transfer on these lines, delimited by ;-signs. You can set the item type name and id, an optional data value and an optional amount to transfer. Both lines are read as one row of items. Leaving these lines blank will cause it to transfer all items. These lines are not used for the ''fuel'' system, which takes only coal to fuel powered minecarts.

{{main|Custom servers/Bukkit/TrainCarts/Signs/Items|TrainCarts item format}}

[[Category:Mods]]
[[Category:Tables without description]]</text>
      <sha1>skdvilwnbjqpb37m93efth3v649hybm</sha1>
    </revision>
    <revision>
      <id>1321639</id>
      <parentid>1291688</parentid>
      <timestamp>2019-02-14T09:45:30Z</timestamp>
      <contributor>
        <username>User-12316399</username>
        <id>40378665</id>
      </contributor>
      <comment>/* Third and fourth lines */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="4970">{{disclaimer}}
{{unsupportedMod|http://tcwiki.minenews.de/}}
== Introduction ==
[[File:TrainCarts Item Transfer header.png|thumb|Multiple transfer signs lined up]]
TrainCarts allows you to transfer items from carts to blocks and the other way around. For example, if you want to pick up items from a chest or want to put items back into a chest. This is called 'item transferring', it is done through a single sign.&lt;br&gt;It can target chests, furnaces and dispensers, also multiple at once. There are several syntax rules active for this sign. 

== Syntax ==

The second line sets exactly what to perform and at what radius to look for furnaces, chests and/or dispensers. The third and fourth lines set what items to transfer.

{{sign|[train]|collect chest|wood;64 stone|64 cobble}}
&lt;br&gt;
This example would look in a radius of 3 and deposit all items into the chest (the default distance set in the config.yml file is 2).
{{sign|[train]|chest in 3}}

=== Second line ===

It can target furnaces, chests and dispensers and transfer both ways. The second line sets exactly what to perform:&lt;br&gt; 

{| cellspacing="1" cellpadding="1" border="1" style="width: 480px; height: 501px"
|-
! scope="col" | Text&lt;br&gt; 
! scope="col" colspan="2" | Result&lt;br&gt;
|-
| width="80" bgcolor="#cccccc" | chest in&lt;br&gt; 
| width="200" bgcolor="#cccccc" rowspan="3" | Items from the train are put into nearby chests&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | [[Image:Minecart with Chest.png|50px]][[Image:Arrow icon.png|50px]][[Image:Chest.png|50px]]&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit chest&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit c&lt;br&gt;
|-
| chest out&lt;br&gt; 
| rowspan="3" | Items from nearby chests are put into the train&lt;br&gt; 
| rowspan="3" | [[Image:Chest.png|50px]][[Image:Arrow icon.png|50px]][[Image:Minecart with Chest.png|50px]]&lt;br&gt;
|-
| collect chest&lt;br&gt;
|-
| collect c&lt;br&gt;
|-
| bgcolor="#cccccc" | dispenser in&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | Items from the train are put into nearby dispensers&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | [[Image:Minecart with Chest.png|50px]][[Image:Arrow icon.png|50px]][[Image:Dispenser.png|50px|Dispenser.png]]&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit disp&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit d&lt;br&gt;
|-
| dispenser out&lt;br&gt; 
| rowspan="3" | Items from nearby dispensers are put into the train&lt;br&gt; 
| rowspan="3" | [[Image:Dispenser.png|50px|Dispenser.png]][[Image:Arrow icon.png|50px]][[Image:Minecart with Chest.png|50px]]&lt;br&gt;
|-
| collect disp&lt;br&gt;
|-
| collect d&lt;br&gt;
|-
| bgcolor="#cccccc" | furnace in&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | Fuel and cookable items from the train are put into nearby furnaces&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | [[Image:Minecart with Chest.png|50px]][[Image:Arrow icon.png|50px]][[Image:Furnace.png|50px|Furnace.png]]&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit furn&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit f&lt;br&gt;
|-
| furnace out&lt;br&gt; 
| rowspan="3" | Items from nearby furnaces are put into the train 
| rowspan="3" | [[Image:Furnace.png|50px|Furnace.png]][[Image:Arrow icon.png|50px]][[Image:Minecart with Chest.png|50px]]&lt;br&gt;
|-
| collect furn&lt;br&gt;
|-
| collect f&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit cfd&lt;br&gt; 
| bgcolor="#cccccc" rowspan="2" | Items from the train are first put into chests, then furnaces and then dispensers&lt;br&gt; 
| bgcolor="#cccccc" rowspan="2" | 
[[Image:Minecart with Chest.png|30px]] [[Image:Arrow icon.png|30px]] [[Image:Chest.png|30px]] [[Image:Furnace.png|30px|Furnace.png]] [[Image:Dispenser.png|30px|Dispenser.png]]&lt;br&gt; 

|-
| bgcolor="#cccccc" | deposit
|-
| collect cfd&lt;br&gt; 
| rowspan="2" | Items are put into the train, first from chests. then furnaces and then dispensers&lt;br&gt; 
| rowspan="2" | 
[[Image:Chest.png|30px]] [[Image:Furnace.png|30px|Furnace.png]] [[Image:Dispenser.png|30px|Dispenser.png]] [[Image:Arrow icon.png|30px]] [[Image:Minecart with Chest.png|30px]]&lt;br&gt; 

|-
| collect
|-
| bgcolor="#cccccc" | deposit fc&lt;br&gt; 
| bgcolor="#cccccc" | Items from the train are first put into furnaces, then into chests&lt;br&gt; 
| bgcolor="#cccccc" | 
[[Image:Minecart with Chest.png|40px]] [[Image:Arrow icon.png|40px]] [[Image:Furnace.png|40px|Furnace.png]] [[Image:Chest.png|40px]]&lt;br&gt; 

|-
| fuel&lt;br&gt; 
| rowspan="2" | Coal from nearby chests is put into the powered minecarts.&lt;br&gt; 
| rowspan="2" | 
[[Image:Chest.png|50px]] [[Image:Coal.png|15px]] [[Image:Arrow icon.png|50px]] [[Image:Minecart with Furnace.png|50px]]&lt;br&gt; 

|}

=== Third and fourth lines ===

You can set the items to transfer on these lines, delimited by ;-signs. You can set the item type name and id, an optional data value and an optional amount to transfer. Both lines are read as one row of items. Leaving these lines blank will cause it to transfer all items. These lines are not used for the ''fuel'' system, which takes only coal to fuel powered minecarts.

{{main|Custom servers/Bukkit/TrainCarts/Signs/Items|Custom servers/Bukkit/TrainCarts/TrainCarts item format}}

[[Category:Mods]]
[[Category:Tables without description]]</text>
      <sha1>gg2q8hfobl2sy45921juyvrrxcm2g09</sha1>
    </revision>
    <revision>
      <id>1536370</id>
      <parentid>1321639</parentid>
      <timestamp>2020-03-31T21:33:34Z</timestamp>
      <contributor>
        <username>User-12316399</username>
        <id>40378665</id>
      </contributor>
      <minor/>
      <comment>User-12316399 moved page [[Custom servers/Bukkit/TrainCarts/Signs/Transfer]] to [[Mods/TrainCarts/Signs/Transfer]] without leaving a redirect: custom servers subpages are dead, and this is planned for moving to the ftb wiki it seems, so relocating there</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="4970">{{disclaimer}}
{{unsupportedMod|http://tcwiki.minenews.de/}}
== Introduction ==
[[File:TrainCarts Item Transfer header.png|thumb|Multiple transfer signs lined up]]
TrainCarts allows you to transfer items from carts to blocks and the other way around. For example, if you want to pick up items from a chest or want to put items back into a chest. This is called 'item transferring', it is done through a single sign.&lt;br&gt;It can target chests, furnaces and dispensers, also multiple at once. There are several syntax rules active for this sign. 

== Syntax ==

The second line sets exactly what to perform and at what radius to look for furnaces, chests and/or dispensers. The third and fourth lines set what items to transfer.

{{sign|[train]|collect chest|wood;64 stone|64 cobble}}
&lt;br&gt;
This example would look in a radius of 3 and deposit all items into the chest (the default distance set in the config.yml file is 2).
{{sign|[train]|chest in 3}}

=== Second line ===

It can target furnaces, chests and dispensers and transfer both ways. The second line sets exactly what to perform:&lt;br&gt; 

{| cellspacing="1" cellpadding="1" border="1" style="width: 480px; height: 501px"
|-
! scope="col" | Text&lt;br&gt; 
! scope="col" colspan="2" | Result&lt;br&gt;
|-
| width="80" bgcolor="#cccccc" | chest in&lt;br&gt; 
| width="200" bgcolor="#cccccc" rowspan="3" | Items from the train are put into nearby chests&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | [[Image:Minecart with Chest.png|50px]][[Image:Arrow icon.png|50px]][[Image:Chest.png|50px]]&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit chest&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit c&lt;br&gt;
|-
| chest out&lt;br&gt; 
| rowspan="3" | Items from nearby chests are put into the train&lt;br&gt; 
| rowspan="3" | [[Image:Chest.png|50px]][[Image:Arrow icon.png|50px]][[Image:Minecart with Chest.png|50px]]&lt;br&gt;
|-
| collect chest&lt;br&gt;
|-
| collect c&lt;br&gt;
|-
| bgcolor="#cccccc" | dispenser in&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | Items from the train are put into nearby dispensers&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | [[Image:Minecart with Chest.png|50px]][[Image:Arrow icon.png|50px]][[Image:Dispenser.png|50px|Dispenser.png]]&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit disp&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit d&lt;br&gt;
|-
| dispenser out&lt;br&gt; 
| rowspan="3" | Items from nearby dispensers are put into the train&lt;br&gt; 
| rowspan="3" | [[Image:Dispenser.png|50px|Dispenser.png]][[Image:Arrow icon.png|50px]][[Image:Minecart with Chest.png|50px]]&lt;br&gt;
|-
| collect disp&lt;br&gt;
|-
| collect d&lt;br&gt;
|-
| bgcolor="#cccccc" | furnace in&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | Fuel and cookable items from the train are put into nearby furnaces&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | [[Image:Minecart with Chest.png|50px]][[Image:Arrow icon.png|50px]][[Image:Furnace.png|50px|Furnace.png]]&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit furn&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit f&lt;br&gt;
|-
| furnace out&lt;br&gt; 
| rowspan="3" | Items from nearby furnaces are put into the train 
| rowspan="3" | [[Image:Furnace.png|50px|Furnace.png]][[Image:Arrow icon.png|50px]][[Image:Minecart with Chest.png|50px]]&lt;br&gt;
|-
| collect furn&lt;br&gt;
|-
| collect f&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit cfd&lt;br&gt; 
| bgcolor="#cccccc" rowspan="2" | Items from the train are first put into chests, then furnaces and then dispensers&lt;br&gt; 
| bgcolor="#cccccc" rowspan="2" | 
[[Image:Minecart with Chest.png|30px]] [[Image:Arrow icon.png|30px]] [[Image:Chest.png|30px]] [[Image:Furnace.png|30px|Furnace.png]] [[Image:Dispenser.png|30px|Dispenser.png]]&lt;br&gt; 

|-
| bgcolor="#cccccc" | deposit
|-
| collect cfd&lt;br&gt; 
| rowspan="2" | Items are put into the train, first from chests. then furnaces and then dispensers&lt;br&gt; 
| rowspan="2" | 
[[Image:Chest.png|30px]] [[Image:Furnace.png|30px|Furnace.png]] [[Image:Dispenser.png|30px|Dispenser.png]] [[Image:Arrow icon.png|30px]] [[Image:Minecart with Chest.png|30px]]&lt;br&gt; 

|-
| collect
|-
| bgcolor="#cccccc" | deposit fc&lt;br&gt; 
| bgcolor="#cccccc" | Items from the train are first put into furnaces, then into chests&lt;br&gt; 
| bgcolor="#cccccc" | 
[[Image:Minecart with Chest.png|40px]] [[Image:Arrow icon.png|40px]] [[Image:Furnace.png|40px|Furnace.png]] [[Image:Chest.png|40px]]&lt;br&gt; 

|-
| fuel&lt;br&gt; 
| rowspan="2" | Coal from nearby chests is put into the powered minecarts.&lt;br&gt; 
| rowspan="2" | 
[[Image:Chest.png|50px]] [[Image:Coal.png|15px]] [[Image:Arrow icon.png|50px]] [[Image:Minecart with Furnace.png|50px]]&lt;br&gt; 

|}

=== Third and fourth lines ===

You can set the items to transfer on these lines, delimited by ;-signs. You can set the item type name and id, an optional data value and an optional amount to transfer. Both lines are read as one row of items. Leaving these lines blank will cause it to transfer all items. These lines are not used for the ''fuel'' system, which takes only coal to fuel powered minecarts.

{{main|Custom servers/Bukkit/TrainCarts/Signs/Items|Custom servers/Bukkit/TrainCarts/TrainCarts item format}}

[[Category:Mods]]
[[Category:Tables without description]]</text>
      <sha1>gg2q8hfobl2sy45921juyvrrxcm2g09</sha1>
    </revision>
    <revision>
      <id>1536388</id>
      <parentid>1536370</parentid>
      <timestamp>2020-03-31T21:38:42Z</timestamp>
      <contributor>
        <username>User-12316399</username>
        <id>40378665</id>
      </contributor>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="4879">{{disclaimer}}
{{unsupportedMod|http://tcwiki.minenews.de/}}
== Introduction ==
[[File:TrainCarts Item Transfer header.png|thumb|Multiple transfer signs lined up]]
TrainCarts allows you to transfer items from carts to blocks and the other way around. For example, if you want to pick up items from a chest or want to put items back into a chest. This is called 'item transferring', it is done through a single sign.&lt;br&gt;It can target chests, furnaces and dispensers, also multiple at once. There are several syntax rules active for this sign. 

== Syntax ==

The second line sets exactly what to perform and at what radius to look for furnaces, chests and/or dispensers. The third and fourth lines set what items to transfer.

{{sign|[train]|collect chest|wood;64 stone|64 cobble}}
&lt;br&gt;
This example would look in a radius of 3 and deposit all items into the chest (the default distance set in the config.yml file is 2).
{{sign|[train]|chest in 3}}

=== Second line ===

It can target furnaces, chests and dispensers and transfer both ways. The second line sets exactly what to perform:&lt;br&gt; 

{| cellspacing="1" cellpadding="1" border="1" style="width: 480px; height: 501px"
|-
! scope="col" | Text&lt;br&gt; 
! scope="col" colspan="2" | Result&lt;br&gt;
|-
| width="80" bgcolor="#cccccc" | chest in&lt;br&gt; 
| width="200" bgcolor="#cccccc" rowspan="3" | Items from the train are put into nearby chests&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | [[Image:Minecart with Chest.png|50px]][[Image:Arrow icon.png|50px]][[Image:Chest.png|50px]]&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit chest&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit c&lt;br&gt;
|-
| chest out&lt;br&gt; 
| rowspan="3" | Items from nearby chests are put into the train&lt;br&gt; 
| rowspan="3" | [[Image:Chest.png|50px]][[Image:Arrow icon.png|50px]][[Image:Minecart with Chest.png|50px]]&lt;br&gt;
|-
| collect chest&lt;br&gt;
|-
| collect c&lt;br&gt;
|-
| bgcolor="#cccccc" | dispenser in&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | Items from the train are put into nearby dispensers&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | [[Image:Minecart with Chest.png|50px]][[Image:Arrow icon.png|50px]][[Image:Dispenser.png|50px|Dispenser.png]]&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit disp&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit d&lt;br&gt;
|-
| dispenser out&lt;br&gt; 
| rowspan="3" | Items from nearby dispensers are put into the train&lt;br&gt; 
| rowspan="3" | [[Image:Dispenser.png|50px|Dispenser.png]][[Image:Arrow icon.png|50px]][[Image:Minecart with Chest.png|50px]]&lt;br&gt;
|-
| collect disp&lt;br&gt;
|-
| collect d&lt;br&gt;
|-
| bgcolor="#cccccc" | furnace in&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | Fuel and cookable items from the train are put into nearby furnaces&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | [[Image:Minecart with Chest.png|50px]][[Image:Arrow icon.png|50px]][[Image:Furnace.png|50px|Furnace.png]]&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit furn&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit f&lt;br&gt;
|-
| furnace out&lt;br&gt; 
| rowspan="3" | Items from nearby furnaces are put into the train 
| rowspan="3" | [[Image:Furnace.png|50px|Furnace.png]][[Image:Arrow icon.png|50px]][[Image:Minecart with Chest.png|50px]]&lt;br&gt;
|-
| collect furn&lt;br&gt;
|-
| collect f&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit cfd&lt;br&gt; 
| bgcolor="#cccccc" rowspan="2" | Items from the train are first put into chests, then furnaces and then dispensers&lt;br&gt; 
| bgcolor="#cccccc" rowspan="2" | 
[[Image:Minecart with Chest.png|30px]] [[Image:Arrow icon.png|30px]] [[Image:Chest.png|30px]] [[Image:Furnace.png|30px|Furnace.png]] [[Image:Dispenser.png|30px|Dispenser.png]]&lt;br&gt; 

|-
| bgcolor="#cccccc" | deposit
|-
| collect cfd&lt;br&gt; 
| rowspan="2" | Items are put into the train, first from chests. then furnaces and then dispensers&lt;br&gt; 
| rowspan="2" | 
[[Image:Chest.png|30px]] [[Image:Furnace.png|30px|Furnace.png]] [[Image:Dispenser.png|30px|Dispenser.png]] [[Image:Arrow icon.png|30px]] [[Image:Minecart with Chest.png|30px]]&lt;br&gt; 

|-
| collect
|-
| bgcolor="#cccccc" | deposit fc&lt;br&gt; 
| bgcolor="#cccccc" | Items from the train are first put into furnaces, then into chests&lt;br&gt; 
| bgcolor="#cccccc" | 
[[Image:Minecart with Chest.png|40px]] [[Image:Arrow icon.png|40px]] [[Image:Furnace.png|40px|Furnace.png]] [[Image:Chest.png|40px]]&lt;br&gt; 

|-
| fuel&lt;br&gt; 
| rowspan="2" | Coal from nearby chests is put into the powered minecarts.&lt;br&gt; 
| rowspan="2" | 
[[Image:Chest.png|50px]] [[Image:Coal.png|15px]] [[Image:Arrow icon.png|50px]] [[Image:Minecart with Furnace.png|50px]]&lt;br&gt; 

|}

=== Third and fourth lines ===

You can set the items to transfer on these lines, delimited by ;-signs. You can set the item type name and id, an optional data value and an optional amount to transfer. Both lines are read as one row of items. Leaving these lines blank will cause it to transfer all items. These lines are not used for the ''fuel'' system, which takes only coal to fuel powered minecarts.

{{main| Mods/TrainCarts/Signs/Items| Mods/TrainCarts/TrainCarts item format}}</text>
      <sha1>bl5rj3267flor5mettz2txnblqly2lm</sha1>
    </revision>
    <revision>
      <id>1536404</id>
      <parentid>1536388</parentid>
      <timestamp>2020-03-31T21:44:45Z</timestamp>
      <contributor>
        <username>User-12316399</username>
        <id>40378665</id>
      </contributor>
      <comment>/* Third and fourth lines */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="4882">{{disclaimer}}
{{unsupportedMod|http://tcwiki.minenews.de/}}
== Introduction ==
[[File:TrainCarts Item Transfer header.png|thumb|Multiple transfer signs lined up]]
TrainCarts allows you to transfer items from carts to blocks and the other way around. For example, if you want to pick up items from a chest or want to put items back into a chest. This is called 'item transferring', it is done through a single sign.&lt;br&gt;It can target chests, furnaces and dispensers, also multiple at once. There are several syntax rules active for this sign. 

== Syntax ==

The second line sets exactly what to perform and at what radius to look for furnaces, chests and/or dispensers. The third and fourth lines set what items to transfer.

{{sign|[train]|collect chest|wood;64 stone|64 cobble}}
&lt;br&gt;
This example would look in a radius of 3 and deposit all items into the chest (the default distance set in the config.yml file is 2).
{{sign|[train]|chest in 3}}

=== Second line ===

It can target furnaces, chests and dispensers and transfer both ways. The second line sets exactly what to perform:&lt;br&gt; 

{| cellspacing="1" cellpadding="1" border="1" style="width: 480px; height: 501px"
|-
! scope="col" | Text&lt;br&gt; 
! scope="col" colspan="2" | Result&lt;br&gt;
|-
| width="80" bgcolor="#cccccc" | chest in&lt;br&gt; 
| width="200" bgcolor="#cccccc" rowspan="3" | Items from the train are put into nearby chests&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | [[Image:Minecart with Chest.png|50px]][[Image:Arrow icon.png|50px]][[Image:Chest.png|50px]]&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit chest&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit c&lt;br&gt;
|-
| chest out&lt;br&gt; 
| rowspan="3" | Items from nearby chests are put into the train&lt;br&gt; 
| rowspan="3" | [[Image:Chest.png|50px]][[Image:Arrow icon.png|50px]][[Image:Minecart with Chest.png|50px]]&lt;br&gt;
|-
| collect chest&lt;br&gt;
|-
| collect c&lt;br&gt;
|-
| bgcolor="#cccccc" | dispenser in&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | Items from the train are put into nearby dispensers&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | [[Image:Minecart with Chest.png|50px]][[Image:Arrow icon.png|50px]][[Image:Dispenser.png|50px|Dispenser.png]]&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit disp&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit d&lt;br&gt;
|-
| dispenser out&lt;br&gt; 
| rowspan="3" | Items from nearby dispensers are put into the train&lt;br&gt; 
| rowspan="3" | [[Image:Dispenser.png|50px|Dispenser.png]][[Image:Arrow icon.png|50px]][[Image:Minecart with Chest.png|50px]]&lt;br&gt;
|-
| collect disp&lt;br&gt;
|-
| collect d&lt;br&gt;
|-
| bgcolor="#cccccc" | furnace in&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | Fuel and cookable items from the train are put into nearby furnaces&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | [[Image:Minecart with Chest.png|50px]][[Image:Arrow icon.png|50px]][[Image:Furnace.png|50px|Furnace.png]]&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit furn&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit f&lt;br&gt;
|-
| furnace out&lt;br&gt; 
| rowspan="3" | Items from nearby furnaces are put into the train 
| rowspan="3" | [[Image:Furnace.png|50px|Furnace.png]][[Image:Arrow icon.png|50px]][[Image:Minecart with Chest.png|50px]]&lt;br&gt;
|-
| collect furn&lt;br&gt;
|-
| collect f&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit cfd&lt;br&gt; 
| bgcolor="#cccccc" rowspan="2" | Items from the train are first put into chests, then furnaces and then dispensers&lt;br&gt; 
| bgcolor="#cccccc" rowspan="2" | 
[[Image:Minecart with Chest.png|30px]] [[Image:Arrow icon.png|30px]] [[Image:Chest.png|30px]] [[Image:Furnace.png|30px|Furnace.png]] [[Image:Dispenser.png|30px|Dispenser.png]]&lt;br&gt; 

|-
| bgcolor="#cccccc" | deposit
|-
| collect cfd&lt;br&gt; 
| rowspan="2" | Items are put into the train, first from chests. then furnaces and then dispensers&lt;br&gt; 
| rowspan="2" | 
[[Image:Chest.png|30px]] [[Image:Furnace.png|30px|Furnace.png]] [[Image:Dispenser.png|30px|Dispenser.png]] [[Image:Arrow icon.png|30px]] [[Image:Minecart with Chest.png|30px]]&lt;br&gt; 

|-
| collect
|-
| bgcolor="#cccccc" | deposit fc&lt;br&gt; 
| bgcolor="#cccccc" | Items from the train are first put into furnaces, then into chests&lt;br&gt; 
| bgcolor="#cccccc" | 
[[Image:Minecart with Chest.png|40px]] [[Image:Arrow icon.png|40px]] [[Image:Furnace.png|40px|Furnace.png]] [[Image:Chest.png|40px]]&lt;br&gt; 

|-
| fuel&lt;br&gt; 
| rowspan="2" | Coal from nearby chests is put into the powered minecarts.&lt;br&gt; 
| rowspan="2" | 
[[Image:Chest.png|50px]] [[Image:Coal.png|15px]] [[Image:Arrow icon.png|50px]] [[Image:Minecart with Furnace.png|50px]]&lt;br&gt; 

|}

=== Third and fourth lines ===

You can set the items to transfer on these lines, delimited by ;-signs. You can set the item type name and id, an optional data value and an optional amount to transfer. Both lines are read as one row of items. Leaving these lines blank will cause it to transfer all items. These lines are not used for the ''fuel'' system, which takes only coal to fuel powered minecarts.

{{main| Mods/TrainCarts/Signs/Items}} and Mods/TrainCarts/TrainCarts item format</text>
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    </revision>
    <revision>
      <id>1537229</id>
      <parentid>1536404</parentid>
      <timestamp>2020-04-01T16:50:06Z</timestamp>
      <contributor>
        <username>User-12316399</username>
        <id>40378665</id>
      </contributor>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="4938">{{move|ftb:Mods/TrainCarts/Signs/Transfer|export=true}}
{{disclaimer}}
{{unsupportedMod|http://tcwiki.minenews.de/}}
== Introduction ==
[[File:TrainCarts Item Transfer header.png|thumb|Multiple transfer signs lined up]]
TrainCarts allows you to transfer items from carts to blocks and the other way around. For example, if you want to pick up items from a chest or want to put items back into a chest. This is called 'item transferring', it is done through a single sign.&lt;br&gt;It can target chests, furnaces and dispensers, also multiple at once. There are several syntax rules active for this sign. 

== Syntax ==

The second line sets exactly what to perform and at what radius to look for furnaces, chests and/or dispensers. The third and fourth lines set what items to transfer.

{{sign|[train]|collect chest|wood;64 stone|64 cobble}}
&lt;br&gt;
This example would look in a radius of 3 and deposit all items into the chest (the default distance set in the config.yml file is 2).
{{sign|[train]|chest in 3}}

=== Second line ===

It can target furnaces, chests and dispensers and transfer both ways. The second line sets exactly what to perform:&lt;br&gt; 

{| cellspacing="1" cellpadding="1" border="1" style="width: 480px; height: 501px"
|-
! scope="col" | Text&lt;br&gt; 
! scope="col" colspan="2" | Result&lt;br&gt;
|-
| width="80" bgcolor="#cccccc" | chest in&lt;br&gt; 
| width="200" bgcolor="#cccccc" rowspan="3" | Items from the train are put into nearby chests&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | [[Image:Minecart with Chest.png|50px]][[Image:Arrow icon.png|50px]][[Image:Chest.png|50px]]&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit chest&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit c&lt;br&gt;
|-
| chest out&lt;br&gt; 
| rowspan="3" | Items from nearby chests are put into the train&lt;br&gt; 
| rowspan="3" | [[Image:Chest.png|50px]][[Image:Arrow icon.png|50px]][[Image:Minecart with Chest.png|50px]]&lt;br&gt;
|-
| collect chest&lt;br&gt;
|-
| collect c&lt;br&gt;
|-
| bgcolor="#cccccc" | dispenser in&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | Items from the train are put into nearby dispensers&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | [[Image:Minecart with Chest.png|50px]][[Image:Arrow icon.png|50px]][[Image:Dispenser.png|50px|Dispenser.png]]&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit disp&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit d&lt;br&gt;
|-
| dispenser out&lt;br&gt; 
| rowspan="3" | Items from nearby dispensers are put into the train&lt;br&gt; 
| rowspan="3" | [[Image:Dispenser.png|50px|Dispenser.png]][[Image:Arrow icon.png|50px]][[Image:Minecart with Chest.png|50px]]&lt;br&gt;
|-
| collect disp&lt;br&gt;
|-
| collect d&lt;br&gt;
|-
| bgcolor="#cccccc" | furnace in&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | Fuel and cookable items from the train are put into nearby furnaces&lt;br&gt; 
| bgcolor="#cccccc" rowspan="3" | [[Image:Minecart with Chest.png|50px]][[Image:Arrow icon.png|50px]][[Image:Furnace.png|50px|Furnace.png]]&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit furn&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit f&lt;br&gt;
|-
| furnace out&lt;br&gt; 
| rowspan="3" | Items from nearby furnaces are put into the train 
| rowspan="3" | [[Image:Furnace.png|50px|Furnace.png]][[Image:Arrow icon.png|50px]][[Image:Minecart with Chest.png|50px]]&lt;br&gt;
|-
| collect furn&lt;br&gt;
|-
| collect f&lt;br&gt;
|-
| bgcolor="#cccccc" | deposit cfd&lt;br&gt; 
| bgcolor="#cccccc" rowspan="2" | Items from the train are first put into chests, then furnaces and then dispensers&lt;br&gt; 
| bgcolor="#cccccc" rowspan="2" | 
[[Image:Minecart with Chest.png|30px]] [[Image:Arrow icon.png|30px]] [[Image:Chest.png|30px]] [[Image:Furnace.png|30px|Furnace.png]] [[Image:Dispenser.png|30px|Dispenser.png]]&lt;br&gt; 

|-
| bgcolor="#cccccc" | deposit
|-
| collect cfd&lt;br&gt; 
| rowspan="2" | Items are put into the train, first from chests. then furnaces and then dispensers&lt;br&gt; 
| rowspan="2" | 
[[Image:Chest.png|30px]] [[Image:Furnace.png|30px|Furnace.png]] [[Image:Dispenser.png|30px|Dispenser.png]] [[Image:Arrow icon.png|30px]] [[Image:Minecart with Chest.png|30px]]&lt;br&gt; 

|-
| collect
|-
| bgcolor="#cccccc" | deposit fc&lt;br&gt; 
| bgcolor="#cccccc" | Items from the train are first put into furnaces, then into chests&lt;br&gt; 
| bgcolor="#cccccc" | 
[[Image:Minecart with Chest.png|40px]] [[Image:Arrow icon.png|40px]] [[Image:Furnace.png|40px|Furnace.png]] [[Image:Chest.png|40px]]&lt;br&gt; 

|-
| fuel&lt;br&gt; 
| rowspan="2" | Coal from nearby chests is put into the powered minecarts.&lt;br&gt; 
| rowspan="2" | 
[[Image:Chest.png|50px]] [[Image:Coal.png|15px]] [[Image:Arrow icon.png|50px]] [[Image:Minecart with Furnace.png|50px]]&lt;br&gt; 

|}

=== Third and fourth lines ===

You can set the items to transfer on these lines, delimited by ;-signs. You can set the item type name and id, an optional data value and an optional amount to transfer. Both lines are read as one row of items. Leaving these lines blank will cause it to transfer all items. These lines are not used for the ''fuel'' system, which takes only coal to fuel powered minecarts.

{{main| Mods/TrainCarts/Signs/Items}} and Mods/TrainCarts/TrainCarts item format</text>
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    </revision>
  </page>
  <page>
    <title>Mods/TrainCarts/Signs/Station</title>
    <ns>0</ns>
    <id>36967</id>
    <revision>
      <id>254110</id>
      <timestamp>2012-02-13T20:43:18Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <comment>Created page with "== Introduction ==  Stations are used to stop and launch trains, optionally using a set delay in seconds. It can use redstone to set the direction to launch to, but when both sid..."</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="426">== Introduction ==

Stations are used to stop and launch trains, optionally using a set delay in seconds. It can use redstone to set the direction to launch to, but when both sides are powered it can perform an automated action.

'''Second line:'''&amp;nbsp;Station. A final digit sets the distance to launch

'''Third line:'''&amp;nbsp;An optional delay in seconds

'''Fourth line:'''&amp;nbsp;The thing to do when both sides are powered</text>
      <sha1>ibmem0ah60uejy1msmm34sbxd4cnu39</sha1>
    </revision>
    <revision>
      <id>254141</id>
      <parentid>254110</parentid>
      <timestamp>2012-02-13T21:14:50Z</timestamp>
      <contributor>
        <username>User-12228026</username>
        <id>40313265</id>
      </contributor>
      <minor/>
      <comment>Added Category</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="445">== Introduction ==

Stations are used to stop and launch trains, optionally using a set delay in seconds. It can use redstone to set the direction to launch to, but when both sides are powered it can perform an automated action.

'''Second line:'''&amp;nbsp;Station. A final digit sets the distance to launch

'''Third line:'''&amp;nbsp;An optional delay in seconds

'''Fourth line:'''&amp;nbsp;The thing to do when both sides are powered

[[Category:Mods]]</text>
      <sha1>26rf21c0pci4pklffssullwn9s9v3sx</sha1>
    </revision>
    <revision>
      <id>254180</id>
      <parentid>254141</parentid>
      <timestamp>2012-02-13T22:30:54Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="779">== Introduction ==

Stations are used to stop and launch trains, optionally using a set delay in seconds. It can use redstone to set the direction to launch to, but when both sides are powered it can perform an automated action.

'''Second line:'''&amp;nbsp;Station. A final digit sets the distance to launch

'''Third line:'''&amp;nbsp;An optional delay in seconds

'''Fourth line:'''&amp;nbsp;The thing to do when both sides are powered

[[Category:Mods]]

== Modes ==

{| cellspacing="1" cellpadding="1" border="1" style="width: 498px; height: 171px;"
|-
! scope="col" | Mode
! scope="col" | Sign
! scope="col" | Animation
|-
| left
| IMG TODO
| [[Image:TrainCarts_station_left.gif]]
|-
| right
| IMG TODO
| [[Image:TrainCarts_station_right.gif]]
|-
| continue
| 
| 
|-
| reverse
| 
| 
|}</text>
      <sha1>ancl2msun9wfosruaxad9jvtw1cm1ai</sha1>
    </revision>
    <revision>
      <id>254186</id>
      <parentid>254180</parentid>
      <timestamp>2012-02-13T22:39:18Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="828">== Introduction ==

Stations are used to stop and launch trains, optionally using a set delay in seconds. It can use redstone to set the direction to launch to, but when both sides are powered it can perform an automated action.

'''Second line:'''&amp;nbsp;Station. A final digit sets the distance to launch

'''Third line:'''&amp;nbsp;An optional delay in seconds

'''Fourth line:'''&amp;nbsp;The thing to do when both sides are powered

[[Category:Mods]]

== Modes ==

{| cellspacing="1" cellpadding="1" border="1" style="width: 498px; height: 171px;"
|-
! scope="col" | Mode
! scope="col" | Sign
! scope="col" | Animation
|-
| left
| IMG TODO
| [[Image:TrainCarts_station_left.gif]]
|-
| right
| IMG TODO
| [[Image:TrainCarts_station_right.gif]]
|-
| continue
| IMG TODO
| [[Image:TrainCarts_station_continue.gif]]
|-
| reverse
| 
| 
|}</text>
      <sha1>onvqoccyaqgedvea32x3sqhjgus4w4k</sha1>
    </revision>
    <revision>
      <id>254196</id>
      <parentid>254186</parentid>
      <timestamp>2012-02-13T22:48:58Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <minor/>
      <comment>/* Modes */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1005">== Introduction ==

Stations are used to stop and launch trains, optionally using a set delay in seconds. It can use redstone to set the direction to launch to, but when both sides are powered it can perform an automated action.

'''Second line:'''&amp;nbsp;Station. A final digit sets the distance to launch

'''Third line:'''&amp;nbsp;An optional delay in seconds

'''Fourth line:'''&amp;nbsp;The thing to do when both sides are powered

[[Category:Mods]]

== Modes ==

The station will hold the train forever if both sides are powered, unless one of the below four types is set on the fourth line:
{| cellspacing="1" cellpadding="1" border="1" style="width: 498px; height: 171px;"
|-
! scope="col" | Mode
! scope="col" | Sign
! scope="col" | Animation
|-
| left
| IMG TODO
| [[Image:TrainCarts_station_left.gif]]
|-
| right
| IMG TODO
| [[Image:TrainCarts_station_right.gif]]
|-
| continue
| IMG TODO
| [[Image:TrainCarts_station_continue.gif]]
|-
| reverse
| IMG TODO
| [[Image:TrainCarts_station_reverse.gif]]
|}</text>
      <sha1>o50tjpdadw7y6d5nz8p8h1p1f8ctt4x</sha1>
    </revision>
    <revision>
      <id>254221</id>
      <parentid>254196</parentid>
      <timestamp>2012-02-13T23:19:38Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <minor/>
      <comment>/* Modes */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1117">== Introduction ==

Stations are used to stop and launch trains, optionally using a set delay in seconds. It can use redstone to set the direction to launch to, but when both sides are powered it can perform an automated action.

'''Second line:'''&amp;nbsp;Station. A final digit sets the distance to launch

'''Third line:'''&amp;nbsp;An optional delay in seconds

'''Fourth line:'''&amp;nbsp;The thing to do when both sides are powered

[[Category:Mods]]

== Modes ==

The station will hold the train forever if both sides are powered, unless one of the below four types is set on the fourth line:
{| cellspacing="1" cellpadding="1" border="1" style="width: 498px; height: 171px;"
|-
! scope="col" | Mode
! scope="col" | Sign
! scope="col" | Animation
|-
| left
| [[Image:TrainCarts-sign-left.png]]
| [[Image:TrainCarts_station_left.gif]]
|-
| right
| [[Image:TrainCarts-sign-right.png]]
| [[Image:TrainCarts_station_right.gif]]
|-
| continue
| [[Image:TrainCarts-sign-continue.png]]
| [[Image:TrainCarts_station_continue.gif]]
|-
| reverse
| [[Image:TrainCarts-sign-reverse.png]]
| [[Image:TrainCarts_station_reverse.gif]]
|}</text>
      <sha1>6lqxi6jrckxn84oz6cs2mma9ttji6za</sha1>
    </revision>
    <revision>
      <id>254222</id>
      <parentid>254221</parentid>
      <timestamp>2012-02-13T23:20:41Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <minor/>
      <comment>/* Modes */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1060">== Introduction ==

Stations are used to stop and launch trains, optionally using a set delay in seconds. It can use redstone to set the direction to launch to, but when both sides are powered it can perform an automated action.

'''Second line:'''&amp;nbsp;Station. A final digit sets the distance to launch

'''Third line:'''&amp;nbsp;An optional delay in seconds

'''Fourth line:'''&amp;nbsp;The thing to do when both sides are powered

[[Category:Mods]]

== Modes ==

The station will hold the train forever if both sides are powered, unless one of the below four types is set on the fourth line:
{| cellspacing="1" cellpadding="1" border="1" style="width: 498px; height: 171px;"
|-
! scope="col" | Sign
! scope="col" | Animation
|-
| [[Image:TrainCarts_sign_left.png]]
| [[Image:TrainCarts_station_left.gif]]
|-
| [[Image:TrainCarts_sign_right.png]]
| [[Image:TrainCarts_station_right.gif]]
|-
| [[Image:TrainCarts_sign_continue.png]]
| [[Image:TrainCarts_station_continue.gif]]
|-
| [[Image:TrainCarts_sign_reverse.png]]
| [[Image:TrainCarts_station_reverse.gif]]
|}</text>
      <sha1>97afuppdae2afevyy9a1wzedh78hba3</sha1>
    </revision>
    <revision>
      <id>254223</id>
      <parentid>254222</parentid>
      <timestamp>2012-02-13T23:26:03Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <minor/>
      <comment>/* Modes */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1371">== Introduction ==

Stations are used to stop and launch trains, optionally using a set delay in seconds. It can use redstone to set the direction to launch to, but when both sides are powered it can perform an automated action.

'''Second line:'''&amp;nbsp;Station. A final digit sets the distance to launch

'''Third line:'''&amp;nbsp;An optional delay in seconds

'''Fourth line:'''&amp;nbsp;The thing to do when both sides are powered

[[Category:Mods]]

== Modes ==

The station sign will launch trains into the direction that is powered. If the sign receives no power whatsoever, it is not active and trains will travel right through. The inverted redstone option (!) is still active here, so if power is inverted and the sign receives no power, it is as if all sides a powered.

The station will hold the train forever if both sides are powered, unless one of the below four types is set on the fourth line:
{| cellspacing="1" cellpadding="1" border="1" style="width: 498px; height: 171px;"
|-
! scope="col" | Sign
! scope="col" | Result
|-
| [[Image:TrainCarts_sign_left.png]]
| [[Image:TrainCarts_station_left.gif]]
|-
| [[Image:TrainCarts_sign_right.png]]
| [[Image:TrainCarts_station_right.gif]]
|-
| [[Image:TrainCarts_sign_continue.png]]
| [[Image:TrainCarts_station_continue.gif]]
|-
| [[Image:TrainCarts_sign_reverse.png]]
| [[Image:TrainCarts_station_reverse.gif]]
|}</text>
      <sha1>nnlq90w4rfc17qv6i15ervvyfv6vv4b</sha1>
    </revision>
    <revision>
      <id>254228</id>
      <parentid>254223</parentid>
      <timestamp>2012-02-13T23:36:09Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <minor/>
      <comment>/* Introduction */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1456">== Introduction ==
[[Image:TrainCarts_station_centred.png|thumb|A train is idling above a station sign]]
Stations are used to stop and launch trains, optionally using a set delay in seconds. It can use redstone to set the direction to launch to, but when both sides are powered it can perform an automated action.

'''Second line:'''&amp;nbsp;Station. A final digit sets the distance to launch

'''Third line:'''&amp;nbsp;An optional delay in seconds

'''Fourth line:'''&amp;nbsp;The thing to do when both sides are powered

[[Category:Mods]]

== Modes ==

The station sign will launch trains into the direction that is powered. If the sign receives no power whatsoever, it is not active and trains will travel right through. The inverted redstone option (!) is still active here, so if power is inverted and the sign receives no power, it is as if all sides a powered.

The station will hold the train forever if both sides are powered, unless one of the below four types is set on the fourth line:
{| cellspacing="1" cellpadding="1" border="1" style="width: 498px; height: 171px;"
|-
! scope="col" | Sign
! scope="col" | Result
|-
| [[Image:TrainCarts_sign_left.png]]
| [[Image:TrainCarts_station_left.gif]]
|-
| [[Image:TrainCarts_sign_right.png]]
| [[Image:TrainCarts_station_right.gif]]
|-
| [[Image:TrainCarts_sign_continue.png]]
| [[Image:TrainCarts_station_continue.gif]]
|-
| [[Image:TrainCarts_sign_reverse.png]]
| [[Image:TrainCarts_station_reverse.gif]]
|}</text>
      <sha1>eztftb9bxo6umtslyfp6a6huf4tdfsb</sha1>
    </revision>
    <revision>
      <id>254235</id>
      <parentid>254228</parentid>
      <timestamp>2012-02-13T23:50:45Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <minor/>
      <comment>moved [[Bukkit/TrainCarts/Station]] to [[Bukkit/TrainCarts/Signs/Station]]: Station is part of the sign systems</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1456">== Introduction ==
[[Image:TrainCarts_station_centred.png|thumb|A train is idling above a station sign]]
Stations are used to stop and launch trains, optionally using a set delay in seconds. It can use redstone to set the direction to launch to, but when both sides are powered it can perform an automated action.

'''Second line:'''&amp;nbsp;Station. A final digit sets the distance to launch

'''Third line:'''&amp;nbsp;An optional delay in seconds

'''Fourth line:'''&amp;nbsp;The thing to do when both sides are powered

[[Category:Mods]]

== Modes ==

The station sign will launch trains into the direction that is powered. If the sign receives no power whatsoever, it is not active and trains will travel right through. The inverted redstone option (!) is still active here, so if power is inverted and the sign receives no power, it is as if all sides a powered.

The station will hold the train forever if both sides are powered, unless one of the below four types is set on the fourth line:
{| cellspacing="1" cellpadding="1" border="1" style="width: 498px; height: 171px;"
|-
! scope="col" | Sign
! scope="col" | Result
|-
| [[Image:TrainCarts_sign_left.png]]
| [[Image:TrainCarts_station_left.gif]]
|-
| [[Image:TrainCarts_sign_right.png]]
| [[Image:TrainCarts_station_right.gif]]
|-
| [[Image:TrainCarts_sign_continue.png]]
| [[Image:TrainCarts_station_continue.gif]]
|-
| [[Image:TrainCarts_sign_reverse.png]]
| [[Image:TrainCarts_station_reverse.gif]]
|}</text>
      <sha1>eztftb9bxo6umtslyfp6a6huf4tdfsb</sha1>
    </revision>
    <revision>
      <id>255834</id>
      <parentid>254235</parentid>
      <timestamp>2012-02-15T19:49:00Z</timestamp>
      <contributor>
        <username>Nick2253</username>
        <id>24467</id>
      </contributor>
      <comment>/* Modes */ Updated signs using new sign template.</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1452">== Introduction ==
[[Image:TrainCarts_station_centred.png|thumb|A train is idling above a station sign]]
Stations are used to stop and launch trains, optionally using a set delay in seconds. It can use redstone to set the direction to launch to, but when both sides are powered it can perform an automated action.

'''Second line:'''&amp;nbsp;Station. A final digit sets the distance to launch

'''Third line:'''&amp;nbsp;An optional delay in seconds

'''Fourth line:'''&amp;nbsp;The thing to do when both sides are powered

[[Category:Mods]]

== Modes ==

The station sign will launch trains into the direction that is powered. If the sign receives no power whatsoever, it is not active and trains will travel right through. The inverted redstone option (!) is still active here, so if power is inverted and the sign receives no power, it is as if all sides a powered.

The station will hold the train forever if both sides are powered, unless one of the below four types is set on the fourth line:
{| cellspacing="1" cellpadding="1" border="1" style="width: 498px; height: 171px;"
|-
! scope="col" | Sign
! scope="col" | Result
|-
| {{sign|[train]|station 5|1|left}}
| [[Image:TrainCarts_station_left.gif]]
|-
| {{sign|[train]|station 5|1|right}}
| [[Image:TrainCarts_station_right.gif]]
|-
| {{sign|[train]|station 5|1|continue}}
| [[Image:TrainCarts_station_continue.gif]]
|-
| {{sign|[train]|station 5|1|reverse}}
| [[Image:TrainCarts_station_reverse.gif]]
|}</text>
      <sha1>eb4zj7zmaxv8s0nppc811opsxchnfy4</sha1>
    </revision>
    <revision>
      <id>255972</id>
      <parentid>255834</parentid>
      <timestamp>2012-02-15T22:00:30Z</timestamp>
      <contributor>
        <username>Nick2253</username>
        <id>24467</id>
      </contributor>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1433">[[Image:TrainCarts_station_centred.png|thumb|A train is idling above a station sign]]
Stations are used to stop and launch trains, optionally using a set delay in seconds. It can use redstone to set the direction to launch to, but when both sides are powered it can perform an automated action.

'''Second line:'''&amp;nbsp;Station. A final digit sets the distance to launch

'''Third line:'''&amp;nbsp;An optional delay in seconds

'''Fourth line:'''&amp;nbsp;The thing to do when both sides are powered

[[Category:Mods]]

== Modes ==

The station sign will launch trains into the direction that is powered. If the sign receives no power whatsoever, it is not active and trains will travel right through. The inverted redstone option (!) is still active here, so if power is inverted and the sign receives no power, it is as if all sides a powered.

The station will hold the train forever if both sides are powered, unless one of the below four types is set on the fourth line:
{| cellspacing="1" cellpadding="1" border="1" style="width: 498px; height: 171px;"
|-
! scope="col" | Sign
! scope="col" | Result
|-
| {{sign|[train]|station 5|1|left}}
| [[Image:TrainCarts_station_left.gif]]
|-
| {{sign|[train]|station 5|1|right}}
| [[Image:TrainCarts_station_right.gif]]
|-
| {{sign|[train]|station 5|1|continue}}
| [[Image:TrainCarts_station_continue.gif]]
|-
| {{sign|[train]|station 5|1|reverse}}
| [[Image:TrainCarts_station_reverse.gif]]
|}</text>
      <sha1>nqolvq1fhjmz5d35j94gkg41mrpztaq</sha1>
    </revision>
    <revision>
      <id>259619</id>
      <parentid>255972</parentid>
      <timestamp>2012-02-20T23:08:19Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="2215">== Introduction ==

[[Image:TrainCarts_station_centred.png|thumb|A train is idling above a station sign]]
Stations are used to stop and launch trains, optionally using a set delay in seconds. It can use redstone to set the direction to launch to, but when both sides are powered it can perform an automated action.

== Syntax ==
{{sign|[train]|station|5|continue}}

=== First line ===

When ''[train]'' is used, the train is centred above the sign. This means that the middle cart of the train will stop above the sign. When ''[cart]'' is used, the train will stop immediately, the first cart centred above the sign.

=== Second line ===

''Station'' followed up by an optional number. This number sets the distance to launch the trains at. The higher this number, the slower it will launch. Use only ''station'' to make the plugin calculate this distance automatically. Then it launches the train towards the first curved track piece up to 100 blocks away.

=== Third line ===

An optional delay in seconds. This delay is used when launching. For example, when the right side is powered and a delay of 3 seconds is set, and a train enters, the train will wait for 3 seconds and then launch into the powered direction.

=== Fourth line ===

Sets the mode used when both sides are powered. The station sign will launch trains into the direction that is powered. If the sign receives no power whatsoever, it is not active and trains will travel right through. The inverted redstone option (!) is still active here, so if power is inverted and the sign receives no power, it is as if all sides a powered.

The station will hold the train forever if both sides are powered, unless one of the below four types is set on the fourth line:
{| cellspacing="1" cellpadding="1" border="1" style="width: 498px; height: 171px;"
|-
! scope="col" | Sign
! scope="col" | Result
|-
| {{sign|[train]|station 5|1|left}}
| [[Image:TrainCarts_station_left.gif]]
|-
| {{sign|[train]|station 5|1|right}}
| [[Image:TrainCarts_station_right.gif]]
|-
| {{sign|[train]|station 5|1|continue}}
| [[Image:TrainCarts_station_continue.gif]]
|-
| {{sign|[train]|station 5|1|reverse}}
| [[Image:TrainCarts_station_reverse.gif]]
|}

[[Category:Mods]]</text>
      <sha1>lv8r4i8ataud8mr0bbz057s8g64fh7m</sha1>
    </revision>
    <revision>
      <id>259625</id>
      <parentid>259619</parentid>
      <timestamp>2012-02-20T23:21:44Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="2288">== Introduction ==

[[Image:TrainCarts_station_centred.png|thumb|A train is idling above a station sign]]
Stations are used to stop and launch trains, optionally using a set delay in seconds. It can use redstone to set the direction to launch to, but when both sides are powered it can perform an automated action.

== Syntax ==
{{sign|[train]|station|5|continue}}

=== First line ===

When ''[train]'' is used, the train is centred above the sign. This means that the middle cart of the train will stop above the sign. When ''[cart]'' is used, the train will stop immediately, the first cart centred above the sign.

=== Second line ===

''Station'' followed up by an optional number. This number sets the distance to launch the trains at. The higher this number, the slower it will launch. Use only ''station'' to make the plugin calculate this distance automatically. Then it launches the train towards the first curved track piece up to 100 blocks away.

=== Third line ===

An optional delay in seconds. This delay is used when launching. For example, when the right side is powered and a delay of 3 seconds is set, and a train enters, the train will wait for 3 seconds and then launch into the powered direction.

=== Fourth line ===

Sets the mode used when both sides are powered. The station sign will launch trains into the direction that is powered. If the sign receives no power whatsoever, it is not active and trains will travel right through. The inverted redstone option (!) is still active here, so if power is inverted and the sign receives no power, it is as if all sides a powered.

The station will hold the train forever if both sides are powered, unless one of the below four types is set on the fourth line:
{| cellspacing="1" cellpadding="1" border="1" style="width: 498px; height: 171px;"
|-
! scope="col" | Sign
! scope="col" | Result
|-
| {{sign|[train]|station 5|1|left}}
| [[Image:TrainCarts_station_left.gif]]
|-
| {{sign|[train]|station 5|1|right}}
| [[Image:TrainCarts_station_right.gif]]
|-
| {{sign|[train]|station 5|1|continue}}
| [[Image:TrainCarts_station_continue.gif]]
|-
| {{sign|[train]|station 5|1|reverse}}
| [[Image:TrainCarts_station_reverse.gif]]
|}

== Examples ==

=== Shuttle-run ===
[[File:TrainCarts-Shuttle-run.gif]]

[[Category:Mods]]</text>
      <sha1>lerlvpeskd7qmsnt2qk2r86wyc0go8v</sha1>
    </revision>
    <revision>
      <id>260363</id>
      <parentid>259625</parentid>
      <timestamp>2012-02-22T01:52:15Z</timestamp>
      <contributor>
        <username>Nick2253</username>
        <id>24467</id>
      </contributor>
      <comment>/* Fourth line */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="2227">== Introduction ==

[[Image:TrainCarts_station_centred.png|thumb|A train is idling above a station sign]]
Stations are used to stop and launch trains, optionally using a set delay in seconds. It can use redstone to set the direction to launch to, but when both sides are powered it can perform an automated action.

== Syntax ==
{{sign|[train]|station|5|continue}}

=== First line ===

When ''[train]'' is used, the train is centred above the sign. This means that the middle cart of the train will stop above the sign. When ''[cart]'' is used, the train will stop immediately, the first cart centred above the sign.

=== Second line ===

''Station'' followed up by an optional number. This number sets the distance to launch the trains at. The higher this number, the slower it will launch. Use only ''station'' to make the plugin calculate this distance automatically. Then it launches the train towards the first curved track piece up to 100 blocks away.

=== Third line ===

An optional delay in seconds. This delay is used when launching. For example, when the right side is powered and a delay of 3 seconds is set, and a train enters, the train will wait for 3 seconds and then launch into the powered direction.

=== Fourth line ===

Sets the mode used when both sides are powered. The station sign will launch trains into the direction that is powered. If the sign receives no power whatsoever, it is not active and trains will travel right through. The inverted redstone option (!) is still active here, so if power is inverted and the sign receives no power, it is as if all sides a powered.

The station will hold the train forever if both sides are powered, unless one of the below four types is set on the fourth line:
{| class="wikitable" 
|-
! scope="col" | Sign
! scope="col" | Result
|-
| {{sign|[train]|station 5|1|left}}
| [[Image:TrainCarts_station_left.gif]]
|-
| {{sign|[train]|station 5|1|right}}
| [[Image:TrainCarts_station_right.gif]]
|-
| {{sign|[train]|station 5|1|continue}}
| [[Image:TrainCarts_station_continue.gif]]
|-
| {{sign|[train]|station 5|1|reverse}}
| [[Image:TrainCarts_station_reverse.gif]]
|}

== Examples ==

=== Shuttle-run ===
[[File:TrainCarts-Shuttle-run.gif]]

[[Category:Mods]]</text>
      <sha1>hno3wtxnwfffivi2zgpfy9h7k192u3r</sha1>
    </revision>
    <revision>
      <id>285848</id>
      <parentid>260363</parentid>
      <timestamp>2012-03-31T00:28:20Z</timestamp>
      <contributor>
        <ip>99.37.13.191</ip>
      </contributor>
      <comment>/* First line */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="2228">== Introduction ==

[[Image:TrainCarts_station_centred.png|thumb|A train is idling above a station sign]]
Stations are used to stop and launch trains, optionally using a set delay in seconds. It can use redstone to set the direction to launch to, but when both sides are powered it can perform an automated action.

== Syntax ==
{{sign|[train]|station|5|continue}}

=== First line ===

When ''[train]'' is used, the train is centred above the sign. This means that the middle cart of the train will stop above the sign. When ''[cart]'' is used, the train will stop immediately, the first cart centered above the sign.

=== Second line ===

''Station'' followed up by an optional number. This number sets the distance to launch the trains at. The higher this number, the slower it will launch. Use only ''station'' to make the plugin calculate this distance automatically. Then it launches the train towards the first curved track piece up to 100 blocks away.

=== Third line ===

An optional delay in seconds. This delay is used when launching. For example, when the right side is powered and a delay of 3 seconds is set, and a train enters, the train will wait for 3 seconds and then launch into the powered direction.

=== Fourth line ===

Sets the mode used when both sides are powered. The station sign will launch trains into the direction that is powered. If the sign receives no power whatsoever, it is not active and trains will travel right through. The inverted redstone option (!) is still active here, so if power is inverted and the sign receives no power, it is as if all sides a powered.

The station will hold the train forever if both sides are powered, unless one of the below four types is set on the fourth line:
{| class="wikitable" 
|-
! scope="col" | Sign
! scope="col" | Result
|-
| {{sign|[train]|station 5|1|left}}
| [[Image:TrainCarts_station_left.gif]]
|-
| {{sign|[train]|station 5|1|right}}
| [[Image:TrainCarts_station_right.gif]]
|-
| {{sign|[train]|station 5|1|continue}}
| [[Image:TrainCarts_station_continue.gif]]
|-
| {{sign|[train]|station 5|1|reverse}}
| [[Image:TrainCarts_station_reverse.gif]]
|}

== Examples ==

=== Shuttle-run ===
[[File:TrainCarts-Shuttle-run.gif]]

[[Category:Mods]]</text>
      <sha1>rmgt27mhvyx8111pgusig93199hc0bm</sha1>
    </revision>
    <revision>
      <id>299602</id>
      <parentid>285848</parentid>
      <timestamp>2012-04-27T12:56:27Z</timestamp>
      <contributor>
        <username>Darylgolden</username>
        <id>6373653</id>
      </contributor>
      <comment>Added disclaimer tag.</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="2243">{{disclaimer}}
== Introduction ==

[[Image:TrainCarts_station_centred.png|thumb|A train is idling above a station sign]]
Stations are used to stop and launch trains, optionally using a set delay in seconds. It can use redstone to set the direction to launch to, but when both sides are powered it can perform an automated action.

== Syntax ==
{{sign|[train]|station|5|continue}}

=== First line ===

When ''[train]'' is used, the train is centred above the sign. This means that the middle cart of the train will stop above the sign. When ''[cart]'' is used, the train will stop immediately, the first cart centered above the sign.

=== Second line ===

''Station'' followed up by an optional number. This number sets the distance to launch the trains at. The higher this number, the slower it will launch. Use only ''station'' to make the plugin calculate this distance automatically. Then it launches the train towards the first curved track piece up to 100 blocks away.

=== Third line ===

An optional delay in seconds. This delay is used when launching. For example, when the right side is powered and a delay of 3 seconds is set, and a train enters, the train will wait for 3 seconds and then launch into the powered direction.

=== Fourth line ===

Sets the mode used when both sides are powered. The station sign will launch trains into the direction that is powered. If the sign receives no power whatsoever, it is not active and trains will travel right through. The inverted redstone option (!) is still active here, so if power is inverted and the sign receives no power, it is as if all sides a powered.

The station will hold the train forever if both sides are powered, unless one of the below four types is set on the fourth line:
{| class="wikitable" 
|-
! scope="col" | Sign
! scope="col" | Result
|-
| {{sign|[train]|station 5|1|left}}
| [[Image:TrainCarts_station_left.gif]]
|-
| {{sign|[train]|station 5|1|right}}
| [[Image:TrainCarts_station_right.gif]]
|-
| {{sign|[train]|station 5|1|continue}}
| [[Image:TrainCarts_station_continue.gif]]
|-
| {{sign|[train]|station 5|1|reverse}}
| [[Image:TrainCarts_station_reverse.gif]]
|}

== Examples ==

=== Shuttle-run ===
[[File:TrainCarts-Shuttle-run.gif]]

[[Category:Mods]]</text>
      <sha1>es4rhuqsc72h00eqemxvzb416lu0pz4</sha1>
    </revision>
    <revision>
      <id>348012</id>
      <parentid>299602</parentid>
      <timestamp>2012-07-25T06:00:53Z</timestamp>
      <contributor>
        <ip>71.204.168.13</ip>
      </contributor>
      <comment>/* Fourth line */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="2360">{{disclaimer}}
== Introduction ==

[[Image:TrainCarts_station_centred.png|thumb|A train is idling above a station sign]]
Stations are used to stop and launch trains, optionally using a set delay in seconds. It can use redstone to set the direction to launch to, but when both sides are powered it can perform an automated action.

== Syntax ==
{{sign|[train]|station|5|continue}}

=== First line ===

When ''[train]'' is used, the train is centred above the sign. This means that the middle cart of the train will stop above the sign. When ''[cart]'' is used, the train will stop immediately, the first cart centered above the sign.

=== Second line ===

''Station'' followed up by an optional number. This number sets the distance to launch the trains at. The higher this number, the slower it will launch. Use only ''station'' to make the plugin calculate this distance automatically. Then it launches the train towards the first curved track piece up to 100 blocks away.

=== Third line ===

An optional delay in seconds. This delay is used when launching. For example, when the right side is powered and a delay of 3 seconds is set, and a train enters, the train will wait for 3 seconds and then launch into the powered direction.

=== Fourth line ===

Sets the mode used when both sides are powered. The station sign will launch trains into the direction that is powered. If the sign receives no power whatsoever, it is not active and trains will travel right through. The inverted redstone option (!rs) is still active here, so if power is inverted and the sign receives no power, it is as if all sides a powered. You can also use the '+' syntax here ([+train] and [+cart]) to make the sign behave as though it always has power.

The station will hold the train forever if both sides are powered, unless one of the below four types is set on the fourth line:
{| class="wikitable" 
|-
! scope="col" | Sign
! scope="col" | Result
|-
| {{sign|[train]|station 5|1|left}}
| [[Image:TrainCarts_station_left.gif]]
|-
| {{sign|[train]|station 5|1|right}}
| [[Image:TrainCarts_station_right.gif]]
|-
| {{sign|[train]|station 5|1|continue}}
| [[Image:TrainCarts_station_continue.gif]]
|-
| {{sign|[train]|station 5|1|reverse}}
| [[Image:TrainCarts_station_reverse.gif]]
|}

== Examples ==

=== Shuttle-run ===
[[File:TrainCarts-Shuttle-run.gif]]

[[Category:Mods]]</text>
      <sha1>jvt7bh2kmgsuepbjduifveot5axrfix</sha1>
    </revision>
    <revision>
      <id>348013</id>
      <parentid>348012</parentid>
      <timestamp>2012-07-25T06:02:20Z</timestamp>
      <contributor>
        <ip>71.204.168.13</ip>
      </contributor>
      <comment>/* Fourth line */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="2251">{{disclaimer}}
== Introduction ==

[[Image:TrainCarts_station_centred.png|thumb|A train is idling above a station sign]]
Stations are used to stop and launch trains, optionally using a set delay in seconds. It can use redstone to set the direction to launch to, but when both sides are powered it can perform an automated action.

== Syntax ==
{{sign|[train]|station|5|continue}}

=== First line ===

When ''[train]'' is used, the train is centred above the sign. This means that the middle cart of the train will stop above the sign. When ''[cart]'' is used, the train will stop immediately, the first cart centered above the sign.

=== Second line ===

''Station'' followed up by an optional number. This number sets the distance to launch the trains at. The higher this number, the slower it will launch. Use only ''station'' to make the plugin calculate this distance automatically. Then it launches the train towards the first curved track piece up to 100 blocks away.

=== Third line ===

An optional delay in seconds. This delay is used when launching. For example, when the right side is powered and a delay of 3 seconds is set, and a train enters, the train will wait for 3 seconds and then launch into the powered direction.

=== Fourth line ===

Sets the mode used when both sides are powered. The station sign will launch trains into the direction that is powered. If the sign receives no power whatsoever, it is not active and trains will travel right through. The inverted redstone option ([!train]) is still active here, so if power is inverted and the sign receives no power, it is as if all sides a powered. 

The station will hold the train forever if both sides are powered, unless one of the below four types is set on the fourth line:
{| class="wikitable" 
|-
! scope="col" | Sign
! scope="col" | Result
|-
| {{sign|[train]|station 5|1|left}}
| [[Image:TrainCarts_station_left.gif]]
|-
| {{sign|[train]|station 5|1|right}}
| [[Image:TrainCarts_station_right.gif]]
|-
| {{sign|[train]|station 5|1|continue}}
| [[Image:TrainCarts_station_continue.gif]]
|-
| {{sign|[train]|station 5|1|reverse}}
| [[Image:TrainCarts_station_reverse.gif]]
|}

== Examples ==

=== Shuttle-run ===
[[File:TrainCarts-Shuttle-run.gif]]

[[Category:Mods]]</text>
      <sha1>1uk4fiy1la1gnyjhjly28xk94m5aq2m</sha1>
    </revision>
    <revision>
      <id>424604</id>
      <parentid>348013</parentid>
      <timestamp>2013-01-11T00:35:18Z</timestamp>
      <contributor>
        <username>Majr</username>
        <id>40302300</id>
      </contributor>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="2301">{{disclaimer}}
{{unsupportedMod|http://tcwiki.united-craft.de/}}
== Introduction ==

[[Image:TrainCarts_station_centred.png|thumb|A train is idling above a station sign]]
Stations are used to stop and launch trains, optionally using a set delay in seconds. It can use redstone to set the direction to launch to, but when both sides are powered it can perform an automated action.

== Syntax ==
{{sign|[train]|station|5|continue}}

=== First line ===

When ''[train]'' is used, the train is centred above the sign. This means that the middle cart of the train will stop above the sign. When ''[cart]'' is used, the train will stop immediately, the first cart centered above the sign.

=== Second line ===

''Station'' followed up by an optional number. This number sets the distance to launch the trains at. The higher this number, the slower it will launch. Use only ''station'' to make the plugin calculate this distance automatically. Then it launches the train towards the first curved track piece up to 100 blocks away.

=== Third line ===

An optional delay in seconds. This delay is used when launching. For example, when the right side is powered and a delay of 3 seconds is set, and a train enters, the train will wait for 3 seconds and then launch into the powered direction.

=== Fourth line ===

Sets the mode used when both sides are powered. The station sign will launch trains into the direction that is powered. If the sign receives no power whatsoever, it is not active and trains will travel right through. The inverted redstone option ([!train]) is still active here, so if power is inverted and the sign receives no power, it is as if all sides a powered. 

The station will hold the train forever if both sides are powered, unless one of the below four types is set on the fourth line:
{| class="wikitable" 
|-
! scope="col" | Sign
! scope="col" | Result
|-
| {{sign|[train]|station 5|1|left}}
| [[Image:TrainCarts_station_left.gif]]
|-
| {{sign|[train]|station 5|1|right}}
| [[Image:TrainCarts_station_right.gif]]
|-
| {{sign|[train]|station 5|1|continue}}
| [[Image:TrainCarts_station_continue.gif]]
|-
| {{sign|[train]|station 5|1|reverse}}
| [[Image:TrainCarts_station_reverse.gif]]
|}

== Examples ==

=== Shuttle-run ===
[[File:TrainCarts-Shuttle-run.gif]]

[[Category:Mods]]</text>
      <sha1>tt0j525uo9ciyutz9sdbins4q8gwqn0</sha1>
    </revision>
    <revision>
      <id>446481</id>
      <parentid>424604</parentid>
      <timestamp>2013-02-16T18:11:56Z</timestamp>
      <contributor>
        <username>MrKrisKrisu76430@legacy41500454</username>
        <id>41500454</id>
      </contributor>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="2297">{{disclaimer}}
{{unsupportedMod|http://tcwiki.minenews.de/}}
== Introduction ==

[[Image:TrainCarts_station_centred.png|thumb|A train is idling above a station sign]]
Stations are used to stop and launch trains, optionally using a set delay in seconds. It can use redstone to set the direction to launch to, but when both sides are powered it can perform an automated action.

== Syntax ==
{{sign|[train]|station|5|continue}}

=== First line ===

When ''[train]'' is used, the train is centred above the sign. This means that the middle cart of the train will stop above the sign. When ''[cart]'' is used, the train will stop immediately, the first cart centered above the sign.

=== Second line ===

''Station'' followed up by an optional number. This number sets the distance to launch the trains at. The higher this number, the slower it will launch. Use only ''station'' to make the plugin calculate this distance automatically. Then it launches the train towards the first curved track piece up to 100 blocks away.

=== Third line ===

An optional delay in seconds. This delay is used when launching. For example, when the right side is powered and a delay of 3 seconds is set, and a train enters, the train will wait for 3 seconds and then launch into the powered direction.

=== Fourth line ===

Sets the mode used when both sides are powered. The station sign will launch trains into the direction that is powered. If the sign receives no power whatsoever, it is not active and trains will travel right through. The inverted redstone option ([!train]) is still active here, so if power is inverted and the sign receives no power, it is as if all sides a powered. 

The station will hold the train forever if both sides are powered, unless one of the below four types is set on the fourth line:
{| class="wikitable" 
|-
! scope="col" | Sign
! scope="col" | Result
|-
| {{sign|[train]|station 5|1|left}}
| [[Image:TrainCarts_station_left.gif]]
|-
| {{sign|[train]|station 5|1|right}}
| [[Image:TrainCarts_station_right.gif]]
|-
| {{sign|[train]|station 5|1|continue}}
| [[Image:TrainCarts_station_continue.gif]]
|-
| {{sign|[train]|station 5|1|reverse}}
| [[Image:TrainCarts_station_reverse.gif]]
|}

== Examples ==

=== Shuttle-run ===
[[File:TrainCarts-Shuttle-run.gif]]

[[Category:Mods]]</text>
      <sha1>qw7sma340v9jqslxv26mukqlyw03e2h</sha1>
    </revision>
    <revision>
      <id>479709</id>
      <parentid>446481</parentid>
      <timestamp>2013-05-07T15:48:34Z</timestamp>
      <contributor>
        <ip>83.87.14.214</ip>
      </contributor>
      <comment>/* Third line */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="2303">{{disclaimer}}
{{unsupportedMod|http://tcwiki.minenews.de/}}
== Introduction ==

[[Image:TrainCarts_station_centred.png|thumb|A train is idling above a station sign]]
Stations are used to stop and launch trains, optionally using a set delay in seconds. It can use redstone to set the direction to launch to, but when both sides are powered it can perform an automated action.

== Syntax ==
{{sign|[train]|station|5|continue}}

=== First line ===

When ''[train]'' is used, the train is centred above the sign. This means that the middle cart of the train will stop above the sign. When ''[cart]'' is used, the train will stop immediately, the first cart centered above the sign.

=== Second line ===

''Station'' followed up by an optional number. This number sets the distance to launch the trains at. The higher this number, the slower it will launch. Use only ''station'' to make the plugin calculate this distance automatically. Then it launches the train towards the first curved track piece up to 100 blocks away.

=== Third line ===
'''
An optional delay in seconds. This delay is used when launching. For example, when the right side is powered and a delay of 3 seconds is set, and a train enters, the train will wait for 3 seconds and then launch into the powered direction.'''

=== Fourth line ===

Sets the mode used when both sides are powered. The station sign will launch trains into the direction that is powered. If the sign receives no power whatsoever, it is not active and trains will travel right through. The inverted redstone option ([!train]) is still active here, so if power is inverted and the sign receives no power, it is as if all sides a powered. 

The station will hold the train forever if both sides are powered, unless one of the below four types is set on the fourth line:
{| class="wikitable" 
|-
! scope="col" | Sign
! scope="col" | Result
|-
| {{sign|[train]|station 5|1|left}}
| [[Image:TrainCarts_station_left.gif]]
|-
| {{sign|[train]|station 5|1|right}}
| [[Image:TrainCarts_station_right.gif]]
|-
| {{sign|[train]|station 5|1|continue}}
| [[Image:TrainCarts_station_continue.gif]]
|-
| {{sign|[train]|station 5|1|reverse}}
| [[Image:TrainCarts_station_reverse.gif]]
|}

== Examples ==

=== Shuttle-run ===
[[File:TrainCarts-Shuttle-run.gif]]

[[Category:Mods]]</text>
      <sha1>0clbaz8m9z0hpecuqlf9w7rfcn7ujpc</sha1>
    </revision>
    <revision>
      <id>566330</id>
      <parentid>479709</parentid>
      <timestamp>2013-11-27T07:02:19Z</timestamp>
      <contributor>
        <username>Timrem</username>
        <id>40276054</id>
      </contributor>
      <minor/>
      <comment>Timrem moved page [[Bukkit/TrainCarts/Signs/Station]] to [[Custom servers/Bukkit/TrainCarts/Signs/Station]]: moving to sub-namespace, like all the others</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="2303">{{disclaimer}}
{{unsupportedMod|http://tcwiki.minenews.de/}}
== Introduction ==

[[Image:TrainCarts_station_centred.png|thumb|A train is idling above a station sign]]
Stations are used to stop and launch trains, optionally using a set delay in seconds. It can use redstone to set the direction to launch to, but when both sides are powered it can perform an automated action.

== Syntax ==
{{sign|[train]|station|5|continue}}

=== First line ===

When ''[train]'' is used, the train is centred above the sign. This means that the middle cart of the train will stop above the sign. When ''[cart]'' is used, the train will stop immediately, the first cart centered above the sign.

=== Second line ===

''Station'' followed up by an optional number. This number sets the distance to launch the trains at. The higher this number, the slower it will launch. Use only ''station'' to make the plugin calculate this distance automatically. Then it launches the train towards the first curved track piece up to 100 blocks away.

=== Third line ===
'''
An optional delay in seconds. This delay is used when launching. For example, when the right side is powered and a delay of 3 seconds is set, and a train enters, the train will wait for 3 seconds and then launch into the powered direction.'''

=== Fourth line ===

Sets the mode used when both sides are powered. The station sign will launch trains into the direction that is powered. If the sign receives no power whatsoever, it is not active and trains will travel right through. The inverted redstone option ([!train]) is still active here, so if power is inverted and the sign receives no power, it is as if all sides a powered. 

The station will hold the train forever if both sides are powered, unless one of the below four types is set on the fourth line:
{| class="wikitable" 
|-
! scope="col" | Sign
! scope="col" | Result
|-
| {{sign|[train]|station 5|1|left}}
| [[Image:TrainCarts_station_left.gif]]
|-
| {{sign|[train]|station 5|1|right}}
| [[Image:TrainCarts_station_right.gif]]
|-
| {{sign|[train]|station 5|1|continue}}
| [[Image:TrainCarts_station_continue.gif]]
|-
| {{sign|[train]|station 5|1|reverse}}
| [[Image:TrainCarts_station_reverse.gif]]
|}

== Examples ==

=== Shuttle-run ===
[[File:TrainCarts-Shuttle-run.gif]]

[[Category:Mods]]</text>
      <sha1>0clbaz8m9z0hpecuqlf9w7rfcn7ujpc</sha1>
    </revision>
    <revision>
      <id>606503</id>
      <parentid>566330</parentid>
      <timestamp>2014-02-09T09:55:55Z</timestamp>
      <contributor>
        <ip>94.194.6.3</ip>
      </contributor>
      <comment>/* Dead link */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="2257">{{disclaimer}}
== Introduction ==

[[Image:TrainCarts_station_centred.png|thumb|A train is idling above a station sign]]
Stations are used to stop and launch trains, optionally using a set delay in seconds. It can use redstone to set the direction to launch to, but when both sides are powered it can perform an automated action.

== Syntax ==
{{sign|[train]|station|5|continue}}

=== First line ===

When ''[train]'' is used, the train is centred above the sign. This means that the middle cart of the train will stop above the sign. When ''[cart]'' is used, the train will stop immediately, the first cart centered above the sign.

=== Second line ===

''Station'' followed up by an optional number. This number sets the distance to launch the trains at. The higher this number, the slower it will launch. Use only ''station'' to make the plugin calculate this distance automatically. Then it launches the train towards the first curved track piece up to 100 blocks away.

=== Third line ===
'''
An optional delay in seconds. This delay is used when launching. For example, when the right side is powered and a delay of 3 seconds is set, and a train enters, the train will wait for 3 seconds and then launch into the powered direction.'''

=== Fourth line ===

Sets the mode used when both sides are powered. The station sign will launch trains into the direction that is powered. If the sign receives no power whatsoever, it is not active and trains will travel right through. The inverted redstone option ([!train]) is still active here, so if power is inverted and the sign receives no power, it is as if all sides a powered. 

The station will hold the train forever if both sides are powered, unless one of the below four types is set on the fourth line:
{| class="wikitable" 
|-
! scope="col" | Sign
! scope="col" | Result
|-
| {{sign|[train]|station 5|1|left}}
| [[Image:TrainCarts_station_left.gif]]
|-
| {{sign|[train]|station 5|1|right}}
| [[Image:TrainCarts_station_right.gif]]
|-
| {{sign|[train]|station 5|1|continue}}
| [[Image:TrainCarts_station_continue.gif]]
|-
| {{sign|[train]|station 5|1|reverse}}
| [[Image:TrainCarts_station_reverse.gif]]
|}

== Examples ==

=== Shuttle-run ===
[[File:TrainCarts-Shuttle-run.gif]]

[[Category:Mods]]</text>
      <sha1>6wb81c9p2tiwcke9rpeol7lm3o8qwon</sha1>
    </revision>
    <revision>
      <id>940140</id>
      <parentid>606503</parentid>
      <timestamp>2016-01-30T03:58:09Z</timestamp>
      <contributor>
        <username>MajrBot</username>
        <id>40338401</id>
      </contributor>
      <minor/>
      <comment>Add [[Category:Tables without description]]</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="2297">{{disclaimer}}
== Introduction ==

[[Image:TrainCarts_station_centred.png|thumb|A train is idling above a station sign]]
Stations are used to stop and launch trains, optionally using a set delay in seconds. It can use redstone to set the direction to launch to, but when both sides are powered it can perform an automated action.

== Syntax ==
{{sign|[train]|station|5|continue}}

=== First line ===

When ''[train]'' is used, the train is centred above the sign. This means that the middle cart of the train will stop above the sign. When ''[cart]'' is used, the train will stop immediately, the first cart centered above the sign.

=== Second line ===

''Station'' followed up by an optional number. This number sets the distance to launch the trains at. The higher this number, the slower it will launch. Use only ''station'' to make the plugin calculate this distance automatically. Then it launches the train towards the first curved track piece up to 100 blocks away.

=== Third line ===
'''
An optional delay in seconds. This delay is used when launching. For example, when the right side is powered and a delay of 3 seconds is set, and a train enters, the train will wait for 3 seconds and then launch into the powered direction.'''

=== Fourth line ===

Sets the mode used when both sides are powered. The station sign will launch trains into the direction that is powered. If the sign receives no power whatsoever, it is not active and trains will travel right through. The inverted redstone option ([!train]) is still active here, so if power is inverted and the sign receives no power, it is as if all sides a powered. 

The station will hold the train forever if both sides are powered, unless one of the below four types is set on the fourth line:
{| class="wikitable" 
|-
! scope="col" | Sign
! scope="col" | Result
|-
| {{sign|[train]|station 5|1|left}}
| [[Image:TrainCarts_station_left.gif]]
|-
| {{sign|[train]|station 5|1|right}}
| [[Image:TrainCarts_station_right.gif]]
|-
| {{sign|[train]|station 5|1|continue}}
| [[Image:TrainCarts_station_continue.gif]]
|-
| {{sign|[train]|station 5|1|reverse}}
| [[Image:TrainCarts_station_reverse.gif]]
|}

== Examples ==

=== Shuttle-run ===
[[File:TrainCarts-Shuttle-run.gif]]

[[Category:Mods]]
[[Category:Tables without description]]</text>
      <sha1>82qa7rjs2nzjynrlav8vk1387lpfg59</sha1>
    </revision>
    <revision>
      <id>1027321</id>
      <parentid>940140</parentid>
      <timestamp>2016-10-20T00:37:15Z</timestamp>
      <contributor>
        <ip>84.106.154.135</ip>
      </contributor>
      <comment>Add + decoration</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="2299">{{disclaimer}}
== Introduction ==

[[Image:TrainCarts_station_centred.png|thumb|A train is idling above a station sign]]
Stations are used to stop and launch trains, optionally using a set delay in seconds. It can use redstone to set the direction to launch to, but when both sides are powered it can perform an automated action.

== Syntax ==
{{sign|[train]|station|5|continue}}

=== First line ===

When ''[train]'' is used, the train is centred above the sign. This means that the middle cart of the train will stop above the sign. When ''[cart]'' is used, the train will stop immediately, the first cart centered above the sign.

=== Second line ===

''Station'' followed up by an optional number. This number sets the distance to launch the trains at. The higher this number, the slower it will launch. Use only ''station'' to make the plugin calculate this distance automatically. Then it launches the train towards the first curved track piece up to 100 blocks away.

=== Third line ===
'''
An optional delay in seconds. This delay is used when launching. For example, when the right side is powered and a delay of 3 seconds is set, and a train enters, the train will wait for 3 seconds and then launch into the powered direction.'''

+=== Fourth line ===+

Sets the mode used when both sides are powered. The station sign will launch trains into the direction that is powered. If the sign receives no power whatsoever, it is not active and trains will travel right through. The inverted redstone option ([!train]) is still active here, so if power is inverted and the sign receives no power, it is as if all sides a powered. 

The station will hold the train forever if both sides are powered, unless one of the below four types is set on the fourth line:
{| class="wikitable" 
|-
! scope="col" | Sign
! scope="col" | Result
|-
| {{sign|[train]|station 5|1|left}}
| [[Image:TrainCarts_station_left.gif]]
|-
| {{sign|[train]|station 5|1|right}}
| [[Image:TrainCarts_station_right.gif]]
|-
| {{sign|[train]|station 5|1|continue}}
| [[Image:TrainCarts_station_continue.gif]]
|-
| {{sign|[train]|station 5|1|reverse}}
| [[Image:TrainCarts_station_reverse.gif]]
|}

== Examples ==

=== Shuttle-run ===
[[File:TrainCarts-Shuttle-run.gif]]

[[Category:Mods]]
[[Category:Tables without description]]</text>
      <sha1>9yowq1nan3rxttcyx50fxiwy2dr4ycc</sha1>
    </revision>
    <revision>
      <id>1027338</id>
      <parentid>1027321</parentid>
      <timestamp>2016-10-20T01:48:18Z</timestamp>
      <contributor>
        <username>Skylinerw</username>
        <id>40326979</id>
      </contributor>
      <minor/>
      <comment>Undo revision 1027321 by [[Special:Contributions/84.106.154.135|84.106.154.135]] ([[User talk:84.106.154.135|talk]]) rvv</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="2297">{{disclaimer}}
== Introduction ==

[[Image:TrainCarts_station_centred.png|thumb|A train is idling above a station sign]]
Stations are used to stop and launch trains, optionally using a set delay in seconds. It can use redstone to set the direction to launch to, but when both sides are powered it can perform an automated action.

== Syntax ==
{{sign|[train]|station|5|continue}}

=== First line ===

When ''[train]'' is used, the train is centred above the sign. This means that the middle cart of the train will stop above the sign. When ''[cart]'' is used, the train will stop immediately, the first cart centered above the sign.

=== Second line ===

''Station'' followed up by an optional number. This number sets the distance to launch the trains at. The higher this number, the slower it will launch. Use only ''station'' to make the plugin calculate this distance automatically. Then it launches the train towards the first curved track piece up to 100 blocks away.

=== Third line ===
'''
An optional delay in seconds. This delay is used when launching. For example, when the right side is powered and a delay of 3 seconds is set, and a train enters, the train will wait for 3 seconds and then launch into the powered direction.'''

=== Fourth line ===

Sets the mode used when both sides are powered. The station sign will launch trains into the direction that is powered. If the sign receives no power whatsoever, it is not active and trains will travel right through. The inverted redstone option ([!train]) is still active here, so if power is inverted and the sign receives no power, it is as if all sides a powered. 

The station will hold the train forever if both sides are powered, unless one of the below four types is set on the fourth line:
{| class="wikitable" 
|-
! scope="col" | Sign
! scope="col" | Result
|-
| {{sign|[train]|station 5|1|left}}
| [[Image:TrainCarts_station_left.gif]]
|-
| {{sign|[train]|station 5|1|right}}
| [[Image:TrainCarts_station_right.gif]]
|-
| {{sign|[train]|station 5|1|continue}}
| [[Image:TrainCarts_station_continue.gif]]
|-
| {{sign|[train]|station 5|1|reverse}}
| [[Image:TrainCarts_station_reverse.gif]]
|}

== Examples ==

=== Shuttle-run ===
[[File:TrainCarts-Shuttle-run.gif]]

[[Category:Mods]]
[[Category:Tables without description]]</text>
      <sha1>82qa7rjs2nzjynrlav8vk1387lpfg59</sha1>
    </revision>
    <revision>
      <id>1229973</id>
      <parentid>1027338</parentid>
      <timestamp>2018-06-27T04:38:36Z</timestamp>
      <contributor>
        <username>Nicolerenee</username>
        <id>41277528</id>
      </contributor>
      <minor/>
      <comment>/* First line */ Changed "centred" to "centered".</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="2297">{{disclaimer}}
== Introduction ==

[[Image:TrainCarts_station_centred.png|thumb|A train is idling above a station sign]]
Stations are used to stop and launch trains, optionally using a set delay in seconds. It can use redstone to set the direction to launch to, but when both sides are powered it can perform an automated action.

== Syntax ==
{{sign|[train]|station|5|continue}}

=== First line ===

When ''[train]'' is used, the train is centerd above the sign. This means that the middle cart of the train will stop above the sign. When ''[cart]'' is used, the train will stop immediately, the first cart centered above the sign.

=== Second line ===

''Station'' followed up by an optional number. This number sets the distance to launch the trains at. The higher this number, the slower it will launch. Use only ''station'' to make the plugin calculate this distance automatically. Then it launches the train towards the first curved track piece up to 100 blocks away.

=== Third line ===
'''
An optional delay in seconds. This delay is used when launching. For example, when the right side is powered and a delay of 3 seconds is set, and a train enters, the train will wait for 3 seconds and then launch into the powered direction.'''

=== Fourth line ===

Sets the mode used when both sides are powered. The station sign will launch trains into the direction that is powered. If the sign receives no power whatsoever, it is not active and trains will travel right through. The inverted redstone option ([!train]) is still active here, so if power is inverted and the sign receives no power, it is as if all sides a powered. 

The station will hold the train forever if both sides are powered, unless one of the below four types is set on the fourth line:
{| class="wikitable" 
|-
! scope="col" | Sign
! scope="col" | Result
|-
| {{sign|[train]|station 5|1|left}}
| [[Image:TrainCarts_station_left.gif]]
|-
| {{sign|[train]|station 5|1|right}}
| [[Image:TrainCarts_station_right.gif]]
|-
| {{sign|[train]|station 5|1|continue}}
| [[Image:TrainCarts_station_continue.gif]]
|-
| {{sign|[train]|station 5|1|reverse}}
| [[Image:TrainCarts_station_reverse.gif]]
|}

== Examples ==

=== Shuttle-run ===
[[File:TrainCarts-Shuttle-run.gif]]

[[Category:Mods]]
[[Category:Tables without description]]</text>
      <sha1>13cyhzn83jgcpsimf45irb4675y2vxh</sha1>
    </revision>
    <revision>
      <id>1230062</id>
      <parentid>1229973</parentid>
      <timestamp>2018-06-27T12:11:52Z</timestamp>
      <contributor>
        <username>Madminecrafter12</username>
        <id>46032471</id>
      </contributor>
      <minor/>
      <comment>/* First line */ Corrected spelling</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="2298">{{disclaimer}}
== Introduction ==

[[Image:TrainCarts_station_centred.png|thumb|A train is idling above a station sign]]
Stations are used to stop and launch trains, optionally using a set delay in seconds. It can use redstone to set the direction to launch to, but when both sides are powered it can perform an automated action.

== Syntax ==
{{sign|[train]|station|5|continue}}

=== First line ===

When ''[train]'' is used, the train is centered above the sign. This means that the middle cart of the train will stop above the sign. When ''[cart]'' is used, the train will stop immediately, the first cart centered above the sign.

=== Second line ===

''Station'' followed up by an optional number. This number sets the distance to launch the trains at. The higher this number, the slower it will launch. Use only ''station'' to make the plugin calculate this distance automatically. Then it launches the train towards the first curved track piece up to 100 blocks away.

=== Third line ===
'''
An optional delay in seconds. This delay is used when launching. For example, when the right side is powered and a delay of 3 seconds is set, and a train enters, the train will wait for 3 seconds and then launch into the powered direction.'''

=== Fourth line ===

Sets the mode used when both sides are powered. The station sign will launch trains into the direction that is powered. If the sign receives no power whatsoever, it is not active and trains will travel right through. The inverted redstone option ([!train]) is still active here, so if power is inverted and the sign receives no power, it is as if all sides a powered. 

The station will hold the train forever if both sides are powered, unless one of the below four types is set on the fourth line:
{| class="wikitable" 
|-
! scope="col" | Sign
! scope="col" | Result
|-
| {{sign|[train]|station 5|1|left}}
| [[Image:TrainCarts_station_left.gif]]
|-
| {{sign|[train]|station 5|1|right}}
| [[Image:TrainCarts_station_right.gif]]
|-
| {{sign|[train]|station 5|1|continue}}
| [[Image:TrainCarts_station_continue.gif]]
|-
| {{sign|[train]|station 5|1|reverse}}
| [[Image:TrainCarts_station_reverse.gif]]
|}

== Examples ==

=== Shuttle-run ===
[[File:TrainCarts-Shuttle-run.gif]]

[[Category:Mods]]
[[Category:Tables without description]]</text>
      <sha1>6q00npus16ft9gfqzd206wz6kg7v9f0</sha1>
    </revision>
    <revision>
      <id>1291760</id>
      <parentid>1230062</parentid>
      <timestamp>2018-12-05T17:19:28Z</timestamp>
      <contributor>
        <username>FVbico</username>
        <id>40316065</id>
      </contributor>
      <minor/>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="2298">{{disclaimer}}
== Introduction ==

[[Image:TrainCarts station centred.png|thumb|A train is idling above a station sign]]
Stations are used to stop and launch trains, optionally using a set delay in seconds. It can use redstone to set the direction to launch to, but when both sides are powered it can perform an automated action.

== Syntax ==
{{sign|[train]|station|5|continue}}

=== First line ===

When ''[train]'' is used, the train is centered above the sign. This means that the middle cart of the train will stop above the sign. When ''[cart]'' is used, the train will stop immediately, the first cart centered above the sign.

=== Second line ===

''Station'' followed up by an optional number. This number sets the distance to launch the trains at. The higher this number, the slower it will launch. Use only ''station'' to make the plugin calculate this distance automatically. Then it launches the train towards the first curved track piece up to 100 blocks away.

=== Third line ===
'''
An optional delay in seconds. This delay is used when launching. For example, when the right side is powered and a delay of 3 seconds is set, and a train enters, the train will wait for 3 seconds and then launch into the powered direction.'''

=== Fourth line ===

Sets the mode used when both sides are powered. The station sign will launch trains into the direction that is powered. If the sign receives no power whatsoever, it is not active and trains will travel right through. The inverted redstone option ([!train]) is still active here, so if power is inverted and the sign receives no power, it is as if all sides a powered. 

The station will hold the train forever if both sides are powered, unless one of the below four types is set on the fourth line:
{| class="wikitable" 
|-
! scope="col" | Sign
! scope="col" | Result
|-
| {{sign|[train]|station 5|1|left}}
| [[Image:TrainCarts station left.gif]]
|-
| {{sign|[train]|station 5|1|right}}
| [[Image:TrainCarts station right.gif]]
|-
| {{sign|[train]|station 5|1|continue}}
| [[Image:TrainCarts station continue.gif]]
|-
| {{sign|[train]|station 5|1|reverse}}
| [[Image:TrainCarts station reverse.gif]]
|}

== Examples ==

=== Shuttle-run ===
[[File:TrainCarts-Shuttle-run.gif]]

[[Category:Mods]]
[[Category:Tables without description]]</text>
      <sha1>50ylpubno2l0whhz40hruheyz1ytirn</sha1>
    </revision>
    <revision>
      <id>1304256</id>
      <parentid>1291760</parentid>
      <timestamp>2019-01-12T20:29:53Z</timestamp>
      <contributor>
        <ip>80.143.52.213</ip>
      </contributor>
      <comment>/* Syntax */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="2285">{{disclaimer}}
== Introduction ==

[[Image:TrainCarts station centred.png|thumb|A train is idling above a station sign]]
Stations are used to stop and launch trains, optionally using a set delay in seconds. It can use redstone to set the direction to launch to, but when both sides are powered it can perform an automated action.

== Syntax ==
{{sign|||#yolo|#swag}}

=== First line ===

When ''[train]'' is used, the train is centered above the sign. This means that the middle cart of the train will stop above the sign. When ''[cart]'' is used, the train will stop immediately, the first cart centered above the sign.

=== Second line ===

''Station'' followed up by an optional number. This number sets the distance to launch the trains at. The higher this number, the slower it will launch. Use only ''station'' to make the plugin calculate this distance automatically. Then it launches the train towards the first curved track piece up to 100 blocks away.

=== Third line ===
'''
An optional delay in seconds. This delay is used when launching. For example, when the right side is powered and a delay of 3 seconds is set, and a train enters, the train will wait for 3 seconds and then launch into the powered direction.'''

=== Fourth line ===

Sets the mode used when both sides are powered. The station sign will launch trains into the direction that is powered. If the sign receives no power whatsoever, it is not active and trains will travel right through. The inverted redstone option ([!train]) is still active here, so if power is inverted and the sign receives no power, it is as if all sides a powered. 

The station will hold the train forever if both sides are powered, unless one of the below four types is set on the fourth line:
{| class="wikitable" 
|-
! scope="col" | Sign
! scope="col" | Result
|-
| {{sign|[train]|station 5|1|left}}
| [[Image:TrainCarts station left.gif]]
|-
| {{sign|[train]|station 5|1|right}}
| [[Image:TrainCarts station right.gif]]
|-
| {{sign|[train]|station 5|1|continue}}
| [[Image:TrainCarts station continue.gif]]
|-
| {{sign|[train]|station 5|1|reverse}}
| [[Image:TrainCarts station reverse.gif]]
|}

== Examples ==

=== Shuttle-run ===
[[File:TrainCarts-Shuttle-run.gif]]

[[Category:Mods]]
[[Category:Tables without description]]</text>
      <sha1>995vxmo6dg0wmqynw3fia8qn12cgjhq</sha1>
    </revision>
    <revision>
      <id>1304259</id>
      <parentid>1304256</parentid>
      <timestamp>2019-01-12T20:48:12Z</timestamp>
      <contributor>
        <username>Sonicwave</username>
        <id>24206480</id>
      </contributor>
      <minor/>
      <comment>Revert consecutive edits by [[Special:Contributions/80.143.52.213|80.143.52.213]] ([[User talk:80.143.52.213|talk]])</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="2298">{{disclaimer}}
== Introduction ==

[[Image:TrainCarts station centred.png|thumb|A train is idling above a station sign]]
Stations are used to stop and launch trains, optionally using a set delay in seconds. It can use redstone to set the direction to launch to, but when both sides are powered it can perform an automated action.

== Syntax ==
{{sign|[train]|station|5|continue}}

=== First line ===

When ''[train]'' is used, the train is centered above the sign. This means that the middle cart of the train will stop above the sign. When ''[cart]'' is used, the train will stop immediately, the first cart centered above the sign.

=== Second line ===

''Station'' followed up by an optional number. This number sets the distance to launch the trains at. The higher this number, the slower it will launch. Use only ''station'' to make the plugin calculate this distance automatically. Then it launches the train towards the first curved track piece up to 100 blocks away.

=== Third line ===
'''
An optional delay in seconds. This delay is used when launching. For example, when the right side is powered and a delay of 3 seconds is set, and a train enters, the train will wait for 3 seconds and then launch into the powered direction.'''

=== Fourth line ===

Sets the mode used when both sides are powered. The station sign will launch trains into the direction that is powered. If the sign receives no power whatsoever, it is not active and trains will travel right through. The inverted redstone option ([!train]) is still active here, so if power is inverted and the sign receives no power, it is as if all sides a powered. 

The station will hold the train forever if both sides are powered, unless one of the below four types is set on the fourth line:
{| class="wikitable" 
|-
! scope="col" | Sign
! scope="col" | Result
|-
| {{sign|[train]|station 5|1|left}}
| [[Image:TrainCarts station left.gif]]
|-
| {{sign|[train]|station 5|1|right}}
| [[Image:TrainCarts station right.gif]]
|-
| {{sign|[train]|station 5|1|continue}}
| [[Image:TrainCarts station continue.gif]]
|-
| {{sign|[train]|station 5|1|reverse}}
| [[Image:TrainCarts station reverse.gif]]
|}

== Examples ==

=== Shuttle-run ===
[[File:TrainCarts-Shuttle-run.gif]]

[[Category:Mods]]
[[Category:Tables without description]]</text>
      <sha1>50ylpubno2l0whhz40hruheyz1ytirn</sha1>
    </revision>
    <revision>
      <id>1536366</id>
      <parentid>1304259</parentid>
      <timestamp>2020-03-31T21:33:34Z</timestamp>
      <contributor>
        <username>User-12316399</username>
        <id>40378665</id>
      </contributor>
      <minor/>
      <comment>User-12316399 moved page [[Custom servers/Bukkit/TrainCarts/Signs/Station]] to [[Mods/TrainCarts/Signs/Station]] without leaving a redirect: custom servers subpages are dead, and this is planned for moving to the ftb wiki it seems, so relocating there</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="2298">{{disclaimer}}
== Introduction ==

[[Image:TrainCarts station centred.png|thumb|A train is idling above a station sign]]
Stations are used to stop and launch trains, optionally using a set delay in seconds. It can use redstone to set the direction to launch to, but when both sides are powered it can perform an automated action.

== Syntax ==
{{sign|[train]|station|5|continue}}

=== First line ===

When ''[train]'' is used, the train is centered above the sign. This means that the middle cart of the train will stop above the sign. When ''[cart]'' is used, the train will stop immediately, the first cart centered above the sign.

=== Second line ===

''Station'' followed up by an optional number. This number sets the distance to launch the trains at. The higher this number, the slower it will launch. Use only ''station'' to make the plugin calculate this distance automatically. Then it launches the train towards the first curved track piece up to 100 blocks away.

=== Third line ===
'''
An optional delay in seconds. This delay is used when launching. For example, when the right side is powered and a delay of 3 seconds is set, and a train enters, the train will wait for 3 seconds and then launch into the powered direction.'''

=== Fourth line ===

Sets the mode used when both sides are powered. The station sign will launch trains into the direction that is powered. If the sign receives no power whatsoever, it is not active and trains will travel right through. The inverted redstone option ([!train]) is still active here, so if power is inverted and the sign receives no power, it is as if all sides a powered. 

The station will hold the train forever if both sides are powered, unless one of the below four types is set on the fourth line:
{| class="wikitable" 
|-
! scope="col" | Sign
! scope="col" | Result
|-
| {{sign|[train]|station 5|1|left}}
| [[Image:TrainCarts station left.gif]]
|-
| {{sign|[train]|station 5|1|right}}
| [[Image:TrainCarts station right.gif]]
|-
| {{sign|[train]|station 5|1|continue}}
| [[Image:TrainCarts station continue.gif]]
|-
| {{sign|[train]|station 5|1|reverse}}
| [[Image:TrainCarts station reverse.gif]]
|}

== Examples ==

=== Shuttle-run ===
[[File:TrainCarts-Shuttle-run.gif]]

[[Category:Mods]]
[[Category:Tables without description]]</text>
      <sha1>50ylpubno2l0whhz40hruheyz1ytirn</sha1>
    </revision>
  </page>
  <page>
    <title>Mods/TrainCarts/Signs/Detector</title>
    <ns>0</ns>
    <id>36968</id>
    <revision>
      <id>264218</id>
      <timestamp>2012-02-27T15:52:21Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <comment>Detector signs can detect certain trains on a set region of tracks</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1254">== Introduction ==

Detector signs are very similar to switcher signs, only difference being that:
* They do not switch the tracks
* They detect multiple tracks

You can use detector signs to detect certain trains on a very long piece of track. You can use it, for example, to stop spawning trains if the track is currently in use. You can also use it to make trains take alternative routes if a certain track is in use.

== Syntax ==

'''First line:''' ''Whether to detect trains or single carts''

'''Second line:''' ''detector''

'''Third line:''' ''Statement 1''

'''Fourth line:''' ''Statement 2''

{{sign|[train]|detector|o@player1|tag1}}

If the third and fourth lines are kept empty, it will toggle the lever whenever it finds a train.

== Placement ==
[[Image:TrainCarts-detector.png|thumb|Two detector signs in operation]]
Placement is rather difficult, since you need to use pairs of detector signs, one on both ends of the track to detect. The detector signs have to face each other, or they will have a hard time finding each other. Both signs are operated simultaneously, so you can use both ends to toggle a lever, using 4 statements in total. By adding multiple detector signs underneath one track you can expand the amount of statements.</text>
      <sha1>gt6wz0c4vp6jll92wolysyuqfzcdx69</sha1>
    </revision>
    <revision>
      <id>264219</id>
      <parentid>264218</parentid>
      <timestamp>2012-02-27T15:53:27Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <minor/>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1417">== Introduction ==

Detector signs are very similar to switcher signs, only difference being that:
* They do not switch the tracks
* They detect multiple tracks

You can use detector signs to detect certain trains on a very long piece of track. You can use it, for example, to stop spawning trains if the track is currently in use. You can also use it to make trains take alternative routes if a certain track is in use.

== Syntax ==

'''First line:''' ''Whether to detect trains or single carts''

'''Second line:''' ''detector''

'''Third line:''' ''Statement 1''

'''Fourth line:''' ''Statement 2''

{{sign|[train]|detector|o@player1|tag1}}

If the third and fourth lines are kept empty, it will toggle the lever whenever it finds a train.

== Placement ==
[[Image:TrainCarts-detector.png|thumb|Two detector signs in operation]]
Placement is rather difficult, since you need to use pairs of detector signs, one on both ends of the track to detect. The detector signs have to face each other, or they will have a hard time finding each other. Both signs are operated simultaneously, so you can use both ends to toggle a lever, using 4 statements in total. By adding multiple detector signs underneath one track you can expand the amount of statements.

== Statements ==

On the third and fourth lines you can put the statements to evaluate.
{{main|Bukkit/TrainCarts/Signs/Statements|Statements}}

[[Category:Mods]]</text>
      <sha1>pr04qf2p1021hou4njc2uet29potq60</sha1>
    </revision>
    <revision>
      <id>299592</id>
      <parentid>264219</parentid>
      <timestamp>2012-04-27T12:50:06Z</timestamp>
      <contributor>
        <username>Darylgolden</username>
        <id>6373653</id>
      </contributor>
      <comment>Added disclaimer tag.</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1432">{{disclaimer}}
== Introduction ==

Detector signs are very similar to switcher signs, only difference being that:
* They do not switch the tracks
* They detect multiple tracks

You can use detector signs to detect certain trains on a very long piece of track. You can use it, for example, to stop spawning trains if the track is currently in use. You can also use it to make trains take alternative routes if a certain track is in use.

== Syntax ==

'''First line:''' ''Whether to detect trains or single carts''

'''Second line:''' ''detector''

'''Third line:''' ''Statement 1''

'''Fourth line:''' ''Statement 2''

{{sign|[train]|detector|o@player1|tag1}}

If the third and fourth lines are kept empty, it will toggle the lever whenever it finds a train.

== Placement ==
[[Image:TrainCarts-detector.png|thumb|Two detector signs in operation]]
Placement is rather difficult, since you need to use pairs of detector signs, one on both ends of the track to detect. The detector signs have to face each other, or they will have a hard time finding each other. Both signs are operated simultaneously, so you can use both ends to toggle a lever, using 4 statements in total. By adding multiple detector signs underneath one track you can expand the amount of statements.

== Statements ==

On the third and fourth lines you can put the statements to evaluate.
{{main|Bukkit/TrainCarts/Signs/Statements|Statements}}

[[Category:Mods]]</text>
      <sha1>9q3qhxy0n4ljz5dr391relje4gp6dxj</sha1>
    </revision>
    <revision>
      <id>393751</id>
      <parentid>299592</parentid>
      <timestamp>2012-10-23T19:45:26Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <minor/>
      <comment>/* Statements */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1421">{{disclaimer}}
== Introduction ==

Detector signs are very similar to switcher signs, only difference being that:
* They do not switch the tracks
* They detect multiple tracks

You can use detector signs to detect certain trains on a very long piece of track. You can use it, for example, to stop spawning trains if the track is currently in use. You can also use it to make trains take alternative routes if a certain track is in use.

== Syntax ==

'''First line:''' ''Whether to detect trains or single carts''

'''Second line:''' ''detector''

'''Third line:''' ''Statement 1''

'''Fourth line:''' ''Statement 2''

{{sign|[train]|detector|o@player1|tag1}}

If the third and fourth lines are kept empty, it will toggle the lever whenever it finds a train.

== Placement ==
[[Image:TrainCarts-detector.png|thumb|Two detector signs in operation]]
Placement is rather difficult, since you need to use pairs of detector signs, one on both ends of the track to detect. The detector signs have to face each other, or they will have a hard time finding each other. Both signs are operated simultaneously, so you can use both ends to toggle a lever, using 4 statements in total. By adding multiple detector signs underneath one track you can expand the amount of statements.

== Statements ==

On the third and fourth lines you can put the statements to evaluate.
{{main|Bukkit/TrainCarts/Signs/Statements}}

[[Category:Mods]]</text>
      <sha1>5zca0ji4fuvo6h9sogzlh9cxg27jltq</sha1>
    </revision>
    <revision>
      <id>424605</id>
      <parentid>393751</parentid>
      <timestamp>2013-01-11T00:35:21Z</timestamp>
      <contributor>
        <username>Majr</username>
        <id>40302300</id>
      </contributor>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1471">{{disclaimer}}
{{unsupportedMod|http://tcwiki.united-craft.de/}}
== Introduction ==

Detector signs are very similar to switcher signs, only difference being that:
* They do not switch the tracks
* They detect multiple tracks

You can use detector signs to detect certain trains on a very long piece of track. You can use it, for example, to stop spawning trains if the track is currently in use. You can also use it to make trains take alternative routes if a certain track is in use.

== Syntax ==

'''First line:''' ''Whether to detect trains or single carts''

'''Second line:''' ''detector''

'''Third line:''' ''Statement 1''

'''Fourth line:''' ''Statement 2''

{{sign|[train]|detector|o@player1|tag1}}

If the third and fourth lines are kept empty, it will toggle the lever whenever it finds a train.

== Placement ==
[[Image:TrainCarts-detector.png|thumb|Two detector signs in operation]]
Placement is rather difficult, since you need to use pairs of detector signs, one on both ends of the track to detect. The detector signs have to face each other, or they will have a hard time finding each other. Both signs are operated simultaneously, so you can use both ends to toggle a lever, using 4 statements in total. By adding multiple detector signs underneath one track you can expand the amount of statements.

== Statements ==

On the third and fourth lines you can put the statements to evaluate.
{{main|Bukkit/TrainCarts/Signs/Statements}}

[[Category:Mods]]</text>
      <sha1>58yii0ne28dq1313odatrt6noyc4rnt</sha1>
    </revision>
    <revision>
      <id>446484</id>
      <parentid>424605</parentid>
      <timestamp>2013-02-16T18:14:38Z</timestamp>
      <contributor>
        <username>MrKrisKrisu76430@legacy41500454</username>
        <id>41500454</id>
      </contributor>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1467">{{disclaimer}}
{{unsupportedMod|http://tcwiki.minenews.de/}}
== Introduction ==

Detector signs are very similar to switcher signs, only difference being that:
* They do not switch the tracks
* They detect multiple tracks

You can use detector signs to detect certain trains on a very long piece of track. You can use it, for example, to stop spawning trains if the track is currently in use. You can also use it to make trains take alternative routes if a certain track is in use.

== Syntax ==

'''First line:''' ''Whether to detect trains or single carts''

'''Second line:''' ''detector''

'''Third line:''' ''Statement 1''

'''Fourth line:''' ''Statement 2''

{{sign|[train]|detector|o@player1|tag1}}

If the third and fourth lines are kept empty, it will toggle the lever whenever it finds a train.

== Placement ==
[[Image:TrainCarts-detector.png|thumb|Two detector signs in operation]]
Placement is rather difficult, since you need to use pairs of detector signs, one on both ends of the track to detect. The detector signs have to face each other, or they will have a hard time finding each other. Both signs are operated simultaneously, so you can use both ends to toggle a lever, using 4 statements in total. By adding multiple detector signs underneath one track you can expand the amount of statements.

== Statements ==

On the third and fourth lines you can put the statements to evaluate.
{{main|Bukkit/TrainCarts/Signs/Statements}}

[[Category:Mods]]</text>
      <sha1>4xoyud47hroc0npmjz1fog5u527pgag</sha1>
    </revision>
    <revision>
      <id>566270</id>
      <parentid>446484</parentid>
      <timestamp>2013-11-27T07:02:17Z</timestamp>
      <contributor>
        <username>Timrem</username>
        <id>40276054</id>
      </contributor>
      <minor/>
      <comment>Timrem moved page [[Bukkit/TrainCarts/Signs/Detector]] to [[Custom servers/Bukkit/TrainCarts/Signs/Detector]]: moving to sub-namespace, like all the others</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1467">{{disclaimer}}
{{unsupportedMod|http://tcwiki.minenews.de/}}
== Introduction ==

Detector signs are very similar to switcher signs, only difference being that:
* They do not switch the tracks
* They detect multiple tracks

You can use detector signs to detect certain trains on a very long piece of track. You can use it, for example, to stop spawning trains if the track is currently in use. You can also use it to make trains take alternative routes if a certain track is in use.

== Syntax ==

'''First line:''' ''Whether to detect trains or single carts''

'''Second line:''' ''detector''

'''Third line:''' ''Statement 1''

'''Fourth line:''' ''Statement 2''

{{sign|[train]|detector|o@player1|tag1}}

If the third and fourth lines are kept empty, it will toggle the lever whenever it finds a train.

== Placement ==
[[Image:TrainCarts-detector.png|thumb|Two detector signs in operation]]
Placement is rather difficult, since you need to use pairs of detector signs, one on both ends of the track to detect. The detector signs have to face each other, or they will have a hard time finding each other. Both signs are operated simultaneously, so you can use both ends to toggle a lever, using 4 statements in total. By adding multiple detector signs underneath one track you can expand the amount of statements.

== Statements ==

On the third and fourth lines you can put the statements to evaluate.
{{main|Bukkit/TrainCarts/Signs/Statements}}

[[Category:Mods]]</text>
      <sha1>4xoyud47hroc0npmjz1fog5u527pgag</sha1>
    </revision>
    <revision>
      <id>1215054</id>
      <parentid>566270</parentid>
      <timestamp>2018-05-25T13:38:15Z</timestamp>
      <contributor>
        <username>User-12316399</username>
        <id>40378665</id>
      </contributor>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1482">{{disclaimer}}
{{unsupportedMod|http://tcwiki.minenews.de/}}
== Introduction ==

Detector signs are very similar to switcher signs, only difference being that:
* They do not switch the tracks
* They detect multiple tracks

You can use detector signs to detect certain trains on a very long piece of track. You can use it, for example, to stop spawning trains if the track is currently in use. You can also use it to make trains take alternative routes if a certain track is in use.

== Syntax ==

'''First line:''' ''Whether to detect trains or single carts''

'''Second line:''' ''detector''

'''Third line:''' ''Statement 1''

'''Fourth line:''' ''Statement 2''

{{sign|[train]|detector|o@player1|tag1}}

If the third and fourth lines are kept empty, it will toggle the lever whenever it finds a train.

== Placement ==
[[Image:TrainCarts-detector.png|thumb|Two detector signs in operation]]
Placement is rather difficult, since you need to use pairs of detector signs, one on both ends of the track to detect. The detector signs have to face each other, or they will have a hard time finding each other. Both signs are operated simultaneously, so you can use both ends to toggle a lever, using 4 statements in total. By adding multiple detector signs underneath one track you can expand the amount of statements.

== Statements ==

On the third and fourth lines you can put the statements to evaluate.
{{main|Custom servers/Bukkit/TrainCarts/Signs/Statements}}

[[Category:Mods]]</text>
      <sha1>gkix8kr1fpi6p5tlke8jbjfcegodaaf</sha1>
    </revision>
    <revision>
      <id>1499807</id>
      <parentid>1215054</parentid>
      <timestamp>2020-02-13T18:23:18Z</timestamp>
      <contributor>
        <username>TeamBergerhealer</username>
        <id>41339232</id>
      </contributor>
      <comment>/* Syntax */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1596">{{disclaimer}}
{{unsupportedMod|http://tcwiki.minenews.de/}}
== Introduction ==

Detector signs are very similar to switcher signs, only difference being that:
* They do not switch the tracks
* They detect multiple tracks

You can use detector signs to detect certain trains on a very long piece of track. You can use it, for example, to stop spawning trains if the track is currently in use. You can also use it to make trains take alternative routes if a certain track is in use.

== Syntax ==

'''First line:''' ''Whether to detect trains or single carts''

'''Second line:''' ''detector (name)''

'''Third line:''' ''Statement 1''

'''Fourth line:''' ''Statement 2''

{{sign|[train]|detector|o@player1|tag1}}

If the third and fourth lines are kept empty, it will toggle the lever whenever it finds a train. A name can optionally be put after ''detector'', to make sure two detector signs can only find each other.

== Placement ==
[[Image:TrainCarts-detector.png|thumb|Two detector signs in operation]]
Placement is rather difficult, since you need to use pairs of detector signs, one on both ends of the track to detect. The detector signs have to face each other, or they will have a hard time finding each other. Both signs are operated simultaneously, so you can use both ends to toggle a lever, using 4 statements in total. By adding multiple detector signs underneath one track you can expand the amount of statements.

== Statements ==

On the third and fourth lines you can put the statements to evaluate.
{{main|Custom servers/Bukkit/TrainCarts/Signs/Statements}}

[[Category:Mods]]</text>
      <sha1>cee5qy5rppvpjiq4tq2ydiwn10oxe2y</sha1>
    </revision>
    <revision>
      <id>1536352</id>
      <parentid>1499807</parentid>
      <timestamp>2020-03-31T21:33:33Z</timestamp>
      <contributor>
        <username>User-12316399</username>
        <id>40378665</id>
      </contributor>
      <minor/>
      <comment>User-12316399 moved page [[Custom servers/Bukkit/TrainCarts/Signs/Detector]] to [[Mods/TrainCarts/Signs/Detector]] without leaving a redirect: custom servers subpages are dead, and this is planned for moving to the ftb wiki it seems, so relocating there</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1596">{{disclaimer}}
{{unsupportedMod|http://tcwiki.minenews.de/}}
== Introduction ==

Detector signs are very similar to switcher signs, only difference being that:
* They do not switch the tracks
* They detect multiple tracks

You can use detector signs to detect certain trains on a very long piece of track. You can use it, for example, to stop spawning trains if the track is currently in use. You can also use it to make trains take alternative routes if a certain track is in use.

== Syntax ==

'''First line:''' ''Whether to detect trains or single carts''

'''Second line:''' ''detector (name)''

'''Third line:''' ''Statement 1''

'''Fourth line:''' ''Statement 2''

{{sign|[train]|detector|o@player1|tag1}}

If the third and fourth lines are kept empty, it will toggle the lever whenever it finds a train. A name can optionally be put after ''detector'', to make sure two detector signs can only find each other.

== Placement ==
[[Image:TrainCarts-detector.png|thumb|Two detector signs in operation]]
Placement is rather difficult, since you need to use pairs of detector signs, one on both ends of the track to detect. The detector signs have to face each other, or they will have a hard time finding each other. Both signs are operated simultaneously, so you can use both ends to toggle a lever, using 4 statements in total. By adding multiple detector signs underneath one track you can expand the amount of statements.

== Statements ==

On the third and fourth lines you can put the statements to evaluate.
{{main|Custom servers/Bukkit/TrainCarts/Signs/Statements}}

[[Category:Mods]]</text>
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== Introduction ==

Detector signs are very similar to switcher signs, only difference being that:
* They do not switch the tracks
* They detect multiple tracks

You can use detector signs to detect certain trains on a very long piece of track. You can use it, for example, to stop spawning trains if the track is currently in use. You can also use it to make trains take alternative routes if a certain track is in use.

== Syntax ==

'''First line:''' ''Whether to detect trains or single carts''

'''Second line:''' ''detector (name)''

'''Third line:''' ''Statement 1''

'''Fourth line:''' ''Statement 2''

{{sign|[train]|detector|o@player1|tag1}}

If the third and fourth lines are kept empty, it will toggle the lever whenever it finds a train. A name can optionally be put after ''detector'', to make sure two detector signs can only find each other.

== Placement ==
[[Image:TrainCarts-detector.png|thumb|Two detector signs in operation]]
Placement is rather difficult, since you need to use pairs of detector signs, one on both ends of the track to detect. The detector signs have to face each other, or they will have a hard time finding each other. Both signs are operated simultaneously, so you can use both ends to toggle a lever, using 4 statements in total. By adding multiple detector signs underneath one track you can expand the amount of statements.

== Statements ==

On the third and fourth lines you can put the statements to evaluate.
{{main| Mods/TrainCarts/Signs/Statements}}

[[Category:Mods]]</text>
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    </revision>
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      <id>1679588</id>
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      <minor/>
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      <text xml:space="preserve" bytes="1534">{{disclaimer}}
== Introduction ==

Detector signs are very similar to switcher signs, only difference being that:
* They do not switch the tracks
* They detect multiple tracks

You can use detector signs to detect certain trains on a very long piece of track. You can use it, for example, to stop spawning trains if the track is currently in use. You can also use it to make trains take alternative routes if a certain track is in use.

== Syntax ==

'''First line:''' ''Whether to detect trains or single carts''

'''Second line:''' ''detector (name)''

'''Third line:''' ''Statement 1''

'''Fourth line:''' ''Statement 2''

{{sign|[train]|detector|o@player1|tag1}}

If the third and fourth lines are kept empty, it will toggle the lever whenever it finds a train. A name can optionally be put after ''detector'', to make sure two detector signs can only find each other.

== Placement ==
[[Image:TrainCarts-detector.png|thumb|Two detector signs in operation]]
Placement is rather difficult, since you need to use pairs of detector signs, one on both ends of the track to detect. The detector signs have to face each other, or they will have a hard time finding each other. Both signs are operated simultaneously, so you can use both ends to toggle a lever, using 4 statements in total. By adding multiple detector signs underneath one track you can expand the amount of statements.

== Statements ==

On the third and fourth lines you can put the statements to evaluate.
{{main| Mods/TrainCarts/Signs/Statements}}

[[Category:Mods]]</text>
      <sha1>e7ek3ww6hs21xv6y6zkizjdyjf8ok8s</sha1>
    </revision>
  </page>
  <page>
    <title>Mods/TrainCarts/Signs/Destination</title>
    <ns>0</ns>
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      <timestamp>2012-02-16T12:39:27Z</timestamp>
      <contributor>
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        <id>41488417</id>
      </contributor>
      <comment>Created page with "== Introduction ==  Destination signs tell the path finding system where your cart should end up.  '''Second line:''' ''destination''  '''Third line:''' ''Case-sensitive destinat..."</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="288">== Introduction ==

Destination signs tell the path finding system where your cart should end up.

'''Second line:''' ''destination''

'''Third line:''' ''Case-sensitive destination name"'

{{sign|[train]|destination|centralstation}}

This sign does not require power in order to operate.</text>
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        <id>41488417</id>
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      <comment>/* Introduction */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="288">== Introduction ==

Destination signs tell the path finding system where your cart should end up.

'''Second line:''' ''destination''

'''Third line:''' ''Case-sensitive destination name''

{{sign|[train]|destination|centralstation}}

This sign does not require power in order to operate.</text>
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      <comment>/* Introduction */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="293">== Introduction ==

Destination signs tell the path finding system where your cart should be taken to.

'''Second line:''' ''destination''

'''Third line:''' ''Case-sensitive destination name''

{{sign|[train]|destination|centralstation}}

This sign does not require power in order to operate.</text>
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        <id>41488417</id>
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      <comment>/* Introduction */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="374">== Introduction ==

Destination signs tell the path finding system where your cart should be taken to.

'''Second line:''' ''destination''

'''Third line:''' ''Case-sensitive destination name''

'''Fourth line:''' ''Case-sensitive destination name to attempt to reach next''

{{sign|[train]|destination|centralstation}}

This sign does not require power in order to operate.</text>
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    <revision>
      <id>256453</id>
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      <contributor>
        <username>Andrewpo44210@legacy41488417</username>
        <id>41488417</id>
      </contributor>
      <comment>/* Introduction */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="383">== Introduction ==

Destination signs tell the path finding system where your cart should be taken to.

'''Second line:''' ''destination''

'''Third line:''' ''Case-sensitive destination name''

'''Fourth line:''' ''Case-sensitive destination name to attempt to reach next''

{{sign|[train]|destination|centralstation|subway_1}}

This sign does not require power in order to operate.</text>
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      <minor/>
      <comment>Added Category</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="402">== Introduction ==

Destination signs tell the path finding system where your cart should be taken to.

'''Second line:''' ''destination''

'''Third line:''' ''Case-sensitive destination name''

'''Fourth line:''' ''Case-sensitive destination name to attempt to reach next''

{{sign|[train]|destination|centralstation|subway_1}}

This sign does not require power in order to operate.

[[Category:Mods]]</text>
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    </revision>
    <revision>
      <id>259644</id>
      <parentid>256748</parentid>
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      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
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      <comment>/* Introduction */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="785">== Introduction ==

Destination signs map destinations under a name, which are used in the path finding logic. When a train tries to reach a certain destination and it has this name set, the plugin knows what tracks to switch. Other than a marker, it can also set a new destination on the train when clicked, powered by redstone or when a train enters the sign.

== Syntax ==
{{sign|[train]|destination|centralstation|subway_1}}


'''Second line:''' ''destination''

'''Third line:''' ''Case-sensitive destination name''

'''Fourth line:''' ''Case-sensitive destination name to set on the train''


You can leave the third line blank to only let the sign set a new destination on the train. You can leave the fourth line blank to only use this sign for path finding.

[[Category:Mods]]</text>
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    <revision>
      <id>264775</id>
      <parentid>259644</parentid>
      <timestamp>2012-02-28T13:48:46Z</timestamp>
      <contributor>
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        <id>40325123</id>
      </contributor>
      <minor/>
      <comment>/* Syntax */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="978">== Introduction ==

Destination signs map destinations under a name, which are used in the path finding logic. When a train tries to reach a certain destination and it has this name set, the plugin knows what tracks to switch. Other than a marker, it can also set a new destination on the train when clicked, powered by redstone or when a train enters the sign.

== Syntax ==
{{sign|[train]|destination|centralstation|subway_1}}


'''Second line:''' ''destination''

'''Third line:''' ''Case-sensitive destination name''

'''Fourth line:''' ''Case-sensitive destination name to set on the train''


You can leave the third line blank to only let the sign set a new destination on the train. You can leave the fourth line blank to only use this sign for path finding. The destination is set on the train only if:
* The train has no destination set
* The destination sign is itself no destination
* The destination sign self name is the same as set on the train

[[Category:Mods]]</text>
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        <id>40325123</id>
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      <minor/>
      <comment>/* Syntax */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1046">== Introduction ==

Destination signs map destinations under a name, which are used in the path finding logic. When a train tries to reach a certain destination and it has this name set, the plugin knows what tracks to switch. Other than a marker, it can also set a new destination on the train when clicked, powered by redstone or when a train enters the sign.

== Syntax ==
{{sign|[train]|destination|centralstation|subway_1}}


'''Second line:''' ''destination''

'''Third line:''' ''Case-sensitive destination name''

'''Fourth line:''' ''Case-sensitive destination name to set on the train''


You can leave the third line blank to only let the sign set a new destination on the train. You can leave the fourth line blank to only use this sign for path finding. The destination is set on the train only if:
* The train has no destination set
* The destination sign is itself no destination
* The destination sign is activated using Redstone power
* The destination sign name is the same as the destination set on the train

[[Category:Mods]]</text>
      <sha1>2t26khwq7cavbuzwd2avp1525zdhno9</sha1>
    </revision>
    <revision>
      <id>295964</id>
      <parentid>264781</parentid>
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      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
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      <minor/>
      <comment>/* Syntax */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1308">== Introduction ==

Destination signs map destinations under a name, which are used in the path finding logic. When a train tries to reach a certain destination and it has this name set, the plugin knows what tracks to switch. Other than a marker, it can also set a new destination on the train when clicked, powered by redstone or when a train enters the sign.

== Syntax ==
{{sign|[train]|destination|centralstation|subway_1}}


'''Second line:''' ''destination''

'''Third line:''' ''Case-sensitive destination name''

'''Fourth line:''' ''Case-sensitive destination name to set on the train''


You can leave the third line blank to only let the sign set a new destination on the train. You can leave the fourth line blank to only use this sign for path finding. The destination is set on the train only if:
* The train has no destination set
* The destination sign is itself no destination
* The destination sign is activated using Redstone power
* The destination sign name is the same as the destination set on the train


=== Remote Control ===
{{main|Bukkit/TrainCarts/Signs#Remote_Control|Remote Control}}
You can remotely set destinations on trains. Say your train is called ''train01'', then you use the following on the sign:
{{sign|[train train01]|destination|subway|bridge}}

[[Category:Mods]]</text>
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    <revision>
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        <username>Darylgolden</username>
        <id>6373653</id>
      </contributor>
      <comment>Added disclaimer tag.</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1323">{{disclaimer}}
== Introduction ==

Destination signs map destinations under a name, which are used in the path finding logic. When a train tries to reach a certain destination and it has this name set, the plugin knows what tracks to switch. Other than a marker, it can also set a new destination on the train when clicked, powered by redstone or when a train enters the sign.

== Syntax ==
{{sign|[train]|destination|centralstation|subway_1}}


'''Second line:''' ''destination''

'''Third line:''' ''Case-sensitive destination name''

'''Fourth line:''' ''Case-sensitive destination name to set on the train''


You can leave the third line blank to only let the sign set a new destination on the train. You can leave the fourth line blank to only use this sign for path finding. The destination is set on the train only if:
* The train has no destination set
* The destination sign is itself no destination
* The destination sign is activated using Redstone power
* The destination sign name is the same as the destination set on the train


=== Remote Control ===
{{main|Bukkit/TrainCarts/Signs#Remote_Control|Remote Control}}
You can remotely set destinations on trains. Say your train is called ''train01'', then you use the following on the sign:
{{sign|[train train01]|destination|subway|bridge}}

[[Category:Mods]]</text>
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      <minor/>
      <model>wikitext</model>
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      <text xml:space="preserve" bytes="1330">{{disclaimer}}
== Introduction ==

Destination signs map destinations under a name, which are used in the path finding logic. When a train tries to reach a certain destination and it has this name set, the plugin knows what tracks to switch. Other than a marker, it can also set a new destination on the train when clicked, powered by redstone or when a train enters the sign.

== Syntax ==
{{sign|[train]|destination|centralstation|subway_1}}


'''Second line:''' ''destination''

'''Third line:''' ''Case-sensitive destination name''

'''Fourth line:''' ''Case-sensitive destination name to set on the train''


You can leave the third line blank to only let the sign set a new destination on the train. You can leave the fourth line blank to only use this sign for path finding. The destination is set on the train only if:
* The train has no destination set
* The destination sign is itself no destination
* The destination sign is activated using Redstone power
* The destination sign name is the same as the destination set on the train


=== Remote Control ===
{{main|Bukkit/TrainCarts/Signs#Remote_Control|title1=Remote Control}}
You can remotely set destinations on trains. Say your train is called ''train01'', then you use the following on the sign:
{{sign|[train train01]|destination|subway|bridge}}

[[Category:Mods]]</text>
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{{unsupportedMod|http://tcwiki.united-craft.de/}}
== Introduction ==

Destination signs map destinations under a name, which are used in the path finding logic. When a train tries to reach a certain destination and it has this name set, the plugin knows what tracks to switch. Other than a marker, it can also set a new destination on the train when clicked, powered by redstone or when a train enters the sign.

== Syntax ==
{{sign|[train]|destination|centralstation|subway_1}}


'''Second line:''' ''destination''

'''Third line:''' ''Case-sensitive destination name''

'''Fourth line:''' ''Case-sensitive destination name to set on the train''


You can leave the third line blank to only let the sign set a new destination on the train. You can leave the fourth line blank to only use this sign for path finding. The destination is set on the train only if:
* The train has no destination set
* The destination sign is itself no destination
* The destination sign is activated using Redstone power
* The destination sign name is the same as the destination set on the train


=== Remote Control ===
{{main|Bukkit/TrainCarts/Signs#Remote_Control|title1=Remote Control}}
You can remotely set destinations on trains. Say your train is called ''train01'', then you use the following on the sign:
{{sign|[train train01]|destination|subway|bridge}}

[[Category:Mods]]</text>
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{{unsupportedMod|http://tcwiki.minenews.de/}}
== Introduction ==

Destination signs map destinations under a name, which are used in the path finding logic. When a train tries to reach a certain destination and it has this name set, the plugin knows what tracks to switch. Other than a marker, it can also set a new destination on the train when clicked, powered by redstone or when a train enters the sign.

== Syntax ==
{{sign|[train]|destination|centralstation|subway_1}}


'''Second line:''' ''destination''

'''Third line:''' ''Case-sensitive destination name''

'''Fourth line:''' ''Case-sensitive destination name to set on the train''


You can leave the third line blank to only let the sign set a new destination on the train. You can leave the fourth line blank to only use this sign for path finding. The destination is set on the train only if:
* The train has no destination set
* The destination sign is itself no destination
* The destination sign is activated using Redstone power
* The destination sign name is the same as the destination set on the train


=== Remote Control ===
{{main|Bukkit/TrainCarts/Signs#Remote_Control|title1=Remote Control}}
You can remotely set destinations on trains. Say your train is called ''train01'', then you use the following on the sign:
{{sign|[train train01]|destination|subway|bridge}}

[[Category:Mods]]</text>
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      <minor/>
      <comment>Timrem moved page [[Bukkit/TrainCarts/Signs/Destination]] to [[Custom servers/Bukkit/TrainCarts/Signs/Destination]]: moving to sub-namespace, like all the others</comment>
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{{unsupportedMod|http://tcwiki.minenews.de/}}
== Introduction ==

Destination signs map destinations under a name, which are used in the path finding logic. When a train tries to reach a certain destination and it has this name set, the plugin knows what tracks to switch. Other than a marker, it can also set a new destination on the train when clicked, powered by redstone or when a train enters the sign.

== Syntax ==
{{sign|[train]|destination|centralstation|subway_1}}


'''Second line:''' ''destination''

'''Third line:''' ''Case-sensitive destination name''

'''Fourth line:''' ''Case-sensitive destination name to set on the train''


You can leave the third line blank to only let the sign set a new destination on the train. You can leave the fourth line blank to only use this sign for path finding. The destination is set on the train only if:
* The train has no destination set
* The destination sign is itself no destination
* The destination sign is activated using Redstone power
* The destination sign name is the same as the destination set on the train


=== Remote Control ===
{{main|Bukkit/TrainCarts/Signs#Remote_Control|title1=Remote Control}}
You can remotely set destinations on trains. Say your train is called ''train01'', then you use the following on the sign:
{{sign|[train train01]|destination|subway|bridge}}

[[Category:Mods]]</text>
      <sha1>r61cx4x13u3iz97720tc76tj9tir9q0</sha1>
    </revision>
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{{unsupportedMod|http://tcwiki.minenews.de/}}
== Introduction ==

Destination signs map destinations under a name, which are used in the path finding logic. When a train tries to reach a certain destination and it has this name set, the plugin knows what tracks to switch. Other than a marker, it can also set a new destination on the train when clicked, powered by redstone or when a train enters the sign.

== Syntax ==
{{sign|[train]|destination|centralstation|subway_1}}


'''Second line:''' ''destination''

'''Third line:''' ''Case-sensitive destination name''

'''Fourth line:''' ''Case-sensitive destination name to set on the train''


You can leave the third line blank to only let the sign set a new destination on the train. You can leave the fourth line blank to only use this sign for path finding. The destination is set on the train only if:
* The train has no destination set
* The destination sign is itself no destination
* The destination sign is activated using Redstone power
* The destination sign name is the same as the destination set on the train


=== Remote Control ===
{{main|Custom servers/Bukkit/TrainCarts/Signs#Remote_Control|title1=Remote Control}}
You can remotely set destinations on trains. Say your train is called ''train01'', then you use the following on the sign:
{{sign|[train train01]|destination|subway|bridge}}

[[Category:Mods]]</text>
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      <parentid>1215030</parentid>
      <timestamp>2019-12-18T11:51:49Z</timestamp>
      <contributor>
        <username>Nicolerenee</username>
        <id>41277528</id>
      </contributor>
      <comment>Fixed broken file links.</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1413">{{disclaimer}}
{{unsupportedMod|http://tcwiki.minenews.de/}}
== Introduction ==

Destination signs map destinations under a name, which are used in the path finding logic. When a train tries to reach a certain destination and it has this name set, the plugin knows what tracks to switch. Other than a marker, it can also set a new destination on the train when clicked, powered by redstone or when a train enters the sign.

== Syntax ==
{{sign
|type=oak
|[train]|destination|centralstation|subway_1}}


'''Second line:''' ''destination''

'''Third line:''' ''Case-sensitive destination name''

'''Fourth line:''' ''Case-sensitive destination name to set on the train''


You can leave the third line blank to only let the sign set a new destination on the train. You can leave the fourth line blank to only use this sign for path finding. The destination is set on the train only if:
* The train has no destination set
* The destination sign is itself no destination
* The destination sign is activated using Redstone power
* The destination sign name is the same as the destination set on the train


=== Remote Control ===
{{main|Custom servers/Bukkit/TrainCarts/Signs#Remote_Control|title1=Remote Control}}
You can remotely set destinations on trains. Say your train is called ''train01'', then you use the following on the sign:
{{sign
|type=oak
|[train train01]|destination|subway|bridge}}

[[Category:Mods]]</text>
      <sha1>r0a554hezc526bn26gsnr6anrtebrid</sha1>
    </revision>
    <revision>
      <id>1528601</id>
      <parentid>1475771</parentid>
      <timestamp>2020-03-21T11:11:41Z</timestamp>
      <contributor>
        <username>YJJcoolcool</username>
        <id>38900209</id>
      </contributor>
      <comment>Explanation of the sign.</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1676">{{disclaimer}}
{{unsupportedMod|http://tcwiki.minenews.de/}}
== Introduction ==

Destination signs map destinations under a name, which are used in the path finding logic. When a train tries to reach a certain destination and it has this name set, the plugin knows what tracks to switch. Other than a marker, it can also set a new destination on the train when clicked, powered by redstone or when a train enters the sign.

== Syntax ==
{{sign
|type=oak
|[train]|destination|centralstation|subway_1}}


'''Second line:''' ''destination''

'''Third line:''' ''Case-sensitive destination name''

'''Fourth line:''' ''Case-sensitive destination name to set on the train''

In the example above, the destination is &lt;code&gt;centralstation&lt;/code&gt;, and any train with a destination of &lt;code&gt;centralstation&lt;/code&gt; will find a path to the sign. Any train that passes over the sign will also have its destination set as &lt;code&gt;subway_1&lt;/code&gt;.



You can leave the third line blank to only let the sign set a new destination on the train. You can leave the fourth line blank to only use this sign for path finding. The destination is set on the train only if:
* The train has no destination set
* The destination sign is itself no destination
* The destination sign is activated using Redstone power
* The destination sign name is the same as the destination set on the train


=== Remote Control ===
{{main|Custom servers/Bukkit/TrainCarts/Signs#Remote_Control|title1=Remote Control}}
You can remotely set destinations on trains. Say your train is called ''train01'', then you use the following on the sign:
{{sign
|type=oak
|[train train01]|destination|subway|bridge}}

[[Category:Mods]]</text>
      <sha1>5slkdomc5bruh1i131lu7knyxbbvhqc</sha1>
    </revision>
    <revision>
      <id>1536350</id>
      <parentid>1528601</parentid>
      <timestamp>2020-03-31T21:33:32Z</timestamp>
      <contributor>
        <username>User-12316399</username>
        <id>40378665</id>
      </contributor>
      <minor/>
      <comment>User-12316399 moved page [[Custom servers/Bukkit/TrainCarts/Signs/Destination]] to [[Mods/TrainCarts/Signs/Destination]] without leaving a redirect: custom servers subpages are dead, and this is planned for moving to the ftb wiki it seems, so relocating there</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1676">{{disclaimer}}
{{unsupportedMod|http://tcwiki.minenews.de/}}
== Introduction ==

Destination signs map destinations under a name, which are used in the path finding logic. When a train tries to reach a certain destination and it has this name set, the plugin knows what tracks to switch. Other than a marker, it can also set a new destination on the train when clicked, powered by redstone or when a train enters the sign.

== Syntax ==
{{sign
|type=oak
|[train]|destination|centralstation|subway_1}}


'''Second line:''' ''destination''

'''Third line:''' ''Case-sensitive destination name''

'''Fourth line:''' ''Case-sensitive destination name to set on the train''

In the example above, the destination is &lt;code&gt;centralstation&lt;/code&gt;, and any train with a destination of &lt;code&gt;centralstation&lt;/code&gt; will find a path to the sign. Any train that passes over the sign will also have its destination set as &lt;code&gt;subway_1&lt;/code&gt;.



You can leave the third line blank to only let the sign set a new destination on the train. You can leave the fourth line blank to only use this sign for path finding. The destination is set on the train only if:
* The train has no destination set
* The destination sign is itself no destination
* The destination sign is activated using Redstone power
* The destination sign name is the same as the destination set on the train


=== Remote Control ===
{{main|Custom servers/Bukkit/TrainCarts/Signs#Remote_Control|title1=Remote Control}}
You can remotely set destinations on trains. Say your train is called ''train01'', then you use the following on the sign:
{{sign
|type=oak
|[train train01]|destination|subway|bridge}}

[[Category:Mods]]</text>
      <sha1>5slkdomc5bruh1i131lu7knyxbbvhqc</sha1>
    </revision>
    <revision>
      <id>1536380</id>
      <parentid>1536350</parentid>
      <timestamp>2020-03-31T21:34:43Z</timestamp>
      <contributor>
        <username>User-12316399</username>
        <id>40378665</id>
      </contributor>
      <comment>/* Remote Control */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1660">{{disclaimer}}
{{unsupportedMod|http://tcwiki.minenews.de/}}
== Introduction ==

Destination signs map destinations under a name, which are used in the path finding logic. When a train tries to reach a certain destination and it has this name set, the plugin knows what tracks to switch. Other than a marker, it can also set a new destination on the train when clicked, powered by redstone or when a train enters the sign.

== Syntax ==
{{sign
|type=oak
|[train]|destination|centralstation|subway_1}}


'''Second line:''' ''destination''

'''Third line:''' ''Case-sensitive destination name''

'''Fourth line:''' ''Case-sensitive destination name to set on the train''

In the example above, the destination is &lt;code&gt;centralstation&lt;/code&gt;, and any train with a destination of &lt;code&gt;centralstation&lt;/code&gt; will find a path to the sign. Any train that passes over the sign will also have its destination set as &lt;code&gt;subway_1&lt;/code&gt;.



You can leave the third line blank to only let the sign set a new destination on the train. You can leave the fourth line blank to only use this sign for path finding. The destination is set on the train only if:
* The train has no destination set
* The destination sign is itself no destination
* The destination sign is activated using Redstone power
* The destination sign name is the same as the destination set on the train


=== Remote Control ===
{{main| Mods/TrainCarts/Signs#Remote_Control|title1=Remote Control}}
You can remotely set destinations on trains. Say your train is called ''train01'', then you use the following on the sign:
{{sign
|type=oak
|[train train01]|destination|subway|bridge}}

[[Category:Mods]]</text>
      <sha1>hqpqn35gu5uxvw31k54ri4fto9sysu7</sha1>
    </revision>
  </page>
  <page>
    <title>Mods/TrainCarts/Signs/Blocker</title>
    <ns>0</ns>
    <id>36970</id>
    <revision>
      <id>259597</id>
      <timestamp>2012-02-20T22:38:40Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <comment>Blocker signs can block trains coming from a certain direction</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1842">== Introduction ==

The blocker sign allows you to block trains coming from a certain direction. It is also used during path finding to block certain routes from being used. For example, if you want to prevent trains getting sent into the wrong direction, causing it to collide with other trains, you can use the blocker sign to stop them.

The sign needs to be powered for it to function. It does not have to be powered for it to be used during path finding. It operates on both flat and curved rails, so it allows you to stop a train while it slides down a ramp. Players can not push the train past the block sign, but they can push it the other way since that direction is not blocked.

Therefore blocker signs do not indefinitely freeze the train until power is removed, you can still push it in the other direction.

== Sign syntax ==

{{sign|[train]|blocker|north|}}

=== Third line ===

You can use the types defined below or keep the line empty. If lept empty, the train has to face the text-side of the sign to be blocked. The type is defined by the first letter, so instead of '''r'''ight you can also use '''r''' on the line.

{| cellspacing="1" cellpadding="1" border="1" style="width: 498px; height: 171px;"
|-
! scope="col" | Text
! scope="col" | Result
|-
| '''n'''orth
| Trains coming from the north are blocked
|-
| '''s'''outh
| Trains coming from the south are blocked
|-
| '''e'''ast
| Trains coming from the east are blocked
|-
| '''w'''est
| Trains coming from the west are blocked
|-
| '''l'''eft
| Trains coming from the left (relative to the sign) are blocked
|-
| '''r'''ight
| Trains coming from the right (relative to the sign) are blocked
|-
| '''b'''ackwards
| Trains coming from the back (relative to the sign) are blocked
|-
| '''f'''orwards
| Same result as if you keep the line empty
|-
|}

[[Category:Mods]]</text>
      <sha1>auoh9gboh3wcyjeep11r29dolvsqyhz</sha1>
    </revision>
    <revision>
      <id>259607</id>
      <parentid>259597</parentid>
      <timestamp>2012-02-20T22:53:35Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <minor/>
      <comment>/* Introduction */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1886">== Introduction ==
[[File:TrainCarts-Blocker-Ramped.gif|right]]
The blocker sign allows you to block trains coming from a certain direction. It is also used during path finding to block certain routes from being used. For example, if you want to prevent trains getting sent into the wrong direction, causing it to collide with other trains, you can use the blocker sign to stop them.

The sign needs to be powered for it to function. It does not have to be powered for it to be used during path finding. It operates on both flat and curved rails, so it allows you to stop a train while it slides down a ramp. Players can not push the train past the block sign, but they can push it the other way since that direction is not blocked.

Therefore blocker signs do not indefinitely freeze the train until power is removed, you can still push it in the other direction.

== Sign syntax ==

{{sign|[train]|blocker|north|}}

=== Third line ===

You can use the types defined below or keep the line empty. If lept empty, the train has to face the text-side of the sign to be blocked. The type is defined by the first letter, so instead of '''r'''ight you can also use '''r''' on the line.

{| cellspacing="1" cellpadding="1" border="1" style="width: 498px; height: 171px;"
|-
! scope="col" | Text
! scope="col" | Result
|-
| '''n'''orth
| Trains coming from the north are blocked
|-
| '''s'''outh
| Trains coming from the south are blocked
|-
| '''e'''ast
| Trains coming from the east are blocked
|-
| '''w'''est
| Trains coming from the west are blocked
|-
| '''l'''eft
| Trains coming from the left (relative to the sign) are blocked
|-
| '''r'''ight
| Trains coming from the right (relative to the sign) are blocked
|-
| '''b'''ackwards
| Trains coming from the back (relative to the sign) are blocked
|-
| '''f'''orwards
| Same result as if you keep the line empty
|-
|}

[[Category:Mods]]</text>
      <sha1>cwlly7s5cpp1yvfi45sj25f32kj7145</sha1>
    </revision>
    <revision>
      <id>259609</id>
      <parentid>259607</parentid>
      <timestamp>2012-02-20T22:54:22Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <minor/>
      <comment>/* Introduction */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1886">== Introduction ==
[[File:TrainCarts-Blocker-Ramped.gif|right]]
The blocker sign allows you to block trains coming from a certain direction. It is also used during path finding to block certain routes from being used. For example, if you want to prevent trains getting sent into the wrong direction, causing it to collide with other trains, you can use the blocker sign to stop them.

The sign needs to be powered for it to function. It does not have to be powered for it to be used during path finding. It operates on both flat and ramped rails, so it allows you to stop a train while it slides down a ramp. Players can not push the train past the block sign, but they can push it the other way since that direction is not blocked.

Therefore blocker signs do not indefinitely freeze the train until power is removed, you can still push it in the other direction.

== Sign syntax ==

{{sign|[train]|blocker|north|}}

=== Third line ===

You can use the types defined below or keep the line empty. If lept empty, the train has to face the text-side of the sign to be blocked. The type is defined by the first letter, so instead of '''r'''ight you can also use '''r''' on the line.

{| cellspacing="1" cellpadding="1" border="1" style="width: 498px; height: 171px;"
|-
! scope="col" | Text
! scope="col" | Result
|-
| '''n'''orth
| Trains coming from the north are blocked
|-
| '''s'''outh
| Trains coming from the south are blocked
|-
| '''e'''ast
| Trains coming from the east are blocked
|-
| '''w'''est
| Trains coming from the west are blocked
|-
| '''l'''eft
| Trains coming from the left (relative to the sign) are blocked
|-
| '''r'''ight
| Trains coming from the right (relative to the sign) are blocked
|-
| '''b'''ackwards
| Trains coming from the back (relative to the sign) are blocked
|-
| '''f'''orwards
| Same result as if you keep the line empty
|-
|}

[[Category:Mods]]</text>
      <sha1>nfl1qisbho2bdkdn5kyujkor052nr4s</sha1>
    </revision>
    <revision>
      <id>259634</id>
      <parentid>259609</parentid>
      <timestamp>2012-02-20T23:36:51Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <minor/>
      <comment>/* Introduction */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1888">== Introduction ==
[[File:TrainCarts-Blocker-Ramped.gif|right]]
The blocker sign allows you to block trains coming from a certain direction. It is also used during path finding to block certain routes from being used. For example, if you want to prevent trains getting sent into the wrong direction, possibly colliding with other trains, you can use the blocker sign to prevent this.

The sign needs to be powered for it to function. It does not have to be powered for it to be used during path finding. It operates on both flat and ramped rails, so it allows you to stop a train while it slides down a ramp. Players can not push the train past the blocker sign, but they can push it the other way since that direction is not blocked.

Therefore blocker signs do not indefinitely freeze the train until power is removed, you can still push it in the other direction.

== Sign syntax ==

{{sign|[train]|blocker|north|}}

=== Third line ===

You can use the types defined below or keep the line empty. If lept empty, the train has to face the text-side of the sign to be blocked. The type is defined by the first letter, so instead of '''r'''ight you can also use '''r''' on the line.

{| cellspacing="1" cellpadding="1" border="1" style="width: 498px; height: 171px;"
|-
! scope="col" | Text
! scope="col" | Result
|-
| '''n'''orth
| Trains coming from the north are blocked
|-
| '''s'''outh
| Trains coming from the south are blocked
|-
| '''e'''ast
| Trains coming from the east are blocked
|-
| '''w'''est
| Trains coming from the west are blocked
|-
| '''l'''eft
| Trains coming from the left (relative to the sign) are blocked
|-
| '''r'''ight
| Trains coming from the right (relative to the sign) are blocked
|-
| '''b'''ackwards
| Trains coming from the back (relative to the sign) are blocked
|-
| '''f'''orwards
| Same result as if you keep the line empty
|-
|}

[[Category:Mods]]</text>
      <sha1>m8nlu6ducp8yu508vrw1m7w4hwfujjg</sha1>
    </revision>
    <revision>
      <id>260360</id>
      <parentid>259634</parentid>
      <timestamp>2012-02-22T01:51:22Z</timestamp>
      <contributor>
        <username>Nick2253</username>
        <id>24467</id>
      </contributor>
      <comment>/* Third line */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1862">== Introduction ==
[[File:TrainCarts-Blocker-Ramped.gif|right]]
The blocker sign allows you to block trains coming from a certain direction. It is also used during path finding to block certain routes from being used. For example, if you want to prevent trains getting sent into the wrong direction, possibly colliding with other trains, you can use the blocker sign to prevent this.

The sign needs to be powered for it to function. It does not have to be powered for it to be used during path finding. It operates on both flat and ramped rails, so it allows you to stop a train while it slides down a ramp. Players can not push the train past the blocker sign, but they can push it the other way since that direction is not blocked.

Therefore blocker signs do not indefinitely freeze the train until power is removed, you can still push it in the other direction.

== Sign syntax ==

{{sign|[train]|blocker|north|}}

=== Third line ===

You can use the types defined below or keep the line empty. If lept empty, the train has to face the text-side of the sign to be blocked. The type is defined by the first letter, so instead of '''r'''ight you can also use '''r''' on the line.

{|class="wikitable" style="width: 498px; height: 171px;"
|-
! scope="col" | Text
! scope="col" | Result
|-
| '''n'''orth
| Trains coming from the north are blocked
|-
| '''s'''outh
| Trains coming from the south are blocked
|-
| '''e'''ast
| Trains coming from the east are blocked
|-
| '''w'''est
| Trains coming from the west are blocked
|-
| '''l'''eft
| Trains coming from the left (relative to the sign) are blocked
|-
| '''r'''ight
| Trains coming from the right (relative to the sign) are blocked
|-
| '''b'''ackwards
| Trains coming from the back (relative to the sign) are blocked
|-
| '''f'''orwards
| Same result as if you keep the line empty
|-
|}

[[Category:Mods]]</text>
      <sha1>coq43gkao3m7hoyzop8afkd4iu1my6r</sha1>
    </revision>
    <revision>
      <id>260637</id>
      <parentid>260360</parentid>
      <timestamp>2012-02-22T16:02:26Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <minor/>
      <comment>/* Introduction */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1850">== Introduction ==
[[File:TrainCarts-Blocker-Ramped.gif|right]]
The blocker sign allows you to block trains coming from a certain direction. It is also used during path finding to block certain routes from being used. For example, if you trains are getting sent into the wrong direction, possibly colliding with other trains, you can use the blocker sign to prevent this.

The sign needs to be powered for it to function. It does not have to be powered for it to be used during path finding. It operates on both flat and ramped rails, so it allows you to stop a train while it slides down a ramp. Players can not push the train past the blocker sign, but they can push it the other way since that direction is not blocked.

Therefore blocker signs do not indefinitely freeze the train until power is removed, you can still push it in the other direction.

== Sign syntax ==

{{sign|[train]|blocker|north|}}

=== Third line ===

You can use the types defined below or keep the line empty. If lept empty, the train has to face the text-side of the sign to be blocked. The type is defined by the first letter, so instead of '''r'''ight you can also use '''r''' on the line.

{|class="wikitable" style="width: 498px; height: 171px;"
|-
! scope="col" | Text
! scope="col" | Result
|-
| '''n'''orth
| Trains coming from the north are blocked
|-
| '''s'''outh
| Trains coming from the south are blocked
|-
| '''e'''ast
| Trains coming from the east are blocked
|-
| '''w'''est
| Trains coming from the west are blocked
|-
| '''l'''eft
| Trains coming from the left (relative to the sign) are blocked
|-
| '''r'''ight
| Trains coming from the right (relative to the sign) are blocked
|-
| '''b'''ackwards
| Trains coming from the back (relative to the sign) are blocked
|-
| '''f'''orwards
| Same result as if you keep the line empty
|-
|}

[[Category:Mods]]</text>
      <sha1>9cqy9s1rwi5hx057afkb44u4w7lhfim</sha1>
    </revision>
    <revision>
      <id>260651</id>
      <parentid>260637</parentid>
      <timestamp>2012-02-22T16:51:12Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <minor/>
      <comment>/* Introduction */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1856">== Introduction ==
[[File:TrainCarts-Blocker-Ramped.gif|frame|right]]
The blocker sign allows you to block trains coming from a certain direction. It is also used during path finding to block certain routes from being used. For example, if you trains are getting sent into the wrong direction, possibly colliding with other trains, you can use the blocker sign to prevent this.

The sign needs to be powered for it to function. It does not have to be powered for it to be used during path finding. It operates on both flat and ramped rails, so it allows you to stop a train while it slides down a ramp. Players can not push the train past the blocker sign, but they can push it the other way since that direction is not blocked.

Therefore blocker signs do not indefinitely freeze the train until power is removed, you can still push it in the other direction.

== Sign syntax ==

{{sign|[train]|blocker|north|}}

=== Third line ===

You can use the types defined below or keep the line empty. If lept empty, the train has to face the text-side of the sign to be blocked. The type is defined by the first letter, so instead of '''r'''ight you can also use '''r''' on the line.

{|class="wikitable" style="width: 498px; height: 171px;"
|-
! scope="col" | Text
! scope="col" | Result
|-
| '''n'''orth
| Trains coming from the north are blocked
|-
| '''s'''outh
| Trains coming from the south are blocked
|-
| '''e'''ast
| Trains coming from the east are blocked
|-
| '''w'''est
| Trains coming from the west are blocked
|-
| '''l'''eft
| Trains coming from the left (relative to the sign) are blocked
|-
| '''r'''ight
| Trains coming from the right (relative to the sign) are blocked
|-
| '''b'''ackwards
| Trains coming from the back (relative to the sign) are blocked
|-
| '''f'''orwards
| Same result as if you keep the line empty
|-
|}

[[Category:Mods]]</text>
      <sha1>i87bh4farc0z17a3z7mj90qq34b5fgw</sha1>
    </revision>
    <revision>
      <id>264784</id>
      <parentid>260651</parentid>
      <timestamp>2012-02-28T14:18:16Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <minor/>
      <comment>/* Introduction */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1857">== Introduction ==
[[File:TrainCarts-Blocker-Ramped.gif|frame|right]]
The blocker sign allows you to block trains coming from a certain direction. It is also used during path finding to block certain routes from being used. For example, if your trains are getting sent into the wrong direction, possibly colliding with other trains, you can use the blocker sign to prevent this.

The sign needs to be powered for it to function. It does not have to be powered for it to be used during path finding. It operates on both flat and ramped rails, so it allows you to stop a train while it slides down a ramp. Players can not push the train past the blocker sign, but they can push it the other way since that direction is not blocked.

Therefore blocker signs do not indefinitely freeze the train until power is removed, you can still push it in the other direction.

== Sign syntax ==

{{sign|[train]|blocker|north|}}

=== Third line ===

You can use the types defined below or keep the line empty. If lept empty, the train has to face the text-side of the sign to be blocked. The type is defined by the first letter, so instead of '''r'''ight you can also use '''r''' on the line.

{|class="wikitable" style="width: 498px; height: 171px;"
|-
! scope="col" | Text
! scope="col" | Result
|-
| '''n'''orth
| Trains coming from the north are blocked
|-
| '''s'''outh
| Trains coming from the south are blocked
|-
| '''e'''ast
| Trains coming from the east are blocked
|-
| '''w'''est
| Trains coming from the west are blocked
|-
| '''l'''eft
| Trains coming from the left (relative to the sign) are blocked
|-
| '''r'''ight
| Trains coming from the right (relative to the sign) are blocked
|-
| '''b'''ackwards
| Trains coming from the back (relative to the sign) are blocked
|-
| '''f'''orwards
| Same result as if you keep the line empty
|-
|}

[[Category:Mods]]</text>
      <sha1>2qs91o557svjf6ksfv89ry4kjgwbxuq</sha1>
    </revision>
    <revision>
      <id>264785</id>
      <parentid>264784</parentid>
      <timestamp>2012-02-28T14:19:28Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <minor/>
      <comment>/* Sign syntax */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1857">== Introduction ==
[[File:TrainCarts-Blocker-Ramped.gif|frame|right]]
The blocker sign allows you to block trains coming from a certain direction. It is also used during path finding to block certain routes from being used. For example, if your trains are getting sent into the wrong direction, possibly colliding with other trains, you can use the blocker sign to prevent this.

The sign needs to be powered for it to function. It does not have to be powered for it to be used during path finding. It operates on both flat and ramped rails, so it allows you to stop a train while it slides down a ramp. Players can not push the train past the blocker sign, but they can push it the other way since that direction is not blocked.

Therefore blocker signs do not indefinitely freeze the train until power is removed, you can still push it in the other direction.

== Sign syntax ==

{{sign|[train]|blocker|north|}}

=== Third line ===

You can use the types defined below or keep the line empty. If left empty, the train has to face the text-side of the sign to be blocked. The type is defined by the first letter, so instead of '''r'''ight you can also use '''r''' on the line.

{|class="wikitable" style="width: 498px; height: 171px;"
|-
! scope="col" | Text
! scope="col" | Result
|-
| '''n'''orth
| Trains coming from the north are blocked
|-
| '''s'''outh
| Trains coming from the south are blocked
|-
| '''e'''ast
| Trains coming from the east are blocked
|-
| '''w'''est
| Trains coming from the west are blocked
|-
| '''l'''eft
| Trains coming from the left (relative to the sign) are blocked
|-
| '''r'''ight
| Trains coming from the right (relative to the sign) are blocked
|-
| '''b'''ackwards
| Trains coming from the back (relative to the sign) are blocked
|-
| '''f'''orwards
| Same result as if you keep the line empty
|-
|}

[[Category:Mods]]</text>
      <sha1>qx3crpo09c9irizeykoq73xlro62adf</sha1>
    </revision>
    <revision>
      <id>264801</id>
      <parentid>264785</parentid>
      <timestamp>2012-02-28T15:51:20Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1899">== Introduction ==
[[File:TrainCarts-Blocker-Ramped.gif|frame|right]]
The blocker sign allows you to block trains coming from a certain direction. It is also used during path finding to block certain routes from being used. For example, if your trains are getting sent into the wrong direction, possibly colliding with other trains, you can use the blocker sign to prevent this.

The sign needs to be powered for it to function. It does not have to be powered for it to be used during path finding. It operates on both flat and ramped rails, so it allows you to stop a train while it slides down a ramp. Players can not push the train past the blocker sign, but they can push it the other way since that direction is not blocked.

Therefore blocker signs do not indefinitely freeze the train until power is removed, you can still push it in the other direction.

== Sign syntax ==

{{sign|[train]|blocker|north|}}

=== Third line ===

You can use the types defined below or keep the line empty. If left empty, the train has to face the text-side of the sign to be blocked. The type is defined by the first letter, so instead of '''r'''ight you can also use '''r''' on the line.

{|class="wikitable" style="width: 498px; height: 171px;"
|-
! scope="col" | Text
! scope="col" | Result
|-
| '''n'''orth
| Trains coming from the north are blocked
|-
| '''s'''outh
| Trains coming from the south are blocked
|-
| '''e'''ast
| Trains coming from the east are blocked
|-
| '''w'''est
| Trains coming from the west are blocked
|-
| '''l'''eft
| Trains coming from the left (relative to the sign) are blocked
|-
| '''r'''ight
| Trains coming from the right (relative to the sign) are blocked
|-
| '''b'''ackwards
| Trains coming from the back (relative to the sign) are blocked
|-
| '''f'''orwards
| Same result as if you keep the line empty
|-
|}

== Media ==

{{#ev:youtube|S1ERZDwJnZk}}

[[Category:Mods]]</text>
      <sha1>lqw80e43r7ofyvpa19tv646rnvaqlp7</sha1>
    </revision>
    <revision>
      <id>264815</id>
      <parentid>264801</parentid>
      <timestamp>2012-02-28T16:43:52Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <minor/>
      <comment>/* Media */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1903">== Introduction ==
[[File:TrainCarts-Blocker-Ramped.gif|frame|right]]
The blocker sign allows you to block trains coming from a certain direction. It is also used during path finding to block certain routes from being used. For example, if your trains are getting sent into the wrong direction, possibly colliding with other trains, you can use the blocker sign to prevent this.

The sign needs to be powered for it to function. It does not have to be powered for it to be used during path finding. It operates on both flat and ramped rails, so it allows you to stop a train while it slides down a ramp. Players can not push the train past the blocker sign, but they can push it the other way since that direction is not blocked.

Therefore blocker signs do not indefinitely freeze the train until power is removed, you can still push it in the other direction.

== Sign syntax ==

{{sign|[train]|blocker|north|}}

=== Third line ===

You can use the types defined below or keep the line empty. If left empty, the train has to face the text-side of the sign to be blocked. The type is defined by the first letter, so instead of '''r'''ight you can also use '''r''' on the line.

{|class="wikitable" style="width: 498px; height: 171px;"
|-
! scope="col" | Text
! scope="col" | Result
|-
| '''n'''orth
| Trains coming from the north are blocked
|-
| '''s'''outh
| Trains coming from the south are blocked
|-
| '''e'''ast
| Trains coming from the east are blocked
|-
| '''w'''est
| Trains coming from the west are blocked
|-
| '''l'''eft
| Trains coming from the left (relative to the sign) are blocked
|-
| '''r'''ight
| Trains coming from the right (relative to the sign) are blocked
|-
| '''b'''ackwards
| Trains coming from the back (relative to the sign) are blocked
|-
| '''f'''orwards
| Same result as if you keep the line empty
|-
|}

== Media ==

{{#ev:youtube|S1ERZDwJnZk|350}}

[[Category:Mods]]</text>
      <sha1>3m1liflms1y9huo0yap2xoll27difq2</sha1>
    </revision>
    <revision>
      <id>295968</id>
      <parentid>264815</parentid>
      <timestamp>2012-04-18T19:32:31Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <minor/>
      <comment>/* Sign syntax */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="2274">== Introduction ==
[[File:TrainCarts-Blocker-Ramped.gif|frame|right]]
The blocker sign allows you to block trains coming from a certain direction. It is also used during path finding to block certain routes from being used. For example, if your trains are getting sent into the wrong direction, possibly colliding with other trains, you can use the blocker sign to prevent this.

The sign needs to be powered for it to function. It does not have to be powered for it to be used during path finding. It operates on both flat and ramped rails, so it allows you to stop a train while it slides down a ramp. Players can not push the train past the blocker sign, but they can push it the other way since that direction is not blocked.

Therefore blocker signs do not indefinitely freeze the train until power is removed, you can still push it in the other direction.

== Sign syntax ==

{{sign|[train]|blocker|north|}}

=== Third line ===

You can use the types defined below or keep the line empty. If left empty, the train has to face the text-side of the sign to be blocked. The type is defined by the first letter, so instead of '''r'''ight you can also use '''r''' on the line.

{|class="wikitable" style="width: 498px; height: 171px;"
|-
! scope="col" | Text
! scope="col" | Result
|-
| '''n'''orth
| Trains coming from the north are blocked
|-
| '''s'''outh
| Trains coming from the south are blocked
|-
| '''e'''ast
| Trains coming from the east are blocked
|-
| '''w'''est
| Trains coming from the west are blocked
|-
| '''l'''eft
| Trains coming from the left (relative to the sign) are blocked
|-
| '''r'''ight
| Trains coming from the right (relative to the sign) are blocked
|-
| '''b'''ackwards
| Trains coming from the back (relative to the sign) are blocked
|-
| '''f'''orwards
| Same result as if you keep the line empty
|-
|}

=== Fourth line ===

Similar to the station sign, you can add an optional action to perform after the blocker sign loses power. Options are '''left''', '''right''', '''continue''' and '''reverse'''. If left empty, the train is not moved at all. All actions launch with the same velocity as the train had when entering the blocker sign, no actual launching is performed.

== Media ==

{{#ev:youtube|S1ERZDwJnZk|350}}

[[Category:Mods]]</text>
      <sha1>hi6v216iv77t99p8lh6fqc5lr331gzp</sha1>
    </revision>
    <revision>
      <id>299584</id>
      <parentid>295968</parentid>
      <timestamp>2012-04-27T12:45:41Z</timestamp>
      <contributor>
        <username>Darylgolden</username>
        <id>6373653</id>
      </contributor>
      <comment>Added disclaimer tag.</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="2289">{{disclaimer}}
== Introduction ==
[[File:TrainCarts-Blocker-Ramped.gif|frame|right]]
The blocker sign allows you to block trains coming from a certain direction. It is also used during path finding to block certain routes from being used. For example, if your trains are getting sent into the wrong direction, possibly colliding with other trains, you can use the blocker sign to prevent this.

The sign needs to be powered for it to function. It does not have to be powered for it to be used during path finding. It operates on both flat and ramped rails, so it allows you to stop a train while it slides down a ramp. Players can not push the train past the blocker sign, but they can push it the other way since that direction is not blocked.

Therefore blocker signs do not indefinitely freeze the train until power is removed, you can still push it in the other direction.

== Sign syntax ==

{{sign|[train]|blocker|north|}}

=== Third line ===

You can use the types defined below or keep the line empty. If left empty, the train has to face the text-side of the sign to be blocked. The type is defined by the first letter, so instead of '''r'''ight you can also use '''r''' on the line.

{|class="wikitable" style="width: 498px; height: 171px;"
|-
! scope="col" | Text
! scope="col" | Result
|-
| '''n'''orth
| Trains coming from the north are blocked
|-
| '''s'''outh
| Trains coming from the south are blocked
|-
| '''e'''ast
| Trains coming from the east are blocked
|-
| '''w'''est
| Trains coming from the west are blocked
|-
| '''l'''eft
| Trains coming from the left (relative to the sign) are blocked
|-
| '''r'''ight
| Trains coming from the right (relative to the sign) are blocked
|-
| '''b'''ackwards
| Trains coming from the back (relative to the sign) are blocked
|-
| '''f'''orwards
| Same result as if you keep the line empty
|-
|}

=== Fourth line ===

Similar to the station sign, you can add an optional action to perform after the blocker sign loses power. Options are '''left''', '''right''', '''continue''' and '''reverse'''. If left empty, the train is not moved at all. All actions launch with the same velocity as the train had when entering the blocker sign, no actual launching is performed.

== Media ==

{{#ev:youtube|S1ERZDwJnZk|350}}

[[Category:Mods]]</text>
      <sha1>hzim0nku7pytk7esl0x99n64zlvvspw</sha1>
    </revision>
    <revision>
      <id>389694</id>
      <parentid>299584</parentid>
      <timestamp>2012-10-13T20:40:34Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="2629">{{disclaimer}}
== Introduction ==
[[File:TrainCarts-Blocker-Ramped.gif|frame|right]]
The blocker sign allows you to block trains coming from a certain direction. It is also used during path finding to block certain routes from being used. For example, if your trains are getting sent into the wrong direction, possibly colliding with other trains, you can use the blocker sign to prevent this.

The sign needs to be powered for it to function. It does not have to be powered for it to be used during path finding. It operates on both flat and ramped rails, so it allows you to stop a train while it slides down a ramp. Players can not push the train past the blocker sign, but they can push it the other way since that direction is not blocked.

Therefore blocker signs do not indefinitely freeze the train until power is removed, you can still push it in the other direction.

== Sign syntax ==

{{sign|[train:north]|blocker|}}

=== First line ===

After train or cart you can specify the direction to block. (just like you can with every other sign)

You can use the types defined below. If left empty (''[train]''), the train has to face the text-side of the sign to be blocked. The type is defined by the first letter, so instead of '''r'''ight you can also use '''r''' on the line.

{|class="wikitable" style="width: 498px; height: 171px;"
|-
! scope="col" | Text
! scope="col" | Result
|-
| '''n'''orth
| Trains coming from the north are blocked
|-
| '''s'''outh
| Trains coming from the south are blocked
|-
| '''e'''ast
| Trains coming from the east are blocked
|-
| '''w'''est
| Trains coming from the west are blocked
|-
| '''l'''eft
| Trains coming from the left (relative to the sign) are blocked
|-
| '''r'''ight
| Trains coming from the right (relative to the sign) are blocked
|-
| '''b'''ackwards
| Trains coming from the back (relative to the sign) are blocked
|-
| '''f'''orwards
| Same result as if you keep the line empty
|-
|}

=== Third and Fourth line ===

Similar to the station sign, you can add an optional action to perform after the blocker sign loses power. Options are '''left''', '''right''', '''continue''' and '''reverse'''. If left empty, the train is not moved at all. All actions launch with the same velocity as the train had when entering the blocker sign, no actual launching is performed. The third line is used for a delay, the fourth specifies the direction to launch to.

== Media ==

{{#ev:youtube|S1ERZDwJnZk|350}}
'''Important:''' Syntax has changed over time. Use [train:left] to block trains coming from the right. The third line no longer defines the direction!

[[Category:Mods]]</text>
      <sha1>jjkdaavjyao6lcuk1uipqmo8ia7wksi</sha1>
    </revision>
    <revision>
      <id>389696</id>
      <parentid>389694</parentid>
      <timestamp>2012-10-13T20:41:20Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <minor/>
      <comment>/* Media */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="2628">{{disclaimer}}
== Introduction ==
[[File:TrainCarts-Blocker-Ramped.gif|frame|right]]
The blocker sign allows you to block trains coming from a certain direction. It is also used during path finding to block certain routes from being used. For example, if your trains are getting sent into the wrong direction, possibly colliding with other trains, you can use the blocker sign to prevent this.

The sign needs to be powered for it to function. It does not have to be powered for it to be used during path finding. It operates on both flat and ramped rails, so it allows you to stop a train while it slides down a ramp. Players can not push the train past the blocker sign, but they can push it the other way since that direction is not blocked.

Therefore blocker signs do not indefinitely freeze the train until power is removed, you can still push it in the other direction.

== Sign syntax ==

{{sign|[train:north]|blocker|}}

=== First line ===

After train or cart you can specify the direction to block. (just like you can with every other sign)

You can use the types defined below. If left empty (''[train]''), the train has to face the text-side of the sign to be blocked. The type is defined by the first letter, so instead of '''r'''ight you can also use '''r''' on the line.

{|class="wikitable" style="width: 498px; height: 171px;"
|-
! scope="col" | Text
! scope="col" | Result
|-
| '''n'''orth
| Trains coming from the north are blocked
|-
| '''s'''outh
| Trains coming from the south are blocked
|-
| '''e'''ast
| Trains coming from the east are blocked
|-
| '''w'''est
| Trains coming from the west are blocked
|-
| '''l'''eft
| Trains coming from the left (relative to the sign) are blocked
|-
| '''r'''ight
| Trains coming from the right (relative to the sign) are blocked
|-
| '''b'''ackwards
| Trains coming from the back (relative to the sign) are blocked
|-
| '''f'''orwards
| Same result as if you keep the line empty
|-
|}

=== Third and Fourth line ===

Similar to the station sign, you can add an optional action to perform after the blocker sign loses power. Options are '''left''', '''right''', '''continue''' and '''reverse'''. If left empty, the train is not moved at all. All actions launch with the same velocity as the train had when entering the blocker sign, no actual launching is performed. The third line is used for a delay, the fourth specifies the direction to launch to.

== Media ==

{{#ev:youtube|S1ERZDwJnZk|350}}
'''Important:''' Syntax has changed over time. Use [train:left] to block trains coming from the left. The third line no longer defines the direction!

[[Category:Mods]]</text>
      <sha1>eydkwzijzv3mtd47q08gvrg4mvabqgb</sha1>
    </revision>
    <revision>
      <id>424607</id>
      <parentid>389696</parentid>
      <timestamp>2013-01-11T00:35:26Z</timestamp>
      <contributor>
        <username>Majr</username>
        <id>40302300</id>
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      <model>wikitext</model>
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      <text xml:space="preserve" bytes="2678">{{disclaimer}}
{{unsupportedMod|http://tcwiki.united-craft.de/}}
== Introduction ==
[[File:TrainCarts-Blocker-Ramped.gif|frame|right]]
The blocker sign allows you to block trains coming from a certain direction. It is also used during path finding to block certain routes from being used. For example, if your trains are getting sent into the wrong direction, possibly colliding with other trains, you can use the blocker sign to prevent this.

The sign needs to be powered for it to function. It does not have to be powered for it to be used during path finding. It operates on both flat and ramped rails, so it allows you to stop a train while it slides down a ramp. Players can not push the train past the blocker sign, but they can push it the other way since that direction is not blocked.

Therefore blocker signs do not indefinitely freeze the train until power is removed, you can still push it in the other direction.

== Sign syntax ==

{{sign|[train:north]|blocker|}}

=== First line ===

After train or cart you can specify the direction to block. (just like you can with every other sign)

You can use the types defined below. If left empty (''[train]''), the train has to face the text-side of the sign to be blocked. The type is defined by the first letter, so instead of '''r'''ight you can also use '''r''' on the line.

{|class="wikitable" style="width: 498px; height: 171px;"
|-
! scope="col" | Text
! scope="col" | Result
|-
| '''n'''orth
| Trains coming from the north are blocked
|-
| '''s'''outh
| Trains coming from the south are blocked
|-
| '''e'''ast
| Trains coming from the east are blocked
|-
| '''w'''est
| Trains coming from the west are blocked
|-
| '''l'''eft
| Trains coming from the left (relative to the sign) are blocked
|-
| '''r'''ight
| Trains coming from the right (relative to the sign) are blocked
|-
| '''b'''ackwards
| Trains coming from the back (relative to the sign) are blocked
|-
| '''f'''orwards
| Same result as if you keep the line empty
|-
|}

=== Third and Fourth line ===

Similar to the station sign, you can add an optional action to perform after the blocker sign loses power. Options are '''left''', '''right''', '''continue''' and '''reverse'''. If left empty, the train is not moved at all. All actions launch with the same velocity as the train had when entering the blocker sign, no actual launching is performed. The third line is used for a delay, the fourth specifies the direction to launch to.

== Media ==

{{#ev:youtube|S1ERZDwJnZk|350}}
'''Important:''' Syntax has changed over time. Use [train:left] to block trains coming from the left. The third line no longer defines the direction!

[[Category:Mods]]</text>
      <sha1>rb1trxpv96qjkore07zh0hbg4x02z2x</sha1>
    </revision>
    <revision>
      <id>446472</id>
      <parentid>424607</parentid>
      <timestamp>2013-02-16T17:49:33Z</timestamp>
      <contributor>
        <username>MrKrisKrisu76430@legacy41500454</username>
        <id>41500454</id>
      </contributor>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="2674">{{disclaimer}}
{{unsupportedMod|http://tcwiki.minenews.de/}}
== Introduction ==
[[File:TrainCarts-Blocker-Ramped.gif|frame|right]]
The blocker sign allows you to block trains coming from a certain direction. It is also used during path finding to block certain routes from being used. For example, if your trains are getting sent into the wrong direction, possibly colliding with other trains, you can use the blocker sign to prevent this.

The sign needs to be powered for it to function. It does not have to be powered for it to be used during path finding. It operates on both flat and ramped rails, so it allows you to stop a train while it slides down a ramp. Players can not push the train past the blocker sign, but they can push it the other way since that direction is not blocked.

Therefore blocker signs do not indefinitely freeze the train until power is removed, you can still push it in the other direction.

== Sign syntax ==

{{sign|[train:north]|blocker|}}

=== First line ===

After train or cart you can specify the direction to block. (just like you can with every other sign)

You can use the types defined below. If left empty (''[train]''), the train has to face the text-side of the sign to be blocked. The type is defined by the first letter, so instead of '''r'''ight you can also use '''r''' on the line.

{|class="wikitable" style="width: 498px; height: 171px;"
|-
! scope="col" | Text
! scope="col" | Result
|-
| '''n'''orth
| Trains coming from the north are blocked
|-
| '''s'''outh
| Trains coming from the south are blocked
|-
| '''e'''ast
| Trains coming from the east are blocked
|-
| '''w'''est
| Trains coming from the west are blocked
|-
| '''l'''eft
| Trains coming from the left (relative to the sign) are blocked
|-
| '''r'''ight
| Trains coming from the right (relative to the sign) are blocked
|-
| '''b'''ackwards
| Trains coming from the back (relative to the sign) are blocked
|-
| '''f'''orwards
| Same result as if you keep the line empty
|-
|}

=== Third and Fourth line ===

Similar to the station sign, you can add an optional action to perform after the blocker sign loses power. Options are '''left''', '''right''', '''continue''' and '''reverse'''. If left empty, the train is not moved at all. All actions launch with the same velocity as the train had when entering the blocker sign, no actual launching is performed. The third line is used for a delay, the fourth specifies the direction to launch to.

== Media ==

{{#ev:youtube|S1ERZDwJnZk|350}}
'''Important:''' Syntax has changed over time. Use [train:left] to block trains coming from the left. The third line no longer defines the direction!

[[Category:Mods]]</text>
      <sha1>to4uoqank0jb0le2sdt0jzyzwnmx4bg</sha1>
    </revision>
    <revision>
      <id>566246</id>
      <parentid>446472</parentid>
      <timestamp>2013-11-27T07:02:16Z</timestamp>
      <contributor>
        <username>Timrem</username>
        <id>40276054</id>
      </contributor>
      <minor/>
      <comment>Timrem moved page [[Bukkit/TrainCarts/Signs/Blocker]] to [[Custom servers/Bukkit/TrainCarts/Signs/Blocker]]: moving to sub-namespace, like all the others</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="2674">{{disclaimer}}
{{unsupportedMod|http://tcwiki.minenews.de/}}
== Introduction ==
[[File:TrainCarts-Blocker-Ramped.gif|frame|right]]
The blocker sign allows you to block trains coming from a certain direction. It is also used during path finding to block certain routes from being used. For example, if your trains are getting sent into the wrong direction, possibly colliding with other trains, you can use the blocker sign to prevent this.

The sign needs to be powered for it to function. It does not have to be powered for it to be used during path finding. It operates on both flat and ramped rails, so it allows you to stop a train while it slides down a ramp. Players can not push the train past the blocker sign, but they can push it the other way since that direction is not blocked.

Therefore blocker signs do not indefinitely freeze the train until power is removed, you can still push it in the other direction.

== Sign syntax ==

{{sign|[train:north]|blocker|}}

=== First line ===

After train or cart you can specify the direction to block. (just like you can with every other sign)

You can use the types defined below. If left empty (''[train]''), the train has to face the text-side of the sign to be blocked. The type is defined by the first letter, so instead of '''r'''ight you can also use '''r''' on the line.

{|class="wikitable" style="width: 498px; height: 171px;"
|-
! scope="col" | Text
! scope="col" | Result
|-
| '''n'''orth
| Trains coming from the north are blocked
|-
| '''s'''outh
| Trains coming from the south are blocked
|-
| '''e'''ast
| Trains coming from the east are blocked
|-
| '''w'''est
| Trains coming from the west are blocked
|-
| '''l'''eft
| Trains coming from the left (relative to the sign) are blocked
|-
| '''r'''ight
| Trains coming from the right (relative to the sign) are blocked
|-
| '''b'''ackwards
| Trains coming from the back (relative to the sign) are blocked
|-
| '''f'''orwards
| Same result as if you keep the line empty
|-
|}

=== Third and Fourth line ===

Similar to the station sign, you can add an optional action to perform after the blocker sign loses power. Options are '''left''', '''right''', '''continue''' and '''reverse'''. If left empty, the train is not moved at all. All actions launch with the same velocity as the train had when entering the blocker sign, no actual launching is performed. The third line is used for a delay, the fourth specifies the direction to launch to.

== Media ==

{{#ev:youtube|S1ERZDwJnZk|350}}
'''Important:''' Syntax has changed over time. Use [train:left] to block trains coming from the left. The third line no longer defines the direction!

[[Category:Mods]]</text>
      <sha1>to4uoqank0jb0le2sdt0jzyzwnmx4bg</sha1>
    </revision>
    <revision>
      <id>940129</id>
      <parentid>566246</parentid>
      <timestamp>2016-01-30T03:57:48Z</timestamp>
      <contributor>
        <username>MajrBot</username>
        <id>40338401</id>
      </contributor>
      <minor/>
      <comment>Add [[Category:Tables without description]]</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="2714">{{disclaimer}}
{{unsupportedMod|http://tcwiki.minenews.de/}}
== Introduction ==
[[File:TrainCarts-Blocker-Ramped.gif|frame|right]]
The blocker sign allows you to block trains coming from a certain direction. It is also used during path finding to block certain routes from being used. For example, if your trains are getting sent into the wrong direction, possibly colliding with other trains, you can use the blocker sign to prevent this.

The sign needs to be powered for it to function. It does not have to be powered for it to be used during path finding. It operates on both flat and ramped rails, so it allows you to stop a train while it slides down a ramp. Players can not push the train past the blocker sign, but they can push it the other way since that direction is not blocked.

Therefore blocker signs do not indefinitely freeze the train until power is removed, you can still push it in the other direction.

== Sign syntax ==

{{sign|[train:north]|blocker|}}

=== First line ===

After train or cart you can specify the direction to block. (just like you can with every other sign)

You can use the types defined below. If left empty (''[train]''), the train has to face the text-side of the sign to be blocked. The type is defined by the first letter, so instead of '''r'''ight you can also use '''r''' on the line.

{|class="wikitable" style="width: 498px; height: 171px;"
|-
! scope="col" | Text
! scope="col" | Result
|-
| '''n'''orth
| Trains coming from the north are blocked
|-
| '''s'''outh
| Trains coming from the south are blocked
|-
| '''e'''ast
| Trains coming from the east are blocked
|-
| '''w'''est
| Trains coming from the west are blocked
|-
| '''l'''eft
| Trains coming from the left (relative to the sign) are blocked
|-
| '''r'''ight
| Trains coming from the right (relative to the sign) are blocked
|-
| '''b'''ackwards
| Trains coming from the back (relative to the sign) are blocked
|-
| '''f'''orwards
| Same result as if you keep the line empty
|-
|}

=== Third and Fourth line ===

Similar to the station sign, you can add an optional action to perform after the blocker sign loses power. Options are '''left''', '''right''', '''continue''' and '''reverse'''. If left empty, the train is not moved at all. All actions launch with the same velocity as the train had when entering the blocker sign, no actual launching is performed. The third line is used for a delay, the fourth specifies the direction to launch to.

== Media ==

{{#ev:youtube|S1ERZDwJnZk|350}}
'''Important:''' Syntax has changed over time. Use [train:left] to block trains coming from the left. The third line no longer defines the direction!

[[Category:Mods]]
[[Category:Tables without description]]</text>
      <sha1>lfyldyvjcwtqk8tc6e6mcgjvhetcfy2</sha1>
    </revision>
    <revision>
      <id>1249096</id>
      <parentid>940129</parentid>
      <timestamp>2018-08-04T04:48:07Z</timestamp>
      <contributor>
        <username>Nicolerenee</username>
        <id>41277528</id>
      </contributor>
      <minor/>
      <comment>Added commas and changed "can not" to "cannot".</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="2715">{{disclaimer}}
{{unsupportedMod|http://tcwiki.minenews.de/}}
== Introduction ==
[[File:TrainCarts-Blocker-Ramped.gif|frame|right]]
The blocker sign allows you to block trains coming from a certain direction. It is also used during path finding to block certain routes from being used. For example, if your trains are getting sent into the wrong direction, possibly colliding with other trains, you can use the blocker sign to prevent this.

The sign needs to be powered for it to function. It does not have to be powered for it to be used during path finding. It operates on both flat and ramped rails, so it allows you to stop a train while it slides down a ramp. Players cannot push the train past the blocker sign, but they can push it the other way since that direction is not blocked.

Therefore, blocker signs do not indefinitely freeze the train until power is removed, you can still push it in the other direction.

== Sign syntax ==

{{sign|[train:north]|blocker|}}

=== First line ===

After train or cart, you can specify the direction to block. (just like you can with every other sign)

You can use the types defined below. If left empty (''[train]''), the train has to face the text-side of the sign to be blocked. The type is defined by the first letter, so instead of '''r'''ight you can also use '''r''' on the line.

{|class="wikitable" style="width: 498px; height: 171px;"
|-
! scope="col" | Text
! scope="col" | Result
|-
| '''n'''orth
| Trains coming from the north are blocked
|-
| '''s'''outh
| Trains coming from the south are blocked
|-
| '''e'''ast
| Trains coming from the east are blocked
|-
| '''w'''est
| Trains coming from the west are blocked
|-
| '''l'''eft
| Trains coming from the left (relative to the sign) are blocked
|-
| '''r'''ight
| Trains coming from the right (relative to the sign) are blocked
|-
| '''b'''ackwards
| Trains coming from the back (relative to the sign) are blocked
|-
| '''f'''orwards
| Same result as if you keep the line empty
|-
|}

=== Third and Fourth line ===

Similar to the station sign, you can add an optional action to perform after the blocker sign loses power. Options are '''left''', '''right''', '''continue''' and '''reverse'''. If left empty, the train is not moved at all. All actions launch with the same velocity as the train had when entering the blocker sign, no actual launching is performed. The third line is used for a delay, the fourth specifies the direction to launch to.

== Media ==

{{#ev:youtube|S1ERZDwJnZk|350}}
'''Important:''' Syntax has changed over time. Use [train:left] to block trains coming from the left. The third line no longer defines the direction!

[[Category:Mods]]
[[Category:Tables without description]]</text>
      <sha1>7msl4bmpiz05jvt2la5pk797gf8p30o</sha1>
    </revision>
    <revision>
      <id>1260351</id>
      <parentid>1249096</parentid>
      <timestamp>2018-09-16T13:49:46Z</timestamp>
      <contributor>
        <username>TeamBergerhealer</username>
        <id>41339232</id>
      </contributor>
      <comment>/* Introduction */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="2839">{{disclaimer}}
{{unsupportedMod|http://tcwiki.minenews.de/}}
== Introduction ==
[[File:TrainCarts-Blocker-Ramped.gif|frame|right]]
The blocker sign allows you to block trains coming from a certain direction. It is also used during path finding to block certain routes from being used. For example, if your trains are getting sent into the wrong direction, possibly colliding with other trains, you can use the blocker sign to prevent this.

The sign needs to be powered for it to function. It does not have to be powered for it to be used during path finding. It operates on both flat and ramped rails, so it allows you to stop a train while it slides down a ramp. Players cannot push the train past the blocker sign, but they can push it the other way since that direction is not blocked.

Therefore, blocker signs do not indefinitely freeze the train until power is removed, you can still push it in the other direction.

== Sign syntax ==

{{sign|[train:north]|blocker|}}

=== First line ===

After train or cart, you can specify the direction to block. (just like you can with every other sign)

You can use the types defined below. If left empty (''[train]''), the train has to face the text-side of the sign to be blocked. The type is defined by the first letter, so instead of '''r'''ight you can also use '''r''' on the line.

For use with path finding, always use the always-powered ''[+train]'' syntax on blocker signs, otherwise it does not work.

{|class="wikitable" style="width: 498px; height: 171px;"
|-
! scope="col" | Text
! scope="col" | Result
|-
| '''n'''orth
| Trains coming from the north are blocked
|-
| '''s'''outh
| Trains coming from the south are blocked
|-
| '''e'''ast
| Trains coming from the east are blocked
|-
| '''w'''est
| Trains coming from the west are blocked
|-
| '''l'''eft
| Trains coming from the left (relative to the sign) are blocked
|-
| '''r'''ight
| Trains coming from the right (relative to the sign) are blocked
|-
| '''b'''ackwards
| Trains coming from the back (relative to the sign) are blocked
|-
| '''f'''orwards
| Same result as if you keep the line empty
|-
|}

=== Third and Fourth line ===

Similar to the station sign, you can add an optional action to perform after the blocker sign loses power. Options are '''left''', '''right''', '''continue''' and '''reverse'''. If left empty, the train is not moved at all. All actions launch with the same velocity as the train had when entering the blocker sign, no actual launching is performed. The third line is used for a delay, the fourth specifies the direction to launch to.

== Media ==

{{#ev:youtube|S1ERZDwJnZk|350}}
'''Important:''' Syntax has changed over time. Use [train:left] to block trains coming from the left. The third line no longer defines the direction!

[[Category:Mods]]
[[Category:Tables without description]]</text>
      <sha1>eybodp4ci36jlzjszieovmjtlqlginq</sha1>
    </revision>
    <revision>
      <id>1260352</id>
      <parentid>1260351</parentid>
      <timestamp>2018-09-16T13:50:15Z</timestamp>
      <contributor>
        <username>TeamBergerhealer</username>
        <id>41339232</id>
      </contributor>
      <comment>/* Sign syntax */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="2840">{{disclaimer}}
{{unsupportedMod|http://tcwiki.minenews.de/}}
== Introduction ==
[[File:TrainCarts-Blocker-Ramped.gif|frame|right]]
The blocker sign allows you to block trains coming from a certain direction. It is also used during path finding to block certain routes from being used. For example, if your trains are getting sent into the wrong direction, possibly colliding with other trains, you can use the blocker sign to prevent this.

The sign needs to be powered for it to function. It does not have to be powered for it to be used during path finding. It operates on both flat and ramped rails, so it allows you to stop a train while it slides down a ramp. Players cannot push the train past the blocker sign, but they can push it the other way since that direction is not blocked.

Therefore, blocker signs do not indefinitely freeze the train until power is removed, you can still push it in the other direction.

== Sign syntax ==

{{sign|[+train:north]|blocker|}}

=== First line ===

After train or cart, you can specify the direction to block. (just like you can with every other sign)

You can use the types defined below. If left empty (''[train]''), the train has to face the text-side of the sign to be blocked. The type is defined by the first letter, so instead of '''r'''ight you can also use '''r''' on the line.

For use with path finding, always use the always-powered ''[+train]'' syntax on blocker signs, otherwise it does not work.

{|class="wikitable" style="width: 498px; height: 171px;"
|-
! scope="col" | Text
! scope="col" | Result
|-
| '''n'''orth
| Trains coming from the north are blocked
|-
| '''s'''outh
| Trains coming from the south are blocked
|-
| '''e'''ast
| Trains coming from the east are blocked
|-
| '''w'''est
| Trains coming from the west are blocked
|-
| '''l'''eft
| Trains coming from the left (relative to the sign) are blocked
|-
| '''r'''ight
| Trains coming from the right (relative to the sign) are blocked
|-
| '''b'''ackwards
| Trains coming from the back (relative to the sign) are blocked
|-
| '''f'''orwards
| Same result as if you keep the line empty
|-
|}

=== Third and Fourth line ===

Similar to the station sign, you can add an optional action to perform after the blocker sign loses power. Options are '''left''', '''right''', '''continue''' and '''reverse'''. If left empty, the train is not moved at all. All actions launch with the same velocity as the train had when entering the blocker sign, no actual launching is performed. The third line is used for a delay, the fourth specifies the direction to launch to.

== Media ==

{{#ev:youtube|S1ERZDwJnZk|350}}
'''Important:''' Syntax has changed over time. Use [train:left] to block trains coming from the left. The third line no longer defines the direction!

[[Category:Mods]]
[[Category:Tables without description]]</text>
      <sha1>r26ogvx76868e9y1nrzizv731q01klw</sha1>
    </revision>
    <revision>
      <id>1536348</id>
      <parentid>1260352</parentid>
      <timestamp>2020-03-31T21:33:32Z</timestamp>
      <contributor>
        <username>User-12316399</username>
        <id>40378665</id>
      </contributor>
      <minor/>
      <comment>User-12316399 moved page [[Custom servers/Bukkit/TrainCarts/Signs/Blocker]] to [[Mods/TrainCarts/Signs/Blocker]] without leaving a redirect: custom servers subpages are dead, and this is planned for moving to the ftb wiki it seems, so relocating there</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="2840">{{disclaimer}}
{{unsupportedMod|http://tcwiki.minenews.de/}}
== Introduction ==
[[File:TrainCarts-Blocker-Ramped.gif|frame|right]]
The blocker sign allows you to block trains coming from a certain direction. It is also used during path finding to block certain routes from being used. For example, if your trains are getting sent into the wrong direction, possibly colliding with other trains, you can use the blocker sign to prevent this.

The sign needs to be powered for it to function. It does not have to be powered for it to be used during path finding. It operates on both flat and ramped rails, so it allows you to stop a train while it slides down a ramp. Players cannot push the train past the blocker sign, but they can push it the other way since that direction is not blocked.

Therefore, blocker signs do not indefinitely freeze the train until power is removed, you can still push it in the other direction.

== Sign syntax ==

{{sign|[+train:north]|blocker|}}

=== First line ===

After train or cart, you can specify the direction to block. (just like you can with every other sign)

You can use the types defined below. If left empty (''[train]''), the train has to face the text-side of the sign to be blocked. The type is defined by the first letter, so instead of '''r'''ight you can also use '''r''' on the line.

For use with path finding, always use the always-powered ''[+train]'' syntax on blocker signs, otherwise it does not work.

{|class="wikitable" style="width: 498px; height: 171px;"
|-
! scope="col" | Text
! scope="col" | Result
|-
| '''n'''orth
| Trains coming from the north are blocked
|-
| '''s'''outh
| Trains coming from the south are blocked
|-
| '''e'''ast
| Trains coming from the east are blocked
|-
| '''w'''est
| Trains coming from the west are blocked
|-
| '''l'''eft
| Trains coming from the left (relative to the sign) are blocked
|-
| '''r'''ight
| Trains coming from the right (relative to the sign) are blocked
|-
| '''b'''ackwards
| Trains coming from the back (relative to the sign) are blocked
|-
| '''f'''orwards
| Same result as if you keep the line empty
|-
|}

=== Third and Fourth line ===

Similar to the station sign, you can add an optional action to perform after the blocker sign loses power. Options are '''left''', '''right''', '''continue''' and '''reverse'''. If left empty, the train is not moved at all. All actions launch with the same velocity as the train had when entering the blocker sign, no actual launching is performed. The third line is used for a delay, the fourth specifies the direction to launch to.

== Media ==

{{#ev:youtube|S1ERZDwJnZk|350}}
'''Important:''' Syntax has changed over time. Use [train:left] to block trains coming from the left. The third line no longer defines the direction!

[[Category:Mods]]
[[Category:Tables without description]]</text>
      <sha1>r26ogvx76868e9y1nrzizv731q01klw</sha1>
    </revision>
  </page>
  <page>
    <title>Mods/TrainCarts/Signs/Teleporter</title>
    <ns>0</ns>
    <id>36971</id>
    <revision>
      <id>260657</id>
      <timestamp>2012-02-22T17:09:54Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <comment>The portal feature and how it can be used with TrainCarts</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="658">== Introduction ==

The teleporter sign can teleport trains large distances and between worlds. It uses the [http://wiki.bukkit.org/MyWorlds-Plugin/Portals MyWorlds portal] as the sign, which has to be placed underneath the tracks like all other tracks. It requires redstone power for it to teleport the train at all. All permissions of MyWorlds are taken into account and players that are not allowed to enter the world or portal will get ejected as the train vanishes.

== Syntax ==

{{sign|[portal]|World1TCE|World2TCE|World 2}}

For the general syntax rules, see the [http://wiki.bukkit.org/MyWorlds-Plugin/Portals MyWorlds page about the portal format].</text>
      <sha1>rti8s71z5qjcdg1qo2ov9cqrerqkcu4</sha1>
    </revision>
    <revision>
      <id>260658</id>
      <parentid>260657</parentid>
      <timestamp>2012-02-22T17:11:16Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <minor/>
      <comment>/* Introduction */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="715">== Introduction ==

The teleporter sign can teleport trains large distances and between worlds. It uses the [http://wiki.bukkit.org/MyWorlds-Plugin/Portals MyWorlds portal] as the sign, which has to be placed underneath the tracks like all other tracks. It requires redstone power for it to teleport the train at all. All permissions of MyWorlds are taken into account and players that are not allowed to enter the world or portal will get ejected as the train vanishes. Trains are teleported into the direction the sign faces.

== Syntax ==

{{sign|[portal]|World1TCE|World2TCE|World 2}}

For the general syntax rules, see the [http://wiki.bukkit.org/MyWorlds-Plugin/Portals MyWorlds page about the portal format].</text>
      <sha1>k03jr5v4py2n42mrnql8ghi0mg51u2m</sha1>
    </revision>
    <revision>
      <id>260660</id>
      <parentid>260658</parentid>
      <timestamp>2012-02-22T17:17:09Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <minor/>
      <comment>/* Introduction */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="804">== Introduction ==
[[File:TrainCarts-Teleport.png|thumb|Trains are teleported from T1 to T2 and vice versa]]
The teleporter sign can teleport trains large distances and between worlds. It uses the [http://wiki.bukkit.org/MyWorlds-Plugin/Portals MyWorlds portal] as the sign, which has to be placed underneath the tracks like all other tracks. It requires redstone power for it to teleport the train at all. All permissions of MyWorlds are taken into account and players that are not allowed to enter the world or portal will get ejected as the train vanishes. Trains are teleported into the direction the sign faces.

== Syntax ==

{{sign|[portal]|World1TCE|World2TCE|World 2}}

For the general syntax rules, see the [http://wiki.bukkit.org/MyWorlds-Plugin/Portals MyWorlds page about the portal format].</text>
      <sha1>836z90cya7apz0pwd3kddnwcb2k0j2p</sha1>
    </revision>
    <revision>
      <id>260664</id>
      <parentid>260660</parentid>
      <timestamp>2012-02-22T17:21:20Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <minor/>
      <comment>/* Introduction */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="803">== Introduction ==
[[File:TrainCarts-Teleport.png|thumb|Trains are teleported from T1 to T2 and vice versa]]
The teleporter sign can teleport trains large distances and between worlds. It uses the [http://wiki.bukkit.org/MyWorlds-Plugin/Portals MyWorlds portal] as the sign, which has to be placed underneath the tracks like all other signs. It requires redstone power for it to teleport the train at all. All permissions of MyWorlds are taken into account and players that are not allowed to enter the world or portal will get ejected as the train vanishes. Trains are teleported into the direction the sign faces.

== Syntax ==

{{sign|[portal]|World1TCE|World2TCE|World 2}}

For the general syntax rules, see the [http://wiki.bukkit.org/MyWorlds-Plugin/Portals MyWorlds page about the portal format].</text>
      <sha1>cngnbpi1ej9yyzgjmof4ecg3k4q90cz</sha1>
    </revision>
    <revision>
      <id>264640</id>
      <parentid>260664</parentid>
      <timestamp>2012-02-28T06:58:38Z</timestamp>
      <contributor>
        <username>Majr</username>
        <id>40302300</id>
      </contributor>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="822">== Introduction ==
[[File:TrainCarts-Teleport.png|thumb|Trains are teleported from T1 to T2 and vice versa]]
The teleporter sign can teleport trains large distances and between worlds. It uses the [http://wiki.bukkit.org/MyWorlds-Plugin/Portals MyWorlds portal] as the sign, which has to be placed underneath the tracks like all other signs. It requires redstone power for it to teleport the train at all. All permissions of MyWorlds are taken into account and players that are not allowed to enter the world or portal will get ejected as the train vanishes. Trains are teleported into the direction the sign faces.

== Syntax ==

{{sign|[portal]|World1TCE|World2TCE|World 2}}

For the general syntax rules, see the [http://wiki.bukkit.org/MyWorlds-Plugin/Portals MyWorlds page about the portal format].

[[Category:Mods]]</text>
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    <revision>
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      <parentid>264640</parentid>
      <timestamp>2012-04-27T12:58:34Z</timestamp>
      <contributor>
        <username>Darylgolden</username>
        <id>6373653</id>
      </contributor>
      <comment>Added disclaimer tag.</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="837">{{disclaimer}}
== Introduction ==
[[File:TrainCarts-Teleport.png|thumb|Trains are teleported from T1 to T2 and vice versa]]
The teleporter sign can teleport trains large distances and between worlds. It uses the [http://wiki.bukkit.org/MyWorlds-Plugin/Portals MyWorlds portal] as the sign, which has to be placed underneath the tracks like all other signs. It requires redstone power for it to teleport the train at all. All permissions of MyWorlds are taken into account and players that are not allowed to enter the world or portal will get ejected as the train vanishes. Trains are teleported into the direction the sign faces.

== Syntax ==

{{sign|[portal]|World1TCE|World2TCE|World 2}}

For the general syntax rules, see the [http://wiki.bukkit.org/MyWorlds-Plugin/Portals MyWorlds page about the portal format].

[[Category:Mods]]</text>
      <sha1>93coi7wepaf6f8pysf8c4vh847hinmc</sha1>
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    <revision>
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        <username>Majr</username>
        <id>40302300</id>
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      <text xml:space="preserve" bytes="887">{{disclaimer}}
{{unsupportedMod|http://tcwiki.united-craft.de/}}
== Introduction ==
[[File:TrainCarts-Teleport.png|thumb|Trains are teleported from T1 to T2 and vice versa]]
The teleporter sign can teleport trains large distances and between worlds. It uses the [http://wiki.bukkit.org/MyWorlds-Plugin/Portals MyWorlds portal] as the sign, which has to be placed underneath the tracks like all other signs. It requires redstone power for it to teleport the train at all. All permissions of MyWorlds are taken into account and players that are not allowed to enter the world or portal will get ejected as the train vanishes. Trains are teleported into the direction the sign faces.

== Syntax ==

{{sign|[portal]|World1TCE|World2TCE|World 2}}

For the general syntax rules, see the [http://wiki.bukkit.org/MyWorlds-Plugin/Portals MyWorlds page about the portal format].

[[Category:Mods]]</text>
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      <contributor>
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        <id>41500454</id>
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{{unsupportedMod|http://tcwiki.minenews.de/}}
== Introduction ==
[[File:TrainCarts-Teleport.png|thumb|Trains are teleported from T1 to T2 and vice versa]]
The teleporter sign can teleport trains large distances and between worlds. It uses the [http://wiki.bukkit.org/MyWorlds-Plugin/Portals MyWorlds portal] as the sign, which has to be placed underneath the tracks like all other signs. It requires redstone power for it to teleport the train at all. All permissions of MyWorlds are taken into account and players that are not allowed to enter the world or portal will get ejected as the train vanishes. Trains are teleported into the direction the sign faces.

== Syntax ==

{{sign|[portal]|World1TCE|World2TCE|World 2}}

For the general syntax rules, see the [http://wiki.bukkit.org/MyWorlds-Plugin/Portals MyWorlds page about the portal format].

[[Category:Mods]]</text>
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    <revision>
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      <contributor>
        <username>Timrem</username>
        <id>40276054</id>
      </contributor>
      <minor/>
      <comment>Timrem moved page [[Bukkit/TrainCarts/Signs/Teleporter]] to [[Custom servers/Bukkit/TrainCarts/Signs/Teleporter]]: moving to sub-namespace, like all the others</comment>
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{{unsupportedMod|http://tcwiki.minenews.de/}}
== Introduction ==
[[File:TrainCarts-Teleport.png|thumb|Trains are teleported from T1 to T2 and vice versa]]
The teleporter sign can teleport trains large distances and between worlds. It uses the [http://wiki.bukkit.org/MyWorlds-Plugin/Portals MyWorlds portal] as the sign, which has to be placed underneath the tracks like all other signs. It requires redstone power for it to teleport the train at all. All permissions of MyWorlds are taken into account and players that are not allowed to enter the world or portal will get ejected as the train vanishes. Trains are teleported into the direction the sign faces.

== Syntax ==

{{sign|[portal]|World1TCE|World2TCE|World 2}}

For the general syntax rules, see the [http://wiki.bukkit.org/MyWorlds-Plugin/Portals MyWorlds page about the portal format].

[[Category:Mods]]</text>
      <sha1>rcs7itzhkfiglrxwvb2zbhkjozozvon</sha1>
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    <revision>
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{{unsupportedMod|http://tcwiki.minenews.de/}}
== Introduction ==
[[File:TrainCarts-Teleport.png|thumb|Trains are teleported from T1 to T2 and vice versa]]
The teleporter sign can teleport trains large distances and between worlds. It uses the myworld portals[http://dev.bukkit.org/bukkit-plugins/my-worlds/pages/portals/] as the sign, which has to be placed underneath the tracks like all other signs. It requires redstone power for it to teleport the train at all. All permissions of MyWorlds are taken into account and players that are not allowed to enter the world or portal will get ejected as the train vanishes. Trains are teleported into the direction the sign faces.

== Syntax ==

{{sign|[portal]|World1TCE|World2TCE|World 2}}

For the general syntax rules, see the [http://wiki.bukkit.org/MyWorlds-Plugin/Portals MyWorlds page about the portal format].

[[Category:Mods]]</text>
      <sha1>7596m7caohed7hmo2a4zytxz33gpguj</sha1>
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    <revision>
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        <id>40378665</id>
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      <minor/>
      <comment>User-12316399 moved page [[Custom servers/Bukkit/TrainCarts/Signs/Teleporter]] to [[Mods/TrainCarts/Signs/Teleporter]] without leaving a redirect: custom servers subpages are dead, and this is planned for moving to the ftb wiki it seems, so relocating there</comment>
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{{unsupportedMod|http://tcwiki.minenews.de/}}
== Introduction ==
[[File:TrainCarts-Teleport.png|thumb|Trains are teleported from T1 to T2 and vice versa]]
The teleporter sign can teleport trains large distances and between worlds. It uses the myworld portals[http://dev.bukkit.org/bukkit-plugins/my-worlds/pages/portals/] as the sign, which has to be placed underneath the tracks like all other signs. It requires redstone power for it to teleport the train at all. All permissions of MyWorlds are taken into account and players that are not allowed to enter the world or portal will get ejected as the train vanishes. Trains are teleported into the direction the sign faces.

== Syntax ==

{{sign|[portal]|World1TCE|World2TCE|World 2}}

For the general syntax rules, see the [http://wiki.bukkit.org/MyWorlds-Plugin/Portals MyWorlds page about the portal format].

[[Category:Mods]]</text>
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        <username>TeamBergerhealer</username>
        <id>41339232</id>
      </contributor>
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{{unsupportedMod|http://tcwiki.minenews.de/}}
== Introduction ==
[[File:TrainCarts-Teleport.png|thumb|Trains are teleported from T1 to T2 and vice versa]]
The teleporter sign can teleport trains large distances and between worlds. It uses the myworld portals[http://dev.bukkit.org/bukkit-plugins/my-worlds/pages/portals/] as the sign, which has to be placed underneath the tracks like all other signs. It requires redstone power for it to teleport the train at all. All permissions of MyWorlds are taken into account and players that are not allowed to enter the world or portal will get ejected as the train vanishes. Trains are teleported into the direction the sign faces.

== Syntax ==

{{sign|[portal]|World1TCE|World2TCE|World 2}}

For the general syntax rules, see the [https://dev.bukkit.org/projects/my-worlds/pages/portals MyWorlds page about the portal format].

[[Category:Mods]]</text>
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    <revision>
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      <contributor>
        <username>Tengoblinekcz bot</username>
        <id>42085554</id>
      </contributor>
      <minor/>
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{{unsupportedMod|http://tcwiki.minenews.de/}}
== Introduction ==
[[File:TrainCarts-Teleport.png|thumb|Trains are teleported from T1 to T2 and vice versa]]
The teleporter sign can teleport trains large distances and between worlds. It uses the myworld portals [http://dev.bukkit.org/bukkit-plugins/my-worlds/pages/portals/] as the sign, which has to be placed underneath the tracks like all other signs. It requires redstone power for it to teleport the train at all. All permissions of MyWorlds are taken into account and players that are not allowed to enter the world or portal will get ejected as the train vanishes. Trains are teleported into the direction the sign faces.

== Syntax ==

{{sign|[portal]|World1TCE|World2TCE|World 2}}

For the general syntax rules, see the [https://dev.bukkit.org/projects/my-worlds/pages/portals MyWorlds page about the portal format].

[[Category:Mods]]</text>
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  </page>
  <page>
    <title>Mods/TrainCarts/Signs/Spawner</title>
    <ns>0</ns>
    <id>36972</id>
    <revision>
      <id>260639</id>
      <timestamp>2012-02-22T16:16:54Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <comment>The spawner sign can spawn trains on the tracks above</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="809">== Introduction ==

The train spawner sign allows you to spawn complete trains up to 30 carts long. Trains are spawned to the text-side of the sign on the rails above. When it receives power while it was unpowered before, it will trace down the tracks and spawn a train on it if there are no other trains occupying the rails.

== Syntax ==
{{sign|[train]|spawn 2|psmmmmmsp|}}

=== Second line ===

''spawn'', optionally followed up by the forward force to spawn the train at.

=== Third and fourh lines ===

The minecart types to spawn, using p, m or s characters. The resulting train will be spawned with the same types in the same order as set on the train.

{| class="wikitable"
|-
! Text
! Minecart type
|-
| m
| [[Minecart|Regular Minecart]]
|-
| p
| [[Powered Minecart]]
|-
| s
| [[Storage Minecart]]
|}</text>
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    <revision>
      <id>260646</id>
      <parentid>260639</parentid>
      <timestamp>2012-02-22T16:44:40Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <minor/>
      <comment>/* Introduction */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="846">== Introduction ==
[[File:TrainCarts-Spawner.gif|right]]
The train spawner sign allows you to spawn complete trains up to 30 carts long. Trains are spawned to the text-side of the sign on the rails above. When it receives power while it was unpowered before, it will trace down the tracks and spawn a train on it if there are no other trains occupying the rails.

== Syntax ==
{{sign|[train]|spawn 2|psmmmmmsp|}}

=== Second line ===

''spawn'', optionally followed up by the forward force to spawn the train at.

=== Third and fourh lines ===

The minecart types to spawn, using p, m or s characters. The resulting train will be spawned with the same types in the same order as set on the train.

{| class="wikitable"
|-
! Text
! Minecart type
|-
| m
| [[Minecart|Regular Minecart]]
|-
| p
| [[Powered Minecart]]
|-
| s
| [[Storage Minecart]]
|}</text>
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    <revision>
      <id>260647</id>
      <parentid>260646</parentid>
      <timestamp>2012-02-22T16:45:49Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <minor/>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="865">== Introduction ==
[[File:TrainCarts-Spawner.gif|right]]
The train spawner sign allows you to spawn complete trains up to 30 carts long. Trains are spawned to the text-side of the sign on the rails above. When it receives power while it was unpowered before, it will trace down the tracks and spawn a train on it if there are no other trains occupying the rails.

== Syntax ==
{{sign|[train]|spawn 2|psmmmmmsp|}}

=== Second line ===

''spawn'', optionally followed up by the forward force to spawn the train at.

=== Third and fourh lines ===

The minecart types to spawn, using p, m or s characters. The resulting train will be spawned with the same types in the same order as set on the train.

{| class="wikitable"
|-
! Text
! Minecart type
|-
| m
| [[Minecart|Regular Minecart]]
|-
| p
| [[Powered Minecart]]
|-
| s
| [[Storage Minecart]]
|}

[[Category:Mods]]</text>
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    <revision>
      <id>260650</id>
      <parentid>260647</parentid>
      <timestamp>2012-02-22T16:50:50Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <minor/>
      <comment>/* Introduction */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="871">== Introduction ==
[[File:TrainCarts-Spawner.gif|frame|right]]
The train spawner sign allows you to spawn complete trains up to 30 carts long. Trains are spawned to the text-side of the sign on the rails above. When it receives power while it was unpowered before, it will trace down the tracks and spawn a train on it if there are no other trains occupying the rails.

== Syntax ==
{{sign|[train]|spawn 2|psmmmmmsp|}}

=== Second line ===

''spawn'', optionally followed up by the forward force to spawn the train at.

=== Third and fourh lines ===

The minecart types to spawn, using p, m or s characters. The resulting train will be spawned with the same types in the same order as set on the train.

{| class="wikitable"
|-
! Text
! Minecart type
|-
| m
| [[Minecart|Regular Minecart]]
|-
| p
| [[Powered Minecart]]
|-
| s
| [[Storage Minecart]]
|}

[[Category:Mods]]</text>
      <sha1>l9mjwyk4vrgvbr5qt2ulymtqhmohnuf</sha1>
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      <id>289796</id>
      <parentid>260650</parentid>
      <timestamp>2012-04-06T23:10:26Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <minor/>
      <comment>/* Third and fourh lines */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="870">== Introduction ==
[[File:TrainCarts-Spawner.gif|frame|right]]
The train spawner sign allows you to spawn complete trains up to 30 carts long. Trains are spawned to the text-side of the sign on the rails above. When it receives power while it was unpowered before, it will trace down the tracks and spawn a train on it if there are no other trains occupying the rails.

== Syntax ==
{{sign|[train]|spawn 2|psmmmmmsp|}}

=== Second line ===

''spawn'', optionally followed up by the forward force to spawn the train at.

=== Third and fourh lines ===

The minecart types to spawn, using p, m or s characters. The resulting train will be spawned with the same types in the same order as set on the sign.

{| class="wikitable"
|-
! Text
! Minecart type
|-
| m
| [[Minecart|Regular Minecart]]
|-
| p
| [[Powered Minecart]]
|-
| s
| [[Storage Minecart]]
|}

[[Category:Mods]]</text>
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    <revision>
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      <timestamp>2012-04-27T12:53:59Z</timestamp>
      <contributor>
        <username>Darylgolden</username>
        <id>6373653</id>
      </contributor>
      <comment>Added disclaimer tag.</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="885">{{disclaimer}}
== Introduction ==
[[File:TrainCarts-Spawner.gif|frame|right]]
The train spawner sign allows you to spawn complete trains up to 30 carts long. Trains are spawned to the text-side of the sign on the rails above. When it receives power while it was unpowered before, it will trace down the tracks and spawn a train on it if there are no other trains occupying the rails.

== Syntax ==
{{sign|[train]|spawn 2|psmmmmmsp|}}

=== Second line ===

''spawn'', optionally followed up by the forward force to spawn the train at.

=== Third and fourh lines ===

The minecart types to spawn, using p, m or s characters. The resulting train will be spawned with the same types in the same order as set on the sign.

{| class="wikitable"
|-
! Text
! Minecart type
|-
| m
| [[Minecart|Regular Minecart]]
|-
| p
| [[Powered Minecart]]
|-
| s
| [[Storage Minecart]]
|}

[[Category:Mods]]</text>
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    </revision>
    <revision>
      <id>334841</id>
      <parentid>299600</parentid>
      <timestamp>2012-06-27T22:27:14Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1373">{{disclaimer}}
== Introduction ==
[[File:TrainCarts-Spawner.gif|frame|right]]
The train spawner sign allows you to spawn complete trains up to 30 carts long. Trains are spawned to the text-side of the sign on the rails above. When it receives power while it was unpowered before, it will trace down the tracks and spawn a train on it if there are no other trains occupying the rails.

== Syntax ==
{{sign|[train]|spawn 2|psmmmmmsp|}}

=== Second line ===

''spawn'', optionally followed up by the forward force to spawn the train at.

=== Third and fourh lines ===

The minecart types to spawn, using p, m or s characters. The resulting train will be spawned with the same types in the same order as set on the sign.

{| class="wikitable"
|-
! Text
! Minecart type
|-
| m
| [[Minecart|Regular Minecart]]
|-
| p
| [[Powered Minecart]]
|-
| s
| [[Storage Minecart]]
|}

== Automated spawning ==

As of v1.69 it is possible to spawn trains at a set interval:
{{sign|[train]|spawn|1:20 0.5|mmm|}}
Will spawn 3 minecarts every 1 minute and 20 seconds at a velocity of 0.5 blocks/tick. The interval time has to be set after spawn and before the launching velocity. The automatic spawner will load a 7x7 chunk area around the sign, and spawn a minecart. Try not to set the interval too low as that may cause issues when the chunks around the signs unload a lot.

[[Category:Mods]]</text>
      <sha1>9gzncyutzn2im2ph5sfaw8bpiy36xgv</sha1>
    </revision>
    <revision>
      <id>351390</id>
      <parentid>334841</parentid>
      <timestamp>2012-07-29T13:55:16Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <minor/>
      <comment>/* Automated spawning */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1373">{{disclaimer}}
== Introduction ==
[[File:TrainCarts-Spawner.gif|frame|right]]
The train spawner sign allows you to spawn complete trains up to 30 carts long. Trains are spawned to the text-side of the sign on the rails above. When it receives power while it was unpowered before, it will trace down the tracks and spawn a train on it if there are no other trains occupying the rails.

== Syntax ==
{{sign|[train]|spawn 2|psmmmmmsp|}}

=== Second line ===

''spawn'', optionally followed up by the forward force to spawn the train at.

=== Third and fourh lines ===

The minecart types to spawn, using p, m or s characters. The resulting train will be spawned with the same types in the same order as set on the sign.

{| class="wikitable"
|-
! Text
! Minecart type
|-
| m
| [[Minecart|Regular Minecart]]
|-
| p
| [[Powered Minecart]]
|-
| s
| [[Storage Minecart]]
|}

== Automated spawning ==

As of v1.69 it is possible to spawn trains at a set interval:
{{sign|[train]|spawn 1:20 0.5|mmm|}}
Will spawn 3 minecarts every 1 minute and 20 seconds at a velocity of 0.5 blocks/tick. The interval time has to be set after spawn and before the launching velocity. The automatic spawner will load a 7x7 chunk area around the sign, and spawn a minecart. Try not to set the interval too low as that may cause issues when the chunks around the signs unload a lot.

[[Category:Mods]]</text>
      <sha1>1g3f4cajah7ws0rven0ydwd0tw2hqmf</sha1>
    </revision>
    <revision>
      <id>351840</id>
      <parentid>351390</parentid>
      <timestamp>2012-07-30T07:54:09Z</timestamp>
      <contributor>
        <ip>41.135.58.83</ip>
      </contributor>
      <comment>/* Third and fourth lines */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1374">{{disclaimer}}
== Introduction ==
[[File:TrainCarts-Spawner.gif|frame|right]]
The train spawner sign allows you to spawn complete trains up to 30 carts long. Trains are spawned to the text-side of the sign on the rails above. When it receives power while it was unpowered before, it will trace down the tracks and spawn a train on it if there are no other trains occupying the rails.

== Syntax ==
{{sign|[train]|spawn 2|psmmmmmsp|}}

=== Second line ===

''spawn'', optionally followed up by the forward force to spawn the train at.

=== Third and fourth lines ===

The minecart types to spawn, using p, m or s characters. The resulting train will be spawned with the same types in the same order as set on the sign.

{| class="wikitable"
|-
! Text
! Minecart type
|-
| m
| [[Minecart|Regular Minecart]]
|-
| p
| [[Powered Minecart]]
|-
| s
| [[Storage Minecart]]
|}

== Automated spawning ==

As of v1.69 it is possible to spawn trains at a set interval:
{{sign|[train]|spawn 1:20 0.5|mmm|}}
Will spawn 3 minecarts every 1 minute and 20 seconds at a velocity of 0.5 blocks/tick. The interval time has to be set after spawn and before the launching velocity. The automatic spawner will load a 7x7 chunk area around the sign, and spawn a minecart. Try not to set the interval too low as that may cause issues when the chunks around the signs unload a lot.

[[Category:Mods]]</text>
      <sha1>bxktjur8kkktkv1duaa1uoyh1bv95lk</sha1>
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    <revision>
      <id>424609</id>
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      <timestamp>2013-01-11T00:35:32Z</timestamp>
      <contributor>
        <username>Majr</username>
        <id>40302300</id>
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      <model>wikitext</model>
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{{unsupportedMod|http://tcwiki.united-craft.de/}}
== Introduction ==
[[File:TrainCarts-Spawner.gif|frame|right]]
The train spawner sign allows you to spawn complete trains up to 30 carts long. Trains are spawned to the text-side of the sign on the rails above. When it receives power while it was unpowered before, it will trace down the tracks and spawn a train on it if there are no other trains occupying the rails.

== Syntax ==
{{sign|[train]|spawn 2|psmmmmmsp|}}

=== Second line ===

''spawn'', optionally followed up by the forward force to spawn the train at.

=== Third and fourth lines ===

The minecart types to spawn, using p, m or s characters. The resulting train will be spawned with the same types in the same order as set on the sign.

{| class="wikitable"
|-
! Text
! Minecart type
|-
| m
| [[Minecart|Regular Minecart]]
|-
| p
| [[Powered Minecart]]
|-
| s
| [[Storage Minecart]]
|}

== Automated spawning ==

As of v1.69 it is possible to spawn trains at a set interval:
{{sign|[train]|spawn 1:20 0.5|mmm|}}
Will spawn 3 minecarts every 1 minute and 20 seconds at a velocity of 0.5 blocks/tick. The interval time has to be set after spawn and before the launching velocity. The automatic spawner will load a 7x7 chunk area around the sign, and spawn a minecart. Try not to set the interval too low as that may cause issues when the chunks around the signs unload a lot.

[[Category:Mods]]</text>
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      <timestamp>2013-02-16T18:15:25Z</timestamp>
      <contributor>
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        <id>41500454</id>
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      <model>wikitext</model>
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      <text xml:space="preserve" bytes="1420">{{disclaimer}}
{{unsupportedMod|http://tcwiki.minenews.de/}}
== Introduction ==
[[File:TrainCarts-Spawner.gif|frame|right]]
The train spawner sign allows you to spawn complete trains up to 30 carts long. Trains are spawned to the text-side of the sign on the rails above. When it receives power while it was unpowered before, it will trace down the tracks and spawn a train on it if there are no other trains occupying the rails.

== Syntax ==
{{sign|[train]|spawn 2|psmmmmmsp|}}

=== Second line ===

''spawn'', optionally followed up by the forward force to spawn the train at.

=== Third and fourth lines ===

The minecart types to spawn, using p, m or s characters. The resulting train will be spawned with the same types in the same order as set on the sign.

{| class="wikitable"
|-
! Text
! Minecart type
|-
| m
| [[Minecart|Regular Minecart]]
|-
| p
| [[Powered Minecart]]
|-
| s
| [[Storage Minecart]]
|}

== Automated spawning ==

As of v1.69 it is possible to spawn trains at a set interval:
{{sign|[train]|spawn 1:20 0.5|mmm|}}
Will spawn 3 minecarts every 1 minute and 20 seconds at a velocity of 0.5 blocks/tick. The interval time has to be set after spawn and before the launching velocity. The automatic spawner will load a 7x7 chunk area around the sign, and spawn a minecart. Try not to set the interval too low as that may cause issues when the chunks around the signs unload a lot.

[[Category:Mods]]</text>
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      <id>469024</id>
      <parentid>446490</parentid>
      <timestamp>2013-04-13T10:37:46Z</timestamp>
      <contributor>
        <ip>94.213.157.160</ip>
      </contributor>
      <comment>/* Third and fourth lines */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1518">{{disclaimer}}
{{unsupportedMod|http://tcwiki.minenews.de/}}
== Introduction ==
[[File:TrainCarts-Spawner.gif|frame|right]]
The train spawner sign allows you to spawn complete trains up to 30 carts long. Trains are spawned to the text-side of the sign on the rails above. When it receives power while it was unpowered before, it will trace down the tracks and spawn a train on it if there are no other trains occupying the rails.

== Syntax ==
{{sign|[train]|spawn 2|psmmmmmsp|}}

=== Second line ===

''spawn'', optionally followed up by the forward force to spawn the train at.

=== Third and fourth lines ===

The minecart types to spawn, using p, m or s characters. The resulting train will be spawned with the same types in the same order as set on the sign.

{| class="wikitable"
|-
! Text
! Minecart type
|-
| m
| [[Minecart|Regular Minecart]]
|-
| p
| [[Powered Minecart]]
|-
| s
| [[Storage Minecart]]
|-
| t
| [[TNT Minecart]]
|-
| h
| [[Hopper Minecart]]
|-
| e
| [[Mob (Entity) Spawner Minecart]]
|}

== Automated spawning ==

As of v1.69 it is possible to spawn trains at a set interval:
{{sign|[train]|spawn 1:20 0.5|mmm|}}
Will spawn 3 minecarts every 1 minute and 20 seconds at a velocity of 0.5 blocks/tick. The interval time has to be set after spawn and before the launching velocity. The automatic spawner will load a 7x7 chunk area around the sign, and spawn a minecart. Try not to set the interval too low as that may cause issues when the chunks around the signs unload a lot.

[[Category:Mods]]</text>
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    <revision>
      <id>469026</id>
      <parentid>469024</parentid>
      <timestamp>2013-04-13T10:39:17Z</timestamp>
      <contributor>
        <ip>94.213.157.160</ip>
      </contributor>
      <comment>/* Third and fourth lines */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1510">{{disclaimer}}
{{unsupportedMod|http://tcwiki.minenews.de/}}
== Introduction ==
[[File:TrainCarts-Spawner.gif|frame|right]]
The train spawner sign allows you to spawn complete trains up to 30 carts long. Trains are spawned to the text-side of the sign on the rails above. When it receives power while it was unpowered before, it will trace down the tracks and spawn a train on it if there are no other trains occupying the rails.

== Syntax ==
{{sign|[train]|spawn 2|psmmmmmsp|}}

=== Second line ===

''spawn'', optionally followed up by the forward force to spawn the train at.

=== Third and fourth lines ===

The minecart types to spawn, using p, m or s characters. The resulting train will be spawned with the same types in the same order as set on the sign.

{| class="wikitable"
|-
! Text
! Minecart type
|-
| m
| [[Minecart|Regular Minecart]]
|-
| p
| [[Powered Minecart]]
|-
| s
| [[Storage Minecart]]
|-
| t
| [[TNT Minecart]]
|-
| h
| [[Hopper minecart]]
|-
| e
| [[Minecart with Spawner]]
|}

== Automated spawning ==

As of v1.69 it is possible to spawn trains at a set interval:
{{sign|[train]|spawn 1:20 0.5|mmm|}}
Will spawn 3 minecarts every 1 minute and 20 seconds at a velocity of 0.5 blocks/tick. The interval time has to be set after spawn and before the launching velocity. The automatic spawner will load a 7x7 chunk area around the sign, and spawn a minecart. Try not to set the interval too low as that may cause issues when the chunks around the signs unload a lot.

[[Category:Mods]]</text>
      <sha1>cqdjyolwqdtpmtnnjj27dy91l22jzna</sha1>
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    <revision>
      <id>566318</id>
      <parentid>469026</parentid>
      <timestamp>2013-11-27T07:02:19Z</timestamp>
      <contributor>
        <username>Timrem</username>
        <id>40276054</id>
      </contributor>
      <minor/>
      <comment>Timrem moved page [[Bukkit/TrainCarts/Signs/Spawner]] to [[Custom servers/Bukkit/TrainCarts/Signs/Spawner]]: moving to sub-namespace, like all the others</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1510">{{disclaimer}}
{{unsupportedMod|http://tcwiki.minenews.de/}}
== Introduction ==
[[File:TrainCarts-Spawner.gif|frame|right]]
The train spawner sign allows you to spawn complete trains up to 30 carts long. Trains are spawned to the text-side of the sign on the rails above. When it receives power while it was unpowered before, it will trace down the tracks and spawn a train on it if there are no other trains occupying the rails.

== Syntax ==
{{sign|[train]|spawn 2|psmmmmmsp|}}

=== Second line ===

''spawn'', optionally followed up by the forward force to spawn the train at.

=== Third and fourth lines ===

The minecart types to spawn, using p, m or s characters. The resulting train will be spawned with the same types in the same order as set on the sign.

{| class="wikitable"
|-
! Text
! Minecart type
|-
| m
| [[Minecart|Regular Minecart]]
|-
| p
| [[Powered Minecart]]
|-
| s
| [[Storage Minecart]]
|-
| t
| [[TNT Minecart]]
|-
| h
| [[Hopper minecart]]
|-
| e
| [[Minecart with Spawner]]
|}

== Automated spawning ==

As of v1.69 it is possible to spawn trains at a set interval:
{{sign|[train]|spawn 1:20 0.5|mmm|}}
Will spawn 3 minecarts every 1 minute and 20 seconds at a velocity of 0.5 blocks/tick. The interval time has to be set after spawn and before the launching velocity. The automatic spawner will load a 7x7 chunk area around the sign, and spawn a minecart. Try not to set the interval too low as that may cause issues when the chunks around the signs unload a lot.

[[Category:Mods]]</text>
      <sha1>cqdjyolwqdtpmtnnjj27dy91l22jzna</sha1>
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        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <comment>/* Third and fourth lines */</comment>
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      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1737">{{disclaimer}}
{{unsupportedMod|http://tcwiki.minenews.de/}}
== Introduction ==
[[File:TrainCarts-Spawner.gif|frame|right]]
The train spawner sign allows you to spawn complete trains up to 30 carts long. Trains are spawned to the text-side of the sign on the rails above. When it receives power while it was unpowered before, it will trace down the tracks and spawn a train on it if there are no other trains occupying the rails.

== Syntax ==
{{sign|[train]|spawn 2|psmmmmmsp|}}

=== Second line ===

''spawn'', optionally followed up by the forward force to spawn the train at.

=== Third and fourth lines ===

The minecart types to spawn, using characters shown below. The resulting train will be spawned with the same types in the same order as set on the sign. To spawn many carts at once, this way spawning more than 30 Minecarts, define the amount of times to spawn in front of the character. For example, ''30s60m'' spawns a train with 30 storage minecarts and 60 regular minecarts.

{| class="wikitable"
|-
! Text
! Minecart type
|-
| m
| [[Minecart|Regular Minecart]]
|-
| p
| [[Powered Minecart]]
|-
| s
| [[Storage Minecart]]
|-
| t
| [[TNT Minecart]]
|-
| h
| [[Hopper minecart]]
|-
| e
| [[Minecart with Spawner]]
|}

== Automated spawning ==

As of v1.69 it is possible to spawn trains at a set interval:
{{sign|[train]|spawn 1:20 0.5|mmm|}}
Will spawn 3 minecarts every 1 minute and 20 seconds at a velocity of 0.5 blocks/tick. The interval time has to be set after spawn and before the launching velocity. The automatic spawner will load a 7x7 chunk area around the sign, and spawn a minecart. Try not to set the interval too low as that may cause issues when the chunks around the signs unload a lot.

[[Category:Mods]]</text>
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    <revision>
      <id>584830</id>
      <parentid>584828</parentid>
      <timestamp>2014-01-01T22:03:44Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <minor/>
      <comment>/* Introduction */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1717">{{disclaimer}}
{{unsupportedMod|http://tcwiki.minenews.de/}}
== Introduction ==
[[File:TrainCarts-Spawner.gif|frame|right]]
The train spawner sign allows you to spawn complete trains. Trains are spawned to the text-side of the sign on the rails above. When it receives power while it was unpowered before, it will trace down the tracks and spawn a train on it if there are no other trains occupying the rails.

== Syntax ==
{{sign|[train]|spawn 2|psmmmmmsp|}}

=== Second line ===

''spawn'', optionally followed up by the forward force to spawn the train at.

=== Third and fourth lines ===

The minecart types to spawn, using characters shown below. The resulting train will be spawned with the same types in the same order as set on the sign. To spawn many carts at once, this way spawning more than 30 Minecarts, define the amount of times to spawn in front of the character. For example, ''30s60m'' spawns a train with 30 storage minecarts and 60 regular minecarts.

{| class="wikitable"
|-
! Text
! Minecart type
|-
| m
| [[Minecart|Regular Minecart]]
|-
| p
| [[Powered Minecart]]
|-
| s
| [[Storage Minecart]]
|-
| t
| [[TNT Minecart]]
|-
| h
| [[Hopper minecart]]
|-
| e
| [[Minecart with Spawner]]
|}

== Automated spawning ==

As of v1.69 it is possible to spawn trains at a set interval:
{{sign|[train]|spawn 1:20 0.5|mmm|}}
Will spawn 3 minecarts every 1 minute and 20 seconds at a velocity of 0.5 blocks/tick. The interval time has to be set after spawn and before the launching velocity. The automatic spawner will load a 7x7 chunk area around the sign, and spawn a minecart. Try not to set the interval too low as that may cause issues when the chunks around the signs unload a lot.

[[Category:Mods]]</text>
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        <username>MajrBot</username>
        <id>40338401</id>
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      <comment>/* Third and fourth lines */General repair, typos fixed: the amount of times → the number of times</comment>
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      <text xml:space="preserve" bytes="1717">{{disclaimer}}
{{unsupportedMod|http://tcwiki.minenews.de/}}
== Introduction ==
[[File:TrainCarts-Spawner.gif|frame|right]]
The train spawner sign allows you to spawn complete trains. Trains are spawned to the text-side of the sign on the rails above. When it receives power while it was unpowered before, it will trace down the tracks and spawn a train on it if there are no other trains occupying the rails.

== Syntax ==
{{sign|[train]|spawn 2|psmmmmmsp|}}

=== Second line ===

''spawn'', optionally followed up by the forward force to spawn the train at.

=== Third and fourth lines ===

The minecart types to spawn, using characters shown below. The resulting train will be spawned with the same types in the same order as set on the sign. To spawn many carts at once, this way spawning more than 30 Minecarts, define the number of times to spawn in front of the character. For example, ''30s60m'' spawns a train with 30 storage minecarts and 60 regular minecarts.

{| class="wikitable"
|-
! Text
! Minecart type
|-
| m
| [[Minecart|Regular Minecart]]
|-
| p
| [[Powered Minecart]]
|-
| s
| [[Storage Minecart]]
|-
| t
| [[TNT Minecart]]
|-
| h
| [[Hopper minecart]]
|-
| e
| [[Minecart with Spawner]]
|}

== Automated spawning ==

As of v1.69 it is possible to spawn trains at a set interval:
{{sign|[train]|spawn 1:20 0.5|mmm|}}
Will spawn 3 minecarts every 1 minute and 20 seconds at a velocity of 0.5 blocks/tick. The interval time has to be set after spawn and before the launching velocity. The automatic spawner will load a 7x7 chunk area around the sign, and spawn a minecart. Try not to set the interval too low as that may cause issues when the chunks around the signs unload a lot.

[[Category:Mods]]</text>
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        <username>MajrBot</username>
        <id>40338401</id>
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      <minor/>
      <comment>Add [[Category:Tables without description]]</comment>
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      <text xml:space="preserve" bytes="1757">{{disclaimer}}
{{unsupportedMod|http://tcwiki.minenews.de/}}
== Introduction ==
[[File:TrainCarts-Spawner.gif|frame|right]]
The train spawner sign allows you to spawn complete trains. Trains are spawned to the text-side of the sign on the rails above. When it receives power while it was unpowered before, it will trace down the tracks and spawn a train on it if there are no other trains occupying the rails.

== Syntax ==
{{sign|[train]|spawn 2|psmmmmmsp|}}

=== Second line ===

''spawn'', optionally followed up by the forward force to spawn the train at.

=== Third and fourth lines ===

The minecart types to spawn, using characters shown below. The resulting train will be spawned with the same types in the same order as set on the sign. To spawn many carts at once, this way spawning more than 30 Minecarts, define the number of times to spawn in front of the character. For example, ''30s60m'' spawns a train with 30 storage minecarts and 60 regular minecarts.

{| class="wikitable"
|-
! Text
! Minecart type
|-
| m
| [[Minecart|Regular Minecart]]
|-
| p
| [[Powered Minecart]]
|-
| s
| [[Storage Minecart]]
|-
| t
| [[TNT Minecart]]
|-
| h
| [[Hopper minecart]]
|-
| e
| [[Minecart with Spawner]]
|}

== Automated spawning ==

As of v1.69 it is possible to spawn trains at a set interval:
{{sign|[train]|spawn 1:20 0.5|mmm|}}
Will spawn 3 minecarts every 1 minute and 20 seconds at a velocity of 0.5 blocks/tick. The interval time has to be set after spawn and before the launching velocity. The automatic spawner will load a 7x7 chunk area around the sign, and spawn a minecart. Try not to set the interval too low as that may cause issues when the chunks around the signs unload a lot.

[[Category:Mods]]
[[Category:Tables without description]]</text>
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    <revision>
      <id>1468408</id>
      <parentid>940137</parentid>
      <timestamp>2019-12-05T19:02:04Z</timestamp>
      <contributor>
        <username>MaximumWafel</username>
        <id>42028496</id>
      </contributor>
      <minor/>
      <comment>Added information about spawning saved trains</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1934">{{disclaimer}}
{{unsupportedMod|http://tcwiki.minenews.de/}}
== Introduction ==
[[File:TrainCarts-Spawner.gif|frame|right]]
The train spawner sign allows you to spawn complete trains. Trains are spawned to the text-side of the sign on the rails above. When it receives power while it was unpowered before, it will trace down the tracks and spawn a train on it if there are no other trains occupying the rails.

== Syntax ==
{{sign|[train]|spawn 2|psmmmmmsp|}}

=== Second line ===

''spawn'', optionally followed up by the forward force to spawn the train at.

=== Third and fourth lines ===

The minecart types to spawn, using characters shown below. The resulting train will be spawned with the same types in the same order as set on the sign. To spawn many carts at once, this way spawning more than 30 Minecarts, define the number of times to spawn in front of the character. For example, ''30s60m'' spawns a train with 30 storage minecarts and 60 regular minecarts.

{| class="wikitable"
|-
! Text
! Minecart type
|-
| m
| [[Minecart|Regular Minecart]]
|-
| p
| [[Powered Minecart]]
|-
| s
| [[Storage Minecart]]
|-
| t
| [[TNT Minecart]]
|-
| h
| [[Hopper minecart]]
|-
| e
| [[Minecart with Spawner]]
|}
It is also possible to spawn trains you made and saved before. Just put the name of the train on the 3rd line instead of the minecart types.
{{sign|[train]|spawn|&lt;train name&gt;}}

== Automated spawning ==

As of v1.69 it is possible to spawn trains at a set interval:
{{sign|[train]|spawn 1:20 0.5|mmm|}}
Will spawn 3 minecarts every 1 minute and 20 seconds at a velocity of 0.5 blocks/tick. The interval time has to be set after spawn and before the launching velocity. The automatic spawner will load a 7x7 chunk area around the sign, and spawn a minecart. Try not to set the interval too low as that may cause issues when the chunks around the signs unload a lot.

[[Category:Mods]]
[[Category:Tables without description]]</text>
      <sha1>5e4d9sbuogjow7129adva9pb80dluj2</sha1>
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    <revision>
      <id>1536364</id>
      <parentid>1468408</parentid>
      <timestamp>2020-03-31T21:33:34Z</timestamp>
      <contributor>
        <username>User-12316399</username>
        <id>40378665</id>
      </contributor>
      <minor/>
      <comment>User-12316399 moved page [[Custom servers/Bukkit/TrainCarts/Signs/Spawner]] to [[Mods/TrainCarts/Signs/Spawner]] without leaving a redirect: custom servers subpages are dead, and this is planned for moving to the ftb wiki it seems, so relocating there</comment>
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      <text xml:space="preserve" bytes="1934">{{disclaimer}}
{{unsupportedMod|http://tcwiki.minenews.de/}}
== Introduction ==
[[File:TrainCarts-Spawner.gif|frame|right]]
The train spawner sign allows you to spawn complete trains. Trains are spawned to the text-side of the sign on the rails above. When it receives power while it was unpowered before, it will trace down the tracks and spawn a train on it if there are no other trains occupying the rails.

== Syntax ==
{{sign|[train]|spawn 2|psmmmmmsp|}}

=== Second line ===

''spawn'', optionally followed up by the forward force to spawn the train at.

=== Third and fourth lines ===

The minecart types to spawn, using characters shown below. The resulting train will be spawned with the same types in the same order as set on the sign. To spawn many carts at once, this way spawning more than 30 Minecarts, define the number of times to spawn in front of the character. For example, ''30s60m'' spawns a train with 30 storage minecarts and 60 regular minecarts.

{| class="wikitable"
|-
! Text
! Minecart type
|-
| m
| [[Minecart|Regular Minecart]]
|-
| p
| [[Powered Minecart]]
|-
| s
| [[Storage Minecart]]
|-
| t
| [[TNT Minecart]]
|-
| h
| [[Hopper minecart]]
|-
| e
| [[Minecart with Spawner]]
|}
It is also possible to spawn trains you made and saved before. Just put the name of the train on the 3rd line instead of the minecart types.
{{sign|[train]|spawn|&lt;train name&gt;}}

== Automated spawning ==

As of v1.69 it is possible to spawn trains at a set interval:
{{sign|[train]|spawn 1:20 0.5|mmm|}}
Will spawn 3 minecarts every 1 minute and 20 seconds at a velocity of 0.5 blocks/tick. The interval time has to be set after spawn and before the launching velocity. The automatic spawner will load a 7x7 chunk area around the sign, and spawn a minecart. Try not to set the interval too low as that may cause issues when the chunks around the signs unload a lot.

[[Category:Mods]]
[[Category:Tables without description]]</text>
      <sha1>5e4d9sbuogjow7129adva9pb80dluj2</sha1>
    </revision>
    <revision>
      <id>1573188</id>
      <parentid>1536364</parentid>
      <timestamp>2020-05-05T19:36:58Z</timestamp>
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        <ip>75.89.247.112</ip>
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      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1873">== Introduction ==
[[File:TrainCarts-Spawner.gif|frame|right]]
The train spawner sign allows you to spawn complete trains. Trains are spawned to the text-side of the sign on the rails above. When it receives power while it was unpowered before, it will trace down the tracks and spawn a train on it if there are no other trains occupying the rails.

== Syntax ==
{{sign|[train]|spawn 2|psmmmmmsp|}}

=== Second line ===

''spawn'', optionally followed up by the forward force to spawn the train at.

=== Third and fourth lines ===

The minecart types to spawn, using characters shown below. The resulting train will be spawned with the same types in the same order as set on the sign. To spawn many carts at once, this way spawning more than 30 Minecarts, define the number of times to spawn in front of the character. For example, ''30s60m'' spawns a train with 30 storage minecarts and 60 regular minecarts.

{| class="wikitable"
|-
! Text
! Minecart type
|-
| m
| [[Minecart|Regular Minecart]]
|-
| p
| [[Powered Minecart]]
|-
| s
| [[Storage Minecart]]
|-
| t
| [[TNT Minecart]]
|-
| h
| [[Hopper minecart]]
|-
| e
| [[Minecart with Spawner]]
|}
It is also possible to spawn trains you made and saved before. Just put the name of the train on the 3rd line instead of the minecart types.
{{sign|[train]|spawn|&lt;train name&gt;}}

== Automated spawning ==

As of v1.69 it is possible to spawn trains at a set interval:
{{sign|[train]|spawn 1:20 0.5|mmm|}}
Will spawn 3 minecarts every 1 minute and 20 seconds at a velocity of 0.5 blocks/tick. The interval time has to be set after spawn and before the launching velocity. The automatic spawner will load a 7x7 chunk area around the sign, and spawn a minecart. Try not to set the interval too low as that may cause issues when the chunks around the signs unload a lot.

[[Category:Mods]]
[[Category:Tables without description]]</text>
      <sha1>pufa6s07tlkx4mev070nl1uk0x4dlyk</sha1>
    </revision>
    <revision>
      <id>1573206</id>
      <parentid>1573188</parentid>
      <timestamp>2020-05-05T20:01:12Z</timestamp>
      <contributor>
        <username>Goldenghost1000</username>
        <id>41351499</id>
      </contributor>
      <comment>Undo revision 1573188 by [[Special:Contributions/75.89.247.112|75.89.247.112]] ([[User talk:75.89.247.112|talk]])</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1934">{{disclaimer}}
{{unsupportedMod|http://tcwiki.minenews.de/}}
== Introduction ==
[[File:TrainCarts-Spawner.gif|frame|right]]
The train spawner sign allows you to spawn complete trains. Trains are spawned to the text-side of the sign on the rails above. When it receives power while it was unpowered before, it will trace down the tracks and spawn a train on it if there are no other trains occupying the rails.

== Syntax ==
{{sign|[train]|spawn 2|psmmmmmsp|}}

=== Second line ===

''spawn'', optionally followed up by the forward force to spawn the train at.

=== Third and fourth lines ===

The minecart types to spawn, using characters shown below. The resulting train will be spawned with the same types in the same order as set on the sign. To spawn many carts at once, this way spawning more than 30 Minecarts, define the number of times to spawn in front of the character. For example, ''30s60m'' spawns a train with 30 storage minecarts and 60 regular minecarts.

{| class="wikitable"
|-
! Text
! Minecart type
|-
| m
| [[Minecart|Regular Minecart]]
|-
| p
| [[Powered Minecart]]
|-
| s
| [[Storage Minecart]]
|-
| t
| [[TNT Minecart]]
|-
| h
| [[Hopper minecart]]
|-
| e
| [[Minecart with Spawner]]
|}
It is also possible to spawn trains you made and saved before. Just put the name of the train on the 3rd line instead of the minecart types.
{{sign|[train]|spawn|&lt;train name&gt;}}

== Automated spawning ==

As of v1.69 it is possible to spawn trains at a set interval:
{{sign|[train]|spawn 1:20 0.5|mmm|}}
Will spawn 3 minecarts every 1 minute and 20 seconds at a velocity of 0.5 blocks/tick. The interval time has to be set after spawn and before the launching velocity. The automatic spawner will load a 7x7 chunk area around the sign, and spawn a minecart. Try not to set the interval too low as that may cause issues when the chunks around the signs unload a lot.

[[Category:Mods]]
[[Category:Tables without description]]</text>
      <sha1>5e4d9sbuogjow7129adva9pb80dluj2</sha1>
    </revision>
    <revision>
      <id>1578644</id>
      <parentid>1573206</parentid>
      <timestamp>2020-05-11T14:43:31Z</timestamp>
      <contributor>
        <username>TeamBergerhealer</username>
        <id>41339232</id>
      </contributor>
      <comment>Add first line section</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="2232">{{disclaimer}}
{{unsupportedMod|http://tcwiki.minenews.de/}}
== Introduction ==
[[File:TrainCarts-Spawner.gif|frame|right]]
The train spawner sign allows you to spawn complete trains. Trains are spawned to the text-side of the sign on the rails above. When it receives power while it was unpowered before, it will trace down the tracks and spawn a train on it if there are no other trains occupying the rails.

== Syntax ==
{{sign|[train]|spawn 2|psmmmmmsp|}}

=== First line ===
''[train]'', a spawn direction can be set by specifying trigger directions. For example: ''[train:left]'' or ''[train:right]''. If none is set, the train is spawned based on what side is powered by redstone. For automatic spawners, ''[+train]'' (always powered) is recommended.

=== Second line ===

''spawn'', optionally followed up by the forward force to spawn the train at.

=== Third and fourth lines ===

The minecart types to spawn, using characters shown below. The resulting train will be spawned with the same types in the same order as set on the sign. To spawn many carts at once, this way spawning more than 30 Minecarts, define the number of times to spawn in front of the character. For example, ''30s60m'' spawns a train with 30 storage minecarts and 60 regular minecarts.

{| class="wikitable"
|-
! Text
! Minecart type
|-
| m
| [[Minecart|Regular Minecart]]
|-
| p
| [[Powered Minecart]]
|-
| s
| [[Storage Minecart]]
|-
| t
| [[TNT Minecart]]
|-
| h
| [[Hopper minecart]]
|-
| e
| [[Minecart with Spawner]]
|}
It is also possible to spawn trains you made and saved before. Just put the name of the train on the 3rd line instead of the minecart types.
{{sign|[train]|spawn|&lt;train name&gt;}}

== Automated spawning ==

As of v1.69 it is possible to spawn trains at a set interval:
{{sign|[train]|spawn 1:20 0.5|mmm|}}
Will spawn 3 minecarts every 1 minute and 20 seconds at a velocity of 0.5 blocks/tick. The interval time has to be set after spawn and before the launching velocity. The automatic spawner will load a 7x7 chunk area around the sign, and spawn a minecart. Try not to set the interval too low as that may cause issues when the chunks around the signs unload a lot.

[[Category:Mods]]
[[Category:Tables without description]]</text>
      <sha1>ht4dga15i6t182pyx95sf0lts54xwfo</sha1>
    </revision>
    <revision>
      <id>1578645</id>
      <parentid>1578644</parentid>
      <timestamp>2020-05-11T14:44:08Z</timestamp>
      <contributor>
        <username>TeamBergerhealer</username>
        <id>41339232</id>
      </contributor>
      <minor/>
      <comment>Use [+train] instead of [train] for auto-spawner</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="2233">{{disclaimer}}
{{unsupportedMod|http://tcwiki.minenews.de/}}
== Introduction ==
[[File:TrainCarts-Spawner.gif|frame|right]]
The train spawner sign allows you to spawn complete trains. Trains are spawned to the text-side of the sign on the rails above. When it receives power while it was unpowered before, it will trace down the tracks and spawn a train on it if there are no other trains occupying the rails.

== Syntax ==
{{sign|[train]|spawn 2|psmmmmmsp|}}

=== First line ===
''[train]'', a spawn direction can be set by specifying trigger directions. For example: ''[train:left]'' or ''[train:right]''. If none is set, the train is spawned based on what side is powered by redstone. For automatic spawners, ''[+train]'' (always powered) is recommended.

=== Second line ===

''spawn'', optionally followed up by the forward force to spawn the train at.

=== Third and fourth lines ===

The minecart types to spawn, using characters shown below. The resulting train will be spawned with the same types in the same order as set on the sign. To spawn many carts at once, this way spawning more than 30 Minecarts, define the number of times to spawn in front of the character. For example, ''30s60m'' spawns a train with 30 storage minecarts and 60 regular minecarts.

{| class="wikitable"
|-
! Text
! Minecart type
|-
| m
| [[Minecart|Regular Minecart]]
|-
| p
| [[Powered Minecart]]
|-
| s
| [[Storage Minecart]]
|-
| t
| [[TNT Minecart]]
|-
| h
| [[Hopper minecart]]
|-
| e
| [[Minecart with Spawner]]
|}
It is also possible to spawn trains you made and saved before. Just put the name of the train on the 3rd line instead of the minecart types.
{{sign|[train]|spawn|&lt;train name&gt;}}

== Automated spawning ==

As of v1.69 it is possible to spawn trains at a set interval:
{{sign|[+train]|spawn 1:20 0.5|mmm|}}
Will spawn 3 minecarts every 1 minute and 20 seconds at a velocity of 0.5 blocks/tick. The interval time has to be set after spawn and before the launching velocity. The automatic spawner will load a 7x7 chunk area around the sign, and spawn a minecart. Try not to set the interval too low as that may cause issues when the chunks around the signs unload a lot.

[[Category:Mods]]
[[Category:Tables without description]]</text>
      <sha1>j37y13unr04m9mydq6vfgcp74s0jiwb</sha1>
    </revision>
  </page>
  <page>
    <title>Mods/TrainCarts/Signs/Crafter</title>
    <ns>0</ns>
    <id>36973</id>
    <revision>
      <id>263549</id>
      <timestamp>2012-02-26T13:18:02Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <comment>The crafter sign can craft items inside storage minecarts</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="985">== Introduction ==

The crafter sign is very similar to the transfer signs, but this time it interacts with a nearby workbench. You can define the items to craft on the sign, and the plugin will automatically find out the right recipe to craft that item using items inside the storage minecart. It can craft multiple items at a time.

== Syntax ==

{{sign|[train]|craft|wood;stick|torch}}

=== First line ===

Sets whether to craft inside the entire train, or only in the minecart that is currently above this sign.

=== Second line ===

''craft'' or ''crafter''. You can put an optional number after this keyword to define the radius at which the sign looks for nearby workbenches.

=== Third and fourth line ===

The items to craft. If an amount is set, it will not craft any more of that item than that amount. Items are crafted from left to right, so in the syntax example it will first convert all logs into wood, then all wood into sticks and then all sticks and coal to torches.</text>
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    <revision>
      <id>263551</id>
      <parentid>263549</parentid>
      <timestamp>2012-02-26T13:20:07Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <minor/>
      <comment>/* Third and fourth line */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="987">== Introduction ==

The crafter sign is very similar to the transfer signs, but this time it interacts with a nearby workbench. You can define the items to craft on the sign, and the plugin will automatically find out the right recipe to craft that item using items inside the storage minecart. It can craft multiple items at a time.

== Syntax ==

{{sign|[train]|craft|wood;stick|torch}}

=== First line ===

Sets whether to craft inside the entire train, or only in the minecart that is currently above this sign.

=== Second line ===

''craft'' or ''crafter''. You can put an optional number after this keyword to define the radius at which the sign looks for nearby workbenches.

=== Third and fourth line ===

The items to craft. If an amount is set, it will not craft any more of that item than that amount. Items are crafted from left to right, so in the syntax example it will first convert all logs into wood, then all wood into sticks and then all sticks and coal into torches.</text>
      <sha1>8fo5xnehesdat1nkz17pg4z291ykj9t</sha1>
    </revision>
    <revision>
      <id>263557</id>
      <parentid>263551</parentid>
      <timestamp>2012-02-26T13:33:04Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <minor/>
      <comment>/* Third and fourth line */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1050">== Introduction ==

The crafter sign is very similar to the transfer signs, but this time it interacts with a nearby workbench. You can define the items to craft on the sign, and the plugin will automatically find out the right recipe to craft that item using items inside the storage minecart. It can craft multiple items at a time.

== Syntax ==

{{sign|[train]|craft|wood;stick|torch}}

=== First line ===

Sets whether to craft inside the entire train, or only in the minecart that is currently above this sign.

=== Second line ===

''craft'' or ''crafter''. You can put an optional number after this keyword to define the radius at which the sign looks for nearby workbenches.

=== Third and fourth line ===

The items to craft. If an amount is set, it will not craft any more of that item than that amount. Items are crafted from left to right, so in the syntax example it will first convert all logs into wood, then all wood into sticks and then all sticks and coal into torches.

{{main|Bukkit/TrainCarts/Signs/Items|TrainCarts item format}}</text>
      <sha1>bc5i9hf31h5erc7k589kz1io1bshgge</sha1>
    </revision>
    <revision>
      <id>263564</id>
      <parentid>263557</parentid>
      <timestamp>2012-02-26T13:38:43Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <minor/>
      <comment>/* Third and fourth line */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1249">== Introduction ==

The crafter sign is very similar to the transfer signs, but this time it interacts with a nearby workbench. You can define the items to craft on the sign, and the plugin will automatically find out the right recipe to craft that item using items inside the storage minecart. It can craft multiple items at a time.

== Syntax ==

{{sign|[train]|craft|wood;stick|torch}}

=== First line ===

Sets whether to craft inside the entire train, or only in the minecart that is currently above this sign.

=== Second line ===

''craft'' or ''crafter''. You can put an optional number after this keyword to define the radius at which the sign looks for nearby workbenches.

=== Third and fourth line ===

The items to craft. If an amount is set, it will not craft any more of that item than that amount. Items are crafted from left to right, so in the syntax example it will first convert all logs into wood, then all wood into sticks and then all sticks and coal into torches. Note that, in some cases, an extra empty slot is needed to craft items. For example, if the entire inventory is filled with logs, it has no room to place new wood, so then no wood is crafted at all.

{{main|Bukkit/TrainCarts/Signs/Items|TrainCarts item format}}</text>
      <sha1>4omnsmmoeazrqs9r3ifg9xqzna5l5o7</sha1>
    </revision>
    <revision>
      <id>264637</id>
      <parentid>263564</parentid>
      <timestamp>2012-02-28T06:58:20Z</timestamp>
      <contributor>
        <username>Majr</username>
        <id>40302300</id>
      </contributor>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1268">== Introduction ==

The crafter sign is very similar to the transfer signs, but this time it interacts with a nearby workbench. You can define the items to craft on the sign, and the plugin will automatically find out the right recipe to craft that item using items inside the storage minecart. It can craft multiple items at a time.

== Syntax ==

{{sign|[train]|craft|wood;stick|torch}}

=== First line ===

Sets whether to craft inside the entire train, or only in the minecart that is currently above this sign.

=== Second line ===

''craft'' or ''crafter''. You can put an optional number after this keyword to define the radius at which the sign looks for nearby workbenches.

=== Third and fourth line ===

The items to craft. If an amount is set, it will not craft any more of that item than that amount. Items are crafted from left to right, so in the syntax example it will first convert all logs into wood, then all wood into sticks and then all sticks and coal into torches. Note that, in some cases, an extra empty slot is needed to craft items. For example, if the entire inventory is filled with logs, it has no room to place new wood, so then no wood is crafted at all.

{{main|Bukkit/TrainCarts/Signs/Items|TrainCarts item format}}

[[Category:Mods]]</text>
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    </revision>
    <revision>
      <id>299588</id>
      <parentid>264637</parentid>
      <timestamp>2012-04-27T12:46:28Z</timestamp>
      <contributor>
        <username>Darylgolden</username>
        <id>6373653</id>
      </contributor>
      <comment>Added disclaimer tag.</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1283">{{disclaimer}}
== Introduction ==

The crafter sign is very similar to the transfer signs, but this time it interacts with a nearby workbench. You can define the items to craft on the sign, and the plugin will automatically find out the right recipe to craft that item using items inside the storage minecart. It can craft multiple items at a time.

== Syntax ==

{{sign|[train]|craft|wood;stick|torch}}

=== First line ===

Sets whether to craft inside the entire train, or only in the minecart that is currently above this sign.

=== Second line ===

''craft'' or ''crafter''. You can put an optional number after this keyword to define the radius at which the sign looks for nearby workbenches.

=== Third and fourth line ===

The items to craft. If an amount is set, it will not craft any more of that item than that amount. Items are crafted from left to right, so in the syntax example it will first convert all logs into wood, then all wood into sticks and then all sticks and coal into torches. Note that, in some cases, an extra empty slot is needed to craft items. For example, if the entire inventory is filled with logs, it has no room to place new wood, so then no wood is crafted at all.

{{main|Bukkit/TrainCarts/Signs/Items|TrainCarts item format}}

[[Category:Mods]]</text>
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    </revision>
    <revision>
      <id>306275</id>
      <parentid>299588</parentid>
      <timestamp>2012-05-12T06:48:01Z</timestamp>
      <contributor>
        <username>Majr</username>
        <id>40302300</id>
      </contributor>
      <minor/>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1290">{{disclaimer}}
== Introduction ==

The crafter sign is very similar to the transfer signs, but this time it interacts with a nearby workbench. You can define the items to craft on the sign, and the plugin will automatically find out the right recipe to craft that item using items inside the storage minecart. It can craft multiple items at a time.

== Syntax ==

{{sign|[train]|craft|wood;stick|torch}}

=== First line ===

Sets whether to craft inside the entire train, or only in the minecart that is currently above this sign.

=== Second line ===

''craft'' or ''crafter''. You can put an optional number after this keyword to define the radius at which the sign looks for nearby workbenches.

=== Third and fourth line ===

The items to craft. If an amount is set, it will not craft any more of that item than that amount. Items are crafted from left to right, so in the syntax example it will first convert all logs into wood, then all wood into sticks and then all sticks and coal into torches. Note that, in some cases, an extra empty slot is needed to craft items. For example, if the entire inventory is filled with logs, it has no room to place new wood, so then no wood is crafted at all.

{{main|Bukkit/TrainCarts/Signs/Items|title1=TrainCarts item format}}

[[Category:Mods]]</text>
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    </revision>
    <revision>
      <id>424611</id>
      <parentid>306275</parentid>
      <timestamp>2013-01-11T00:35:36Z</timestamp>
      <contributor>
        <username>Majr</username>
        <id>40302300</id>
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      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1340">{{disclaimer}}
{{unsupportedMod|http://tcwiki.united-craft.de/}}
== Introduction ==

The crafter sign is very similar to the transfer signs, but this time it interacts with a nearby workbench. You can define the items to craft on the sign, and the plugin will automatically find out the right recipe to craft that item using items inside the storage minecart. It can craft multiple items at a time.

== Syntax ==

{{sign|[train]|craft|wood;stick|torch}}

=== First line ===

Sets whether to craft inside the entire train, or only in the minecart that is currently above this sign.

=== Second line ===

''craft'' or ''crafter''. You can put an optional number after this keyword to define the radius at which the sign looks for nearby workbenches.

=== Third and fourth line ===

The items to craft. If an amount is set, it will not craft any more of that item than that amount. Items are crafted from left to right, so in the syntax example it will first convert all logs into wood, then all wood into sticks and then all sticks and coal into torches. Note that, in some cases, an extra empty slot is needed to craft items. For example, if the entire inventory is filled with logs, it has no room to place new wood, so then no wood is crafted at all.

{{main|Bukkit/TrainCarts/Signs/Items|title1=TrainCarts item format}}

[[Category:Mods]]</text>
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    </revision>
    <revision>
      <id>446487</id>
      <parentid>424611</parentid>
      <timestamp>2013-02-16T18:15:03Z</timestamp>
      <contributor>
        <username>MrKrisKrisu76430@legacy41500454</username>
        <id>41500454</id>
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      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1336">{{disclaimer}}
{{unsupportedMod|http://tcwiki.minenews.de/}}
== Introduction ==

The crafter sign is very similar to the transfer signs, but this time it interacts with a nearby workbench. You can define the items to craft on the sign, and the plugin will automatically find out the right recipe to craft that item using items inside the storage minecart. It can craft multiple items at a time.

== Syntax ==

{{sign|[train]|craft|wood;stick|torch}}

=== First line ===

Sets whether to craft inside the entire train, or only in the minecart that is currently above this sign.

=== Second line ===

''craft'' or ''crafter''. You can put an optional number after this keyword to define the radius at which the sign looks for nearby workbenches.

=== Third and fourth line ===

The items to craft. If an amount is set, it will not craft any more of that item than that amount. Items are crafted from left to right, so in the syntax example it will first convert all logs into wood, then all wood into sticks and then all sticks and coal into torches. Note that, in some cases, an extra empty slot is needed to craft items. For example, if the entire inventory is filled with logs, it has no room to place new wood, so then no wood is crafted at all.

{{main|Bukkit/TrainCarts/Signs/Items|title1=TrainCarts item format}}

[[Category:Mods]]</text>
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    </revision>
    <revision>
      <id>566252</id>
      <parentid>446487</parentid>
      <timestamp>2013-11-27T07:02:17Z</timestamp>
      <contributor>
        <username>Timrem</username>
        <id>40276054</id>
      </contributor>
      <minor/>
      <comment>Timrem moved page [[Bukkit/TrainCarts/Signs/Crafter]] to [[Custom servers/Bukkit/TrainCarts/Signs/Crafter]]: moving to sub-namespace, like all the others</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1336">{{disclaimer}}
{{unsupportedMod|http://tcwiki.minenews.de/}}
== Introduction ==

The crafter sign is very similar to the transfer signs, but this time it interacts with a nearby workbench. You can define the items to craft on the sign, and the plugin will automatically find out the right recipe to craft that item using items inside the storage minecart. It can craft multiple items at a time.

== Syntax ==

{{sign|[train]|craft|wood;stick|torch}}

=== First line ===

Sets whether to craft inside the entire train, or only in the minecart that is currently above this sign.

=== Second line ===

''craft'' or ''crafter''. You can put an optional number after this keyword to define the radius at which the sign looks for nearby workbenches.

=== Third and fourth line ===

The items to craft. If an amount is set, it will not craft any more of that item than that amount. Items are crafted from left to right, so in the syntax example it will first convert all logs into wood, then all wood into sticks and then all sticks and coal into torches. Note that, in some cases, an extra empty slot is needed to craft items. For example, if the entire inventory is filled with logs, it has no room to place new wood, so then no wood is crafted at all.

{{main|Bukkit/TrainCarts/Signs/Items|title1=TrainCarts item format}}

[[Category:Mods]]</text>
      <sha1>3wycyl0qfheu71h19bbnitoi5failnj</sha1>
    </revision>
    <revision>
      <id>1215039</id>
      <parentid>566252</parentid>
      <timestamp>2018-05-25T13:33:39Z</timestamp>
      <contributor>
        <username>User-12316399</username>
        <id>40378665</id>
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      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1351">{{disclaimer}}
{{unsupportedMod|http://tcwiki.minenews.de/}}
== Introduction ==

The crafter sign is very similar to the transfer signs, but this time it interacts with a nearby workbench. You can define the items to craft on the sign, and the plugin will automatically find out the right recipe to craft that item using items inside the storage minecart. It can craft multiple items at a time.

== Syntax ==

{{sign|[train]|craft|wood;stick|torch}}

=== First line ===

Sets whether to craft inside the entire train, or only in the minecart that is currently above this sign.

=== Second line ===

''craft'' or ''crafter''. You can put an optional number after this keyword to define the radius at which the sign looks for nearby workbenches.

=== Third and fourth line ===

The items to craft. If an amount is set, it will not craft any more of that item than that amount. Items are crafted from left to right, so in the syntax example it will first convert all logs into wood, then all wood into sticks and then all sticks and coal into torches. Note that, in some cases, an extra empty slot is needed to craft items. For example, if the entire inventory is filled with logs, it has no room to place new wood, so then no wood is crafted at all.

{{main|Custom servers/Bukkit/TrainCarts/Signs/Items|title1=TrainCarts item format}}

[[Category:Mods]]</text>
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    </revision>
    <revision>
      <id>1475770</id>
      <parentid>1215039</parentid>
      <timestamp>2019-12-18T11:48:22Z</timestamp>
      <contributor>
        <username>Nicolerenee</username>
        <id>41277528</id>
      </contributor>
      <comment>/* Syntax */ Fixed broken file link.</comment>
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      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1362">{{disclaimer}}
{{unsupportedMod|http://tcwiki.minenews.de/}}
== Introduction ==

The crafter sign is very similar to the transfer signs, but this time it interacts with a nearby workbench. You can define the items to craft on the sign, and the plugin will automatically find out the right recipe to craft that item using items inside the storage minecart. It can craft multiple items at a time.

== Syntax ==

{{sign
|type=oak
|[train]|craft|wood;stick|torch}}

=== First line ===

Sets whether to craft inside the entire train, or only in the minecart that is currently above this sign.

=== Second line ===

''craft'' or ''crafter''. You can put an optional number after this keyword to define the radius at which the sign looks for nearby workbenches.

=== Third and fourth line ===

The items to craft. If an amount is set, it will not craft any more of that item than that amount. Items are crafted from left to right, so in the syntax example it will first convert all logs into wood, then all wood into sticks and then all sticks and coal into torches. Note that, in some cases, an extra empty slot is needed to craft items. For example, if the entire inventory is filled with logs, it has no room to place new wood, so then no wood is crafted at all.

{{main|Custom servers/Bukkit/TrainCarts/Signs/Items|title1=TrainCarts item format}}

[[Category:Mods]]</text>
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    </revision>
    <revision>
      <id>1536349</id>
      <parentid>1475770</parentid>
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      <contributor>
        <username>User-12316399</username>
        <id>40378665</id>
      </contributor>
      <minor/>
      <comment>User-12316399 moved page [[Custom servers/Bukkit/TrainCarts/Signs/Crafter]] to [[Mods/TrainCarts/Signs/Crafter]] without leaving a redirect: custom servers subpages are dead, and this is planned for moving to the ftb wiki it seems, so relocating there</comment>
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{{unsupportedMod|http://tcwiki.minenews.de/}}
== Introduction ==

The crafter sign is very similar to the transfer signs, but this time it interacts with a nearby workbench. You can define the items to craft on the sign, and the plugin will automatically find out the right recipe to craft that item using items inside the storage minecart. It can craft multiple items at a time.

== Syntax ==

{{sign
|type=oak
|[train]|craft|wood;stick|torch}}

=== First line ===

Sets whether to craft inside the entire train, or only in the minecart that is currently above this sign.

=== Second line ===

''craft'' or ''crafter''. You can put an optional number after this keyword to define the radius at which the sign looks for nearby workbenches.

=== Third and fourth line ===

The items to craft. If an amount is set, it will not craft any more of that item than that amount. Items are crafted from left to right, so in the syntax example it will first convert all logs into wood, then all wood into sticks and then all sticks and coal into torches. Note that, in some cases, an extra empty slot is needed to craft items. For example, if the entire inventory is filled with logs, it has no room to place new wood, so then no wood is crafted at all.

{{main|Custom servers/Bukkit/TrainCarts/Signs/Items|title1=TrainCarts item format}}

[[Category:Mods]]</text>
      <sha1>k1i6vcnz407xlw6flua8kshy4ddo0nd</sha1>
    </revision>
    <revision>
      <id>1536389</id>
      <parentid>1536349</parentid>
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      <text xml:space="preserve" bytes="1346">{{disclaimer}}
{{unsupportedMod|http://tcwiki.minenews.de/}}
== Introduction ==

The crafter sign is very similar to the transfer signs, but this time it interacts with a nearby workbench. You can define the items to craft on the sign, and the plugin will automatically find out the right recipe to craft that item using items inside the storage minecart. It can craft multiple items at a time.

== Syntax ==

{{sign
|type=oak
|[train]|craft|wood;stick|torch}}

=== First line ===

Sets whether to craft inside the entire train, or only in the minecart that is currently above this sign.

=== Second line ===

''craft'' or ''crafter''. You can put an optional number after this keyword to define the radius at which the sign looks for nearby workbenches.

=== Third and fourth line ===

The items to craft. If an amount is set, it will not craft any more of that item than that amount. Items are crafted from left to right, so in the syntax example it will first convert all logs into wood, then all wood into sticks and then all sticks and coal into torches. Note that, in some cases, an extra empty slot is needed to craft items. For example, if the entire inventory is filled with logs, it has no room to place new wood, so then no wood is crafted at all.

{{main| Mods/TrainCarts/Signs/Items|title1=TrainCarts item format}}

[[Category:Mods]]</text>
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  </page>
  <page>
    <title>Mods/TrainCarts/Signs/Items</title>
    <ns>0</ns>
    <id>36974</id>
    <revision>
      <id>263554</id>
      <timestamp>2012-02-26T13:29:27Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <comment>The item format on signs in TrainCarts</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1566">== Introduction ==

You can define items on multiple signs, including transfer, crafter, switcher and detector signs. All of them use the same syntax to ''parse'' items. Items are delimited by ''';'''-signs and can be defined using multiple syntax rules.

The first number, if followed up by a space, x, * or @, defines the amount of that item. Then the name, or type, of the item is defined. This can be done using the actual name or the item index value. Finally the sub-index is defined. You can use a characteristic word for the item type. For example, when you need a certain type of wool, you can use :red. Alternatively you can define the sub-index directly.

== Examples ==

{| cellspacing="1" cellpadding="1" border="1" style="width: 300px; height: 182px;"
|-
! scope="col" | Text&lt;br&gt; 
! scope="col" | Result&lt;br&gt;
|-
| bgcolor="#cccccc" rowspan="1" | wood&lt;br&gt; 
| bgcolor="#cccccc" | All wood
|-
| rowspan="1" | slab:1 
| Sandstone slab
|-
| bgcolor="#cccccc" | 5 stone&lt;br&gt; 
| bgcolor="#cccccc" rowspan="4" | 5 stone&lt;br&gt;
|-
| bgcolor="#cccccc" | 5xstone&lt;br&gt;
|-
| bgcolor="#cccccc" | 5Xstone&lt;br&gt;
|-
| bgcolor="#cccccc" | 5*stone&lt;br&gt;
|-
| 6x5&lt;br&gt; 
| 6 of type 5 (wood)&lt;br&gt;
|-
| bgcolor="#cccccc" | wool:red&lt;br&gt; 
| bgcolor="#cccccc" | All red wool&lt;br&gt;
|-
| 6xstairs:stone&lt;br&gt; 
| 6 stone stairs&lt;br&gt;
|-
| bgcolor="#cccccc" | 5*35:4&lt;br&gt; 
| bgcolor="#cccccc" | 5 yellow wool&lt;br&gt;
|-
| 5 wool&lt;br&gt; 
| 5 wool of any color&lt;br&gt;
|-
| bgcolor="#cccccc" | fuel&lt;br&gt; 
| bgcolor="#cccccc" | a constant set in the configuration
|}

For a list of item indices, see [[Data Values]]</text>
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    </revision>
    <revision>
      <id>263555</id>
      <parentid>263554</parentid>
      <timestamp>2012-02-26T13:30:38Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <minor/>
      <comment>/* Introduction */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1557">== Introduction ==

You can define items on multiple signs, including transfer, crafter, switcher and detector signs. All of them use the same syntax to ''parse'' items. Items are delimited by ''';'''-signs and can be defined using multiple syntax rules.

The first number, if followed up by a space, x, * or @, defines the amount of that item. Then the name, or type, of the item is defined. This can be done using the actual name or the item index value. Finally the sub-index is defined. You can use a characteristic word for the item type. For example, when you need a certain type of wool, you can use :red. You can also define the sub-index directly.

== Examples ==

{| cellspacing="1" cellpadding="1" border="1" style="width: 300px; height: 182px;"
|-
! scope="col" | Text&lt;br&gt; 
! scope="col" | Result&lt;br&gt;
|-
| bgcolor="#cccccc" rowspan="1" | wood&lt;br&gt; 
| bgcolor="#cccccc" | All wood
|-
| rowspan="1" | slab:1 
| Sandstone slab
|-
| bgcolor="#cccccc" | 5 stone&lt;br&gt; 
| bgcolor="#cccccc" rowspan="4" | 5 stone&lt;br&gt;
|-
| bgcolor="#cccccc" | 5xstone&lt;br&gt;
|-
| bgcolor="#cccccc" | 5Xstone&lt;br&gt;
|-
| bgcolor="#cccccc" | 5*stone&lt;br&gt;
|-
| 6x5&lt;br&gt; 
| 6 of type 5 (wood)&lt;br&gt;
|-
| bgcolor="#cccccc" | wool:red&lt;br&gt; 
| bgcolor="#cccccc" | All red wool&lt;br&gt;
|-
| 6xstairs:stone&lt;br&gt; 
| 6 stone stairs&lt;br&gt;
|-
| bgcolor="#cccccc" | 5*35:4&lt;br&gt; 
| bgcolor="#cccccc" | 5 yellow wool&lt;br&gt;
|-
| 5 wool&lt;br&gt; 
| 5 wool of any color&lt;br&gt;
|-
| bgcolor="#cccccc" | fuel&lt;br&gt; 
| bgcolor="#cccccc" | a constant set in the configuration
|}

For a list of item indices, see [[Data Values]]</text>
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      <id>263558</id>
      <parentid>263555</parentid>
      <timestamp>2012-02-26T13:34:19Z</timestamp>
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        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <minor/>
      <comment>/* Introduction */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1561">== Introduction ==

You can define items on multiple signs, including transfer, crafter, switcher and detector signs. All of them use the same syntax to ''parse'' items. Items are delimited by ''';'''-signs and can be defined using multiple syntax rules.

The first number, if followed up by a '''space, x, or *''', defines the amount of that item. Then the name, or type, of the item is defined. This can be done using the actual name or the item index value. Finally the sub-index is defined. You can use a characteristic word for the item type. For example, when you need a certain type of wool, you can use :red. You can also define the sub-index directly.

== Examples ==

{| cellspacing="1" cellpadding="1" border="1" style="width: 300px; height: 182px;"
|-
! scope="col" | Text&lt;br&gt; 
! scope="col" | Result&lt;br&gt;
|-
| bgcolor="#cccccc" rowspan="1" | wood&lt;br&gt; 
| bgcolor="#cccccc" | All wood
|-
| rowspan="1" | slab:1 
| Sandstone slab
|-
| bgcolor="#cccccc" | 5 stone&lt;br&gt; 
| bgcolor="#cccccc" rowspan="4" | 5 stone&lt;br&gt;
|-
| bgcolor="#cccccc" | 5xstone&lt;br&gt;
|-
| bgcolor="#cccccc" | 5Xstone&lt;br&gt;
|-
| bgcolor="#cccccc" | 5*stone&lt;br&gt;
|-
| 6x5&lt;br&gt; 
| 6 of type 5 (wood)&lt;br&gt;
|-
| bgcolor="#cccccc" | wool:red&lt;br&gt; 
| bgcolor="#cccccc" | All red wool&lt;br&gt;
|-
| 6xstairs:stone&lt;br&gt; 
| 6 stone stairs&lt;br&gt;
|-
| bgcolor="#cccccc" | 5*35:4&lt;br&gt; 
| bgcolor="#cccccc" | 5 yellow wool&lt;br&gt;
|-
| 5 wool&lt;br&gt; 
| 5 wool of any color&lt;br&gt;
|-
| bgcolor="#cccccc" | fuel&lt;br&gt; 
| bgcolor="#cccccc" | a constant set in the configuration
|}

For a list of item indices, see [[Data Values]]</text>
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    <revision>
      <id>264638</id>
      <parentid>263558</parentid>
      <timestamp>2012-02-28T06:58:27Z</timestamp>
      <contributor>
        <username>Majr</username>
        <id>40302300</id>
      </contributor>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1580">== Introduction ==

You can define items on multiple signs, including transfer, crafter, switcher and detector signs. All of them use the same syntax to ''parse'' items. Items are delimited by ''';'''-signs and can be defined using multiple syntax rules.

The first number, if followed up by a '''space, x, or *''', defines the amount of that item. Then the name, or type, of the item is defined. This can be done using the actual name or the item index value. Finally the sub-index is defined. You can use a characteristic word for the item type. For example, when you need a certain type of wool, you can use :red. You can also define the sub-index directly.

== Examples ==

{| cellspacing="1" cellpadding="1" border="1" style="width: 300px; height: 182px;"
|-
! scope="col" | Text&lt;br&gt; 
! scope="col" | Result&lt;br&gt;
|-
| bgcolor="#cccccc" rowspan="1" | wood&lt;br&gt; 
| bgcolor="#cccccc" | All wood
|-
| rowspan="1" | slab:1 
| Sandstone slab
|-
| bgcolor="#cccccc" | 5 stone&lt;br&gt; 
| bgcolor="#cccccc" rowspan="4" | 5 stone&lt;br&gt;
|-
| bgcolor="#cccccc" | 5xstone&lt;br&gt;
|-
| bgcolor="#cccccc" | 5Xstone&lt;br&gt;
|-
| bgcolor="#cccccc" | 5*stone&lt;br&gt;
|-
| 6x5&lt;br&gt; 
| 6 of type 5 (wood)&lt;br&gt;
|-
| bgcolor="#cccccc" | wool:red&lt;br&gt; 
| bgcolor="#cccccc" | All red wool&lt;br&gt;
|-
| 6xstairs:stone&lt;br&gt; 
| 6 stone stairs&lt;br&gt;
|-
| bgcolor="#cccccc" | 5*35:4&lt;br&gt; 
| bgcolor="#cccccc" | 5 yellow wool&lt;br&gt;
|-
| 5 wool&lt;br&gt; 
| 5 wool of any color&lt;br&gt;
|-
| bgcolor="#cccccc" | fuel&lt;br&gt; 
| bgcolor="#cccccc" | a constant set in the configuration
|}

For a list of item indices, see [[Data Values]]

[[Category:Mods]]</text>
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    </revision>
    <revision>
      <id>274553</id>
      <parentid>264638</parentid>
      <timestamp>2012-03-12T17:11:13Z</timestamp>
      <contributor>
        <username>Andrewpo44210@legacy41488417</username>
        <id>41488417</id>
      </contributor>
      <comment>/* Examples */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1581">== Introduction ==

You can define items on multiple signs, including transfer, crafter, switcher and detector signs. All of them use the same syntax to ''parse'' items. Items are delimited by ''';'''-signs and can be defined using multiple syntax rules.

The first number, if followed up by a '''space, x, or *''', defines the amount of that item. Then the name, or type, of the item is defined. This can be done using the actual name or the item index value. Finally the sub-index is defined. You can use a characteristic word for the item type. For example, when you need a certain type of wool, you can use :red. You can also define the sub-index directly.

== Examples ==

{| cellspacing="1" cellpadding="1" border="1" style="width: 300px; height: 182px;"
|-
! scope="col" | Text&lt;br&gt; 
! scope="col" | Result&lt;br&gt;
|-
| bgcolor="#cccccc" rowspan="1" | wood&lt;br&gt; 
| bgcolor="#cccccc" | All wood
|-
| rowspan="1" | slab:1 
| Sandstone slab
|-
| bgcolor="#cccccc" | 5 stone&lt;br&gt; 
| bgcolor="#cccccc" rowspan="4" | 5 stone&lt;br&gt;
|-
| bgcolor="#cccccc" | 5xstone&lt;br&gt;
|-
| bgcolor="#cccccc" | 5Xstone&lt;br&gt;
|-
| bgcolor="#cccccc" | 5*stone&lt;br&gt;
|-
| 6x5&lt;br&gt; 
| 6 of type 5 (wood)&lt;br&gt;
|-
| bgcolor="#cccccc" | wool:red&lt;br&gt; 
| bgcolor="#cccccc" | All red wool&lt;br&gt;
|-
| 6xstairs:stone&lt;br&gt; 
| 6 stone stairs&lt;br&gt;
|-
| bgcolor="#cccccc" | 5*35:4&lt;br&gt; 
| bgcolor="#cccccc" | 5 yellow wool&lt;br&gt;
|-
| 5 wool&lt;br&gt; 
| 5 wool of any color&lt;br&gt;
|-
| bgcolor="#cccccc" | fuel&lt;br&gt; 
| bgcolor="#cccccc" | a constant set in the configuration
|}

For a list of item integers, see [[Data Values]]

[[Category:Mods]]</text>
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    </revision>
    <revision>
      <id>299598</id>
      <parentid>274553</parentid>
      <timestamp>2012-04-27T12:51:58Z</timestamp>
      <contributor>
        <username>Darylgolden</username>
        <id>6373653</id>
      </contributor>
      <comment>Added disclaimer tag.</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1596">{{disclaimer}}
== Introduction ==

You can define items on multiple signs, including transfer, crafter, switcher and detector signs. All of them use the same syntax to ''parse'' items. Items are delimited by ''';'''-signs and can be defined using multiple syntax rules.

The first number, if followed up by a '''space, x, or *''', defines the amount of that item. Then the name, or type, of the item is defined. This can be done using the actual name or the item index value. Finally the sub-index is defined. You can use a characteristic word for the item type. For example, when you need a certain type of wool, you can use :red. You can also define the sub-index directly.

== Examples ==

{| cellspacing="1" cellpadding="1" border="1" style="width: 300px; height: 182px;"
|-
! scope="col" | Text&lt;br&gt; 
! scope="col" | Result&lt;br&gt;
|-
| bgcolor="#cccccc" rowspan="1" | wood&lt;br&gt; 
| bgcolor="#cccccc" | All wood
|-
| rowspan="1" | slab:1 
| Sandstone slab
|-
| bgcolor="#cccccc" | 5 stone&lt;br&gt; 
| bgcolor="#cccccc" rowspan="4" | 5 stone&lt;br&gt;
|-
| bgcolor="#cccccc" | 5xstone&lt;br&gt;
|-
| bgcolor="#cccccc" | 5Xstone&lt;br&gt;
|-
| bgcolor="#cccccc" | 5*stone&lt;br&gt;
|-
| 6x5&lt;br&gt; 
| 6 of type 5 (wood)&lt;br&gt;
|-
| bgcolor="#cccccc" | wool:red&lt;br&gt; 
| bgcolor="#cccccc" | All red wool&lt;br&gt;
|-
| 6xstairs:stone&lt;br&gt; 
| 6 stone stairs&lt;br&gt;
|-
| bgcolor="#cccccc" | 5*35:4&lt;br&gt; 
| bgcolor="#cccccc" | 5 yellow wool&lt;br&gt;
|-
| 5 wool&lt;br&gt; 
| 5 wool of any color&lt;br&gt;
|-
| bgcolor="#cccccc" | fuel&lt;br&gt; 
| bgcolor="#cccccc" | a constant set in the configuration
|}

For a list of item integers, see [[Data Values]]

[[Category:Mods]]</text>
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      <text xml:space="preserve" bytes="1646">{{disclaimer}}
{{unsupportedMod|http://tcwiki.united-craft.de/}}
== Introduction ==

You can define items on multiple signs, including transfer, crafter, switcher and detector signs. All of them use the same syntax to ''parse'' items. Items are delimited by ''';'''-signs and can be defined using multiple syntax rules.

The first number, if followed up by a '''space, x, or *''', defines the amount of that item. Then the name, or type, of the item is defined. This can be done using the actual name or the item index value. Finally the sub-index is defined. You can use a characteristic word for the item type. For example, when you need a certain type of wool, you can use :red. You can also define the sub-index directly.

== Examples ==

{| cellspacing="1" cellpadding="1" border="1" style="width: 300px; height: 182px;"
|-
! scope="col" | Text&lt;br&gt; 
! scope="col" | Result&lt;br&gt;
|-
| bgcolor="#cccccc" rowspan="1" | wood&lt;br&gt; 
| bgcolor="#cccccc" | All wood
|-
| rowspan="1" | slab:1 
| Sandstone slab
|-
| bgcolor="#cccccc" | 5 stone&lt;br&gt; 
| bgcolor="#cccccc" rowspan="4" | 5 stone&lt;br&gt;
|-
| bgcolor="#cccccc" | 5xstone&lt;br&gt;
|-
| bgcolor="#cccccc" | 5Xstone&lt;br&gt;
|-
| bgcolor="#cccccc" | 5*stone&lt;br&gt;
|-
| 6x5&lt;br&gt; 
| 6 of type 5 (wood)&lt;br&gt;
|-
| bgcolor="#cccccc" | wool:red&lt;br&gt; 
| bgcolor="#cccccc" | All red wool&lt;br&gt;
|-
| 6xstairs:stone&lt;br&gt; 
| 6 stone stairs&lt;br&gt;
|-
| bgcolor="#cccccc" | 5*35:4&lt;br&gt; 
| bgcolor="#cccccc" | 5 yellow wool&lt;br&gt;
|-
| 5 wool&lt;br&gt; 
| 5 wool of any color&lt;br&gt;
|-
| bgcolor="#cccccc" | fuel&lt;br&gt; 
| bgcolor="#cccccc" | a constant set in the configuration
|}

For a list of item integers, see [[Data Values]]

[[Category:Mods]]</text>
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      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1906">{{disclaimer}}
{{unsupportedMod|http://tcwiki.united-craft.de/}}
== Introduction ==

You can define items on multiple signs, including transfer, crafter, switcher and detector signs. All of them use the same syntax to ''parse'' items. Items are delimited by ''';'''-signs and can be defined using multiple syntax rules.

The first number, if followed up by a '''space, x, or *''', defines the amount of that item. Then the name, or type, of the item is defined. This can be done using the actual name or the item index value. Finally the sub-index is defined. You can use a characteristic word for the item type. For example, when you need a certain type of wool, you can use :red. You can also define the sub-index directly.

== Item Shortcuts ==
In case you need to specify a lot of items at once (but the sign lacks space for it), you can define Item Shortcuts in the ''config.yml''. By default, shortcuts for armor, weaponry, fuel, heatable and some others are defined there.

== Examples ==

{| cellspacing="1" cellpadding="1" border="1" style="width: 300px; height: 182px;"
|-
! scope="col" | Text&lt;br&gt; 
! scope="col" | Result&lt;br&gt;
|-
| bgcolor="#cccccc" rowspan="1" | wood&lt;br&gt; 
| bgcolor="#cccccc" | All wood
|-
| rowspan="1" | slab:1 
| Sandstone slab
|-
| bgcolor="#cccccc" | 5 stone&lt;br&gt; 
| bgcolor="#cccccc" rowspan="4" | 5 stone&lt;br&gt;
|-
| bgcolor="#cccccc" | 5xstone&lt;br&gt;
|-
| bgcolor="#cccccc" | 5Xstone&lt;br&gt;
|-
| bgcolor="#cccccc" | 5*stone&lt;br&gt;
|-
| 6x5&lt;br&gt; 
| 6 of type 5 (wood)&lt;br&gt;
|-
| bgcolor="#cccccc" | wool:red&lt;br&gt; 
| bgcolor="#cccccc" | All red wool&lt;br&gt;
|-
| 6xstairs:stone&lt;br&gt; 
| 6 stone stairs&lt;br&gt;
|-
| bgcolor="#cccccc" | 5*35:4&lt;br&gt; 
| bgcolor="#cccccc" | 5 yellow wool&lt;br&gt;
|-
| 5 wool&lt;br&gt; 
| 5 wool of any color&lt;br&gt;
|-
| bgcolor="#cccccc" | fuel&lt;br&gt; 
| bgcolor="#cccccc" | an item shortcut set in the configuration
|}

For a list of item integers, see [[Data Values]]

[[Category:Mods]]</text>
      <sha1>n1g2s17qvguozhtrp36kletq9iux3mf</sha1>
    </revision>
    <revision>
      <id>566300</id>
      <parentid>502930</parentid>
      <timestamp>2013-11-27T07:02:18Z</timestamp>
      <contributor>
        <username>Timrem</username>
        <id>40276054</id>
      </contributor>
      <minor/>
      <comment>Timrem moved page [[Bukkit/TrainCarts/Signs/Items]] to [[Custom servers/Bukkit/TrainCarts/Signs/Items]]: moving to sub-namespace, like all the others</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1906">{{disclaimer}}
{{unsupportedMod|http://tcwiki.united-craft.de/}}
== Introduction ==

You can define items on multiple signs, including transfer, crafter, switcher and detector signs. All of them use the same syntax to ''parse'' items. Items are delimited by ''';'''-signs and can be defined using multiple syntax rules.

The first number, if followed up by a '''space, x, or *''', defines the amount of that item. Then the name, or type, of the item is defined. This can be done using the actual name or the item index value. Finally the sub-index is defined. You can use a characteristic word for the item type. For example, when you need a certain type of wool, you can use :red. You can also define the sub-index directly.

== Item Shortcuts ==
In case you need to specify a lot of items at once (but the sign lacks space for it), you can define Item Shortcuts in the ''config.yml''. By default, shortcuts for armor, weaponry, fuel, heatable and some others are defined there.

== Examples ==

{| cellspacing="1" cellpadding="1" border="1" style="width: 300px; height: 182px;"
|-
! scope="col" | Text&lt;br&gt; 
! scope="col" | Result&lt;br&gt;
|-
| bgcolor="#cccccc" rowspan="1" | wood&lt;br&gt; 
| bgcolor="#cccccc" | All wood
|-
| rowspan="1" | slab:1 
| Sandstone slab
|-
| bgcolor="#cccccc" | 5 stone&lt;br&gt; 
| bgcolor="#cccccc" rowspan="4" | 5 stone&lt;br&gt;
|-
| bgcolor="#cccccc" | 5xstone&lt;br&gt;
|-
| bgcolor="#cccccc" | 5Xstone&lt;br&gt;
|-
| bgcolor="#cccccc" | 5*stone&lt;br&gt;
|-
| 6x5&lt;br&gt; 
| 6 of type 5 (wood)&lt;br&gt;
|-
| bgcolor="#cccccc" | wool:red&lt;br&gt; 
| bgcolor="#cccccc" | All red wool&lt;br&gt;
|-
| 6xstairs:stone&lt;br&gt; 
| 6 stone stairs&lt;br&gt;
|-
| bgcolor="#cccccc" | 5*35:4&lt;br&gt; 
| bgcolor="#cccccc" | 5 yellow wool&lt;br&gt;
|-
| 5 wool&lt;br&gt; 
| 5 wool of any color&lt;br&gt;
|-
| bgcolor="#cccccc" | fuel&lt;br&gt; 
| bgcolor="#cccccc" | an item shortcut set in the configuration
|}

For a list of item integers, see [[Data Values]]

[[Category:Mods]]</text>
      <sha1>n1g2s17qvguozhtrp36kletq9iux3mf</sha1>
    </revision>
    <revision>
      <id>940131</id>
      <parentid>566300</parentid>
      <timestamp>2016-01-30T03:57:58Z</timestamp>
      <contributor>
        <username>MajrBot</username>
        <id>40338401</id>
      </contributor>
      <minor/>
      <comment>Add [[Category:Tables without description]]</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1946">{{disclaimer}}
{{unsupportedMod|http://tcwiki.united-craft.de/}}
== Introduction ==

You can define items on multiple signs, including transfer, crafter, switcher and detector signs. All of them use the same syntax to ''parse'' items. Items are delimited by ''';'''-signs and can be defined using multiple syntax rules.

The first number, if followed up by a '''space, x, or *''', defines the amount of that item. Then the name, or type, of the item is defined. This can be done using the actual name or the item index value. Finally the sub-index is defined. You can use a characteristic word for the item type. For example, when you need a certain type of wool, you can use :red. You can also define the sub-index directly.

== Item Shortcuts ==
In case you need to specify a lot of items at once (but the sign lacks space for it), you can define Item Shortcuts in the ''config.yml''. By default, shortcuts for armor, weaponry, fuel, heatable and some others are defined there.

== Examples ==

{| cellspacing="1" cellpadding="1" border="1" style="width: 300px; height: 182px;"
|-
! scope="col" | Text&lt;br&gt; 
! scope="col" | Result&lt;br&gt;
|-
| bgcolor="#cccccc" rowspan="1" | wood&lt;br&gt; 
| bgcolor="#cccccc" | All wood
|-
| rowspan="1" | slab:1 
| Sandstone slab
|-
| bgcolor="#cccccc" | 5 stone&lt;br&gt; 
| bgcolor="#cccccc" rowspan="4" | 5 stone&lt;br&gt;
|-
| bgcolor="#cccccc" | 5xstone&lt;br&gt;
|-
| bgcolor="#cccccc" | 5Xstone&lt;br&gt;
|-
| bgcolor="#cccccc" | 5*stone&lt;br&gt;
|-
| 6x5&lt;br&gt; 
| 6 of type 5 (wood)&lt;br&gt;
|-
| bgcolor="#cccccc" | wool:red&lt;br&gt; 
| bgcolor="#cccccc" | All red wool&lt;br&gt;
|-
| 6xstairs:stone&lt;br&gt; 
| 6 stone stairs&lt;br&gt;
|-
| bgcolor="#cccccc" | 5*35:4&lt;br&gt; 
| bgcolor="#cccccc" | 5 yellow wool&lt;br&gt;
|-
| 5 wool&lt;br&gt; 
| 5 wool of any color&lt;br&gt;
|-
| bgcolor="#cccccc" | fuel&lt;br&gt; 
| bgcolor="#cccccc" | an item shortcut set in the configuration
|}

For a list of item integers, see [[Data Values]]

[[Category:Mods]]
[[Category:Tables without description]]</text>
      <sha1>1nk8s9na2i335ql91oneba19hjflbn0</sha1>
    </revision>
    <revision>
      <id>1380066</id>
      <parentid>940131</parentid>
      <timestamp>2019-05-22T07:48:52Z</timestamp>
      <contributor>
        <username>FVbico</username>
        <id>40316065</id>
      </contributor>
      <minor/>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1946">{{disclaimer}}
{{unsupportedMod|http://tcwiki.united-craft.de/}}
== Introduction ==

You can define items on multiple signs, including transfer, crafter, switcher and detector signs. All of them use the same syntax to ''parse'' items. Items are delimited by ''';'''-signs and can be defined using multiple syntax rules.

The first number, if followed up by a '''space, x, or *''', defines the amount of that item. Then the name, or type, of the item is defined. This can be done using the actual name or the item index value. Finally the sub-index is defined. You can use a characteristic word for the item type. For example, when you need a certain type of wool, you can use :red. You can also define the sub-index directly.

== Item Shortcuts ==
In case you need to specify a lot of items at once (but the sign lacks space for it), you can define Item Shortcuts in the ''config.yml''. By default, shortcuts for armor, weaponry, fuel, heatable and some others are defined there.

== Examples ==

{| cellspacing="1" cellpadding="1" border="1" style="width: 300px; height: 182px;"
|-
! scope="col" | Text&lt;br&gt; 
! scope="col" | Result&lt;br&gt;
|-
| bgcolor="#cccccc" rowspan="1" | wood&lt;br&gt; 
| bgcolor="#cccccc" | All wood
|-
| rowspan="1" | slab:1 
| Sandstone slab
|-
| bgcolor="#cccccc" | 5 stone&lt;br&gt; 
| bgcolor="#cccccc" rowspan="4" | 5 stone&lt;br&gt;
|-
| bgcolor="#cccccc" | 5xstone&lt;br&gt;
|-
| bgcolor="#cccccc" | 5Xstone&lt;br&gt;
|-
| bgcolor="#cccccc" | 5*stone&lt;br&gt;
|-
| 6x5&lt;br&gt; 
| 6 of type 5 (wood)&lt;br&gt;
|-
| bgcolor="#cccccc" | wool:red&lt;br&gt; 
| bgcolor="#cccccc" | All red wool&lt;br&gt;
|-
| 6xstairs:stone&lt;br&gt; 
| 6 stone stairs&lt;br&gt;
|-
| bgcolor="#cccccc" | 5*35:4&lt;br&gt; 
| bgcolor="#cccccc" | 5 yellow wool&lt;br&gt;
|-
| 5 wool&lt;br&gt; 
| 5 wool of any color&lt;br&gt;
|-
| bgcolor="#cccccc" | fuel&lt;br&gt; 
| bgcolor="#cccccc" | an item shortcut set in the configuration
|}

For a list of item integers, see [[Data values]]

[[Category:Mods]]
[[Category:Tables without description]]</text>
      <sha1>0opg19f7cbm7jfl2236ibb2t1bcgqm7</sha1>
    </revision>
    <revision>
      <id>1536358</id>
      <parentid>1380066</parentid>
      <timestamp>2020-03-31T21:33:33Z</timestamp>
      <contributor>
        <username>User-12316399</username>
        <id>40378665</id>
      </contributor>
      <minor/>
      <comment>User-12316399 moved page [[Custom servers/Bukkit/TrainCarts/Signs/Items]] to [[Mods/TrainCarts/Signs/Items]] without leaving a redirect: custom servers subpages are dead, and this is planned for moving to the ftb wiki it seems, so relocating there</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1946">{{disclaimer}}
{{unsupportedMod|http://tcwiki.united-craft.de/}}
== Introduction ==

You can define items on multiple signs, including transfer, crafter, switcher and detector signs. All of them use the same syntax to ''parse'' items. Items are delimited by ''';'''-signs and can be defined using multiple syntax rules.

The first number, if followed up by a '''space, x, or *''', defines the amount of that item. Then the name, or type, of the item is defined. This can be done using the actual name or the item index value. Finally the sub-index is defined. You can use a characteristic word for the item type. For example, when you need a certain type of wool, you can use :red. You can also define the sub-index directly.

== Item Shortcuts ==
In case you need to specify a lot of items at once (but the sign lacks space for it), you can define Item Shortcuts in the ''config.yml''. By default, shortcuts for armor, weaponry, fuel, heatable and some others are defined there.

== Examples ==

{| cellspacing="1" cellpadding="1" border="1" style="width: 300px; height: 182px;"
|-
! scope="col" | Text&lt;br&gt; 
! scope="col" | Result&lt;br&gt;
|-
| bgcolor="#cccccc" rowspan="1" | wood&lt;br&gt; 
| bgcolor="#cccccc" | All wood
|-
| rowspan="1" | slab:1 
| Sandstone slab
|-
| bgcolor="#cccccc" | 5 stone&lt;br&gt; 
| bgcolor="#cccccc" rowspan="4" | 5 stone&lt;br&gt;
|-
| bgcolor="#cccccc" | 5xstone&lt;br&gt;
|-
| bgcolor="#cccccc" | 5Xstone&lt;br&gt;
|-
| bgcolor="#cccccc" | 5*stone&lt;br&gt;
|-
| 6x5&lt;br&gt; 
| 6 of type 5 (wood)&lt;br&gt;
|-
| bgcolor="#cccccc" | wool:red&lt;br&gt; 
| bgcolor="#cccccc" | All red wool&lt;br&gt;
|-
| 6xstairs:stone&lt;br&gt; 
| 6 stone stairs&lt;br&gt;
|-
| bgcolor="#cccccc" | 5*35:4&lt;br&gt; 
| bgcolor="#cccccc" | 5 yellow wool&lt;br&gt;
|-
| 5 wool&lt;br&gt; 
| 5 wool of any color&lt;br&gt;
|-
| bgcolor="#cccccc" | fuel&lt;br&gt; 
| bgcolor="#cccccc" | an item shortcut set in the configuration
|}

For a list of item integers, see [[Data values]]

[[Category:Mods]]
[[Category:Tables without description]]</text>
      <sha1>0opg19f7cbm7jfl2236ibb2t1bcgqm7</sha1>
    </revision>
  </page>
  <page>
    <title>Mods/TrainCarts/Signs/Statements</title>
    <ns>0</ns>
    <id>36975</id>
    <revision>
      <id>264206</id>
      <timestamp>2012-02-27T15:23:37Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <comment>The statement syntax of TrainCarts</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="2987">== Introduction ==

The switcher and detector signs use statements to perform a certain task. In the case of the switcher sign, toggling the lever and tracks. The third and fourth lines are used to put these statements, which are parsed by the plugin automatically.There are multiple syntax rules, which will be expanded whenever something new needs to be evaluated.

The third and fourth lines act as a logical ''or'' when toggling the lever. When either of the two statements are correct, it will toggle the lever. You can use the output of this lever to power another sign, possibly making complete logic routines using minecarts.

=== Use cases ===

Generally you won't need to use statements. The internal path finding can do most of the required path finding, and anything else can be done using redstone. But, if you have to categorize carts based on certain properties, using these statements is inevitable. A few examples where this can be used.

==== Remove empty minecarts ====

If the minecart contains no passenger, a destructor sign is powered.

==== Send the train once it contains items ====

Once the train contains an item, power a station sign.

==== Send a train to a certain player ====

If the cart is owned by a set player, the track is toggled to lead to that player.

== Syntax ==

You can put a !-sign in front of the statement to act as a NOT. You can read 'the train' as 'the cart' if [cart] is used on the first line.

{| class="wikitable"
|-
! Statement
! Meaning
|-
| passenger
| The train has a passenger
|-
| items
| The train contains a chest and has items
|-
| empty
| The train has no passenger and no items
|-
| fuel
| The train contains a furnace which has fuel
|-
| powered
| The train contains a powered minecart
|-
| storage
| The train contains a storage minecart
|-
| minecart
| The train contains a regular minecart
|-
| i@&lt;items&gt;
| The train contains one of the items specified
|-
| o@&lt;owner&gt;
| The train contains this owner
|-
| p@&lt;player&gt;
| The train is occupied by this player
|-
| m@&lt;mobnames&gt;
| The train is occupied by one of these mobs
|-
| pi@&lt;items&gt;
| One of the players has one of the items in his inventory
|-
| ph@&lt;items&gt;
| One of the players has one of the items in his hand
|-
| anything
| For anything else the plugin checks if the train has it set as a tag
|}

== And logic ==

Since everything is evaluated as an OR, how can you check if the train has two of the same? The easiest method is to invert two statements, toggling a lever which powers an inverted sign. For example:

{| class="wikitable"
|-
| {{sign|[cart]|switcher|!minecart|!empty}}
| {{sign|[!cart]|destroy|||}}
|-
|colspan="2"|  If '''not''' is regular minecart or '''not''' is empty then '''not''' power destructor sign
|-
|colspan="2"|  If is regular minecart and is empty then power destructor sign
|}

If this proves too hard to do (you need to evaluate more than 3 statements), you will have to use a redstone circuit and multiple switcher signs instead.</text>
      <sha1>m1xl8ka7y1z9g4m8nnn1kds1044ptqe</sha1>
    </revision>
    <revision>
      <id>264211</id>
      <parentid>264206</parentid>
      <timestamp>2012-02-27T15:39:46Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <minor/>
      <comment>/* And logic */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="2955">== Introduction ==

The switcher and detector signs use statements to perform a certain task. In the case of the switcher sign, toggling the lever and tracks. The third and fourth lines are used to put these statements, which are parsed by the plugin automatically.There are multiple syntax rules, which will be expanded whenever something new needs to be evaluated.

The third and fourth lines act as a logical ''or'' when toggling the lever. When either of the two statements are correct, it will toggle the lever. You can use the output of this lever to power another sign, possibly making complete logic routines using minecarts.

=== Use cases ===

Generally you won't need to use statements. The internal path finding can do most of the required path finding, and anything else can be done using redstone. But, if you have to categorize carts based on certain properties, using these statements is inevitable. A few examples where this can be used.

==== Remove empty minecarts ====

If the minecart contains no passenger, a destructor sign is powered.

==== Send the train once it contains items ====

Once the train contains an item, power a station sign.

==== Send a train to a certain player ====

If the cart is owned by a set player, the track is toggled to lead to that player.

== Syntax ==

You can put a !-sign in front of the statement to act as a NOT. You can read 'the train' as 'the cart' if [cart] is used on the first line.

{| class="wikitable"
|-
! Statement
! Meaning
|-
| passenger
| The train has a passenger
|-
| items
| The train contains a chest and has items
|-
| empty
| The train has no passenger and no items
|-
| fuel
| The train contains a furnace which has fuel
|-
| powered
| The train contains a powered minecart
|-
| storage
| The train contains a storage minecart
|-
| minecart
| The train contains a regular minecart
|-
| i@&lt;items&gt;
| The train contains one of the items specified
|-
| o@&lt;owner&gt;
| The train contains this owner
|-
| p@&lt;player&gt;
| The train is occupied by this player
|-
| m@&lt;mobnames&gt;
| The train is occupied by one of these mobs
|-
| pi@&lt;items&gt;
| One of the players has one of the items in his inventory
|-
| ph@&lt;items&gt;
| One of the players has one of the items in his hand
|-
| anything
| For anything else the plugin checks if the train has it set as a tag
|}

== And logic ==

Since everything is evaluated as an OR, how can you check if the train has two of the same? The easiest method is to invert two statements, toggling a lever which powers an inverted sign. For example:

{| class="wikitable"
|-
| {{sign|[cart]|switcher|!o@me|!a}}
| {{sign|[!cart]|chest in|||}}
|-
|colspan="2"|  If '''not''' owned by 'me' or '''not''' has tag 'a' then '''not''' transfer items
|-
|colspan="2"|  If owned by 'me' and has tag 'a' transfer items
|}

If this proves too hard to do (you need to evaluate more than 3 statements), you will have to use a redstone circuit and multiple switcher signs instead.</text>
      <sha1>qlkpljx5qfcp4az7cy2g5em3k7fr0aq</sha1>
    </revision>
    <revision>
      <id>264639</id>
      <parentid>264211</parentid>
      <timestamp>2012-02-28T06:58:33Z</timestamp>
      <contributor>
        <username>Majr</username>
        <id>40302300</id>
      </contributor>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="2974">== Introduction ==

The switcher and detector signs use statements to perform a certain task. In the case of the switcher sign, toggling the lever and tracks. The third and fourth lines are used to put these statements, which are parsed by the plugin automatically.There are multiple syntax rules, which will be expanded whenever something new needs to be evaluated.

The third and fourth lines act as a logical ''or'' when toggling the lever. When either of the two statements are correct, it will toggle the lever. You can use the output of this lever to power another sign, possibly making complete logic routines using minecarts.

=== Use cases ===

Generally you won't need to use statements. The internal path finding can do most of the required path finding, and anything else can be done using redstone. But, if you have to categorize carts based on certain properties, using these statements is inevitable. A few examples where this can be used.

==== Remove empty minecarts ====

If the minecart contains no passenger, a destructor sign is powered.

==== Send the train once it contains items ====

Once the train contains an item, power a station sign.

==== Send a train to a certain player ====

If the cart is owned by a set player, the track is toggled to lead to that player.

== Syntax ==

You can put a !-sign in front of the statement to act as a NOT. You can read 'the train' as 'the cart' if [cart] is used on the first line.

{| class="wikitable"
|-
! Statement
! Meaning
|-
| passenger
| The train has a passenger
|-
| items
| The train contains a chest and has items
|-
| empty
| The train has no passenger and no items
|-
| fuel
| The train contains a furnace which has fuel
|-
| powered
| The train contains a powered minecart
|-
| storage
| The train contains a storage minecart
|-
| minecart
| The train contains a regular minecart
|-
| i@&lt;items&gt;
| The train contains one of the items specified
|-
| o@&lt;owner&gt;
| The train contains this owner
|-
| p@&lt;player&gt;
| The train is occupied by this player
|-
| m@&lt;mobnames&gt;
| The train is occupied by one of these mobs
|-
| pi@&lt;items&gt;
| One of the players has one of the items in his inventory
|-
| ph@&lt;items&gt;
| One of the players has one of the items in his hand
|-
| anything
| For anything else the plugin checks if the train has it set as a tag
|}

== And logic ==

Since everything is evaluated as an OR, how can you check if the train has two of the same? The easiest method is to invert two statements, toggling a lever which powers an inverted sign. For example:

{| class="wikitable"
|-
| {{sign|[cart]|switcher|!o@me|!a}}
| {{sign|[!cart]|chest in|||}}
|-
|colspan="2"|  If '''not''' owned by 'me' or '''not''' has tag 'a' then '''not''' transfer items
|-
|colspan="2"|  If owned by 'me' and has tag 'a' transfer items
|}

If this proves too hard to do (you need to evaluate more than 3 statements), you will have to use a redstone circuit and multiple switcher signs instead.

[[Category:Mods]]</text>
      <sha1>a9a22bigz1twui396brgsvuymbrotux</sha1>
    </revision>
    <revision>
      <id>264776</id>
      <parentid>264639</parentid>
      <timestamp>2012-02-28T13:51:13Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <minor/>
      <comment>/* Syntax */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="3044">== Introduction ==

The switcher and detector signs use statements to perform a certain task. In the case of the switcher sign, toggling the lever and tracks. The third and fourth lines are used to put these statements, which are parsed by the plugin automatically.There are multiple syntax rules, which will be expanded whenever something new needs to be evaluated.

The third and fourth lines act as a logical ''or'' when toggling the lever. When either of the two statements are correct, it will toggle the lever. You can use the output of this lever to power another sign, possibly making complete logic routines using minecarts.

=== Use cases ===

Generally you won't need to use statements. The internal path finding can do most of the required path finding, and anything else can be done using redstone. But, if you have to categorize carts based on certain properties, using these statements is inevitable. A few examples where this can be used.

==== Remove empty minecarts ====

If the minecart contains no passenger, a destructor sign is powered.

==== Send the train once it contains items ====

Once the train contains an item, power a station sign.

==== Send a train to a certain player ====

If the cart is owned by a set player, the track is toggled to lead to that player.

== Syntax ==

You can put a !-sign in front of the statement to act as a NOT. You can read 'the train' as 'the cart' if [cart] is used on the first line.

{| class="wikitable"
|-
! Statement
! Meaning
|-
| passenger
| The train has a passenger
|-
| items
| The train contains a chest and has items
|-
| empty
| The train has no passenger and no items
|-
| fuel
| The train contains a furnace which has fuel
|-
| powered
| The train contains a powered minecart
|-
| storage
| The train contains a storage minecart
|-
| minecart
| The train contains a regular minecart
|-
| i@&lt;items&gt;
| The train contains one of the items specified
|-
| o@&lt;owner&gt;
| The train contains this owner
|-
| d@&lt;destination&gt;
| One cart in the train has this destination set
|-
| p@&lt;player&gt;
| The train is occupied by this player
|-
| m@&lt;mobnames&gt;
| The train is occupied by one of these mobs
|-
| pi@&lt;items&gt;
| One of the players has one of the items in his inventory
|-
| ph@&lt;items&gt;
| One of the players has one of the items in his hand
|-
| anything
| For anything else the plugin checks if the train has it set as a tag
|}

== And logic ==

Since everything is evaluated as an OR, how can you check if the train has two of the same? The easiest method is to invert two statements, toggling a lever which powers an inverted sign. For example:

{| class="wikitable"
|-
| {{sign|[cart]|switcher|!o@me|!a}}
| {{sign|[!cart]|chest in|||}}
|-
|colspan="2"|  If '''not''' owned by 'me' or '''not''' has tag 'a' then '''not''' transfer items
|-
|colspan="2"|  If owned by 'me' and has tag 'a' transfer items
|}

If this proves too hard to do (you need to evaluate more than 3 statements), you will have to use a redstone circuit and multiple switcher signs instead.

[[Category:Mods]]</text>
      <sha1>dlts6kw5xfq3ude1cxr5zt63ywajsaw</sha1>
    </revision>
    <revision>
      <id>264782</id>
      <parentid>264776</parentid>
      <timestamp>2012-02-28T14:14:55Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="3701">== Introduction ==

The switcher and detector signs use statements to perform a certain task. In the case of the switcher sign, toggling the lever and tracks. The third and fourth lines are used to put these statements, which are parsed by the plugin automatically.There are multiple syntax rules, which will be expanded whenever something new needs to be evaluated.

The third and fourth lines act as a logical ''or'' when toggling the lever. When either of the two statements are correct, it will toggle the lever. You can use the output of this lever to power another sign, possibly making complete logic routines using minecarts.

=== Use cases ===

Generally you won't need to use statements. The internal path finding can do most of the required path finding, and anything else can be done using redstone. But, if you have to categorize carts based on certain properties, using these statements is inevitable. A few examples where this can be used.

==== Remove empty minecarts ====

If the minecart contains no passenger, a destructor sign is powered.

==== Send the train once it contains items ====

Once the train contains an item, power a station sign.

==== Send a train to a certain player ====

If the cart is owned by a set player, the track is toggled to lead to that player.

== Syntax ==

You can put a !-sign in front of the statement to act as a NOT. You can read 'the train' as 'the cart' if [cart] is used on the first line.

{| class="wikitable"
|-
! Statement
! Meaning
|-
| passenger
| The train has a passenger
|-
| items
| The train contains a chest and has items
|-
| empty
| The train has no passenger and no items
|-
| fuel
| The train contains a furnace which has fuel
|-
| powered
| The train contains a powered minecart
|-
| storage
| The train contains a storage minecart
|-
| minecart
| The train contains a regular minecart
|-
| i@&lt;items&gt;
| The train contains one of the items specified
|-
| o@&lt;owner&gt;
| The train contains this owner
|-
| d@&lt;destination&gt;
| One cart in the train has this destination set
|-
| p@&lt;player&gt;
| The train is occupied by this player
|-
| m@&lt;mobnames&gt;
| The train is occupied by one of these mobs
|-
| pi@&lt;items&gt;
| One of the players has one of the items in his inventory
|-
| ph@&lt;items&gt;
| One of the players has one of the items in his hand
|-
| anything
| For anything else the plugin checks if the train has it set as a tag
|}

== And logic ==

Since everything is evaluated as an OR, how can you check if the train has two of the same? The easiest method is to invert two statements, toggling a lever which powers an inverted sign. For example:

{| class="wikitable"
|-
| {{sign|[cart]|switcher|!o@me|!a}}
| {{sign|[!cart]|chest in|||}}
|-
|colspan="2"|  If '''not''' owned by 'me' or '''not''' has tag 'a' then '''not''' transfer items
|-
|colspan="2"|  If owned by 'me' and has tag 'a' transfer items
|}

If this proves too hard to do (you need to evaluate more than 3 statements), you will have to use a redstone circuit and multiple switcher signs instead.

== Tags ==

For all statements other than in the syntax table above, the name is compared to tags on the train. To find the tags, you can use wildcards to check for multiple tags at once:
  * - has a tag
  !* - has no tags
  *a - has a tag ending with 'a'
  a* - has a tag starting with 'a'
  *a* - has a tag containing 'a'
  *ab*cd* - has a tag containing both 'ab' and 'cd'

For example, the following sign uses tags to switch tracks. If the train contains a tag starting with ''station'' it goes left, if it contains a tag containing ''main'' it will go right. If it contains both, it will go straight ahead.

{{sign|[!train]|switcher|station*|*main*}}

[[Category:Mods]]</text>
      <sha1>5fmzdc9m12ax2tgt2lqomdr4uxkr8yt</sha1>
    </revision>
    <revision>
      <id>299601</id>
      <parentid>264782</parentid>
      <timestamp>2012-04-27T12:55:13Z</timestamp>
      <contributor>
        <username>Darylgolden</username>
        <id>6373653</id>
      </contributor>
      <comment>Added disclaimer tag.</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="3716">{{disclaimer}}
== Introduction ==

The switcher and detector signs use statements to perform a certain task. In the case of the switcher sign, toggling the lever and tracks. The third and fourth lines are used to put these statements, which are parsed by the plugin automatically.There are multiple syntax rules, which will be expanded whenever something new needs to be evaluated.

The third and fourth lines act as a logical ''or'' when toggling the lever. When either of the two statements are correct, it will toggle the lever. You can use the output of this lever to power another sign, possibly making complete logic routines using minecarts.

=== Use cases ===

Generally you won't need to use statements. The internal path finding can do most of the required path finding, and anything else can be done using redstone. But, if you have to categorize carts based on certain properties, using these statements is inevitable. A few examples where this can be used.

==== Remove empty minecarts ====

If the minecart contains no passenger, a destructor sign is powered.

==== Send the train once it contains items ====

Once the train contains an item, power a station sign.

==== Send a train to a certain player ====

If the cart is owned by a set player, the track is toggled to lead to that player.

== Syntax ==

You can put a !-sign in front of the statement to act as a NOT. You can read 'the train' as 'the cart' if [cart] is used on the first line.

{| class="wikitable"
|-
! Statement
! Meaning
|-
| passenger
| The train has a passenger
|-
| items
| The train contains a chest and has items
|-
| empty
| The train has no passenger and no items
|-
| fuel
| The train contains a furnace which has fuel
|-
| powered
| The train contains a powered minecart
|-
| storage
| The train contains a storage minecart
|-
| minecart
| The train contains a regular minecart
|-
| i@&lt;items&gt;
| The train contains one of the items specified
|-
| o@&lt;owner&gt;
| The train contains this owner
|-
| d@&lt;destination&gt;
| One cart in the train has this destination set
|-
| p@&lt;player&gt;
| The train is occupied by this player
|-
| m@&lt;mobnames&gt;
| The train is occupied by one of these mobs
|-
| pi@&lt;items&gt;
| One of the players has one of the items in his inventory
|-
| ph@&lt;items&gt;
| One of the players has one of the items in his hand
|-
| anything
| For anything else the plugin checks if the train has it set as a tag
|}

== And logic ==

Since everything is evaluated as an OR, how can you check if the train has two of the same? The easiest method is to invert two statements, toggling a lever which powers an inverted sign. For example:

{| class="wikitable"
|-
| {{sign|[cart]|switcher|!o@me|!a}}
| {{sign|[!cart]|chest in|||}}
|-
|colspan="2"|  If '''not''' owned by 'me' or '''not''' has tag 'a' then '''not''' transfer items
|-
|colspan="2"|  If owned by 'me' and has tag 'a' transfer items
|}

If this proves too hard to do (you need to evaluate more than 3 statements), you will have to use a redstone circuit and multiple switcher signs instead.

== Tags ==

For all statements other than in the syntax table above, the name is compared to tags on the train. To find the tags, you can use wildcards to check for multiple tags at once:
  * - has a tag
  !* - has no tags
  *a - has a tag ending with 'a'
  a* - has a tag starting with 'a'
  *a* - has a tag containing 'a'
  *ab*cd* - has a tag containing both 'ab' and 'cd'

For example, the following sign uses tags to switch tracks. If the train contains a tag starting with ''station'' it goes left, if it contains a tag containing ''main'' it will go right. If it contains both, it will go straight ahead.

{{sign|[!train]|switcher|station*|*main*}}

[[Category:Mods]]</text>
      <sha1>l4iiw03wexq28chzrnboc06rnz6e3wo</sha1>
    </revision>
    <revision>
      <id>300243</id>
      <parentid>299601</parentid>
      <timestamp>2012-04-28T21:11:54Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <comment>/* Syntax */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="4725">{{disclaimer}}
== Introduction ==

The switcher and detector signs use statements to perform a certain task. In the case of the switcher sign, toggling the lever and tracks. The third and fourth lines are used to put these statements, which are parsed by the plugin automatically.There are multiple syntax rules, which will be expanded whenever something new needs to be evaluated.

The third and fourth lines act as a logical ''or'' when toggling the lever. When either of the two statements are correct, it will toggle the lever. You can use the output of this lever to power another sign, possibly making complete logic routines using minecarts.

=== Use cases ===

Generally you won't need to use statements. The internal path finding can do most of the required path finding, and anything else can be done using redstone. But, if you have to categorize carts based on certain properties, using these statements is inevitable. A few examples where this can be used.

==== Remove empty minecarts ====

If the minecart contains no passenger, a destructor sign is powered.

==== Send the train once it contains items ====

Once the train contains an item, power a station sign.

==== Send a train to a certain player ====

If the cart is owned by a set player, the track is toggled to lead to that player.

== Syntax ==

You can put a !-sign in front of the statement to act as a NOT. You can read 'the train' as 'the cart' if [cart] is used on the first line. Statements with the format ''name@&lt;array&gt;'' are called '''array statements''' and can operate on multiple of a certain property. For example, ''i@wood'' operates on the items in the train, and checks if there is wood in there.

Most statements also support '''operators'''. Operators are:
* = equals
* != not equals
* &gt;= greater or equal than
* &lt;= smaller or equal than
* &gt; greater than
* &lt; smaller than
To use an operator, append it after the statement. For example, ''minecarts&gt;=5'' will check if there are more than 5 minecarts in the train. ''trainsize&gt;=5'' also counts storage and powered minecarts. You can even use it in arrays. Using ''i@stone=64'' you can check if there are exactly 64 stone in the train. All statements that can be interpreted as an amount have operator support, including counting the amount of mobs in the train: ''m@cow&gt;5''. If no operator is given the default operator ''&gt;0'' is used, or in the case of items, the amount that is specified in front of the item name.

{| class="wikitable"
|-
! Statement
! Meaning
|-
| passenger
| The train has a passenger
|-
| items
| The train contains a chest and has items
|-
| empty
| The train has no passenger and no items
|-
| fuel
| The train contains a furnace which has fuel
|-
| powered
| The train contains a powered minecart
|-
| storage
| The train contains a storage minecart
|-
| minecart
| The train contains a regular minecart
|-
| i@&lt;items&gt;
| The train contains one of the items specified
|-
| o@&lt;owner&gt;
| The train contains this owner
|-
| d@&lt;destination&gt;
| One cart in the train has this destination set
|-
| p@&lt;player&gt;
| The train is occupied by this player
|-
| m@&lt;mobnames&gt;
| The train is occupied by one of these mobs
|-
| pi@&lt;items&gt;
| One of the players has one of the items in his inventory
|-
| ph@&lt;items&gt;
| One of the players has one of the items in his hand
|-
| anything&lt;br&gt;t@&lt;tags&gt;
| For anything else the plugin checks if the train has it set as a tag
|}

== And logic ==

Since everything is evaluated as an OR, how can you check if the train has two of the same? The easiest method is to invert two statements, toggling a lever which powers an inverted sign. For example:

{| class="wikitable"
|-
| {{sign|[cart]|switcher|!o@me|!a}}
| {{sign|[!cart]|chest in|||}}
|-
|colspan="2"|  If '''not''' owned by 'me' or '''not''' has tag 'a' then '''not''' transfer items
|-
|colspan="2"|  If owned by 'me' and has tag 'a' transfer items
|}

If this proves too hard to do (you need to evaluate more than 3 statements), you will have to use a redstone circuit and multiple switcher signs instead.

== Tags ==

For all statements other than in the syntax table above, the name is compared to tags on the train. To find the tags, you can use wildcards to check for multiple tags at once:
  * - has a tag
  !* - has no tags
  *a - has a tag ending with 'a'
  a* - has a tag starting with 'a'
  *a* - has a tag containing 'a'
  *ab*cd* - has a tag containing both 'ab' and 'cd'

For example, the following sign uses tags to switch tracks. If the train contains a tag starting with ''station'' it goes left, if it contains a tag containing ''main'' it will go right. If it contains both, it will go straight ahead.

{{sign|[!train]|switcher|station*|*main*}}

[[Category:Mods]]</text>
      <sha1>dh2gyyexmg9c73mckwbxeev35thwpsg</sha1>
    </revision>
    <revision>
      <id>334845</id>
      <parentid>300243</parentid>
      <timestamp>2012-06-27T22:30:48Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <comment>/* Syntax */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="4853">{{disclaimer}}
== Introduction ==

The switcher and detector signs use statements to perform a certain task. In the case of the switcher sign, toggling the lever and tracks. The third and fourth lines are used to put these statements, which are parsed by the plugin automatically.There are multiple syntax rules, which will be expanded whenever something new needs to be evaluated.

The third and fourth lines act as a logical ''or'' when toggling the lever. When either of the two statements are correct, it will toggle the lever. You can use the output of this lever to power another sign, possibly making complete logic routines using minecarts.

=== Use cases ===

Generally you won't need to use statements. The internal path finding can do most of the required path finding, and anything else can be done using redstone. But, if you have to categorize carts based on certain properties, using these statements is inevitable. A few examples where this can be used.

==== Remove empty minecarts ====

If the minecart contains no passenger, a destructor sign is powered.

==== Send the train once it contains items ====

Once the train contains an item, power a station sign.

==== Send a train to a certain player ====

If the cart is owned by a set player, the track is toggled to lead to that player.

== Syntax ==

You can put a !-sign in front of the statement to act as a NOT. You can read 'the train' as 'the cart' if [cart] is used on the first line. Statements with the format ''name@&lt;array&gt;'' are called '''array statements''' and can operate on multiple of a certain property. For example, ''i@wood'' operates on the items in the train, and checks if there is wood in there.

Most statements also support '''operators'''. Operators are:
* = equals
* != not equals
* &gt;= greater or equal than
* &lt;= smaller or equal than
* &gt; greater than
* &lt; smaller than
To use an operator, append it after the statement. For example, ''minecarts&gt;=5'' will check if there are more than 5 minecarts in the train. ''trainsize&gt;=5'' also counts storage and powered minecarts. You can even use it in arrays. Using ''i@stone=64'' you can check if there are exactly 64 stone in the train. All statements that can be interpreted as an amount have operator support, including counting the amount of mobs in the train: ''m@cow&gt;5''. If no operator is given the default operator ''&gt;0'' is used, or in the case of items, the amount that is specified in front of the item name.

{| class="wikitable"
|-
! Statement
! Meaning
|-
| passenger
| The train has a passenger
|-
| items
| The train contains a chest and has items
|-
| empty
| The train has no passenger and no items
|-
| fuel
| The train contains a furnace which has fuel
|-
| powered
| The train contains a powered minecart
|-
| storage
| The train contains a storage minecart
|-
| minecart
| The train contains a regular minecart
|-
| redstone
| The sign is powered by redstone
|-
| i@&lt;items&gt;
| The train contains one of the items specified
|-
| o@&lt;owner&gt;
| The train contains this owner
|-
| d@&lt;destination&gt;
| One cart in the train has this destination set
|-
| p@&lt;player&gt;
| The train is occupied by this player
|-
| m@&lt;mobnames&gt;
| The train is occupied by one of these mobs
|-
| pi@&lt;items&gt;
| One of the players has one of the items in his inventory
|-
| ph@&lt;items&gt;
| One of the players has one of the items in his hand
|-
| rs@&lt;directions&gt;
| The sign is powered from one of the directions specified
|-
| anything&lt;br&gt;t@&lt;tags&gt;
| For anything else the plugin checks if the train has it set as a tag
|}

== And logic ==

Since everything is evaluated as an OR, how can you check if the train has two of the same? The easiest method is to invert two statements, toggling a lever which powers an inverted sign. For example:

{| class="wikitable"
|-
| {{sign|[cart]|switcher|!o@me|!a}}
| {{sign|[!cart]|chest in|||}}
|-
|colspan="2"|  If '''not''' owned by 'me' or '''not''' has tag 'a' then '''not''' transfer items
|-
|colspan="2"|  If owned by 'me' and has tag 'a' transfer items
|}

If this proves too hard to do (you need to evaluate more than 3 statements), you will have to use a redstone circuit and multiple switcher signs instead.

== Tags ==

For all statements other than in the syntax table above, the name is compared to tags on the train. To find the tags, you can use wildcards to check for multiple tags at once:
  * - has a tag
  !* - has no tags
  *a - has a tag ending with 'a'
  a* - has a tag starting with 'a'
  *a* - has a tag containing 'a'
  *ab*cd* - has a tag containing both 'ab' and 'cd'

For example, the following sign uses tags to switch tracks. If the train contains a tag starting with ''station'' it goes left, if it contains a tag containing ''main'' it will go right. If it contains both, it will go straight ahead.

{{sign|[!train]|switcher|station*|*main*}}

[[Category:Mods]]</text>
      <sha1>4xu5fircjb1i7nmgs43vjh4tyfceqpc</sha1>
    </revision>
    <revision>
      <id>345157</id>
      <parentid>334845</parentid>
      <timestamp>2012-07-18T23:26:55Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <comment>/* Syntax */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="4963">{{disclaimer}}
== Introduction ==

The switcher and detector signs use statements to perform a certain task. In the case of the switcher sign, toggling the lever and tracks. The third and fourth lines are used to put these statements, which are parsed by the plugin automatically.There are multiple syntax rules, which will be expanded whenever something new needs to be evaluated.

The third and fourth lines act as a logical ''or'' when toggling the lever. When either of the two statements are correct, it will toggle the lever. You can use the output of this lever to power another sign, possibly making complete logic routines using minecarts.

=== Use cases ===

Generally you won't need to use statements. The internal path finding can do most of the required path finding, and anything else can be done using redstone. But, if you have to categorize carts based on certain properties, using these statements is inevitable. A few examples where this can be used.

==== Remove empty minecarts ====

If the minecart contains no passenger, a destructor sign is powered.

==== Send the train once it contains items ====

Once the train contains an item, power a station sign.

==== Send a train to a certain player ====

If the cart is owned by a set player, the track is toggled to lead to that player.

== Syntax ==

You can put a !-sign in front of the statement to act as a NOT. You can read 'the train' as 'the cart' if [cart] is used on the first line. Statements with the format ''name@&lt;array&gt;'' are called '''array statements''' and can operate on multiple of a certain property. For example, ''i@wood'' operates on the items in the train, and checks if there is wood in there.

Most statements also support '''operators'''. Operators are:
* = equals
* != not equals
* &gt;= greater or equal than
* &lt;= smaller or equal than
* &gt; greater than
* &lt; smaller than
To use an operator, append it after the statement. For example, ''minecarts&gt;=5'' will check if there are more than 5 minecarts in the train. ''trainsize&gt;=5'' also counts storage and powered minecarts. You can even use it in arrays. Using ''i@stone=64'' you can check if there are exactly 64 stone in the train. All statements that can be interpreted as an amount have operator support, including counting the amount of mobs in the train: ''m@cow&gt;5''. If no operator is given the default operator ''&gt;0'' is used, or in the case of items, the amount that is specified in front of the item name.

{| class="wikitable"
|-
! Statement
! Meaning
|-
| passenger
| The train has a passenger
|-
| items
| The train contains a chest and has items
|-
| empty
| The train has no passenger and no items
|-
| fuel
| The train contains a furnace which has fuel
|-
| velocity&lt;br&gt;speed
| The train velocity (movement speed) can be evaluated, or gets if the train is moving
|-
| powered
| The train contains a powered minecart
|-
| storage
| The train contains a storage minecart
|-
| minecart
| The train contains a regular minecart
|-
| redstone
| The sign is powered by redstone
|-
| i@&lt;items&gt;
| The train contains one of the items specified
|-
| o@&lt;owner&gt;
| The train contains this owner
|-
| d@&lt;destination&gt;
| One cart in the train has this destination set
|-
| p@&lt;player&gt;
| The train is occupied by this player
|-
| m@&lt;mobnames&gt;
| The train is occupied by one of these mobs
|-
| pi@&lt;items&gt;
| One of the players has one of the items in his inventory
|-
| ph@&lt;items&gt;
| One of the players has one of the items in his hand
|-
| rs@&lt;directions&gt;
| The sign is powered from one of the directions specified
|-
| anything&lt;br&gt;t@&lt;tags&gt;
| For anything else the plugin checks if the train has it set as a tag
|}

== And logic ==

Since everything is evaluated as an OR, how can you check if the train has two of the same? The easiest method is to invert two statements, toggling a lever which powers an inverted sign. For example:

{| class="wikitable"
|-
| {{sign|[cart]|switcher|!o@me|!a}}
| {{sign|[!cart]|chest in|||}}
|-
|colspan="2"|  If '''not''' owned by 'me' or '''not''' has tag 'a' then '''not''' transfer items
|-
|colspan="2"|  If owned by 'me' and has tag 'a' transfer items
|}

If this proves too hard to do (you need to evaluate more than 3 statements), you will have to use a redstone circuit and multiple switcher signs instead.

== Tags ==

For all statements other than in the syntax table above, the name is compared to tags on the train. To find the tags, you can use wildcards to check for multiple tags at once:
  * - has a tag
  !* - has no tags
  *a - has a tag ending with 'a'
  a* - has a tag starting with 'a'
  *a* - has a tag containing 'a'
  *ab*cd* - has a tag containing both 'ab' and 'cd'

For example, the following sign uses tags to switch tracks. If the train contains a tag starting with ''station'' it goes left, if it contains a tag containing ''main'' it will go right. If it contains both, it will go straight ahead.

{{sign|[!train]|switcher|station*|*main*}}

[[Category:Mods]]</text>
      <sha1>brfejx5fndh6xg17l2zoarm829g2tmh</sha1>
    </revision>
    <revision>
      <id>351391</id>
      <parentid>345157</parentid>
      <timestamp>2012-07-29T14:02:16Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <comment>/* Syntax */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="5240">{{disclaimer}}
== Introduction ==

The switcher and detector signs use statements to perform a certain task. In the case of the switcher sign, toggling the lever and tracks. The third and fourth lines are used to put these statements, which are parsed by the plugin automatically.There are multiple syntax rules, which will be expanded whenever something new needs to be evaluated.

The third and fourth lines act as a logical ''or'' when toggling the lever. When either of the two statements are correct, it will toggle the lever. You can use the output of this lever to power another sign, possibly making complete logic routines using minecarts.

=== Use cases ===

Generally you won't need to use statements. The internal path finding can do most of the required path finding, and anything else can be done using redstone. But, if you have to categorize carts based on certain properties, using these statements is inevitable. A few examples where this can be used.

==== Remove empty minecarts ====

If the minecart contains no passenger, a destructor sign is powered.

==== Send the train once it contains items ====

Once the train contains an item, power a station sign.

==== Send a train to a certain player ====

If the cart is owned by a set player, the track is toggled to lead to that player.

== Syntax ==

You can put a !-sign in front of the statement to act as a NOT. You can read 'the train' as 'the cart' if [cart] is used on the first line. Statements with the format ''name@&lt;array&gt;'' are called '''array statements''' and can operate on multiple of a certain property. For example, ''i@wood'' operates on the items in the train, and checks if there is wood in there.

Most statements also support '''operators'''. Operators are:
* = equals
* != not equals
* &gt;= greater or equal than
* &lt;= smaller or equal than
* &gt; greater than
* &lt; smaller than
To use an operator, append it after the statement. For example, ''minecarts&gt;=5'' will check if there are more than 5 minecarts in the train. ''trainsize&gt;=5'' also counts storage and powered minecarts. You can even use it in arrays. Using ''i@stone=64'' you can check if there are exactly 64 stone in the train. All statements that can be interpreted as an amount have operator support, including counting the amount of mobs in the train: ''m@cow&gt;5''. If no operator is given the default operator ''&gt;0'' is used, or in the case of items, the amount that is specified in front of the item name.

{| class="wikitable"
|-
! Statement
! Meaning
|-
| passenger
| The train has a passenger
|-
| items
| The train contains a chest and has items
|-
| empty
| The train has no passenger and no items
|-
| fuel
| The train contains a furnace which has fuel
|-
| velocity&lt;br&gt;speed
| The train velocity (movement speed) can be evaluated, or gets if the train is moving
|-
| powered
| The train contains a powered minecart
|-
| storage
| The train contains a storage minecart
|-
| minecart
| The train contains a regular minecart
|-
| redstone
| The sign is powered by redstone
|-
| maxspeed
| Evaluate the maximum speed set
|-
| mobenter
| Checks the mob enter property
|-
| playerenter
| Checks the player enter property
|-
| playerexit
| Checks the player exit property
|-
| n@&lt;names&gt;&lt;br&gt;name@&lt;names&gt;
| The train name equals one of the names specified
|-
| i@&lt;items&gt;
| The train contains one of the items specified
|-
| o@&lt;owner&gt;
| The train contains this owner
|-
| d@&lt;destination&gt;
| One cart in the train has this destination set
|-
| p@&lt;player&gt;
| The train is occupied by this player
|-
| m@&lt;mobnames&gt;
| The train is occupied by one of these mobs
|-
| pi@&lt;items&gt;
| One of the players has one of the items in his inventory
|-
| ph@&lt;items&gt;
| One of the players has one of the items in his hand
|-
| rs@&lt;directions&gt;
| The sign is powered from one of the directions specified
|-
| anything&lt;br&gt;t@&lt;tags&gt;
| For anything else the plugin checks if the train has it set as a tag
|}

== And logic ==

Since everything is evaluated as an OR, how can you check if the train has two of the same? The easiest method is to invert two statements, toggling a lever which powers an inverted sign. For example:

{| class="wikitable"
|-
| {{sign|[cart]|switcher|!o@me|!a}}
| {{sign|[!cart]|chest in|||}}
|-
|colspan="2"|  If '''not''' owned by 'me' or '''not''' has tag 'a' then '''not''' transfer items
|-
|colspan="2"|  If owned by 'me' and has tag 'a' transfer items
|}

If this proves too hard to do (you need to evaluate more than 3 statements), you will have to use a redstone circuit and multiple switcher signs instead.

== Tags ==

For all statements other than in the syntax table above, the name is compared to tags on the train. To find the tags, you can use wildcards to check for multiple tags at once:
  * - has a tag
  !* - has no tags
  *a - has a tag ending with 'a'
  a* - has a tag starting with 'a'
  *a* - has a tag containing 'a'
  *ab*cd* - has a tag containing both 'ab' and 'cd'

For example, the following sign uses tags to switch tracks. If the train contains a tag starting with ''station'' it goes left, if it contains a tag containing ''main'' it will go right. If it contains both, it will go straight ahead.

{{sign|[!train]|switcher|station*|*main*}}

[[Category:Mods]]</text>
      <sha1>1m1ixm002rv96ao1wpf52wf9lsxf3ng</sha1>
    </revision>
    <revision>
      <id>393717</id>
      <parentid>351391</parentid>
      <timestamp>2012-10-23T17:27:31Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="5424">{{disclaimer}}
== Introduction ==

The switcher and detector signs use statements to perform a certain task. In the case of the switcher sign, toggling the lever and tracks. The third and fourth lines are used to put these statements, which are parsed by the plugin automatically.There are multiple syntax rules, which will be expanded whenever something new needs to be evaluated.

The third and fourth lines act as a logical ''or'' when toggling the lever. When either of the two statements are correct, it will toggle the lever. You can use the output of this lever to power another sign, possibly making complete logic routines using minecarts.

=== Use cases ===

Generally you won't need to use statements. The internal path finding can do most of the required path finding, and anything else can be done using redstone. But, if you have to categorize carts based on certain properties, using these statements is inevitable. A few examples where this can be used.

==== Remove empty minecarts ====

If the minecart contains no passenger, a destructor sign is powered.

==== Send the train once it contains items ====

Once the train contains an item, power a station sign.

==== Send a train to a certain player ====

If the cart is owned by a set player, the track is toggled to lead to that player.

== Syntax ==

You can put a !-sign in front of the statement to act as a NOT. You can read 'the train' as 'the cart' if [cart] is used on the first line. Statements with the format ''name@&lt;array&gt;'' are called '''array statements''' and can operate on multiple of a certain property. For example, ''i@wood'' operates on the items in the train, and checks if there is wood in there.

Most statements also support '''operators'''. Operators are:
* = equals
* != not equals
* &gt;= greater or equal than
* &lt;= smaller or equal than
* &gt; greater than
* &lt; smaller than
To use an operator, append it after the statement. For example, ''minecarts&gt;=5'' will check if there are more than 5 minecarts in the train. ''trainsize&gt;=5'' also counts storage and powered minecarts. You can even use it in arrays. Using ''i@stone=64'' you can check if there are exactly 64 stone in the train. All statements that can be interpreted as an amount have operator support, including counting the amount of mobs in the train: ''m@cow&gt;5''. If no operator is given the default operator ''&gt;0'' is used, or in the case of items, the amount that is specified in front of the item name.

{| class="wikitable"
|-
! Statement
! Meaning
|-
| passenger
| The train has a passenger
|-
| items
| The train contains a chest and has items
|-
| empty
| The train has no passenger and no items
|-
| fuel
| The train contains a furnace which has fuel
|-
| velocity&lt;br&gt;speed
| The train velocity (movement speed) can be evaluated, or gets if the train is moving
|-
| powered
| The train contains a powered minecart
|-
| storage
| The train contains a storage minecart
|-
| minecart
| The train contains a regular minecart
|-
| redstone
| The sign is powered by redstone
|-
| maxspeed
| Evaluate the maximum speed set
|-
| mobenter
| Checks the mob enter property
|-
| playerenter
| Checks the player enter property
|-
| playerexit
| Checks the player exit property
|-
| destination
| Checks if a destination is set on the train
|-
| random
| Has a 50% chance of turning on
|-
| n@&lt;names&gt;&lt;br&gt;name@&lt;names&gt;
| The train name equals one of the names specified
|-
| i@&lt;items&gt;
| The train contains one of the items specified
|-
| o@&lt;owner&gt;
| The train contains this owner
|-
| d@&lt;destination&gt;
| One cart in the train has this destination set
|-
| p@&lt;player&gt;
| The train is occupied by this player
|-
| m@&lt;mobnames&gt;
| The train is occupied by one of these mobs
|-
| pi@&lt;items&gt;
| One of the players has one of the items in his inventory
|-
| ph@&lt;items&gt;
| One of the players has one of the items in his hand
|-
| rs@&lt;directions&gt;
| The sign is powered from one of the directions specified
|-
| rand@30%
| Has a 30% chance of turning on (instead of the default 50%)
|-
| anything&lt;br&gt;t@&lt;tags&gt;
| For anything else the plugin checks if the train has it set as a tag
|}

== And logic ==

Since everything is evaluated as an OR, how can you check if the train has two of the same? The easiest method is to invert two statements, toggling a lever which powers an inverted sign. For example:

{| class="wikitable"
|-
| {{sign|[cart]|switcher|!o@me|!a}}
| {{sign|[!cart]|chest in|||}}
|-
|colspan="2"|  If '''not''' owned by 'me' or '''not''' has tag 'a' then '''not''' transfer items
|-
|colspan="2"|  If owned by 'me' and has tag 'a' transfer items
|}

If this proves too hard to do (you need to evaluate more than 3 statements), you will have to use a redstone circuit and multiple switcher signs instead.

== Tags ==

For all statements other than in the syntax table above, the name is compared to tags on the train. To find the tags, you can use wildcards to check for multiple tags at once:
  * - has a tag
  !* - has no tags
  *a - has a tag ending with 'a'
  a* - has a tag starting with 'a'
  *a* - has a tag containing 'a'
  *ab*cd* - has a tag containing both 'ab' and 'cd'

For example, the following sign uses tags to switch tracks. If the train contains a tag starting with ''station'' it goes left, if it contains a tag containing ''main'' it will go right. If it contains both, it will go straight ahead.

{{sign|[!train]|switcher|station*|*main*}}

[[Category:Mods]]</text>
      <sha1>eertapgn21t3iu4755a3cvepawcjenb</sha1>
    </revision>
    <revision>
      <id>393718</id>
      <parentid>393717</parentid>
      <timestamp>2012-10-23T17:36:46Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <minor/>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="5562">{{disclaimer}}
== Introduction ==

The [http://www.minecraftwiki.net/wiki/Bukkit/TrainCarts/Signs/Switcher switcher] and [http://www.minecraftwiki.net/wiki/Bukkit/TrainCarts/Signs/Detector detector] signs use statements to perform a certain task. In the case of the switcher sign, toggling the lever and tracks. The third and fourth lines are used to put these statements, which are parsed by the plugin automatically.There are multiple syntax rules, which will be expanded whenever something new needs to be evaluated.

The third and fourth lines act as a logical ''or'' when toggling the lever. When either of the two statements are correct, it will toggle the lever. You can use the output of this lever to power another sign, possibly making complete logic routines using minecarts.

=== Use cases ===

Generally you won't need to use statements. The internal path finding can do most of the required path finding, and anything else can be done using redstone. But, if you have to categorize carts based on certain properties, using these statements is inevitable. A few examples where this can be used.

==== Remove empty minecarts ====

If the minecart contains no passenger, a destructor sign is powered.

==== Send the train once it contains items ====

Once the train contains an item, power a station sign.

==== Send a train to a certain player ====

If the cart is owned by a set player, the track is toggled to lead to that player.

== Syntax ==

You can put a !-sign in front of the statement to act as a NOT. You can read 'the train' as 'the cart' if [cart] is used on the first line. Statements with the format ''name@&lt;array&gt;'' are called '''array statements''' and can operate on multiple of a certain property. For example, ''i@wood'' operates on the items in the train, and checks if there is wood in there.

Most statements also support '''operators'''. Operators are:
* = equals
* != not equals
* &gt;= greater or equal than
* &lt;= smaller or equal than
* &gt; greater than
* &lt; smaller than
To use an operator, append it after the statement. For example, ''minecarts&gt;=5'' will check if there are more than 5 minecarts in the train. ''trainsize&gt;=5'' also counts storage and powered minecarts. You can even use it in arrays. Using ''i@stone=64'' you can check if there are exactly 64 stone in the train. All statements that can be interpreted as an amount have operator support, including counting the amount of mobs in the train: ''m@cow&gt;5''. If no operator is given the default operator ''&gt;0'' is used, or in the case of items, the amount that is specified in front of the item name.

{| class="wikitable"
|-
! Statement
! Meaning
|-
| passenger
| The train has a passenger
|-
| items
| The train contains a chest and has items
|-
| empty
| The train has no passenger and no items
|-
| fuel
| The train contains a furnace which has fuel
|-
| velocity&lt;br&gt;speed
| The train velocity (movement speed) can be evaluated, or gets if the train is moving
|-
| powered
| The train contains a powered minecart
|-
| storage
| The train contains a storage minecart
|-
| minecart
| The train contains a regular minecart
|-
| redstone
| The sign is powered by redstone
|-
| maxspeed
| Evaluate the maximum speed set
|-
| mobenter
| Checks the mob enter property
|-
| playerenter
| Checks the player enter property
|-
| playerexit
| Checks the player exit property
|-
| destination
| Checks if a destination is set on the train
|-
| random
| Has a 50% chance of turning on
|-
| n@&lt;names&gt;&lt;br&gt;name@&lt;names&gt;
| The train name equals one of the names specified
|-
| i@&lt;items&gt;
| The train contains one of the items specified
|-
| o@&lt;owner&gt;
| The train contains this owner
|-
| d@&lt;destination&gt;
| One cart in the train has this destination set
|-
| p@&lt;player&gt;
| The train is occupied by this player
|-
| m@&lt;mobnames&gt;
| The train is occupied by one of these mobs
|-
| pi@&lt;items&gt;
| One of the players has one of the items in his inventory
|-
| ph@&lt;items&gt;
| One of the players has one of the items in his hand
|-
| rs@&lt;directions&gt;
| The sign is powered from one of the directions specified
|-
| rand@30%
| Has a 30% chance of turning on (instead of the default 50%)
|-
| anything&lt;br&gt;t@&lt;tags&gt;
| For anything else the plugin checks if the train has it set as a tag
|}

== And logic ==

Since everything is evaluated as an OR, how can you check if the train has two of the same? The easiest method is to invert two statements, toggling a lever which powers an inverted sign. For example:

{| class="wikitable"
|-
| {{sign|[cart]|switcher|!o@me|!a}}
| {{sign|[!cart]|chest in|||}}
|-
|colspan="2"|  If '''not''' owned by 'me' or '''not''' has tag 'a' then '''not''' transfer items
|-
|colspan="2"|  If owned by 'me' and has tag 'a' transfer items
|}

If this proves too hard to do (you need to evaluate more than 3 statements), you will have to use a redstone circuit and multiple switcher signs instead.

== Tags ==

For all statements other than in the syntax table above, the name is compared to tags on the train. To find the tags, you can use wildcards to check for multiple tags at once:
  * - has a tag
  !* - has no tags
  *a - has a tag ending with 'a'
  a* - has a tag starting with 'a'
  *a* - has a tag containing 'a'
  *ab*cd* - has a tag containing both 'ab' and 'cd'

For example, the following sign uses tags to switch tracks. If the train contains a tag starting with ''station'' it goes left, if it contains a tag containing ''main'' it will go right. If it contains both, it will go straight ahead.

{{sign|[!train]|switcher|station*|*main*}}

[[Category:Mods]]</text>
      <sha1>ofwzoal989zrgfmva4wh1a60ol3yflm</sha1>
    </revision>
    <revision>
      <id>424613</id>
      <parentid>393718</parentid>
      <timestamp>2013-01-11T00:35:41Z</timestamp>
      <contributor>
        <username>Majr</username>
        <id>40302300</id>
      </contributor>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="5612">{{disclaimer}}
{{unsupportedMod|http://tcwiki.united-craft.de/}}
== Introduction ==

The [http://www.minecraftwiki.net/wiki/Bukkit/TrainCarts/Signs/Switcher switcher] and [http://www.minecraftwiki.net/wiki/Bukkit/TrainCarts/Signs/Detector detector] signs use statements to perform a certain task. In the case of the switcher sign, toggling the lever and tracks. The third and fourth lines are used to put these statements, which are parsed by the plugin automatically.There are multiple syntax rules, which will be expanded whenever something new needs to be evaluated.

The third and fourth lines act as a logical ''or'' when toggling the lever. When either of the two statements are correct, it will toggle the lever. You can use the output of this lever to power another sign, possibly making complete logic routines using minecarts.

=== Use cases ===

Generally you won't need to use statements. The internal path finding can do most of the required path finding, and anything else can be done using redstone. But, if you have to categorize carts based on certain properties, using these statements is inevitable. A few examples where this can be used.

==== Remove empty minecarts ====

If the minecart contains no passenger, a destructor sign is powered.

==== Send the train once it contains items ====

Once the train contains an item, power a station sign.

==== Send a train to a certain player ====

If the cart is owned by a set player, the track is toggled to lead to that player.

== Syntax ==

You can put a !-sign in front of the statement to act as a NOT. You can read 'the train' as 'the cart' if [cart] is used on the first line. Statements with the format ''name@&lt;array&gt;'' are called '''array statements''' and can operate on multiple of a certain property. For example, ''i@wood'' operates on the items in the train, and checks if there is wood in there.

Most statements also support '''operators'''. Operators are:
* = equals
* != not equals
* &gt;= greater or equal than
* &lt;= smaller or equal than
* &gt; greater than
* &lt; smaller than
To use an operator, append it after the statement. For example, ''minecarts&gt;=5'' will check if there are more than 5 minecarts in the train. ''trainsize&gt;=5'' also counts storage and powered minecarts. You can even use it in arrays. Using ''i@stone=64'' you can check if there are exactly 64 stone in the train. All statements that can be interpreted as an amount have operator support, including counting the amount of mobs in the train: ''m@cow&gt;5''. If no operator is given the default operator ''&gt;0'' is used, or in the case of items, the amount that is specified in front of the item name.

{| class="wikitable"
|-
! Statement
! Meaning
|-
| passenger
| The train has a passenger
|-
| items
| The train contains a chest and has items
|-
| empty
| The train has no passenger and no items
|-
| fuel
| The train contains a furnace which has fuel
|-
| velocity&lt;br&gt;speed
| The train velocity (movement speed) can be evaluated, or gets if the train is moving
|-
| powered
| The train contains a powered minecart
|-
| storage
| The train contains a storage minecart
|-
| minecart
| The train contains a regular minecart
|-
| redstone
| The sign is powered by redstone
|-
| maxspeed
| Evaluate the maximum speed set
|-
| mobenter
| Checks the mob enter property
|-
| playerenter
| Checks the player enter property
|-
| playerexit
| Checks the player exit property
|-
| destination
| Checks if a destination is set on the train
|-
| random
| Has a 50% chance of turning on
|-
| n@&lt;names&gt;&lt;br&gt;name@&lt;names&gt;
| The train name equals one of the names specified
|-
| i@&lt;items&gt;
| The train contains one of the items specified
|-
| o@&lt;owner&gt;
| The train contains this owner
|-
| d@&lt;destination&gt;
| One cart in the train has this destination set
|-
| p@&lt;player&gt;
| The train is occupied by this player
|-
| m@&lt;mobnames&gt;
| The train is occupied by one of these mobs
|-
| pi@&lt;items&gt;
| One of the players has one of the items in his inventory
|-
| ph@&lt;items&gt;
| One of the players has one of the items in his hand
|-
| rs@&lt;directions&gt;
| The sign is powered from one of the directions specified
|-
| rand@30%
| Has a 30% chance of turning on (instead of the default 50%)
|-
| anything&lt;br&gt;t@&lt;tags&gt;
| For anything else the plugin checks if the train has it set as a tag
|}

== And logic ==

Since everything is evaluated as an OR, how can you check if the train has two of the same? The easiest method is to invert two statements, toggling a lever which powers an inverted sign. For example:

{| class="wikitable"
|-
| {{sign|[cart]|switcher|!o@me|!a}}
| {{sign|[!cart]|chest in|||}}
|-
|colspan="2"|  If '''not''' owned by 'me' or '''not''' has tag 'a' then '''not''' transfer items
|-
|colspan="2"|  If owned by 'me' and has tag 'a' transfer items
|}

If this proves too hard to do (you need to evaluate more than 3 statements), you will have to use a redstone circuit and multiple switcher signs instead.

== Tags ==

For all statements other than in the syntax table above, the name is compared to tags on the train. To find the tags, you can use wildcards to check for multiple tags at once:
  * - has a tag
  !* - has no tags
  *a - has a tag ending with 'a'
  a* - has a tag starting with 'a'
  *a* - has a tag containing 'a'
  *ab*cd* - has a tag containing both 'ab' and 'cd'

For example, the following sign uses tags to switch tracks. If the train contains a tag starting with ''station'' it goes left, if it contains a tag containing ''main'' it will go right. If it contains both, it will go straight ahead.

{{sign|[!train]|switcher|station*|*main*}}

[[Category:Mods]]</text>
      <sha1>jp1hfswfp9wx5sm7u7f7jx4mx1ay16v</sha1>
    </revision>
    <revision>
      <id>566324</id>
      <parentid>424613</parentid>
      <timestamp>2013-11-27T07:02:19Z</timestamp>
      <contributor>
        <username>Timrem</username>
        <id>40276054</id>
      </contributor>
      <minor/>
      <comment>Timrem moved page [[Bukkit/TrainCarts/Signs/Statements]] to [[Custom servers/Bukkit/TrainCarts/Signs/Statements]]: moving to sub-namespace, like all the others</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="5612">{{disclaimer}}
{{unsupportedMod|http://tcwiki.united-craft.de/}}
== Introduction ==

The [http://www.minecraftwiki.net/wiki/Bukkit/TrainCarts/Signs/Switcher switcher] and [http://www.minecraftwiki.net/wiki/Bukkit/TrainCarts/Signs/Detector detector] signs use statements to perform a certain task. In the case of the switcher sign, toggling the lever and tracks. The third and fourth lines are used to put these statements, which are parsed by the plugin automatically.There are multiple syntax rules, which will be expanded whenever something new needs to be evaluated.

The third and fourth lines act as a logical ''or'' when toggling the lever. When either of the two statements are correct, it will toggle the lever. You can use the output of this lever to power another sign, possibly making complete logic routines using minecarts.

=== Use cases ===

Generally you won't need to use statements. The internal path finding can do most of the required path finding, and anything else can be done using redstone. But, if you have to categorize carts based on certain properties, using these statements is inevitable. A few examples where this can be used.

==== Remove empty minecarts ====

If the minecart contains no passenger, a destructor sign is powered.

==== Send the train once it contains items ====

Once the train contains an item, power a station sign.

==== Send a train to a certain player ====

If the cart is owned by a set player, the track is toggled to lead to that player.

== Syntax ==

You can put a !-sign in front of the statement to act as a NOT. You can read 'the train' as 'the cart' if [cart] is used on the first line. Statements with the format ''name@&lt;array&gt;'' are called '''array statements''' and can operate on multiple of a certain property. For example, ''i@wood'' operates on the items in the train, and checks if there is wood in there.

Most statements also support '''operators'''. Operators are:
* = equals
* != not equals
* &gt;= greater or equal than
* &lt;= smaller or equal than
* &gt; greater than
* &lt; smaller than
To use an operator, append it after the statement. For example, ''minecarts&gt;=5'' will check if there are more than 5 minecarts in the train. ''trainsize&gt;=5'' also counts storage and powered minecarts. You can even use it in arrays. Using ''i@stone=64'' you can check if there are exactly 64 stone in the train. All statements that can be interpreted as an amount have operator support, including counting the amount of mobs in the train: ''m@cow&gt;5''. If no operator is given the default operator ''&gt;0'' is used, or in the case of items, the amount that is specified in front of the item name.

{| class="wikitable"
|-
! Statement
! Meaning
|-
| passenger
| The train has a passenger
|-
| items
| The train contains a chest and has items
|-
| empty
| The train has no passenger and no items
|-
| fuel
| The train contains a furnace which has fuel
|-
| velocity&lt;br&gt;speed
| The train velocity (movement speed) can be evaluated, or gets if the train is moving
|-
| powered
| The train contains a powered minecart
|-
| storage
| The train contains a storage minecart
|-
| minecart
| The train contains a regular minecart
|-
| redstone
| The sign is powered by redstone
|-
| maxspeed
| Evaluate the maximum speed set
|-
| mobenter
| Checks the mob enter property
|-
| playerenter
| Checks the player enter property
|-
| playerexit
| Checks the player exit property
|-
| destination
| Checks if a destination is set on the train
|-
| random
| Has a 50% chance of turning on
|-
| n@&lt;names&gt;&lt;br&gt;name@&lt;names&gt;
| The train name equals one of the names specified
|-
| i@&lt;items&gt;
| The train contains one of the items specified
|-
| o@&lt;owner&gt;
| The train contains this owner
|-
| d@&lt;destination&gt;
| One cart in the train has this destination set
|-
| p@&lt;player&gt;
| The train is occupied by this player
|-
| m@&lt;mobnames&gt;
| The train is occupied by one of these mobs
|-
| pi@&lt;items&gt;
| One of the players has one of the items in his inventory
|-
| ph@&lt;items&gt;
| One of the players has one of the items in his hand
|-
| rs@&lt;directions&gt;
| The sign is powered from one of the directions specified
|-
| rand@30%
| Has a 30% chance of turning on (instead of the default 50%)
|-
| anything&lt;br&gt;t@&lt;tags&gt;
| For anything else the plugin checks if the train has it set as a tag
|}

== And logic ==

Since everything is evaluated as an OR, how can you check if the train has two of the same? The easiest method is to invert two statements, toggling a lever which powers an inverted sign. For example:

{| class="wikitable"
|-
| {{sign|[cart]|switcher|!o@me|!a}}
| {{sign|[!cart]|chest in|||}}
|-
|colspan="2"|  If '''not''' owned by 'me' or '''not''' has tag 'a' then '''not''' transfer items
|-
|colspan="2"|  If owned by 'me' and has tag 'a' transfer items
|}

If this proves too hard to do (you need to evaluate more than 3 statements), you will have to use a redstone circuit and multiple switcher signs instead.

== Tags ==

For all statements other than in the syntax table above, the name is compared to tags on the train. To find the tags, you can use wildcards to check for multiple tags at once:
  * - has a tag
  !* - has no tags
  *a - has a tag ending with 'a'
  a* - has a tag starting with 'a'
  *a* - has a tag containing 'a'
  *ab*cd* - has a tag containing both 'ab' and 'cd'

For example, the following sign uses tags to switch tracks. If the train contains a tag starting with ''station'' it goes left, if it contains a tag containing ''main'' it will go right. If it contains both, it will go straight ahead.

{{sign|[!train]|switcher|station*|*main*}}

[[Category:Mods]]</text>
      <sha1>jp1hfswfp9wx5sm7u7f7jx4mx1ay16v</sha1>
    </revision>
    <revision>
      <id>940138</id>
      <parentid>566324</parentid>
      <timestamp>2016-01-30T03:58:07Z</timestamp>
      <contributor>
        <username>MajrBot</username>
        <id>40338401</id>
      </contributor>
      <minor/>
      <comment>Add [[Category:Tables without description]]</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="5652">{{disclaimer}}
{{unsupportedMod|http://tcwiki.united-craft.de/}}
== Introduction ==

The [http://www.minecraftwiki.net/wiki/Bukkit/TrainCarts/Signs/Switcher switcher] and [http://www.minecraftwiki.net/wiki/Bukkit/TrainCarts/Signs/Detector detector] signs use statements to perform a certain task. In the case of the switcher sign, toggling the lever and tracks. The third and fourth lines are used to put these statements, which are parsed by the plugin automatically.There are multiple syntax rules, which will be expanded whenever something new needs to be evaluated.

The third and fourth lines act as a logical ''or'' when toggling the lever. When either of the two statements are correct, it will toggle the lever. You can use the output of this lever to power another sign, possibly making complete logic routines using minecarts.

=== Use cases ===

Generally you won't need to use statements. The internal path finding can do most of the required path finding, and anything else can be done using redstone. But, if you have to categorize carts based on certain properties, using these statements is inevitable. A few examples where this can be used.

==== Remove empty minecarts ====

If the minecart contains no passenger, a destructor sign is powered.

==== Send the train once it contains items ====

Once the train contains an item, power a station sign.

==== Send a train to a certain player ====

If the cart is owned by a set player, the track is toggled to lead to that player.

== Syntax ==

You can put a !-sign in front of the statement to act as a NOT. You can read 'the train' as 'the cart' if [cart] is used on the first line. Statements with the format ''name@&lt;array&gt;'' are called '''array statements''' and can operate on multiple of a certain property. For example, ''i@wood'' operates on the items in the train, and checks if there is wood in there.

Most statements also support '''operators'''. Operators are:
* = equals
* != not equals
* &gt;= greater or equal than
* &lt;= smaller or equal than
* &gt; greater than
* &lt; smaller than
To use an operator, append it after the statement. For example, ''minecarts&gt;=5'' will check if there are more than 5 minecarts in the train. ''trainsize&gt;=5'' also counts storage and powered minecarts. You can even use it in arrays. Using ''i@stone=64'' you can check if there are exactly 64 stone in the train. All statements that can be interpreted as an amount have operator support, including counting the amount of mobs in the train: ''m@cow&gt;5''. If no operator is given the default operator ''&gt;0'' is used, or in the case of items, the amount that is specified in front of the item name.

{| class="wikitable"
|-
! Statement
! Meaning
|-
| passenger
| The train has a passenger
|-
| items
| The train contains a chest and has items
|-
| empty
| The train has no passenger and no items
|-
| fuel
| The train contains a furnace which has fuel
|-
| velocity&lt;br&gt;speed
| The train velocity (movement speed) can be evaluated, or gets if the train is moving
|-
| powered
| The train contains a powered minecart
|-
| storage
| The train contains a storage minecart
|-
| minecart
| The train contains a regular minecart
|-
| redstone
| The sign is powered by redstone
|-
| maxspeed
| Evaluate the maximum speed set
|-
| mobenter
| Checks the mob enter property
|-
| playerenter
| Checks the player enter property
|-
| playerexit
| Checks the player exit property
|-
| destination
| Checks if a destination is set on the train
|-
| random
| Has a 50% chance of turning on
|-
| n@&lt;names&gt;&lt;br&gt;name@&lt;names&gt;
| The train name equals one of the names specified
|-
| i@&lt;items&gt;
| The train contains one of the items specified
|-
| o@&lt;owner&gt;
| The train contains this owner
|-
| d@&lt;destination&gt;
| One cart in the train has this destination set
|-
| p@&lt;player&gt;
| The train is occupied by this player
|-
| m@&lt;mobnames&gt;
| The train is occupied by one of these mobs
|-
| pi@&lt;items&gt;
| One of the players has one of the items in his inventory
|-
| ph@&lt;items&gt;
| One of the players has one of the items in his hand
|-
| rs@&lt;directions&gt;
| The sign is powered from one of the directions specified
|-
| rand@30%
| Has a 30% chance of turning on (instead of the default 50%)
|-
| anything&lt;br&gt;t@&lt;tags&gt;
| For anything else the plugin checks if the train has it set as a tag
|}

== And logic ==

Since everything is evaluated as an OR, how can you check if the train has two of the same? The easiest method is to invert two statements, toggling a lever which powers an inverted sign. For example:

{| class="wikitable"
|-
| {{sign|[cart]|switcher|!o@me|!a}}
| {{sign|[!cart]|chest in|||}}
|-
|colspan="2"|  If '''not''' owned by 'me' or '''not''' has tag 'a' then '''not''' transfer items
|-
|colspan="2"|  If owned by 'me' and has tag 'a' transfer items
|}

If this proves too hard to do (you need to evaluate more than 3 statements), you will have to use a redstone circuit and multiple switcher signs instead.

== Tags ==

For all statements other than in the syntax table above, the name is compared to tags on the train. To find the tags, you can use wildcards to check for multiple tags at once:
  * - has a tag
  !* - has no tags
  *a - has a tag ending with 'a'
  a* - has a tag starting with 'a'
  *a* - has a tag containing 'a'
  *ab*cd* - has a tag containing both 'ab' and 'cd'

For example, the following sign uses tags to switch tracks. If the train contains a tag starting with ''station'' it goes left, if it contains a tag containing ''main'' it will go right. If it contains both, it will go straight ahead.

{{sign|[!train]|switcher|station*|*main*}}

[[Category:Mods]]
[[Category:Tables without description]]</text>
      <sha1>h85rqb61vkp00y3ax12j5s6rlaxq0vy</sha1>
    </revision>
    <revision>
      <id>1248949</id>
      <parentid>940138</parentid>
      <timestamp>2018-08-03T18:21:53Z</timestamp>
      <contributor>
        <username>TeamBergerhealer</username>
        <id>41339232</id>
      </contributor>
      <comment>Add ed@ syntax</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="5754">{{disclaimer}}
{{unsupportedMod|http://tcwiki.united-craft.de/}}
== Introduction ==

The [http://www.minecraftwiki.net/wiki/Bukkit/TrainCarts/Signs/Switcher switcher] and [http://www.minecraftwiki.net/wiki/Bukkit/TrainCarts/Signs/Detector detector] signs use statements to perform a certain task. In the case of the switcher sign, toggling the lever and tracks. The third and fourth lines are used to put these statements, which are parsed by the plugin automatically.There are multiple syntax rules, which will be expanded whenever something new needs to be evaluated.

The third and fourth lines act as a logical ''or'' when toggling the lever. When either of the two statements are correct, it will toggle the lever. You can use the output of this lever to power another sign, possibly making complete logic routines using minecarts.

=== Use cases ===

Generally you won't need to use statements. The internal path finding can do most of the required path finding, and anything else can be done using redstone. But, if you have to categorize carts based on certain properties, using these statements is inevitable. A few examples where this can be used.

==== Remove empty minecarts ====

If the minecart contains no passenger, a destructor sign is powered.

==== Send the train once it contains items ====

Once the train contains an item, power a station sign.

==== Send a train to a certain player ====

If the cart is owned by a set player, the track is toggled to lead to that player.

== Syntax ==

You can put a !-sign in front of the statement to act as a NOT. You can read 'the train' as 'the cart' if [cart] is used on the first line. Statements with the format ''name@&lt;array&gt;'' are called '''array statements''' and can operate on multiple of a certain property. For example, ''i@wood'' operates on the items in the train, and checks if there is wood in there.

Most statements also support '''operators'''. Operators are:
* = equals
* != not equals
* &gt;= greater or equal than
* &lt;= smaller or equal than
* &gt; greater than
* &lt; smaller than
To use an operator, append it after the statement. For example, ''minecarts&gt;=5'' will check if there are more than 5 minecarts in the train. ''trainsize&gt;=5'' also counts storage and powered minecarts. You can even use it in arrays. Using ''i@stone=64'' you can check if there are exactly 64 stone in the train. All statements that can be interpreted as an amount have operator support, including counting the amount of mobs in the train: ''m@cow&gt;5''. If no operator is given the default operator ''&gt;0'' is used, or in the case of items, the amount that is specified in front of the item name.

{| class="wikitable"
|-
! Statement
! Meaning
|-
| passenger
| The train has a passenger
|-
| items
| The train contains a chest and has items
|-
| empty
| The train has no passenger and no items
|-
| fuel
| The train contains a furnace which has fuel
|-
| velocity&lt;br&gt;speed
| The train velocity (movement speed) can be evaluated, or gets if the train is moving
|-
| powered
| The train contains a powered minecart
|-
| storage
| The train contains a storage minecart
|-
| minecart
| The train contains a regular minecart
|-
| redstone
| The sign is powered by redstone
|-
| maxspeed
| Evaluate the maximum speed set
|-
| mobenter
| Checks the mob enter property
|-
| playerenter
| Checks the player enter property
|-
| playerexit
| Checks the player exit property
|-
| destination
| Checks if a destination is set on the train
|-
| random
| Has a 50% chance of turning on
|-
| n@&lt;names&gt;&lt;br&gt;name@&lt;names&gt;
| The train name equals one of the names specified
|-
| i@&lt;items&gt;
| The train contains one of the items specified
|-
| o@&lt;owner&gt;
| The train contains this owner
|-
| d@&lt;destination&gt;
| One cart in the train has this destination set
|-
| p@&lt;player&gt;
| The train is occupied by this player
|-
| m@&lt;mobnames&gt;
| The train is occupied by one of these mobs
|-
| pi@&lt;items&gt;
| One of the players has one of the items in his inventory
|-
| ph@&lt;items&gt;
| One of the players has one of the items in his hand
|-
|ed@&lt;directions&gt;
|The minecart is moving into a given direction (switcher: upon entering the sign)
|-
| rs@&lt;directions&gt;
| The sign is powered from one of the directions specified
|-
| rand@30%
| Has a 30% chance of turning on (instead of the default 50%)
|-
| anything&lt;br&gt;t@&lt;tags&gt;
| For anything else the plugin checks if the train has it set as a tag
|}

== And logic ==

Since everything is evaluated as an OR, how can you check if the train has two of the same? The easiest method is to invert two statements, toggling a lever which powers an inverted sign. For example:

{| class="wikitable"
|-
| {{sign|[cart]|switcher|!o@me|!a}}
| {{sign|[!cart]|chest in|||}}
|-
|colspan="2"|  If '''not''' owned by 'me' or '''not''' has tag 'a' then '''not''' transfer items
|-
|colspan="2"|  If owned by 'me' and has tag 'a' transfer items
|}

If this proves too hard to do (you need to evaluate more than 3 statements), you will have to use a redstone circuit and multiple switcher signs instead.

== Tags ==

For all statements other than in the syntax table above, the name is compared to tags on the train. To find the tags, you can use wildcards to check for multiple tags at once:
  * - has a tag
  !* - has no tags
  *a - has a tag ending with 'a'
  a* - has a tag starting with 'a'
  *a* - has a tag containing 'a'
  *ab*cd* - has a tag containing both 'ab' and 'cd'

For example, the following sign uses tags to switch tracks. If the train contains a tag starting with ''station'' it goes left, if it contains a tag containing ''main'' it will go right. If it contains both, it will go straight ahead.

{{sign|[!train]|switcher|station*|*main*}}

[[Category:Mods]]
[[Category:Tables without description]]</text>
      <sha1>9cwgmu9wzapg60tckbkjiewbxqcihhb</sha1>
    </revision>
    <revision>
      <id>1248963</id>
      <parentid>1248949</parentid>
      <timestamp>2018-08-03T19:52:35Z</timestamp>
      <contributor>
        <username>TeamBergerhealer</username>
        <id>41339232</id>
      </contributor>
      <comment>/* Syntax */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="5892">{{disclaimer}}
{{unsupportedMod|http://tcwiki.united-craft.de/}}
== Introduction ==

The [http://www.minecraftwiki.net/wiki/Bukkit/TrainCarts/Signs/Switcher switcher] and [http://www.minecraftwiki.net/wiki/Bukkit/TrainCarts/Signs/Detector detector] signs use statements to perform a certain task. In the case of the switcher sign, toggling the lever and tracks. The third and fourth lines are used to put these statements, which are parsed by the plugin automatically.There are multiple syntax rules, which will be expanded whenever something new needs to be evaluated.

The third and fourth lines act as a logical ''or'' when toggling the lever. When either of the two statements are correct, it will toggle the lever. You can use the output of this lever to power another sign, possibly making complete logic routines using minecarts.

=== Use cases ===

Generally you won't need to use statements. The internal path finding can do most of the required path finding, and anything else can be done using redstone. But, if you have to categorize carts based on certain properties, using these statements is inevitable. A few examples where this can be used.

==== Remove empty minecarts ====

If the minecart contains no passenger, a destructor sign is powered.

==== Send the train once it contains items ====

Once the train contains an item, power a station sign.

==== Send a train to a certain player ====

If the cart is owned by a set player, the track is toggled to lead to that player.

== Syntax ==

You can put a !-sign in front of the statement to act as a NOT. You can read 'the train' as 'the cart' if [cart] is used on the first line. Statements with the format ''name@&lt;array&gt;'' are called '''array statements''' and can operate on multiple of a certain property. For example, ''i@wood'' operates on the items in the train, and checks if there is wood in there. For multiple items, delimit using a semicolon ( ; ), for example ''ed@north;south'' will match trains moving towards north or south only.

Most statements also support '''operators'''. Operators are:
* = equals
* != not equals
* &gt;= greater or equal than
* &lt;= smaller or equal than
* &gt; greater than
* &lt; smaller than
To use an operator, append it after the statement. For example, ''minecarts&gt;=5'' will check if there are more than 5 minecarts in the train. ''trainsize&gt;=5'' also counts storage and powered minecarts. You can even use it in arrays. Using ''i@stone=64'' you can check if there are exactly 64 stone in the train. All statements that can be interpreted as an amount have operator support, including counting the amount of mobs in the train: ''m@cow&gt;5''. If no operator is given the default operator ''&gt;0'' is used, or in the case of items, the amount that is specified in front of the item name.

{| class="wikitable"
|-
! Statement
! Meaning
|-
| passenger
| The train has a passenger
|-
| items
| The train contains a chest and has items
|-
| empty
| The train has no passenger and no items
|-
| fuel
| The train contains a furnace which has fuel
|-
| velocity&lt;br&gt;speed
| The train velocity (movement speed) can be evaluated, or gets if the train is moving
|-
| powered
| The train contains a powered minecart
|-
| storage
| The train contains a storage minecart
|-
| minecart
| The train contains a regular minecart
|-
| redstone
| The sign is powered by redstone
|-
| maxspeed
| Evaluate the maximum speed set
|-
| mobenter
| Checks the mob enter property
|-
| playerenter
| Checks the player enter property
|-
| playerexit
| Checks the player exit property
|-
| destination
| Checks if a destination is set on the train
|-
| random
| Has a 50% chance of turning on
|-
| n@&lt;names&gt;&lt;br&gt;name@&lt;names&gt;
| The train name equals one of the names specified
|-
| i@&lt;items&gt;
| The train contains one of the items specified
|-
| o@&lt;owner&gt;
| The train contains this owner
|-
| d@&lt;destination&gt;
| One cart in the train has this destination set
|-
| p@&lt;player&gt;
| The train is occupied by this player
|-
| m@&lt;mobnames&gt;
| The train is occupied by one of these mobs
|-
| pi@&lt;items&gt;
| One of the players has one of the items in his inventory
|-
| ph@&lt;items&gt;
| One of the players has one of the items in his hand
|-
|ed@&lt;directions&gt;
|The minecart is moving into a given direction (switcher: upon entering the sign)
|-
| rs@&lt;directions&gt;
| The sign is powered from one of the directions specified
|-
| rand@30%
| Has a 30% chance of turning on (instead of the default 50%)
|-
| anything&lt;br&gt;t@&lt;tags&gt;
| For anything else the plugin checks if the train has it set as a tag
|}

== And logic ==

Since everything is evaluated as an OR, how can you check if the train has two of the same? The easiest method is to invert two statements, toggling a lever which powers an inverted sign. For example:

{| class="wikitable"
|-
| {{sign|[cart]|switcher|!o@me|!a}}
| {{sign|[!cart]|chest in|||}}
|-
|colspan="2"|  If '''not''' owned by 'me' or '''not''' has tag 'a' then '''not''' transfer items
|-
|colspan="2"|  If owned by 'me' and has tag 'a' transfer items
|}

If this proves too hard to do (you need to evaluate more than 3 statements), you will have to use a redstone circuit and multiple switcher signs instead.

== Tags ==

For all statements other than in the syntax table above, the name is compared to tags on the train. To find the tags, you can use wildcards to check for multiple tags at once:
  * - has a tag
  !* - has no tags
  *a - has a tag ending with 'a'
  a* - has a tag starting with 'a'
  *a* - has a tag containing 'a'
  *ab*cd* - has a tag containing both 'ab' and 'cd'

For example, the following sign uses tags to switch tracks. If the train contains a tag starting with ''station'' it goes left, if it contains a tag containing ''main'' it will go right. If it contains both, it will go straight ahead.

{{sign|[!train]|switcher|station*|*main*}}

[[Category:Mods]]
[[Category:Tables without description]]</text>
      <sha1>sot65vn8ymx28urvogn5bqoovslam8z</sha1>
    </revision>
    <revision>
      <id>1536365</id>
      <parentid>1248963</parentid>
      <timestamp>2020-03-31T21:33:34Z</timestamp>
      <contributor>
        <username>User-12316399</username>
        <id>40378665</id>
      </contributor>
      <minor/>
      <comment>User-12316399 moved page [[Custom servers/Bukkit/TrainCarts/Signs/Statements]] to [[Mods/TrainCarts/Signs/Statements]] without leaving a redirect: custom servers subpages are dead, and this is planned for moving to the ftb wiki it seems, so relocating there</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="5892">{{disclaimer}}
{{unsupportedMod|http://tcwiki.united-craft.de/}}
== Introduction ==

The [http://www.minecraftwiki.net/wiki/Bukkit/TrainCarts/Signs/Switcher switcher] and [http://www.minecraftwiki.net/wiki/Bukkit/TrainCarts/Signs/Detector detector] signs use statements to perform a certain task. In the case of the switcher sign, toggling the lever and tracks. The third and fourth lines are used to put these statements, which are parsed by the plugin automatically.There are multiple syntax rules, which will be expanded whenever something new needs to be evaluated.

The third and fourth lines act as a logical ''or'' when toggling the lever. When either of the two statements are correct, it will toggle the lever. You can use the output of this lever to power another sign, possibly making complete logic routines using minecarts.

=== Use cases ===

Generally you won't need to use statements. The internal path finding can do most of the required path finding, and anything else can be done using redstone. But, if you have to categorize carts based on certain properties, using these statements is inevitable. A few examples where this can be used.

==== Remove empty minecarts ====

If the minecart contains no passenger, a destructor sign is powered.

==== Send the train once it contains items ====

Once the train contains an item, power a station sign.

==== Send a train to a certain player ====

If the cart is owned by a set player, the track is toggled to lead to that player.

== Syntax ==

You can put a !-sign in front of the statement to act as a NOT. You can read 'the train' as 'the cart' if [cart] is used on the first line. Statements with the format ''name@&lt;array&gt;'' are called '''array statements''' and can operate on multiple of a certain property. For example, ''i@wood'' operates on the items in the train, and checks if there is wood in there. For multiple items, delimit using a semicolon ( ; ), for example ''ed@north;south'' will match trains moving towards north or south only.

Most statements also support '''operators'''. Operators are:
* = equals
* != not equals
* &gt;= greater or equal than
* &lt;= smaller or equal than
* &gt; greater than
* &lt; smaller than
To use an operator, append it after the statement. For example, ''minecarts&gt;=5'' will check if there are more than 5 minecarts in the train. ''trainsize&gt;=5'' also counts storage and powered minecarts. You can even use it in arrays. Using ''i@stone=64'' you can check if there are exactly 64 stone in the train. All statements that can be interpreted as an amount have operator support, including counting the amount of mobs in the train: ''m@cow&gt;5''. If no operator is given the default operator ''&gt;0'' is used, or in the case of items, the amount that is specified in front of the item name.

{| class="wikitable"
|-
! Statement
! Meaning
|-
| passenger
| The train has a passenger
|-
| items
| The train contains a chest and has items
|-
| empty
| The train has no passenger and no items
|-
| fuel
| The train contains a furnace which has fuel
|-
| velocity&lt;br&gt;speed
| The train velocity (movement speed) can be evaluated, or gets if the train is moving
|-
| powered
| The train contains a powered minecart
|-
| storage
| The train contains a storage minecart
|-
| minecart
| The train contains a regular minecart
|-
| redstone
| The sign is powered by redstone
|-
| maxspeed
| Evaluate the maximum speed set
|-
| mobenter
| Checks the mob enter property
|-
| playerenter
| Checks the player enter property
|-
| playerexit
| Checks the player exit property
|-
| destination
| Checks if a destination is set on the train
|-
| random
| Has a 50% chance of turning on
|-
| n@&lt;names&gt;&lt;br&gt;name@&lt;names&gt;
| The train name equals one of the names specified
|-
| i@&lt;items&gt;
| The train contains one of the items specified
|-
| o@&lt;owner&gt;
| The train contains this owner
|-
| d@&lt;destination&gt;
| One cart in the train has this destination set
|-
| p@&lt;player&gt;
| The train is occupied by this player
|-
| m@&lt;mobnames&gt;
| The train is occupied by one of these mobs
|-
| pi@&lt;items&gt;
| One of the players has one of the items in his inventory
|-
| ph@&lt;items&gt;
| One of the players has one of the items in his hand
|-
|ed@&lt;directions&gt;
|The minecart is moving into a given direction (switcher: upon entering the sign)
|-
| rs@&lt;directions&gt;
| The sign is powered from one of the directions specified
|-
| rand@30%
| Has a 30% chance of turning on (instead of the default 50%)
|-
| anything&lt;br&gt;t@&lt;tags&gt;
| For anything else the plugin checks if the train has it set as a tag
|}

== And logic ==

Since everything is evaluated as an OR, how can you check if the train has two of the same? The easiest method is to invert two statements, toggling a lever which powers an inverted sign. For example:

{| class="wikitable"
|-
| {{sign|[cart]|switcher|!o@me|!a}}
| {{sign|[!cart]|chest in|||}}
|-
|colspan="2"|  If '''not''' owned by 'me' or '''not''' has tag 'a' then '''not''' transfer items
|-
|colspan="2"|  If owned by 'me' and has tag 'a' transfer items
|}

If this proves too hard to do (you need to evaluate more than 3 statements), you will have to use a redstone circuit and multiple switcher signs instead.

== Tags ==

For all statements other than in the syntax table above, the name is compared to tags on the train. To find the tags, you can use wildcards to check for multiple tags at once:
  * - has a tag
  !* - has no tags
  *a - has a tag ending with 'a'
  a* - has a tag starting with 'a'
  *a* - has a tag containing 'a'
  *ab*cd* - has a tag containing both 'ab' and 'cd'

For example, the following sign uses tags to switch tracks. If the train contains a tag starting with ''station'' it goes left, if it contains a tag containing ''main'' it will go right. If it contains both, it will go straight ahead.

{{sign|[!train]|switcher|station*|*main*}}

[[Category:Mods]]
[[Category:Tables without description]]</text>
      <sha1>sot65vn8ymx28urvogn5bqoovslam8z</sha1>
    </revision>
  </page>
  <page>
    <title>Mods/TrainCarts/Signs/Property</title>
    <ns>0</ns>
    <id>36976</id>
    <revision>
      <id>264778</id>
      <timestamp>2012-02-28T14:05:04Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <comment>Property signs can set properties on the train or cart</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1599">== Introduction ==

Property signs can perform the same tasks as you can do through commands, but then automated. They require redstone power to function and ignore cart ownership, so if you only want it to target trains you own, combine it with a switcher sign checking for owners.

== Syntax ==

{{sign|[train]|property|speedlimit|1.5}}

'''Second line''': ''property''

'''Third line''': ''the property name to change''

'''Fourth line''': ''the value to set the property to''

== Properties ==

The following properties can be set using both '''[cart] and [train]''':

{| class="wikitable"
|-
! Property 
! Value example 
! Meaning
|-
| addtag&lt;br&gt;
| tag1&lt;br&gt;
| Add a single tag&lt;br&gt;
|-
| settag&lt;br&gt;
| taga&lt;br&gt;
| Set to a single tag&lt;br&gt;
|-
| remtag
| a
| Remove a single tag
|-
| destination
| station2
| Set the destination
|-
| mobenter
| false
| Set if mobs can enter
|-
| playerenter
| true
| Set if players can enter
|-
| playerexit
| yes
| Set if players can exit
|}

The following properties can only be set using '''[train]''':

{| class="wikitable"
|-
! Property 
! Value example 
! Meaning
|-
| speedlimit&lt;br&gt;maxspeed
| 
| 
|-
| pushing
| false
| Set if the train pushes mobs, players and misc
|-
| pushmobs
| true
| Set if the train pushes mobs
|-
| pushplayers
| no
| Set if the train pushes players
|-
| pushmisc
| yes
| Set if the train pushes misc (items, boats, etc.)
|-
| slowdown
| false
| Set if the train slows down
|-
| linking
| deny
| Set if the train can link with other trains
|-
| collision
| allow
| Set if the train can collide with other entities
|}

[[Category:Mods]]</text>
      <sha1>m60hycdurjoehv95h28lzsbjrrvjd58</sha1>
    </revision>
    <revision>
      <id>264779</id>
      <parentid>264778</parentid>
      <timestamp>2012-02-28T14:05:34Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <minor/>
      <comment>/* Properties */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1644">== Introduction ==

Property signs can perform the same tasks as you can do through commands, but then automated. They require redstone power to function and ignore cart ownership, so if you only want it to target trains you own, combine it with a switcher sign checking for owners.

== Syntax ==

{{sign|[train]|property|speedlimit|1.5}}

'''Second line''': ''property''

'''Third line''': ''the property name to change''

'''Fourth line''': ''the value to set the property to''

== Properties ==

The following properties can be set using both '''[cart] and [train]''':

{| class="wikitable"
|-
! Property 
! Value example 
! Meaning
|-
| addtag&lt;br&gt;
| tag1&lt;br&gt;
| Add a single tag&lt;br&gt;
|-
| settag&lt;br&gt;
| taga&lt;br&gt;
| Set to a single tag&lt;br&gt;
|-
| remtag
| a
| Remove a single tag
|-
| destination
| station2
| Set the destination
|-
| mobenter
| false
| Set if mobs can enter
|-
| playerenter
| true
| Set if players can enter
|-
| playerexit
| yes
| Set if players can exit
|}

The following properties can only be set using '''[train]''':

{| class="wikitable"
|-
! Property 
! Value example 
! Meaning
|-
| speedlimit&lt;br&gt;maxspeed
| 0.6
| The maximum allowed speed the train can go
|-
| pushing
| false
| Set if the train pushes mobs, players and misc
|-
| pushmobs
| true
| Set if the train pushes mobs
|-
| pushplayers
| no
| Set if the train pushes players
|-
| pushmisc
| yes
| Set if the train pushes misc (items, boats, etc.)
|-
| slowdown
| false
| Set if the train slows down
|-
| linking
| deny
| Set if the train can link with other trains
|-
| collision
| allow
| Set if the train can collide with other entities
|}

[[Category:Mods]]</text>
      <sha1>rcz1bnktl7a2hgguptav1d03m7soy4s</sha1>
    </revision>
    <revision>
      <id>266041</id>
      <parentid>264779</parentid>
      <timestamp>2012-03-01T15:25:37Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <minor/>
      <comment>/* Properties */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1850">== Introduction ==

Property signs can perform the same tasks as you can do through commands, but then automated. They require redstone power to function and ignore cart ownership, so if you only want it to target trains you own, combine it with a switcher sign checking for owners.

== Syntax ==

{{sign|[train]|property|speedlimit|1.5}}

'''Second line''': ''property''

'''Third line''': ''the property name to change''

'''Fourth line''': ''the value to set the property to''

== Properties ==

The following properties can be set using both '''[cart] and [train]''':

{| class="wikitable"
|-
! Property 
! Value example 
! Meaning
|-
| addtag&lt;br&gt;
| tag1&lt;br&gt;
| Add a single tag&lt;br&gt;
|-
| settag&lt;br&gt;
| taga&lt;br&gt;
| Set to a single tag&lt;br&gt;
|-
| remtag
| a
| Remove a single tag
|-
| addowner&lt;br&gt;
| player2&lt;br&gt;
| Add an owner to the train&lt;br&gt;
|-
| setowner&lt;br&gt;
| misterplayer&lt;br&gt;
| Clear all owners and set to this owner
|-
| remowner
| user1533
| Remove a single owner from the train
|-
| destination
| station2
| Set the destination
|-
| mobenter
| false
| Set if mobs can enter
|-
| playerenter
| true
| Set if players can enter
|-
| playerexit
| yes
| Set if players can exit
|}

The following properties can only be set using '''[train]''':

{| class="wikitable"
|-
! Property 
! Value example 
! Meaning
|-
| speedlimit&lt;br&gt;maxspeed
| 0.6
| The maximum allowed speed the train can go
|-
| pushing
| false
| Set if the train pushes mobs, players and misc
|-
| pushmobs
| true
| Set if the train pushes mobs
|-
| pushplayers
| no
| Set if the train pushes players
|-
| pushmisc
| yes
| Set if the train pushes misc (items, boats, etc.)
|-
| slowdown
| false
| Set if the train slows down
|-
| linking
| deny
| Set if the train can link with other trains
|-
| collision
| allow
| Set if the train can collide with other entities
|}

[[Category:Mods]]</text>
      <sha1>lv3rgs9gr33p8pusbh5h1ffc4x969d2</sha1>
    </revision>
    <revision>
      <id>294386</id>
      <parentid>266041</parentid>
      <timestamp>2012-04-15T15:33:17Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <comment>/* Properties */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1986">== Introduction ==

Property signs can perform the same tasks as you can do through commands, but then automated. They require redstone power to function and ignore cart ownership, so if you only want it to target trains you own, combine it with a switcher sign checking for owners.

== Syntax ==

{{sign|[train]|property|speedlimit|1.5}}

'''Second line''': ''property''

'''Third line''': ''the property name to change''

'''Fourth line''': ''the value to set the property to''

== Properties ==

The following properties can be set using both '''[cart] and [train]''':

{| class="wikitable"
|-
! Property 
! Value example 
! Meaning
|-
| addtag&lt;br&gt;
| tag1&lt;br&gt;
| Add a single tag&lt;br&gt;
|-
| settag&lt;br&gt;
| taga&lt;br&gt;
| Set to a single tag&lt;br&gt;
|-
| remtag
| a
| Remove a single tag
|-
| addowner&lt;br&gt;
| player2&lt;br&gt;
| Add an owner to the train&lt;br&gt;
|-
| setowner&lt;br&gt;
| misterplayer&lt;br&gt;
| Clear all owners and set to this owner
|-
| remowner
| user1533
| Remove a single owner from the train
|-
| destination
| station2
| Set the destination
|-
| mobenter
| false
| Set if mobs can enter
|-
| playerenter
| true
| Set if players can enter
|-
| playerexit
| yes
| Set if players can exit
|}

The following properties can only be set using '''[train]''':

{| class="wikitable"
|-
! Property 
! Value example 
! Meaning
|-
| speedlimit&lt;br&gt;maxspeed
| 0.6
| The maximum allowed speed the train can go
|-
| pushing
| false
| Set if the train pushes mobs, players and misc
|-
| pushmobs
| true
| Set if the train pushes mobs
|-
| pushplayers
| no
| Set if the train pushes players
|-
| pushmisc
| yes
| Set if the train pushes misc (items, boats, etc.)
|-
| slowdown
| false
| Set if the train slows down
|-
| linking
| deny
| Set if the train can link with other trains
|-
| collision
| allow
| Set if the train can collide with other entities
|-
| default&lt;br&gt;setdefault
| stat1def
| Load one of the default train properties found in&lt;br&gt;DefaultTrainProperties.yml into this train
|}

[[Category:Mods]]</text>
      <sha1>8uluzijym6km76kg0xmnbdh9bw0orvs</sha1>
    </revision>
    <revision>
      <id>295962</id>
      <parentid>294386</parentid>
      <timestamp>2012-04-18T19:28:02Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <minor/>
      <comment>/* Syntax */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="2241">== Introduction ==

Property signs can perform the same tasks as you can do through commands, but then automated. They require redstone power to function and ignore cart ownership, so if you only want it to target trains you own, combine it with a switcher sign checking for owners.

== Syntax ==

{{sign|[train]|property|speedlimit|1.5}}

'''Second line''': ''property''

'''Third line''': ''the property name to change''

'''Fourth line''': ''the value to set the property to''

=== Remote Control ===
{{main|Bukkit/TrainCarts/Signs#Remote_Control|Remote Control}}
You can remotely set properties on trains. Say your train is called ''train01'', then you use the following on the sign:
{{sign|[train train01]|property|maxspeed|0.4}}

== Properties ==

The following properties can be set using both '''[cart] and [train]''':

{| class="wikitable"
|-
! Property 
! Value example 
! Meaning
|-
| addtag&lt;br&gt;
| tag1&lt;br&gt;
| Add a single tag&lt;br&gt;
|-
| settag&lt;br&gt;
| taga&lt;br&gt;
| Set to a single tag&lt;br&gt;
|-
| remtag
| a
| Remove a single tag
|-
| addowner&lt;br&gt;
| player2&lt;br&gt;
| Add an owner to the train&lt;br&gt;
|-
| setowner&lt;br&gt;
| misterplayer&lt;br&gt;
| Clear all owners and set to this owner
|-
| remowner
| user1533
| Remove a single owner from the train
|-
| destination
| station2
| Set the destination
|-
| mobenter
| false
| Set if mobs can enter
|-
| playerenter
| true
| Set if players can enter
|-
| playerexit
| yes
| Set if players can exit
|}

The following properties can only be set using '''[train]''':

{| class="wikitable"
|-
! Property 
! Value example 
! Meaning
|-
| speedlimit&lt;br&gt;maxspeed
| 0.6
| The maximum allowed speed the train can go
|-
| pushing
| false
| Set if the train pushes mobs, players and misc
|-
| pushmobs
| true
| Set if the train pushes mobs
|-
| pushplayers
| no
| Set if the train pushes players
|-
| pushmisc
| yes
| Set if the train pushes misc (items, boats, etc.)
|-
| slowdown
| false
| Set if the train slows down
|-
| linking
| deny
| Set if the train can link with other trains
|-
| collision
| allow
| Set if the train can collide with other entities
|-
| default&lt;br&gt;setdefault
| stat1def
| Load one of the default train properties found in&lt;br&gt;DefaultTrainProperties.yml into this train
|}

[[Category:Mods]]</text>
      <sha1>b7kd8h5utv7qkhs6o09f4xsjxhnra11</sha1>
    </revision>
    <revision>
      <id>299599</id>
      <parentid>295962</parentid>
      <timestamp>2012-04-27T12:52:56Z</timestamp>
      <contributor>
        <username>Darylgolden</username>
        <id>6373653</id>
      </contributor>
      <comment>Added disclaimer tag.</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="2256">{{disclaimer}}
== Introduction ==

Property signs can perform the same tasks as you can do through commands, but then automated. They require redstone power to function and ignore cart ownership, so if you only want it to target trains you own, combine it with a switcher sign checking for owners.

== Syntax ==

{{sign|[train]|property|speedlimit|1.5}}

'''Second line''': ''property''

'''Third line''': ''the property name to change''

'''Fourth line''': ''the value to set the property to''

=== Remote Control ===
{{main|Bukkit/TrainCarts/Signs#Remote_Control|Remote Control}}
You can remotely set properties on trains. Say your train is called ''train01'', then you use the following on the sign:
{{sign|[train train01]|property|maxspeed|0.4}}

== Properties ==

The following properties can be set using both '''[cart] and [train]''':

{| class="wikitable"
|-
! Property 
! Value example 
! Meaning
|-
| addtag&lt;br&gt;
| tag1&lt;br&gt;
| Add a single tag&lt;br&gt;
|-
| settag&lt;br&gt;
| taga&lt;br&gt;
| Set to a single tag&lt;br&gt;
|-
| remtag
| a
| Remove a single tag
|-
| addowner&lt;br&gt;
| player2&lt;br&gt;
| Add an owner to the train&lt;br&gt;
|-
| setowner&lt;br&gt;
| misterplayer&lt;br&gt;
| Clear all owners and set to this owner
|-
| remowner
| user1533
| Remove a single owner from the train
|-
| destination
| station2
| Set the destination
|-
| mobenter
| false
| Set if mobs can enter
|-
| playerenter
| true
| Set if players can enter
|-
| playerexit
| yes
| Set if players can exit
|}

The following properties can only be set using '''[train]''':

{| class="wikitable"
|-
! Property 
! Value example 
! Meaning
|-
| speedlimit&lt;br&gt;maxspeed
| 0.6
| The maximum allowed speed the train can go
|-
| pushing
| false
| Set if the train pushes mobs, players and misc
|-
| pushmobs
| true
| Set if the train pushes mobs
|-
| pushplayers
| no
| Set if the train pushes players
|-
| pushmisc
| yes
| Set if the train pushes misc (items, boats, etc.)
|-
| slowdown
| false
| Set if the train slows down
|-
| linking
| deny
| Set if the train can link with other trains
|-
| collision
| allow
| Set if the train can collide with other entities
|-
| default&lt;br&gt;setdefault
| stat1def
| Load one of the default train properties found in&lt;br&gt;DefaultTrainProperties.yml into this train
|}

[[Category:Mods]]</text>
      <sha1>czv5f0rvbts71owaez59a0bir4mpfw6</sha1>
    </revision>
    <revision>
      <id>306279</id>
      <parentid>299599</parentid>
      <timestamp>2012-05-12T06:48:48Z</timestamp>
      <contributor>
        <username>Majr</username>
        <id>40302300</id>
      </contributor>
      <minor/>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="2263">{{disclaimer}}
== Introduction ==

Property signs can perform the same tasks as you can do through commands, but then automated. They require redstone power to function and ignore cart ownership, so if you only want it to target trains you own, combine it with a switcher sign checking for owners.

== Syntax ==

{{sign|[train]|property|speedlimit|1.5}}

'''Second line''': ''property''

'''Third line''': ''the property name to change''

'''Fourth line''': ''the value to set the property to''

=== Remote Control ===
{{main|Bukkit/TrainCarts/Signs#Remote_Control|title1=Remote Control}}
You can remotely set properties on trains. Say your train is called ''train01'', then you use the following on the sign:
{{sign|[train train01]|property|maxspeed|0.4}}

== Properties ==

The following properties can be set using both '''[cart] and [train]''':

{| class="wikitable"
|-
! Property 
! Value example 
! Meaning
|-
| addtag&lt;br&gt;
| tag1&lt;br&gt;
| Add a single tag&lt;br&gt;
|-
| settag&lt;br&gt;
| taga&lt;br&gt;
| Set to a single tag&lt;br&gt;
|-
| remtag
| a
| Remove a single tag
|-
| addowner&lt;br&gt;
| player2&lt;br&gt;
| Add an owner to the train&lt;br&gt;
|-
| setowner&lt;br&gt;
| misterplayer&lt;br&gt;
| Clear all owners and set to this owner
|-
| remowner
| user1533
| Remove a single owner from the train
|-
| destination
| station2
| Set the destination
|-
| mobenter
| false
| Set if mobs can enter
|-
| playerenter
| true
| Set if players can enter
|-
| playerexit
| yes
| Set if players can exit
|}

The following properties can only be set using '''[train]''':

{| class="wikitable"
|-
! Property 
! Value example 
! Meaning
|-
| speedlimit&lt;br&gt;maxspeed
| 0.6
| The maximum allowed speed the train can go
|-
| pushing
| false
| Set if the train pushes mobs, players and misc
|-
| pushmobs
| true
| Set if the train pushes mobs
|-
| pushplayers
| no
| Set if the train pushes players
|-
| pushmisc
| yes
| Set if the train pushes misc (items, boats, etc.)
|-
| slowdown
| false
| Set if the train slows down
|-
| linking
| deny
| Set if the train can link with other trains
|-
| collision
| allow
| Set if the train can collide with other entities
|-
| default&lt;br&gt;setdefault
| stat1def
| Load one of the default train properties found in&lt;br&gt;DefaultTrainProperties.yml into this train
|}

[[Category:Mods]]</text>
      <sha1>rbx9i5erbd6b3yfdw685ag2w44kbnh5</sha1>
    </revision>
    <revision>
      <id>336650</id>
      <parentid>306279</parentid>
      <timestamp>2012-07-01T17:45:56Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <comment>/* Properties */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="2982">{{disclaimer}}
== Introduction ==

Property signs can perform the same tasks as you can do through commands, but then automated. They require redstone power to function and ignore cart ownership, so if you only want it to target trains you own, combine it with a switcher sign checking for owners.

== Syntax ==

{{sign|[train]|property|speedlimit|1.5}}

'''Second line''': ''property''

'''Third line''': ''the property name to change''

'''Fourth line''': ''the value to set the property to''

=== Remote Control ===
{{main|Bukkit/TrainCarts/Signs#Remote_Control|title1=Remote Control}}
You can remotely set properties on trains. Say your train is called ''train01'', then you use the following on the sign:
{{sign|[train train01]|property|maxspeed|0.4}}

== Properties ==

The following properties can be set using both '''[cart] and [train]''':

{| class="wikitable"
|-
! Property 
! Value example 
! Meaning
|-
| addtag&lt;br&gt;
| tag1&lt;br&gt;
| Add a single tag&lt;br&gt;
|-
| settag&lt;br&gt;
| taga&lt;br&gt;
| Set to a single tag&lt;br&gt;
|-
| remtag
| a
| Remove a single tag
|-
| addowner&lt;br&gt;
| player2&lt;br&gt;
| Add an owner to the train&lt;br&gt;
|-
| setowner&lt;br&gt;
| misterplayer&lt;br&gt;
| Clear all owners and set to this owner
|-
| remowner
| user1533
| Remove a single owner from the train
|-
| destination
| station2
| Set the destination
|-
| mobenter
| false
| Set if mobs can enter
|-
| playerenter
| true
| Set if players can enter
|-
| playerexit
| yes
| Set if players can exit
|}

The following properties can only be set using '''[train]''':

{| class="wikitable"
|-
! Property 
! Value example 
! Meaning
|-
| name&lt;br&gt;setname&lt;br&gt;rename
| Intercity#A
| Sets a new name on the train. The #-sign is replaced with a number 1 to infinity.
|-
| speedlimit&lt;br&gt;maxspeed
| 0.6
| The maximum allowed speed the train can go
|-
| pushing
| false
| Set if the train pushes mobs, players and misc
|-
| pushmobs
| true
| Set if the train pushes mobs
|-
| pushplayers
| no
| Set if the train pushes players
|-
| pushmisc
| yes
| Set if the train pushes misc (items, boats, etc.)
|-
| slowdown
| false
| Set if the train slows down
|-
| linking
| deny
| Set if the train can link with other trains
|-
| collision
| allow
| Set if the train can collide with other entities
|-
| default&lt;br&gt;setdefault
| stat1def
| Load one of the default train properties found in&lt;br&gt;DefaultTrainProperties.yml into this train
|}

=== Set name ===

The name property alters the name of the train. To account for multiple trains being renamed, and because every train needs an unique name, the # value is added as a counter-based replacement. For example, the first train passing over the property sign with name value: ''Intercity#A'' would be named ''Interacity1A'' and the second ''Interacity2A'', and so on. You can use this in conjunction with the spawner sign to spawn trains with a fixed naming system. This naming system can then be used for remote control to control all trains of a certain spawner or category.

[[Category:Mods]]</text>
      <sha1>hva8emrnu9yvmrb84nwuw4t12nzuk4g</sha1>
    </revision>
    <revision>
      <id>345161</id>
      <parentid>336650</parentid>
      <timestamp>2012-07-18T23:30:34Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <minor/>
      <comment>/* Properties */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="3115">{{disclaimer}}
== Introduction ==

Property signs can perform the same tasks as you can do through commands, but then automated. They require redstone power to function and ignore cart ownership, so if you only want it to target trains you own, combine it with a switcher sign checking for owners.

== Syntax ==

{{sign|[train]|property|speedlimit|1.5}}

'''Second line''': ''property''

'''Third line''': ''the property name to change''

'''Fourth line''': ''the value to set the property to''

=== Remote Control ===
{{main|Bukkit/TrainCarts/Signs#Remote_Control|title1=Remote Control}}
You can remotely set properties on trains. Say your train is called ''train01'', then you use the following on the sign:
{{sign|[train train01]|property|maxspeed|0.4}}

== Properties ==

The following properties can be set using both '''[cart] and [train]''':

{| class="wikitable"
|-
! Property 
! Value example 
! Meaning
|-
| addtag&lt;br&gt;
| tag1&lt;br&gt;
| Add a single tag&lt;br&gt;
|-
| settag&lt;br&gt;
| taga&lt;br&gt;
| Set to a single tag&lt;br&gt;
|-
| remtag
| a
| Remove a single tag
|-
| addowner&lt;br&gt;
| player2&lt;br&gt;
| Add an owner to the train&lt;br&gt;
|-
| setowner&lt;br&gt;
| misterplayer&lt;br&gt;
| Clear all owners and set to this owner
|-
| remowner
| user1533
| Remove a single owner from the train
|-
| destination
| station2
| Set the destination
|-
| mobenter
| false
| Set if mobs can enter
|-
| playerenter
| true
| Set if players can enter
|-
| playerexit
| yes
| Set if players can exit
|}

The following properties can only be set using '''[train]''':

{| class="wikitable"
|-
! Property 
! Value example 
! Meaning
|-
| name&lt;br&gt;setname&lt;br&gt;rename
| Intercity#A
| Sets a new name on the train. The #-sign is replaced with a number 1 to infinity.
|-
| dname&lt;br&gt;setdname&lt;br&gt;displayname&lt;br&gt;setdisplayname
| Trainname
| Sets the display name used with trigger signs (%triggernameN%)
|-
| speedlimit&lt;br&gt;maxspeed
| 0.6
| The maximum allowed speed the train can go
|-
| pushing
| false
| Set if the train pushes mobs, players and misc
|-
| pushmobs
| true
| Set if the train pushes mobs
|-
| pushplayers
| no
| Set if the train pushes players
|-
| pushmisc
| yes
| Set if the train pushes misc (items, boats, etc.)
|-
| slowdown
| false
| Set if the train slows down
|-
| linking
| deny
| Set if the train can link with other trains
|-
| collision
| allow
| Set if the train can collide with other entities
|-
| default&lt;br&gt;setdefault
| stat1def
| Load one of the default train properties found in&lt;br&gt;DefaultTrainProperties.yml into this train
|}

=== Set name ===

The name property alters the name of the train. To account for multiple trains being renamed, and because every train needs an unique name, the # value is added as a counter-based replacement. For example, the first train passing over the property sign with name value: ''Intercity#A'' would be named ''Interacity1A'' and the second ''Interacity2A'', and so on. You can use this in conjunction with the spawner sign to spawn trains with a fixed naming system. This naming system can then be used for remote control to control all trains of a certain spawner or category.

[[Category:Mods]]</text>
      <sha1>g4xenevvuzd67dz5mmagpqldquay83s</sha1>
    </revision>
    <revision>
      <id>352053</id>
      <parentid>345161</parentid>
      <timestamp>2012-07-30T12:08:24Z</timestamp>
      <contributor>
        <username>Overwatch AI</username>
        <id>40754412</id>
      </contributor>
      <minor/>
      <comment>/* Set name */General repair mode, typos fixed: an unique → a unique</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="3114">{{disclaimer}}
== Introduction ==

Property signs can perform the same tasks as you can do through commands, but then automated. They require redstone power to function and ignore cart ownership, so if you only want it to target trains you own, combine it with a switcher sign checking for owners.

== Syntax ==

{{sign|[train]|property|speedlimit|1.5}}

'''Second line''': ''property''

'''Third line''': ''the property name to change''

'''Fourth line''': ''the value to set the property to''

=== Remote Control ===
{{main|Bukkit/TrainCarts/Signs#Remote_Control|title1=Remote Control}}
You can remotely set properties on trains. Say your train is called ''train01'', then you use the following on the sign:
{{sign|[train train01]|property|maxspeed|0.4}}

== Properties ==

The following properties can be set using both '''[cart] and [train]''':

{| class="wikitable"
|-
! Property 
! Value example 
! Meaning
|-
| addtag&lt;br&gt;
| tag1&lt;br&gt;
| Add a single tag&lt;br&gt;
|-
| settag&lt;br&gt;
| taga&lt;br&gt;
| Set to a single tag&lt;br&gt;
|-
| remtag
| a
| Remove a single tag
|-
| addowner&lt;br&gt;
| player2&lt;br&gt;
| Add an owner to the train&lt;br&gt;
|-
| setowner&lt;br&gt;
| misterplayer&lt;br&gt;
| Clear all owners and set to this owner
|-
| remowner
| user1533
| Remove a single owner from the train
|-
| destination
| station2
| Set the destination
|-
| mobenter
| false
| Set if mobs can enter
|-
| playerenter
| true
| Set if players can enter
|-
| playerexit
| yes
| Set if players can exit
|}

The following properties can only be set using '''[train]''':

{| class="wikitable"
|-
! Property 
! Value example 
! Meaning
|-
| name&lt;br&gt;setname&lt;br&gt;rename
| Intercity#A
| Sets a new name on the train. The #-sign is replaced with a number 1 to infinity.
|-
| dname&lt;br&gt;setdname&lt;br&gt;displayname&lt;br&gt;setdisplayname
| Trainname
| Sets the display name used with trigger signs (%triggernameN%)
|-
| speedlimit&lt;br&gt;maxspeed
| 0.6
| The maximum allowed speed the train can go
|-
| pushing
| false
| Set if the train pushes mobs, players and misc
|-
| pushmobs
| true
| Set if the train pushes mobs
|-
| pushplayers
| no
| Set if the train pushes players
|-
| pushmisc
| yes
| Set if the train pushes misc (items, boats, etc.)
|-
| slowdown
| false
| Set if the train slows down
|-
| linking
| deny
| Set if the train can link with other trains
|-
| collision
| allow
| Set if the train can collide with other entities
|-
| default&lt;br&gt;setdefault
| stat1def
| Load one of the default train properties found in&lt;br&gt;DefaultTrainProperties.yml into this train
|}

=== Set name ===

The name property alters the name of the train. To account for multiple trains being renamed, and because every train needs a unique name, the # value is added as a counter-based replacement. For example, the first train passing over the property sign with name value: ''Intercity#A'' would be named ''Interacity1A'' and the second ''Interacity2A'', and so on. You can use this in conjunction with the spawner sign to spawn trains with a fixed naming system. This naming system can then be used for remote control to control all trains of a certain spawner or category.

[[Category:Mods]]</text>
      <sha1>86akcz0t3d8oi94lzi4nnayjrmd4pml</sha1>
    </revision>
    <revision>
      <id>357075</id>
      <parentid>352053</parentid>
      <timestamp>2012-08-07T08:55:55Z</timestamp>
      <contributor>
        <username>Astrae60512@legacy41494561</username>
        <id>41494561</id>
      </contributor>
      <comment>/* Properties */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="3199">{{disclaimer}}
== Introduction ==

Property signs can perform the same tasks as you can do through commands, but then automated. They require redstone power to function and ignore cart ownership, so if you only want it to target trains you own, combine it with a switcher sign checking for owners.

== Syntax ==

{{sign|[train]|property|speedlimit|1.5}}

'''Second line''': ''property''

'''Third line''': ''the property name to change''

'''Fourth line''': ''the value to set the property to''

=== Remote Control ===
{{main|Bukkit/TrainCarts/Signs#Remote_Control|title1=Remote Control}}
You can remotely set properties on trains. Say your train is called ''train01'', then you use the following on the sign:
{{sign|[train train01]|property|maxspeed|0.4}}

== Properties ==

The following properties can be set using both '''[cart] and [train]''':

{| class="wikitable"
|-
! Property 
! Value example 
! Meaning
|-
| addtag&lt;br&gt;
| tag1&lt;br&gt;
| Add a single tag&lt;br&gt;
|-
| settag&lt;br&gt;
| taga&lt;br&gt;
| Set to a single tag&lt;br&gt;
|-
| remtag
| a
| Remove a single tag
|-
| addowner&lt;br&gt;
| player2&lt;br&gt;
| Add an owner to the train&lt;br&gt;
|-
| setowner&lt;br&gt;
| misterplayer&lt;br&gt;
| Clear all owners and set to this owner
|-
| remowner
| user1533
| Remove a single owner from the train
|-
| destination
| station2
| Set the destination
|-
| mobenter
| false
| Set if mobs can enter
|-
| playerenter
| true
| Set if players can enter
|-
| playerexit
| yes
| Set if players can exit
|-
| slowdown
| false
| Sets weather the train will move at constant velocity or not
|}

The following properties can only be set using '''[train]''':

{| class="wikitable"
|-
! Property 
! Value example 
! Meaning
|-
| name&lt;br&gt;setname&lt;br&gt;rename
| Intercity#A
| Sets a new name on the train. The #-sign is replaced with a number 1 to infinity.
|-
| dname&lt;br&gt;setdname&lt;br&gt;displayname&lt;br&gt;setdisplayname
| Trainname
| Sets the display name used with trigger signs (%triggernameN%)
|-
| speedlimit&lt;br&gt;maxspeed
| 0.6
| The maximum allowed speed the train can go
|-
| pushing
| false
| Set if the train pushes mobs, players and misc
|-
| pushmobs
| true
| Set if the train pushes mobs
|-
| pushplayers
| no
| Set if the train pushes players
|-
| pushmisc
| yes
| Set if the train pushes misc (items, boats, etc.)
|-
| slowdown
| false
| Set if the train slows down
|-
| linking
| deny
| Set if the train can link with other trains
|-
| collision
| allow
| Set if the train can collide with other entities
|-
| default&lt;br&gt;setdefault
| stat1def
| Load one of the default train properties found in&lt;br&gt;DefaultTrainProperties.yml into this train
|}

=== Set name ===

The name property alters the name of the train. To account for multiple trains being renamed, and because every train needs a unique name, the # value is added as a counter-based replacement. For example, the first train passing over the property sign with name value: ''Intercity#A'' would be named ''Interacity1A'' and the second ''Interacity2A'', and so on. You can use this in conjunction with the spawner sign to spawn trains with a fixed naming system. This naming system can then be used for remote control to control all trains of a certain spawner or category.

[[Category:Mods]]</text>
      <sha1>fs8rwja03a0jzp2lon8zetwtox122ev</sha1>
    </revision>
    <revision>
      <id>388839</id>
      <parentid>357075</parentid>
      <timestamp>2012-10-11T20:18:27Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <minor/>
      <comment>/* Properties */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="3297">{{disclaimer}}
== Introduction ==

Property signs can perform the same tasks as you can do through commands, but then automated. They require redstone power to function and ignore cart ownership, so if you only want it to target trains you own, combine it with a switcher sign checking for owners.

== Syntax ==

{{sign|[train]|property|speedlimit|1.5}}

'''Second line''': ''property''

'''Third line''': ''the property name to change''

'''Fourth line''': ''the value to set the property to''

=== Remote Control ===
{{main|Bukkit/TrainCarts/Signs#Remote_Control|title1=Remote Control}}
You can remotely set properties on trains. Say your train is called ''train01'', then you use the following on the sign:
{{sign|[train train01]|property|maxspeed|0.4}}

== Properties ==

The following properties can be set using both '''[cart] and [train]''':

{| class="wikitable"
|-
! Property 
! Value example 
! Meaning
|-
| addtag&lt;br&gt;
| tag1&lt;br&gt;
| Add a single tag&lt;br&gt;
|-
| settag&lt;br&gt;
| taga&lt;br&gt;
| Set to a single tag&lt;br&gt;
|-
| remtag
| a
| Remove a single tag
|-
| addowner&lt;br&gt;
| player2&lt;br&gt;
| Add an owner to the train&lt;br&gt;
|-
| setowner&lt;br&gt;
| misterplayer&lt;br&gt;
| Clear all owners and set to this owner
|-
| remowner
| user1533
| Remove a single owner from the train
|-
| destination
| station2
| Set the destination
|-
| mobenter
| false
| Set if mobs can enter
|-
| playerenter
| true
| Set if players can enter
|-
| playerexit
| yes
| Set if players can exit
|-
| slowdown
| false
| Sets weather the train will move at constant velocity or not
|}

The following properties can only be set using '''[train]''':

{| class="wikitable"
|-
! Property 
! Value example 
! Meaning
|-
| name&lt;br&gt;setname&lt;br&gt;rename
| Intercity#A
| Sets a new name on the train. The #-sign is replaced with a number 1 to infinity.
|-
| dname&lt;br&gt;setdname&lt;br&gt;displayname&lt;br&gt;setdisplayname
| Trainname
| Sets the display name used with trigger signs (%triggernameN%)
|-
| speedlimit&lt;br&gt;maxspeed
| 0.6
| The maximum allowed speed the train can go
|-
| pushing
| false
| Set if the train pushes mobs, players and misc
|-
| pushmobs
| true
| Set if the train pushes mobs
|-
| pushplayers
| no
| Set if the train pushes players
|-
| pushmisc
| yes
| Set if the train pushes misc (items, boats, etc.)
|-
| slowdown
| false
| Set if the train slows down
|-
| linking
| deny
| Set if the train can link with other trains
|-
| collision
| allow
| Set if the train can collide with other entities
|-
| keepcloaded&lt;br&gt;loadchunks&lt;br&gt;keeploaded
| true
| Set if the train keeps nearby chunks loaded
|-
| default&lt;br&gt;setdefault
| stat1def
| Load one of the default train properties found in&lt;br&gt;DefaultTrainProperties.yml into this train
|}

=== Set name ===

The name property alters the name of the train. To account for multiple trains being renamed, and because every train needs a unique name, the # value is added as a counter-based replacement. For example, the first train passing over the property sign with name value: ''Intercity#A'' would be named ''Interacity1A'' and the second ''Interacity2A'', and so on. You can use this in conjunction with the spawner sign to spawn trains with a fixed naming system. This naming system can then be used for remote control to control all trains of a certain spawner or category.

[[Category:Mods]]</text>
      <sha1>hgqjy0h0lzcuw3oircfrc8gn83dwcvn</sha1>
    </revision>
    <revision>
      <id>418789</id>
      <parentid>388839</parentid>
      <timestamp>2012-12-31T13:00:26Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <minor/>
      <comment>/* Properties */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="3484">{{disclaimer}}
== Introduction ==

Property signs can perform the same tasks as you can do through commands, but then automated. They require redstone power to function and ignore cart ownership, so if you only want it to target trains you own, combine it with a switcher sign checking for owners.

== Syntax ==

{{sign|[train]|property|speedlimit|1.5}}

'''Second line''': ''property''

'''Third line''': ''the property name to change''

'''Fourth line''': ''the value to set the property to''

=== Remote Control ===
{{main|Bukkit/TrainCarts/Signs#Remote_Control|title1=Remote Control}}
You can remotely set properties on trains. Say your train is called ''train01'', then you use the following on the sign:
{{sign|[train train01]|property|maxspeed|0.4}}

== Properties ==

The following properties can be set using both '''[cart] and [train]''':

{| class="wikitable"
|-
! Property 
! Value example 
! Meaning
|-
| addtag&lt;br&gt;
| tag1&lt;br&gt;
| Add a single tag&lt;br&gt;
|-
| settag&lt;br&gt;
| taga&lt;br&gt;
| Set to a single tag&lt;br&gt;
|-
| remtag
| a
| Remove a single tag
|-
| addowner&lt;br&gt;
| player2&lt;br&gt;
| Add an owner to the train&lt;br&gt;
|-
| setowner&lt;br&gt;
| misterplayer&lt;br&gt;
| Clear all owners and set to this owner
|-
| remowner
| user1533
| Remove a single owner from the train
|-
| destination
| station2
| Set the destination
|-
| mobenter
| false
| Set if mobs can enter
|-
| playerenter
| true
| Set if players can enter
|-
| playerexit
| yes
| Set if players can exit
|-
| slowdown
| false
| Sets weather the train will move at constant velocity or not
|}

The following properties can only be set using '''[train]''':

{| class="wikitable"
|-
! Property 
! Value example 
! Meaning
|-
| name&lt;br&gt;setname&lt;br&gt;rename
| Intercity#A
| Sets a new name on the train. The #-sign is replaced with a number 1 to infinity.
|-
| dname&lt;br&gt;setdname&lt;br&gt;displayname&lt;br&gt;setdisplayname
| Trainname
| Sets the display name used with trigger signs (%triggernameN%)
|-
| speedlimit&lt;br&gt;maxspeed
| 0.6
| The maximum allowed speed the train can go
|-
| pushing
| false
| Set if the train pushes mobs, players and misc
|-
| pushmobs
| true
| Set if the train pushes mobs
|-
| pushplayers
| no
| Set if the train pushes players
|-
| pushmisc
| yes
| Set if the train pushes misc (items, boats, etc.)
|-
| playercollision&lt;br&gt;mobcollision&lt;br&gt;misccollision
| default&lt;br&gt;cancel&lt;br&gt;kill&lt;br&gt;killnodrops&lt;br&gt;push
| Set a collision mode for the train for players, mobs or other types of entities
|-
| slowdown
| false
| Set if the train slows down
|-
| linking
| deny
| Set if the train can link with other trains
|-
| collision
| allow
| Set if the train can collide with other entities
|-
| keepcloaded&lt;br&gt;loadchunks&lt;br&gt;keeploaded
| true
| Set if the train keeps nearby chunks loaded
|-
| default&lt;br&gt;setdefault
| stat1def
| Load one of the default train properties found in&lt;br&gt;DefaultTrainProperties.yml into this train
|}

=== Set name ===

The name property alters the name of the train. To account for multiple trains being renamed, and because every train needs a unique name, the # value is added as a counter-based replacement. For example, the first train passing over the property sign with name value: ''Intercity#A'' would be named ''Interacity1A'' and the second ''Interacity2A'', and so on. You can use this in conjunction with the spawner sign to spawn trains with a fixed naming system. This naming system can then be used for remote control to control all trains of a certain spawner or category.

[[Category:Mods]]</text>
      <sha1>549xflgj5qrjhhh6yyba8p66n15eor8</sha1>
    </revision>
    <revision>
      <id>418790</id>
      <parentid>418789</parentid>
      <timestamp>2012-12-31T13:04:16Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <minor/>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="4048">{{disclaimer}}
== Introduction ==

Property signs can perform the same tasks as you can do through commands, but then automated. They require redstone power to function and ignore cart ownership, so if you only want it to target trains you own, combine it with a switcher sign checking for owners.

== Syntax ==

{{sign|[train]|property|speedlimit|1.5}}

'''Second line''': ''property''

'''Third line''': ''the property name to change''

'''Fourth line''': ''the value to set the property to''

=== Remote Control ===
{{main|Bukkit/TrainCarts/Signs#Remote_Control|title1=Remote Control}}
You can remotely set properties on trains. Say your train is called ''train01'', then you use the following on the sign:
{{sign|[train train01]|property|maxspeed|0.4}}

== Properties ==

The following properties can be set using both '''[cart] and [train]''':

{| class="wikitable"
|-
! Property 
! Value example 
! Meaning
|-
| addtag&lt;br&gt;
| tag1&lt;br&gt;
| Add a single tag&lt;br&gt;
|-
| settag&lt;br&gt;
| taga&lt;br&gt;
| Set to a single tag&lt;br&gt;
|-
| remtag
| a
| Remove a single tag
|-
| addowner&lt;br&gt;
| player2&lt;br&gt;
| Add an owner to the train&lt;br&gt;
|-
| setowner&lt;br&gt;
| misterplayer&lt;br&gt;
| Clear all owners and set to this owner
|-
| remowner
| user1533
| Remove a single owner from the train
|-
| destination
| station2
| Set the destination
|-
| mobenter
| false
| Set if mobs can enter
|-
| playerenter
| true
| Set if players can enter
|-
| playerexit
| yes
| Set if players can exit
|-
| slowdown
| false
| Sets weather the train will move at constant velocity or not
|}

The following properties can only be set using '''[train]''':

{| class="wikitable"
|-
! Property 
! Value example 
! Meaning
|-
| name&lt;br&gt;setname&lt;br&gt;rename
| Intercity#A
| Sets a new name on the train. The #-sign is replaced with a number 1 to infinity.
|-
| dname&lt;br&gt;setdname&lt;br&gt;displayname&lt;br&gt;setdisplayname
| Trainname
| Sets the display name used with trigger signs (%triggernameN%)
|-
| speedlimit&lt;br&gt;maxspeed
| 0.6
| The maximum allowed speed the train can go
|-
| pushing
| false
| Set if the train pushes mobs, players and misc
|-
| pushmobs
| true
| Set if the train pushes mobs
|-
| pushplayers
| no
| Set if the train pushes players
|-
| pushmisc
| yes
| Set if the train pushes misc (items, boats, etc.)
|-
| playercollision&lt;br&gt;mobcollision&lt;br&gt;misccollision
| default&lt;br&gt;cancel&lt;br&gt;kill&lt;br&gt;killnodrops&lt;br&gt;push
| Set a collision mode for the train for players, mobs or other types of entities
|-
| slowdown
| false
| Set if the train slows down
|-
| linking
| deny
| Set if the train can link with other trains
|-
| collision
| allow
| Set if the train can collide with other entities
|-
| keepcloaded&lt;br&gt;loadchunks&lt;br&gt;keeploaded
| true
| Set if the train keeps nearby chunks loaded
|-
| default&lt;br&gt;setdefault
| stat1def
| Load one of the default train properties found in&lt;br&gt;DefaultTrainProperties.yml into this train
|}

=== Set name ===

The name property alters the name of the train. To account for multiple trains being renamed, and because every train needs a unique name, the # value is added as a counter-based replacement. For example, the first train passing over the property sign with name value: ''Intercity#A'' would be named ''Interacity1A'' and the second ''Interacity2A'', and so on. You can use this in conjunction with the spawner sign to spawn trains with a fixed naming system. This naming system can then be used for remote control to control all trains of a certain spawner or category.

=== Collision modes ===

The thing performed when a train collides with a player, mob, or other entity can be configured as well. The following modes are available:
{| class="wikitable"
|-
| default
| Default mode, the train bounces back when colliding with the entity
|-
| cancel
| Cancelling the collision and goes right through the entity
|-
| push
| Cancels the collision and pushed the entity aside
|-
| kill
| Cancels the collision and kills the entity, spawning drops
|-
| killnodrops
| Cancels the collision and kills the entity without spawning drops
|}

[[Category:Mods]]</text>
      <sha1>s76aq1l0eoxumtoahgkx9b939ykrku8</sha1>
    </revision>
    <revision>
      <id>424614</id>
      <parentid>418790</parentid>
      <timestamp>2013-01-11T00:35:43Z</timestamp>
      <contributor>
        <username>Majr</username>
        <id>40302300</id>
      </contributor>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="4098">{{disclaimer}}
{{unsupportedMod|http://tcwiki.united-craft.de/}}
== Introduction ==

Property signs can perform the same tasks as you can do through commands, but then automated. They require redstone power to function and ignore cart ownership, so if you only want it to target trains you own, combine it with a switcher sign checking for owners.

== Syntax ==

{{sign|[train]|property|speedlimit|1.5}}

'''Second line''': ''property''

'''Third line''': ''the property name to change''

'''Fourth line''': ''the value to set the property to''

=== Remote Control ===
{{main|Bukkit/TrainCarts/Signs#Remote_Control|title1=Remote Control}}
You can remotely set properties on trains. Say your train is called ''train01'', then you use the following on the sign:
{{sign|[train train01]|property|maxspeed|0.4}}

== Properties ==

The following properties can be set using both '''[cart] and [train]''':

{| class="wikitable"
|-
! Property 
! Value example 
! Meaning
|-
| addtag&lt;br&gt;
| tag1&lt;br&gt;
| Add a single tag&lt;br&gt;
|-
| settag&lt;br&gt;
| taga&lt;br&gt;
| Set to a single tag&lt;br&gt;
|-
| remtag
| a
| Remove a single tag
|-
| addowner&lt;br&gt;
| player2&lt;br&gt;
| Add an owner to the train&lt;br&gt;
|-
| setowner&lt;br&gt;
| misterplayer&lt;br&gt;
| Clear all owners and set to this owner
|-
| remowner
| user1533
| Remove a single owner from the train
|-
| destination
| station2
| Set the destination
|-
| mobenter
| false
| Set if mobs can enter
|-
| playerenter
| true
| Set if players can enter
|-
| playerexit
| yes
| Set if players can exit
|-
| slowdown
| false
| Sets weather the train will move at constant velocity or not
|}

The following properties can only be set using '''[train]''':

{| class="wikitable"
|-
! Property 
! Value example 
! Meaning
|-
| name&lt;br&gt;setname&lt;br&gt;rename
| Intercity#A
| Sets a new name on the train. The #-sign is replaced with a number 1 to infinity.
|-
| dname&lt;br&gt;setdname&lt;br&gt;displayname&lt;br&gt;setdisplayname
| Trainname
| Sets the display name used with trigger signs (%triggernameN%)
|-
| speedlimit&lt;br&gt;maxspeed
| 0.6
| The maximum allowed speed the train can go
|-
| pushing
| false
| Set if the train pushes mobs, players and misc
|-
| pushmobs
| true
| Set if the train pushes mobs
|-
| pushplayers
| no
| Set if the train pushes players
|-
| pushmisc
| yes
| Set if the train pushes misc (items, boats, etc.)
|-
| playercollision&lt;br&gt;mobcollision&lt;br&gt;misccollision
| default&lt;br&gt;cancel&lt;br&gt;kill&lt;br&gt;killnodrops&lt;br&gt;push
| Set a collision mode for the train for players, mobs or other types of entities
|-
| slowdown
| false
| Set if the train slows down
|-
| linking
| deny
| Set if the train can link with other trains
|-
| collision
| allow
| Set if the train can collide with other entities
|-
| keepcloaded&lt;br&gt;loadchunks&lt;br&gt;keeploaded
| true
| Set if the train keeps nearby chunks loaded
|-
| default&lt;br&gt;setdefault
| stat1def
| Load one of the default train properties found in&lt;br&gt;DefaultTrainProperties.yml into this train
|}

=== Set name ===

The name property alters the name of the train. To account for multiple trains being renamed, and because every train needs a unique name, the # value is added as a counter-based replacement. For example, the first train passing over the property sign with name value: ''Intercity#A'' would be named ''Interacity1A'' and the second ''Interacity2A'', and so on. You can use this in conjunction with the spawner sign to spawn trains with a fixed naming system. This naming system can then be used for remote control to control all trains of a certain spawner or category.

=== Collision modes ===

The thing performed when a train collides with a player, mob, or other entity can be configured as well. The following modes are available:
{| class="wikitable"
|-
| default
| Default mode, the train bounces back when colliding with the entity
|-
| cancel
| Cancelling the collision and goes right through the entity
|-
| push
| Cancels the collision and pushed the entity aside
|-
| kill
| Cancels the collision and kills the entity, spawning drops
|-
| killnodrops
| Cancels the collision and kills the entity without spawning drops
|}

[[Category:Mods]]</text>
      <sha1>8t1ts1300zm9amqjmqxhc9yr2moupon</sha1>
    </revision>
    <revision>
      <id>446483</id>
      <parentid>424614</parentid>
      <timestamp>2013-02-16T18:14:02Z</timestamp>
      <contributor>
        <username>MrKrisKrisu76430@legacy41500454</username>
        <id>41500454</id>
      </contributor>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="4094">{{disclaimer}}
{{unsupportedMod|http://tcwiki.minenews.de/}}
== Introduction ==

Property signs can perform the same tasks as you can do through commands, but then automated. They require redstone power to function and ignore cart ownership, so if you only want it to target trains you own, combine it with a switcher sign checking for owners.

== Syntax ==

{{sign|[train]|property|speedlimit|1.5}}

'''Second line''': ''property''

'''Third line''': ''the property name to change''

'''Fourth line''': ''the value to set the property to''

=== Remote Control ===
{{main|Bukkit/TrainCarts/Signs#Remote_Control|title1=Remote Control}}
You can remotely set properties on trains. Say your train is called ''train01'', then you use the following on the sign:
{{sign|[train train01]|property|maxspeed|0.4}}

== Properties ==

The following properties can be set using both '''[cart] and [train]''':

{| class="wikitable"
|-
! Property 
! Value example 
! Meaning
|-
| addtag&lt;br&gt;
| tag1&lt;br&gt;
| Add a single tag&lt;br&gt;
|-
| settag&lt;br&gt;
| taga&lt;br&gt;
| Set to a single tag&lt;br&gt;
|-
| remtag
| a
| Remove a single tag
|-
| addowner&lt;br&gt;
| player2&lt;br&gt;
| Add an owner to the train&lt;br&gt;
|-
| setowner&lt;br&gt;
| misterplayer&lt;br&gt;
| Clear all owners and set to this owner
|-
| remowner
| user1533
| Remove a single owner from the train
|-
| destination
| station2
| Set the destination
|-
| mobenter
| false
| Set if mobs can enter
|-
| playerenter
| true
| Set if players can enter
|-
| playerexit
| yes
| Set if players can exit
|-
| slowdown
| false
| Sets weather the train will move at constant velocity or not
|}

The following properties can only be set using '''[train]''':

{| class="wikitable"
|-
! Property 
! Value example 
! Meaning
|-
| name&lt;br&gt;setname&lt;br&gt;rename
| Intercity#A
| Sets a new name on the train. The #-sign is replaced with a number 1 to infinity.
|-
| dname&lt;br&gt;setdname&lt;br&gt;displayname&lt;br&gt;setdisplayname
| Trainname
| Sets the display name used with trigger signs (%triggernameN%)
|-
| speedlimit&lt;br&gt;maxspeed
| 0.6
| The maximum allowed speed the train can go
|-
| pushing
| false
| Set if the train pushes mobs, players and misc
|-
| pushmobs
| true
| Set if the train pushes mobs
|-
| pushplayers
| no
| Set if the train pushes players
|-
| pushmisc
| yes
| Set if the train pushes misc (items, boats, etc.)
|-
| playercollision&lt;br&gt;mobcollision&lt;br&gt;misccollision
| default&lt;br&gt;cancel&lt;br&gt;kill&lt;br&gt;killnodrops&lt;br&gt;push
| Set a collision mode for the train for players, mobs or other types of entities
|-
| slowdown
| false
| Set if the train slows down
|-
| linking
| deny
| Set if the train can link with other trains
|-
| collision
| allow
| Set if the train can collide with other entities
|-
| keepcloaded&lt;br&gt;loadchunks&lt;br&gt;keeploaded
| true
| Set if the train keeps nearby chunks loaded
|-
| default&lt;br&gt;setdefault
| stat1def
| Load one of the default train properties found in&lt;br&gt;DefaultTrainProperties.yml into this train
|}

=== Set name ===

The name property alters the name of the train. To account for multiple trains being renamed, and because every train needs a unique name, the # value is added as a counter-based replacement. For example, the first train passing over the property sign with name value: ''Intercity#A'' would be named ''Interacity1A'' and the second ''Interacity2A'', and so on. You can use this in conjunction with the spawner sign to spawn trains with a fixed naming system. This naming system can then be used for remote control to control all trains of a certain spawner or category.

=== Collision modes ===

The thing performed when a train collides with a player, mob, or other entity can be configured as well. The following modes are available:
{| class="wikitable"
|-
| default
| Default mode, the train bounces back when colliding with the entity
|-
| cancel
| Cancelling the collision and goes right through the entity
|-
| push
| Cancels the collision and pushed the entity aside
|-
| kill
| Cancels the collision and kills the entity, spawning drops
|-
| killnodrops
| Cancels the collision and kills the entity without spawning drops
|}

[[Category:Mods]]</text>
      <sha1>m85blgblly2xwmre4m6xdvvcxlzqg1j</sha1>
    </revision>
    <revision>
      <id>474389</id>
      <parentid>446483</parentid>
      <timestamp>2013-04-24T16:31:12Z</timestamp>
      <contributor>
        <username>Leagris74260@legacy41499675</username>
        <id>41499675</id>
      </contributor>
      <comment>/* Properties */ new properties exit offset,yaw,pitch,rotation, traincollision</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="4255">{{disclaimer}}
{{unsupportedMod|http://tcwiki.minenews.de/}}
== Introduction ==

Property signs can perform the same tasks as you can do through commands, but then automated. They require redstone power to function and ignore cart ownership, so if you only want it to target trains you own, combine it with a switcher sign checking for owners.

== Syntax ==

{{sign|[train]|property|speedlimit|1.5}}

'''Second line''': ''property''

'''Third line''': ''the property name to change''

'''Fourth line''': ''the value to set the property to''

=== Remote Control ===
{{main|Bukkit/TrainCarts/Signs#Remote_Control|title1=Remote Control}}
You can remotely set properties on trains. Say your train is called ''train01'', then you use the following on the sign:
{{sign|[train train01]|property|maxspeed|0.4}}

== Properties ==

The following properties can be set using both '''[cart] and [train]''':

{| class="wikitable"
|-
! Property 
! Value example 
! Meaning
|-
| addtag&lt;br&gt;
| tag1&lt;br&gt;
| Add a single tag&lt;br&gt;
|-
| settag&lt;br&gt;
| taga&lt;br&gt;
| Set to a single tag&lt;br&gt;
|-
| remtag
| a
| Remove a single tag
|-
| addowner&lt;br&gt;
| player2&lt;br&gt;
| Add an owner to the train&lt;br&gt;
|-
| setowner&lt;br&gt;
| misterplayer&lt;br&gt;
| Clear all owners and set to this owner
|-
| remowner
| user1533
| Remove a single owner from the train
|-
| destination
| station2
| Set the destination
|-
| mobenter
| false
| Set if mobs can enter
|-
| playerenter
| true
| Set if players can enter
|-
| playerexit
| yes
| Set if players can exit
|-
| slowdown
| false
| Sets weather the train will move at constant velocity or not
|}

The following properties can only be set using '''[train]''':

{| class="wikitable"
|-
! Property 
! Value example 
! Meaning
|-
| name&lt;br&gt;setname&lt;br&gt;rename
| Intercity#A
| Sets a new name on the train. The #-sign is replaced with a number 1 to infinity.
|-
| dname&lt;br&gt;setdname&lt;br&gt;displayname&lt;br&gt;setdisplayname
| Trainname
| Sets the display name used with trigger signs (%triggernameN%)
|-
| exitoffset&lt;br&gt;exityaw&lt;br&gt;exitpitch&lt;br&gt;exitrotation
| 2/0/0&lt;br&gt;30&lt;br&gt;0&lt;br&gt;90
| Change player exit offset, yaw, pitch and rotation.
|-
| speedlimit&lt;br&gt;maxspeed
| 0.6
| The maximum allowed speed the train can go
|-
| pushing
| false
| Set if the train pushes mobs, players and misc
|-
| pushmobs
| true
| Set if the train pushes mobs
|-
| pushplayers
| no
| Set if the train pushes players
|-
| pushmisc
| yes
| Set if the train pushes misc (items, boats, etc.)
|-
| playercollision&lt;br&gt;mobcollision&lt;br&gt;traincollision&lt;br&gt;misccollision
| default&lt;br&gt;cancel&lt;br&gt;kill&lt;br&gt;killnodrops&lt;br&gt;push
| Set a collision mode for the train for players, mobs, trains or other types of entities
|-
| slowdown
| false
| Set if the train slows down
|-
| linking
| deny
| Set if the train can link with other trains
|-
| collision
| allow
| Set if the train can collide with other entities
|-
| keepcloaded&lt;br&gt;loadchunks&lt;br&gt;keeploaded
| true
| Set if the train keeps nearby chunks loaded
|-
| default&lt;br&gt;setdefault
| stat1def
| Load one of the default train properties found in&lt;br&gt;DefaultTrainProperties.yml into this train
|}

=== Set name ===

The name property alters the name of the train. To account for multiple trains being renamed, and because every train needs a unique name, the # value is added as a counter-based replacement. For example, the first train passing over the property sign with name value: ''Intercity#A'' would be named ''Interacity1A'' and the second ''Interacity2A'', and so on. You can use this in conjunction with the spawner sign to spawn trains with a fixed naming system. This naming system can then be used for remote control to control all trains of a certain spawner or category.

=== Collision modes ===

The thing performed when a train collides with a player, mob, or other entity can be configured as well. The following modes are available:
{| class="wikitable"
|-
| default
| Default mode, the train bounces back when colliding with the entity
|-
| cancel
| Cancelling the collision and goes right through the entity
|-
| push
| Cancels the collision and pushed the entity aside
|-
| kill
| Cancels the collision and kills the entity, spawning drops
|-
| killnodrops
| Cancels the collision and kills the entity without spawning drops
|}

[[Category:Mods]]</text>
      <sha1>664l089ql3eb8z9320c4x9gvp0murak</sha1>
    </revision>
    <revision>
      <id>474398</id>
      <parentid>474389</parentid>
      <timestamp>2013-04-24T17:14:53Z</timestamp>
      <contributor>
        <username>Leagris74260@legacy41499675</username>
        <id>41499675</id>
      </contributor>
      <comment>/* Properties */ obsoleted push by collision</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="4591">{{disclaimer}}
{{unsupportedMod|http://tcwiki.minenews.de/}}
== Introduction ==

Property signs can perform the same tasks as you can do through commands, but then automated. They require redstone power to function and ignore cart ownership, so if you only want it to target trains you own, combine it with a switcher sign checking for owners.

== Syntax ==

{{sign|[train]|property|speedlimit|1.5}}

'''Second line''': ''property''

'''Third line''': ''the property name to change''

'''Fourth line''': ''the value to set the property to''

=== Remote Control ===
{{main|Bukkit/TrainCarts/Signs#Remote_Control|title1=Remote Control}}
You can remotely set properties on trains. Say your train is called ''train01'', then you use the following on the sign:
{{sign|[train train01]|property|maxspeed|0.4}}

== Properties ==

The following properties can be set using both '''[cart] and [train]''':

{| class="wikitable"
|-
! Property 
! Value example 
! Meaning
|-
| addtag&lt;br&gt;
| tag1&lt;br&gt;
| Add a single tag&lt;br&gt;
|-
| settag&lt;br&gt;
| taga&lt;br&gt;
| Set to a single tag&lt;br&gt;
|-
| remtag
| a
| Remove a single tag
|-
| addowner&lt;br&gt;
| player2&lt;br&gt;
| Add an owner to the train&lt;br&gt;
|-
| setowner&lt;br&gt;
| misterplayer&lt;br&gt;
| Clear all owners and set to this owner
|-
| remowner
| user1533
| Remove a single owner from the train
|-
| destination
| station2
| Set the destination
|-
| mobenter
| false
| Set if mobs can enter
|-
| playerenter
| true
| Set if players can enter
|-
| playerexit
| yes
| Set if players can exit
|-
| slowdown
| false
| Sets weather the train will move at constant velocity or not
|}

The following properties can only be set using '''[train]''':

{| class="wikitable"
|-
! Property
! Value example
! Meaning
|-
| name&lt;br&gt;setname&lt;br&gt;rename
| Intercity#A
| Sets a new name on the train. The #-sign is replaced with a number 1 to infinity.
|-
| dname&lt;br&gt;setdname&lt;br&gt;displayname&lt;br&gt;setdisplayname
| Trainname
| Sets the display name used with trigger signs (%triggernameN%)
|-
| exitoffset&lt;br&gt;exityaw&lt;br&gt;exitpitch&lt;br&gt;exitrotation
| 2/0/0&lt;br&gt;30&lt;br&gt;0&lt;br&gt;90
| Change player exit offset, yaw, pitch and rotation.
|-
| speedlimit&lt;br&gt;maxspeed
| 0.6
| The maximum allowed speed the train can go
|-
| &lt;s&gt;pushing&lt;/s&gt;&lt;ref name="collision"&gt;Old syntax for compatibility. Replaced by ''type''collision. See [[#Collision modes|Collision modes]]&lt;/ref&gt;
| false
| Set if the train pushes mobs, players, trains and misc
|-
| &lt;s&gt;pushmobs&lt;/s&gt;&lt;ref name="collision"/&gt;
| true
| Set if the train pushes mobs
|-
| &lt;s&gt;pushplayers&lt;/s&gt;&lt;ref name="collision"/&gt;
| no
| Set if the train pushes players
|-
| &lt;s&gt;pushmisc&lt;/s&gt;&lt;ref name="collision"/&gt;
| yes
| Set if the train pushes misc (items, boats, etc.)
|-
| playercollision&lt;br&gt;mobcollision&lt;br&gt;traincollision&lt;br&gt;misccollision
| default&lt;br&gt;cancel&lt;br&gt;kill&lt;br&gt;killnodrops&lt;br&gt;push&lt;br&gt;enter
| Set a collision mode for the train for players, mobs, trains or other types of entities
|-
| slowdown
| false
| Set if the train slows down
|-
| linking
| deny
| Set if the train can link with other trains
|-
| collision
| allow
| Set if the train can collide with other entities
|-
| keepcloaded&lt;br&gt;loadchunks&lt;br&gt;keeploaded
| true
| Set if the train keeps nearby chunks loaded
|-
| default&lt;br&gt;setdefault
| stat1def
| Load one of the default train properties found in&lt;br&gt;DefaultTrainProperties.yml into this train
|}
{{reflist}}

=== Set name ===

The name property alters the name of the train. To account for multiple trains being renamed, and because every train needs a unique name, the # value is added as a counter-based replacement. For example, the first train passing over the property sign with name value: ''Intercity#A'' would be named ''Interacity1A'' and the second ''Interacity2A'', and so on. You can use this in conjunction with the spawner sign to spawn trains with a fixed naming system. This naming system can then be used for remote control to control all trains of a certain spawner or category.

=== Collision modes ===

The thing performed when a train collides with a player, mob, train, or other entity can be configured as well. The following modes are available:
{| class="wikitable"
|-
| default
| Default mode, the train bounces back when colliding with the entity
|-
| cancel
| Cancelling the collision and goes right through the entity
|-
| push
| Cancels the collision and pushed the entity aside
|-
| kill
| Cancels the collision and kills the entity, spawning drops
|-
| killnodrops
| Cancels the collision and kills the entity without spawning drops
|-
| enter
| Cancels the collision and make player/mob enter the mine-cart.
|}

[[Category:Mods]]</text>
      <sha1>acaj19rwn6p6mukb0hctczk2pjcdc7k</sha1>
    </revision>
    <revision>
      <id>474410</id>
      <parentid>474398</parentid>
      <timestamp>2013-04-24T18:06:27Z</timestamp>
      <contributor>
        <username>Leagris74260@legacy41499675</username>
        <id>41499675</id>
      </contributor>
      <minor/>
      <comment>/* Collision modes */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="4596">{{disclaimer}}
{{unsupportedMod|http://tcwiki.minenews.de/}}
== Introduction ==

Property signs can perform the same tasks as you can do through commands, but then automated. They require redstone power to function and ignore cart ownership, so if you only want it to target trains you own, combine it with a switcher sign checking for owners.

== Syntax ==

{{sign|[train]|property|speedlimit|1.5}}

'''Second line''': ''property''

'''Third line''': ''the property name to change''

'''Fourth line''': ''the value to set the property to''

=== Remote Control ===
{{main|Bukkit/TrainCarts/Signs#Remote_Control|title1=Remote Control}}
You can remotely set properties on trains. Say your train is called ''train01'', then you use the following on the sign:
{{sign|[train train01]|property|maxspeed|0.4}}

== Properties ==

The following properties can be set using both '''[cart] and [train]''':

{| class="wikitable"
|-
! Property 
! Value example 
! Meaning
|-
| addtag&lt;br&gt;
| tag1&lt;br&gt;
| Add a single tag&lt;br&gt;
|-
| settag&lt;br&gt;
| taga&lt;br&gt;
| Set to a single tag&lt;br&gt;
|-
| remtag
| a
| Remove a single tag
|-
| addowner&lt;br&gt;
| player2&lt;br&gt;
| Add an owner to the train&lt;br&gt;
|-
| setowner&lt;br&gt;
| misterplayer&lt;br&gt;
| Clear all owners and set to this owner
|-
| remowner
| user1533
| Remove a single owner from the train
|-
| destination
| station2
| Set the destination
|-
| mobenter
| false
| Set if mobs can enter
|-
| playerenter
| true
| Set if players can enter
|-
| playerexit
| yes
| Set if players can exit
|-
| slowdown
| false
| Sets weather the train will move at constant velocity or not
|}

The following properties can only be set using '''[train]''':

{| class="wikitable"
|-
! Property
! Value example
! Meaning
|-
| name&lt;br&gt;setname&lt;br&gt;rename
| Intercity#A
| Sets a new name on the train. The #-sign is replaced with a number 1 to infinity.
|-
| dname&lt;br&gt;setdname&lt;br&gt;displayname&lt;br&gt;setdisplayname
| Trainname
| Sets the display name used with trigger signs (%triggernameN%)
|-
| exitoffset&lt;br&gt;exityaw&lt;br&gt;exitpitch&lt;br&gt;exitrotation
| 2/0/0&lt;br&gt;30&lt;br&gt;0&lt;br&gt;90
| Change player exit offset, yaw, pitch and rotation.
|-
| speedlimit&lt;br&gt;maxspeed
| 0.6
| The maximum allowed speed the train can go
|-
| &lt;s&gt;pushing&lt;/s&gt;&lt;ref name="collision"&gt;Old syntax for compatibility. Replaced by ''type''collision. See [[#Collision modes|Collision modes]]&lt;/ref&gt;
| false
| Set if the train pushes mobs, players, trains and misc
|-
| &lt;s&gt;pushmobs&lt;/s&gt;&lt;ref name="collision"/&gt;
| true
| Set if the train pushes mobs
|-
| &lt;s&gt;pushplayers&lt;/s&gt;&lt;ref name="collision"/&gt;
| no
| Set if the train pushes players
|-
| &lt;s&gt;pushmisc&lt;/s&gt;&lt;ref name="collision"/&gt;
| yes
| Set if the train pushes misc (items, boats, etc.)
|-
| playercollision&lt;br&gt;mobcollision&lt;br&gt;traincollision&lt;br&gt;misccollision
| default&lt;br&gt;cancel&lt;br&gt;kill&lt;br&gt;killnodrops&lt;br&gt;push&lt;br&gt;enter
| Set a collision mode for the train for players, mobs, trains or other types of entities
|-
| slowdown
| false
| Set if the train slows down
|-
| linking
| deny
| Set if the train can link with other trains
|-
| collision
| allow
| Set if the train can collide with other entities
|-
| keepcloaded&lt;br&gt;loadchunks&lt;br&gt;keeploaded
| true
| Set if the train keeps nearby chunks loaded
|-
| default&lt;br&gt;setdefault
| stat1def
| Load one of the default train properties found in&lt;br&gt;DefaultTrainProperties.yml into this train
|}
{{reflist}}

=== Set name ===

The name property alters the name of the train. To account for multiple trains being renamed, and because every train needs a unique name, the # value is added as a counter-based replacement. For example, the first train passing over the property sign with name value: ''Intercity#A'' would be named ''Interacity1A'' and the second ''Interacity2A'', and so on. You can use this in conjunction with the spawner sign to spawn trains with a fixed naming system. This naming system can then be used for remote control to control all trains of a certain spawner or category.

=== Collision modes ===

The thing performed when a train collides with a player, mob, train, or other entity can be configured as well. The following modes are available:
{| class="wikitable"
|-
| default
| Default mode, the train bounces back when colliding with the entity
|-
| cancel
| Cancelling the collision and goes right through the entity
|-
| push
| Cancels the collision and pushed the entity aside
|-
| kill
| Cancels the collision and kills the entity, spawning drops
|-
| killnodrops
| Cancels the collision and kills the entity without spawning drops
|-
| enter
| Cancels the collision and causes player/mob to enter the mine-cart.
|}

[[Category:Mods]]</text>
      <sha1>qp1ef77ri0d9lnqbk66j5krqprr1f1m</sha1>
    </revision>
    <revision>
      <id>474413</id>
      <parentid>474410</parentid>
      <timestamp>2013-04-24T18:10:22Z</timestamp>
      <contributor>
        <username>Leagris74260@legacy41499675</username>
        <id>41499675</id>
      </contributor>
      <minor/>
      <comment>/* Properties */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="4622">{{disclaimer}}
{{unsupportedMod|http://tcwiki.minenews.de/}}
== Introduction ==

Property signs can perform the same tasks as you can do through commands, but then automated. They require redstone power to function and ignore cart ownership, so if you only want it to target trains you own, combine it with a switcher sign checking for owners.

== Syntax ==

{{sign|[train]|property|speedlimit|1.5}}

'''Second line''': ''property''

'''Third line''': ''the property name to change''

'''Fourth line''': ''the value to set the property to''

=== Remote Control ===
{{main|Bukkit/TrainCarts/Signs#Remote_Control|title1=Remote Control}}
You can remotely set properties on trains. Say your train is called ''train01'', then you use the following on the sign:
{{sign|[train train01]|property|maxspeed|0.4}}

== Properties ==

The following properties can be set using both '''[cart] and [train]''':

{| class="wikitable"
|-
! Property 
! Value example 
! Meaning
|-
| addtag&lt;br&gt;
| tag1&lt;br&gt;
| Add a single tag&lt;br&gt;
|-
| settag&lt;br&gt;
| taga&lt;br&gt;
| Set to a single tag&lt;br&gt;
|-
| remtag
| a
| Remove a single tag
|-
| addowner&lt;br&gt;
| player2&lt;br&gt;
| Add an owner to the train&lt;br&gt;
|-
| setowner&lt;br&gt;
| misterplayer&lt;br&gt;
| Clear all owners and set to this owner
|-
| remowner
| user1533
| Remove a single owner from the train
|-
| destination
| station2
| Set the destination
|-
| mobenter
| false
| Set if mobs can enter
|-
| playerenter
| true
| Set if players can enter
|-
| playerexit
| yes
| Set if players can exit
|-
| slowdown
| false
| Sets weather the train will move at constant velocity or not
|}

The following properties can only be set using '''[train]''':

{| class="wikitable"
|-
! Property
! Value example
! Meaning
|-
| name&lt;br&gt;setname&lt;br&gt;rename
| Intercity#A
| Sets a new name on the train. The #-sign is replaced with a number 1 to infinity.
|-
| dname&lt;br&gt;setdname&lt;br&gt;displayname&lt;br&gt;setdisplayname
| Trainname
| Sets the display name used with trigger signs (%triggernameN%)
|-
| exitoffset&lt;br&gt;exityaw&lt;br&gt;exitpitch&lt;br&gt;exitrotation
| 2/0/0&lt;br&gt;30&lt;br&gt;0&lt;br&gt;90
| Change player exit offset, yaw, pitch and rotation.
|-
| speedlimit&lt;br&gt;maxspeed
| 0.6
| The maximum allowed speed the train can go
|-
| &lt;s&gt;pushing&lt;/s&gt;&lt;ref name="collision"&gt;Old syntax for compatibility. Replaced by ''type''collision. See [[#Collision modes|Collision modes]]&lt;/ref&gt;
| false
| Set if the train pushes mobs, players, trains and misc
|-
| &lt;s&gt;pushmobs&lt;/s&gt;&lt;ref name="collision"/&gt;
| true
| Set if the train pushes mobs
|-
| &lt;s&gt;pushplayers&lt;/s&gt;&lt;ref name="collision"/&gt;
| no
| Set if the train pushes players
|-
| &lt;s&gt;pushmisc&lt;/s&gt;&lt;ref name="collision"/&gt;
| yes
| Set if the train pushes misc (items, boats, etc.)
|-
| playercollision&lt;br&gt;mobcollision&lt;br&gt;traincollision&lt;br&gt;misccollision
| default&lt;br&gt;cancel&lt;br&gt;kill&lt;br&gt;killnodrops&lt;br&gt;push&lt;br&gt;enter
| Set a [[#Collision modes|collision mode]] for the train against players, mobs, trains or other types of entities.
|-
| slowdown
| false
| Set if the train slows down
|-
| linking
| deny
| Set if the train can link with other trains
|-
| collision
| allow
| Set if the train can collide with other entities
|-
| keepcloaded&lt;br&gt;loadchunks&lt;br&gt;keeploaded
| true
| Set if the train keeps nearby chunks loaded
|-
| default&lt;br&gt;setdefault
| stat1def
| Load one of the default train properties found in&lt;br&gt;DefaultTrainProperties.yml into this train
|}
{{reflist}}

=== Set name ===

The name property alters the name of the train. To account for multiple trains being renamed, and because every train needs a unique name, the # value is added as a counter-based replacement. For example, the first train passing over the property sign with name value: ''Intercity#A'' would be named ''Interacity1A'' and the second ''Interacity2A'', and so on. You can use this in conjunction with the spawner sign to spawn trains with a fixed naming system. This naming system can then be used for remote control to control all trains of a certain spawner or category.

=== Collision modes ===

The thing performed when a train collides with a player, mob, train, or other entity can be configured as well. The following modes are available:
{| class="wikitable"
|-
| default
| Default mode, the train bounces back when colliding with the entity
|-
| cancel
| Cancelling the collision and goes right through the entity
|-
| push
| Cancels the collision and pushed the entity aside
|-
| kill
| Cancels the collision and kills the entity, spawning drops
|-
| killnodrops
| Cancels the collision and kills the entity without spawning drops
|-
| enter
| Cancels the collision and causes player/mob to enter the mine-cart.
|}

[[Category:Mods]]</text>
      <sha1>gr4ib4up9dpic4egovbsnx2yfqvbcwk</sha1>
    </revision>
    <revision>
      <id>487166</id>
      <parentid>474413</parentid>
      <timestamp>2013-05-27T15:48:09Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <minor/>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="3999">{{disclaimer}}
{{unsupportedMod|http://tcwiki.minenews.de/}}
== Introduction ==

Property signs can perform the same tasks as you can do through commands, but then automated. They require redstone power to function and ignore cart ownership, so if you only want it to target trains you own, combine it with a switcher sign checking for owners.

== Syntax ==

{{sign|[train]|property|speedlimit|1.5}}

'''Second line''': ''property''

'''Third line''': ''the property name to change''

'''Fourth line''': ''the value to set the property to''

=== Remote Control ===
{{main|Bukkit/TrainCarts/Signs#Remote_Control|title1=Remote Control}}
You can remotely set properties on trains. Say your train is called ''train01'', then you use the following on the sign:
{{sign|[train train01]|property|maxspeed|0.4}}

== Properties ==

The following properties can be set using both '''[cart] and [train]''':

{| class="wikitable"
|-
! Property 
! Value example 
! Meaning
|-
| addtag&lt;br&gt;
| tag1&lt;br&gt;
| Add a single tag&lt;br&gt;
|-
| settag&lt;br&gt;
| taga&lt;br&gt;
| Set to a single tag&lt;br&gt;
|-
| remtag
| a
| Remove a single tag
|-
| addowner&lt;br&gt;
| player2&lt;br&gt;
| Add an owner to the train&lt;br&gt;
|-
| setowner&lt;br&gt;
| misterplayer&lt;br&gt;
| Clear all owners and set to this owner
|-
| remowner
| user1533
| Remove a single owner from the train
|-
| destination
| station2
| Set the destination
|-
| mobenter
| false
| Set if mobs can enter
|-
| playerenter
| true
| Set if players can enter
|-
| playerexit
| yes
| Set if players can exit
|-
| slowdown
| false
| Sets weather the train will move at constant velocity or not
|}

The following properties can only be set using '''[train]''':

{| class="wikitable"
|-
! Property
! Value example
! Meaning
|-
| name&lt;br&gt;setname&lt;br&gt;rename
| Intercity#A
| Sets a new name on the train. The #-sign is replaced with a number 1 to infinity.
|-
| dname&lt;br&gt;setdname&lt;br&gt;displayname&lt;br&gt;setdisplayname
| Trainname
| Sets the display name used with trigger signs (%triggernameN%)
|-
| exitoffset&lt;br&gt;exityaw&lt;br&gt;exitpitch&lt;br&gt;exitrotation
| 2/0/0&lt;br&gt;30&lt;br&gt;0&lt;br&gt;90
| Change player exit offset, yaw, pitch and rotation.
|-
| speedlimit&lt;br&gt;maxspeed
| 0.6
| The maximum allowed speed the train can go
|-
| &lt;s&gt;pushing&lt;/s&gt;&lt;ref name="collision"&gt;Old syntax for compatibility. Replaced by ''type''collision. See [[#Collision modes|Collision modes]]&lt;/ref&gt;
| false
| Set if the train pushes mobs, players, trains and misc
|-
| &lt;s&gt;pushmobs&lt;/s&gt;&lt;ref name="collision"/&gt;
| true
| Set if the train pushes mobs
|-
| &lt;s&gt;pushplayers&lt;/s&gt;&lt;ref name="collision"/&gt;
| no
| Set if the train pushes players
|-
| &lt;s&gt;pushmisc&lt;/s&gt;&lt;ref name="collision"/&gt;
| yes
| Set if the train pushes misc (items, boats, etc.)
|-
| playercollision&lt;br&gt;mobcollision&lt;br&gt;traincollision&lt;br&gt;misccollision
| default&lt;br&gt;cancel&lt;br&gt;kill&lt;br&gt;killnodrops&lt;br&gt;push&lt;br&gt;enter&lt;br&gt;link
| Set a [[#Bukkit/TrainCarts/Physical/Collision|collision mode]] for the train against players, mobs, trains or other types of entities.
|-
| slowdown
| false
| Set if the train slows down
|-
| linking
| deny
| Set if the train can link with other trains
|-
| collision
| allow
| Set if the train can collide with other entities
|-
| keepcloaded&lt;br&gt;loadchunks&lt;br&gt;keeploaded
| true
| Set if the train keeps nearby chunks loaded
|-
| default&lt;br&gt;setdefault
| stat1def
| Load one of the default train properties found in&lt;br&gt;DefaultTrainProperties.yml into this train
|}
{{reflist}}

=== Set name ===

The name property alters the name of the train. To account for multiple trains being renamed, and because every train needs a unique name, the # value is added as a counter-based replacement. For example, the first train passing over the property sign with name value: ''Intercity#A'' would be named ''Interacity1A'' and the second ''Interacity2A'', and so on. You can use this in conjunction with the spawner sign to spawn trains with a fixed naming system. This naming system can then be used for remote control to control all trains of a certain spawner or category.

[[Category:Mods]]</text>
      <sha1>ouux1tyua5sxxu1gcqr3ua2j881arvo</sha1>
    </revision>
    <revision>
      <id>487169</id>
      <parentid>487166</parentid>
      <timestamp>2013-05-27T15:50:51Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <minor/>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="4085">{{disclaimer}}
{{unsupportedMod|http://tcwiki.minenews.de/}}
== Introduction ==

Property signs can perform the same tasks as you can do through commands, but then automated. They require redstone power to function and ignore cart ownership, so if you only want it to target trains you own, combine it with a switcher sign checking for owners.

== Syntax ==

{{sign|[train]|property|speedlimit|1.5}}

'''Second line''': ''property''

'''Third line''': ''the property name to change''

'''Fourth line''': ''the value to set the property to''

=== Remote Control ===
{{main|Bukkit/TrainCarts/Signs#Remote_Control|title1=Remote Control}}
You can remotely set properties on trains. Say your train is called ''train01'', then you use the following on the sign:
{{sign|[train train01]|property|maxspeed|0.4}}

== Properties ==

The following properties can be set using both '''[cart] and [train]''':

{| class="wikitable"
|-
! Property 
! Value example 
! Meaning
|-
| addtag&lt;br&gt;
| tag1&lt;br&gt;
| Add a single tag&lt;br&gt;
|-
| settag&lt;br&gt;
| taga&lt;br&gt;
| Set to a single tag&lt;br&gt;
|-
| remtag
| a
| Remove a single tag
|-
| addowner&lt;br&gt;
| player2&lt;br&gt;
| Add an owner to the train&lt;br&gt;
|-
| setowner&lt;br&gt;
| misterplayer&lt;br&gt;
| Clear all owners and set to this owner
|-
| remowner
| user1533
| Remove a single owner from the train
|-
| destination
| station2
| Set the destination
|-
| mobenter
| false
| Set if mobs can enter
|-
| playerenter
| true
| Set if players can enter
|-
| playerexit
| yes
| Set if players can exit
|-
| slowdown
| false
| Sets weather the train will move at constant velocity or not
|}

The following properties can only be set using '''[train]''':

{| class="wikitable"
|-
! Property
! Value example
! Meaning
|-
| name&lt;br&gt;setname&lt;br&gt;rename
| Intercity#A
| Sets a new name on the train. The #-sign is replaced with a number 1 to infinity.
|-
| dname&lt;br&gt;setdname&lt;br&gt;displayname&lt;br&gt;setdisplayname
| Trainname
| Sets the display name used with trigger signs (%triggernameN%)
|-
| exitoffset&lt;br&gt;exityaw&lt;br&gt;exitpitch&lt;br&gt;exitrotation
| 2/0/0&lt;br&gt;30&lt;br&gt;0&lt;br&gt;90
| Change player exit offset, yaw, pitch and rotation.
|-
| speedlimit&lt;br&gt;maxspeed
| 0.6
| The maximum allowed speed the train can go
|-
| &lt;s&gt;pushing&lt;/s&gt;&lt;ref name="collision"&gt;Old syntax for compatibility. Replaced by ''type''collision. See [ [http://www.minecraftwiki.net/wiki/Bukkit/TrainCarts/Physical/Collision Collision modes]]&lt;/ref&gt;
| false
| Set if the train pushes mobs, players, trains and misc
|-
| &lt;s&gt;pushmobs&lt;/s&gt;&lt;ref name="collision"/&gt;
| true
| Set if the train pushes mobs
|-
| &lt;s&gt;pushplayers&lt;/s&gt;&lt;ref name="collision"/&gt;
| no
| Set if the train pushes players
|-
| &lt;s&gt;pushmisc&lt;/s&gt;&lt;ref name="collision"/&gt;
| yes
| Set if the train pushes misc (items, boats, etc.)
|-
| playercollision&lt;br&gt;mobcollision&lt;br&gt;traincollision&lt;br&gt;misccollision
| default&lt;br&gt;cancel&lt;br&gt;kill&lt;br&gt;killnodrops&lt;br&gt;push&lt;br&gt;enter&lt;br&gt;link
| Set a [http://www.minecraftwiki.net/wiki/Bukkit/TrainCarts/Physical/Collision collision mode] for the train against players, mobs, trains or other types of entities.
|-
| slowdown
| false
| Set if the train slows down
|-
| linking
| deny
| Set if the train can link with other trains
|-
| collision
| allow
| Set if the train can collide with other entities
|-
| keepcloaded&lt;br&gt;loadchunks&lt;br&gt;keeploaded
| true
| Set if the train keeps nearby chunks loaded
|-
| default&lt;br&gt;setdefault
| stat1def
| Load one of the default train properties found in&lt;br&gt;DefaultTrainProperties.yml into this train
|}
{{reflist}}

=== Set name ===

The name property alters the name of the train. To account for multiple trains being renamed, and because every train needs a unique name, the # value is added as a counter-based replacement. For example, the first train passing over the property sign with name value: ''Intercity#A'' would be named ''Interacity1A'' and the second ''Interacity2A'', and so on. You can use this in conjunction with the spawner sign to spawn trains with a fixed naming system. This naming system can then be used for remote control to control all trains of a certain spawner or category.

[[Category:Mods]]</text>
      <sha1>qtri3iufp20fa6etj3ksyyoeki1dqpf</sha1>
    </revision>
    <revision>
      <id>487171</id>
      <parentid>487169</parentid>
      <timestamp>2013-05-27T15:51:24Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <minor/>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="4082">{{disclaimer}}
{{unsupportedMod|http://tcwiki.minenews.de/}}
== Introduction ==

Property signs can perform the same tasks as you can do through commands, but then automated. They require redstone power to function and ignore cart ownership, so if you only want it to target trains you own, combine it with a switcher sign checking for owners.

== Syntax ==

{{sign|[train]|property|speedlimit|1.5}}

'''Second line''': ''property''

'''Third line''': ''the property name to change''

'''Fourth line''': ''the value to set the property to''

=== Remote Control ===
{{main|Bukkit/TrainCarts/Signs#Remote_Control|title1=Remote Control}}
You can remotely set properties on trains. Say your train is called ''train01'', then you use the following on the sign:
{{sign|[train train01]|property|maxspeed|0.4}}

== Properties ==

The following properties can be set using both '''[cart] and [train]''':

{| class="wikitable"
|-
! Property 
! Value example 
! Meaning
|-
| addtag&lt;br&gt;
| tag1&lt;br&gt;
| Add a single tag&lt;br&gt;
|-
| settag&lt;br&gt;
| taga&lt;br&gt;
| Set to a single tag&lt;br&gt;
|-
| remtag
| a
| Remove a single tag
|-
| addowner&lt;br&gt;
| player2&lt;br&gt;
| Add an owner to the train&lt;br&gt;
|-
| setowner&lt;br&gt;
| misterplayer&lt;br&gt;
| Clear all owners and set to this owner
|-
| remowner
| user1533
| Remove a single owner from the train
|-
| destination
| station2
| Set the destination
|-
| mobenter
| false
| Set if mobs can enter
|-
| playerenter
| true
| Set if players can enter
|-
| playerexit
| yes
| Set if players can exit
|-
| slowdown
| false
| Sets weather the train will move at constant velocity or not
|}

The following properties can only be set using '''[train]''':

{| class="wikitable"
|-
! Property
! Value example
! Meaning
|-
| name&lt;br&gt;setname&lt;br&gt;rename
| Intercity#A
| Sets a new name on the train. The #-sign is replaced with a number 1 to infinity.
|-
| dname&lt;br&gt;setdname&lt;br&gt;displayname&lt;br&gt;setdisplayname
| Trainname
| Sets the display name used with trigger signs (%triggernameN%)
|-
| exitoffset&lt;br&gt;exityaw&lt;br&gt;exitpitch&lt;br&gt;exitrotation
| 2/0/0&lt;br&gt;30&lt;br&gt;0&lt;br&gt;90
| Change player exit offset, yaw, pitch and rotation.
|-
| speedlimit&lt;br&gt;maxspeed
| 0.6
| The maximum allowed speed the train can go
|-
| &lt;s&gt;pushing&lt;/s&gt;&lt;ref name="collision"&gt;Old syntax for compatibility. Replaced by ''type''collision. See [http://www.minecraftwiki.net/wiki/Bukkit/TrainCarts/Physical/Collision Collision modes]&lt;/ref&gt;
| false
| Set if the train pushes mobs, players, trains and misc
|-
| &lt;s&gt;pushmobs&lt;/s&gt;&lt;ref name="collision"/&gt;
| true
| Set if the train pushes mobs
|-
| &lt;s&gt;pushplayers&lt;/s&gt;&lt;ref name="collision"/&gt;
| no
| Set if the train pushes players
|-
| &lt;s&gt;pushmisc&lt;/s&gt;&lt;ref name="collision"/&gt;
| yes
| Set if the train pushes misc (items, boats, etc.)
|-
| playercollision&lt;br&gt;mobcollision&lt;br&gt;traincollision&lt;br&gt;misccollision
| default&lt;br&gt;cancel&lt;br&gt;kill&lt;br&gt;killnodrops&lt;br&gt;push&lt;br&gt;enter&lt;br&gt;link
| Set a [http://www.minecraftwiki.net/wiki/Bukkit/TrainCarts/Physical/Collision collision mode] for the train against players, mobs, trains or other types of entities.
|-
| slowdown
| false
| Set if the train slows down
|-
| linking
| deny
| Set if the train can link with other trains
|-
| collision
| allow
| Set if the train can collide with other entities
|-
| keepcloaded&lt;br&gt;loadchunks&lt;br&gt;keeploaded
| true
| Set if the train keeps nearby chunks loaded
|-
| default&lt;br&gt;setdefault
| stat1def
| Load one of the default train properties found in&lt;br&gt;DefaultTrainProperties.yml into this train
|}
{{reflist}}

=== Set name ===

The name property alters the name of the train. To account for multiple trains being renamed, and because every train needs a unique name, the # value is added as a counter-based replacement. For example, the first train passing over the property sign with name value: ''Intercity#A'' would be named ''Interacity1A'' and the second ''Interacity2A'', and so on. You can use this in conjunction with the spawner sign to spawn trains with a fixed naming system. This naming system can then be used for remote control to control all trains of a certain spawner or category.

[[Category:Mods]]</text>
      <sha1>3b993of7vvly7rbnpaqzruyeunynl7m</sha1>
    </revision>
    <revision>
      <id>508347</id>
      <parentid>487171</parentid>
      <timestamp>2013-07-23T22:42:10Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <minor/>
      <comment>/* Properties */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="3997">{{disclaimer}}
{{unsupportedMod|http://tcwiki.minenews.de/}}
== Introduction ==

Property signs can perform the same tasks as you can do through commands, but then automated. They require redstone power to function and ignore cart ownership, so if you only want it to target trains you own, combine it with a switcher sign checking for owners.

== Syntax ==

{{sign|[train]|property|speedlimit|1.5}}

'''Second line''': ''property''

'''Third line''': ''the property name to change''

'''Fourth line''': ''the value to set the property to''

=== Remote Control ===
{{main|Bukkit/TrainCarts/Signs#Remote_Control|title1=Remote Control}}
You can remotely set properties on trains. Say your train is called ''train01'', then you use the following on the sign:
{{sign|[train train01]|property|maxspeed|0.4}}

== Properties ==

The following properties can be set using both '''[cart] and [train]''':

{| class="wikitable"
|-
! Property 
! Value example 
! Meaning
|-
| addtag&lt;br&gt;
| tag1&lt;br&gt;
| Add a single tag&lt;br&gt;
|-
| settag&lt;br&gt;
| taga&lt;br&gt;
| Set to a single tag&lt;br&gt;
|-
| remtag
| a
| Remove a single tag
|-
| addowner&lt;br&gt;
| player2&lt;br&gt;
| Add an owner to the train&lt;br&gt;
|-
| setowner&lt;br&gt;
| misterplayer&lt;br&gt;
| Clear all owners and set to this owner
|-
| remowner
| user1533
| Remove a single owner from the train
|-
| destination
| station2
| Set the destination
|-
| mobenter
| false
| Set if mobs can enter
|-
| playerenter
| true
| Set if players can enter
|-
| playerexit
| yes
| Set if players can exit
|}

The following properties can only be set using '''[train]''':

{| class="wikitable"
|-
! Property
! Value example
! Meaning
|-
| name&lt;br&gt;setname&lt;br&gt;rename
| Intercity#A
| Sets a new name on the train. The #-sign is replaced with a number 1 to infinity.
|-
| dname&lt;br&gt;setdname&lt;br&gt;displayname&lt;br&gt;setdisplayname
| Trainname
| Sets the display name used with trigger signs (%triggernameN%)
|-
| exitoffset&lt;br&gt;exityaw&lt;br&gt;exitpitch&lt;br&gt;exitrotation
| 2/0/0&lt;br&gt;30&lt;br&gt;0&lt;br&gt;90
| Change player exit offset, yaw, pitch and rotation.
|-
| speedlimit&lt;br&gt;maxspeed
| 0.6
| The maximum allowed speed the train can go
|-
| &lt;s&gt;pushing&lt;/s&gt;&lt;ref name="collision"&gt;Old syntax for compatibility. Replaced by ''type''collision. See [http://www.minecraftwiki.net/wiki/Bukkit/TrainCarts/Physical/Collision Collision modes]&lt;/ref&gt;
| false
| Set if the train pushes mobs, players, trains and misc
|-
| &lt;s&gt;pushmobs&lt;/s&gt;&lt;ref name="collision"/&gt;
| true
| Set if the train pushes mobs
|-
| &lt;s&gt;pushplayers&lt;/s&gt;&lt;ref name="collision"/&gt;
| no
| Set if the train pushes players
|-
| &lt;s&gt;pushmisc&lt;/s&gt;&lt;ref name="collision"/&gt;
| yes
| Set if the train pushes misc (items, boats, etc.)
|-
| playercollision&lt;br&gt;mobcollision&lt;br&gt;traincollision&lt;br&gt;misccollision
| default&lt;br&gt;cancel&lt;br&gt;kill&lt;br&gt;killnodrops&lt;br&gt;push&lt;br&gt;enter&lt;br&gt;link
| Set a [http://www.minecraftwiki.net/wiki/Bukkit/TrainCarts/Physical/Collision collision mode] for the train against players, mobs, trains or other types of entities.
|-
| slowdown
| false
| Set if the train slows down
|-
| linking
| deny
| Set if the train can link with other trains
|-
| collision
| allow
| Set if the train can collide with other entities
|-
| keepcloaded&lt;br&gt;loadchunks&lt;br&gt;keeploaded
| true
| Set if the train keeps nearby chunks loaded
|-
| default&lt;br&gt;setdefault
| stat1def
| Load one of the default train properties found in&lt;br&gt;DefaultTrainProperties.yml into this train
|}
{{reflist}}

=== Set name ===

The name property alters the name of the train. To account for multiple trains being renamed, and because every train needs a unique name, the # value is added as a counter-based replacement. For example, the first train passing over the property sign with name value: ''Intercity#A'' would be named ''Interacity1A'' and the second ''Interacity2A'', and so on. You can use this in conjunction with the spawner sign to spawn trains with a fixed naming system. This naming system can then be used for remote control to control all trains of a certain spawner or category.

[[Category:Mods]]</text>
      <sha1>lbjz6z5oynhaz1q036qqc4exnnm39we</sha1>
    </revision>
    <revision>
      <id>540405</id>
      <parentid>508347</parentid>
      <timestamp>2013-10-14T17:20:36Z</timestamp>
      <contributor>
        <ip>213.209.87.52</ip>
      </contributor>
      <comment>/* Set name */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="3995">{{disclaimer}}
{{unsupportedMod|http://tcwiki.minenews.de/}}
== Introduction ==

Property signs can perform the same tasks as you can do through commands, but then automated. They require redstone power to function and ignore cart ownership, so if you only want it to target trains you own, combine it with a switcher sign checking for owners.

== Syntax ==

{{sign|[train]|property|speedlimit|1.5}}

'''Second line''': ''property''

'''Third line''': ''the property name to change''

'''Fourth line''': ''the value to set the property to''

=== Remote Control ===
{{main|Bukkit/TrainCarts/Signs#Remote_Control|title1=Remote Control}}
You can remotely set properties on trains. Say your train is called ''train01'', then you use the following on the sign:
{{sign|[train train01]|property|maxspeed|0.4}}

== Properties ==

The following properties can be set using both '''[cart] and [train]''':

{| class="wikitable"
|-
! Property 
! Value example 
! Meaning
|-
| addtag&lt;br&gt;
| tag1&lt;br&gt;
| Add a single tag&lt;br&gt;
|-
| settag&lt;br&gt;
| taga&lt;br&gt;
| Set to a single tag&lt;br&gt;
|-
| remtag
| a
| Remove a single tag
|-
| addowner&lt;br&gt;
| player2&lt;br&gt;
| Add an owner to the train&lt;br&gt;
|-
| setowner&lt;br&gt;
| misterplayer&lt;br&gt;
| Clear all owners and set to this owner
|-
| remowner
| user1533
| Remove a single owner from the train
|-
| destination
| station2
| Set the destination
|-
| mobenter
| false
| Set if mobs can enter
|-
| playerenter
| true
| Set if players can enter
|-
| playerexit
| yes
| Set if players can exit
|}

The following properties can only be set using '''[train]''':

{| class="wikitable"
|-
! Property
! Value example
! Meaning
|-
| name&lt;br&gt;setname&lt;br&gt;rename
| Intercity#A
| Sets a new name on the train. The #-sign is replaced with a number 1 to infinity.
|-
| dname&lt;br&gt;setdname&lt;br&gt;displayname&lt;br&gt;setdisplayname
| Trainname
| Sets the display name used with trigger signs (%triggernameN%)
|-
| exitoffset&lt;br&gt;exityaw&lt;br&gt;exitpitch&lt;br&gt;exitrotation
| 2/0/0&lt;br&gt;30&lt;br&gt;0&lt;br&gt;90
| Change player exit offset, yaw, pitch and rotation.
|-
| speedlimit&lt;br&gt;maxspeed
| 0.6
| The maximum allowed speed the train can go
|-
| &lt;s&gt;pushing&lt;/s&gt;&lt;ref name="collision"&gt;Old syntax for compatibility. Replaced by ''type''collision. See [http://www.minecraftwiki.net/wiki/Bukkit/TrainCarts/Physical/Collision Collision modes]&lt;/ref&gt;
| false
| Set if the train pushes mobs, players, trains and misc
|-
| &lt;s&gt;pushmobs&lt;/s&gt;&lt;ref name="collision"/&gt;
| true
| Set if the train pushes mobs
|-
| &lt;s&gt;pushplayers&lt;/s&gt;&lt;ref name="collision"/&gt;
| no
| Set if the train pushes players
|-
| &lt;s&gt;pushmisc&lt;/s&gt;&lt;ref name="collision"/&gt;
| yes
| Set if the train pushes misc (items, boats, etc.)
|-
| playercollision&lt;br&gt;mobcollision&lt;br&gt;traincollision&lt;br&gt;misccollision
| default&lt;br&gt;cancel&lt;br&gt;kill&lt;br&gt;killnodrops&lt;br&gt;push&lt;br&gt;enter&lt;br&gt;link
| Set a [http://www.minecraftwiki.net/wiki/Bukkit/TrainCarts/Physical/Collision collision mode] for the train against players, mobs, trains or other types of entities.
|-
| slowdown
| false
| Set if the train slows down
|-
| linking
| deny
| Set if the train can link with other trains
|-
| collision
| allow
| Set if the train can collide with other entities
|-
| keepcloaded&lt;br&gt;loadchunks&lt;br&gt;keeploaded
| true
| Set if the train keeps nearby chunks loaded
|-
| default&lt;br&gt;setdefault
| stat1def
| Load one of the default train properties found in&lt;br&gt;DefaultTrainProperties.yml into this train
|}
{{reflist}}

=== Set name ===

The name property alters the name of the train. To account for multiple trains being renamed, and because every train needs a unique name, the # value is added as a counter-based replacement. For example, the first train passing over the property sign with name value: ''Intercity#A'' would be named ''Intercity1A'' and the second ''Intercity2A'', and so on. You can use this in conjunction with the spawner sign to spawn trains with a fixed naming system. This naming system can then be used for remote control to control all trains of a certain spawner or category.

[[Category:Mods]]</text>
      <sha1>6xn6jg67dcjwf9n8lwhy47s2i8kjo3e</sha1>
    </revision>
    <revision>
      <id>566312</id>
      <parentid>540405</parentid>
      <timestamp>2013-11-27T07:02:19Z</timestamp>
      <contributor>
        <username>Timrem</username>
        <id>40276054</id>
      </contributor>
      <minor/>
      <comment>Timrem moved page [[Bukkit/TrainCarts/Signs/Property]] to [[Custom servers/Bukkit/TrainCarts/Signs/Property]]: moving to sub-namespace, like all the others</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="3995">{{disclaimer}}
{{unsupportedMod|http://tcwiki.minenews.de/}}
== Introduction ==

Property signs can perform the same tasks as you can do through commands, but then automated. They require redstone power to function and ignore cart ownership, so if you only want it to target trains you own, combine it with a switcher sign checking for owners.

== Syntax ==

{{sign|[train]|property|speedlimit|1.5}}

'''Second line''': ''property''

'''Third line''': ''the property name to change''

'''Fourth line''': ''the value to set the property to''

=== Remote Control ===
{{main|Bukkit/TrainCarts/Signs#Remote_Control|title1=Remote Control}}
You can remotely set properties on trains. Say your train is called ''train01'', then you use the following on the sign:
{{sign|[train train01]|property|maxspeed|0.4}}

== Properties ==

The following properties can be set using both '''[cart] and [train]''':

{| class="wikitable"
|-
! Property 
! Value example 
! Meaning
|-
| addtag&lt;br&gt;
| tag1&lt;br&gt;
| Add a single tag&lt;br&gt;
|-
| settag&lt;br&gt;
| taga&lt;br&gt;
| Set to a single tag&lt;br&gt;
|-
| remtag
| a
| Remove a single tag
|-
| addowner&lt;br&gt;
| player2&lt;br&gt;
| Add an owner to the train&lt;br&gt;
|-
| setowner&lt;br&gt;
| misterplayer&lt;br&gt;
| Clear all owners and set to this owner
|-
| remowner
| user1533
| Remove a single owner from the train
|-
| destination
| station2
| Set the destination
|-
| mobenter
| false
| Set if mobs can enter
|-
| playerenter
| true
| Set if players can enter
|-
| playerexit
| yes
| Set if players can exit
|}

The following properties can only be set using '''[train]''':

{| class="wikitable"
|-
! Property
! Value example
! Meaning
|-
| name&lt;br&gt;setname&lt;br&gt;rename
| Intercity#A
| Sets a new name on the train. The #-sign is replaced with a number 1 to infinity.
|-
| dname&lt;br&gt;setdname&lt;br&gt;displayname&lt;br&gt;setdisplayname
| Trainname
| Sets the display name used with trigger signs (%triggernameN%)
|-
| exitoffset&lt;br&gt;exityaw&lt;br&gt;exitpitch&lt;br&gt;exitrotation
| 2/0/0&lt;br&gt;30&lt;br&gt;0&lt;br&gt;90
| Change player exit offset, yaw, pitch and rotation.
|-
| speedlimit&lt;br&gt;maxspeed
| 0.6
| The maximum allowed speed the train can go
|-
| &lt;s&gt;pushing&lt;/s&gt;&lt;ref name="collision"&gt;Old syntax for compatibility. Replaced by ''type''collision. See [http://www.minecraftwiki.net/wiki/Bukkit/TrainCarts/Physical/Collision Collision modes]&lt;/ref&gt;
| false
| Set if the train pushes mobs, players, trains and misc
|-
| &lt;s&gt;pushmobs&lt;/s&gt;&lt;ref name="collision"/&gt;
| true
| Set if the train pushes mobs
|-
| &lt;s&gt;pushplayers&lt;/s&gt;&lt;ref name="collision"/&gt;
| no
| Set if the train pushes players
|-
| &lt;s&gt;pushmisc&lt;/s&gt;&lt;ref name="collision"/&gt;
| yes
| Set if the train pushes misc (items, boats, etc.)
|-
| playercollision&lt;br&gt;mobcollision&lt;br&gt;traincollision&lt;br&gt;misccollision
| default&lt;br&gt;cancel&lt;br&gt;kill&lt;br&gt;killnodrops&lt;br&gt;push&lt;br&gt;enter&lt;br&gt;link
| Set a [http://www.minecraftwiki.net/wiki/Bukkit/TrainCarts/Physical/Collision collision mode] for the train against players, mobs, trains or other types of entities.
|-
| slowdown
| false
| Set if the train slows down
|-
| linking
| deny
| Set if the train can link with other trains
|-
| collision
| allow
| Set if the train can collide with other entities
|-
| keepcloaded&lt;br&gt;loadchunks&lt;br&gt;keeploaded
| true
| Set if the train keeps nearby chunks loaded
|-
| default&lt;br&gt;setdefault
| stat1def
| Load one of the default train properties found in&lt;br&gt;DefaultTrainProperties.yml into this train
|}
{{reflist}}

=== Set name ===

The name property alters the name of the train. To account for multiple trains being renamed, and because every train needs a unique name, the # value is added as a counter-based replacement. For example, the first train passing over the property sign with name value: ''Intercity#A'' would be named ''Intercity1A'' and the second ''Intercity2A'', and so on. You can use this in conjunction with the spawner sign to spawn trains with a fixed naming system. This naming system can then be used for remote control to control all trains of a certain spawner or category.

[[Category:Mods]]</text>
      <sha1>6xn6jg67dcjwf9n8lwhy47s2i8kjo3e</sha1>
    </revision>
    <revision>
      <id>940134</id>
      <parentid>566312</parentid>
      <timestamp>2016-01-30T03:58:02Z</timestamp>
      <contributor>
        <username>MajrBot</username>
        <id>40338401</id>
      </contributor>
      <minor/>
      <comment>Add [[Category:Tables without description]]</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="4035">{{disclaimer}}
{{unsupportedMod|http://tcwiki.minenews.de/}}
== Introduction ==

Property signs can perform the same tasks as you can do through commands, but then automated. They require redstone power to function and ignore cart ownership, so if you only want it to target trains you own, combine it with a switcher sign checking for owners.

== Syntax ==

{{sign|[train]|property|speedlimit|1.5}}

'''Second line''': ''property''

'''Third line''': ''the property name to change''

'''Fourth line''': ''the value to set the property to''

=== Remote Control ===
{{main|Bukkit/TrainCarts/Signs#Remote_Control|title1=Remote Control}}
You can remotely set properties on trains. Say your train is called ''train01'', then you use the following on the sign:
{{sign|[train train01]|property|maxspeed|0.4}}

== Properties ==

The following properties can be set using both '''[cart] and [train]''':

{| class="wikitable"
|-
! Property 
! Value example 
! Meaning
|-
| addtag&lt;br&gt;
| tag1&lt;br&gt;
| Add a single tag&lt;br&gt;
|-
| settag&lt;br&gt;
| taga&lt;br&gt;
| Set to a single tag&lt;br&gt;
|-
| remtag
| a
| Remove a single tag
|-
| addowner&lt;br&gt;
| player2&lt;br&gt;
| Add an owner to the train&lt;br&gt;
|-
| setowner&lt;br&gt;
| misterplayer&lt;br&gt;
| Clear all owners and set to this owner
|-
| remowner
| user1533
| Remove a single owner from the train
|-
| destination
| station2
| Set the destination
|-
| mobenter
| false
| Set if mobs can enter
|-
| playerenter
| true
| Set if players can enter
|-
| playerexit
| yes
| Set if players can exit
|}

The following properties can only be set using '''[train]''':

{| class="wikitable"
|-
! Property
! Value example
! Meaning
|-
| name&lt;br&gt;setname&lt;br&gt;rename
| Intercity#A
| Sets a new name on the train. The #-sign is replaced with a number 1 to infinity.
|-
| dname&lt;br&gt;setdname&lt;br&gt;displayname&lt;br&gt;setdisplayname
| Trainname
| Sets the display name used with trigger signs (%triggernameN%)
|-
| exitoffset&lt;br&gt;exityaw&lt;br&gt;exitpitch&lt;br&gt;exitrotation
| 2/0/0&lt;br&gt;30&lt;br&gt;0&lt;br&gt;90
| Change player exit offset, yaw, pitch and rotation.
|-
| speedlimit&lt;br&gt;maxspeed
| 0.6
| The maximum allowed speed the train can go
|-
| &lt;s&gt;pushing&lt;/s&gt;&lt;ref name="collision"&gt;Old syntax for compatibility. Replaced by ''type''collision. See [http://www.minecraftwiki.net/wiki/Bukkit/TrainCarts/Physical/Collision Collision modes]&lt;/ref&gt;
| false
| Set if the train pushes mobs, players, trains and misc
|-
| &lt;s&gt;pushmobs&lt;/s&gt;&lt;ref name="collision"/&gt;
| true
| Set if the train pushes mobs
|-
| &lt;s&gt;pushplayers&lt;/s&gt;&lt;ref name="collision"/&gt;
| no
| Set if the train pushes players
|-
| &lt;s&gt;pushmisc&lt;/s&gt;&lt;ref name="collision"/&gt;
| yes
| Set if the train pushes misc (items, boats, etc.)
|-
| playercollision&lt;br&gt;mobcollision&lt;br&gt;traincollision&lt;br&gt;misccollision
| default&lt;br&gt;cancel&lt;br&gt;kill&lt;br&gt;killnodrops&lt;br&gt;push&lt;br&gt;enter&lt;br&gt;link
| Set a [http://www.minecraftwiki.net/wiki/Bukkit/TrainCarts/Physical/Collision collision mode] for the train against players, mobs, trains or other types of entities.
|-
| slowdown
| false
| Set if the train slows down
|-
| linking
| deny
| Set if the train can link with other trains
|-
| collision
| allow
| Set if the train can collide with other entities
|-
| keepcloaded&lt;br&gt;loadchunks&lt;br&gt;keeploaded
| true
| Set if the train keeps nearby chunks loaded
|-
| default&lt;br&gt;setdefault
| stat1def
| Load one of the default train properties found in&lt;br&gt;DefaultTrainProperties.yml into this train
|}
{{reflist}}

=== Set name ===

The name property alters the name of the train. To account for multiple trains being renamed, and because every train needs a unique name, the # value is added as a counter-based replacement. For example, the first train passing over the property sign with name value: ''Intercity#A'' would be named ''Intercity1A'' and the second ''Intercity2A'', and so on. You can use this in conjunction with the spawner sign to spawn trains with a fixed naming system. This naming system can then be used for remote control to control all trains of a certain spawner or category.

[[Category:Mods]]
[[Category:Tables without description]]</text>
      <sha1>cb3puy1zv5orgb8bzckfeb6f03cbrph</sha1>
    </revision>
    <revision>
      <id>1027316</id>
      <parentid>940134</parentid>
      <timestamp>2016-10-20T00:32:14Z</timestamp>
      <contributor>
        <ip>84.106.154.135</ip>
      </contributor>
      <comment>Haaay</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="4034">{{disclaimer}}
{{unsupportedMod|http://tcwiki.minenewse/}}

== Introduction ==

Property signs can perform the same tasks as you can do through commands, but then automated. They require redstone power to function and ignore cart ownership, so if you only want it to target trains you own, combine it with a switcher sign checking for owners.

== Syntax ==

{{sign|[train]|property|speedlimit|1.5}}

'''Second line''': ''property''

'''Third line''': ''the property name to change''

'''Fourth line''': ''the value to set the property to''

=== Remote Control ===
{{main|Bukkit/TrainCarts/Signs#Remote_Control|title1=Remote Control}}
You can remotely set properties on trains. Say your train is called ''train01'', then you use the following on the sign:
{{sign|[train train01]|property|maxspeed|0.4}}

== Properties ==

The following properties can be set using both '''[cart] and [train]''':

{| class="wikitable"
|-
! Property 
! Value example 
! Meaning
|-
| addtag&lt;br&gt;
| tag1&lt;br&gt;
| Add a single tag&lt;br&gt;
|-
| settag&lt;br&gt;
| taga&lt;br&gt;
| Set to a single tag&lt;br&gt;
|-
| remtag
| a
| Remove a single tag
|-
| addowner&lt;br&gt;
| player2&lt;br&gt;
| Add an owner to the train&lt;br&gt;
|-
| setowner&lt;br&gt;
| misterplayer&lt;br&gt;
| Clear all owners and set to this owner
|-
| remowner
| user1533
| Remove a single owner from the train
|-
| destination
| station2
| Set the destination
|-
| mobenter
| false
| Set if mobs can enter
|-
| playerenter
| true
| Set if players can enter
|-
| playerexit
| yes
| Set if players can exit
|}

The following properties can only be set using '''[train]''':

{| class="wikitable"
|-
! Property
! Value example
! Meaning
|-
| name&lt;br&gt;setname&lt;br&gt;rename
| Intercity#A
| Sets a new name on the train. The #-sign is replaced with a number 1 to infinity.
|-
| dname&lt;br&gt;setdname&lt;br&gt;displayname&lt;br&gt;setdisplayname
| Trainname
| Sets the display name used with trigger signs (%triggernameN%)
|-
| exitoffset&lt;br&gt;exityaw&lt;br&gt;exitpitch&lt;br&gt;exitrotation
| 2/0/0&lt;br&gt;30&lt;br&gt;0&lt;br&gt;90
| Change player exit offset, yaw, pitch and rotation.
|-
| speedlimit&lt;br&gt;maxspeed
| 0.6
| The maximum allowed speed the train can go
|-
| &lt;s&gt;pushing&lt;/s&gt;&lt;ref name="collision"&gt;Old syntax for compatibility. Replaced by ''type''collision. See [http://www.minecraftwiki.net/wiki/Bukkit/TrainCarts/Physical/Collision Collision modes]&lt;/ref&gt;
| false
| Set if the train pushes mobs, players, trains and misc
|-
| &lt;s&gt;pushmobs&lt;/s&gt;&lt;ref name="collision"/&gt;
| true
| Set if the train pushes mobs
|-
| &lt;s&gt;pushplayers&lt;/s&gt;&lt;ref name="collision"/&gt;
| no
| Set if the train pushes players
|-
| &lt;s&gt;pushmisc&lt;/s&gt;&lt;ref name="collision"/&gt;
| yes
| Set if the train pushes misc (items, boats, etc.)
|-
| playercollision&lt;br&gt;mobcollision&lt;br&gt;traincollision&lt;br&gt;misccollision
| default&lt;br&gt;cancel&lt;br&gt;kill&lt;br&gt;killnodrops&lt;br&gt;push&lt;br&gt;enter&lt;br&gt;link
| Set a [http://www.minecraftwiki.net/wiki/Bukkit/TrainCarts/Physical/Collision collision mode] for the train against players, mobs, trains or other types of entities.
|-
| slowdown
| false
| Set if the train slows down
|-
| linking
| deny
| Set if the train can link with other trains
|-
| collision
| allow
| Set if the train can collide with other entities
|-
| keepcloaded&lt;br&gt;loadchunks&lt;br&gt;keeploaded
| true
| Set if the train keeps nearby chunks loaded
|-
| default&lt;br&gt;setdefault
| stat1def
| Load one of the default train properties found in&lt;br&gt;DefaultTrainProperties.yml into this train
|}
{{reflist}}

=== Set name ===

The name property alters the name of the train. To account for multiple trains being renamed, and because every train needs a unique name, the # value is added as a counter-based replacement. For example, the first train passing over the property sign with name value: ''Intercity#A'' would be named ''Intercity1A'' and the second ''Intercity2A'', and so on. You can use this in conjunction with the spawner sign to spawn trains with a fixed naming system. This naming system can then be used for remote control to control all trains of a certain spawner or category.

[[Category:Mods]]
[[Category:Tables without description]]</text>
      <sha1>nixv8bkk9oex4igd02t0zbsklaxyo1x</sha1>
    </revision>
    <revision>
      <id>1027324</id>
      <parentid>1027316</parentid>
      <timestamp>2016-10-20T00:37:45Z</timestamp>
      <contributor>
        <username>Skylinerw</username>
        <id>40326979</id>
      </contributor>
      <minor/>
      <comment>Undo revision 1027316 by [[Special:Contributions/84.106.154.135|84.106.154.135]] ([[User talk:84.106.154.135|talk]])</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="4035">{{disclaimer}}
{{unsupportedMod|http://tcwiki.minenews.de/}}
== Introduction ==

Property signs can perform the same tasks as you can do through commands, but then automated. They require redstone power to function and ignore cart ownership, so if you only want it to target trains you own, combine it with a switcher sign checking for owners.

== Syntax ==

{{sign|[train]|property|speedlimit|1.5}}

'''Second line''': ''property''

'''Third line''': ''the property name to change''

'''Fourth line''': ''the value to set the property to''

=== Remote Control ===
{{main|Bukkit/TrainCarts/Signs#Remote_Control|title1=Remote Control}}
You can remotely set properties on trains. Say your train is called ''train01'', then you use the following on the sign:
{{sign|[train train01]|property|maxspeed|0.4}}

== Properties ==

The following properties can be set using both '''[cart] and [train]''':

{| class="wikitable"
|-
! Property 
! Value example 
! Meaning
|-
| addtag&lt;br&gt;
| tag1&lt;br&gt;
| Add a single tag&lt;br&gt;
|-
| settag&lt;br&gt;
| taga&lt;br&gt;
| Set to a single tag&lt;br&gt;
|-
| remtag
| a
| Remove a single tag
|-
| addowner&lt;br&gt;
| player2&lt;br&gt;
| Add an owner to the train&lt;br&gt;
|-
| setowner&lt;br&gt;
| misterplayer&lt;br&gt;
| Clear all owners and set to this owner
|-
| remowner
| user1533
| Remove a single owner from the train
|-
| destination
| station2
| Set the destination
|-
| mobenter
| false
| Set if mobs can enter
|-
| playerenter
| true
| Set if players can enter
|-
| playerexit
| yes
| Set if players can exit
|}

The following properties can only be set using '''[train]''':

{| class="wikitable"
|-
! Property
! Value example
! Meaning
|-
| name&lt;br&gt;setname&lt;br&gt;rename
| Intercity#A
| Sets a new name on the train. The #-sign is replaced with a number 1 to infinity.
|-
| dname&lt;br&gt;setdname&lt;br&gt;displayname&lt;br&gt;setdisplayname
| Trainname
| Sets the display name used with trigger signs (%triggernameN%)
|-
| exitoffset&lt;br&gt;exityaw&lt;br&gt;exitpitch&lt;br&gt;exitrotation
| 2/0/0&lt;br&gt;30&lt;br&gt;0&lt;br&gt;90
| Change player exit offset, yaw, pitch and rotation.
|-
| speedlimit&lt;br&gt;maxspeed
| 0.6
| The maximum allowed speed the train can go
|-
| &lt;s&gt;pushing&lt;/s&gt;&lt;ref name="collision"&gt;Old syntax for compatibility. Replaced by ''type''collision. See [http://www.minecraftwiki.net/wiki/Bukkit/TrainCarts/Physical/Collision Collision modes]&lt;/ref&gt;
| false
| Set if the train pushes mobs, players, trains and misc
|-
| &lt;s&gt;pushmobs&lt;/s&gt;&lt;ref name="collision"/&gt;
| true
| Set if the train pushes mobs
|-
| &lt;s&gt;pushplayers&lt;/s&gt;&lt;ref name="collision"/&gt;
| no
| Set if the train pushes players
|-
| &lt;s&gt;pushmisc&lt;/s&gt;&lt;ref name="collision"/&gt;
| yes
| Set if the train pushes misc (items, boats, etc.)
|-
| playercollision&lt;br&gt;mobcollision&lt;br&gt;traincollision&lt;br&gt;misccollision
| default&lt;br&gt;cancel&lt;br&gt;kill&lt;br&gt;killnodrops&lt;br&gt;push&lt;br&gt;enter&lt;br&gt;link
| Set a [http://www.minecraftwiki.net/wiki/Bukkit/TrainCarts/Physical/Collision collision mode] for the train against players, mobs, trains or other types of entities.
|-
| slowdown
| false
| Set if the train slows down
|-
| linking
| deny
| Set if the train can link with other trains
|-
| collision
| allow
| Set if the train can collide with other entities
|-
| keepcloaded&lt;br&gt;loadchunks&lt;br&gt;keeploaded
| true
| Set if the train keeps nearby chunks loaded
|-
| default&lt;br&gt;setdefault
| stat1def
| Load one of the default train properties found in&lt;br&gt;DefaultTrainProperties.yml into this train
|}
{{reflist}}

=== Set name ===

The name property alters the name of the train. To account for multiple trains being renamed, and because every train needs a unique name, the # value is added as a counter-based replacement. For example, the first train passing over the property sign with name value: ''Intercity#A'' would be named ''Intercity1A'' and the second ''Intercity2A'', and so on. You can use this in conjunction with the spawner sign to spawn trains with a fixed naming system. This naming system can then be used for remote control to control all trains of a certain spawner or category.

[[Category:Mods]]
[[Category:Tables without description]]</text>
      <sha1>cb3puy1zv5orgb8bzckfeb6f03cbrph</sha1>
    </revision>
    <revision>
      <id>1027328</id>
      <parentid>1027324</parentid>
      <timestamp>2016-10-20T00:41:10Z</timestamp>
      <contributor>
        <ip>84.106.154.135</ip>
      </contributor>
      <comment>[nl] De taalen</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="4044">{{disclaimer}}
{{unsupportedMod|http://tcwiki.minenews.de/}}
== Introduction ==

Property signs can perform the same tasks as you can do through commands, but then automated. They require redstone power to function and ignore cart ownership, so if you only want it to target trains you own, combine it with a switcher sign checking for owners.

== Syntax ==

{{sign|[train]|property|speedlimit|1.5}}

'''Second line''': ''property''

'''Third line''': ''the property name to change''

'''Fourth line''': ''the value to set the property to''

=== Remote Control ===
{{main|Bukkit/TrainCarts/Signs#Remote_Control|title1=Remote Control}}
You can remotely set properties on trains. Say your train is called ''train01'', then you use the following on the sign:
{{sign|[train train01]|property|maxspeed|0.4}}

== Properties ==

The following properties can be set using both '''[cart] and [train]''':

{| class="wikitable"
|-
! Property 
! Value example 
! Meaning
|-
| addtag&lt;br&gt;
| tag1&lt;br&gt;
| Add a single tag&lt;br&gt;
|-
| settag&lt;br&gt;
| taga&lt;br&gt;
| Set to a single tag&lt;br&gt;
|-
| remtag
| a
| Remove a single tag
|-
| addowner&lt;br&gt;
| player2&lt;br&gt;
| Add an owner to the train&lt;br&gt;
|-
| setowner&lt;br&gt;
| misterplayer&lt;br&gt;
| Clear all owners and set to this owner
|-
| remowner
| user1533
| Remove a single owner from the train
|-
| destination
| station2
| Set the destination
|-
| mobenter
| false
| Set if mobs can enter
|-
| playerenter
| true
| Set if players can enter
|-
| playerexit
| yes
| Set if players can exit
|}

The following properties can only be set using '''[train]''':

{| class="wikitable"
|-
! Property
! Value example
! Meaning
|-
| name&lt;br&gt;setname&lt;br&gt;rename
| Intercity#A
| Sets a new name on the train. The #-sign is replaced with a number 1 to infinity.
|-
| dname&lt;br&gt;setdname&lt;br&gt;displayname&lt;br&gt;setdisplayname
| Trainname
| Sets the display name used with trigger signs (%triggernameN%)
|-
| exitoffset&lt;br&gt;exityaw&lt;br&gt;exitpitch&lt;br&gt;exitrotation
| 2/0/0&lt;br&gt;30&lt;br&gt;0&lt;br&gt;90
| Change player exit offset, yaw, pitch and rotation.
|-
| speedlimit&lt;br&gt;maxspeed
| 0.6
| The maximum allowed speed the train can go
|-
| &lt;s&gt;pushing&lt;/s&gt;&lt;ref name="collision"&gt;Old syntax for compatibility. Replaced by ''type''collision. See [http://www.minecraftwiki.net/wiki/Bukkit/TrainCarts/Physical/Collision Collision modes]&lt;/ref&gt;
| false
| Set if the train pushes mobs, players, trains and misc
|-
| &lt;s&gt;pushmobs&lt;/s&gt;&lt;ref name="collision"/&gt;
| true
| Set if the train pushes mobs
|-
| &lt;s&gt;pushplayers&lt;/s&gt;&lt;ref name="collision"/&gt;
| no
| Set if the train pushes players
|-
| &lt;s&gt;pushmisc&lt;/s&gt;&lt;ref name="collision"/&gt;
| yes
| Set if the train pushes misc (items, boats, etc.)
|-
| playercollision&lt;br&gt;mobcollision&lt;br&gt;traincollision&lt;br&gt;misccollision
| default&lt;br&gt;cancel&lt;br&gt;kill&lt;br&gt;killnodrops&lt;br&gt;push&lt;br&gt;enter&lt;br&gt;link
| Set a [http://www.minecraftwiki.net/wiki/Bukkit/TrainCarts/Physical/Collision collision mode] for the train against players, mobs, trains or other types of entities.
|-
| slowdown
| false
| Set if the train slows down
|-
| linking
| deny
| Set if the train can link with other trains
|-
| collision
| allow
| Set if the train can collide with other entities
|-
| keepcloaded&lt;br&gt;loadchunks&lt;br&gt;keeploaded
| true
| Set if the train keeps nearby chunks loaded
|-
| default&lt;br&gt;setdefault
| stat1def
| Load one of the default train properties found in&lt;br&gt;DefaultTrainProperties.yml into this train
|}
{{reflist}}

=== Set name ===[UK]-[EK]

The name property alters the name of the train. To account for multiple trains being renamed, and because every train needs a unique name, the # value is added as a counter-based replacement. For example, the first train passing over the property sign with name value: ''Intercity#A'' would be named ''Intercity1A'' and the second ''Intercity2A'', and so on. You can use this in conjunction with the spawner sign to spawn trains with a fixed naming system. This naming system can then be used for remote control to control all trains of a certain spawner or category.

[[Category:Mods]]
[[Category:Tables without description]]</text>
      <sha1>lz5ko0ci6hn4ej2u76ayg92ub0v1401</sha1>
    </revision>
    <revision>
      <id>1027336</id>
      <parentid>1027328</parentid>
      <timestamp>2016-10-20T01:47:42Z</timestamp>
      <contributor>
        <username>Skylinerw</username>
        <id>40326979</id>
      </contributor>
      <minor/>
      <comment>Undo revision 1027328 by [[Special:Contributions/84.106.154.135|84.106.154.135]] ([[User talk:84.106.154.135|talk]]) rvv</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="4035">{{disclaimer}}
{{unsupportedMod|http://tcwiki.minenews.de/}}
== Introduction ==

Property signs can perform the same tasks as you can do through commands, but then automated. They require redstone power to function and ignore cart ownership, so if you only want it to target trains you own, combine it with a switcher sign checking for owners.

== Syntax ==

{{sign|[train]|property|speedlimit|1.5}}

'''Second line''': ''property''

'''Third line''': ''the property name to change''

'''Fourth line''': ''the value to set the property to''

=== Remote Control ===
{{main|Bukkit/TrainCarts/Signs#Remote_Control|title1=Remote Control}}
You can remotely set properties on trains. Say your train is called ''train01'', then you use the following on the sign:
{{sign|[train train01]|property|maxspeed|0.4}}

== Properties ==

The following properties can be set using both '''[cart] and [train]''':

{| class="wikitable"
|-
! Property 
! Value example 
! Meaning
|-
| addtag&lt;br&gt;
| tag1&lt;br&gt;
| Add a single tag&lt;br&gt;
|-
| settag&lt;br&gt;
| taga&lt;br&gt;
| Set to a single tag&lt;br&gt;
|-
| remtag
| a
| Remove a single tag
|-
| addowner&lt;br&gt;
| player2&lt;br&gt;
| Add an owner to the train&lt;br&gt;
|-
| setowner&lt;br&gt;
| misterplayer&lt;br&gt;
| Clear all owners and set to this owner
|-
| remowner
| user1533
| Remove a single owner from the train
|-
| destination
| station2
| Set the destination
|-
| mobenter
| false
| Set if mobs can enter
|-
| playerenter
| true
| Set if players can enter
|-
| playerexit
| yes
| Set if players can exit
|}

The following properties can only be set using '''[train]''':

{| class="wikitable"
|-
! Property
! Value example
! Meaning
|-
| name&lt;br&gt;setname&lt;br&gt;rename
| Intercity#A
| Sets a new name on the train. The #-sign is replaced with a number 1 to infinity.
|-
| dname&lt;br&gt;setdname&lt;br&gt;displayname&lt;br&gt;setdisplayname
| Trainname
| Sets the display name used with trigger signs (%triggernameN%)
|-
| exitoffset&lt;br&gt;exityaw&lt;br&gt;exitpitch&lt;br&gt;exitrotation
| 2/0/0&lt;br&gt;30&lt;br&gt;0&lt;br&gt;90
| Change player exit offset, yaw, pitch and rotation.
|-
| speedlimit&lt;br&gt;maxspeed
| 0.6
| The maximum allowed speed the train can go
|-
| &lt;s&gt;pushing&lt;/s&gt;&lt;ref name="collision"&gt;Old syntax for compatibility. Replaced by ''type''collision. See [http://www.minecraftwiki.net/wiki/Bukkit/TrainCarts/Physical/Collision Collision modes]&lt;/ref&gt;
| false
| Set if the train pushes mobs, players, trains and misc
|-
| &lt;s&gt;pushmobs&lt;/s&gt;&lt;ref name="collision"/&gt;
| true
| Set if the train pushes mobs
|-
| &lt;s&gt;pushplayers&lt;/s&gt;&lt;ref name="collision"/&gt;
| no
| Set if the train pushes players
|-
| &lt;s&gt;pushmisc&lt;/s&gt;&lt;ref name="collision"/&gt;
| yes
| Set if the train pushes misc (items, boats, etc.)
|-
| playercollision&lt;br&gt;mobcollision&lt;br&gt;traincollision&lt;br&gt;misccollision
| default&lt;br&gt;cancel&lt;br&gt;kill&lt;br&gt;killnodrops&lt;br&gt;push&lt;br&gt;enter&lt;br&gt;link
| Set a [http://www.minecraftwiki.net/wiki/Bukkit/TrainCarts/Physical/Collision collision mode] for the train against players, mobs, trains or other types of entities.
|-
| slowdown
| false
| Set if the train slows down
|-
| linking
| deny
| Set if the train can link with other trains
|-
| collision
| allow
| Set if the train can collide with other entities
|-
| keepcloaded&lt;br&gt;loadchunks&lt;br&gt;keeploaded
| true
| Set if the train keeps nearby chunks loaded
|-
| default&lt;br&gt;setdefault
| stat1def
| Load one of the default train properties found in&lt;br&gt;DefaultTrainProperties.yml into this train
|}
{{reflist}}

=== Set name ===

The name property alters the name of the train. To account for multiple trains being renamed, and because every train needs a unique name, the # value is added as a counter-based replacement. For example, the first train passing over the property sign with name value: ''Intercity#A'' would be named ''Intercity1A'' and the second ''Intercity2A'', and so on. You can use this in conjunction with the spawner sign to spawn trains with a fixed naming system. This naming system can then be used for remote control to control all trains of a certain spawner or category.

[[Category:Mods]]
[[Category:Tables without description]]</text>
      <sha1>cb3puy1zv5orgb8bzckfeb6f03cbrph</sha1>
    </revision>
    <revision>
      <id>1207570</id>
      <parentid>1027336</parentid>
      <timestamp>2018-05-06T10:18:09Z</timestamp>
      <contributor>
        <username>Ryando211</username>
        <id>41350877</id>
      </contributor>
      <comment>/* Properties */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="4072">{{disclaimer}}
{{unsupportedMod|http://tcwiki.minenews.de/}}
== Introduction ==

Property signs can perform the same tasks as you can do through commands, but then automated. They require redstone power to function and ignore cart ownership, so if you only want it to target trains you own, combine it with a switcher sign checking for owners.

== Syntax ==

{{sign|[train]|property|speedlimit|1.5}}

'''Second line''': ''property''

'''Third line''': ''the property name to change''

'''Fourth line''': ''the value to set the property to''

=== Remote Control ===
{{main|Bukkit/TrainCarts/Signs#Remote_Control|title1=Remote Control}}
You can remotely set properties on trains. Say your train is called ''train01'', then you use the following on the sign:
{{sign|[train train01]|property|maxspeed|0.4}}

== Properties ==

The following properties can be set using both '''[cart] and [train]''':

{| class="wikitable"
|-
! Property 
! Value example 
! Meaning
|-
| addtag&lt;br&gt;
| tag1&lt;br&gt;
| Add a single tag&lt;br&gt;
|-
| settag&lt;br&gt;
| taga&lt;br&gt;
| Set to a single tag&lt;br&gt;
|-
| remtag
| a
| Remove a single tag
|-
| addowner&lt;br&gt;
| player2&lt;br&gt;
| Add an owner to the train&lt;br&gt;
|-
| setowner&lt;br&gt;
| misterplayer&lt;br&gt;
| Clear all owners and set to this owner
|-
| remowner
| user1533
| Remove a single owner from the train
|-
| destination
| station2
| Set the destination
|-
| mobenter
| false
| Set if mobs can enter
|-
| playerenter
| true
| Set if players can enter
|-
| playerexit
| yes
| Set if players can exit
|}

The following properties can only be set using '''[train]''':

{| class="wikitable"
|-
! Property
! Value example
! Meaning
|-
| name&lt;br&gt;setname&lt;br&gt;rename
| Intercity#A
| Sets a new name on the train. The #-sign is replaced with a number 1 to infinity.
|-
| dname&lt;br&gt;setdname&lt;br&gt;displayname&lt;br&gt;setdisplayname
| Trainname
| Sets the display name used with trigger signs (%triggernameN%)
|-
| exitoffset&lt;br&gt;exityaw&lt;br&gt;exitpitch&lt;br&gt;exitrotation
| 2/0/0&lt;br&gt;30&lt;br&gt;0&lt;br&gt;90
| Change player exit offset, yaw, pitch and rotation.
|-
| speedlimit&lt;br&gt;maxspeed
| 0.6
| The maximum allowed speed the train can go
|-
| &lt;s&gt;pushing&lt;/s&gt;&lt;ref name="collision"&gt;Old syntax for compatibility. Replaced by ''type''collision. See [http://www.minecraftwiki.net/wiki/Bukkit/TrainCarts/Physical/Collision Collision modes]&lt;/ref&gt;
| false
| Set if the train pushes mobs, players, trains and misc
|-
| &lt;s&gt;pushmobs&lt;/s&gt;&lt;ref name="collision"/&gt;
| true
| Set if the train pushes mobs
|-
| &lt;s&gt;pushplayers&lt;/s&gt;&lt;ref name="collision"/&gt;
| no
| Set if the train pushes players
|-
| &lt;s&gt;pushmisc&lt;/s&gt;&lt;ref name="collision"/&gt;
| yes
| Set if the train pushes misc (items, boats, etc.)
|-
| playercollision&lt;br&gt;mobcollision&lt;br&gt;traincollision&lt;br&gt;misccollision
| default&lt;br&gt;cancel&lt;br&gt;kill&lt;br&gt;killnodrops&lt;br&gt;push&lt;br&gt;enter&lt;br&gt;link
| Set a [http://www.minecraftwiki.net/wiki/Bukkit/TrainCarts/Physical/Collision collision mode] for the train against players, mobs, trains or other types of entities.
|-
| slowdown
| false
| Set if the train slows down
|-
| linking
| deny
| Set if the train can link with other trains
|-
| collision
| allow
| Set if the train can collide with other entities
|-
| keepcloaded&lt;br&gt;loadchunks&lt;br&gt;keeploaded
| true
| Set if the train keeps nearby chunks loaded
|-
| default&lt;br&gt;setdefault
| stat1def
| Load one of the default train properties found in&lt;br&gt;DefaultTrainProperties.yml into this train
|-
|banking
|1 0
|Change the banking
|}
{{reflist}}

=== Set name ===

The name property alters the name of the train. To account for multiple trains being renamed, and because every train needs a unique name, the # value is added as a counter-based replacement. For example, the first train passing over the property sign with name value: ''Intercity#A'' would be named ''Intercity1A'' and the second ''Intercity2A'', and so on. You can use this in conjunction with the spawner sign to spawn trains with a fixed naming system. This naming system can then be used for remote control to control all trains of a certain spawner or category.

[[Category:Mods]]
[[Category:Tables without description]]</text>
      <sha1>nhlatpgaljj1d19rbiu3dmek1j7x1jn</sha1>
    </revision>
    <revision>
      <id>1207572</id>
      <parentid>1207570</parentid>
      <timestamp>2018-05-06T10:20:51Z</timestamp>
      <contributor>
        <username>Ryando211</username>
        <id>41350877</id>
      </contributor>
      <comment>/* Properties */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="4124">{{disclaimer}}
{{unsupportedMod|http://tcwiki.minenews.de/}}
== Introduction ==

Property signs can perform the same tasks as you can do through commands, but then automated. They require redstone power to function and ignore cart ownership, so if you only want it to target trains you own, combine it with a switcher sign checking for owners.

== Syntax ==

{{sign|[train]|property|speedlimit|1.5}}

'''Second line''': ''property''

'''Third line''': ''the property name to change''

'''Fourth line''': ''the value to set the property to''

=== Remote Control ===
{{main|Bukkit/TrainCarts/Signs#Remote_Control|title1=Remote Control}}
You can remotely set properties on trains. Say your train is called ''train01'', then you use the following on the sign:
{{sign|[train train01]|property|maxspeed|0.4}}

== Properties ==

The following properties can be set using both '''[cart] and [train]''':

{| class="wikitable"
|-
! Property 
! Value example 
! Meaning
|-
| addtag&lt;br&gt;
| tag1&lt;br&gt;
| Add a single tag&lt;br&gt;
|-
| settag&lt;br&gt;
| taga&lt;br&gt;
| Set to a single tag&lt;br&gt;
|-
| remtag
| a
| Remove a single tag
|-
| addowner&lt;br&gt;
| player2&lt;br&gt;
| Add an owner to the train&lt;br&gt;
|-
| setowner&lt;br&gt;
| misterplayer&lt;br&gt;
| Clear all owners and set to this owner
|-
| remowner
| user1533
| Remove a single owner from the train
|-
| destination
| station2
| Set the destination
|-
| mobenter
| false
| Set if mobs can enter
|-
| playerenter
| true
| Set if players can enter
|-
| playerexit
| yes
| Set if players can exit
|}

The following properties can only be set using '''[train]''':

{| class="wikitable"
|-
! Property
! Value example
! Meaning
|-
| name&lt;br&gt;setname&lt;br&gt;rename
| Intercity#A
| Sets a new name on the train. The #-sign is replaced with a number 1 to infinity.
|-
| dname&lt;br&gt;setdname&lt;br&gt;displayname&lt;br&gt;setdisplayname
| Trainname
| Sets the display name used with trigger signs (%triggernameN%)
|-
| exitoffset&lt;br&gt;exityaw&lt;br&gt;exitpitch&lt;br&gt;exitrotation
| 2/0/0&lt;br&gt;30&lt;br&gt;0&lt;br&gt;90
| Change player exit offset, yaw, pitch and rotation.
|-
| speedlimit&lt;br&gt;maxspeed
| 0.6
| The maximum allowed speed the train can go
|-
| &lt;s&gt;pushing&lt;/s&gt;&lt;ref name="collision"&gt;Old syntax for compatibility. Replaced by ''type''collision. See [http://www.minecraftwiki.net/wiki/Bukkit/TrainCarts/Physical/Collision Collision modes]&lt;/ref&gt;
| false
| Set if the train pushes mobs, players, trains and misc
|-
| &lt;s&gt;pushmobs&lt;/s&gt;&lt;ref name="collision"/&gt;
| true
| Set if the train pushes mobs
|-
| &lt;s&gt;pushplayers&lt;/s&gt;&lt;ref name="collision"/&gt;
| no
| Set if the train pushes players
|-
| &lt;s&gt;pushmisc&lt;/s&gt;&lt;ref name="collision"/&gt;
| yes
| Set if the train pushes misc (items, boats, etc.)
|-
| playercollision&lt;br&gt;mobcollision&lt;br&gt;traincollision&lt;br&gt;misccollision
| default&lt;br&gt;cancel&lt;br&gt;kill&lt;br&gt;killnodrops&lt;br&gt;push&lt;br&gt;enter&lt;br&gt;link
| Set a [http://www.minecraftwiki.net/wiki/Bukkit/TrainCarts/Physical/Collision collision mode] for the train against players, mobs, trains or other types of entities.
|-
| slowdown
| false
| Set if the train slows down
|-
| linking
| deny
| Set if the train can link with other trains
|-
| collision
| allow
| Set if the train can collide with other entities
|-
| keepcloaded&lt;br&gt;loadchunks&lt;br&gt;keeploaded
| true
| Set if the train keeps nearby chunks loaded
|-
| default&lt;br&gt;setdefault
| stat1def
| Load one of the default train properties found in&lt;br&gt;DefaultTrainProperties.yml into this train
|-
|banking
|1 0
|Change the banking (First number: Strength, Second number: Smoothness)
|}
{{reflist}}

=== Set name ===

The name property alters the name of the train. To account for multiple trains being renamed, and because every train needs a unique name, the # value is added as a counter-based replacement. For example, the first train passing over the property sign with name value: ''Intercity#A'' would be named ''Intercity1A'' and the second ''Intercity2A'', and so on. You can use this in conjunction with the spawner sign to spawn trains with a fixed naming system. This naming system can then be used for remote control to control all trains of a certain spawner or category.

[[Category:Mods]]
[[Category:Tables without description]]</text>
      <sha1>6keul9xuyqvzhyn1zmkmb7xd3bwzf4t</sha1>
    </revision>
    <revision>
      <id>1215031</id>
      <parentid>1207572</parentid>
      <timestamp>2018-05-25T13:30:11Z</timestamp>
      <contributor>
        <username>User-12316399</username>
        <id>40378665</id>
      </contributor>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="4139">{{disclaimer}}
{{unsupportedMod|http://tcwiki.minenews.de/}}
== Introduction ==

Property signs can perform the same tasks as you can do through commands, but then automated. They require redstone power to function and ignore cart ownership, so if you only want it to target trains you own, combine it with a switcher sign checking for owners.

== Syntax ==

{{sign|[train]|property|speedlimit|1.5}}

'''Second line''': ''property''

'''Third line''': ''the property name to change''

'''Fourth line''': ''the value to set the property to''

=== Remote Control ===
{{main|Custom servers/Bukkit/TrainCarts/Signs#Remote_Control|title1=Remote Control}}
You can remotely set properties on trains. Say your train is called ''train01'', then you use the following on the sign:
{{sign|[train train01]|property|maxspeed|0.4}}

== Properties ==

The following properties can be set using both '''[cart] and [train]''':

{| class="wikitable"
|-
! Property 
! Value example 
! Meaning
|-
| addtag&lt;br&gt;
| tag1&lt;br&gt;
| Add a single tag&lt;br&gt;
|-
| settag&lt;br&gt;
| taga&lt;br&gt;
| Set to a single tag&lt;br&gt;
|-
| remtag
| a
| Remove a single tag
|-
| addowner&lt;br&gt;
| player2&lt;br&gt;
| Add an owner to the train&lt;br&gt;
|-
| setowner&lt;br&gt;
| misterplayer&lt;br&gt;
| Clear all owners and set to this owner
|-
| remowner
| user1533
| Remove a single owner from the train
|-
| destination
| station2
| Set the destination
|-
| mobenter
| false
| Set if mobs can enter
|-
| playerenter
| true
| Set if players can enter
|-
| playerexit
| yes
| Set if players can exit
|}

The following properties can only be set using '''[train]''':

{| class="wikitable"
|-
! Property
! Value example
! Meaning
|-
| name&lt;br&gt;setname&lt;br&gt;rename
| Intercity#A
| Sets a new name on the train. The #-sign is replaced with a number 1 to infinity.
|-
| dname&lt;br&gt;setdname&lt;br&gt;displayname&lt;br&gt;setdisplayname
| Trainname
| Sets the display name used with trigger signs (%triggernameN%)
|-
| exitoffset&lt;br&gt;exityaw&lt;br&gt;exitpitch&lt;br&gt;exitrotation
| 2/0/0&lt;br&gt;30&lt;br&gt;0&lt;br&gt;90
| Change player exit offset, yaw, pitch and rotation.
|-
| speedlimit&lt;br&gt;maxspeed
| 0.6
| The maximum allowed speed the train can go
|-
| &lt;s&gt;pushing&lt;/s&gt;&lt;ref name="collision"&gt;Old syntax for compatibility. Replaced by ''type''collision. See [http://www.minecraftwiki.net/wiki/Bukkit/TrainCarts/Physical/Collision Collision modes]&lt;/ref&gt;
| false
| Set if the train pushes mobs, players, trains and misc
|-
| &lt;s&gt;pushmobs&lt;/s&gt;&lt;ref name="collision"/&gt;
| true
| Set if the train pushes mobs
|-
| &lt;s&gt;pushplayers&lt;/s&gt;&lt;ref name="collision"/&gt;
| no
| Set if the train pushes players
|-
| &lt;s&gt;pushmisc&lt;/s&gt;&lt;ref name="collision"/&gt;
| yes
| Set if the train pushes misc (items, boats, etc.)
|-
| playercollision&lt;br&gt;mobcollision&lt;br&gt;traincollision&lt;br&gt;misccollision
| default&lt;br&gt;cancel&lt;br&gt;kill&lt;br&gt;killnodrops&lt;br&gt;push&lt;br&gt;enter&lt;br&gt;link
| Set a [http://www.minecraftwiki.net/wiki/Bukkit/TrainCarts/Physical/Collision collision mode] for the train against players, mobs, trains or other types of entities.
|-
| slowdown
| false
| Set if the train slows down
|-
| linking
| deny
| Set if the train can link with other trains
|-
| collision
| allow
| Set if the train can collide with other entities
|-
| keepcloaded&lt;br&gt;loadchunks&lt;br&gt;keeploaded
| true
| Set if the train keeps nearby chunks loaded
|-
| default&lt;br&gt;setdefault
| stat1def
| Load one of the default train properties found in&lt;br&gt;DefaultTrainProperties.yml into this train
|-
|banking
|1 0
|Change the banking (First number: Strength, Second number: Smoothness)
|}
{{reflist}}

=== Set name ===

The name property alters the name of the train. To account for multiple trains being renamed, and because every train needs a unique name, the # value is added as a counter-based replacement. For example, the first train passing over the property sign with name value: ''Intercity#A'' would be named ''Intercity1A'' and the second ''Intercity2A'', and so on. You can use this in conjunction with the spawner sign to spawn trains with a fixed naming system. This naming system can then be used for remote control to control all trains of a certain spawner or category.

[[Category:Mods]]
[[Category:Tables without description]]</text>
      <sha1>f8wqfy7x5uedyz1tgvq5vj5rr849f7u</sha1>
    </revision>
    <revision>
      <id>1406930</id>
      <parentid>1215031</parentid>
      <timestamp>2019-07-19T00:43:14Z</timestamp>
      <contributor>
        <ip>83.83.220.80</ip>
      </contributor>
      <comment>Playernames :p</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="4130">{{disclaimer}}
{{unsupportedMod|http://tcwiki.minenews.de/}}
== Introduction ==

Property signs can perform the same tasks as you can do through commands, but then automated. They require redstone power to function and ignore cart ownership, so if you only want it to target trains you own, combine it with a switcher sign checking for owners.

== Syntax ==

{{sign|[train]|property|speedlimit|1.5}}

'''Second line''': ''property''

'''Third line''': ''the property name to change''

'''Fourth line''': ''the value to set the property to''

=== Remote Control ===
{{main|Custom servers/Bukkit/TrainCarts/Signs#Remote_Control|title1=Remote Control}}
You can remotely set properties on trains. Say your train is called ''train01'', then you use the following on the sign:
{{sign|[train train01]|property|maxspeed|0.4}}

== Properties ==

The following properties can be set using both '''[cart] and [train]''':

{| class="wikitable"
|-
! Property 
! Value example 
! Meaning
|-
| addtag&lt;br&gt;
| tag1&lt;br&gt;
| Add a single tag&lt;br&gt;
|-
| settag&lt;br&gt;
| taga&lt;br&gt;
| Set to a single tag&lt;br&gt;
|-
| remtag
| a
| Remove a single tag
|-
| addowner&lt;br&gt;
| Maxxue&lt;br&gt;
| Add an owner to the train&lt;br&gt;
|-
| setowner&lt;br&gt;
| Maxxue&lt;br&gt;
| Clear all owners and set to this owner
|-
| remowner
| Maxxue
| Remove a single owner from the train
|-
| destination
| station2
| Set the destination
|-
| mobenter
| false
| Set if mobs can enter
|-
| playerenter
| true
| Set if players can enter
|-
| playerexit
| yes
| Set if players can exit
|}

The following properties can only be set using '''[train]''':

{| class="wikitable"
|-
! Property
! Value example
! Meaning
|-
| name&lt;br&gt;setname&lt;br&gt;rename
| Intercity#A
| Sets a new name on the train. The #-sign is replaced with a number 1 to infinity.
|-
| dname&lt;br&gt;setdname&lt;br&gt;displayname&lt;br&gt;setdisplayname
| Trainname
| Sets the display name used with trigger signs (%triggernameN%)
|-
| exitoffset&lt;br&gt;exityaw&lt;br&gt;exitpitch&lt;br&gt;exitrotation
| 2/0/0&lt;br&gt;30&lt;br&gt;0&lt;br&gt;90
| Change player exit offset, yaw, pitch and rotation.
|-
| speedlimit&lt;br&gt;maxspeed
| 0.6
| The maximum allowed speed the train can go
|-
| &lt;s&gt;pushing&lt;/s&gt;&lt;ref name="collision"&gt;Old syntax for compatibility. Replaced by ''type''collision. See [http://www.minecraftwiki.net/wiki/Bukkit/TrainCarts/Physical/Collision Collision modes]&lt;/ref&gt;
| false
| Set if the train pushes mobs, players, trains and misc
|-
| &lt;s&gt;pushmobs&lt;/s&gt;&lt;ref name="collision"/&gt;
| true
| Set if the train pushes mobs
|-
| &lt;s&gt;pushplayers&lt;/s&gt;&lt;ref name="collision"/&gt;
| no
| Set if the train pushes players
|-
| &lt;s&gt;pushmisc&lt;/s&gt;&lt;ref name="collision"/&gt;
| yes
| Set if the train pushes misc (items, boats, etc.)
|-
| playercollision&lt;br&gt;mobcollision&lt;br&gt;traincollision&lt;br&gt;misccollision
| default&lt;br&gt;cancel&lt;br&gt;kill&lt;br&gt;killnodrops&lt;br&gt;push&lt;br&gt;enter&lt;br&gt;link
| Set a [http://www.minecraftwiki.net/wiki/Bukkit/TrainCarts/Physical/Collision collision mode] for the train against players, mobs, trains or other types of entities.
|-
| slowdown
| false
| Set if the train slows down
|-
| linking
| deny
| Set if the train can link with other trains
|-
| collision
| allow
| Set if the train can collide with other entities
|-
| keepcloaded&lt;br&gt;loadchunks&lt;br&gt;keeploaded
| true
| Set if the train keeps nearby chunks loaded
|-
| default&lt;br&gt;setdefault
| stat1def
| Load one of the default train properties found in&lt;br&gt;DefaultTrainProperties.yml into this train
|-
|banking
|1 0
|Change the banking (First number: Strength, Second number: Smoothness)
|}
{{reflist}}

=== Set name ===

The name property alters the name of the train. To account for multiple trains being renamed, and because every train needs a unique name, the # value is added as a counter-based replacement. For example, the first train passing over the property sign with name value: ''Intercity#A'' would be named ''Intercity1A'' and the second ''Intercity2A'', and so on. You can use this in conjunction with the spawner sign to spawn trains with a fixed naming system. This naming system can then be used for remote control to control all trains of a certain spawner or category.

[[Category:Mods]]
[[Category:Tables without description]]</text>
      <sha1>m6q0ipaxyuzv7trl3k81cftvfrkrujf</sha1>
    </revision>
    <revision>
      <id>1453365</id>
      <parentid>1406930</parentid>
      <timestamp>2019-11-02T14:22:51Z</timestamp>
      <contributor>
        <username>HIHIQY1</username>
        <id>41414308</id>
      </contributor>
      <comment>This link previously redirected to a dead end. Now it does not.</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="4117">{{disclaimer}}
{{unsupportedMod|http://tcwiki.minenews.de/}}
== Introduction ==

Property signs can perform the same tasks as you can do through commands, but then automated. They require redstone power to function and ignore cart ownership, so if you only want it to target trains you own, combine it with a switcher sign checking for owners.

== Syntax ==

{{sign|[train]|property|speedlimit|1.5}}

'''Second line''': ''property''

'''Third line''': ''the property name to change''

'''Fourth line''': ''the value to set the property to''

=== Remote Control ===
{{main|Custom servers/Bukkit/TrainCarts/Signs#Remote_Control|title1=Remote Control}}
You can remotely set properties on trains. Say your train is called ''train01'', then you use the following on the sign:
{{sign|[train train01]|property|maxspeed|0.4}}

== Properties ==

The following properties can be set using both '''[cart] and [train]''':

{| class="wikitable"
|-
! Property 
! Value example 
! Meaning
|-
| addtag&lt;br&gt;
| tag1&lt;br&gt;
| Add a single tag&lt;br&gt;
|-
| settag&lt;br&gt;
| taga&lt;br&gt;
| Set to a single tag&lt;br&gt;
|-
| remtag
| a
| Remove a single tag
|-
| addowner&lt;br&gt;
| Maxxue&lt;br&gt;
| Add an owner to the train&lt;br&gt;
|-
| setowner&lt;br&gt;
| Maxxue&lt;br&gt;
| Clear all owners and set to this owner
|-
| remowner
| Maxxue
| Remove a single owner from the train
|-
| destination
| station2
| Set the destination
|-
| mobenter
| false
| Set if mobs can enter
|-
| playerenter
| true
| Set if players can enter
|-
| playerexit
| yes
| Set if players can exit
|}

The following properties can only be set using '''[train]''':

{| class="wikitable"
|-
! Property
! Value example
! Meaning
|-
| name&lt;br&gt;setname&lt;br&gt;rename
| Intercity#A
| Sets a new name on the train. The #-sign is replaced with a number 1 to infinity.
|-
| dname&lt;br&gt;setdname&lt;br&gt;displayname&lt;br&gt;setdisplayname
| Trainname
| Sets the display name used with trigger signs (%triggernameN%)
|-
| exitoffset&lt;br&gt;exityaw&lt;br&gt;exitpitch&lt;br&gt;exitrotation
| 2/0/0&lt;br&gt;30&lt;br&gt;0&lt;br&gt;90
| Change player exit offset, yaw, pitch and rotation.
|-
| speedlimit&lt;br&gt;maxspeed
| 0.6
| The maximum allowed speed the train can go
|-
| &lt;s&gt;pushing&lt;/s&gt;&lt;ref name="collision"&gt;Old syntax for compatibility. Replaced by ''type''collision. See [http://www.minecraftwiki.net/wiki/Bukkit/TrainCarts/Physical/Collision Collision modes]&lt;/ref&gt;
| false
| Set if the train pushes mobs, players, trains and misc
|-
| &lt;s&gt;pushmobs&lt;/s&gt;&lt;ref name="collision"/&gt;
| true
| Set if the train pushes mobs
|-
| &lt;s&gt;pushplayers&lt;/s&gt;&lt;ref name="collision"/&gt;
| no
| Set if the train pushes players
|-
| &lt;s&gt;pushmisc&lt;/s&gt;&lt;ref name="collision"/&gt;
| yes
| Set if the train pushes misc (items, boats, etc.)
|-
| playercollision&lt;br&gt;mobcollision&lt;br&gt;traincollision&lt;br&gt;misccollision
| default&lt;br&gt;cancel&lt;br&gt;kill&lt;br&gt;killnodrops&lt;br&gt;push&lt;br&gt;enter&lt;br&gt;link
| Set a [[:en:Custom_servers/Bukkit/TrainCarts/Physical/Collision|collision mode]] for the train against players, mobs, trains or other types of entities.
|-
| slowdown
| false
| Set if the train slows down
|-
| linking
| deny
| Set if the train can link with other trains
|-
| collision
| allow
| Set if the train can collide with other entities
|-
| keepcloaded&lt;br&gt;loadchunks&lt;br&gt;keeploaded
| true
| Set if the train keeps nearby chunks loaded
|-
| default&lt;br&gt;setdefault
| stat1def
| Load one of the default train properties found in&lt;br&gt;DefaultTrainProperties.yml into this train
|-
|banking
|1 0
|Change the banking (First number: Strength, Second number: Smoothness)
|}
{{reflist}}

=== Set name ===

The name property alters the name of the train. To account for multiple trains being renamed, and because every train needs a unique name, the # value is added as a counter-based replacement. For example, the first train passing over the property sign with name value: ''Intercity#A'' would be named ''Intercity1A'' and the second ''Intercity2A'', and so on. You can use this in conjunction with the spawner sign to spawn trains with a fixed naming system. This naming system can then be used for remote control to control all trains of a certain spawner or category.

[[Category:Mods]]
[[Category:Tables without description]]</text>
      <sha1>giko8bzvtyq5g3qiy9qhegx8fceccsa</sha1>
    </revision>
    <revision>
      <id>1453374</id>
      <parentid>1453365</parentid>
      <timestamp>2019-11-02T14:33:04Z</timestamp>
      <contributor>
        <username>HIHIQY1</username>
        <id>41414308</id>
      </contributor>
      <comment>Fix reference also leading to a dead end.</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="4132">{{disclaimer}}
{{unsupportedMod|http://tcwiki.minenews.de/}}
== Introduction ==

Property signs can perform the same tasks as you can do through commands, but then automated. They require redstone power to function and ignore cart ownership, so if you only want it to target trains you own, combine it with a switcher sign checking for owners.

== Syntax ==

{{sign|[train]|property|speedlimit|1.5}}

'''Second line''': ''property''

'''Third line''': ''the property name to change''

'''Fourth line''': ''the value to set the property to''

=== Remote Control ===
{{main|Custom servers/Bukkit/TrainCarts/Signs#Remote_Control|title1=Remote Control}}
You can remotely set properties on trains. Say your train is called ''train01'', then you use the following on the sign:
{{sign|[train train01]|property|maxspeed|0.4}}

== Properties ==

The following properties can be set using both '''[cart] and [train]''':

{| class="wikitable"
|-
! Property 
! Value example 
! Meaning
|-
| addtag&lt;br&gt;
| tag1&lt;br&gt;
| Add a single tag&lt;br&gt;
|-
| settag&lt;br&gt;
| taga&lt;br&gt;
| Set to a single tag&lt;br&gt;
|-
| remtag
| a
| Remove a single tag
|-
| addowner&lt;br&gt;
| Maxxue&lt;br&gt;
| Add an owner to the train&lt;br&gt;
|-
| setowner&lt;br&gt;
| Maxxue&lt;br&gt;
| Clear all owners and set to this owner
|-
| remowner
| Maxxue
| Remove a single owner from the train
|-
| destination
| station2
| Set the destination
|-
| mobenter
| false
| Set if mobs can enter
|-
| playerenter
| true
| Set if players can enter
|-
| playerexit
| yes
| Set if players can exit
|}

The following properties can only be set using '''[train]''':

{| class="wikitable"
|-
! Property
! Value example
! Meaning
|-
| name&lt;br&gt;setname&lt;br&gt;rename
| Intercity#A
| Sets a new name on the train. The #-sign is replaced with a number 1 to infinity.
|-
| dname&lt;br&gt;setdname&lt;br&gt;displayname&lt;br&gt;setdisplayname
| Trainname
| Sets the display name used with trigger signs (%triggernameN%)
|-
| exitoffset&lt;br&gt;exityaw&lt;br&gt;exitpitch&lt;br&gt;exitrotation
| 2/0/0&lt;br&gt;30&lt;br&gt;0&lt;br&gt;90
| Change player exit offset, yaw, pitch and rotation.
|-
| speedlimit&lt;br&gt;maxspeed
| 0.6
| The maximum allowed speed the train can go
|-
| &lt;s&gt;pushing&lt;/s&gt;&lt;ref name="collision"&gt;Old syntax for compatibility. Replaced by ''type''collision. See [http://www.minecraftwiki.net/wiki/Custom_servers/Bukkit/TrainCarts/Physical/Collision Collision modes]&lt;/ref&gt;
| false
| Set if the train pushes mobs, players, trains and misc
|-
| &lt;s&gt;pushmobs&lt;/s&gt;&lt;ref name="collision"/&gt;
| true
| Set if the train pushes mobs
|-
| &lt;s&gt;pushplayers&lt;/s&gt;&lt;ref name="collision"/&gt;
| no
| Set if the train pushes players
|-
| &lt;s&gt;pushmisc&lt;/s&gt;&lt;ref name="collision"/&gt;
| yes
| Set if the train pushes misc (items, boats, etc.)
|-
| playercollision&lt;br&gt;mobcollision&lt;br&gt;traincollision&lt;br&gt;misccollision
| default&lt;br&gt;cancel&lt;br&gt;kill&lt;br&gt;killnodrops&lt;br&gt;push&lt;br&gt;enter&lt;br&gt;link
| Set a [[:en:Custom_servers/Bukkit/TrainCarts/Physical/Collision|collision mode]] for the train against players, mobs, trains or other types of entities.
|-
| slowdown
| false
| Set if the train slows down
|-
| linking
| deny
| Set if the train can link with other trains
|-
| collision
| allow
| Set if the train can collide with other entities
|-
| keepcloaded&lt;br&gt;loadchunks&lt;br&gt;keeploaded
| true
| Set if the train keeps nearby chunks loaded
|-
| default&lt;br&gt;setdefault
| stat1def
| Load one of the default train properties found in&lt;br&gt;DefaultTrainProperties.yml into this train
|-
|banking
|1 0
|Change the banking (First number: Strength, Second number: Smoothness)
|}
{{reflist}}

=== Set name ===

The name property alters the name of the train. To account for multiple trains being renamed, and because every train needs a unique name, the # value is added as a counter-based replacement. For example, the first train passing over the property sign with name value: ''Intercity#A'' would be named ''Intercity1A'' and the second ''Intercity2A'', and so on. You can use this in conjunction with the spawner sign to spawn trains with a fixed naming system. This naming system can then be used for remote control to control all trains of a certain spawner or category.

[[Category:Mods]]
[[Category:Tables without description]]</text>
      <sha1>10g373uygwlkmgtacv6pxyry1uf3mww</sha1>
    </revision>
    <revision>
      <id>1453394</id>
      <parentid>1453374</parentid>
      <timestamp>2019-11-02T15:28:08Z</timestamp>
      <contributor>
        <username>Nicolerenee</username>
        <id>41277528</id>
      </contributor>
      <comment>Removed ":en:" from link.</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="4128">{{disclaimer}}
{{unsupportedMod|http://tcwiki.minenews.de/}}
== Introduction ==

Property signs can perform the same tasks as you can do through commands, but then automated. They require redstone power to function and ignore cart ownership, so if you only want it to target trains you own, combine it with a switcher sign checking for owners.

== Syntax ==

{{sign|[train]|property|speedlimit|1.5}}

'''Second line''': ''property''

'''Third line''': ''the property name to change''

'''Fourth line''': ''the value to set the property to''

=== Remote Control ===
{{main|Custom servers/Bukkit/TrainCarts/Signs#Remote_Control|title1=Remote Control}}
You can remotely set properties on trains. Say your train is called ''train01'', then you use the following on the sign:
{{sign|[train train01]|property|maxspeed|0.4}}

== Properties ==

The following properties can be set using both '''[cart] and [train]''':

{| class="wikitable"
|-
! Property 
! Value example 
! Meaning
|-
| addtag&lt;br&gt;
| tag1&lt;br&gt;
| Add a single tag&lt;br&gt;
|-
| settag&lt;br&gt;
| taga&lt;br&gt;
| Set to a single tag&lt;br&gt;
|-
| remtag
| a
| Remove a single tag
|-
| addowner&lt;br&gt;
| Maxxue&lt;br&gt;
| Add an owner to the train&lt;br&gt;
|-
| setowner&lt;br&gt;
| Maxxue&lt;br&gt;
| Clear all owners and set to this owner
|-
| remowner
| Maxxue
| Remove a single owner from the train
|-
| destination
| station2
| Set the destination
|-
| mobenter
| false
| Set if mobs can enter
|-
| playerenter
| true
| Set if players can enter
|-
| playerexit
| yes
| Set if players can exit
|}

The following properties can only be set using '''[train]''':

{| class="wikitable"
|-
! Property
! Value example
! Meaning
|-
| name&lt;br&gt;setname&lt;br&gt;rename
| Intercity#A
| Sets a new name on the train. The #-sign is replaced with a number 1 to infinity.
|-
| dname&lt;br&gt;setdname&lt;br&gt;displayname&lt;br&gt;setdisplayname
| Trainname
| Sets the display name used with trigger signs (%triggernameN%)
|-
| exitoffset&lt;br&gt;exityaw&lt;br&gt;exitpitch&lt;br&gt;exitrotation
| 2/0/0&lt;br&gt;30&lt;br&gt;0&lt;br&gt;90
| Change player exit offset, yaw, pitch and rotation.
|-
| speedlimit&lt;br&gt;maxspeed
| 0.6
| The maximum allowed speed the train can go
|-
| &lt;s&gt;pushing&lt;/s&gt;&lt;ref name="collision"&gt;Old syntax for compatibility. Replaced by ''type''collision. See [http://www.minecraftwiki.net/wiki/Custom_servers/Bukkit/TrainCarts/Physical/Collision Collision modes]&lt;/ref&gt;
| false
| Set if the train pushes mobs, players, trains and misc
|-
| &lt;s&gt;pushmobs&lt;/s&gt;&lt;ref name="collision"/&gt;
| true
| Set if the train pushes mobs
|-
| &lt;s&gt;pushplayers&lt;/s&gt;&lt;ref name="collision"/&gt;
| no
| Set if the train pushes players
|-
| &lt;s&gt;pushmisc&lt;/s&gt;&lt;ref name="collision"/&gt;
| yes
| Set if the train pushes misc (items, boats, etc.)
|-
| playercollision&lt;br&gt;mobcollision&lt;br&gt;traincollision&lt;br&gt;misccollision
| default&lt;br&gt;cancel&lt;br&gt;kill&lt;br&gt;killnodrops&lt;br&gt;push&lt;br&gt;enter&lt;br&gt;link
| Set a [[Custom_servers/Bukkit/TrainCarts/Physical/Collision|collision mode]] for the train against players, mobs, trains or other types of entities.
|-
| slowdown
| false
| Set if the train slows down
|-
| linking
| deny
| Set if the train can link with other trains
|-
| collision
| allow
| Set if the train can collide with other entities
|-
| keepcloaded&lt;br&gt;loadchunks&lt;br&gt;keeploaded
| true
| Set if the train keeps nearby chunks loaded
|-
| default&lt;br&gt;setdefault
| stat1def
| Load one of the default train properties found in&lt;br&gt;DefaultTrainProperties.yml into this train
|-
|banking
|1 0
|Change the banking (First number: Strength, Second number: Smoothness)
|}
{{reflist}}

=== Set name ===

The name property alters the name of the train. To account for multiple trains being renamed, and because every train needs a unique name, the # value is added as a counter-based replacement. For example, the first train passing over the property sign with name value: ''Intercity#A'' would be named ''Intercity1A'' and the second ''Intercity2A'', and so on. You can use this in conjunction with the spawner sign to spawn trains with a fixed naming system. This naming system can then be used for remote control to control all trains of a certain spawner or category.

[[Category:Mods]]
[[Category:Tables without description]]</text>
      <sha1>ql2qer0ia4rwwitz1qwcatn9xecyhrl</sha1>
    </revision>
    <revision>
      <id>1532758</id>
      <parentid>1453394</parentid>
      <timestamp>2020-03-27T17:22:18Z</timestamp>
      <contributor>
        <username>TeamBergerhealer</username>
        <id>41339232</id>
      </contributor>
      <comment>Added new slowdown modes and gravity property</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="4417">{{disclaimer}}
{{unsupportedMod|http://tcwiki.minenews.de/}}
== Introduction ==

Property signs can perform the same tasks as you can do through commands, but then automated. They require redstone power to function and ignore cart ownership, so if you only want it to target trains you own, combine it with a switcher sign checking for owners.

== Syntax ==

{{sign|[train]|property|speedlimit|1.5}}

'''Second line''': ''property''

'''Third line''': ''the property name to change''

'''Fourth line''': ''the value to set the property to''

=== Remote Control ===
{{main|Custom servers/Bukkit/TrainCarts/Signs#Remote_Control|title1=Remote Control}}
You can remotely set properties on trains. Say your train is called ''train01'', then you use the following on the sign:
{{sign|[train train01]|property|maxspeed|0.4}}

== Properties ==

The following properties can be set using both '''[cart] and [train]''':

{| class="wikitable"
|-
! Property 
! Value example 
! Meaning
|-
| addtag&lt;br&gt;
| tag1&lt;br&gt;
| Add a single tag&lt;br&gt;
|-
| settag&lt;br&gt;
| taga&lt;br&gt;
| Set to a single tag&lt;br&gt;
|-
| remtag
| a
| Remove a single tag
|-
| addowner&lt;br&gt;
| Maxxue&lt;br&gt;
| Add an owner to the train&lt;br&gt;
|-
| setowner&lt;br&gt;
| Maxxue&lt;br&gt;
| Clear all owners and set to this owner
|-
| remowner
| Maxxue
| Remove a single owner from the train
|-
| destination
| station2
| Set the destination
|-
| mobenter
| false
| Set if mobs can enter
|-
| playerenter
| true
| Set if players can enter
|-
| playerexit
| yes
| Set if players can exit
|}

The following properties can only be set using '''[train]''':

{| class="wikitable"
|-
! Property
! Value example
! Meaning
|-
| name&lt;br&gt;setname&lt;br&gt;rename
| Intercity#A
| Sets a new name on the train. The #-sign is replaced with a number 1 to infinity.
|-
| dname&lt;br&gt;setdname&lt;br&gt;displayname&lt;br&gt;setdisplayname
| Trainname
| Sets the display name used with trigger signs (%triggernameN%)
|-
| exitoffset&lt;br&gt;exityaw&lt;br&gt;exitpitch&lt;br&gt;exitrotation
| 2/0/0&lt;br&gt;30&lt;br&gt;0&lt;br&gt;90
| Change player exit offset, yaw, pitch and rotation.
|-
| speedlimit&lt;br&gt;maxspeed
| 0.6
| The maximum allowed speed the train can go
|-
| &lt;s&gt;pushing&lt;/s&gt;&lt;ref name="collision"&gt;Old syntax for compatibility. Replaced by ''type''collision. See [http://www.minecraftwiki.net/wiki/Custom_servers/Bukkit/TrainCarts/Physical/Collision Collision modes]&lt;/ref&gt;
| false
| Set if the train pushes mobs, players, trains and misc
|-
| &lt;s&gt;pushmobs&lt;/s&gt;&lt;ref name="collision"/&gt;
| true
| Set if the train pushes mobs
|-
| &lt;s&gt;pushplayers&lt;/s&gt;&lt;ref name="collision"/&gt;
| no
| Set if the train pushes players
|-
| &lt;s&gt;pushmisc&lt;/s&gt;&lt;ref name="collision"/&gt;
| yes
| Set if the train pushes misc (items, boats, etc.)
|-
| playercollision&lt;br&gt;mobcollision&lt;br&gt;traincollision&lt;br&gt;misccollision
| default&lt;br&gt;cancel&lt;br&gt;kill&lt;br&gt;killnodrops&lt;br&gt;push&lt;br&gt;enter&lt;br&gt;link
| Set a [[Custom_servers/Bukkit/TrainCarts/Physical/Collision|collision mode]] for the train against players, mobs, trains or other types of entities.
|-
| slowdown
| false
| Set if the train slows down, either by gravity or by friction
|-
|slowfriction
|false
|Set if the train slows down due to friction
|-
|slowgravity
|false
|Set if the train slows down, or speeds up, due to gravity
|-
|gravity
|1.0
|Changes the acceleration and deceleration due to gravity (multiplier, 1.0 is default)
|-
| linking
| deny
| Set if the train can link with other trains
|-
| collision
| allow
| Set if the train can collide with other entities
|-
| keepcloaded&lt;br&gt;loadchunks&lt;br&gt;keeploaded
| true
| Set if the train keeps nearby chunks loaded
|-
| default&lt;br&gt;setdefault
| stat1def
| Load one of the default train properties found in&lt;br&gt;DefaultTrainProperties.yml into this train
|-
|banking
|1 0
|Change the banking (First number: Strength, Second number: Smoothness)
|}
{{reflist}}

=== Set name ===

The name property alters the name of the train. To account for multiple trains being renamed, and because every train needs a unique name, the # value is added as a counter-based replacement. For example, the first train passing over the property sign with name value: ''Intercity#A'' would be named ''Intercity1A'' and the second ''Intercity2A'', and so on. You can use this in conjunction with the spawner sign to spawn trains with a fixed naming system. This naming system can then be used for remote control to control all trains of a certain spawner or category.

[[Category:Mods]]
[[Category:Tables without description]]</text>
      <sha1>q3r86a7xme6klwfhwwhwp5dilnewnsk</sha1>
    </revision>
    <revision>
      <id>1536361</id>
      <parentid>1532758</parentid>
      <timestamp>2020-03-31T21:33:33Z</timestamp>
      <contributor>
        <username>User-12316399</username>
        <id>40378665</id>
      </contributor>
      <minor/>
      <comment>User-12316399 moved page [[Custom servers/Bukkit/TrainCarts/Signs/Property]] to [[Mods/TrainCarts/Signs/Property]] without leaving a redirect: custom servers subpages are dead, and this is planned for moving to the ftb wiki it seems, so relocating there</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="4417">{{disclaimer}}
{{unsupportedMod|http://tcwiki.minenews.de/}}
== Introduction ==

Property signs can perform the same tasks as you can do through commands, but then automated. They require redstone power to function and ignore cart ownership, so if you only want it to target trains you own, combine it with a switcher sign checking for owners.

== Syntax ==

{{sign|[train]|property|speedlimit|1.5}}

'''Second line''': ''property''

'''Third line''': ''the property name to change''

'''Fourth line''': ''the value to set the property to''

=== Remote Control ===
{{main|Custom servers/Bukkit/TrainCarts/Signs#Remote_Control|title1=Remote Control}}
You can remotely set properties on trains. Say your train is called ''train01'', then you use the following on the sign:
{{sign|[train train01]|property|maxspeed|0.4}}

== Properties ==

The following properties can be set using both '''[cart] and [train]''':

{| class="wikitable"
|-
! Property 
! Value example 
! Meaning
|-
| addtag&lt;br&gt;
| tag1&lt;br&gt;
| Add a single tag&lt;br&gt;
|-
| settag&lt;br&gt;
| taga&lt;br&gt;
| Set to a single tag&lt;br&gt;
|-
| remtag
| a
| Remove a single tag
|-
| addowner&lt;br&gt;
| Maxxue&lt;br&gt;
| Add an owner to the train&lt;br&gt;
|-
| setowner&lt;br&gt;
| Maxxue&lt;br&gt;
| Clear all owners and set to this owner
|-
| remowner
| Maxxue
| Remove a single owner from the train
|-
| destination
| station2
| Set the destination
|-
| mobenter
| false
| Set if mobs can enter
|-
| playerenter
| true
| Set if players can enter
|-
| playerexit
| yes
| Set if players can exit
|}

The following properties can only be set using '''[train]''':

{| class="wikitable"
|-
! Property
! Value example
! Meaning
|-
| name&lt;br&gt;setname&lt;br&gt;rename
| Intercity#A
| Sets a new name on the train. The #-sign is replaced with a number 1 to infinity.
|-
| dname&lt;br&gt;setdname&lt;br&gt;displayname&lt;br&gt;setdisplayname
| Trainname
| Sets the display name used with trigger signs (%triggernameN%)
|-
| exitoffset&lt;br&gt;exityaw&lt;br&gt;exitpitch&lt;br&gt;exitrotation
| 2/0/0&lt;br&gt;30&lt;br&gt;0&lt;br&gt;90
| Change player exit offset, yaw, pitch and rotation.
|-
| speedlimit&lt;br&gt;maxspeed
| 0.6
| The maximum allowed speed the train can go
|-
| &lt;s&gt;pushing&lt;/s&gt;&lt;ref name="collision"&gt;Old syntax for compatibility. Replaced by ''type''collision. See [http://www.minecraftwiki.net/wiki/Custom_servers/Bukkit/TrainCarts/Physical/Collision Collision modes]&lt;/ref&gt;
| false
| Set if the train pushes mobs, players, trains and misc
|-
| &lt;s&gt;pushmobs&lt;/s&gt;&lt;ref name="collision"/&gt;
| true
| Set if the train pushes mobs
|-
| &lt;s&gt;pushplayers&lt;/s&gt;&lt;ref name="collision"/&gt;
| no
| Set if the train pushes players
|-
| &lt;s&gt;pushmisc&lt;/s&gt;&lt;ref name="collision"/&gt;
| yes
| Set if the train pushes misc (items, boats, etc.)
|-
| playercollision&lt;br&gt;mobcollision&lt;br&gt;traincollision&lt;br&gt;misccollision
| default&lt;br&gt;cancel&lt;br&gt;kill&lt;br&gt;killnodrops&lt;br&gt;push&lt;br&gt;enter&lt;br&gt;link
| Set a [[Custom_servers/Bukkit/TrainCarts/Physical/Collision|collision mode]] for the train against players, mobs, trains or other types of entities.
|-
| slowdown
| false
| Set if the train slows down, either by gravity or by friction
|-
|slowfriction
|false
|Set if the train slows down due to friction
|-
|slowgravity
|false
|Set if the train slows down, or speeds up, due to gravity
|-
|gravity
|1.0
|Changes the acceleration and deceleration due to gravity (multiplier, 1.0 is default)
|-
| linking
| deny
| Set if the train can link with other trains
|-
| collision
| allow
| Set if the train can collide with other entities
|-
| keepcloaded&lt;br&gt;loadchunks&lt;br&gt;keeploaded
| true
| Set if the train keeps nearby chunks loaded
|-
| default&lt;br&gt;setdefault
| stat1def
| Load one of the default train properties found in&lt;br&gt;DefaultTrainProperties.yml into this train
|-
|banking
|1 0
|Change the banking (First number: Strength, Second number: Smoothness)
|}
{{reflist}}

=== Set name ===

The name property alters the name of the train. To account for multiple trains being renamed, and because every train needs a unique name, the # value is added as a counter-based replacement. For example, the first train passing over the property sign with name value: ''Intercity#A'' would be named ''Intercity1A'' and the second ''Intercity2A'', and so on. You can use this in conjunction with the spawner sign to spawn trains with a fixed naming system. This naming system can then be used for remote control to control all trains of a certain spawner or category.

[[Category:Mods]]
[[Category:Tables without description]]</text>
      <sha1>q3r86a7xme6klwfhwwhwp5dilnewnsk</sha1>
    </revision>
    <revision>
      <id>1536381</id>
      <parentid>1536361</parentid>
      <timestamp>2020-03-31T21:35:41Z</timestamp>
      <contributor>
        <username>User-12316399</username>
        <id>40378665</id>
      </contributor>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="4276">{{disclaimer}}
{{unsupportedMod|http://tcwiki.minenews.de/}}
== Introduction ==

Property signs can perform the same tasks as you can do through commands, but then automated. They require redstone power to function and ignore cart ownership, so if you only want it to target trains you own, combine it with a switcher sign checking for owners.

== Syntax ==

{{sign|[train]|property|speedlimit|1.5}}

'''Second line''': ''property''

'''Third line''': ''the property name to change''

'''Fourth line''': ''the value to set the property to''

=== Remote Control ===
{{main| Mods/TrainCarts/Signs#Remote_Control|title1=Remote Control}}
You can remotely set properties on trains. Say your train is called ''train01'', then you use the following on the sign:
{{sign|[train train01]|property|maxspeed|0.4}}

== Properties ==

The following properties can be set using both '''[cart] and [train]''':

{| class="wikitable"
|-
! Property 
! Value example 
! Meaning
|-
| addtag&lt;br&gt;
| tag1&lt;br&gt;
| Add a single tag&lt;br&gt;
|-
| settag&lt;br&gt;
| taga&lt;br&gt;
| Set to a single tag&lt;br&gt;
|-
| remtag
| a
| Remove a single tag
|-
| addowner&lt;br&gt;
| Maxxue&lt;br&gt;
| Add an owner to the train&lt;br&gt;
|-
| setowner&lt;br&gt;
| Maxxue&lt;br&gt;
| Clear all owners and set to this owner
|-
| remowner
| Maxxue
| Remove a single owner from the train
|-
| destination
| station2
| Set the destination
|-
| mobenter
| false
| Set if mobs can enter
|-
| playerenter
| true
| Set if players can enter
|-
| playerexit
| yes
| Set if players can exit
|}

The following properties can only be set using '''[train]''':

{| class="wikitable"
|-
! Property
! Value example
! Meaning
|-
| name&lt;br&gt;setname&lt;br&gt;rename
| Intercity#A
| Sets a new name on the train. The #-sign is replaced with a number 1 to infinity.
|-
| dname&lt;br&gt;setdname&lt;br&gt;displayname&lt;br&gt;setdisplayname
| Trainname
| Sets the display name used with trigger signs (%triggernameN%)
|-
| exitoffset&lt;br&gt;exityaw&lt;br&gt;exitpitch&lt;br&gt;exitrotation
| 2/0/0&lt;br&gt;30&lt;br&gt;0&lt;br&gt;90
| Change player exit offset, yaw, pitch and rotation.
|-
| speedlimit&lt;br&gt;maxspeed
| 0.6
| The maximum allowed speed the train can go
|-
| &lt;s&gt;pushing&lt;/s&gt;&lt;ref name="collision"&gt;Old syntax for compatibility. Replaced by ''type''collision. See [[Mods/TrainCarts/Physical/Collision|Collision modes]]&lt;/ref&gt;
| false
| Set if the train pushes mobs, players, trains and misc
|-
| &lt;s&gt;pushmobs&lt;/s&gt;&lt;ref name="collision"/&gt;
| true
| Set if the train pushes mobs
|-
| &lt;s&gt;pushplayers&lt;/s&gt;&lt;ref name="collision"/&gt;
| no
| Set if the train pushes players
|-
| &lt;s&gt;pushmisc&lt;/s&gt;&lt;ref name="collision"/&gt;
| yes
| Set if the train pushes misc (items, boats, etc.)
|-
| playercollision&lt;br&gt;mobcollision&lt;br&gt;traincollision&lt;br&gt;misccollision
| default&lt;br&gt;cancel&lt;br&gt;kill&lt;br&gt;killnodrops&lt;br&gt;push&lt;br&gt;enter&lt;br&gt;link
| Set a [[Mods/TrainCarts/Physical/Collision|collision mode]] for the train against players, mobs, trains or other types of entities.
|-
| slowdown
| false
| Set if the train slows down, either by gravity or by friction
|-
|slowfriction
|false
|Set if the train slows down due to friction
|-
|slowgravity
|false
|Set if the train slows down, or speeds up, due to gravity
|-
|gravity
|1.0
|Changes the acceleration and deceleration due to gravity (multiplier, 1.0 is default)
|-
| linking
| deny
| Set if the train can link with other trains
|-
| collision
| allow
| Set if the train can collide with other entities
|-
| keepcloaded&lt;br&gt;loadchunks&lt;br&gt;keeploaded
| true
| Set if the train keeps nearby chunks loaded
|-
| default&lt;br&gt;setdefault
| stat1def
| Load one of the default train properties found in&lt;br&gt;DefaultTrainProperties.yml into this train
|-
|banking
|1 0
|Change the banking (First number: Strength, Second number: Smoothness)
|}
{{reflist}}

=== Set name ===

The name property alters the name of the train. To account for multiple trains being renamed, and because every train needs a unique name, the # value is added as a counter-based replacement. For example, the first train passing over the property sign with name value: ''Intercity#A'' would be named ''Intercity1A'' and the second ''Intercity2A'', and so on. You can use this in conjunction with the spawner sign to spawn trains with a fixed naming system. This naming system can then be used for remote control to control all trains of a certain spawner or category.</text>
      <sha1>fk5mn303ob2wh91vpb1mcjt5dbkhgo4</sha1>
    </revision>
    <revision>
      <id>1537226</id>
      <parentid>1536381</parentid>
      <timestamp>2020-04-01T16:49:37Z</timestamp>
      <contributor>
        <username>User-12316399</username>
        <id>40378665</id>
      </contributor>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="4332">{{move|ftb:Mods/TrainCarts/Signs/Property|export=true}}
{{disclaimer}}
{{unsupportedMod|http://tcwiki.minenews.de/}}
== Introduction ==

Property signs can perform the same tasks as you can do through commands, but then automated. They require redstone power to function and ignore cart ownership, so if you only want it to target trains you own, combine it with a switcher sign checking for owners.

== Syntax ==

{{sign|[train]|property|speedlimit|1.5}}

'''Second line''': ''property''

'''Third line''': ''the property name to change''

'''Fourth line''': ''the value to set the property to''

=== Remote Control ===
{{main| Mods/TrainCarts/Signs#Remote_Control|title1=Remote Control}}
You can remotely set properties on trains. Say your train is called ''train01'', then you use the following on the sign:
{{sign|[train train01]|property|maxspeed|0.4}}

== Properties ==

The following properties can be set using both '''[cart] and [train]''':

{| class="wikitable"
|-
! Property 
! Value example 
! Meaning
|-
| addtag&lt;br&gt;
| tag1&lt;br&gt;
| Add a single tag&lt;br&gt;
|-
| settag&lt;br&gt;
| taga&lt;br&gt;
| Set to a single tag&lt;br&gt;
|-
| remtag
| a
| Remove a single tag
|-
| addowner&lt;br&gt;
| Maxxue&lt;br&gt;
| Add an owner to the train&lt;br&gt;
|-
| setowner&lt;br&gt;
| Maxxue&lt;br&gt;
| Clear all owners and set to this owner
|-
| remowner
| Maxxue
| Remove a single owner from the train
|-
| destination
| station2
| Set the destination
|-
| mobenter
| false
| Set if mobs can enter
|-
| playerenter
| true
| Set if players can enter
|-
| playerexit
| yes
| Set if players can exit
|}

The following properties can only be set using '''[train]''':

{| class="wikitable"
|-
! Property
! Value example
! Meaning
|-
| name&lt;br&gt;setname&lt;br&gt;rename
| Intercity#A
| Sets a new name on the train. The #-sign is replaced with a number 1 to infinity.
|-
| dname&lt;br&gt;setdname&lt;br&gt;displayname&lt;br&gt;setdisplayname
| Trainname
| Sets the display name used with trigger signs (%triggernameN%)
|-
| exitoffset&lt;br&gt;exityaw&lt;br&gt;exitpitch&lt;br&gt;exitrotation
| 2/0/0&lt;br&gt;30&lt;br&gt;0&lt;br&gt;90
| Change player exit offset, yaw, pitch and rotation.
|-
| speedlimit&lt;br&gt;maxspeed
| 0.6
| The maximum allowed speed the train can go
|-
| &lt;s&gt;pushing&lt;/s&gt;&lt;ref name="collision"&gt;Old syntax for compatibility. Replaced by ''type''collision. See [[Mods/TrainCarts/Physical/Collision|Collision modes]]&lt;/ref&gt;
| false
| Set if the train pushes mobs, players, trains and misc
|-
| &lt;s&gt;pushmobs&lt;/s&gt;&lt;ref name="collision"/&gt;
| true
| Set if the train pushes mobs
|-
| &lt;s&gt;pushplayers&lt;/s&gt;&lt;ref name="collision"/&gt;
| no
| Set if the train pushes players
|-
| &lt;s&gt;pushmisc&lt;/s&gt;&lt;ref name="collision"/&gt;
| yes
| Set if the train pushes misc (items, boats, etc.)
|-
| playercollision&lt;br&gt;mobcollision&lt;br&gt;traincollision&lt;br&gt;misccollision
| default&lt;br&gt;cancel&lt;br&gt;kill&lt;br&gt;killnodrops&lt;br&gt;push&lt;br&gt;enter&lt;br&gt;link
| Set a [[Mods/TrainCarts/Physical/Collision|collision mode]] for the train against players, mobs, trains or other types of entities.
|-
| slowdown
| false
| Set if the train slows down, either by gravity or by friction
|-
|slowfriction
|false
|Set if the train slows down due to friction
|-
|slowgravity
|false
|Set if the train slows down, or speeds up, due to gravity
|-
|gravity
|1.0
|Changes the acceleration and deceleration due to gravity (multiplier, 1.0 is default)
|-
| linking
| deny
| Set if the train can link with other trains
|-
| collision
| allow
| Set if the train can collide with other entities
|-
| keepcloaded&lt;br&gt;loadchunks&lt;br&gt;keeploaded
| true
| Set if the train keeps nearby chunks loaded
|-
| default&lt;br&gt;setdefault
| stat1def
| Load one of the default train properties found in&lt;br&gt;DefaultTrainProperties.yml into this train
|-
|banking
|1 0
|Change the banking (First number: Strength, Second number: Smoothness)
|}
{{reflist}}

=== Set name ===

The name property alters the name of the train. To account for multiple trains being renamed, and because every train needs a unique name, the # value is added as a counter-based replacement. For example, the first train passing over the property sign with name value: ''Intercity#A'' would be named ''Intercity1A'' and the second ''Intercity2A'', and so on. You can use this in conjunction with the spawner sign to spawn trains with a fixed naming system. This naming system can then be used for remote control to control all trains of a certain spawner or category.</text>
      <sha1>qlqeba7q0mmg085s9jp6f320hmqvisc</sha1>
    </revision>
    <revision>
      <id>1550510</id>
      <parentid>1537226</parentid>
      <timestamp>2020-04-13T19:12:24Z</timestamp>
      <contributor>
        <username>TeamBergerhealer</username>
        <id>41339232</id>
      </contributor>
      <comment>Added godmode property</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="4436">{{move|ftb:Mods/TrainCarts/Signs/Property|export=true}}
{{disclaimer}}
{{unsupportedMod|http://tcwiki.minenews.de/}}
== Introduction ==

Property signs can perform the same tasks as you can do through commands, but then automated. They require redstone power to function and ignore cart ownership, so if you only want it to target trains you own, combine it with a switcher sign checking for owners.

== Syntax ==

{{sign|[train]|property|speedlimit|1.5}}

'''Second line''': ''property''

'''Third line''': ''the property name to change''

'''Fourth line''': ''the value to set the property to''

=== Remote Control ===
{{main| Mods/TrainCarts/Signs#Remote_Control|title1=Remote Control}}
You can remotely set properties on trains. Say your train is called ''train01'', then you use the following on the sign:
{{sign|[train train01]|property|maxspeed|0.4}}

== Properties ==

The following properties can be set using both '''[cart] and [train]''':

{| class="wikitable"
|-
! Property 
! Value example 
! Meaning
|-
| addtag&lt;br&gt;
| tag1&lt;br&gt;
| Add a single tag&lt;br&gt;
|-
| settag&lt;br&gt;
| taga&lt;br&gt;
| Set to a single tag&lt;br&gt;
|-
| remtag
| a
| Remove a single tag
|-
| addowner&lt;br&gt;
| Maxxue&lt;br&gt;
| Add an owner to the train&lt;br&gt;
|-
| setowner&lt;br&gt;
| Maxxue&lt;br&gt;
| Clear all owners and set to this owner
|-
| remowner
| Maxxue
| Remove a single owner from the train
|-
| destination
| station2
| Set the destination
|-
| mobenter
| false
| Set if mobs can enter
|-
| playerenter
| true
| Set if players can enter
|-
| playerexit
| yes
| Set if players can exit
|}

The following properties can only be set using '''[train]''':

{| class="wikitable"
|-
! Property
! Value example
! Meaning
|-
| name&lt;br&gt;setname&lt;br&gt;rename
| Intercity#A
| Sets a new name on the train. The #-sign is replaced with a number 1 to infinity.
|-
| dname&lt;br&gt;setdname&lt;br&gt;displayname&lt;br&gt;setdisplayname
| Trainname
| Sets the display name used with trigger signs (%triggernameN%)
|-
| exitoffset&lt;br&gt;exityaw&lt;br&gt;exitpitch&lt;br&gt;exitrotation
| 2/0/0&lt;br&gt;30&lt;br&gt;0&lt;br&gt;90
| Change player exit offset, yaw, pitch and rotation.
|-
| speedlimit&lt;br&gt;maxspeed
| 0.6
| The maximum allowed speed the train can go
|-
| &lt;s&gt;pushing&lt;/s&gt;&lt;ref name="collision"&gt;Old syntax for compatibility. Replaced by ''type''collision. See [[Mods/TrainCarts/Physical/Collision|Collision modes]]&lt;/ref&gt;
| false
| Set if the train pushes mobs, players, trains and misc
|-
| &lt;s&gt;pushmobs&lt;/s&gt;&lt;ref name="collision"/&gt;
| true
| Set if the train pushes mobs
|-
| &lt;s&gt;pushplayers&lt;/s&gt;&lt;ref name="collision"/&gt;
| no
| Set if the train pushes players
|-
| &lt;s&gt;pushmisc&lt;/s&gt;&lt;ref name="collision"/&gt;
| yes
| Set if the train pushes misc (items, boats, etc.)
|-
| playercollision&lt;br&gt;mobcollision&lt;br&gt;traincollision&lt;br&gt;misccollision
| default&lt;br&gt;cancel&lt;br&gt;kill&lt;br&gt;killnodrops&lt;br&gt;push&lt;br&gt;enter&lt;br&gt;link
| Set a [[Mods/TrainCarts/Physical/Collision|collision mode]] for the train against players, mobs, trains or other types of entities.
|-
| slowdown
| false
| Set if the train slows down, either by gravity or by friction
|-
|slowfriction
|false
|Set if the train slows down due to friction
|-
|slowgravity
|false
|Set if the train slows down, or speeds up, due to gravity
|-
|gravity
|1.0
|Changes the acceleration and deceleration due to gravity (multiplier, 1.0 is default)
|-
| linking
| deny
| Set if the train can link with other trains
|-
| collision
| allow
| Set if the train can collide with other entities
|-
| keepcloaded&lt;br&gt;loadchunks&lt;br&gt;keeploaded
| true
| Set if the train keeps nearby chunks loaded
|-
| default&lt;br&gt;setdefault
| stat1def
| Load one of the default train properties found in&lt;br&gt;DefaultTrainProperties.yml into this train
|-
|banking
|1 0
|Change the banking (First number: Strength, Second number: Smoothness)
|-
|godmode
invincible
|true
|Makes a train invincible, so that players cannot destroy it by hitting it
|}
{{reflist}}

=== Set name ===

The name property alters the name of the train. To account for multiple trains being renamed, and because every train needs a unique name, the # value is added as a counter-based replacement. For example, the first train passing over the property sign with name value: ''Intercity#A'' would be named ''Intercity1A'' and the second ''Intercity2A'', and so on. You can use this in conjunction with the spawner sign to spawn trains with a fixed naming system. This naming system can then be used for remote control to control all trains of a certain spawner or category.</text>
      <sha1>906abmx8hxzyjmlk5ab7ndna74ak3vn</sha1>
    </revision>
    <revision>
      <id>1550516</id>
      <parentid>1550510</parentid>
      <timestamp>2020-04-13T19:17:58Z</timestamp>
      <contributor>
        <username>TeamBergerhealer</username>
        <id>41339232</id>
      </contributor>
      <comment>Added line about train.break.any perm to godmode property</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="4524">{{move|ftb:Mods/TrainCarts/Signs/Property|export=true}}
{{disclaimer}}
{{unsupportedMod|http://tcwiki.minenews.de/}}
== Introduction ==

Property signs can perform the same tasks as you can do through commands, but then automated. They require redstone power to function and ignore cart ownership, so if you only want it to target trains you own, combine it with a switcher sign checking for owners.

== Syntax ==

{{sign|[train]|property|speedlimit|1.5}}

'''Second line''': ''property''

'''Third line''': ''the property name to change''

'''Fourth line''': ''the value to set the property to''

=== Remote Control ===
{{main| Mods/TrainCarts/Signs#Remote_Control|title1=Remote Control}}
You can remotely set properties on trains. Say your train is called ''train01'', then you use the following on the sign:
{{sign|[train train01]|property|maxspeed|0.4}}

== Properties ==

The following properties can be set using both '''[cart] and [train]''':

{| class="wikitable"
|-
! Property 
! Value example 
! Meaning
|-
| addtag&lt;br&gt;
| tag1&lt;br&gt;
| Add a single tag&lt;br&gt;
|-
| settag&lt;br&gt;
| taga&lt;br&gt;
| Set to a single tag&lt;br&gt;
|-
| remtag
| a
| Remove a single tag
|-
| addowner&lt;br&gt;
| Maxxue&lt;br&gt;
| Add an owner to the train&lt;br&gt;
|-
| setowner&lt;br&gt;
| Maxxue&lt;br&gt;
| Clear all owners and set to this owner
|-
| remowner
| Maxxue
| Remove a single owner from the train
|-
| destination
| station2
| Set the destination
|-
| mobenter
| false
| Set if mobs can enter
|-
| playerenter
| true
| Set if players can enter
|-
| playerexit
| yes
| Set if players can exit
|}

The following properties can only be set using '''[train]''':

{| class="wikitable"
|-
! Property
! Value example
! Meaning
|-
| name&lt;br&gt;setname&lt;br&gt;rename
| Intercity#A
| Sets a new name on the train. The #-sign is replaced with a number 1 to infinity.
|-
| dname&lt;br&gt;setdname&lt;br&gt;displayname&lt;br&gt;setdisplayname
| Trainname
| Sets the display name used with trigger signs (%triggernameN%)
|-
| exitoffset&lt;br&gt;exityaw&lt;br&gt;exitpitch&lt;br&gt;exitrotation
| 2/0/0&lt;br&gt;30&lt;br&gt;0&lt;br&gt;90
| Change player exit offset, yaw, pitch and rotation.
|-
| speedlimit&lt;br&gt;maxspeed
| 0.6
| The maximum allowed speed the train can go
|-
| &lt;s&gt;pushing&lt;/s&gt;&lt;ref name="collision"&gt;Old syntax for compatibility. Replaced by ''type''collision. See [[Mods/TrainCarts/Physical/Collision|Collision modes]]&lt;/ref&gt;
| false
| Set if the train pushes mobs, players, trains and misc
|-
| &lt;s&gt;pushmobs&lt;/s&gt;&lt;ref name="collision"/&gt;
| true
| Set if the train pushes mobs
|-
| &lt;s&gt;pushplayers&lt;/s&gt;&lt;ref name="collision"/&gt;
| no
| Set if the train pushes players
|-
| &lt;s&gt;pushmisc&lt;/s&gt;&lt;ref name="collision"/&gt;
| yes
| Set if the train pushes misc (items, boats, etc.)
|-
| playercollision&lt;br&gt;mobcollision&lt;br&gt;traincollision&lt;br&gt;misccollision
| default&lt;br&gt;cancel&lt;br&gt;kill&lt;br&gt;killnodrops&lt;br&gt;push&lt;br&gt;enter&lt;br&gt;link
| Set a [[Mods/TrainCarts/Physical/Collision|collision mode]] for the train against players, mobs, trains or other types of entities.
|-
| slowdown
| false
| Set if the train slows down, either by gravity or by friction
|-
|slowfriction
|false
|Set if the train slows down due to friction
|-
|slowgravity
|false
|Set if the train slows down, or speeds up, due to gravity
|-
|gravity
|1.0
|Changes the acceleration and deceleration due to gravity (multiplier, 1.0 is default)
|-
| linking
| deny
| Set if the train can link with other trains
|-
| collision
| allow
| Set if the train can collide with other entities
|-
| keepcloaded&lt;br&gt;loadchunks&lt;br&gt;keeploaded
| true
| Set if the train keeps nearby chunks loaded
|-
| default&lt;br&gt;setdefault
| stat1def
| Load one of the default train properties found in&lt;br&gt;DefaultTrainProperties.yml into this train
|-
|banking
|1 0
|Change the banking (First number: Strength, Second number: Smoothness)
|-
|godmode
invincible
|true
|Makes a train invincible, so that players cannot destroy it by hitting it.
Players with the ''train.break.any'' permission (default: OP) can break trains anyway.
|}
{{reflist}}

=== Set name ===

The name property alters the name of the train. To account for multiple trains being renamed, and because every train needs a unique name, the # value is added as a counter-based replacement. For example, the first train passing over the property sign with name value: ''Intercity#A'' would be named ''Intercity1A'' and the second ''Intercity2A'', and so on. You can use this in conjunction with the spawner sign to spawn trains with a fixed naming system. This naming system can then be used for remote control to control all trains of a certain spawner or category.</text>
      <sha1>bhhexl42b0udxu3chl0y8gz5p387y3l</sha1>
    </revision>
    <revision>
      <id>1556278</id>
      <parentid>1550516</parentid>
      <timestamp>2020-04-18T21:58:52Z</timestamp>
      <contributor>
        <username>TeamBergerhealer</username>
        <id>41339232</id>
      </contributor>
      <comment>Added waitdistance property</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="4711">{{move|ftb:Mods/TrainCarts/Signs/Property|export=true}}
{{disclaimer}}
{{unsupportedMod|http://tcwiki.minenews.de/}}
== Introduction ==

Property signs can perform the same tasks as you can do through commands, but then automated. They require redstone power to function and ignore cart ownership, so if you only want it to target trains you own, combine it with a switcher sign checking for owners.

== Syntax ==

{{sign|[train]|property|speedlimit|1.5}}

'''Second line''': ''property''

'''Third line''': ''the property name to change''

'''Fourth line''': ''the value to set the property to''

=== Remote Control ===
{{main| Mods/TrainCarts/Signs#Remote_Control|title1=Remote Control}}
You can remotely set properties on trains. Say your train is called ''train01'', then you use the following on the sign:
{{sign|[train train01]|property|maxspeed|0.4}}

== Properties ==

The following properties can be set using both '''[cart] and [train]''':

{| class="wikitable"
|-
! Property 
! Value example 
! Meaning
|-
| addtag&lt;br&gt;
| tag1&lt;br&gt;
| Add a single tag&lt;br&gt;
|-
| settag&lt;br&gt;
| taga&lt;br&gt;
| Set to a single tag&lt;br&gt;
|-
| remtag
| a
| Remove a single tag
|-
| addowner&lt;br&gt;
| Maxxue&lt;br&gt;
| Add an owner to the train&lt;br&gt;
|-
| setowner&lt;br&gt;
| Maxxue&lt;br&gt;
| Clear all owners and set to this owner
|-
| remowner
| Maxxue
| Remove a single owner from the train
|-
| destination
| station2
| Set the destination
|-
| mobenter
| false
| Set if mobs can enter
|-
| playerenter
| true
| Set if players can enter
|-
| playerexit
| yes
| Set if players can exit
|}

The following properties can only be set using '''[train]''':

{| class="wikitable"
|-
! Property
! Value example
! Meaning
|-
| name&lt;br&gt;setname&lt;br&gt;rename
| Intercity#A
| Sets a new name on the train. The #-sign is replaced with a number 1 to infinity.
|-
| dname&lt;br&gt;setdname&lt;br&gt;displayname&lt;br&gt;setdisplayname
| Trainname
| Sets the display name used with trigger signs (%triggernameN%)
|-
| exitoffset&lt;br&gt;exityaw&lt;br&gt;exitpitch&lt;br&gt;exitrotation
| 2/0/0&lt;br&gt;30&lt;br&gt;0&lt;br&gt;90
| Change player exit offset, yaw, pitch and rotation.
|-
| speedlimit&lt;br&gt;maxspeed
| 0.6
| The maximum allowed speed the train can go
|-
| &lt;s&gt;pushing&lt;/s&gt;&lt;ref name="collision"&gt;Old syntax for compatibility. Replaced by ''type''collision. See [[Mods/TrainCarts/Physical/Collision|Collision modes]]&lt;/ref&gt;
| false
| Set if the train pushes mobs, players, trains and misc
|-
| &lt;s&gt;pushmobs&lt;/s&gt;&lt;ref name="collision"/&gt;
| true
| Set if the train pushes mobs
|-
| &lt;s&gt;pushplayers&lt;/s&gt;&lt;ref name="collision"/&gt;
| no
| Set if the train pushes players
|-
| &lt;s&gt;pushmisc&lt;/s&gt;&lt;ref name="collision"/&gt;
| yes
| Set if the train pushes misc (items, boats, etc.)
|-
| playercollision&lt;br&gt;mobcollision&lt;br&gt;traincollision&lt;br&gt;misccollision
| default&lt;br&gt;cancel&lt;br&gt;kill&lt;br&gt;killnodrops&lt;br&gt;push&lt;br&gt;enter&lt;br&gt;link
| Set a [[Mods/TrainCarts/Physical/Collision|collision mode]] for the train against players, mobs, trains or other types of entities.
|-
| slowdown
| false
| Set if the train slows down, either by gravity or by friction
|-
|slowfriction
|false
|Set if the train slows down due to friction
|-
|slowgravity
|false
|Set if the train slows down, or speeds up, due to gravity
|-
|gravity
|1.0
|Changes the acceleration and deceleration due to gravity (multiplier, 1.0 is default)
|-
| linking
| deny
| Set if the train can link with other trains
|-
| collision
| allow
| Set if the train can collide with other entities
|-
| keepcloaded&lt;br&gt;loadchunks&lt;br&gt;keeploaded
| true
| Set if the train keeps nearby chunks loaded
|-
| default&lt;br&gt;setdefault
| stat1def
| Load one of the default train properties found in&lt;br&gt;DefaultTrainProperties.yml into this train
|-
|banking
|1 0
|Change the banking (First number: Strength, Second number: Smoothness)
|-
|godmode
invincible
|true
|Makes a train invincible, so that players cannot destroy it by hitting it.
Players with the ''train.break.any'' permission (default: OP) can break trains anyway.
|-
|waitdistance
|2.0
|Configures a wait distance, which causes a train to keep distance to other trains up ahead.
This works similar to the [[Mods/TrainCarts/Signs/Waiter|waiter]] sign.
|}
{{reflist}}

=== Set name ===

The name property alters the name of the train. To account for multiple trains being renamed, and because every train needs a unique name, the # value is added as a counter-based replacement. For example, the first train passing over the property sign with name value: ''Intercity#A'' would be named ''Intercity1A'' and the second ''Intercity2A'', and so on. You can use this in conjunction with the spawner sign to spawn trains with a fixed naming system. This naming system can then be used for remote control to control all trains of a certain spawner or category.</text>
      <sha1>cesk0gpzuefuwugwm2x348elnucljsz</sha1>
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    <revision>
      <id>1591777</id>
      <parentid>1556278</parentid>
      <timestamp>2020-05-25T20:14:03Z</timestamp>
      <contributor>
        <ip>75.89.247.112</ip>
      </contributor>
      <model>wikitext</model>
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      <text xml:space="preserve" bytes="4609">{{disclaimer}}
== Introduction ==

Property signs can perform the same tasks as you can do through commands, but then automated. They require redstone power to function and ignore cart ownership, so if you only want it to target trains you own, combine it with a switcher sign checking for owners.

== Syntax ==

{{sign|[train]|property|speedlimit|1.5}}

'''Second line''': ''property''

'''Third line''': ''the property name to change''

'''Fourth line''': ''the value to set the property to''

=== Remote Control ===
{{main| Mods/TrainCarts/Signs#Remote_Control|title1=Remote Control}}
You can remotely set properties on trains. Say your train is called ''train01'', then you use the following on the sign:
{{sign|[train train01]|property|maxspeed|0.4}}

== Properties ==

The following properties can be set using both '''[cart] and [train]''':

{| class="wikitable"
|-
! Property 
! Value example 
! Meaning
|-
| addtag&lt;br&gt;
| tag1&lt;br&gt;
| Add a single tag&lt;br&gt;
|-
| settag&lt;br&gt;
| taga&lt;br&gt;
| Set to a single tag&lt;br&gt;
|-
| remtag
| a
| Remove a single tag
|-
| addowner&lt;br&gt;
| Maxxue&lt;br&gt;
| Add an owner to the train&lt;br&gt;
|-
| setowner&lt;br&gt;
| Maxxue&lt;br&gt;
| Clear all owners and set to this owner
|-
| remowner
| Maxxue
| Remove a single owner from the train
|-
| destination
| station2
| Set the destination
|-
| mobenter
| false
| Set if mobs can enter
|-
| playerenter
| true
| Set if players can enter
|-
| playerexit
| yes
| Set if players can exit
|}

The following properties can only be set using '''[train]''':

{| class="wikitable"
|-
! Property
! Value example
! Meaning
|-
| name&lt;br&gt;setname&lt;br&gt;rename
| Intercity#A
| Sets a new name on the train. The #-sign is replaced with a number 1 to infinity.
|-
| dname&lt;br&gt;setdname&lt;br&gt;displayname&lt;br&gt;setdisplayname
| Trainname
| Sets the display name used with trigger signs (%triggernameN%)
|-
| exitoffset&lt;br&gt;exityaw&lt;br&gt;exitpitch&lt;br&gt;exitrotation
| 2/0/0&lt;br&gt;30&lt;br&gt;0&lt;br&gt;90
| Change player exit offset, yaw, pitch and rotation.
|-
| speedlimit&lt;br&gt;maxspeed
| 0.6
| The maximum allowed speed the train can go
|-
| &lt;s&gt;pushing&lt;/s&gt;&lt;ref name="collision"&gt;Old syntax for compatibility. Replaced by ''type''collision. See [[Mods/TrainCarts/Physical/Collision|Collision modes]]&lt;/ref&gt;
| false
| Set if the train pushes mobs, players, trains and misc
|-
| &lt;s&gt;pushmobs&lt;/s&gt;&lt;ref name="collision"/&gt;
| true
| Set if the train pushes mobs
|-
| &lt;s&gt;pushplayers&lt;/s&gt;&lt;ref name="collision"/&gt;
| no
| Set if the train pushes players
|-
| &lt;s&gt;pushmisc&lt;/s&gt;&lt;ref name="collision"/&gt;
| yes
| Set if the train pushes misc (items, boats, etc.)
|-
| playercollision&lt;br&gt;mobcollision&lt;br&gt;traincollision&lt;br&gt;misccollision
| default&lt;br&gt;cancel&lt;br&gt;kill&lt;br&gt;killnodrops&lt;br&gt;push&lt;br&gt;enter&lt;br&gt;link
| Set a [[Mods/TrainCarts/Physical/Collision|collision mode]] for the train against players, mobs, trains or other types of entities.
|-
| slowdown
| false
| Set if the train slows down, either by gravity or by friction
|-
|slowfriction
|false
|Set if the train slows down due to friction
|-
|slowgravity
|false
|Set if the train slows down, or speeds up, due to gravity
|-
|gravity
|1.0
|Changes the acceleration and deceleration due to gravity (multiplier, 1.0 is default)
|-
| linking
| deny
| Set if the train can link with other trains
|-
| collision
| allow
| Set if the train can collide with other entities
|-
| keepcloaded&lt;br&gt;loadchunks&lt;br&gt;keeploaded
| true
| Set if the train keeps nearby chunks loaded
|-
| default&lt;br&gt;setdefault
| stat1def
| Load one of the default train properties found in&lt;br&gt;DefaultTrainProperties.yml into this train
|-
|banking
|1 0
|Change the banking (First number: Strength, Second number: Smoothness)
|-
|godmode
invincible
|true
|Makes a train invincible, so that players cannot destroy it by hitting it.
Players with the ''train.break.any'' permission (default: OP) can break trains anyway.
|-
|waitdistance
|2.0
|Configures a wait distance, which causes a train to keep distance to other trains up ahead.
This works similar to the [[Mods/TrainCarts/Signs/Waiter|waiter]] sign.
|}
{{reflist}}

=== Set name ===

The name property alters the name of the train. To account for multiple trains being renamed, and because every train needs a unique name, the # value is added as a counter-based replacement. For example, the first train passing over the property sign with name value: ''Intercity#A'' would be named ''Intercity1A'' and the second ''Intercity2A'', and so on. You can use this in conjunction with the spawner sign to spawn trains with a fixed naming system. This naming system can then be used for remote control to control all trains of a certain spawner or category.</text>
      <sha1>feq0iz2znwn6fifgzjdx485jm95j8vm</sha1>
    </revision>
  </page>
  <page>
    <title>Mods/TrainCarts/Signs/Ejector</title>
    <ns>0</ns>
    <id>36977</id>
    <revision>
      <id>282345</id>
      <timestamp>2012-03-24T14:30:03Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <comment>Created page with "== Introduction ==  The ejector sign can eject (let exit) passengers of minecarts. You can place it at a station to eject the entire train in one go, or do it for carts indivi..."</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="793">== Introduction ==

The ejector sign can eject (let exit) passengers of minecarts. You can place it at a station to eject the entire train in one go, or do it for carts individually.

== Syntax ==

{{sign|[train]|eject|0/12/12|90/0}}

'''First line:''' ''[train]'' to eject all minecarts in the train, ''[cart]'' to eject minecarts individually

'''Second line:''' ''eject''

=== Third line ===

Optional offset to eject players, relative to the minecarts. Offset 'axis' are delimited by '/'-signs. The first value sets the left/right offset, the second up/down and the third forward/backward.

=== Fourth line ===

Optional angle players look to after being ejected. The first value sets the 'yaw', the angle to look left and right. The second sets the 'pitch', the angle to look up and down.</text>
      <sha1>gyo1chbraxryz2lkqtcxsjvjzwiojcz</sha1>
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    <revision>
      <id>286682</id>
      <parentid>282345</parentid>
      <timestamp>2012-04-01T10:31:06Z</timestamp>
      <contributor>
        <username>User-12228026</username>
        <id>40313265</id>
      </contributor>
      <minor/>
      <comment>Added Category</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="812">== Introduction ==

The ejector sign can eject (let exit) passengers of minecarts. You can place it at a station to eject the entire train in one go, or do it for carts individually.

== Syntax ==

{{sign|[train]|eject|0/12/12|90/0}}

'''First line:''' ''[train]'' to eject all minecarts in the train, ''[cart]'' to eject minecarts individually

'''Second line:''' ''eject''

=== Third line ===

Optional offset to eject players, relative to the minecarts. Offset 'axis' are delimited by '/'-signs. The first value sets the left/right offset, the second up/down and the third forward/backward.

=== Fourth line ===

Optional angle players look to after being ejected. The first value sets the 'yaw', the angle to look left and right. The second sets the 'pitch', the angle to look up and down.

[[Category:Mods]]</text>
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    </revision>
    <revision>
      <id>295960</id>
      <parentid>286682</parentid>
      <timestamp>2012-04-18T19:27:00Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <minor/>
      <comment>/* Syntax */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1050">== Introduction ==

The ejector sign can eject (let exit) passengers of minecarts. You can place it at a station to eject the entire train in one go, or do it for carts individually.

== Syntax ==

{{sign|[train]|eject|0/12/12|90/0}}

'''First line:''' ''[train]'' to eject all minecarts in the train, ''[cart]'' to eject minecarts individually

'''Second line:''' ''eject''

=== Third line ===

Optional offset to eject players, relative to the minecarts. Offset 'axis' are delimited by '/'-signs. The first value sets the left/right offset, the second up/down and the third forward/backward.

=== Fourth line ===

Optional angle players look to after being ejected. The first value sets the 'yaw', the angle to look left and right. The second sets the 'pitch', the angle to look up and down.

=== Remote Control ===
{{main|Bukkit/TrainCarts/Signs#Remote_Control|Remote Control}}
You can remotely eject trains too. Say your train is called ''train01'', then you use the following on the sign:
{{sign|[train train01]|eject|0/2/0|}}

[[Category:Mods]]</text>
      <sha1>e9u9vf63izoussf5du9apo7ojyhmmuo</sha1>
    </revision>
    <revision>
      <id>295967</id>
      <parentid>295960</parentid>
      <timestamp>2012-04-18T19:30:01Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <minor/>
      <comment>/* Syntax */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1051">== Introduction ==

The ejector sign can eject (let exit) passengers of minecarts. You can place it at a station to eject the entire train in one go, or do it for carts individually.

== Syntax ==

{{sign|[train]|eject|0/12/12|90/0}}

'''First line:''' ''[train]'' to eject all minecarts in the train, ''[cart]'' to eject minecarts individually

'''Second line:''' ''eject''

=== Third line ===

Optional offset to eject players, relative to the minecarts. Offset 'axis' are delimited by '/'-signs. The first value sets the left/right offset, the second up/down and the third forward/backward.

=== Fourth line ===

Optional angle players look to after being ejected. The first value sets the 'yaw', the angle to look left and right. The second sets the 'pitch', the angle to look up and down.


=== Remote Control ===
{{main|Bukkit/TrainCarts/Signs#Remote_Control|Remote Control}}
You can remotely eject trains too. Say your train is called ''train01'', then you use the following on the sign:
{{sign|[train train01]|eject|0/2/0|}}

[[Category:Mods]]</text>
      <sha1>qxkgccjrgotd3orj53ee9xmy2pwmb94</sha1>
    </revision>
    <revision>
      <id>298274</id>
      <parentid>295967</parentid>
      <timestamp>2012-04-24T12:06:10Z</timestamp>
      <contributor>
        <ip>174.125.239.181</ip>
      </contributor>
      <comment>/* Introduction */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1085">== Introduction ==

The ejector sign can eject (let exit) passengers of minecarts. You can place it at a station to eject the entire train in one go, or do it for carts individually.

The sign requires power to work.

== Syntax ==

{{sign|[train]|eject|0/12/12|90/0}}

'''First line:''' ''[train]'' to eject all minecarts in the train, ''[cart]'' to eject minecarts individually

'''Second line:''' ''eject''

=== Third line ===

Optional offset to eject players, relative to the minecarts. Offset 'axis' are delimited by '/'-signs. The first value sets the left/right offset, the second up/down and the third forward/backward.

=== Fourth line ===

Optional angle players look to after being ejected. The first value sets the 'yaw', the angle to look left and right. The second sets the 'pitch', the angle to look up and down.


=== Remote Control ===
{{main|Bukkit/TrainCarts/Signs#Remote_Control|Remote Control}}
You can remotely eject trains too. Say your train is called ''train01'', then you use the following on the sign:
{{sign|[train train01]|eject|0/2/0|}}

[[Category:Mods]]</text>
      <sha1>pre4rj62ztuv28vqu2gio0uxce7vkua</sha1>
    </revision>
    <revision>
      <id>299594</id>
      <parentid>298274</parentid>
      <timestamp>2012-04-27T12:50:57Z</timestamp>
      <contributor>
        <username>Darylgolden</username>
        <id>6373653</id>
      </contributor>
      <comment>Added disclaimer tag.</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1100">{{disclaimer}}
== Introduction ==

The ejector sign can eject (let exit) passengers of minecarts. You can place it at a station to eject the entire train in one go, or do it for carts individually.

The sign requires power to work.

== Syntax ==

{{sign|[train]|eject|0/12/12|90/0}}

'''First line:''' ''[train]'' to eject all minecarts in the train, ''[cart]'' to eject minecarts individually

'''Second line:''' ''eject''

=== Third line ===

Optional offset to eject players, relative to the minecarts. Offset 'axis' are delimited by '/'-signs. The first value sets the left/right offset, the second up/down and the third forward/backward.

=== Fourth line ===

Optional angle players look to after being ejected. The first value sets the 'yaw', the angle to look left and right. The second sets the 'pitch', the angle to look up and down.


=== Remote Control ===
{{main|Bukkit/TrainCarts/Signs#Remote_Control|Remote Control}}
You can remotely eject trains too. Say your train is called ''train01'', then you use the following on the sign:
{{sign|[train train01]|eject|0/2/0|}}

[[Category:Mods]]</text>
      <sha1>lj9993c80dkhla90pvkmai3ebjoqq3g</sha1>
    </revision>
    <revision>
      <id>306278</id>
      <parentid>299594</parentid>
      <timestamp>2012-05-12T06:48:33Z</timestamp>
      <contributor>
        <username>Majr</username>
        <id>40302300</id>
      </contributor>
      <minor/>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1107">{{disclaimer}}
== Introduction ==

The ejector sign can eject (let exit) passengers of minecarts. You can place it at a station to eject the entire train in one go, or do it for carts individually.

The sign requires power to work.

== Syntax ==

{{sign|[train]|eject|0/12/12|90/0}}

'''First line:''' ''[train]'' to eject all minecarts in the train, ''[cart]'' to eject minecarts individually

'''Second line:''' ''eject''

=== Third line ===

Optional offset to eject players, relative to the minecarts. Offset 'axis' are delimited by '/'-signs. The first value sets the left/right offset, the second up/down and the third forward/backward.

=== Fourth line ===

Optional angle players look to after being ejected. The first value sets the 'yaw', the angle to look left and right. The second sets the 'pitch', the angle to look up and down.


=== Remote Control ===
{{main|Bukkit/TrainCarts/Signs#Remote_Control|title1=Remote Control}}
You can remotely eject trains too. Say your train is called ''train01'', then you use the following on the sign:
{{sign|[train train01]|eject|0/2/0|}}

[[Category:Mods]]</text>
      <sha1>mkftgmribgllrfi5xvx89lhp4b5nqtb</sha1>
    </revision>
    <revision>
      <id>364209</id>
      <parentid>306278</parentid>
      <timestamp>2012-08-20T15:38:44Z</timestamp>
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      </contributor>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1188">{{disclaimer}}
== Introduction ==

The ejector sign can eject (let exit) passengers of minecarts. You can place it at a station to eject the entire train in one go, or do it for carts individually.

The sign requires power to work.

== Syntax ==

{{sign|[train]|eject|0/12/12|90/0}}

'''First line:''' ''[train]'' to eject all minecarts in the train, ''[cart]'' to eject minecarts individually

'''Second line:''' ''eject''

=== Third line ===

Optional offset to eject players, relative to the minecarts. Offset 'axis' are delimited by '/'-signs. The first value sets the left/right offset, the second up/down and the third forward/backward.

=== Fourth line ===

Optional angle players look to after being ejected. The first value sets the 'yaw', the angle to look left and right (0 is straight ahead, 90 is to the right, 270 to the left). The second sets the 'pitch', the angle to look up (negative) and down (positive).


=== Remote Control ===
{{main|Bukkit/TrainCarts/Signs#Remote_Control|title1=Remote Control}}
You can remotely eject trains too. Say your train is called ''train01'', then you use the following on the sign:
{{sign|[train train01]|eject|0/2/0|}}

[[Category:Mods]]</text>
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        <id>40302300</id>
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      <text xml:space="preserve" bytes="1238">{{disclaimer}}
{{unsupportedMod|http://tcwiki.united-craft.de/}}
== Introduction ==

The ejector sign can eject (let exit) passengers of minecarts. You can place it at a station to eject the entire train in one go, or do it for carts individually.

The sign requires power to work.

== Syntax ==

{{sign|[train]|eject|0/12/12|90/0}}

'''First line:''' ''[train]'' to eject all minecarts in the train, ''[cart]'' to eject minecarts individually

'''Second line:''' ''eject''

=== Third line ===

Optional offset to eject players, relative to the minecarts. Offset 'axis' are delimited by '/'-signs. The first value sets the left/right offset, the second up/down and the third forward/backward.

=== Fourth line ===

Optional angle players look to after being ejected. The first value sets the 'yaw', the angle to look left and right (0 is straight ahead, 90 is to the right, 270 to the left). The second sets the 'pitch', the angle to look up (negative) and down (positive).


=== Remote Control ===
{{main|Bukkit/TrainCarts/Signs#Remote_Control|title1=Remote Control}}
You can remotely eject trains too. Say your train is called ''train01'', then you use the following on the sign:
{{sign|[train train01]|eject|0/2/0|}}

[[Category:Mods]]</text>
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        <id>41500454</id>
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{{unsupportedMod|http://tcwiki.minenews.de/}}
== Introduction ==

The ejector sign can eject (let exit) passengers of minecarts. You can place it at a station to eject the entire train in one go, or do it for carts individually.

The sign requires power to work.

== Syntax ==

{{sign|[train]|eject|0/12/12|90/0}}

'''First line:''' ''[train]'' to eject all minecarts in the train, ''[cart]'' to eject minecarts individually

'''Second line:''' ''eject''

=== Third line ===

Optional offset to eject players, relative to the minecarts. Offset 'axis' are delimited by '/'-signs. The first value sets the left/right offset, the second up/down and the third forward/backward.

=== Fourth line ===

Optional angle players look to after being ejected. The first value sets the 'yaw', the angle to look left and right (0 is straight ahead, 90 is to the right, 270 to the left). The second sets the 'pitch', the angle to look up (negative) and down (positive).


=== Remote Control ===
{{main|Bukkit/TrainCarts/Signs#Remote_Control|title1=Remote Control}}
You can remotely eject trains too. Say your train is called ''train01'', then you use the following on the sign:
{{sign|[train train01]|eject|0/2/0|}}

[[Category:Mods]]</text>
      <sha1>g99xq0j28d15pvqtij5dpe6fyytn7au</sha1>
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      <contributor>
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        <id>40276054</id>
      </contributor>
      <minor/>
      <comment>Timrem moved page [[Bukkit/TrainCarts/Signs/Ejector]] to [[Custom servers/Bukkit/TrainCarts/Signs/Ejector]]: moving to sub-namespace, like all the others</comment>
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{{unsupportedMod|http://tcwiki.minenews.de/}}
== Introduction ==

The ejector sign can eject (let exit) passengers of minecarts. You can place it at a station to eject the entire train in one go, or do it for carts individually.

The sign requires power to work.

== Syntax ==

{{sign|[train]|eject|0/12/12|90/0}}

'''First line:''' ''[train]'' to eject all minecarts in the train, ''[cart]'' to eject minecarts individually

'''Second line:''' ''eject''

=== Third line ===

Optional offset to eject players, relative to the minecarts. Offset 'axis' are delimited by '/'-signs. The first value sets the left/right offset, the second up/down and the third forward/backward.

=== Fourth line ===

Optional angle players look to after being ejected. The first value sets the 'yaw', the angle to look left and right (0 is straight ahead, 90 is to the right, 270 to the left). The second sets the 'pitch', the angle to look up (negative) and down (positive).


=== Remote Control ===
{{main|Bukkit/TrainCarts/Signs#Remote_Control|title1=Remote Control}}
You can remotely eject trains too. Say your train is called ''train01'', then you use the following on the sign:
{{sign|[train train01]|eject|0/2/0|}}

[[Category:Mods]]</text>
      <sha1>g99xq0j28d15pvqtij5dpe6fyytn7au</sha1>
    </revision>
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      <timestamp>2015-12-09T16:06:12Z</timestamp>
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      </contributor>
      <comment>/* Third line */ Edited the directions
/* Fourth line */ Edited the values</comment>
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      <text xml:space="preserve" bytes="1262">{{disclaimer}}
{{unsupportedMod|http://tcwiki.minenews.de/}}
== Introduction ==

The ejector sign can eject (let exit) passengers of minecarts. You can place it at a station to eject the entire train in one go, or do it for carts individually.

The sign requires power to work.

== Syntax ==

{{sign|[train]|eject|0/12/12|90/0}}

'''First line:''' ''[train]'' to eject all minecarts in the train, ''[cart]'' to eject minecarts individually

'''Second line:''' ''eject''

=== Third line ===

Optional offset to eject players, relative to the minecarts. Offset 'axis' are delimited by '/'-signs. The first value sets the forward/backward offset, the second up/down and the third left/right.

=== Fourth line ===

Optional angle players look to after being ejected. The first value sets the 'yaw', the angle to look left and right (90 is straight ahead, 180 is to the right, 0 to the left and 270 is facing backwards). The second sets the 'pitch', the angle to look up (negative) and down (positive).


=== Remote Control ===
{{main|Bukkit/TrainCarts/Signs#Remote_Control|title1=Remote Control}}
You can remotely eject trains too. Say your train is called ''train01'', then you use the following on the sign:
{{sign|[train train01]|eject|0/2/0|}}

[[Category:Mods]]</text>
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      <id>1215033</id>
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      <contributor>
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        <id>40378665</id>
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      <text xml:space="preserve" bytes="1277">{{disclaimer}}
{{unsupportedMod|http://tcwiki.minenews.de/}}
== Introduction ==

The ejector sign can eject (let exit) passengers of minecarts. You can place it at a station to eject the entire train in one go, or do it for carts individually.

The sign requires power to work.

== Syntax ==

{{sign|[train]|eject|0/12/12|90/0}}

'''First line:''' ''[train]'' to eject all minecarts in the train, ''[cart]'' to eject minecarts individually

'''Second line:''' ''eject''

=== Third line ===

Optional offset to eject players, relative to the minecarts. Offset 'axis' are delimited by '/'-signs. The first value sets the forward/backward offset, the second up/down and the third left/right.

=== Fourth line ===

Optional angle players look to after being ejected. The first value sets the 'yaw', the angle to look left and right (90 is straight ahead, 180 is to the right, 0 to the left and 270 is facing backwards). The second sets the 'pitch', the angle to look up (negative) and down (positive).


=== Remote Control ===
{{main|Custom servers/Bukkit/TrainCarts/Signs#Remote_Control|title1=Remote Control}}
You can remotely eject trains too. Say your train is called ''train01'', then you use the following on the sign:
{{sign|[train train01]|eject|0/2/0|}}

[[Category:Mods]]</text>
      <sha1>f0q7lzue50lvlb8fw4oa5agztxkyyii</sha1>
    </revision>
    <revision>
      <id>1300305</id>
      <parentid>1215033</parentid>
      <timestamp>2019-01-02T19:52:33Z</timestamp>
      <contributor>
        <username>Ryando211</username>
        <id>41350877</id>
      </contributor>
      <minor/>
      <comment>added eject aat</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1335">{{disclaimer}}
{{unsupportedMod|http://tcwiki.minenews.de/}}
== Introduction ==

The ejector sign can eject (let exit) passengers of minecarts. You can place it at a station to eject the entire train in one go, or do it for carts individually.

The sign requires power to work.

== Syntax ==

{{sign|[train]|eject|0/12/12|90/0}}

'''First line:''' ''[train]'' to eject all minecarts in the train, ''[cart]'' to eject minecarts individually

'''Second line:''' ''eject ('''eject at''' for ejecting at cords, third line: x/y/z)''

=== Third line ===

Optional offset to eject players, relative to the minecarts. Offset 'axis' are delimited by '/'-signs. The first value sets the forward/backward offset, the second up/down and the third left/right.

=== Fourth line ===

Optional angle players look to after being ejected. The first value sets the 'yaw', the angle to look left and right (90 is straight ahead, 180 is to the right, 0 to the left and 270 is facing backwards). The second sets the 'pitch', the angle to look up (negative) and down (positive).


=== Remote Control ===
{{main|Custom servers/Bukkit/TrainCarts/Signs#Remote_Control|title1=Remote Control}}
You can remotely eject trains too. Say your train is called ''train01'', then you use the following on the sign:
{{sign|[train train01]|eject|0/2/0|}}

[[Category:Mods]]</text>
      <sha1>rhptmr9pgaos8lce93imrn2k5co08qe</sha1>
    </revision>
    <revision>
      <id>1536355</id>
      <parentid>1300305</parentid>
      <timestamp>2020-03-31T21:33:33Z</timestamp>
      <contributor>
        <username>User-12316399</username>
        <id>40378665</id>
      </contributor>
      <minor/>
      <comment>User-12316399 moved page [[Custom servers/Bukkit/TrainCarts/Signs/Ejector]] to [[Mods/TrainCarts/Signs/Ejector]] without leaving a redirect: custom servers subpages are dead, and this is planned for moving to the ftb wiki it seems, so relocating there</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1335">{{disclaimer}}
{{unsupportedMod|http://tcwiki.minenews.de/}}
== Introduction ==

The ejector sign can eject (let exit) passengers of minecarts. You can place it at a station to eject the entire train in one go, or do it for carts individually.

The sign requires power to work.

== Syntax ==

{{sign|[train]|eject|0/12/12|90/0}}

'''First line:''' ''[train]'' to eject all minecarts in the train, ''[cart]'' to eject minecarts individually

'''Second line:''' ''eject ('''eject at''' for ejecting at cords, third line: x/y/z)''

=== Third line ===

Optional offset to eject players, relative to the minecarts. Offset 'axis' are delimited by '/'-signs. The first value sets the forward/backward offset, the second up/down and the third left/right.

=== Fourth line ===

Optional angle players look to after being ejected. The first value sets the 'yaw', the angle to look left and right (90 is straight ahead, 180 is to the right, 0 to the left and 270 is facing backwards). The second sets the 'pitch', the angle to look up (negative) and down (positive).


=== Remote Control ===
{{main|Custom servers/Bukkit/TrainCarts/Signs#Remote_Control|title1=Remote Control}}
You can remotely eject trains too. Say your train is called ''train01'', then you use the following on the sign:
{{sign|[train train01]|eject|0/2/0|}}

[[Category:Mods]]</text>
      <sha1>rhptmr9pgaos8lce93imrn2k5co08qe</sha1>
    </revision>
    <revision>
      <id>1536382</id>
      <parentid>1536355</parentid>
      <timestamp>2020-03-31T21:36:04Z</timestamp>
      <contributor>
        <username>User-12316399</username>
        <id>40378665</id>
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      <text xml:space="preserve" bytes="1300">{{disclaimer}}
{{unsupportedMod|http://tcwiki.minenews.de/}}
== Introduction ==

The ejector sign can eject (let exit) passengers of minecarts. You can place it at a station to eject the entire train in one go, or do it for carts individually.

The sign requires power to work.

== Syntax ==

{{sign|[train]|eject|0/12/12|90/0}}

'''First line:''' ''[train]'' to eject all minecarts in the train, ''[cart]'' to eject minecarts individually

'''Second line:''' ''eject ('''eject at''' for ejecting at cords, third line: x/y/z)''

=== Third line ===

Optional offset to eject players, relative to the minecarts. Offset 'axis' are delimited by '/'-signs. The first value sets the forward/backward offset, the second up/down and the third left/right.

=== Fourth line ===

Optional angle players look to after being ejected. The first value sets the 'yaw', the angle to look left and right (90 is straight ahead, 180 is to the right, 0 to the left and 270 is facing backwards). The second sets the 'pitch', the angle to look up (negative) and down (positive).


=== Remote Control ===
{{main| Mods/TrainCarts/Signs#Remote_Control|title1=Remote Control}}
You can remotely eject trains too. Say your train is called ''train01'', then you use the following on the sign:
{{sign|[train train01]|eject|0/2/0|}}</text>
      <sha1>8tj0moudbnfbgewaeyhz29uj3vwo9u9</sha1>
    </revision>
    <revision>
      <id>1537219</id>
      <parentid>1536382</parentid>
      <timestamp>2020-04-01T16:48:39Z</timestamp>
      <contributor>
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      <text xml:space="preserve" bytes="1355">{{move|ftb:Mods/TrainCarts/Signs/Ejector|export=true}}
{{disclaimer}}
{{unsupportedMod|http://tcwiki.minenews.de/}}
== Introduction ==

The ejector sign can eject (let exit) passengers of minecarts. You can place it at a station to eject the entire train in one go, or do it for carts individually.

The sign requires power to work.

== Syntax ==

{{sign|[train]|eject|0/12/12|90/0}}

'''First line:''' ''[train]'' to eject all minecarts in the train, ''[cart]'' to eject minecarts individually

'''Second line:''' ''eject ('''eject at''' for ejecting at cords, third line: x/y/z)''

=== Third line ===

Optional offset to eject players, relative to the minecarts. Offset 'axis' are delimited by '/'-signs. The first value sets the forward/backward offset, the second up/down and the third left/right.

=== Fourth line ===

Optional angle players look to after being ejected. The first value sets the 'yaw', the angle to look left and right (90 is straight ahead, 180 is to the right, 0 to the left and 270 is facing backwards). The second sets the 'pitch', the angle to look up (negative) and down (positive).


=== Remote Control ===
{{main| Mods/TrainCarts/Signs#Remote_Control|title1=Remote Control}}
You can remotely eject trains too. Say your train is called ''train01'', then you use the following on the sign:
{{sign|[train train01]|eject|0/2/0|}}</text>
      <sha1>ha1t5onb3df0m4f42d5wz1phwfdwlb7</sha1>
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  <page>
    <title>Mods/TrainCarts/Signs/Elevator</title>
    <ns>0</ns>
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      <timestamp>2012-04-13T23:32:56Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <comment>Created page with "== Introduction ==  The elevator sign can teleport trains up and down to another elevator sign. Note that it doesn't teleport to elevator blocks, as that is another system. Yo..."</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="596">== Introduction ==

The elevator sign can teleport trains up and down to another elevator sign. Note that it doesn't teleport to elevator blocks, as that is another system. You can set on the sign to what direction to teleport, as well as which number elevator to take.

== Syntax ==

{{sign|[train]|elevator|up 2|}}

'''Second line''': ''elevator''

=== Third line ===

''up'' or ''down'', optionally followed up by the number of elevator to take. For example, ''up 2'' would take the second elevator above this one. Note that if there is no available elevator at that location, nothing happens.</text>
      <sha1>kui0q8f2h2rusgt4mkgsaxhoh0m4j0d</sha1>
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    <revision>
      <id>293495</id>
      <parentid>293493</parentid>
      <timestamp>2012-04-13T23:35:14Z</timestamp>
      <contributor>
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        <id>40325123</id>
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      <minor/>
      <comment>/* Introduction */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="640">== Introduction ==

The elevator sign can teleport trains up and down to another elevator sign. Note that it doesn't teleport to [[Bukkit/TrainCarts/ActionBlocks#Elevator|Elevator Blocks]], as that is another system. You can set on the sign to what direction to teleport, as well as which number elevator to take.

== Syntax ==

{{sign|[train]|elevator|up 2|}}

'''Second line''': ''elevator''

=== Third line ===

''up'' or ''down'', optionally followed up by the number of elevator to take. For example, ''up 2'' would take the second elevator above this one. Note that if there is no available elevator at that location, nothing happens.</text>
      <sha1>07wpelj2jz2lk83r72dbyxzgcirj10u</sha1>
    </revision>
    <revision>
      <id>299221</id>
      <parentid>293495</parentid>
      <timestamp>2012-04-26T19:48:36Z</timestamp>
      <contributor>
        <username>User-12228026</username>
        <id>40313265</id>
      </contributor>
      <minor/>
      <comment>Added Category</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="659">== Introduction ==

The elevator sign can teleport trains up and down to another elevator sign. Note that it doesn't teleport to [[Bukkit/TrainCarts/ActionBlocks#Elevator|Elevator Blocks]], as that is another system. You can set on the sign to what direction to teleport, as well as which number elevator to take.

== Syntax ==

{{sign|[train]|elevator|up 2|}}

'''Second line''': ''elevator''

=== Third line ===

''up'' or ''down'', optionally followed up by the number of elevator to take. For example, ''up 2'' would take the second elevator above this one. Note that if there is no available elevator at that location, nothing happens.

[[Category:Mods]]</text>
      <sha1>qjmc51ijgm68dgx4pvzvob63vzk18dz</sha1>
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    <revision>
      <id>307621</id>
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      <timestamp>2012-05-15T09:08:39Z</timestamp>
      <contributor>
        <username>Overwatch AI</username>
        <id>40754412</id>
      </contributor>
      <minor/>
      <comment>General repair mode</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="639">The elevator sign can teleport trains up and down to another elevator sign. Note that it doesn't teleport to [[Bukkit/TrainCarts/ActionBlocks#Elevator|Elevator Blocks]], as that is another system. You can set on the sign to what direction to teleport, as well as which number elevator to take.

== Syntax ==

{{sign|[train]|elevator|up 2|}}

'''Second line''': ''elevator''

=== Third line ===

''up'' or ''down'', optionally followed up by the number of elevator to take. For example, ''up 2'' would take the second elevator above this one. Note that if there is no available elevator at that location, nothing happens.

[[Category:Mods]]</text>
      <sha1>t2mwgpxe88a7z3bg0f8wld5x4woj794</sha1>
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      <parentid>307621</parentid>
      <timestamp>2013-01-11T00:36:11Z</timestamp>
      <contributor>
        <username>Majr</username>
        <id>40302300</id>
      </contributor>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="704">{{disclaimer}}
{{unsupportedMod|http://tcwiki.united-craft.de/}}
The elevator sign can teleport trains up and down to another elevator sign. Note that it doesn't teleport to [[Bukkit/TrainCarts/ActionBlocks#Elevator|Elevator Blocks]], as that is another system. You can set on the sign to what direction to teleport, as well as which number elevator to take.

== Syntax ==

{{sign|[train]|elevator|up 2|}}

'''Second line''': ''elevator''

=== Third line ===

''up'' or ''down'', optionally followed up by the number of elevator to take. For example, ''up 2'' would take the second elevator above this one. Note that if there is no available elevator at that location, nothing happens.

[[Category:Mods]]</text>
      <sha1>jex5n8dhea8du4h7wcu891nihnv6lu5</sha1>
    </revision>
    <revision>
      <id>446488</id>
      <parentid>424616</parentid>
      <timestamp>2013-02-16T18:15:12Z</timestamp>
      <contributor>
        <username>MrKrisKrisu76430@legacy41500454</username>
        <id>41500454</id>
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      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="700">{{disclaimer}}
{{unsupportedMod|http://tcwiki.minenews.de/}}
The elevator sign can teleport trains up and down to another elevator sign. Note that it doesn't teleport to [[Bukkit/TrainCarts/ActionBlocks#Elevator|Elevator Blocks]], as that is another system. You can set on the sign to what direction to teleport, as well as which number elevator to take.

== Syntax ==

{{sign|[train]|elevator|up 2|}}

'''Second line''': ''elevator''

=== Third line ===

''up'' or ''down'', optionally followed up by the number of elevator to take. For example, ''up 2'' would take the second elevator above this one. Note that if there is no available elevator at that location, nothing happens.

[[Category:Mods]]</text>
      <sha1>qv6t8pce8bc2mgj7uoxh3n3hu34iiit</sha1>
    </revision>
    <revision>
      <id>502217</id>
      <parentid>446488</parentid>
      <timestamp>2013-07-06T18:42:31Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <minor/>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="731">{{disclaimer}}
[[Image:TCElevators.png|thumb|right|Elevator signs teleporting up and down]]
The elevator sign can teleport trains up and down to another elevator sign. Note that it doesn't teleport to [[Bukkit/TrainCarts/ActionBlocks#Elevator|Elevator Blocks]], as that is another system. You can set on the sign to what direction to teleport, as well as which number elevator to take.

== Syntax ==

{{sign|[train]|elevator|up 2|}}

'''Second line''': ''elevator''

=== Third line ===

''up'' or ''down'', optionally followed up by the number of elevator to take. For example, ''up 2'' would take the second elevator above this one. Note that if there is no available elevator at that location, nothing happens.

[[Category:Mods]]</text>
      <sha1>hj4kkhmtsfo24j9xemxnj9mh77ippdl</sha1>
    </revision>
    <revision>
      <id>566294</id>
      <parentid>502217</parentid>
      <timestamp>2013-11-27T07:02:18Z</timestamp>
      <contributor>
        <username>Timrem</username>
        <id>40276054</id>
      </contributor>
      <minor/>
      <comment>Timrem moved page [[Bukkit/TrainCarts/Signs/Elevator]] to [[Custom servers/Bukkit/TrainCarts/Signs/Elevator]]: moving to sub-namespace, like all the others</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="731">{{disclaimer}}
[[Image:TCElevators.png|thumb|right|Elevator signs teleporting up and down]]
The elevator sign can teleport trains up and down to another elevator sign. Note that it doesn't teleport to [[Bukkit/TrainCarts/ActionBlocks#Elevator|Elevator Blocks]], as that is another system. You can set on the sign to what direction to teleport, as well as which number elevator to take.

== Syntax ==

{{sign|[train]|elevator|up 2|}}

'''Second line''': ''elevator''

=== Third line ===

''up'' or ''down'', optionally followed up by the number of elevator to take. For example, ''up 2'' would take the second elevator above this one. Note that if there is no available elevator at that location, nothing happens.

[[Category:Mods]]</text>
      <sha1>hj4kkhmtsfo24j9xemxnj9mh77ippdl</sha1>
    </revision>
    <revision>
      <id>1033926</id>
      <parentid>566294</parentid>
      <timestamp>2016-11-13T16:14:56Z</timestamp>
      <contributor>
        <ip>80.101.228.82</ip>
      </contributor>
      <comment>/* Syntax */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="732">{{disclaimer}}
[[Image:TCElevators.png|thumb|right|Elevator signs teleporting up and down]]
The elevator sign can teleport trains up and down to another elevator sign. Note that it doesn't teleport to [[Bukkit/TrainCarts/ActionBlocks#Elevator|Elevator Blocks]], as that is another system. You can set on the sign to what direction to teleport, as well as which number elevator to take.

== Syntax ==

{{sign|[train]|elevator|up 2|}}

'''Second line''': ''elevator''

=== Third line ===

''up'' or ''down'', optionally followed up by the number of elevator to take. For example, ''up 2'' would take the second elevator above this one. Note that if there is no available elevator at that location, nothing happens..

[[Category:Mods]]</text>
      <sha1>cblnx705ge9j1b8t3bqyuut9xmbqcz7</sha1>
    </revision>
    <revision>
      <id>1033930</id>
      <parentid>1033926</parentid>
      <timestamp>2016-11-13T16:19:15Z</timestamp>
      <contributor>
        <username>DelboyDylan</username>
        <id>40901765</id>
      </contributor>
      <minor/>
      <comment>Undo revision 1033926 by [[Special:Contributions/80.101.228.82|80.101.228.82]] ([[User talk:80.101.228.82|talk]]) Too many full-stops</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="731">{{disclaimer}}
[[Image:TCElevators.png|thumb|right|Elevator signs teleporting up and down]]
The elevator sign can teleport trains up and down to another elevator sign. Note that it doesn't teleport to [[Bukkit/TrainCarts/ActionBlocks#Elevator|Elevator Blocks]], as that is another system. You can set on the sign to what direction to teleport, as well as which number elevator to take.

== Syntax ==

{{sign|[train]|elevator|up 2|}}

'''Second line''': ''elevator''

=== Third line ===

''up'' or ''down'', optionally followed up by the number of elevator to take. For example, ''up 2'' would take the second elevator above this one. Note that if there is no available elevator at that location, nothing happens.

[[Category:Mods]]</text>
      <sha1>hj4kkhmtsfo24j9xemxnj9mh77ippdl</sha1>
    </revision>
    <revision>
      <id>1215022</id>
      <parentid>1033930</parentid>
      <timestamp>2018-05-25T13:26:43Z</timestamp>
      <contributor>
        <username>User-12316399</username>
        <id>40378665</id>
      </contributor>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="746">{{disclaimer}}
[[Image:TCElevators.png|thumb|right|Elevator signs teleporting up and down]]
The elevator sign can teleport trains up and down to another elevator sign. Note that it doesn't teleport to [[Custom servers/Bukkit/TrainCarts/ActionBlocks#Elevator|Elevator Blocks]], as that is another system. You can set on the sign to what direction to teleport, as well as which number elevator to take.

== Syntax ==

{{sign|[train]|elevator|up 2|}}

'''Second line''': ''elevator''

=== Third line ===

''up'' or ''down'', optionally followed up by the number of elevator to take. For example, ''up 2'' would take the second elevator above this one. Note that if there is no available elevator at that location, nothing happens.

[[Category:Mods]]</text>
      <sha1>nxjgx4sjuelqprind6j2y1xg1h3g94s</sha1>
    </revision>
    <revision>
      <id>1475773</id>
      <parentid>1215022</parentid>
      <timestamp>2019-12-18T11:56:23Z</timestamp>
      <contributor>
        <username>Nicolerenee</username>
        <id>41277528</id>
      </contributor>
      <comment>Fixed broken file link.</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="757">{{disclaimer}}
[[Image:TCElevators.png|thumb|right|Elevator signs teleporting up and down]]
The elevator sign can teleport trains up and down to another elevator sign. Note that it doesn't teleport to [[Custom servers/Bukkit/TrainCarts/ActionBlocks#Elevator|Elevator Blocks]], as that is another system. You can set on the sign to what direction to teleport, as well as which number elevator to take.

== Syntax ==

{{sign
|type=oak
|[train]|elevator|up 2|}}

'''Second line''': ''elevator''

=== Third line ===

''up'' or ''down'', optionally followed up by the number of elevator to take. For example, ''up 2'' would take the second elevator above this one. Note that if there is no available elevator at that location, nothing happens.

[[Category:Mods]]</text>
      <sha1>aoxnhr7tjf03yc281pcx4qv5bn7j2dk</sha1>
    </revision>
    <revision>
      <id>1536356</id>
      <parentid>1475773</parentid>
      <timestamp>2020-03-31T21:33:33Z</timestamp>
      <contributor>
        <username>User-12316399</username>
        <id>40378665</id>
      </contributor>
      <minor/>
      <comment>User-12316399 moved page [[Custom servers/Bukkit/TrainCarts/Signs/Elevator]] to [[Mods/TrainCarts/Signs/Elevator]] without leaving a redirect: custom servers subpages are dead, and this is planned for moving to the ftb wiki it seems, so relocating there</comment>
      <model>wikitext</model>
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      <text xml:space="preserve" bytes="757">{{disclaimer}}
[[Image:TCElevators.png|thumb|right|Elevator signs teleporting up and down]]
The elevator sign can teleport trains up and down to another elevator sign. Note that it doesn't teleport to [[Custom servers/Bukkit/TrainCarts/ActionBlocks#Elevator|Elevator Blocks]], as that is another system. You can set on the sign to what direction to teleport, as well as which number elevator to take.

== Syntax ==

{{sign
|type=oak
|[train]|elevator|up 2|}}

'''Second line''': ''elevator''

=== Third line ===

''up'' or ''down'', optionally followed up by the number of elevator to take. For example, ''up 2'' would take the second elevator above this one. Note that if there is no available elevator at that location, nothing happens.

[[Category:Mods]]</text>
      <sha1>aoxnhr7tjf03yc281pcx4qv5bn7j2dk</sha1>
    </revision>
    <revision>
      <id>1536396</id>
      <parentid>1536356</parentid>
      <timestamp>2020-03-31T21:41:22Z</timestamp>
      <contributor>
        <username>User-12316399</username>
        <id>40378665</id>
      </contributor>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="721">{{disclaimer}}
[[Image:TCElevators.png|thumb|right|Elevator signs teleporting up and down]]
The elevator sign can teleport trains up and down to another elevator sign. Note that it doesn't teleport to [[Mods/TrainCarts/ActionBlocks#Elevator|Elevator Blocks]], as that is another system. You can set on the sign to what direction to teleport, as well as which number elevator to take.

== Syntax ==

{{sign
|type=oak
|[train]|elevator|up 2|}}

'''Second line''': ''elevator''

=== Third line ===

''up'' or ''down'', optionally followed up by the number of elevator to take. For example, ''up 2'' would take the second elevator above this one. Note that if there is no available elevator at that location, nothing happens.</text>
      <sha1>8ru2fvsi2tgy4bu5eie69915xmxyiel</sha1>
    </revision>
    <revision>
      <id>1537220</id>
      <parentid>1536396</parentid>
      <timestamp>2020-04-01T16:48:49Z</timestamp>
      <contributor>
        <username>User-12316399</username>
        <id>40378665</id>
      </contributor>
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      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="777">{{move|ftb:Mods/TrainCarts/Signs/Elevator|export=true}}
{{disclaimer}}
[[Image:TCElevators.png|thumb|right|Elevator signs teleporting up and down]]
The elevator sign can teleport trains up and down to another elevator sign. Note that it doesn't teleport to [[Mods/TrainCarts/ActionBlocks#Elevator|Elevator Blocks]], as that is another system. You can set on the sign to what direction to teleport, as well as which number elevator to take.

== Syntax ==

{{sign
|type=oak
|[train]|elevator|up 2|}}

'''Second line''': ''elevator''

=== Third line ===

''up'' or ''down'', optionally followed up by the number of elevator to take. For example, ''up 2'' would take the second elevator above this one. Note that if there is no available elevator at that location, nothing happens.</text>
      <sha1>0m3t7bpiunn4v5jdt7vl8rf5xw3nasj</sha1>
    </revision>
  </page>
  <page>
    <title>Mods/TrainCarts/Signs/Ticket</title>
    <ns>0</ns>
    <id>36983</id>
    <revision>
      <id>381729</id>
      <timestamp>2012-09-24T16:31:20Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <comment>The ticket sign operates on player account balances and ejects players that can't buy the ticket</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="756">== Description ==

The ticket sign is a simple money transfer and display system. It uses Essentials' Economy to work on the account(s) of passenger(s) in a train.

== Syntax ==

{{sign|[train]|ticket|add|1.5}}

=== Second line ===

ticket, no other arguments.

=== Third line ===

''add'' to add money to the account, ''check'' to display the current money value to the player and ''buy'' (or any other text) to let the player pay for a ticket. In the case of buying, if the player can't buy a ticket, he is ejected from the train. To prevent the player re-entering the train, make sure player enter is disabled using a property sign as well.

=== Fourth line ===

In the case of add and buy, the money value to add or the money value of the train ticket.</text>
      <sha1>1zh2j8151npfno2hjat2wrn5njgglnm</sha1>
    </revision>
    <revision>
      <id>381730</id>
      <parentid>381729</parentid>
      <timestamp>2012-09-24T16:33:11Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <minor/>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="775">== Description ==

The ticket sign is a simple money transfer and display system. It uses Essentials' Economy to work on the account(s) of passenger(s) in a train.

== Syntax ==

{{sign|[train]|ticket|add|1.5}}

=== Second line ===

ticket, no other arguments.

=== Third line ===

''add'' to add money to the account, ''check'' to display the current money value to the player and ''buy'' (or any other text) to let the player pay for a ticket. In the case of buying, if the player can't buy a ticket, he is ejected from the train. To prevent the player re-entering the train, make sure player enter is disabled using a property sign as well.

=== Fourth line ===

In the case of add and buy, the money value to add or the money value of the train ticket.

[[Category:Mods]]</text>
      <sha1>17suit8kfno2888a0qkwak6wfxeszev</sha1>
    </revision>
    <revision>
      <id>424626</id>
      <parentid>381730</parentid>
      <timestamp>2013-01-11T00:37:04Z</timestamp>
      <contributor>
        <username>Majr</username>
        <id>40302300</id>
      </contributor>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="840">{{disclaimer}}
{{unsupportedMod|http://tcwiki.united-craft.de/}}
== Description ==

The ticket sign is a simple money transfer and display system. It uses Essentials' Economy to work on the account(s) of passenger(s) in a train.

== Syntax ==

{{sign|[train]|ticket|add|1.5}}

=== Second line ===

ticket, no other arguments.

=== Third line ===

''add'' to add money to the account, ''check'' to display the current money value to the player and ''buy'' (or any other text) to let the player pay for a ticket. In the case of buying, if the player can't buy a ticket, he is ejected from the train. To prevent the player re-entering the train, make sure player enter is disabled using a property sign as well.

=== Fourth line ===

In the case of add and buy, the money value to add or the money value of the train ticket.

[[Category:Mods]]</text>
      <sha1>hq7rsdu8v7kcd4kioeo0pqj3k11x0g9</sha1>
    </revision>
    <revision>
      <id>446500</id>
      <parentid>424626</parentid>
      <timestamp>2013-02-16T18:25:41Z</timestamp>
      <contributor>
        <username>MrKrisKrisu76430@legacy41500454</username>
        <id>41500454</id>
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      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="836">{{disclaimer}}
{{unsupportedMod|http://tcwiki.minenews.de/}}
== Description ==

The ticket sign is a simple money transfer and display system. It uses Essentials' Economy to work on the account(s) of passenger(s) in a train.

== Syntax ==

{{sign|[train]|ticket|add|1.5}}

=== Second line ===

ticket, no other arguments.

=== Third line ===

''add'' to add money to the account, ''check'' to display the current money value to the player and ''buy'' (or any other text) to let the player pay for a ticket. In the case of buying, if the player can't buy a ticket, he is ejected from the train. To prevent the player re-entering the train, make sure player enter is disabled using a property sign as well.

=== Fourth line ===

In the case of add and buy, the money value to add or the money value of the train ticket.

[[Category:Mods]]</text>
      <sha1>drgm73lr0oz993ftpuj8uncfsucu2si</sha1>
    </revision>
    <revision>
      <id>566348</id>
      <parentid>446500</parentid>
      <timestamp>2013-11-27T07:02:20Z</timestamp>
      <contributor>
        <username>Timrem</username>
        <id>40276054</id>
      </contributor>
      <minor/>
      <comment>Timrem moved page [[Bukkit/TrainCarts/Signs/Ticket]] to [[Custom servers/Bukkit/TrainCarts/Signs/Ticket]]: moving to sub-namespace, like all the others</comment>
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      <text xml:space="preserve" bytes="836">{{disclaimer}}
{{unsupportedMod|http://tcwiki.minenews.de/}}
== Description ==

The ticket sign is a simple money transfer and display system. It uses Essentials' Economy to work on the account(s) of passenger(s) in a train.

== Syntax ==

{{sign|[train]|ticket|add|1.5}}

=== Second line ===

ticket, no other arguments.

=== Third line ===

''add'' to add money to the account, ''check'' to display the current money value to the player and ''buy'' (or any other text) to let the player pay for a ticket. In the case of buying, if the player can't buy a ticket, he is ejected from the train. To prevent the player re-entering the train, make sure player enter is disabled using a property sign as well.

=== Fourth line ===

In the case of add and buy, the money value to add or the money value of the train ticket.

[[Category:Mods]]</text>
      <sha1>drgm73lr0oz993ftpuj8uncfsucu2si</sha1>
    </revision>
    <revision>
      <id>1186483</id>
      <parentid>566348</parentid>
      <timestamp>2018-03-05T22:53:31Z</timestamp>
      <contributor>
        <ip>174.63.53.57</ip>
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      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="843">{{disclaimer}}
{{unsupportedMod|http://tcwiki.minenews.de/}}
== Description ==

The ticket sign is a simple money transfer and display system. It uses Essentials' Economy to work on the account(s) of passenger(s) in a train.

== Syntax ==

{{sign|[train]|ticket|add|1.5}}

=== Second line ===

ticket, no other arguments.

=== Third line ===

''add'' to add money to the account, ''check'' to display the current money value to the player and ''buy'' (or any other text) to let the player pay for a ticket. In the case of buying, if the player can't buy a ticket, he or she is ejected from the train. To prevent the player re-entering the train, make sure player enter is disabled using a property sign as well.

=== Fourth line ===

In the case of add and buy, the money value to add or the money value of the train ticket.

[[Category:Mods]]</text>
      <sha1>s3phiqbbsolocn2cssiiz9dhyeg5d0g</sha1>
    </revision>
    <revision>
      <id>1532689</id>
      <parentid>1186483</parentid>
      <timestamp>2020-03-27T14:36:00Z</timestamp>
      <contributor>
        <ip>77.171.34.19</ip>
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      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="874">{{disclaimer}}
{{unsupportedMod|http://tcwiki.minenews.de/}}
== Description ==

The ticket sign is a simple money transfer and display system. It uses Vault to work on the account(s) of passenger(s) in a train.

== Syntax ==

{{sign|[train]|ticket|add|1.5}}

=== Second line ===

ticket, no other arguments.

=== Third line ===

''add'' to add money to the account, ''check'' to display the current money value to the player, ''buy'' to let the player buy a ticket and ''pay'' to let the user pay the owner(s) of the train. In the case of buying or paying, if the player can't buy a ticket, he or she is ejected from the train. To prevent the player re-entering the train, make sure player enter is disabled using a property sign as well.

=== Fourth line ===

In the case of add, buy or pay, the money value to add or the money value of the train ticket.

[[Category:Mods]]</text>
      <sha1>pq2m3bbgno3lf6rxaxtfxy8qczf1gvi</sha1>
    </revision>
    <revision>
      <id>1534801</id>
      <parentid>1532689</parentid>
      <timestamp>2020-03-30T06:23:30Z</timestamp>
      <contributor>
        <username>Nicolerenee</username>
        <id>41277528</id>
      </contributor>
      <comment>Prevented the usage of "he or she".</comment>
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      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="870">{{disclaimer}}
{{unsupportedMod|http://tcwiki.minenews.de/}}
== Description ==

The ticket sign is a simple money transfer and display system. It uses Vault to work on the account(s) of passenger(s) in a train.

== Syntax ==

{{sign|[train]|ticket|add|1.5}}

=== Second line ===

ticket, no other arguments.

=== Third line ===

''add'' to add money to the account, ''check'' to display the current money value to the player, ''buy'' to let the player buy a ticket and ''pay'' to let the user pay the owner(s) of the train. In the case of buying or paying, if the player can't buy a ticket, they are ejected from the train. To prevent the player re-entering the train, make sure player enter is disabled using a property sign as well.

=== Fourth line ===

In the case of add, buy or pay, the money value to add or the money value of the train ticket.

[[Category:Mods]]</text>
      <sha1>3gwj78g2g20pdhu92zi6funkgy4u3z3</sha1>
    </revision>
    <revision>
      <id>1536369</id>
      <parentid>1534801</parentid>
      <timestamp>2020-03-31T21:33:34Z</timestamp>
      <contributor>
        <username>User-12316399</username>
        <id>40378665</id>
      </contributor>
      <minor/>
      <comment>User-12316399 moved page [[Custom servers/Bukkit/TrainCarts/Signs/Ticket]] to [[Mods/TrainCarts/Signs/Ticket]] without leaving a redirect: custom servers subpages are dead, and this is planned for moving to the ftb wiki it seems, so relocating there</comment>
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      <text xml:space="preserve" bytes="870">{{disclaimer}}
{{unsupportedMod|http://tcwiki.minenews.de/}}
== Description ==

The ticket sign is a simple money transfer and display system. It uses Vault to work on the account(s) of passenger(s) in a train.

== Syntax ==

{{sign|[train]|ticket|add|1.5}}

=== Second line ===

ticket, no other arguments.

=== Third line ===

''add'' to add money to the account, ''check'' to display the current money value to the player, ''buy'' to let the player buy a ticket and ''pay'' to let the user pay the owner(s) of the train. In the case of buying or paying, if the player can't buy a ticket, they are ejected from the train. To prevent the player re-entering the train, make sure player enter is disabled using a property sign as well.

=== Fourth line ===

In the case of add, buy or pay, the money value to add or the money value of the train ticket.

[[Category:Mods]]</text>
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    </revision>
  </page>
  <page>
    <title>Mods/TrainCarts/Signs/Waiter</title>
    <ns>0</ns>
    <id>36985</id>
    <revision>
      <id>357079</id>
      <timestamp>2012-08-07T09:19:59Z</timestamp>
      <contributor>
        <username>Astrae60512@legacy41494561</username>
        <id>41494561</id>
      </contributor>
      <comment>Created page with "== Introduction ==  Waiters are used to help prevent trains from colliding. Trains will look at the tracks ahead and wait at the sign until the way is clear.  == Syntax == {{s..."</comment>
      <model>wikitext</model>
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      <text xml:space="preserve" bytes="449">== Introduction ==

Waiters are used to help prevent trains from colliding. Trains will look at the tracks ahead and wait at the sign until the way is clear.

== Syntax ==
{{sign|[train]|waiter 7||}}

First Line: Train/Cart. You can use +train/cart to act as always-powered, or !train/cart to invert the power
Second line: waiter. The optional number determines how many blocks ahead the sign will look. Default is set in the server properties file.</text>
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    </revision>
    <revision>
      <id>357080</id>
      <parentid>357079</parentid>
      <timestamp>2012-08-07T09:21:08Z</timestamp>
      <contributor>
        <username>Astrae60512@legacy41494561</username>
        <id>41494561</id>
      </contributor>
      <comment>/* Syntax */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="453">== Introduction ==

Waiters are used to help prevent trains from colliding. Trains will look at the tracks ahead and wait at the sign until the way is clear.

== Syntax ==
{{sign|[train]|waiter 7||}}

First Line: Train/Cart. You can use +train/cart to act as always-powered, or !train/cart to invert the power&lt;br&gt;
Second line: waiter. The optional number determines how many blocks ahead the sign will look. Default is set in the server properties file.</text>
      <sha1>llug9c6a1f0pirmc2mrp49besw02vzs</sha1>
    </revision>
    <revision>
      <id>379345</id>
      <parentid>357080</parentid>
      <timestamp>2012-09-19T23:57:15Z</timestamp>
      <contributor>
        <ip>85.216.103.224</ip>
      </contributor>
      <comment>/* Syntax */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="502">== Introduction ==

Waiters are used to help prevent trains from colliding. Trains will look at the tracks ahead and wait at the sign until the way is clear.

== Syntax ==
{{sign|[train]|waiter7||}}

First Line: Train/Cart. You can use +train/cart to act as always-powered, or !train/cart to invert the power&lt;br&gt;
Second line: waiter. The optional number (without a blank between "waiter" and the number) determines how many blocks ahead the sign will look. Default is set in the server properties file.</text>
      <sha1>c92whc7n3f3ji7udd5p4hkvi46zr6kl</sha1>
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    <revision>
      <id>424625</id>
      <parentid>379345</parentid>
      <timestamp>2013-01-11T00:37:00Z</timestamp>
      <contributor>
        <username>Majr</username>
        <id>40302300</id>
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      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="567">{{disclaimer}}
{{unsupportedMod|http://tcwiki.united-craft.de/}}
== Introduction ==

Waiters are used to help prevent trains from colliding. Trains will look at the tracks ahead and wait at the sign until the way is clear.

== Syntax ==
{{sign|[train]|waiter7||}}

First Line: Train/Cart. You can use +train/cart to act as always-powered, or !train/cart to invert the power&lt;br&gt;
Second line: waiter. The optional number (without a blank between "waiter" and the number) determines how many blocks ahead the sign will look. Default is set in the server properties file.</text>
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    </revision>
    <revision>
      <id>438898</id>
      <parentid>424625</parentid>
      <timestamp>2013-01-30T16:20:06Z</timestamp>
      <contributor>
        <ip>130.226.70.77</ip>
      </contributor>
      <comment>Added delay info</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="662">{{disclaimer}}
{{unsupportedMod|http://tcwiki.united-craft.de/}}
== Introduction ==

Waiters are used to help prevent trains from colliding. Trains will look at the tracks ahead and wait at the sign until the way is clear.

== Syntax ==
{{sign|[train]|waiter7||}}

First Line: Train/Cart. You can use +train/cart to act as always-powered, or !train/cart to invert the power&lt;br&gt;
Second line: waiter. The optional number (without a blank between "waiter" and the number) determines how many blocks ahead the sign will look. Default is set in the server properties file.&lt;br&gt;
Third line: (optional) A delay before the train is released when the track ahead is empty.</text>
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    <revision>
      <id>446466</id>
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      <timestamp>2013-02-16T17:43:49Z</timestamp>
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      <text xml:space="preserve" bytes="658">{{disclaimer}}
{{unsupportedMod|http://tcwiki.minenews.de/}}
== Introduction ==

Waiters are used to help prevent trains from colliding. Trains will look at the tracks ahead and wait at the sign until the way is clear.

== Syntax ==
{{sign|[train]|waiter7||}}

First Line: Train/Cart. You can use +train/cart to act as always-powered, or !train/cart to invert the power&lt;br&gt;
Second line: waiter. The optional number (without a blank between "waiter" and the number) determines how many blocks ahead the sign will look. Default is set in the server properties file.&lt;br&gt;
Third line: (optional) A delay before the train is released when the track ahead is empty.</text>
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    </revision>
    <revision>
      <id>566366</id>
      <parentid>446466</parentid>
      <timestamp>2013-11-27T07:02:20Z</timestamp>
      <contributor>
        <username>Timrem</username>
        <id>40276054</id>
      </contributor>
      <minor/>
      <comment>Timrem moved page [[Bukkit/TrainCarts/Signs/Waiter]] to [[Custom servers/Bukkit/TrainCarts/Signs/Waiter]]: moving to sub-namespace, like all the others</comment>
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{{unsupportedMod|http://tcwiki.minenews.de/}}
== Introduction ==

Waiters are used to help prevent trains from colliding. Trains will look at the tracks ahead and wait at the sign until the way is clear.

== Syntax ==
{{sign|[train]|waiter7||}}

First Line: Train/Cart. You can use +train/cart to act as always-powered, or !train/cart to invert the power&lt;br&gt;
Second line: waiter. The optional number (without a blank between "waiter" and the number) determines how many blocks ahead the sign will look. Default is set in the server properties file.&lt;br&gt;
Third line: (optional) A delay before the train is released when the track ahead is empty.</text>
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      <timestamp>2015-08-20T00:18:16Z</timestamp>
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        <ip>83.32.44.248</ip>
      </contributor>
      <comment>Removed block that linked to a domain holding page.</comment>
      <model>wikitext</model>
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      <text xml:space="preserve" bytes="612">{{disclaimer}}
== Introduction ==

Waiters are used to help prevent trains from colliding. Trains will look at the tracks ahead and wait at the sign until the way is clear.

== Syntax ==
{{sign|[train]|waiter7||}}

First Line: Train/Cart. You can use +train/cart to act as always-powered, or !train/cart to invert the power&lt;br&gt;
Second line: waiter. The optional number (without a blank between "waiter" and the number) determines how many blocks ahead the sign will look. Default is set in the server properties file.&lt;br&gt;
Third line: (optional) A delay before the train is released when the track ahead is empty.</text>
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    <revision>
      <id>1517710</id>
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      <timestamp>2020-03-09T12:13:47Z</timestamp>
      <contributor>
        <username>User-12316399</username>
        <id>40378665</id>
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      <model>wikitext</model>
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      <text xml:space="preserve" bytes="638">{{disclaimer}}
== Introduction ==

Waiters are used to help prevent trains from colliding. Trains will look at the tracks ahead and wait at the sign until the way is clear.

== Syntax ==
{{sign|[train]|waiter7||}}

First Line: Train/Cart. You can use +train/cart to act as always-powered, or !train/cart to invert the power&lt;br&gt;
Second line: waiter. The optional number (without a blank between "waiter" and the number) determines how many blocks ahead the sign will look. Default is set in the server properties file.&lt;br&gt;
Third line: (optional) A delay before the train is released when the track ahead is empty.

[[Category:Server mods]]</text>
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      <contributor>
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        <id>40378665</id>
      </contributor>
      <minor/>
      <comment>User-12316399 moved page [[Custom servers/Bukkit/TrainCarts/Signs/Waiter]] to [[Mods/TrainCarts/Signs/Waiter]] without leaving a redirect: custom servers subpages are dead, and this is planned for moving to the ftb wiki it seems, so relocating there</comment>
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== Introduction ==

Waiters are used to help prevent trains from colliding. Trains will look at the tracks ahead and wait at the sign until the way is clear.

== Syntax ==
{{sign|[train]|waiter7||}}

First Line: Train/Cart. You can use +train/cart to act as always-powered, or !train/cart to invert the power&lt;br&gt;
Second line: waiter. The optional number (without a blank between "waiter" and the number) determines how many blocks ahead the sign will look. Default is set in the server properties file.&lt;br&gt;
Third line: (optional) A delay before the train is released when the track ahead is empty.

[[Category:Server mods]]</text>
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      <timestamp>2020-04-01T16:40:45Z</timestamp>
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      <model>wikitext</model>
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      <text xml:space="preserve" bytes="612">{{disclaimer}}
== Introduction ==

Waiters are used to help prevent trains from colliding. Trains will look at the tracks ahead and wait at the sign until the way is clear.

== Syntax ==
{{sign|[train]|waiter7||}}

First Line: Train/Cart. You can use +train/cart to act as always-powered, or !train/cart to invert the power&lt;br&gt;
Second line: waiter. The optional number (without a blank between "waiter" and the number) determines how many blocks ahead the sign will look. Default is set in the server properties file.&lt;br&gt;
Third line: (optional) A delay before the train is released when the track ahead is empty.</text>
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      <text xml:space="preserve" bytes="666">{{move|ftb:Mods/TrainCarts/Signs/Waiter|export=true}}
{{disclaimer}}
== Introduction ==

Waiters are used to help prevent trains from colliding. Trains will look at the tracks ahead and wait at the sign until the way is clear.

== Syntax ==
{{sign|[train]|waiter7||}}

First Line: Train/Cart. You can use +train/cart to act as always-powered, or !train/cart to invert the power&lt;br&gt;
Second line: waiter. The optional number (without a blank between "waiter" and the number) determines how many blocks ahead the sign will look. Default is set in the server properties file.&lt;br&gt;
Third line: (optional) A delay before the train is released when the track ahead is empty.</text>
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      <contributor>
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        <id>46596018</id>
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      <comment>/* Syntax */  A better looking and more structured version.</comment>
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      <text xml:space="preserve" bytes="680">{{move|ftb:Mods/TrainCarts/Signs/Waiter|export=true}}
{{disclaimer}}
== Introduction ==

Waiters are used to help prevent trains from colliding. Trains will look at the tracks ahead and wait at the sign until the way is clear.

== Syntax ==
{{sign|[train]|waiter7||}}

'''First line:''' Train/Cart You can use +train/cart to act as always-powered, or !train/cart to invert the power

'''Second line:''' waiter The optional number (without a blank between "waiter" and the number) determines how many blocks ahead the sign will look. Default is set in the server properties file.

'''Third line:''' ''(optional) A delay before the train is released when the track ahead is empty.''</text>
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  <page>
    <title>Mods/TrainCarts/Signs/Announce</title>
    <ns>0</ns>
    <id>36986</id>
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      <contributor>
        <username>Astrae60512@legacy41494561</username>
        <id>41494561</id>
      </contributor>
      <comment>Created page with "== Introduction ==  Announce signs display a message to players inside a train when powered."</comment>
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      <text xml:space="preserve" bytes="92">== Introduction ==

Announce signs display a message to players inside a train when powered.</text>
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      <contributor>
        <username>Astrae60512@legacy41494561</username>
        <id>41494561</id>
      </contributor>
      <comment>/* Introduction */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="283">== Introduction ==

Announce signs display a message to players in a train when powered.

== Syntax ==

{{sign|[train]|Announce|End of line|Get off}}

'''Second line''': ''Announce''

'''Third line''': ''Fist line of test to send''

'''Fourth line''': ''Second line of test to send''</text>
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      </contributor>
      <comment>/* Syntax */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="283">== Introduction ==

Announce signs display a message to players in a train when powered.

== Syntax ==

{{sign|[train]|Announce|End of line|Get off}}

'''Second line''': ''Announce''

'''Third line''': ''Fist line of text to send''

'''Fourth line''': ''Second line of text to send''</text>
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{{unsupportedMod|http://tcwiki.united-craft.de/}}
== Introduction ==

Announce signs display a message to players in a train when powered.

== Syntax ==

{{sign|[train]|Announce|End of line|Get off}}

'''Second line''': ''Announce''

'''Third line''': ''Fist line of text to send''

'''Fourth line''': ''Second line of text to send''</text>
      <sha1>g724by7evowcvtit2d8lniedteepznx</sha1>
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      <contributor>
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      <text xml:space="preserve" bytes="344">{{disclaimer}}
{{unsupportedMod|http://tcwiki.minenews.de/}}
== Introduction ==

Announce signs display a message to players in a train when powered.

== Syntax ==

{{sign|[train]|Announce|End of line|Get off}}

'''Second line''': ''Announce''

'''Third line''': ''Fist line of text to send''

'''Fourth line''': ''Second line of text to send''</text>
      <sha1>0x2vrgyaelk7udoaes6ct4hqkmbk9gw</sha1>
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    <revision>
      <id>566234</id>
      <parentid>446498</parentid>
      <timestamp>2013-11-27T07:02:16Z</timestamp>
      <contributor>
        <username>Timrem</username>
        <id>40276054</id>
      </contributor>
      <minor/>
      <comment>Timrem moved page [[Bukkit/TrainCarts/Signs/Announce]] to [[Custom servers/Bukkit/TrainCarts/Signs/Announce]]: moving to sub-namespace, like all the others</comment>
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      <text xml:space="preserve" bytes="344">{{disclaimer}}
{{unsupportedMod|http://tcwiki.minenews.de/}}
== Introduction ==

Announce signs display a message to players in a train when powered.

== Syntax ==

{{sign|[train]|Announce|End of line|Get off}}

'''Second line''': ''Announce''

'''Third line''': ''Fist line of text to send''

'''Fourth line''': ''Second line of text to send''</text>
      <sha1>0x2vrgyaelk7udoaes6ct4hqkmbk9gw</sha1>
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      <contributor>
        <ip>77.248.232.179</ip>
      </contributor>
      <comment>/* Syntax */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="345">{{disclaimer}}
{{unsupportedMod|http://tcwiki.minenews.de/}}
== Introduction ==

Announce signs display a message to players in a train when powered.

== Syntax ==

{{sign|[train]|Announce|End of line|Get off}}

'''Second line''': ''Announce''

'''Third line''': ''First line of text to send''

'''Fourth line''': ''Second line of text to send''</text>
      <sha1>imx9m3b9mbg2g5nc19ia6x57kwzemwc</sha1>
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      <text xml:space="preserve" bytes="371">{{disclaimer}}
{{unsupportedMod|http://tcwiki.minenews.de/}}
== Introduction ==

Announce signs display a message to players in a train when powered.

== Syntax ==

{{sign|[train]|Announce|End of line|Get off}}

'''Second line''': ''Announce''

'''Third line''': ''First line of text to send''

'''Fourth line''': ''Second line of text to send''

[[Category:Server mods]]</text>
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      <contributor>
        <username>User-12316399</username>
        <id>40378665</id>
      </contributor>
      <minor/>
      <comment>User-12316399 moved page [[Custom servers/Bukkit/TrainCarts/Signs/Announce]] to [[Mods/TrainCarts/Signs/Announce]] without leaving a redirect: custom servers subpages are dead, and this is planned for moving to the ftb wiki it seems, so relocating there</comment>
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{{unsupportedMod|http://tcwiki.minenews.de/}}
== Introduction ==

Announce signs display a message to players in a train when powered.

== Syntax ==

{{sign|[train]|Announce|End of line|Get off}}

'''Second line''': ''Announce''

'''Third line''': ''First line of text to send''

'''Fourth line''': ''Second line of text to send''

[[Category:Server mods]]</text>
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        <id>40378665</id>
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{{unsupportedMod|http://tcwiki.minenews.de/}}
== Introduction ==

Announce signs display a message to players in a train when powered.

== Syntax ==

{{sign|[train]|Announce|End of line|Get off}}

'''Second line''': ''Announce''

'''Third line''': ''First line of text to send''

'''Fourth line''': ''Second line of text to send''</text>
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      <timestamp>2020-04-01T16:48:11Z</timestamp>
      <contributor>
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        <id>40378665</id>
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      <text xml:space="preserve" bytes="401">{{move|ftb:Mods/TrainCarts/Signs/Announce|export=true}}
{{disclaimer}}
{{unsupportedMod|http://tcwiki.minenews.de/}}
== Introduction ==

Announce signs display a message to players in a train when powered.

== Syntax ==

{{sign|[train]|Announce|End of line|Get off}}

'''Second line''': ''Announce''

'''Third line''': ''First line of text to send''

'''Fourth line''': ''Second line of text to send''</text>
      <sha1>nbe3z4y67ub0qy21l7gv3cstc7kvae5</sha1>
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    <revision>
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      <timestamp>2020-08-08T06:37:12Z</timestamp>
      <contributor>
        <ip>90.222.98.246</ip>
      </contributor>
      <comment>/* Syntax */</comment>
      <model>wikitext</model>
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      <text xml:space="preserve" bytes="402">{{move|ftb:Mods/TrainCarts/Signs/Announce|export=true}}
{{disclaimer}}
{{unsupportedMod|http://tcwiki.minenews.de/}}
== Introduction ==

Announce signs display a message to players in a train when powered.

== Syntax ==

{{sign|[+train]|Announce|End of line|Get off}}

'''Second line''': ''Announce''

'''Third line''': ''First line of text to send''

'''Fourth line''': ''Second line of text to send''</text>
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  </page>
  <page>
    <title>Mods/TrainCarts/Signs/Effect</title>
    <ns>0</ns>
    <id>36987</id>
    <revision>
      <id>371935</id>
      <timestamp>2012-09-02T18:28:10Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <comment>Created page with "== Description ==  This sign can play a particle or sound effect when a train enters or power is supplied.  == Syntax == {{sign|[train]|effect|creeper_death|smoke}}  === First..."</comment>
      <model>wikitext</model>
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      <text xml:space="preserve" bytes="976">== Description ==

This sign can play a particle or sound effect when a train enters or power is supplied.

== Syntax ==
{{sign|[train]|effect|creeper_death|smoke}}

=== First line ===

When [train] is used, the effect is played in all the minecarts of the train. When [cart] is used, the effect is only played at the minecart that is currently above the sign. When no minecarts are near when the sign is powered, the effect is played above the sign. (at the rails)

=== Second line ===

''effect'', followed up by an optional pitch and volume. Values of 1.0 are the defaults.

=== Third and Fourth lines ===

The effects to play. These can be:
* A sound effect (See: [https://github.com/Bukkit/Bukkit/blob/master/src/main/java/org/bukkit/Sound.java#L13 Sound source file])
* A particle effect (See: [https://github.com/Bukkit/Bukkit/blob/master/src/main/java/org/bukkit/Effect.java#L14 Effect source file])
* ''link'', to play the fizz and smoke effects at once (link effect)</text>
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    <revision>
      <id>371937</id>
      <parentid>371935</parentid>
      <timestamp>2012-09-02T18:30:18Z</timestamp>
      <contributor>
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        <id>40325123</id>
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      <minor/>
      <model>wikitext</model>
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      <text xml:space="preserve" bytes="1106">== Description ==

This sign can play a particle or sound effect when a train enters or power is supplied.

== Syntax ==
{{sign|[train]|effect|creeper_death|smoke}}

=== First line ===

When [train] is used, the effect is played in all the minecarts of the train. When [cart] is used, the effect is only played at the minecart that is currently above the sign. When no minecarts are near when the sign is powered, the effect is played above the sign. (at the rails)

=== Second line ===

''effect'', followed up by an optional pitch and volume. Values of 1.0 are the defaults.

=== Third and Fourth lines ===

The effects to play. These can be:
* A sound effect (See: [https://github.com/Bukkit/Bukkit/blob/master/src/main/java/org/bukkit/Sound.java#L13 Sound source file])
* A particle effect (See: [https://github.com/Bukkit/Bukkit/blob/master/src/main/java/org/bukkit/Effect.java#L14 Effect source file])
* ''link'', to play the fizz and smoke effects at once (link effect)

''Note: If someone finds a proper page for the sound and particle effects, please edit the above two links)''

[[Category:Mods]]</text>
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        <id>40302300</id>
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      <text xml:space="preserve" bytes="1171">{{disclaimer}}
{{unsupportedMod|http://tcwiki.united-craft.de/}}
== Description ==

This sign can play a particle or sound effect when a train enters or power is supplied.

== Syntax ==
{{sign|[train]|effect|creeper_death|smoke}}

=== First line ===

When [train] is used, the effect is played in all the minecarts of the train. When [cart] is used, the effect is only played at the minecart that is currently above the sign. When no minecarts are near when the sign is powered, the effect is played above the sign. (at the rails)

=== Second line ===

''effect'', followed up by an optional pitch and volume. Values of 1.0 are the defaults.

=== Third and Fourth lines ===

The effects to play. These can be:
* A sound effect (See: [https://github.com/Bukkit/Bukkit/blob/master/src/main/java/org/bukkit/Sound.java#L13 Sound source file])
* A particle effect (See: [https://github.com/Bukkit/Bukkit/blob/master/src/main/java/org/bukkit/Effect.java#L14 Effect source file])
* ''link'', to play the fizz and smoke effects at once (link effect)

''Note: If someone finds a proper page for the sound and particle effects, please edit the above two links)''

[[Category:Mods]]</text>
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{{unsupportedMod|http://tcwiki.minenews.de/}}
== Description ==

This sign can play a particle or sound effect when a train enters or power is supplied.

== Syntax ==
{{sign|[train]|effect|creeper_death|smoke}}

=== First line ===

When [train] is used, the effect is played in all the minecarts of the train. When [cart] is used, the effect is only played at the minecart that is currently above the sign. When no minecarts are near when the sign is powered, the effect is played above the sign. (at the rails)

=== Second line ===

''effect'', followed up by an optional pitch and volume. Values of 1.0 are the defaults.

=== Third and Fourth lines ===

The effects to play. These can be:
* A sound effect (See: [https://github.com/Bukkit/Bukkit/blob/master/src/main/java/org/bukkit/Sound.java#L13 Sound source file])
* A particle effect (See: [https://github.com/Bukkit/Bukkit/blob/master/src/main/java/org/bukkit/Effect.java#L14 Effect source file])
* ''link'', to play the fizz and smoke effects at once (link effect)

''Note: If someone finds a proper page for the sound and particle effects, please edit the above two links)''

[[Category:Mods]]</text>
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    <revision>
      <id>566282</id>
      <parentid>446499</parentid>
      <timestamp>2013-11-27T07:02:18Z</timestamp>
      <contributor>
        <username>Timrem</username>
        <id>40276054</id>
      </contributor>
      <minor/>
      <comment>Timrem moved page [[Bukkit/TrainCarts/Signs/Effect]] to [[Custom servers/Bukkit/TrainCarts/Signs/Effect]]: moving to sub-namespace, like all the others</comment>
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{{unsupportedMod|http://tcwiki.minenews.de/}}
== Description ==

This sign can play a particle or sound effect when a train enters or power is supplied.

== Syntax ==
{{sign|[train]|effect|creeper_death|smoke}}

=== First line ===

When [train] is used, the effect is played in all the minecarts of the train. When [cart] is used, the effect is only played at the minecart that is currently above the sign. When no minecarts are near when the sign is powered, the effect is played above the sign. (at the rails)

=== Second line ===

''effect'', followed up by an optional pitch and volume. Values of 1.0 are the defaults.

=== Third and Fourth lines ===

The effects to play. These can be:
* A sound effect (See: [https://github.com/Bukkit/Bukkit/blob/master/src/main/java/org/bukkit/Sound.java#L13 Sound source file])
* A particle effect (See: [https://github.com/Bukkit/Bukkit/blob/master/src/main/java/org/bukkit/Effect.java#L14 Effect source file])
* ''link'', to play the fizz and smoke effects at once (link effect)

''Note: If someone finds a proper page for the sound and particle effects, please edit the above two links)''

[[Category:Mods]]</text>
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      <id>1128152</id>
      <parentid>566282</parentid>
      <timestamp>2017-07-20T23:07:33Z</timestamp>
      <contributor>
        <ip>31.151.24.133</ip>
      </contributor>
      <comment>/* Third and Fourth lines */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1168">{{disclaimer}}
{{unsupportedMod|http://tcwiki.minenews.de/}}
== Description ==

This sign can play a particle or sound effect when a train enters or power is supplied.

== Example ==
{{sign|[train]|effect|creeper_death|smoke}}

=== First line ===

When [train] is used, the effect is played in all the minecarts of the train. When [cart] is used, the effect is only played at the minecart that is currently above the sign. When no minecarts are near when the sign is powered, the effect is played above the sign. (at the rails)

=== Second line ===

''effect'', followed up by an optional pitch and volume. Values of 1.0 are the defaults.

=== Third and Fourth lines ===

The effects to play. These can be:
* A sound effect (See: [https://github.com/Bukkit/Bukkit/blob/master/src/main/java/org/bukkit/Sound.java#L13 Sound source file])
* A particle effect (See: [https://github.com/Bukkit/Bukkit/blob/master/src/main/java/org/bukkit/Effect.java#L14 Effect source file])
* ''link'', to play the fizz and smoke effects at once (link effect)

''Note: If someone finds a proper page for the sound and particle effects, please edit the above two links)''

[[Category:Mods]]</text>
      <sha1>lf2rflaeil1qtkxr66rg6ayswbz2d3f</sha1>
    </revision>
    <revision>
      <id>1128168</id>
      <parentid>1128152</parentid>
      <timestamp>2017-07-21T01:36:03Z</timestamp>
      <contributor>
        <username>PepijnMC</username>
        <id>40647871</id>
      </contributor>
      <minor/>
      <comment>Undo revision 1128152 by [[Special:Contributions/31.151.24.133|31.151.24.133]] ([[User talk:31.151.24.133|talk]])</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1166">{{disclaimer}}
{{unsupportedMod|http://tcwiki.minenews.de/}}
== Description ==

This sign can play a particle or sound effect when a train enters or power is supplied.

== Syntax ==
{{sign|&lt;[mode]&gt;|effect|&lt;effect&gt;|&lt;effect&gt;}}

=== First line ===

When [train] is used, the effect is played in all the minecarts of the train. When [cart] is used, the effect is only played at the minecart that is currently above the sign. When no minecarts are near when the sign is powered, the effect is played above the sign. (at the rails)

=== Second line ===

''effect'', followed up by an optional pitch and volume. Values of 1.0 are the defaults.

=== Third and fourth lines ===

The effects to play. These can be:
* A sound effect (See: [https://github.com/Bukkit/Bukkit/blob/master/src/main/java/org/bukkit/Sound.java#L13 Sound source file])
* A particle effect (See: [https://github.com/Bukkit/Bukkit/blob/master/src/main/java/org/bukkit/Effect.java#L14 Effect source file])
* ''link'', to play the fizz and smoke effects at once (link effect)

''Note: If someone finds a proper page for the sound and particle effects, please edit the above two links)''

[[Category:Mods]]</text>
      <sha1>kaukk3cr616pomsydnn7mtj3a8y9xv7</sha1>
    </revision>
    <revision>
      <id>1215738</id>
      <parentid>1128168</parentid>
      <timestamp>2018-05-27T10:55:36Z</timestamp>
      <contributor>
        <ip>77.163.118.126</ip>
      </contributor>
      <comment>/* Third and fourth lines */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1163">{{disclaimer}}
{{unsupportedMod|http://tcwiki.minenews.de/}}
== Description ==

This sign can play a particle or sound effect when a train enters or power is supplied.

== Syntax ==
{{sign|&lt;[mode]&gt;|effect|&lt;effect&gt;|&lt;effect&gt;}}

=== First line ===

When [train] is used, the effect is played in all the minecarts of the train. When [cart] is used, the effect is only played at the minecart that is currently above the sign. When no minecarts are near when the sign is powered, the effect is played above the sign. (at the rails)

=== Second line ===

''effect'', followed up by an optional pitch and volume. Values of 1.0 are the defaults.

=== Third and fourth lines ===

The effects to play. These cae:
* A sound effect (See: [https://github.com/Bukkit/Bukkit/blob/master/src/main/java/org/bukkit/Sound.java#L13 Sound source file])
* A particle effect (See: [https://github.com/Bukkit/Bukkit/blob/master/src/main/java/org/bukkit/Effect.java#L14 Effect source file])
* ''link'', to play the fizz and smoke effects at once (link effect)

''Note: If someone finds a proper page for the sound and particle effects, please edit the above two links)''

[[Category:Mods]]</text>
      <sha1>82zauxw14qtd06kp5u4i02qkmo0nb8r</sha1>
    </revision>
    <revision>
      <id>1215739</id>
      <parentid>1215738</parentid>
      <timestamp>2018-05-27T10:56:28Z</timestamp>
      <contributor>
        <username>User-12316399</username>
        <id>40378665</id>
      </contributor>
      <comment>Undo revision 1215738 by [[Special:Contributions/77.163.118.126|77.163.118.126]] ([[User talk:77.163.118.126|talk]]) vandal</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1166">{{disclaimer}}
{{unsupportedMod|http://tcwiki.minenews.de/}}
== Description ==

This sign can play a particle or sound effect when a train enters or power is supplied.

== Syntax ==
{{sign|&lt;[mode]&gt;|effect|&lt;effect&gt;|&lt;effect&gt;}}

=== First line ===

When [train] is used, the effect is played in all the minecarts of the train. When [cart] is used, the effect is only played at the minecart that is currently above the sign. When no minecarts are near when the sign is powered, the effect is played above the sign. (at the rails)

=== Second line ===

''effect'', followed up by an optional pitch and volume. Values of 1.0 are the defaults.

=== Third and fourth lines ===

The effects to play. These can be:
* A sound effect (See: [https://github.com/Bukkit/Bukkit/blob/master/src/main/java/org/bukkit/Sound.java#L13 Sound source file])
* A particle effect (See: [https://github.com/Bukkit/Bukkit/blob/master/src/main/java/org/bukkit/Effect.java#L14 Effect source file])
* ''link'', to play the fizz and smoke effects at once (link effect)

''Note: If someone finds a proper page for the sound and particle effects, please edit the above two links)''

[[Category:Mods]]</text>
      <sha1>kaukk3cr616pomsydnn7mtj3a8y9xv7</sha1>
    </revision>
    <revision>
      <id>1260164</id>
      <parentid>1215739</parentid>
      <timestamp>2018-09-15T17:54:27Z</timestamp>
      <contributor>
        <ip>80.56.65.46</ip>
      </contributor>
      <comment>/* Syntax */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1174">{{disclaimer}}
{{unsupportedMod|http://tcwiki.minenews.de/}}
== Description ==

This sign can play a particle or sound effect when a train enters or power is supplied.

== Syntax ==
{{sign|[!train]/[!cart]|effect|&lt;effect&gt;|&lt;effect&gt;}}

=== First line ===

When [train] is used, the effect is played in all the minecarts of the train. When [cart] is used, the effect is only played at the minecart that is currently above the sign. When no minecarts are near when the sign is powered, the effect is played above the sign. (at the rails)

=== Second line ===

''effect'', followed up by an optional pitch and volume. Values of 1.0 are the defaults.

=== Third and fourth lines ===

The effects to play. These can be:
* A sound effect (See: [https://github.com/Bukkit/Bukkit/blob/master/src/main/java/org/bukkit/Sound.java#L13 Sound source file])
* A particle effect (See: [https://github.com/Bukkit/Bukkit/blob/master/src/main/java/org/bukkit/Effect.java#L14 Effect source file])
* ''link'', to play the fizz and smoke effects at once (link effect)

''Note: If someone finds a proper page for the sound and particle effects, please edit the above two links)''

[[Category:Mods]]</text>
      <sha1>4c10o80j6vkw8199q6mpxphhzj3asrq</sha1>
    </revision>
    <revision>
      <id>1536354</id>
      <parentid>1260164</parentid>
      <timestamp>2020-03-31T21:33:33Z</timestamp>
      <contributor>
        <username>User-12316399</username>
        <id>40378665</id>
      </contributor>
      <minor/>
      <comment>User-12316399 moved page [[Custom servers/Bukkit/TrainCarts/Signs/Effect]] to [[Mods/TrainCarts/Signs/Effect]] without leaving a redirect: custom servers subpages are dead, and this is planned for moving to the ftb wiki it seems, so relocating there</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1174">{{disclaimer}}
{{unsupportedMod|http://tcwiki.minenews.de/}}
== Description ==

This sign can play a particle or sound effect when a train enters or power is supplied.

== Syntax ==
{{sign|[!train]/[!cart]|effect|&lt;effect&gt;|&lt;effect&gt;}}

=== First line ===

When [train] is used, the effect is played in all the minecarts of the train. When [cart] is used, the effect is only played at the minecart that is currently above the sign. When no minecarts are near when the sign is powered, the effect is played above the sign. (at the rails)

=== Second line ===

''effect'', followed up by an optional pitch and volume. Values of 1.0 are the defaults.

=== Third and fourth lines ===

The effects to play. These can be:
* A sound effect (See: [https://github.com/Bukkit/Bukkit/blob/master/src/main/java/org/bukkit/Sound.java#L13 Sound source file])
* A particle effect (See: [https://github.com/Bukkit/Bukkit/blob/master/src/main/java/org/bukkit/Effect.java#L14 Effect source file])
* ''link'', to play the fizz and smoke effects at once (link effect)

''Note: If someone finds a proper page for the sound and particle effects, please edit the above two links)''

[[Category:Mods]]</text>
      <sha1>4c10o80j6vkw8199q6mpxphhzj3asrq</sha1>
    </revision>
  </page>
  <page>
    <title>Mods/TrainCarts/Signs/Direction</title>
    <ns>0</ns>
    <id>36988</id>
    <revision>
      <id>300236</id>
      <timestamp>2012-04-28T20:59:30Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <comment>Created page with "== Introduction == {{disclaimer}} Signs are directional, so you can expect the term ''direction'' to be used fairly often. Whenever you have to set a direction, you can pick f..."</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1529">== Introduction ==
{{disclaimer}}
Signs are directional, so you can expect the term ''direction'' to be used fairly often. Whenever you have to set a direction, you can pick from the following list.

== Directions ==

{| style="width: 391px; height: 276px" cellspacing="1" cellpadding="1" width="391" border="1"
|-
! scope="col" | Text
! scope="col" | Character
! scope="col" | Meaning
|-
| bgcolor="#cccccc" | north
| bgcolor="#cccccc" | n
| bgcolor="#cccccc" | North
|-
| east
| e
| East
|-
| bgcolor="#cccccc" | west
| bgcolor="#cccccc" | w
| bgcolor="#cccccc" | West
|-
| south
| s
| South
|-
| bgcolor="#cccccc" | left
| bgcolor="#cccccc" | l
| bgcolor="#cccccc" | Left while looking at the text-side of the sign
|-
| right
| r
| Right while looking at the text-side of the sign
|-
| bgcolor="#cccccc" | forward
| bgcolor="#cccccc" | f
| bgcolor="#cccccc" | Forwards while looking at the text-side of the sign
|-
| backwards
| b
| Backwards while looking at the text-side of the sign
|-
| bgcolor="#cccccc" | none
| bgcolor="#cccccc" | n
| bgcolor="#cccccc" | Known as no direction, never activates, etc.
|}

== Other situations ==

Sign systems like the station and blocker sign support additional arguments on the sign. There you can set what to make the train do after a certain situation. The same formats described above can be used, the difference is that forwards and backwards now denote that relative to the train, and not to the sign. Forwards basically means ''continue in the same direction''.

[[Category:Mods]]</text>
      <sha1>r8pmw096rjqxql7ohef7mc50kiqrxxw</sha1>
    </revision>
    <revision>
      <id>300237</id>
      <parentid>300236</parentid>
      <timestamp>2012-04-28T20:59:54Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <minor/>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1530">{{disclaimer}}
== Introduction ==

Signs are directional, so you can expect the term ''direction'' to be used fairly often. Whenever you have to set a direction, you can pick from the following list.

== Directions ==

{| style="width: 391px; height: 276px" cellspacing="1" cellpadding="1" width="391" border="1"
|-
! scope="col" | Text
! scope="col" | Character
! scope="col" | Meaning
|-
| bgcolor="#cccccc" | north
| bgcolor="#cccccc" | n
| bgcolor="#cccccc" | North
|-
| east
| e
| East
|-
| bgcolor="#cccccc" | west
| bgcolor="#cccccc" | w
| bgcolor="#cccccc" | West
|-
| south
| s
| South
|-
| bgcolor="#cccccc" | left
| bgcolor="#cccccc" | l
| bgcolor="#cccccc" | Left while looking at the text-side of the sign
|-
| right
| r
| Right while looking at the text-side of the sign
|-
| bgcolor="#cccccc" | forward
| bgcolor="#cccccc" | f
| bgcolor="#cccccc" | Forwards while looking at the text-side of the sign
|-
| backwards
| b
| Backwards while looking at the text-side of the sign
|-
| bgcolor="#cccccc" | none
| bgcolor="#cccccc" | n
| bgcolor="#cccccc" | Known as no direction, never activates, etc.
|}

== Other situations ==

Sign systems like the station and blocker sign support additional arguments on the sign. There you can set what to make the train do after a certain situation. The same formats described above can be used, the difference is that forwards and backwards now denote that relative to the train, and not to the sign. Forwards basically means ''continue in the same direction''.

[[Category:Mods]]</text>
      <sha1>01lzx554n3cqvfd7pnm7vvbjmj6sl9l</sha1>
    </revision>
    <revision>
      <id>396633</id>
      <parentid>300237</parentid>
      <timestamp>2012-10-29T00:52:53Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <minor/>
      <comment>/* Directions */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1626">{{disclaimer}}
== Introduction ==

Signs are directional, so you can expect the term ''direction'' to be used fairly often. Whenever you have to set a direction, you can pick from the following list.

== Directions ==

{| style="width: 391px; height: 276px" cellspacing="1" cellpadding="1" width="391" border="1"
|-
! scope="col" | Text
! scope="col" | Character
! scope="col" | Meaning
|-
| bgcolor="#cccccc" | north
| bgcolor="#cccccc" | n
| bgcolor="#cccccc" | North
|-
| east
| e
| East
|-
| bgcolor="#cccccc" | west
| bgcolor="#cccccc" | w
| bgcolor="#cccccc" | West
|-
| south
| s
| South
|-
| bgcolor="#cccccc" | left
| bgcolor="#cccccc" | l
| bgcolor="#cccccc" | Left while looking at the text-side of the sign
|-
| right
| r
| Right while looking at the text-side of the sign
|-
| bgcolor="#cccccc" | forward
| bgcolor="#cccccc" | f
| bgcolor="#cccccc" | Forwards while looking at the text-side of the sign
|-
| backwards
| b
| Backwards while looking at the text-side of the sign
|-
| upwards
| u
| Upwards the vertical rails
|-
| downwards
| d
| Downwards the vertical rails
|-
| bgcolor="#cccccc" | none
| bgcolor="#cccccc" | n
| bgcolor="#cccccc" | Known as no direction, never activates, etc.
|}

== Other situations ==

Sign systems like the station and blocker sign support additional arguments on the sign. There you can set what to make the train do after a certain situation. The same formats described above can be used, the difference is that forwards and backwards now denote that relative to the train, and not to the sign. Forwards basically means ''continue in the same direction''.

[[Category:Mods]]</text>
      <sha1>0rafrk6cxqtrptd4cgsn0p4zb1fgm6j</sha1>
    </revision>
    <revision>
      <id>396634</id>
      <parentid>396633</parentid>
      <timestamp>2012-10-29T00:53:27Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <minor/>
      <comment>/* Directions */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1686">{{disclaimer}}
== Introduction ==

Signs are directional, so you can expect the term ''direction'' to be used fairly often. Whenever you have to set a direction, you can pick from the following list.

== Directions ==

{| style="width: 391px; height: 276px" cellspacing="1" cellpadding="1" width="391" border="1"
|-
! scope="col" | Text
! scope="col" | Character
! scope="col" | Meaning
|-
| bgcolor="#cccccc" | north
| bgcolor="#cccccc" | n
| bgcolor="#cccccc" | North
|-
| east
| e
| East
|-
| bgcolor="#cccccc" | west
| bgcolor="#cccccc" | w
| bgcolor="#cccccc" | West
|-
| south
| s
| South
|-
| bgcolor="#cccccc" | left
| bgcolor="#cccccc" | l
| bgcolor="#cccccc" | Left while looking at the text-side of the sign
|-
| right
| r
| Right while looking at the text-side of the sign
|-
| bgcolor="#cccccc" | forward
| bgcolor="#cccccc" | f
| bgcolor="#cccccc" | Forwards while looking at the text-side of the sign
|-
| backwards
| b
| Backwards while looking at the text-side of the sign
|-
| bgcolor="#cccccc" | upwards
| bgcolor="#cccccc" | u
| bgcolor="#cccccc" | Upwards the vertical rails
|-
| downwards
| d
| Downwards the vertical rails
|-
| bgcolor="#cccccc" | none
| bgcolor="#cccccc" | n
| bgcolor="#cccccc" | Known as no direction, never activates, etc.
|}

== Other situations ==

Sign systems like the station and blocker sign support additional arguments on the sign. There you can set what to make the train do after a certain situation. The same formats described above can be used, the difference is that forwards and backwards now denote that relative to the train, and not to the sign. Forwards basically means ''continue in the same direction''.

[[Category:Mods]]</text>
      <sha1>s394hyg1nh23d0y695zzselvpwjj67b</sha1>
    </revision>
    <revision>
      <id>424622</id>
      <parentid>396634</parentid>
      <timestamp>2013-01-11T00:36:42Z</timestamp>
      <contributor>
        <username>Majr</username>
        <id>40302300</id>
      </contributor>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1736">{{disclaimer}}
{{unsupportedMod|http://tcwiki.united-craft.de/}}
== Introduction ==

Signs are directional, so you can expect the term ''direction'' to be used fairly often. Whenever you have to set a direction, you can pick from the following list.

== Directions ==

{| style="width: 391px; height: 276px" cellspacing="1" cellpadding="1" width="391" border="1"
|-
! scope="col" | Text
! scope="col" | Character
! scope="col" | Meaning
|-
| bgcolor="#cccccc" | north
| bgcolor="#cccccc" | n
| bgcolor="#cccccc" | North
|-
| east
| e
| East
|-
| bgcolor="#cccccc" | west
| bgcolor="#cccccc" | w
| bgcolor="#cccccc" | West
|-
| south
| s
| South
|-
| bgcolor="#cccccc" | left
| bgcolor="#cccccc" | l
| bgcolor="#cccccc" | Left while looking at the text-side of the sign
|-
| right
| r
| Right while looking at the text-side of the sign
|-
| bgcolor="#cccccc" | forward
| bgcolor="#cccccc" | f
| bgcolor="#cccccc" | Forwards while looking at the text-side of the sign
|-
| backwards
| b
| Backwards while looking at the text-side of the sign
|-
| bgcolor="#cccccc" | upwards
| bgcolor="#cccccc" | u
| bgcolor="#cccccc" | Upwards the vertical rails
|-
| downwards
| d
| Downwards the vertical rails
|-
| bgcolor="#cccccc" | none
| bgcolor="#cccccc" | n
| bgcolor="#cccccc" | Known as no direction, never activates, etc.
|}

== Other situations ==

Sign systems like the station and blocker sign support additional arguments on the sign. There you can set what to make the train do after a certain situation. The same formats described above can be used, the difference is that forwards and backwards now denote that relative to the train, and not to the sign. Forwards basically means ''continue in the same direction''.

[[Category:Mods]]</text>
      <sha1>4sx944eds3s0p0f9r0hr3xk1mqojcrc</sha1>
    </revision>
    <revision>
      <id>566276</id>
      <parentid>424622</parentid>
      <timestamp>2013-11-27T07:02:17Z</timestamp>
      <contributor>
        <username>Timrem</username>
        <id>40276054</id>
      </contributor>
      <minor/>
      <comment>Timrem moved page [[Bukkit/TrainCarts/Signs/Direction]] to [[Custom servers/Bukkit/TrainCarts/Signs/Direction]]: moving to sub-namespace, like all the others</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1736">{{disclaimer}}
{{unsupportedMod|http://tcwiki.united-craft.de/}}
== Introduction ==

Signs are directional, so you can expect the term ''direction'' to be used fairly often. Whenever you have to set a direction, you can pick from the following list.

== Directions ==

{| style="width: 391px; height: 276px" cellspacing="1" cellpadding="1" width="391" border="1"
|-
! scope="col" | Text
! scope="col" | Character
! scope="col" | Meaning
|-
| bgcolor="#cccccc" | north
| bgcolor="#cccccc" | n
| bgcolor="#cccccc" | North
|-
| east
| e
| East
|-
| bgcolor="#cccccc" | west
| bgcolor="#cccccc" | w
| bgcolor="#cccccc" | West
|-
| south
| s
| South
|-
| bgcolor="#cccccc" | left
| bgcolor="#cccccc" | l
| bgcolor="#cccccc" | Left while looking at the text-side of the sign
|-
| right
| r
| Right while looking at the text-side of the sign
|-
| bgcolor="#cccccc" | forward
| bgcolor="#cccccc" | f
| bgcolor="#cccccc" | Forwards while looking at the text-side of the sign
|-
| backwards
| b
| Backwards while looking at the text-side of the sign
|-
| bgcolor="#cccccc" | upwards
| bgcolor="#cccccc" | u
| bgcolor="#cccccc" | Upwards the vertical rails
|-
| downwards
| d
| Downwards the vertical rails
|-
| bgcolor="#cccccc" | none
| bgcolor="#cccccc" | n
| bgcolor="#cccccc" | Known as no direction, never activates, etc.
|}

== Other situations ==

Sign systems like the station and blocker sign support additional arguments on the sign. There you can set what to make the train do after a certain situation. The same formats described above can be used, the difference is that forwards and backwards now denote that relative to the train, and not to the sign. Forwards basically means ''continue in the same direction''.

[[Category:Mods]]</text>
      <sha1>4sx944eds3s0p0f9r0hr3xk1mqojcrc</sha1>
    </revision>
    <revision>
      <id>940130</id>
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      <timestamp>2016-01-30T03:57:53Z</timestamp>
      <contributor>
        <username>MajrBot</username>
        <id>40338401</id>
      </contributor>
      <minor/>
      <comment>Add [[Category:Tables without description]]</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1776">{{disclaimer}}
{{unsupportedMod|http://tcwiki.united-craft.de/}}
== Introduction ==

Signs are directional, so you can expect the term ''direction'' to be used fairly often. Whenever you have to set a direction, you can pick from the following list.

== Directions ==

{| style="width: 391px; height: 276px" cellspacing="1" cellpadding="1" width="391" border="1"
|-
! scope="col" | Text
! scope="col" | Character
! scope="col" | Meaning
|-
| bgcolor="#cccccc" | north
| bgcolor="#cccccc" | n
| bgcolor="#cccccc" | North
|-
| east
| e
| East
|-
| bgcolor="#cccccc" | west
| bgcolor="#cccccc" | w
| bgcolor="#cccccc" | West
|-
| south
| s
| South
|-
| bgcolor="#cccccc" | left
| bgcolor="#cccccc" | l
| bgcolor="#cccccc" | Left while looking at the text-side of the sign
|-
| right
| r
| Right while looking at the text-side of the sign
|-
| bgcolor="#cccccc" | forward
| bgcolor="#cccccc" | f
| bgcolor="#cccccc" | Forwards while looking at the text-side of the sign
|-
| backwards
| b
| Backwards while looking at the text-side of the sign
|-
| bgcolor="#cccccc" | upwards
| bgcolor="#cccccc" | u
| bgcolor="#cccccc" | Upwards the vertical rails
|-
| downwards
| d
| Downwards the vertical rails
|-
| bgcolor="#cccccc" | none
| bgcolor="#cccccc" | n
| bgcolor="#cccccc" | Known as no direction, never activates, etc.
|}

== Other situations ==

Sign systems like the station and blocker sign support additional arguments on the sign. There you can set what to make the train do after a certain situation. The same formats described above can be used, the difference is that forwards and backwards now denote that relative to the train, and not to the sign. Forwards basically means ''continue in the same direction''.

[[Category:Mods]]
[[Category:Tables without description]]</text>
      <sha1>gnznpr99glho5mppsyxcf7a3bmpsu1m</sha1>
    </revision>
    <revision>
      <id>1536353</id>
      <parentid>940130</parentid>
      <timestamp>2020-03-31T21:33:33Z</timestamp>
      <contributor>
        <username>User-12316399</username>
        <id>40378665</id>
      </contributor>
      <minor/>
      <comment>User-12316399 moved page [[Custom servers/Bukkit/TrainCarts/Signs/Direction]] to [[Mods/TrainCarts/Signs/Direction]] without leaving a redirect: custom servers subpages are dead, and this is planned for moving to the ftb wiki it seems, so relocating there</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1776">{{disclaimer}}
{{unsupportedMod|http://tcwiki.united-craft.de/}}
== Introduction ==

Signs are directional, so you can expect the term ''direction'' to be used fairly often. Whenever you have to set a direction, you can pick from the following list.

== Directions ==

{| style="width: 391px; height: 276px" cellspacing="1" cellpadding="1" width="391" border="1"
|-
! scope="col" | Text
! scope="col" | Character
! scope="col" | Meaning
|-
| bgcolor="#cccccc" | north
| bgcolor="#cccccc" | n
| bgcolor="#cccccc" | North
|-
| east
| e
| East
|-
| bgcolor="#cccccc" | west
| bgcolor="#cccccc" | w
| bgcolor="#cccccc" | West
|-
| south
| s
| South
|-
| bgcolor="#cccccc" | left
| bgcolor="#cccccc" | l
| bgcolor="#cccccc" | Left while looking at the text-side of the sign
|-
| right
| r
| Right while looking at the text-side of the sign
|-
| bgcolor="#cccccc" | forward
| bgcolor="#cccccc" | f
| bgcolor="#cccccc" | Forwards while looking at the text-side of the sign
|-
| backwards
| b
| Backwards while looking at the text-side of the sign
|-
| bgcolor="#cccccc" | upwards
| bgcolor="#cccccc" | u
| bgcolor="#cccccc" | Upwards the vertical rails
|-
| downwards
| d
| Downwards the vertical rails
|-
| bgcolor="#cccccc" | none
| bgcolor="#cccccc" | n
| bgcolor="#cccccc" | Known as no direction, never activates, etc.
|}

== Other situations ==

Sign systems like the station and blocker sign support additional arguments on the sign. There you can set what to make the train do after a certain situation. The same formats described above can be used, the difference is that forwards and backwards now denote that relative to the train, and not to the sign. Forwards basically means ''continue in the same direction''.

[[Category:Mods]]
[[Category:Tables without description]]</text>
      <sha1>gnznpr99glho5mppsyxcf7a3bmpsu1m</sha1>
    </revision>
  </page>
  <page>
    <title>Mods/TrainCarts/Signs/Destroyer</title>
    <ns>0</ns>
    <id>36990</id>
    <revision>
      <id>293749</id>
      <timestamp>2012-04-14T13:59:48Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <comment>Destroy sign can destroy trains or single carts</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="267">== Introduction ==

The destroy sign can, simply put, destroy trains or single carts in a train. Nothing more nothing less.

== Syntax ==

{{sign|[train]|destroy||}

'''First line''': ''Whether to destroy one cart or the entire train''

'''Second line''': ''destroy''</text>
      <sha1>5eu9otl1gksmj0nt8z8xwij9idzq6yq</sha1>
    </revision>
    <revision>
      <id>293750</id>
      <parentid>293749</parentid>
      <timestamp>2012-04-14T13:59:58Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <minor/>
      <comment>/* Syntax */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="266">== Introduction ==

The destroy sign can, simply put, destroy trains or single carts in a train. Nothing more nothing less.

== Syntax ==

{sign|[train]|destroy||}

'''First line''': ''Whether to destroy one cart or the entire train''

'''Second line''': ''destroy''</text>
      <sha1>lxi22pepeupi7itcovguwjz89h3sbge</sha1>
    </revision>
    <revision>
      <id>293752</id>
      <parentid>293750</parentid>
      <timestamp>2012-04-14T14:00:22Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <minor/>
      <comment>/* Syntax */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="268">== Introduction ==

The destroy sign can, simply put, destroy trains or single carts in a train. Nothing more nothing less.

== Syntax ==

{{sign|[train]|destroy||}}

'''First line''': ''Whether to destroy one cart or the entire train''

'''Second line''': ''destroy''</text>
      <sha1>rxx4i1db3qq1ku3zl0b7gncpwf9ep1t</sha1>
    </revision>
    <revision>
      <id>293791</id>
      <parentid>293752</parentid>
      <timestamp>2012-04-14T15:09:35Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <minor/>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="287">== Introduction ==

The destroy sign can, simply put, destroy trains or single carts in a train. Nothing more nothing less.

== Syntax ==

{{sign|[train]|destroy||}}

'''First line''': ''Whether to destroy one cart or the entire train''

'''Second line''': ''destroy''

[[Category:Mods]]</text>
      <sha1>q9ygd72czjcfk79po52640nu4beygwa</sha1>
    </revision>
    <revision>
      <id>295959</id>
      <parentid>293791</parentid>
      <timestamp>2012-04-18T19:26:00Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="524">== Introduction ==

The destroy sign can, simply put, destroy trains or single carts in a train. Nothing more nothing less.

== Syntax ==

{{sign|[train]|destroy||}}

'''First line''': ''Whether to destroy one cart or the entire train''

'''Second line''': ''destroy''

=== Remote Control ===
{{main|Bukkit/TrainCarts/Signs#Remote_Control|Remote Control}}
You can remotely destroy trains too. Say your train is called ''train01'', then you use the following on the sign:
{{sign|[train train01]|destroy||}}

[[Category:Mods]]</text>
      <sha1>180lkbvlsl1z4dd3avb8aigzekecaqw</sha1>
    </revision>
    <revision>
      <id>295966</id>
      <parentid>295959</parentid>
      <timestamp>2012-04-18T19:29:38Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <minor/>
      <comment>/* Syntax */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="525">== Introduction ==

The destroy sign can, simply put, destroy trains or single carts in a train. Nothing more nothing less.

== Syntax ==

{{sign|[train]|destroy||}}

'''First line''': ''Whether to destroy one cart or the entire train''

'''Second line''': ''destroy''


=== Remote Control ===
{{main|Bukkit/TrainCarts/Signs#Remote_Control|Remote Control}}
You can remotely destroy trains too. Say your train is called ''train01'', then you use the following on the sign:
{{sign|[train train01]|destroy||}}

[[Category:Mods]]</text>
      <sha1>rzuc2vvparwm08tsi1ce0y8ghn8p40y</sha1>
    </revision>
    <revision>
      <id>299591</id>
      <parentid>295966</parentid>
      <timestamp>2012-04-27T12:49:06Z</timestamp>
      <contributor>
        <username>Darylgolden</username>
        <id>6373653</id>
      </contributor>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="540">{{disclaimer}}
== Introduction ==

The destroy sign can, simply put, destroy trains or single carts in a train. Nothing more nothing less.

== Syntax ==

{{sign|[train]|destroy||}}

'''First line''': ''Whether to destroy one cart or the entire train''

'''Second line''': ''destroy''


=== Remote Control ===
{{main|Bukkit/TrainCarts/Signs#Remote_Control|Remote Control}}
You can remotely destroy trains too. Say your train is called ''train01'', then you use the following on the sign:
{{sign|[train train01]|destroy||}}

[[Category:Mods]]</text>
      <sha1>omxedv11ngyn0jht7hyrr62bw0bhlvc</sha1>
    </revision>
    <revision>
      <id>306277</id>
      <parentid>299591</parentid>
      <timestamp>2012-05-12T06:48:27Z</timestamp>
      <contributor>
        <username>Majr</username>
        <id>40302300</id>
      </contributor>
      <minor/>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="547">{{disclaimer}}
== Introduction ==

The destroy sign can, simply put, destroy trains or single carts in a train. Nothing more nothing less.

== Syntax ==

{{sign|[train]|destroy||}}

'''First line''': ''Whether to destroy one cart or the entire train''

'''Second line''': ''destroy''


=== Remote Control ===
{{main|Bukkit/TrainCarts/Signs#Remote_Control|title1=Remote Control}}
You can remotely destroy trains too. Say your train is called ''train01'', then you use the following on the sign:
{{sign|[train train01]|destroy||}}

[[Category:Mods]]</text>
      <sha1>tdie7ppzw6c0xcs4cmeexbxv6o690hl</sha1>
    </revision>
    <revision>
      <id>424620</id>
      <parentid>306277</parentid>
      <timestamp>2013-01-11T00:36:37Z</timestamp>
      <contributor>
        <username>Majr</username>
        <id>40302300</id>
      </contributor>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="597">{{disclaimer}}
{{unsupportedMod|http://tcwiki.united-craft.de/}}
== Introduction ==

The destroy sign can, simply put, destroy trains or single carts in a train. Nothing more nothing less.

== Syntax ==

{{sign|[train]|destroy||}}

'''First line''': ''Whether to destroy one cart or the entire train''

'''Second line''': ''destroy''


=== Remote Control ===
{{main|Bukkit/TrainCarts/Signs#Remote_Control|title1=Remote Control}}
You can remotely destroy trains too. Say your train is called ''train01'', then you use the following on the sign:
{{sign|[train train01]|destroy||}}

[[Category:Mods]]</text>
      <sha1>lyyon7v8706ia169ydl82ffr9u69egy</sha1>
    </revision>
    <revision>
      <id>446470</id>
      <parentid>424620</parentid>
      <timestamp>2013-02-16T17:48:51Z</timestamp>
      <contributor>
        <username>MrKrisKrisu76430@legacy41500454</username>
        <id>41500454</id>
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      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="593">{{disclaimer}}
{{unsupportedMod|http://tcwiki.minenews.de/}}
== Introduction ==

The destroy sign can, simply put, destroy trains or single carts in a train. Nothing more nothing less.

== Syntax ==

{{sign|[train]|destroy||}}

'''First line''': ''Whether to destroy one cart or the entire train''

'''Second line''': ''destroy''


=== Remote Control ===
{{main|Bukkit/TrainCarts/Signs#Remote_Control|title1=Remote Control}}
You can remotely destroy trains too. Say your train is called ''train01'', then you use the following on the sign:
{{sign|[train train01]|destroy||}}

[[Category:Mods]]</text>
      <sha1>kewbwejdb48elobtszm5coc7dupezrm</sha1>
    </revision>
    <revision>
      <id>566264</id>
      <parentid>446470</parentid>
      <timestamp>2013-11-27T07:02:17Z</timestamp>
      <contributor>
        <username>Timrem</username>
        <id>40276054</id>
      </contributor>
      <minor/>
      <comment>Timrem moved page [[Bukkit/TrainCarts/Signs/Destroyer]] to [[Custom servers/Bukkit/TrainCarts/Signs/Destroyer]]: moving to sub-namespace, like all the others</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="593">{{disclaimer}}
{{unsupportedMod|http://tcwiki.minenews.de/}}
== Introduction ==

The destroy sign can, simply put, destroy trains or single carts in a train. Nothing more nothing less.

== Syntax ==

{{sign|[train]|destroy||}}

'''First line''': ''Whether to destroy one cart or the entire train''

'''Second line''': ''destroy''


=== Remote Control ===
{{main|Bukkit/TrainCarts/Signs#Remote_Control|title1=Remote Control}}
You can remotely destroy trains too. Say your train is called ''train01'', then you use the following on the sign:
{{sign|[train train01]|destroy||}}

[[Category:Mods]]</text>
      <sha1>kewbwejdb48elobtszm5coc7dupezrm</sha1>
    </revision>
    <revision>
      <id>739572</id>
      <parentid>566264</parentid>
      <timestamp>2014-10-21T19:23:14Z</timestamp>
      <contributor>
        <username>Edgreenberg</username>
        <id>3220122</id>
      </contributor>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1189">{{disclaimer}}
{{unsupportedMod|http://tcwiki.minenews.de/}}
== Introduction ==

The destroy sign can, simply put, destroy trains or single carts in a train. Nothing more nothing less.

== Syntax ==

{{sign|[train]|destroy||}}

'''First line''': ''Whether to destroy one cart or the entire train''

'''Second line''': ''destroy''


=== Remote Control ===
{{main|Bukkit/TrainCarts/Signs#Remote_Control|title1=Remote Control}}
You can remotely destroy trains too. Say your train is called ''train01'', then you use the following on the sign:
{{sign|[train train01]|destroy||}}

=== Destroy Empty Train ===

You need two signs and a lever, as well as access to two sides of the block on which the train is which to be destroyed, which we will call the 'destroy' block, as well as the block below that one, which we will call the 'underlying block.'

I placed a sign on the side of the destroy block that stated
{{sign|[train]|switcher|empty|}}

I then put a lever on the face of that block (under the track leading to the destroy block).

Finally, I put this sign below the lever
{{sign|[train]|destroy||}}

The whole thing looks like this
[[File:destroy_empty_train.png]]


[[Category:Mods]]</text>
      <sha1>gk2tjifdb4fxo9cbmdyzj7zo10tdmnq</sha1>
    </revision>
    <revision>
      <id>1215032</id>
      <parentid>739572</parentid>
      <timestamp>2018-05-25T13:30:42Z</timestamp>
      <contributor>
        <username>User-12316399</username>
        <id>40378665</id>
      </contributor>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1204">{{disclaimer}}
{{unsupportedMod|http://tcwiki.minenews.de/}}
== Introduction ==

The destroy sign can, simply put, destroy trains or single carts in a train. Nothing more nothing less.

== Syntax ==

{{sign|[train]|destroy||}}

'''First line''': ''Whether to destroy one cart or the entire train''

'''Second line''': ''destroy''


=== Remote Control ===
{{main|Custom servers/Bukkit/TrainCarts/Signs#Remote_Control|title1=Remote Control}}
You can remotely destroy trains too. Say your train is called ''train01'', then you use the following on the sign:
{{sign|[train train01]|destroy||}}

=== Destroy Empty Train ===

You need two signs and a lever, as well as access to two sides of the block on which the train is which to be destroyed, which we will call the 'destroy' block, as well as the block below that one, which we will call the 'underlying block.'

I placed a sign on the side of the destroy block that stated
{{sign|[train]|switcher|empty|}}

I then put a lever on the face of that block (under the track leading to the destroy block).

Finally, I put this sign below the lever
{{sign|[train]|destroy||}}

The whole thing looks like this
[[File:destroy_empty_train.png]]


[[Category:Mods]]</text>
      <sha1>ic4wc6c4icchquxupcsyjay4agw8f3y</sha1>
    </revision>
    <revision>
      <id>1291680</id>
      <parentid>1215032</parentid>
      <timestamp>2018-12-05T16:47:13Z</timestamp>
      <contributor>
        <username>FVbico</username>
        <id>40316065</id>
      </contributor>
      <minor/>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1204">{{disclaimer}}
{{unsupportedMod|http://tcwiki.minenews.de/}}
== Introduction ==

The destroy sign can, simply put, destroy trains or single carts in a train. Nothing more nothing less.

== Syntax ==

{{sign|[train]|destroy||}}

'''First line''': ''Whether to destroy one cart or the entire train''

'''Second line''': ''destroy''


=== Remote Control ===
{{main|Custom servers/Bukkit/TrainCarts/Signs#Remote_Control|title1=Remote Control}}
You can remotely destroy trains too. Say your train is called ''train01'', then you use the following on the sign:
{{sign|[train train01]|destroy||}}

=== Destroy Empty Train ===

You need two signs and a lever, as well as access to two sides of the block on which the train is which to be destroyed, which we will call the 'destroy' block, as well as the block below that one, which we will call the 'underlying block.'

I placed a sign on the side of the destroy block that stated
{{sign|[train]|switcher|empty|}}

I then put a lever on the face of that block (under the track leading to the destroy block).

Finally, I put this sign below the lever
{{sign|[train]|destroy||}}

The whole thing looks like this
[[File:destroy empty train.png]]


[[Category:Mods]]</text>
      <sha1>fw80ffeex23aaci9rfkk9csu6364git</sha1>
    </revision>
    <revision>
      <id>1475772</id>
      <parentid>1291680</parentid>
      <timestamp>2019-12-18T11:55:13Z</timestamp>
      <contributor>
        <username>Nicolerenee</username>
        <id>41277528</id>
      </contributor>
      <comment>Fixed broken file links.</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1248">{{disclaimer}}
{{unsupportedMod|http://tcwiki.minenews.de/}}
== Introduction ==

The destroy sign can, simply put, destroy trains or single carts in a train. Nothing more nothing less.

== Syntax ==

{{sign
|type=oak
|[train]|destroy||}}

'''First line''': ''Whether to destroy one cart or the entire train''

'''Second line''': ''destroy''


=== Remote Control ===
{{main|Custom servers/Bukkit/TrainCarts/Signs#Remote_Control|title1=Remote Control}}
You can remotely destroy trains too. Say your train is called ''train01'', then you use the following on the sign:
{{sign
|type=oak
|[train train01]|destroy||}}

=== Destroy Empty Train ===

You need two signs and a lever, as well as access to two sides of the block on which the train is which to be destroyed, which we will call the 'destroy' block, as well as the block below that one, which we will call the 'underlying block.'

I placed a sign on the side of the destroy block that stated
{{sign
|type=oak
|[train]|switcher|empty|}}

I then put a lever on the face of that block (under the track leading to the destroy block).

Finally, I put this sign below the lever
{{sign
|type=oak
|[train]|destroy||}}

The whole thing looks like this
[[File:destroy empty train.png]]


[[Category:Mods]]</text>
      <sha1>3o055ay4znush98fsuhcue3e2pkvmhq</sha1>
    </revision>
    <revision>
      <id>1536351</id>
      <parentid>1475772</parentid>
      <timestamp>2020-03-31T21:33:32Z</timestamp>
      <contributor>
        <username>User-12316399</username>
        <id>40378665</id>
      </contributor>
      <minor/>
      <comment>User-12316399 moved page [[Custom servers/Bukkit/TrainCarts/Signs/Destroyer]] to [[Mods/TrainCarts/Signs/Destroyer]] without leaving a redirect: custom servers subpages are dead, and this is planned for moving to the ftb wiki it seems, so relocating there</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1248">{{disclaimer}}
{{unsupportedMod|http://tcwiki.minenews.de/}}
== Introduction ==

The destroy sign can, simply put, destroy trains or single carts in a train. Nothing more nothing less.

== Syntax ==

{{sign
|type=oak
|[train]|destroy||}}

'''First line''': ''Whether to destroy one cart or the entire train''

'''Second line''': ''destroy''


=== Remote Control ===
{{main|Custom servers/Bukkit/TrainCarts/Signs#Remote_Control|title1=Remote Control}}
You can remotely destroy trains too. Say your train is called ''train01'', then you use the following on the sign:
{{sign
|type=oak
|[train train01]|destroy||}}

=== Destroy Empty Train ===

You need two signs and a lever, as well as access to two sides of the block on which the train is which to be destroyed, which we will call the 'destroy' block, as well as the block below that one, which we will call the 'underlying block.'

I placed a sign on the side of the destroy block that stated
{{sign
|type=oak
|[train]|switcher|empty|}}

I then put a lever on the face of that block (under the track leading to the destroy block).

Finally, I put this sign below the lever
{{sign
|type=oak
|[train]|destroy||}}

The whole thing looks like this
[[File:destroy empty train.png]]


[[Category:Mods]]</text>
      <sha1>3o055ay4znush98fsuhcue3e2pkvmhq</sha1>
    </revision>
    <revision>
      <id>1536383</id>
      <parentid>1536351</parentid>
      <timestamp>2020-03-31T21:36:21Z</timestamp>
      <contributor>
        <username>User-12316399</username>
        <id>40378665</id>
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      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1234">{{disclaimer}}
{{unsupportedMod|http://tcwiki.minenews.de/}}
== Introduction ==

The destroy sign can, simply put, destroy trains or single carts in a train. Nothing more nothing less.

== Syntax ==

{{sign
|type=oak
|[train]|destroy||}}

'''First line''': ''Whether to destroy one cart or the entire train''

'''Second line''': ''destroy''


=== Remote Control ===
{{main| Mods t/TrainCarts/Signs#Remote_Control|title1=Remote Control}}
You can remotely destroy trains too. Say your train is called ''train01'', then you use the following on the sign:
{{sign
|type=oak
|[train train01]|destroy||}}

=== Destroy Empty Train ===

You need two signs and a lever, as well as access to two sides of the block on which the train is which to be destroyed, which we will call the 'destroy' block, as well as the block below that one, which we will call the 'underlying block.'

I placed a sign on the side of the destroy block that stated
{{sign
|type=oak
|[train]|switcher|empty|}}

I then put a lever on the face of that block (under the track leading to the destroy block).

Finally, I put this sign below the lever
{{sign
|type=oak
|[train]|destroy||}}

The whole thing looks like this
[[File:destroy empty train.png]]


[[Category:Mods]]</text>
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    <revision>
      <id>1536384</id>
      <parentid>1536383</parentid>
      <timestamp>2020-03-31T21:36:30Z</timestamp>
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        <username>User-12316399</username>
        <id>40378665</id>
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      <text xml:space="preserve" bytes="1214">{{disclaimer}}
{{unsupportedMod|http://tcwiki.minenews.de/}}
== Introduction ==

The destroy sign can, simply put, destroy trains or single carts in a train. Nothing more nothing less.

== Syntax ==

{{sign
|type=oak
|[train]|destroy||}}

'''First line''': ''Whether to destroy one cart or the entire train''

'''Second line''': ''destroy''


=== Remote Control ===
{{main| Mods t/TrainCarts/Signs#Remote_Control|title1=Remote Control}}
You can remotely destroy trains too. Say your train is called ''train01'', then you use the following on the sign:
{{sign
|type=oak
|[train train01]|destroy||}}

=== Destroy Empty Train ===

You need two signs and a lever, as well as access to two sides of the block on which the train is which to be destroyed, which we will call the 'destroy' block, as well as the block below that one, which we will call the 'underlying block.'

I placed a sign on the side of the destroy block that stated
{{sign
|type=oak
|[train]|switcher|empty|}}

I then put a lever on the face of that block (under the track leading to the destroy block).

Finally, I put this sign below the lever
{{sign
|type=oak
|[train]|destroy||}}

The whole thing looks like this
[[File:destroy empty train.png]]</text>
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    </revision>
    <revision>
      <id>1536405</id>
      <parentid>1536384</parentid>
      <timestamp>2020-03-31T21:45:03Z</timestamp>
      <contributor>
        <username>User-12316399</username>
        <id>40378665</id>
      </contributor>
      <minor/>
      <comment>/* Remote Control */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1212">{{disclaimer}}
{{unsupportedMod|http://tcwiki.minenews.de/}}
== Introduction ==

The destroy sign can, simply put, destroy trains or single carts in a train. Nothing more nothing less.

== Syntax ==

{{sign
|type=oak
|[train]|destroy||}}

'''First line''': ''Whether to destroy one cart or the entire train''

'''Second line''': ''destroy''


=== Remote Control ===
{{main| Mods/TrainCarts/Signs#Remote_Control|title1=Remote Control}}
You can remotely destroy trains too. Say your train is called ''train01'', then you use the following on the sign:
{{sign
|type=oak
|[train train01]|destroy||}}

=== Destroy Empty Train ===

You need two signs and a lever, as well as access to two sides of the block on which the train is which to be destroyed, which we will call the 'destroy' block, as well as the block below that one, which we will call the 'underlying block.'

I placed a sign on the side of the destroy block that stated
{{sign
|type=oak
|[train]|switcher|empty|}}

I then put a lever on the face of that block (under the track leading to the destroy block).

Finally, I put this sign below the lever
{{sign
|type=oak
|[train]|destroy||}}

The whole thing looks like this
[[File:destroy empty train.png]]</text>
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    </revision>
    <revision>
      <id>1537216</id>
      <parentid>1536405</parentid>
      <timestamp>2020-04-01T16:48:31Z</timestamp>
      <contributor>
        <username>User-12316399</username>
        <id>40378665</id>
      </contributor>
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      <text xml:space="preserve" bytes="1269">{{move|ftb:Mods/TrainCarts/Signs/Destroyer|export=true}}
{{disclaimer}}
{{unsupportedMod|http://tcwiki.minenews.de/}}
== Introduction ==

The destroy sign can, simply put, destroy trains or single carts in a train. Nothing more nothing less.

== Syntax ==

{{sign
|type=oak
|[train]|destroy||}}

'''First line''': ''Whether to destroy one cart or the entire train''

'''Second line''': ''destroy''


=== Remote Control ===
{{main| Mods/TrainCarts/Signs#Remote_Control|title1=Remote Control}}
You can remotely destroy trains too. Say your train is called ''train01'', then you use the following on the sign:
{{sign
|type=oak
|[train train01]|destroy||}}

=== Destroy Empty Train ===

You need two signs and a lever, as well as access to two sides of the block on which the train is which to be destroyed, which we will call the 'destroy' block, as well as the block below that one, which we will call the 'underlying block.'

I placed a sign on the side of the destroy block that stated
{{sign
|type=oak
|[train]|switcher|empty|}}

I then put a lever on the face of that block (under the track leading to the destroy block).

Finally, I put this sign below the lever
{{sign
|type=oak
|[train]|destroy||}}

The whole thing looks like this
[[File:destroy empty train.png]]</text>
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    </revision>
  </page>
  <page>
    <title>Mods/TrainCarts/Signs/BlockChanger</title>
    <ns>0</ns>
    <id>42732</id>
    <revision>
      <id>502922</id>
      <timestamp>2013-07-08T14:37:18Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <comment>The Block Changer sign can change what type of block is displayed in each minecart of a train</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1358">== Introduction ==
The Block Changer sign can change the types of blocks displayed in a minecart. For example, a storage minecart shows a chest - here the displayed block type is a chest. You can change the type of block from a chest to something else using this sign. All minecart types support this sign, and the displayed block types are persistent through server restarts.

== Format ==
{{sign|[train]|blockchanger|2xwood;3xstone||}}

'''First line:''' [train] to work on the entire train, [cart] to work on a single cart

'''Second line:''' blockchanger

'''Third and Fourth lines:''' The block types to set (see: [[Bukkit/TrainCarts/Signs/Items|Item format]])

The types set repeat: in the above example it repeats every 5 minecarts. The first two minecarts get a wooden block, the next three minecarts a stone block. Not specifying an amount is seen as infinite - which means that the specified block type counts for all carts. The following example shows a train set to use a diamond block for the first cart, a gold block for the next two carts, and empty (air) for all the remaining carts:

{{sign|[train]|blockchanger|2xdiamondblock|2xgoldblock;air}}

If you need more advanced settings, you can combine a ''[cart] blockchanger'' with a [[Bukkit/TrainCarts/Signs/Switcher|Switcher]] to individually set the block type based on per-cart properties.</text>
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      <parentid>502922</parentid>
      <timestamp>2013-07-08T14:41:25Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1481">{{disclaimer}}

[[Image:TCBlockChanger.png|thumb|Block Changer used to change the blocks in minecarts]]
== Introduction ==
The Block Changer sign can change the types of blocks displayed in a minecart. For example, a storage minecart shows a chest - here the displayed block type is a chest. You can change the type of block from a chest to something else using this sign. All minecart types support this sign, and the displayed block types are persistent through server restarts.

== Format ==
{{sign|[train]|blockchanger|2xwood;3xstone||}}

'''First line:''' [train] to work on the entire train, [cart] to work on a single cart

'''Second line:''' blockchanger

'''Third and Fourth lines:''' The block types to set (see: [[Bukkit/TrainCarts/Signs/Items|Item format]])

The types set repeat: in the above example it repeats every 5 minecarts. The first two minecarts get a wooden block, the next three minecarts a stone block. Not specifying an amount is seen as infinite - which means that the specified block type counts for all carts. The following example shows a train set to use a diamond block for the first cart, a gold block for the next two carts, and empty (air) for all the remaining carts:

{{sign|[train]|blockchanger|2xdiamondblock|2xgoldblock;air}}

If you need more advanced settings, you can combine a ''[cart] blockchanger'' with a [[Bukkit/TrainCarts/Signs/Switcher|Switcher]] to individually set the block type based on per-cart properties.

[[Category:Mods]]</text>
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    </revision>
    <revision>
      <id>502928</id>
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      <timestamp>2013-07-08T14:43:06Z</timestamp>
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        <id>40325123</id>
      </contributor>
      <minor/>
      <comment>/* Format */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1481">{{disclaimer}}

[[Image:TCBlockChanger.png|thumb|Block Changer used to change the blocks in minecarts]]
== Introduction ==
The Block Changer sign can change the types of blocks displayed in a minecart. For example, a storage minecart shows a chest - here the displayed block type is a chest. You can change the type of block from a chest to something else using this sign. All minecart types support this sign, and the displayed block types are persistent through server restarts.

== Format ==
{{sign|[train]|blockchanger|2xwood;3xstone||}}

'''First line:''' [train] to work on the entire train, [cart] to work on a single cart

'''Second line:''' blockchanger

'''Third and Fourth lines:''' The block types to set (see: [[Bukkit/TrainCarts/Signs/Items|Item format]])

The types set repeat: in the above example it repeats every 5 minecarts. The first two minecarts get a wooden block, the next three minecarts a stone block. Not specifying an amount is seen as infinite - which means that the specified block type counts for all carts. The following example shows a train set to use a diamond block for the first cart, a gold block for the next two carts, and empty (air) for all the remaining carts:

{{sign|[train]|blockchanger|1xdiamondblock|2xgoldblock;air}}

If you need more advanced settings, you can combine a ''[cart] blockchanger'' with a [[Bukkit/TrainCarts/Signs/Switcher|Switcher]] to individually set the block type based on per-cart properties.

[[Category:Mods]]</text>
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    </revision>
    <revision>
      <id>502931</id>
      <parentid>502928</parentid>
      <timestamp>2013-07-08T14:48:32Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <comment>/* Format */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1642">{{disclaimer}}

[[Image:TCBlockChanger.png|thumb|Block Changer used to change the blocks in minecarts]]
== Introduction ==
The Block Changer sign can change the types of blocks displayed in a minecart. For example, a storage minecart shows a chest - here the displayed block type is a chest. You can change the type of block from a chest to something else using this sign. All minecart types support this sign, and the displayed block types are persistent through server restarts.

== Format ==
{{sign|[train]|blockchanger|2xwood;3xstone||}}

'''First line:''' [train] to work on the entire train, [cart] to work on a single cart

'''Second line:''' blockchanger

'''Third and Fourth lines:''' The block types to set (see: [[Bukkit/TrainCarts/Signs/Items|Item format]])

The types set repeat: in the above example it repeats every 5 minecarts. The first two minecarts get a wooden block, the next three minecarts a stone block. Not specifying an amount is seen as infinite - which means that the specified block type counts for all carts. The following example shows a train set to use a diamond block for the first cart, a gold block for the next two carts, and empty (air) for all the remaining carts:

{{sign|[train]|blockchanger|1xdiamondblock|2xgoldblock;air}}

If you need more advanced settings, you can combine a ''[cart] blockchanger'' with a [[Bukkit/TrainCarts/Signs/Switcher|Switcher]] to individually set the block type based on per-cart properties. If you need to specify a lot of block types, you can use [[Bukkit/TrainCarts/Signs/Items#Item_Shortcuts|Item Shortcuts]] to define a lot of block types at once.

[[Category:Mods]]</text>
      <sha1>h6hplyt4ji9uncec2tbv6g4d1lg4f72</sha1>
    </revision>
    <revision>
      <id>566240</id>
      <parentid>502931</parentid>
      <timestamp>2013-11-27T07:02:16Z</timestamp>
      <contributor>
        <username>Timrem</username>
        <id>40276054</id>
      </contributor>
      <minor/>
      <comment>Timrem moved page [[Bukkit/TrainCarts/Signs/BlockChanger]] to [[Custom servers/Bukkit/TrainCarts/Signs/BlockChanger]]: moving to sub-namespace, like all the others</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1642">{{disclaimer}}

[[Image:TCBlockChanger.png|thumb|Block Changer used to change the blocks in minecarts]]
== Introduction ==
The Block Changer sign can change the types of blocks displayed in a minecart. For example, a storage minecart shows a chest - here the displayed block type is a chest. You can change the type of block from a chest to something else using this sign. All minecart types support this sign, and the displayed block types are persistent through server restarts.

== Format ==
{{sign|[train]|blockchanger|2xwood;3xstone||}}

'''First line:''' [train] to work on the entire train, [cart] to work on a single cart

'''Second line:''' blockchanger

'''Third and Fourth lines:''' The block types to set (see: [[Bukkit/TrainCarts/Signs/Items|Item format]])

The types set repeat: in the above example it repeats every 5 minecarts. The first two minecarts get a wooden block, the next three minecarts a stone block. Not specifying an amount is seen as infinite - which means that the specified block type counts for all carts. The following example shows a train set to use a diamond block for the first cart, a gold block for the next two carts, and empty (air) for all the remaining carts:

{{sign|[train]|blockchanger|1xdiamondblock|2xgoldblock;air}}

If you need more advanced settings, you can combine a ''[cart] blockchanger'' with a [[Bukkit/TrainCarts/Signs/Switcher|Switcher]] to individually set the block type based on per-cart properties. If you need to specify a lot of block types, you can use [[Bukkit/TrainCarts/Signs/Items#Item_Shortcuts|Item Shortcuts]] to define a lot of block types at once.

[[Category:Mods]]</text>
      <sha1>h6hplyt4ji9uncec2tbv6g4d1lg4f72</sha1>
    </revision>
    <revision>
      <id>1215040</id>
      <parentid>566240</parentid>
      <timestamp>2018-05-25T13:33:58Z</timestamp>
      <contributor>
        <username>User-12316399</username>
        <id>40378665</id>
      </contributor>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1657">{{disclaimer}}

[[Image:TCBlockChanger.png|thumb|Block Changer used to change the blocks in minecarts]]
== Introduction ==
The Block Changer sign can change the types of blocks displayed in a minecart. For example, a storage minecart shows a chest - here the displayed block type is a chest. You can change the type of block from a chest to something else using this sign. All minecart types support this sign, and the displayed block types are persistent through server restarts.

== Format ==
{{sign|[train]|blockchanger|2xwood;3xstone||}}

'''First line:''' [train] to work on the entire train, [cart] to work on a single cart

'''Second line:''' blockchanger

'''Third and Fourth lines:''' The block types to set (see: [[Custom servers/Bukkit/TrainCarts/Signs/Items|Item format]])

The types set repeat: in the above example it repeats every 5 minecarts. The first two minecarts get a wooden block, the next three minecarts a stone block. Not specifying an amount is seen as infinite - which means that the specified block type counts for all carts. The following example shows a train set to use a diamond block for the first cart, a gold block for the next two carts, and empty (air) for all the remaining carts:

{{sign|[train]|blockchanger|1xdiamondblock|2xgoldblock;air}}

If you need more advanced settings, you can combine a ''[cart] blockchanger'' with a [[Bukkit/TrainCarts/Signs/Switcher|Switcher]] to individually set the block type based on per-cart properties. If you need to specify a lot of block types, you can use [[Bukkit/TrainCarts/Signs/Items#Item_Shortcuts|Item Shortcuts]] to define a lot of block types at once.

[[Category:Mods]]</text>
      <sha1>mfy8zcdux22kfgwggl6nlsgr6wnswe9</sha1>
    </revision>
    <revision>
      <id>1215041</id>
      <parentid>1215040</parentid>
      <timestamp>2018-05-25T13:34:16Z</timestamp>
      <contributor>
        <username>User-12316399</username>
        <id>40378665</id>
      </contributor>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1687">{{disclaimer}}

[[Image:TCBlockChanger.png|thumb|Block Changer used to change the blocks in minecarts]]
== Introduction ==
The Block Changer sign can change the types of blocks displayed in a minecart. For example, a storage minecart shows a chest - here the displayed block type is a chest. You can change the type of block from a chest to something else using this sign. All minecart types support this sign, and the displayed block types are persistent through server restarts.

== Format ==
{{sign|[train]|blockchanger|2xwood;3xstone||}}

'''First line:''' [train] to work on the entire train, [cart] to work on a single cart

'''Second line:''' blockchanger

'''Third and Fourth lines:''' The block types to set (see: [[Custom servers/Bukkit/TrainCarts/Signs/Items|Item format]])

The types set repeat: in the above example it repeats every 5 minecarts. The first two minecarts get a wooden block, the next three minecarts a stone block. Not specifying an amount is seen as infinite - which means that the specified block type counts for all carts. The following example shows a train set to use a diamond block for the first cart, a gold block for the next two carts, and empty (air) for all the remaining carts:

{{sign|[train]|blockchanger|1xdiamondblock|2xgoldblock;air}}

If you need more advanced settings, you can combine a ''[cart] blockchanger'' with a [[Custom servers/Bukkit/TrainCarts/Signs/Switcher|Switcher]] to individually set the block type based on per-cart properties. If you need to specify a lot of block types, you can use [[Custom servers/Bukkit/TrainCarts/Signs/Items#Item_Shortcuts|Item Shortcuts]] to define a lot of block types at once.

[[Category:Mods]]</text>
      <sha1>6103b90wicbey7cae4htno1hvk2op6k</sha1>
    </revision>
    <revision>
      <id>1536347</id>
      <parentid>1215041</parentid>
      <timestamp>2020-03-31T21:33:32Z</timestamp>
      <contributor>
        <username>User-12316399</username>
        <id>40378665</id>
      </contributor>
      <minor/>
      <comment>User-12316399 moved page [[Custom servers/Bukkit/TrainCarts/Signs/BlockChanger]] to [[Mods/TrainCarts/Signs/BlockChanger]] without leaving a redirect: custom servers subpages are dead, and this is planned for moving to the ftb wiki it seems, so relocating there</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1687">{{disclaimer}}

[[Image:TCBlockChanger.png|thumb|Block Changer used to change the blocks in minecarts]]
== Introduction ==
The Block Changer sign can change the types of blocks displayed in a minecart. For example, a storage minecart shows a chest - here the displayed block type is a chest. You can change the type of block from a chest to something else using this sign. All minecart types support this sign, and the displayed block types are persistent through server restarts.

== Format ==
{{sign|[train]|blockchanger|2xwood;3xstone||}}

'''First line:''' [train] to work on the entire train, [cart] to work on a single cart

'''Second line:''' blockchanger

'''Third and Fourth lines:''' The block types to set (see: [[Custom servers/Bukkit/TrainCarts/Signs/Items|Item format]])

The types set repeat: in the above example it repeats every 5 minecarts. The first two minecarts get a wooden block, the next three minecarts a stone block. Not specifying an amount is seen as infinite - which means that the specified block type counts for all carts. The following example shows a train set to use a diamond block for the first cart, a gold block for the next two carts, and empty (air) for all the remaining carts:

{{sign|[train]|blockchanger|1xdiamondblock|2xgoldblock;air}}

If you need more advanced settings, you can combine a ''[cart] blockchanger'' with a [[Custom servers/Bukkit/TrainCarts/Signs/Switcher|Switcher]] to individually set the block type based on per-cart properties. If you need to specify a lot of block types, you can use [[Custom servers/Bukkit/TrainCarts/Signs/Items#Item_Shortcuts|Item Shortcuts]] to define a lot of block types at once.

[[Category:Mods]]</text>
      <sha1>6103b90wicbey7cae4htno1hvk2op6k</sha1>
    </revision>
    <revision>
      <id>1536390</id>
      <parentid>1536347</parentid>
      <timestamp>2020-03-31T21:39:26Z</timestamp>
      <contributor>
        <username>User-12316399</username>
        <id>40378665</id>
      </contributor>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1617">{{disclaimer}}

[[Image:TCBlockChanger.png|thumb|Block Changer used to change the blocks in minecarts]]
== Introduction ==
The Block Changer sign can change the types of blocks displayed in a minecart. For example, a storage minecart shows a chest - here the displayed block type is a chest. You can change the type of block from a chest to something else using this sign. All minecart types support this sign, and the displayed block types are persistent through server restarts.

== Format ==
{{sign|[train]|blockchanger|2xwood;3xstone||}}

'''First line:''' [train] to work on the entire train, [cart] to work on a single cart

'''Second line:''' blockchanger

'''Third and Fourth lines:''' The block types to set (see: [[Mods/TrainCarts/Signs/Items|Item format]])

The types set repeat: in the above example it repeats every 5 minecarts. The first two minecarts get a wooden block, the next three minecarts a stone block. Not specifying an amount is seen as infinite - which means that the specified block type counts for all carts. The following example shows a train set to use a diamond block for the first cart, a gold block for the next two carts, and empty (air) for all the remaining carts:

{{sign|[train]|blockchanger|1xdiamondblock|2xgoldblock;air}}

If you need more advanced settings, you can combine a ''[cart] blockchanger'' with a [[Mods/TrainCarts/Signs/Switcher|Switcher]] to individually set the block type based on per-cart properties. If you need to specify a lot of block types, you can use [[Mods/TrainCarts/Signs/Items#Item_Shortcuts|Item Shortcuts]] to define a lot of block types at once.</text>
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    </revision>
    <revision>
      <id>1537215</id>
      <parentid>1536390</parentid>
      <timestamp>2020-04-01T16:48:21Z</timestamp>
      <contributor>
        <username>User-12316399</username>
        <id>40378665</id>
      </contributor>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1677">{{move|ftb:Mods/TrainCarts/Signs/BlockChanger|export=true}}
{{disclaimer}}

[[Image:TCBlockChanger.png|thumb|Block Changer used to change the blocks in minecarts]]
== Introduction ==
The Block Changer sign can change the types of blocks displayed in a minecart. For example, a storage minecart shows a chest - here the displayed block type is a chest. You can change the type of block from a chest to something else using this sign. All minecart types support this sign, and the displayed block types are persistent through server restarts.

== Format ==
{{sign|[train]|blockchanger|2xwood;3xstone||}}

'''First line:''' [train] to work on the entire train, [cart] to work on a single cart

'''Second line:''' blockchanger

'''Third and Fourth lines:''' The block types to set (see: [[Mods/TrainCarts/Signs/Items|Item format]])

The types set repeat: in the above example it repeats every 5 minecarts. The first two minecarts get a wooden block, the next three minecarts a stone block. Not specifying an amount is seen as infinite - which means that the specified block type counts for all carts. The following example shows a train set to use a diamond block for the first cart, a gold block for the next two carts, and empty (air) for all the remaining carts:

{{sign|[train]|blockchanger|1xdiamondblock|2xgoldblock;air}}

If you need more advanced settings, you can combine a ''[cart] blockchanger'' with a [[Mods/TrainCarts/Signs/Switcher|Switcher]] to individually set the block type based on per-cart properties. If you need to specify a lot of block types, you can use [[Mods/TrainCarts/Signs/Items#Item_Shortcuts|Item Shortcuts]] to define a lot of block types at once.</text>
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    </revision>
    <revision>
      <id>1572106</id>
      <parentid>1537215</parentid>
      <timestamp>2020-05-04T18:29:30Z</timestamp>
      <contributor>
        <username>Tengoblinekcz bot</username>
        <id>42085554</id>
      </contributor>
      <minor/>
      <comment>/* Format */clean up</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1677">{{move|ftb:Mods/TrainCarts/Signs/BlockChanger|export=true}}
{{disclaimer}}

[[Image:TCBlockChanger.png|thumb|Block Changer used to change the blocks in minecarts]]
== Introduction ==
The Block Changer sign can change the types of blocks displayed in a minecart. For example, a storage minecart shows a chest - here the displayed block type is a chest. You can change the type of block from a chest to something else using this sign. All minecart types support this sign, and the displayed block types are persistent through server restarts.

== Format ==
{{sign|[train]|blockchanger|2xwood;3xstone||}}

'''First line:''' [train] to work on the entire train, [cart] to work on a single cart

'''Second line:''' blockchanger

'''Third and Fourth lines:''' The block types to set (see: [[Mods/TrainCarts/Signs/Items|Item format]])

The types set repeat: in the above example it repeats every 5 minecarts. The first two minecarts get a wooden block, the next three minecarts a stone block. Not specifying an amount is seen as infinite - which means that the specified block type counts for all carts. The following example shows a train set to use a diamond block for the first cart, a gold block for the next two carts, and empty (air) for all the remaining carts:

{{sign|[train]|blockchanger|1xdiamondblock|2xgoldblock;air}}

If you need more advanced settings, you can combine a ''[cart] blockchanger'' with a [[Mods/TrainCarts/Signs/Switcher|Switcher]] to individually set the block type based on per-cart properties. If you need to specify a lot of block types, you can use [[Mods/TrainCarts/Signs/Items#Item Shortcuts|Item Shortcuts]] to define a lot of block types at once.</text>
      <sha1>icdm60duxp0a4hpm0h9icq9f73wfwcs</sha1>
    </revision>
  </page>
  <page>
    <title>Mods/TrainCarts/Signs/Launcher</title>
    <ns>0</ns>
    <id>43448</id>
    <revision>
      <id>513807</id>
      <timestamp>2013-08-09T10:20:47Z</timestamp>
      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <comment>The launcher sign can launch or brake trains to make them move at a desired speed</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1381">{{disclaimer}}
== Introduction ==

The launcher sign, similar to the [[Bukkit/TrainCarts/Signs/Station|station]] sign, can launch trains and make them reach a certain speed. The distance over which the train slows down/speeds up and the direction to launch can all be specified. Launching at a speed of 0 will slowly put the train to a complete halt, similar to how stations stop trains. Note that the speed is not locked after launching is completed: you can still push the train around or stop it entirely.

== Syntax ==
{{sign|[train]|launch 10|0.4|continue}}

=== First line ===

There is no difference between using ''[cart]'' or ''[train]''. [[Bukkit/TrainCarts/Signs#Remote_Control|Remote control]] can also be used in combination with this sign.

=== Second line ===

''launch'' followed up by an optional number. This number sets the distance to launch the trains at. The higher this number, the slower it will launch. Use only ''launch'' to instantly launch the train to the desired speed.

=== Third line ===

The speed to launch at. If left empty, it will launch at the speed specified in the configuration (''launchForce''). To put the train to a complete halt, use 0.

=== Fourth line ===

Optionally you can specify the [[Bukkit/TrainCarts/Signs/Direction|direction]] to launch here. By default it will launch in the same direction the train came.

[[Category:Mods]]</text>
      <sha1>10y25o37s2r8il5wr6trf09yq5xwsa2</sha1>
    </revision>
    <revision>
      <id>566306</id>
      <parentid>513807</parentid>
      <timestamp>2013-11-27T07:02:18Z</timestamp>
      <contributor>
        <username>Timrem</username>
        <id>40276054</id>
      </contributor>
      <minor/>
      <comment>Timrem moved page [[Bukkit/TrainCarts/Signs/Launcher]] to [[Custom servers/Bukkit/TrainCarts/Signs/Launcher]]: moving to sub-namespace, like all the others</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1381">{{disclaimer}}
== Introduction ==

The launcher sign, similar to the [[Bukkit/TrainCarts/Signs/Station|station]] sign, can launch trains and make them reach a certain speed. The distance over which the train slows down/speeds up and the direction to launch can all be specified. Launching at a speed of 0 will slowly put the train to a complete halt, similar to how stations stop trains. Note that the speed is not locked after launching is completed: you can still push the train around or stop it entirely.

== Syntax ==
{{sign|[train]|launch 10|0.4|continue}}

=== First line ===

There is no difference between using ''[cart]'' or ''[train]''. [[Bukkit/TrainCarts/Signs#Remote_Control|Remote control]] can also be used in combination with this sign.

=== Second line ===

''launch'' followed up by an optional number. This number sets the distance to launch the trains at. The higher this number, the slower it will launch. Use only ''launch'' to instantly launch the train to the desired speed.

=== Third line ===

The speed to launch at. If left empty, it will launch at the speed specified in the configuration (''launchForce''). To put the train to a complete halt, use 0.

=== Fourth line ===

Optionally you can specify the [[Bukkit/TrainCarts/Signs/Direction|direction]] to launch here. By default it will launch in the same direction the train came.

[[Category:Mods]]</text>
      <sha1>10y25o37s2r8il5wr6trf09yq5xwsa2</sha1>
    </revision>
    <revision>
      <id>1170665</id>
      <parentid>566306</parentid>
      <timestamp>2017-12-05T01:37:57Z</timestamp>
      <contributor>
        <ip>75.30.228.5</ip>
      </contributor>
      <comment>/* Introduction */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1526">{{disclaimer}}
== Introduction ==

The launcher sign, similar to the [[Bukkit/TrainCarts/Signs/Station|station]] sign, can launch trains and make them reach a certain speed. The distance over which the train slows down/speeds up and the direction to launch can all be specified. Launching at a speed of 0 will slowly put the train to a complete halt, similar to how stations stop trains. Note that the speed is not locked after launching is completed: you can still push the train around or stop it entirely.

== Syntax ==
{{sign|[train]|launch 10|0.4|continue}}

=== First line ===

''[train] is the only way you can do it''. [[Bukkit/TrainCarts/Signs#Remote_Control|Remote control]] can also be used in combination with this sign.

=== Second line ===

''launch'' followed up by an optional number. This number sets the distance to launch the trains at. The higher this number, the slower it will launch. Use only ''launch'' to instantly launch the train to the desired speed. This can be used to go up or down something fast

=== Third line ===

The speed to launch at. If left empty, it will launch at the speed specified in the configuration (''launchForce''). To put the train to a complete halt, use 0.

=== Fourth line ===

Optionally you can specify the [[Bukkit/TrainCarts/Signs/Direction|direction]] to launch here. By default it will launch in the same direction the train came. Also this is a mod you must download but most PC servers like MCparks have it check out MCparks to see what they do!

[[Category:Mods]]</text>
      <sha1>5om69ct8hxrbg61vdhpf47w226jdgm3</sha1>
    </revision>
    <revision>
      <id>1170666</id>
      <parentid>1170665</parentid>
      <timestamp>2017-12-05T02:00:26Z</timestamp>
      <contributor>
        <username>Pcj</username>
        <id>4133</id>
      </contributor>
      <minor/>
      <comment>Revert consecutive edits by [[Special:Contributions/75.30.228.5|75.30.228.5]] ([[User talk:75.30.228.5|talk]])</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1381">{{disclaimer}}
== Introduction ==

The launcher sign, similar to the [[Bukkit/TrainCarts/Signs/Station|station]] sign, can launch trains and make them reach a certain speed. The distance over which the train slows down/speeds up and the direction to launch can all be specified. Launching at a speed of 0 will slowly put the train to a complete halt, similar to how stations stop trains. Note that the speed is not locked after launching is completed: you can still push the train around or stop it entirely.

== Syntax ==
{{sign|[train]|launch 10|0.4|continue}}

=== First line ===

There is no difference between using ''[cart]'' or ''[train]''. [[Bukkit/TrainCarts/Signs#Remote_Control|Remote control]] can also be used in combination with this sign.

=== Second line ===

''launch'' followed up by an optional number. This number sets the distance to launch the trains at. The higher this number, the slower it will launch. Use only ''launch'' to instantly launch the train to the desired speed.

=== Third line ===

The speed to launch at. If left empty, it will launch at the speed specified in the configuration (''launchForce''). To put the train to a complete halt, use 0.

=== Fourth line ===

Optionally you can specify the [[Bukkit/TrainCarts/Signs/Direction|direction]] to launch here. By default it will launch in the same direction the train came.

[[Category:Mods]]</text>
      <sha1>10y25o37s2r8il5wr6trf09yq5xwsa2</sha1>
    </revision>
    <revision>
      <id>1207805</id>
      <parentid>1170666</parentid>
      <timestamp>2018-05-06T22:23:24Z</timestamp>
      <contributor>
        <username>TeamBergerhealer</username>
        <id>41339232</id>
      </contributor>
      <comment>Add +/- launch speed</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1504">{{disclaimer}}
== Introduction ==

The launcher sign, similar to the [[Bukkit/TrainCarts/Signs/Station|station]] sign, can launch trains and make them reach a certain speed. The distance over which the train slows down/speeds up and the direction to launch can all be specified. Launching at a speed of 0 will slowly put the train to a complete halt, similar to how stations stop trains. Note that the speed is not locked after launching is completed: you can still push the train around or stop it entirely.

== Syntax ==
{{sign|[train]|launch 10|0.4|continue}}

=== First line ===

There is no difference between using ''[cart]'' or ''[train]''. [[Bukkit/TrainCarts/Signs#Remote_Control|Remote control]] can also be used in combination with this sign.

=== Second line ===

''launch'' followed up by an optional number. This number sets the distance to launch the trains at. The higher this number, the slower it will launch. Use only ''launch'' to instantly launch the train to the desired speed.

=== Third line ===

The speed to launch at. If left empty, it will launch at the speed specified in the configuration (''launchForce''). To put the train to a complete halt, use 0. To launch the train to a speed 0.5 higher than it was before, use +0.5. Similarly, to decrease the speed by 0.5, use -0.5.

=== Fourth line ===

Optionally you can specify the [[Bukkit/TrainCarts/Signs/Direction|direction]] to launch here. By default it will launch in the same direction the train came.

[[Category:Mods]]</text>
      <sha1>cdheq2qbhmu6giar9291cb4kw4q9xwy</sha1>
    </revision>
    <revision>
      <id>1215034</id>
      <parentid>1207805</parentid>
      <timestamp>2018-05-25T13:31:47Z</timestamp>
      <contributor>
        <username>User-12316399</username>
        <id>40378665</id>
      </contributor>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1549">{{disclaimer}}
== Introduction ==

The launcher sign, similar to the [[Custom servers/Bukkit/TrainCarts/Signs/Station|station]] sign, can launch trains and make them reach a certain speed. The distance over which the train slows down/speeds up and the direction to launch can all be specified. Launching at a speed of 0 will slowly put the train to a complete halt, similar to how stations stop trains. Note that the speed is not locked after launching is completed: you can still push the train around or stop it entirely.

== Syntax ==
{{sign|[train]|launch 10|0.4|continue}}

=== First line ===

There is no difference between using ''[cart]'' or ''[train]''. [[Custom servers/Bukkit/TrainCarts/Signs#Remote_Control|Remote control]] can also be used in combination with this sign.

=== Second line ===

''launch'' followed up by an optional number. This number sets the distance to launch the trains at. The higher this number, the slower it will launch. Use only ''launch'' to instantly launch the train to the desired speed.

=== Third line ===

The speed to launch at. If left empty, it will launch at the speed specified in the configuration (''launchForce''). To put the train to a complete halt, use 0. To launch the train to a speed 0.5 higher than it was before, use +0.5. Similarly, to decrease the speed by 0.5, use -0.5.

=== Fourth line ===

Optionally you can specify the [[Custom servers/Bukkit/TrainCarts/Signs/Direction|direction]] to launch here. By default it will launch in the same direction the train came.

[[Category:Mods]]</text>
      <sha1>5fistxrqbqb07fwzrns8zmxdtfo83yj</sha1>
    </revision>
    <revision>
      <id>1535587</id>
      <parentid>1215034</parentid>
      <timestamp>2020-03-31T07:06:07Z</timestamp>
      <contributor>
        <ip>49.195.207.141</ip>
      </contributor>
      <comment>Changed "Second Line" to reflect the "accelerate smoothly towards nearest curve if no number after keyword" functionality the sign currently exhibits (same as [station]). Changed from the line saying it would be launched immediately at the desired velocity.</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1643">{{disclaimer}}
== Introduction ==

The launcher sign, similar to the [[Custom servers/Bukkit/TrainCarts/Signs/Station|station]] sign, can launch trains and make them reach a certain speed. The distance over which the train slows down/speeds up and the direction to launch can all be specified. Launching at a speed of 0 will slowly put the train to a complete halt, similar to how stations stop trains. Note that the speed is not locked after launching is completed: you can still push the train around or stop it entirely.

== Syntax ==
{{sign|[train]|launch 10|0.4|continue}}

=== First line ===

There is no difference between using ''[cart]'' or ''[train]''. [[Custom servers/Bukkit/TrainCarts/Signs#Remote_Control|Remote control]] can also be used in combination with this sign.

=== Second line ===

''launch'' followed up by an optional number. This number sets the distance to launch the trains at. The higher this number, the slower it will launch. Use only ''station'' to make the plugin calculate this distance automatically. Then it launches the train towards the first curved track piece up to 100 blocks away.

=== Third line ===

The speed to launch at. If left empty, it will launch at the speed specified in the configuration (''launchForce''). To put the train to a complete halt, use 0. To launch the train to a speed 0.5 higher than it was before, use +0.5. Similarly, to decrease the speed by 0.5, use -0.5.

=== Fourth line ===

Optionally you can specify the [[Custom servers/Bukkit/TrainCarts/Signs/Direction|direction]] to launch here. By default it will launch in the same direction the train came.

[[Category:Mods]]</text>
      <sha1>toik78aasbca97bxy83msvt0qqgvxn3</sha1>
    </revision>
    <revision>
      <id>1535588</id>
      <parentid>1535587</parentid>
      <timestamp>2020-03-31T07:06:53Z</timestamp>
      <contributor>
        <ip>49.195.207.141</ip>
      </contributor>
      <comment>Fixed my copy-paste brain-fart by specifying the actual text of the sign instead of the sign whose description I copied</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1644">{{disclaimer}}
== Introduction ==

The launcher sign, similar to the [[Custom servers/Bukkit/TrainCarts/Signs/Station|station]] sign, can launch trains and make them reach a certain speed. The distance over which the train slows down/speeds up and the direction to launch can all be specified. Launching at a speed of 0 will slowly put the train to a complete halt, similar to how stations stop trains. Note that the speed is not locked after launching is completed: you can still push the train around or stop it entirely.

== Syntax ==
{{sign|[train]|launch 10|0.4|continue}}

=== First line ===

There is no difference between using ''[cart]'' or ''[train]''. [[Custom servers/Bukkit/TrainCarts/Signs#Remote_Control|Remote control]] can also be used in combination with this sign.

=== Second line ===

''launch'' followed up by an optional number. This number sets the distance to launch the trains at. The higher this number, the slower it will launch. Use only ''launcher'' to make the plugin calculate this distance automatically. Then it launches the train towards the first curved track piece up to 100 blocks away.

=== Third line ===

The speed to launch at. If left empty, it will launch at the speed specified in the configuration (''launchForce''). To put the train to a complete halt, use 0. To launch the train to a speed 0.5 higher than it was before, use +0.5. Similarly, to decrease the speed by 0.5, use -0.5.

=== Fourth line ===

Optionally you can specify the [[Custom servers/Bukkit/TrainCarts/Signs/Direction|direction]] to launch here. By default it will launch in the same direction the train came.

[[Category:Mods]]</text>
      <sha1>eeehvo9glp26bg12aq0d51qu4l80bjx</sha1>
    </revision>
    <revision>
      <id>1536359</id>
      <parentid>1535588</parentid>
      <timestamp>2020-03-31T21:33:33Z</timestamp>
      <contributor>
        <username>User-12316399</username>
        <id>40378665</id>
      </contributor>
      <minor/>
      <comment>User-12316399 moved page [[Custom servers/Bukkit/TrainCarts/Signs/Launcher]] to [[Mods/TrainCarts/Signs/Launcher]] without leaving a redirect: custom servers subpages are dead, and this is planned for moving to the ftb wiki it seems, so relocating there</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1644">{{disclaimer}}
== Introduction ==

The launcher sign, similar to the [[Custom servers/Bukkit/TrainCarts/Signs/Station|station]] sign, can launch trains and make them reach a certain speed. The distance over which the train slows down/speeds up and the direction to launch can all be specified. Launching at a speed of 0 will slowly put the train to a complete halt, similar to how stations stop trains. Note that the speed is not locked after launching is completed: you can still push the train around or stop it entirely.

== Syntax ==
{{sign|[train]|launch 10|0.4|continue}}

=== First line ===

There is no difference between using ''[cart]'' or ''[train]''. [[Custom servers/Bukkit/TrainCarts/Signs#Remote_Control|Remote control]] can also be used in combination with this sign.

=== Second line ===

''launch'' followed up by an optional number. This number sets the distance to launch the trains at. The higher this number, the slower it will launch. Use only ''launcher'' to make the plugin calculate this distance automatically. Then it launches the train towards the first curved track piece up to 100 blocks away.

=== Third line ===

The speed to launch at. If left empty, it will launch at the speed specified in the configuration (''launchForce''). To put the train to a complete halt, use 0. To launch the train to a speed 0.5 higher than it was before, use +0.5. Similarly, to decrease the speed by 0.5, use -0.5.

=== Fourth line ===

Optionally you can specify the [[Custom servers/Bukkit/TrainCarts/Signs/Direction|direction]] to launch here. By default it will launch in the same direction the train came.

[[Category:Mods]]</text>
      <sha1>eeehvo9glp26bg12aq0d51qu4l80bjx</sha1>
    </revision>
    <revision>
      <id>1536385</id>
      <parentid>1536359</parentid>
      <timestamp>2020-03-31T21:36:58Z</timestamp>
      <contributor>
        <username>User-12316399</username>
        <id>40378665</id>
      </contributor>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1574">{{disclaimer}}
== Introduction ==

The launcher sign, similar to the [[Mods/TrainCarts/Signs/Station|station]] sign, can launch trains and make them reach a certain speed. The distance over which the train slows down/speeds up and the direction to launch can all be specified. Launching at a speed of 0 will slowly put the train to a complete halt, similar to how stations stop trains. Note that the speed is not locked after launching is completed: you can still push the train around or stop it entirely.

== Syntax ==
{{sign|[train]|launch 10|0.4|continue}}

=== First line ===

There is no difference between using ''[cart]'' or ''[train]''. [[Mods/TrainCarts/Signs#Remote_Control|Remote control]] can also be used in combination with this sign.

=== Second line ===

''launch'' followed up by an optional number. This number sets the distance to launch the trains at. The higher this number, the slower it will launch. Use only ''launcher'' to make the plugin calculate this distance automatically. Then it launches the train towards the first curved track piece up to 100 blocks away.

=== Third line ===

The speed to launch at. If left empty, it will launch at the speed specified in the configuration (''launchForce''). To put the train to a complete halt, use 0. To launch the train to a speed 0.5 higher than it was before, use +0.5. Similarly, to decrease the speed by 0.5, use -0.5.

=== Fourth line ===

Optionally you can specify the [[Mods/TrainCarts/Signs/Direction|direction]] to launch here. By default it will launch in the same direction the train came.</text>
      <sha1>ejtwg2jkiruhgl0s6dqke5nbbkow0d7</sha1>
    </revision>
    <revision>
      <id>1537224</id>
      <parentid>1536385</parentid>
      <timestamp>2020-04-01T16:49:15Z</timestamp>
      <contributor>
        <username>User-12316399</username>
        <id>40378665</id>
      </contributor>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1630">{{move|ftb:Mods/TrainCarts/Signs/Launcher|export=true}}
{{disclaimer}}
== Introduction ==

The launcher sign, similar to the [[Mods/TrainCarts/Signs/Station|station]] sign, can launch trains and make them reach a certain speed. The distance over which the train slows down/speeds up and the direction to launch can all be specified. Launching at a speed of 0 will slowly put the train to a complete halt, similar to how stations stop trains. Note that the speed is not locked after launching is completed: you can still push the train around or stop it entirely.

== Syntax ==
{{sign|[train]|launch 10|0.4|continue}}

=== First line ===

There is no difference between using ''[cart]'' or ''[train]''. [[Mods/TrainCarts/Signs#Remote_Control|Remote control]] can also be used in combination with this sign.

=== Second line ===

''launch'' followed up by an optional number. This number sets the distance to launch the trains at. The higher this number, the slower it will launch. Use only ''launcher'' to make the plugin calculate this distance automatically. Then it launches the train towards the first curved track piece up to 100 blocks away.

=== Third line ===

The speed to launch at. If left empty, it will launch at the speed specified in the configuration (''launchForce''). To put the train to a complete halt, use 0. To launch the train to a speed 0.5 higher than it was before, use +0.5. Similarly, to decrease the speed by 0.5, use -0.5.

=== Fourth line ===

Optionally you can specify the [[Mods/TrainCarts/Signs/Direction|direction]] to launch here. By default it will launch in the same direction the train came.</text>
      <sha1>l5ovwot6nef6b5ezwex6fa6h47hfzyk</sha1>
    </revision>
    <revision>
      <id>1566127</id>
      <parentid>1537224</parentid>
      <timestamp>2020-04-28T18:25:04Z</timestamp>
      <contributor>
        <ip>162.236.13.230</ip>
      </contributor>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="2245">{{move|ftb:Mods/TrainCarts/Signs/Launcher|export=true}}
{{disclaimer}}
== Introduction ==

The launcher sign, similar to the [[Mods/TrainCarts/Signs/Station|station]] sign, can launch trains and make them reach a certain speed. The distance over which the train slows down/speeds up and the direction to launch can all be specified. Launching at a speed of 0 will slowly put the train to a complete halt, similar to how stations stop trains. Note that the speed is not locked after launching is completed: you can still push the train around or stop it entirely.

== Syntax ==
{{sign|[train]|launch 10|0.4|continue}}

=== First line ===

There is no difference between using ''[cart]'' or ''[train]''. [[Mods/TrainCarts/Signs#Remote_Control|Remote control]] can also be used in combination with this sign.

=== Second line ===

''launch'' or ''launcher'', followed up by an optional number setting the distance by which the train should reach its launch speed (see third line), up to 100 blocks away. The higher this number, the slower the acceleration of the train.

If the number is not specified, the plugin will try to launch towards the nearest curved piece of track, up to 100 blocks away. Note, however, that the plugin does not record this distance; it is a calculation attempted each time a train passes over the sign. As a result, the launch distance may be miscalculated if chunks are having trouble loading, such as on high-speed lines; it is more consistent to manually calculate the distance and write it on the sign.

=== Third line ===

The speed to launch at. If left empty, it will launch at the speed specified in the configuration (''launchForce''). To put the train to a complete halt, use 0.

Absolute speeds use a positive or zero number with no sign; to launch the train to a speed of 3.5 ticks per second, use "3.5". Relative speeds require a sign even when positive; to launch the train to a speed 0.5 higher than it was before, write "+0.5"; to decrease the speed by 0.5, write "-0.5".

=== Fourth line ===

Optionally you can specify the [[Mods/TrainCarts/Signs/Direction|direction]] to launch here. The default parameter, if blank, is "continue" – it will launch the train in the same direction from which it came.</text>
      <sha1>fawc3sfavim6eky9rnrc64xljlklju5</sha1>
    </revision>
    <revision>
      <id>1566132</id>
      <parentid>1566127</parentid>
      <timestamp>2020-04-28T18:32:27Z</timestamp>
      <contributor>
        <ip>162.236.13.230</ip>
      </contributor>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="2281">{{move|ftb:Mods/TrainCarts/Signs/Launcher|export=true}}
{{disclaimer}}
== Introduction ==

The launcher sign, similar to the [[Mods/TrainCarts/Signs/Station|station]] sign, can launch trains and make them reach a certain speed. The distance over which the train slows down/speeds up and the direction to launch can all be specified. Launching at a speed of 0 will slowly put the train to a complete halt, similar to how stations stop trains. Note that the speed is not locked after launching is completed: you can still push the train around or stop it entirely.

== Syntax ==
{{sign|[train]|launch 10|0.4|continue}}

=== First line ===

There is no difference between using ''[cart]'' or ''[train]''. [[Mods/TrainCarts/Signs#Remote_Control|Remote control]] can also be used in combination with this sign.

=== Second line ===

''launch'' or ''launcher'', followed up by an optional number setting the distance by which the train should reach its launch speed (see third line), up to 100 blocks away. The higher this number, the slower the acceleration of the train.

If the number is not specified, the plugin will try to launch towards the nearest curved piece of track, up to 100 blocks away. Note, however, that the plugin does not record this distance; it is a calculation attempted each time a train passes over the sign. As a result, the launch distance may be miscalculated if chunks are having trouble loading, such as on high-speed lines; it is more consistent to manually calculate the distance and write it on the sign.

=== Third line ===

The speed to launch at. If left empty, it will launch at the speed specified in the configuration (''launchForce''). To put the train to a complete halt, use 0.

Absolute speeds use a positive or zero number with no sign; to launch the train to a speed of 1.25 blocks per tick (25 blocks per second, or 90 km/h), use "1.25". Relative speeds require a sign even when positive; to launch the train to a speed 0.5 higher than it was before, write "+0.5"; to decrease the speed by 0.5, write "-0.5".

=== Fourth line ===

Optionally you can specify the [[Mods/TrainCarts/Signs/Direction|direction]] to launch here. The default parameter, if blank, is "continue" – it will launch the train in the same direction from which it came.</text>
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    <revision>
      <id>1572107</id>
      <parentid>1566132</parentid>
      <timestamp>2020-05-04T18:29:42Z</timestamp>
      <contributor>
        <username>Tengoblinekcz bot</username>
        <id>42085554</id>
      </contributor>
      <minor/>
      <comment>clean up</comment>
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      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="2281">{{move|ftb:Mods/TrainCarts/Signs/Launcher|export=true}}
{{disclaimer}}
== Introduction ==

The launcher sign, similar to the [[Mods/TrainCarts/Signs/Station|station]] sign, can launch trains and make them reach a certain speed. The distance over which the train slows down/speeds up and the direction to launch can all be specified. Launching at a speed of 0 will slowly put the train to a complete halt, similar to how stations stop trains. Note that the speed is not locked after launching is completed: you can still push the train around or stop it entirely.

== Syntax ==
{{sign|[train]|launch 10|0.4|continue}}

=== First line ===

There is no difference between using ''[cart]'' or ''[train]''. [[Mods/TrainCarts/Signs#Remote Control|Remote control]] can also be used in combination with this sign.

=== Second line ===

''launch'' or ''launcher'', followed up by an optional number setting the distance by which the train should reach its launch speed (see third line), up to 100 blocks away. The higher this number, the slower the acceleration of the train.

If the number is not specified, the plugin will try to launch towards the nearest curved piece of track, up to 100 blocks away. Note, however, that the plugin does not record this distance; it is a calculation attempted each time a train passes over the sign. As a result, the launch distance may be miscalculated if chunks are having trouble loading, such as on high-speed lines; it is more consistent to manually calculate the distance and write it on the sign.

=== Third line ===

The speed to launch at. If left empty, it will launch at the speed specified in the configuration (''launchForce''). To put the train to a complete halt, use 0.

Absolute speeds use a positive or zero number with no sign; to launch the train to a speed of 1.25 blocks per tick (25 blocks per second, or 90 km/h), use "1.25". Relative speeds require a sign even when positive; to launch the train to a speed 0.5 higher than it was before, write "+0.5"; to decrease the speed by 0.5, write "-0.5".

=== Fourth line ===

Optionally you can specify the [[Mods/TrainCarts/Signs/Direction|direction]] to launch here. The default parameter, if blank, is "continue" – it will launch the train in the same direction from which it came.</text>
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  </page>
  <page>
    <title>Mods/TrainCarts/Signs/Enter</title>
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      <contributor>
        <username>@DeletedUser40325123</username>
        <id>40325123</id>
      </contributor>
      <comment>The enter sign lets nearby players and/or mobs into a train</comment>
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      <text xml:space="preserve" bytes="1901">{{disclaimer}}
{{unsupportedMod|http://tcwiki.minenews.de/}}

== Introduction ==

The enter sign lets nearby players and/or mobs into a train. It overrides the ''allowenter'' property on trains, which means you can deny players from entering the train manually while still allowing this sign to function.

== Syntax ==

{{sign|[train]|enter 3s|players mobs|no}}

'''First line:''' ''[train]'' to enter into all minecarts of the train, ''[cart]'' to enter into minecarts individually

=== Second line ===

''enter'', followed up by the radius to look for players or mobs in blocks. When an ''s'' is added after the radius, the radius is fully spherical, otherwise it is cylindrical with height 1. So, if you do not want players/mobs above or below the minecart(s) to enter, leave out the s. If you do need this, add the s.

=== Third line ===

What type of entities this sign operates on. By adding ''mob'' mobs will enter, by adding ''player'' players will enter. When this line is left empty only players enter the minecarts. You can allow both mobs and players by appending them, for example ''player mob''

=== Fourth line ===

Sets whether to look around the sign for players/mobs to enter, or whether to look around each individual minecart. By specifying 'yes/true' it will look around the sign, by specifying 'no/false' or by leaving the line empty it will look around each minecart.

=== Remote Control ===

{{main|Bukkit/TrainCarts/Signs#Remote_Control|title1=Remote Control}}
You can remotely make trains take in passengers. Say your train is called ''train01'', then you use the following on the sign:
{sign|[train train01]|enter 5|player|yes}}

Then it will teleport all players near the enter sign into the train named ''train01''. Note that long-distance teleportation (between worlds or far away) will likely fail, so  keep the RC sign near the train when using this.

[[Category:Mods]]</text>
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        <id>40325123</id>
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      <text xml:space="preserve" bytes="1902">{{disclaimer}}
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== Introduction ==

The enter sign lets nearby players and/or mobs into a train. It overrides the ''allowenter'' property on trains, which means you can deny players from entering the train manually while still allowing this sign to function.

== Syntax ==

{{sign|[train]|enter 3s|players mobs|no}}

'''First line:''' ''[train]'' to enter into all minecarts of the train, ''[cart]'' to enter into minecarts individually

=== Second line ===

''enter'', followed up by the radius to look for players or mobs in blocks. When an ''s'' is added after the radius, the radius is fully spherical, otherwise it is cylindrical with height 1. So, if you do not want players/mobs above or below the minecart(s) to enter, leave out the s. If you do need this, add the s.

=== Third line ===

What type of entities this sign operates on. By adding ''mob'' mobs will enter, by adding ''player'' players will enter. When this line is left empty only players enter the minecarts. You can allow both mobs and players by appending them, for example ''player mob''

=== Fourth line ===

Sets whether to look around the sign for players/mobs to enter, or whether to look around each individual minecart. By specifying 'yes/true' it will look around the sign, by specifying 'no/false' or by leaving the line empty it will look around each minecart.

=== Remote Control ===

{{main|Bukkit/TrainCarts/Signs#Remote_Control|title1=Remote Control}}
You can remotely make trains take in passengers. Say your train is called ''train01'', then you use the following on the sign:
{{sign|[train train01]|enter 5|player|yes}}

Then it will teleport all players near the enter sign into the train named ''train01''. Note that long-distance teleportation (between worlds or far away) will likely fail, so  keep the RC sign near the train when using this.

[[Category:Mods]]</text>
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    <revision>
      <id>1215035</id>
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        <username>User-12316399</username>
        <id>40378665</id>
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      <text xml:space="preserve" bytes="1917">{{disclaimer}}
{{unsupportedMod|http://tcwiki.minenews.de/}}

== Introduction ==

The enter sign lets nearby players and/or mobs into a train. It overrides the ''allowenter'' property on trains, which means you can deny players from entering the train manually while still allowing this sign to function.

== Syntax ==

{{sign|[train]|enter 3s|players mobs|no}}

'''First line:''' ''[train]'' to enter into all minecarts of the train, ''[cart]'' to enter into minecarts individually

=== Second line ===

''enter'', followed up by the radius to look for players or mobs in blocks. When an ''s'' is added after the radius, the radius is fully spherical, otherwise it is cylindrical with height 1. So, if you do not want players/mobs above or below the minecart(s) to enter, leave out the s. If you do need this, add the s.

=== Third line ===

What type of entities this sign operates on. By adding ''mob'' mobs will enter, by adding ''player'' players will enter. When this line is left empty only players enter the minecarts. You can allow both mobs and players by appending them, for example ''player mob''

=== Fourth line ===

Sets whether to look around the sign for players/mobs to enter, or whether to look around each individual minecart. By specifying 'yes/true' it will look around the sign, by specifying 'no/false' or by leaving the line empty it will look around each minecart.

=== Remote Control ===

{{main|Custom servers/Bukkit/TrainCarts/Signs#Remote_Control|title1=Remote Control}}
You can remotely make trains take in passengers. Say your train is called ''train01'', then you use the following on the sign:
{{sign|[train train01]|enter 5|player|yes}}

Then it will teleport all players near the enter sign into the train named ''train01''. Note that long-distance teleportation (between worlds or far away) will likely fail, so  keep the RC sign near the train when using this.

[[Category:Mods]]</text>
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    <revision>
      <id>1276219</id>
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      <timestamp>2018-11-02T21:44:50Z</timestamp>
      <contributor>
        <ip>37.201.7.161</ip>
      </contributor>
      <comment>Fixed syntax for sign line 3, it's singular. Plural would still parse, but has no effect. Source: https://github.com/bergerhealer/TrainCarts/blob/master/src/main/java/com/bergerkiller/bukkit/tc/signactions/SignActionEnter.java#L62</comment>
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{{unsupportedMod|http://tcwiki.minenews.de/}}

== Introduction ==

The enter sign lets nearby players and/or mobs into a train. It overrides the ''allowenter'' property on trains, which means you can deny players from entering the train manually while still allowing this sign to function.

== Syntax ==

{{sign|[train]|enter 3s|player mob|no}}

'''First line:''' ''[train]'' to enter into all minecarts of the train, ''[cart]'' to enter into minecarts individually

=== Second line ===

''enter'', followed up by the radius to look for players or mobs in blocks. When an ''s'' is added after the radius, the radius is fully spherical, otherwise it is cylindrical with height 1. So, if you do not want players/mobs above or below the minecart(s) to enter, leave out the s. If you do need this, add the s.

=== Third line ===

What type of entities this sign operates on. By adding ''mob'' mobs will enter, by adding ''player'' players will enter. When this line is left empty only players enter the minecarts. You can allow both mobs and players by appending them, for example ''player mob''

=== Fourth line ===

Sets whether to look around the sign for players/mobs to enter, or whether to look around each individual minecart. By specifying 'yes/true' it will look around the sign, by specifying 'no/false' or by leaving the line empty it will look around each minecart.

=== Remote Control ===

{{main|Custom servers/Bukkit/TrainCarts/Signs#Remote_Control|title1=Remote Control}}
You can remotely make trains take in passengers. Say your train is called ''train01'', then you use the following on the sign:
{{sign|[train train01]|enter 5|player|yes}}

Then it will teleport all players near the enter sign into the train named ''train01''. Note that long-distance teleportation (between worlds or far away) will likely fail, so  keep the RC sign near the train when using this.

[[Category:Mods]]</text>
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    </revision>
    <revision>
      <id>1536357</id>
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      <timestamp>2020-03-31T21:33:33Z</timestamp>
      <contributor>
        <username>User-12316399</username>
        <id>40378665</id>
      </contributor>
      <minor/>
      <comment>User-12316399 moved page [[Custom servers/Bukkit/TrainCarts/Signs/Enter]] to [[Mods/TrainCarts/Signs/Enter]] without leaving a redirect: custom servers subpages are dead, and this is planned for moving to the ftb wiki it seems, so relocating there</comment>
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      <text xml:space="preserve" bytes="1915">{{disclaimer}}
{{unsupportedMod|http://tcwiki.minenews.de/}}

== Introduction ==

The enter sign lets nearby players and/or mobs into a train. It overrides the ''allowenter'' property on trains, which means you can deny players from entering the train manually while still allowing this sign to function.

== Syntax ==

{{sign|[train]|enter 3s|player mob|no}}

'''First line:''' ''[train]'' to enter into all minecarts of the train, ''[cart]'' to enter into minecarts individually

=== Second line ===

''enter'', followed up by the radius to look for players or mobs in blocks. When an ''s'' is added after the radius, the radius is fully spherical, otherwise it is cylindrical with height 1. So, if you do not want players/mobs above or below the minecart(s) to enter, leave out the s. If you do need this, add the s.

=== Third line ===

What type of entities this sign operates on. By adding ''mob'' mobs will enter, by adding ''player'' players will enter. When this line is left empty only players enter the minecarts. You can allow both mobs and players by appending them, for example ''player mob''

=== Fourth line ===

Sets whether to look around the sign for players/mobs to enter, or whether to look around each individual minecart. By specifying 'yes/true' it will look around the sign, by specifying 'no/false' or by leaving the line empty it will look around each minecart.

=== Remote Control ===

{{main|Custom servers/Bukkit/TrainCarts/Signs#Remote_Control|title1=Remote Control}}
You can remotely make trains take in passengers. Say your train is called ''train01'', then you use the following on the sign:
{{sign|[train train01]|enter 5|player|yes}}

Then it will teleport all players near the enter sign into the train named ''train01''. Note that long-distance teleportation (between worlds or far away) will likely fail, so  keep the RC sign near the train when using this.

[[Category:Mods]]</text>
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    <revision>
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      <text xml:space="preserve" bytes="1880">{{disclaimer}}
{{unsupportedMod|http://tcwiki.minenews.de/}}

== Introduction ==

The enter sign lets nearby players and/or mobs into a train. It overrides the ''allowenter'' property on trains, which means you can deny players from entering the train manually while still allowing this sign to function.

== Syntax ==

{{sign|[train]|enter 3s|player mob|no}}

'''First line:''' ''[train]'' to enter into all minecarts of the train, ''[cart]'' to enter into minecarts individually

=== Second line ===

''enter'', followed up by the radius to look for players or mobs in blocks. When an ''s'' is added after the radius, the radius is fully spherical, otherwise it is cylindrical with height 1. So, if you do not want players/mobs above or below the minecart(s) to enter, leave out the s. If you do need this, add the s.

=== Third line ===

What type of entities this sign operates on. By adding ''mob'' mobs will enter, by adding ''player'' players will enter. When this line is left empty only players enter the minecarts. You can allow both mobs and players by appending them, for example ''player mob''

=== Fourth line ===

Sets whether to look around the sign for players/mobs to enter, or whether to look around each individual minecart. By specifying 'yes/true' it will look around the sign, by specifying 'no/false' or by leaving the line empty it will look around each minecart.

=== Remote Control ===

{{main| Mods/TrainCarts/Signs#Remote_Control|title1=Remote Control}}
You can remotely make trains take in passengers. Say your train is called ''train01'', then you use the following on the sign:
{{sign|[train train01]|enter 5|player|yes}}

Then it will teleport all players near the enter sign into the train named ''train01''. Note that long-distance teleportation (between worlds or far away) will likely fail, so  keep the RC sign near the train when using this.</text>
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      <text xml:space="preserve" bytes="1933">{{move|ftb:Mods/TrainCarts/Signs/Enter|export=true}}
{{disclaimer}}
{{unsupportedMod|http://tcwiki.minenews.de/}}

== Introduction ==

The enter sign lets nearby players and/or mobs into a train. It overrides the ''allowenter'' property on trains, which means you can deny players from entering the train manually while still allowing this sign to function.

== Syntax ==

{{sign|[train]|enter 3s|player mob|no}}

'''First line:''' ''[train]'' to enter into all minecarts of the train, ''[cart]'' to enter into minecarts individually

=== Second line ===

''enter'', followed up by the radius to look for players or mobs in blocks. When an ''s'' is added after the radius, the radius is fully spherical, otherwise it is cylindrical with height 1. So, if you do not want players/mobs above or below the minecart(s) to enter, leave out the s. If you do need this, add the s.

=== Third line ===

What type of entities this sign operates on. By adding ''mob'' mobs will enter, by adding ''player'' players will enter. When this line is left empty only players enter the minecarts. You can allow both mobs and players by appending them, for example ''player mob''

=== Fourth line ===

Sets whether to look around the sign for players/mobs to enter, or whether to look around each individual minecart. By specifying 'yes/true' it will look around the sign, by specifying 'no/false' or by leaving the line empty it will look around each minecart.

=== Remote Control ===

{{main| Mods/TrainCarts/Signs#Remote_Control|title1=Remote Control}}
You can remotely make trains take in passengers. Say your train is called ''train01'', then you use the following on the sign:
{{sign|[train train01]|enter 5|player|yes}}

Then it will teleport all players near the enter sign into the train named ''train01''. Note that long-distance teleportation (between worlds or far away) will likely fail, so  keep the RC sign near the train when using this.</text>
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    </revision>
  </page>
  <page>
    <title>Mods/TrainCarts/Signs/Skip</title>
    <ns>0</ns>
    <id>94868</id>
    <revision>
      <id>1184977</id>
      <timestamp>2018-02-26T11:21:20Z</timestamp>
      <contributor>
        <ip>94.213.176.223</ip>
      </contributor>
      <comment>Skip sign causes the train to skip one or more signs further up ahead</comment>
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      <text xml:space="preserve" bytes="294">{{disclaimer}}
== Introduction ==

Skip sign causes the train to skip one or more signs further up ahead based on statements similar to the switcher sign.
It can be used to make trains skip a station sign when a certain destination is not set, for example.

== Syntax ==
{{sign|[train]|skip||}}</text>
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    </revision>
    <revision>
      <id>1184983</id>
      <parentid>1184977</parentid>
      <timestamp>2018-02-26T11:35:52Z</timestamp>
      <contributor>
        <ip>94.213.176.223</ip>
      </contributor>
      <comment>Added skip sign syntax information</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1026">{{disclaimer}}
== Introduction ==

Skip sign causes the train to skip one or more signs further up ahead based on statements similar to the switcher sign.
It can be used to make trains skip a station sign when a certain destination is not set, for example.

== Syntax ==
{{sign|[train]|skip 2 1|&lt;statement 1&gt;|&lt;statement 2&gt;}}
* First line: [train] or [cart]. When the sign to be skipped works on a per-cart basis, using [cart] instead of [train] can be better. In general [train] is all you'll need.
* Second line: ''skip'', which without further arguments will skip the very next sign the train crosses. When followed by one number, the number sets the number of signs the train has to cross until the sign is skipped. When followed by a second number, the second number sets the number of signs to skip. In the example, a single sign will be skipped after having crossed two signs.
* Third and fourth lines: [[Custom servers/Bukkit/TrainCarts/Signs/Statements|statements]] (OR-ed together) for when to activate the skip sign.</text>
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    </revision>
    <revision>
      <id>1184985</id>
      <parentid>1184983</parentid>
      <timestamp>2018-02-26T11:39:50Z</timestamp>
      <contributor>
        <ip>94.213.176.223</ip>
      </contributor>
      <comment>/* Syntax */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1128">{{disclaimer}}
== Introduction ==

Skip sign causes the train to skip one or more signs further up ahead based on statements similar to the switcher sign.
It can be used to make trains skip a station sign when a certain destination is not set, for example.

== Syntax ==
{{sign|[train]|skip 2 1|&lt;statement 1&gt;|&lt;statement 2&gt;}}
* First line: [train] or [cart]. When the sign to be skipped works on a per-cart basis, using [cart] instead of [train] can be better. In general [train] is all you'll need.
* Second line: ''skip'', which without further arguments will skip the very next sign the train crosses. When followed by one number, the number sets the number of signs the train has to cross until the sign is skipped. When followed by a second number, the second number sets the number of signs to skip. In the example, a single sign will be skipped after having crossed two signs.
* Third and fourth lines: [[Custom servers/Bukkit/TrainCarts/Signs/Statements|statements]] (AND-ed together) for when to activate the skip sign. It is possible to put | in front of the second statement so that the two are OR-ed together instead.</text>
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    </revision>
    <revision>
      <id>1184988</id>
      <parentid>1184985</parentid>
      <timestamp>2018-02-26T11:53:37Z</timestamp>
      <contributor>
        <username>TeamBergerhealer</username>
        <id>41339232</id>
      </contributor>
      <comment>Added sign example for skipping a station</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1526">{{disclaimer}}
== Introduction ==

Skip sign causes the train to skip one or more signs further up ahead based on statements similar to the switcher sign.
It can be used to make trains skip a station sign when a certain destination is not set, for example.

== Syntax ==
{{sign|[train]|skip 2 1|&lt;statement 1&gt;|&lt;statement 2&gt;}}
* First line: [train] or [cart]. When the sign to be skipped works on a per-cart basis, using [cart] instead of [train] can be better. In general [train] is all you'll need.
* Second line: ''skip'', which without further arguments will skip the very next sign the train crosses. When followed by one number, the number sets the number of signs the train has to cross until the sign is skipped. When followed by a second number, the second number sets the number of signs to skip. In the example, a single sign will be skipped after having crossed two signs.
* Third and fourth lines: [[Custom servers/Bukkit/TrainCarts/Signs/Statements|statements]] (AND-ed together) for when to activate the skip sign. It is possible to put | in front of the second statement so that the two are OR-ed together instead.

== Example ==
[[File:Skip sign example.png|thumb|1220x1220px|Trains come from the left and first hit the powered ([+train]) skip sign. When the train does not have destination ''square_west'' set or ( ''&lt;nowiki&gt;|&lt;/nowiki&gt;'' ) is empty, the skip sign is activated and skips the very next sign. In this case that's the station sign. As a result, trains not meant for this station are not stopped.]]</text>
      <sha1>rzxypz0qbxrnj1xkzmosi7ufg4amxuy</sha1>
    </revision>
    <revision>
      <id>1184989</id>
      <parentid>1184988</parentid>
      <timestamp>2018-02-26T11:57:31Z</timestamp>
      <contributor>
        <username>TeamBergerhealer</username>
        <id>41339232</id>
      </contributor>
      <comment>/* Syntax */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1759">{{disclaimer}}
== Introduction ==

Skip sign causes the train to skip one or more signs further up ahead based on statements similar to the switcher sign.
It can be used to make trains skip a station sign when a certain destination is not set, for example.

== Syntax ==
{{sign|[train]|skip 2 1|&lt;statement 1&gt;|&lt;statement 2&gt;}}
* First line: [train] or [cart]. When the sign to be skipped works on a per-cart basis, using [cart] instead of [train] can be better. In general [train] is all you'll need. Like with other signs, redstone power matters. This means the skip sign is only active when powered by redstone. You can use [+train] or [+cart] to always power it.
* Second line: ''skip'', which without further arguments will skip the very next sign the train crosses. When followed by one number, the number sets the number of signs the train has to cross until the sign is skipped. When followed by a second number, the second number sets the number of signs to skip. In the example, a single sign will be skipped after having crossed two signs.
* Third and fourth lines: [[Custom servers/Bukkit/TrainCarts/Signs/Statements|statements]] (AND-ed together) for when to activate the skip sign. It is possible to put | in front of the second statement so that the two are OR-ed together instead. Leaving both lines empty makes the skip sign activate all the time.

== Example ==
[[File:Skip sign example.png|thumb|1220x1220px|Trains come from the left and first hit the powered ([+train]) skip sign. When the train does not have destination ''square_west'' set or ( ''&lt;nowiki&gt;|&lt;/nowiki&gt;'' ) is empty, the skip sign is activated and skips the very next sign. In this case that's the station sign. As a result, trains not meant for this station are not stopped.]]</text>
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    </revision>
    <revision>
      <id>1184991</id>
      <parentid>1184989</parentid>
      <timestamp>2018-02-26T11:59:05Z</timestamp>
      <contributor>
        <username>TeamBergerhealer</username>
        <id>41339232</id>
      </contributor>
      <comment>/* Example */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1807">{{disclaimer}}
== Introduction ==

Skip sign causes the train to skip one or more signs further up ahead based on statements similar to the switcher sign.
It can be used to make trains skip a station sign when a certain destination is not set, for example.

== Syntax ==
{{sign|[train]|skip 2 1|&lt;statement 1&gt;|&lt;statement 2&gt;}}
* First line: [train] or [cart]. When the sign to be skipped works on a per-cart basis, using [cart] instead of [train] can be better. In general [train] is all you'll need. Like with other signs, redstone power matters. This means the skip sign is only active when powered by redstone. You can use [+train] or [+cart] to always power it.
* Second line: ''skip'', which without further arguments will skip the very next sign the train crosses. When followed by one number, the number sets the number of signs the train has to cross until the sign is skipped. When followed by a second number, the second number sets the number of signs to skip. In the example, a single sign will be skipped after having crossed two signs.
* Third and fourth lines: [[Custom servers/Bukkit/TrainCarts/Signs/Statements|statements]] (AND-ed together) for when to activate the skip sign. It is possible to put | in front of the second statement so that the two are OR-ed together instead. Leaving both lines empty makes the skip sign activate all the time.

== Example ==
[[File:Skip sign example.png|thumb|1220x1220px|Trains come from the left and first hit the powered ([+train]) skip sign. When the train does not have destination ''square_west'' set or ( ''&lt;nowiki&gt;|&lt;/nowiki&gt;'' ) is empty, the skip sign is activated and skips the very next sign. In this case that's the station sign. As a result, trains not meant for this station will cross the station sign without being stopped for 5 seconds.]]</text>
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    </revision>
    <revision>
      <id>1517709</id>
      <parentid>1184991</parentid>
      <timestamp>2020-03-09T12:13:36Z</timestamp>
      <contributor>
        <username>User-12316399</username>
        <id>40378665</id>
      </contributor>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1833">{{disclaimer}}
== Introduction ==

Skip sign causes the train to skip one or more signs further up ahead based on statements similar to the switcher sign.
It can be used to make trains skip a station sign when a certain destination is not set, for example.

== Syntax ==
{{sign|[train]|skip 2 1|&lt;statement 1&gt;|&lt;statement 2&gt;}}
* First line: [train] or [cart]. When the sign to be skipped works on a per-cart basis, using [cart] instead of [train] can be better. In general [train] is all you'll need. Like with other signs, redstone power matters. This means the skip sign is only active when powered by redstone. You can use [+train] or [+cart] to always power it.
* Second line: ''skip'', which without further arguments will skip the very next sign the train crosses. When followed by one number, the number sets the number of signs the train has to cross until the sign is skipped. When followed by a second number, the second number sets the number of signs to skip. In the example, a single sign will be skipped after having crossed two signs.
* Third and fourth lines: [[Custom servers/Bukkit/TrainCarts/Signs/Statements|statements]] (AND-ed together) for when to activate the skip sign. It is possible to put | in front of the second statement so that the two are OR-ed together instead. Leaving both lines empty makes the skip sign activate all the time.

== Example ==
[[File:Skip sign example.png|thumb|1220x1220px|Trains come from the left and first hit the powered ([+train]) skip sign. When the train does not have destination ''square_west'' set or ( ''&lt;nowiki&gt;|&lt;/nowiki&gt;'' ) is empty, the skip sign is activated and skips the very next sign. In this case that's the station sign. As a result, trains not meant for this station will cross the station sign without being stopped for 5 seconds.]]

[[Category:Server mods]]</text>
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    </revision>
    <revision>
      <id>1536362</id>
      <parentid>1517709</parentid>
      <timestamp>2020-03-31T21:33:34Z</timestamp>
      <contributor>
        <username>User-12316399</username>
        <id>40378665</id>
      </contributor>
      <minor/>
      <comment>User-12316399 moved page [[Custom servers/Bukkit/TrainCarts/Signs/Skip]] to [[Mods/TrainCarts/Signs/Skip]] without leaving a redirect: custom servers subpages are dead, and this is planned for moving to the ftb wiki it seems, so relocating there</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1833">{{disclaimer}}
== Introduction ==

Skip sign causes the train to skip one or more signs further up ahead based on statements similar to the switcher sign.
It can be used to make trains skip a station sign when a certain destination is not set, for example.

== Syntax ==
{{sign|[train]|skip 2 1|&lt;statement 1&gt;|&lt;statement 2&gt;}}
* First line: [train] or [cart]. When the sign to be skipped works on a per-cart basis, using [cart] instead of [train] can be better. In general [train] is all you'll need. Like with other signs, redstone power matters. This means the skip sign is only active when powered by redstone. You can use [+train] or [+cart] to always power it.
* Second line: ''skip'', which without further arguments will skip the very next sign the train crosses. When followed by one number, the number sets the number of signs the train has to cross until the sign is skipped. When followed by a second number, the second number sets the number of signs to skip. In the example, a single sign will be skipped after having crossed two signs.
* Third and fourth lines: [[Custom servers/Bukkit/TrainCarts/Signs/Statements|statements]] (AND-ed together) for when to activate the skip sign. It is possible to put | in front of the second statement so that the two are OR-ed together instead. Leaving both lines empty makes the skip sign activate all the time.

== Example ==
[[File:Skip sign example.png|thumb|1220x1220px|Trains come from the left and first hit the powered ([+train]) skip sign. When the train does not have destination ''square_west'' set or ( ''&lt;nowiki&gt;|&lt;/nowiki&gt;'' ) is empty, the skip sign is activated and skips the very next sign. In this case that's the station sign. As a result, trains not meant for this station will cross the station sign without being stopped for 5 seconds.]]

[[Category:Server mods]]</text>
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    </revision>
    <revision>
      <id>1536393</id>
      <parentid>1536362</parentid>
      <timestamp>2020-03-31T21:40:47Z</timestamp>
      <contributor>
        <username>User-12316399</username>
        <id>40378665</id>
      </contributor>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1790">{{disclaimer}}
== Introduction ==

Skip sign causes the train to skip one or more signs further up ahead based on statements similar to the switcher sign.
It can be used to make trains skip a station sign when a certain destination is not set, for example.

== Syntax ==
{{sign|[train]|skip 2 1|&lt;statement 1&gt;|&lt;statement 2&gt;}}
* First line: [train] or [cart]. When the sign to be skipped works on a per-cart basis, using [cart] instead of [train] can be better. In general [train] is all you'll need. Like with other signs, redstone power matters. This means the skip sign is only active when powered by redstone. You can use [+train] or [+cart] to always power it.
* Second line: ''skip'', which without further arguments will skip the very next sign the train crosses. When followed by one number, the number sets the number of signs the train has to cross until the sign is skipped. When followed by a second number, the second number sets the number of signs to skip. In the example, a single sign will be skipped after having crossed two signs.
* Third and fourth lines: [[Mods/TrainCarts/Signs/Statements|statements]] (AND-ed together) for when to activate the skip sign. It is possible to put | in front of the second statement so that the two are OR-ed together instead. Leaving both lines empty makes the skip sign activate all the time.

== Example ==
[[File:Skip sign example.png|thumb|1220x1220px|Trains come from the left and first hit the powered ([+train]) skip sign. When the train does not have destination ''square_west'' set or ( ''&lt;nowiki&gt;|&lt;/nowiki&gt;'' ) is empty, the skip sign is activated and skips the very next sign. In this case that's the station sign. As a result, trains not meant for this station will cross the station sign without being stopped for 5 seconds.]]</text>
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    </revision>
    <revision>
      <id>1537227</id>
      <parentid>1536393</parentid>
      <timestamp>2020-04-01T16:49:46Z</timestamp>
      <contributor>
        <username>User-12316399</username>
        <id>40378665</id>
      </contributor>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1842">{{move|ftb:Mods/TrainCarts/Signs/Skip|export=true}}
{{disclaimer}}
== Introduction ==

Skip sign causes the train to skip one or more signs further up ahead based on statements similar to the switcher sign.
It can be used to make trains skip a station sign when a certain destination is not set, for example.

== Syntax ==
{{sign|[train]|skip 2 1|&lt;statement 1&gt;|&lt;statement 2&gt;}}
* First line: [train] or [cart]. When the sign to be skipped works on a per-cart basis, using [cart] instead of [train] can be better. In general [train] is all you'll need. Like with other signs, redstone power matters. This means the skip sign is only active when powered by redstone. You can use [+train] or [+cart] to always power it.
* Second line: ''skip'', which without further arguments will skip the very next sign the train crosses. When followed by one number, the number sets the number of signs the train has to cross until the sign is skipped. When followed by a second number, the second number sets the number of signs to skip. In the example, a single sign will be skipped after having crossed two signs.
* Third and fourth lines: [[Mods/TrainCarts/Signs/Statements|statements]] (AND-ed together) for when to activate the skip sign. It is possible to put | in front of the second statement so that the two are OR-ed together instead. Leaving both lines empty makes the skip sign activate all the time.

== Example ==
[[File:Skip sign example.png|thumb|1220x1220px|Trains come from the left and first hit the powered ([+train]) skip sign. When the train does not have destination ''square_west'' set or ( ''&lt;nowiki&gt;|&lt;/nowiki&gt;'' ) is empty, the skip sign is activated and skips the very next sign. In this case that's the station sign. As a result, trains not meant for this station will cross the station sign without being stopped for 5 seconds.]]</text>
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    </revision>
  </page>
  <page>
    <title>Mods/TrainCarts/Signs/Mutex</title>
    <ns>0</ns>
    <id>97927</id>
    <revision>
      <id>1218647</id>
      <timestamp>2018-06-02T22:56:00Z</timestamp>
      <contributor>
        <username>TeamBergerhealer</username>
        <id>41339232</id>
      </contributor>
      <comment>The mutex sign handles train mutual exclusion</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="898">{{disclaimer}}
== Introduction ==

The mutex sign handles mutual exclusion: it blocks trains from entering while another train is already inside the zone. Once the zone is freed up again, the waiting trains are allowed to continue movement. This sign is useful in combination with switcher signs to avoid crashing trains.

== Syntax ==
{{sign|[train]|mutex}}
{{sign|[train]|mutex 1/2/1}}
{{sign|[train]|mutex 1/2}}
{{sign|[train]|mutex 2}}
* First line: [train]. The sign does not have to be powered.
* Second line: ''mutex'', which without further arguments will create a cuboid zone around the sign of 1x2x1 (x/y/z). When followed by one number, the number sets all cuboid x/y/z-radius values at once. When followed by a second number, the first number sets the x/z-radius and the second number the y-radius. With 3 parameters, each x/y/z radius can be specified.
* Third and fourth lines: Unused</text>
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    </revision>
    <revision>
      <id>1218648</id>
      <parentid>1218647</parentid>
      <timestamp>2018-06-02T22:56:42Z</timestamp>
      <contributor>
        <username>TeamBergerhealer</username>
        <id>41339232</id>
      </contributor>
      <minor/>
      <comment>/* Syntax */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="913">{{disclaimer}}
== Introduction ==

The mutex sign handles mutual exclusion: it blocks trains from entering while another train is already inside the zone. Once the zone is freed up again, the waiting trains are allowed to continue movement. This sign is useful in combination with switcher signs to avoid crashing trains.

== Syntax ==
{{sign|[train]|mutex}}
&lt;br&gt;
{{sign|[train]|mutex 1/2/1}}
&lt;br&gt;
{{sign|[train]|mutex 1/2}}
&lt;br&gt;
{{sign|[train]|mutex 2}}
* First line: [train]. The sign does not have to be powered.
* Second line: ''mutex'', which without further arguments will create a cuboid zone around the sign of 1x2x1 (x/y/z). When followed by one number, the number sets all cuboid x/y/z-radius values at once. When followed by a second number, the first number sets the x/z-radius and the second number the y-radius. With 3 parameters, each x/y/z radius can be specified.
* Third and fourth lines: Unused</text>
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    </revision>
    <revision>
      <id>1475774</id>
      <parentid>1218648</parentid>
      <timestamp>2019-12-18T11:57:49Z</timestamp>
      <contributor>
        <username>Nicolerenee</username>
        <id>41277528</id>
      </contributor>
      <comment>Fixed broken file links.</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="957">{{disclaimer}}
== Introduction ==

The mutex sign handles mutual exclusion: it blocks trains from entering while another train is already inside the zone. Once the zone is freed up again, the waiting trains are allowed to continue movement. This sign is useful in combination with switcher signs to avoid crashing trains.

== Syntax ==
{{sign
|type=oak
|[train]|mutex}}
&lt;br&gt;
{{sign
|type=oak
|[train]|mutex 1/2/1}}
&lt;br&gt;
{{sign
|type=oak
|[train]|mutex 1/2}}
&lt;br&gt;
{{sign
|type=oak
|[train]|mutex 2}}
* First line: [train]. The sign does not have to be powered.
* Second line: ''mutex'', which without further arguments will create a cuboid zone around the sign of 1x2x1 (x/y/z). When followed by one number, the number sets all cuboid x/y/z-radius values at once. When followed by a second number, the first number sets the x/z-radius and the second number the y-radius. With 3 parameters, each x/y/z radius can be specified.
* Third and fourth lines: Unused</text>
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    </revision>
    <revision>
      <id>1517708</id>
      <parentid>1475774</parentid>
      <timestamp>2020-03-09T12:13:26Z</timestamp>
      <contributor>
        <username>User-12316399</username>
        <id>40378665</id>
      </contributor>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="983">{{disclaimer}}
== Introduction ==

The mutex sign handles mutual exclusion: it blocks trains from entering while another train is already inside the zone. Once the zone is freed up again, the waiting trains are allowed to continue movement. This sign is useful in combination with switcher signs to avoid crashing trains.

== Syntax ==
{{sign
|type=oak
|[train]|mutex}}
&lt;br&gt;
{{sign
|type=oak
|[train]|mutex 1/2/1}}
&lt;br&gt;
{{sign
|type=oak
|[train]|mutex 1/2}}
&lt;br&gt;
{{sign
|type=oak
|[train]|mutex 2}}
* First line: [train]. The sign does not have to be powered.
* Second line: ''mutex'', which without further arguments will create a cuboid zone around the sign of 1x2x1 (x/y/z). When followed by one number, the number sets all cuboid x/y/z-radius values at once. When followed by a second number, the first number sets the x/z-radius and the second number the y-radius. With 3 parameters, each x/y/z radius can be specified.
* Third and fourth lines: Unused

[[Category:Server mods]]</text>
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    </revision>
    <revision>
      <id>1536360</id>
      <parentid>1517708</parentid>
      <timestamp>2020-03-31T21:33:33Z</timestamp>
      <contributor>
        <username>User-12316399</username>
        <id>40378665</id>
      </contributor>
      <minor/>
      <comment>User-12316399 moved page [[Custom servers/Bukkit/TrainCarts/Signs/Mutex]] to [[Mods/TrainCarts/Signs/Mutex]] without leaving a redirect: custom servers subpages are dead, and this is planned for moving to the ftb wiki it seems, so relocating there</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="983">{{disclaimer}}
== Introduction ==

The mutex sign handles mutual exclusion: it blocks trains from entering while another train is already inside the zone. Once the zone is freed up again, the waiting trains are allowed to continue movement. This sign is useful in combination with switcher signs to avoid crashing trains.

== Syntax ==
{{sign
|type=oak
|[train]|mutex}}
&lt;br&gt;
{{sign
|type=oak
|[train]|mutex 1/2/1}}
&lt;br&gt;
{{sign
|type=oak
|[train]|mutex 1/2}}
&lt;br&gt;
{{sign
|type=oak
|[train]|mutex 2}}
* First line: [train]. The sign does not have to be powered.
* Second line: ''mutex'', which without further arguments will create a cuboid zone around the sign of 1x2x1 (x/y/z). When followed by one number, the number sets all cuboid x/y/z-radius values at once. When followed by a second number, the first number sets the x/z-radius and the second number the y-radius. With 3 parameters, each x/y/z radius can be specified.
* Third and fourth lines: Unused

[[Category:Server mods]]</text>
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    </revision>
    <revision>
      <id>1537179</id>
      <parentid>1536360</parentid>
      <timestamp>2020-04-01T16:40:31Z</timestamp>
      <contributor>
        <username>User-12316399</username>
        <id>40378665</id>
      </contributor>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="957">{{disclaimer}}
== Introduction ==

The mutex sign handles mutual exclusion: it blocks trains from entering while another train is already inside the zone. Once the zone is freed up again, the waiting trains are allowed to continue movement. This sign is useful in combination with switcher signs to avoid crashing trains.

== Syntax ==
{{sign
|type=oak
|[train]|mutex}}
&lt;br&gt;
{{sign
|type=oak
|[train]|mutex 1/2/1}}
&lt;br&gt;
{{sign
|type=oak
|[train]|mutex 1/2}}
&lt;br&gt;
{{sign
|type=oak
|[train]|mutex 2}}
* First line: [train]. The sign does not have to be powered.
* Second line: ''mutex'', which without further arguments will create a cuboid zone around the sign of 1x2x1 (x/y/z). When followed by one number, the number sets all cuboid x/y/z-radius values at once. When followed by a second number, the first number sets the x/z-radius and the second number the y-radius. With 3 parameters, each x/y/z radius can be specified.
* Third and fourth lines: Unused</text>
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    </revision>
    <revision>
      <id>1537225</id>
      <parentid>1537179</parentid>
      <timestamp>2020-04-01T16:49:27Z</timestamp>
      <contributor>
        <username>User-12316399</username>
        <id>40378665</id>
      </contributor>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1010">{{move|ftb:Mods/TrainCarts/Signs/Mutex|export=true}}
{{disclaimer}}
== Introduction ==

The mutex sign handles mutual exclusion: it blocks trains from entering while another train is already inside the zone. Once the zone is freed up again, the waiting trains are allowed to continue movement. This sign is useful in combination with switcher signs to avoid crashing trains.

== Syntax ==
{{sign
|type=oak
|[train]|mutex}}
&lt;br&gt;
{{sign
|type=oak
|[train]|mutex 1/2/1}}
&lt;br&gt;
{{sign
|type=oak
|[train]|mutex 1/2}}
&lt;br&gt;
{{sign
|type=oak
|[train]|mutex 2}}
* First line: [train]. The sign does not have to be powered.
* Second line: ''mutex'', which without further arguments will create a cuboid zone around the sign of 1x2x1 (x/y/z). When followed by one number, the number sets all cuboid x/y/z-radius values at once. When followed by a second number, the first number sets the x/z-radius and the second number the y-radius. With 3 parameters, each x/y/z radius can be specified.
* Third and fourth lines: Unused</text>
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    </revision>
    <revision>
      <id>1642521</id>
      <parentid>1537225</parentid>
      <timestamp>2020-07-27T00:01:55Z</timestamp>
      <contributor>
        <username>TeamBergerhealer</username>
        <id>41339232</id>
      </contributor>
      <comment>Added information of third and fourth lines, introduced with 1.16.1</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1373">{{move|ftb:Mods/TrainCarts/Signs/Mutex|export=true}}
{{disclaimer}}
== Introduction ==

The mutex sign handles mutual exclusion: it blocks trains from entering while another train is already inside the zone. Once the zone is freed up again, the waiting trains are allowed to continue movement. This sign is useful in combination with switcher signs to avoid crashing trains. Levers attached to the base block are toggled while a train is inside the mutex zone.

== Syntax ==
{{sign
|type=oak
|[train]|mutex}}
&lt;br&gt;
{{sign
|type=oak
|[train]|mutex 1/2/1}}
&lt;br&gt;
{{sign
|type=oak
|[train]|mutex 1/2}}
&lt;br&gt;
{{sign
|type=oak
|[train]|mutex 2}}
&lt;br&gt;
{{sign
|type=oak
|[train]|mutex 2|name|d@Station12}}
* First line: [train]. The sign does not have to be powered.
* Second line: ''mutex'', which without further arguments will create a cuboid zone around the sign of 1x2x1 (x/y/z). When followed by one number, the number sets all cuboid x/y/z-radius values at once. When followed by a second number, the first number sets the x/z-radius and the second number the y-radius. With 3 parameters, each x/y/z radius can be specified.
* Third line: Name (optional), multiple mutex signs with the same name form a single combined mutex zone
* Fourth line: Statement (optional), each sign with the same name adds to a list of statements. Prepend &amp; or | to switch between AND and OR logic.</text>
      <sha1>sda2981jxr4dlyjosxydvqp8hy372ki</sha1>
    </revision>
    <revision>
      <id>1642523</id>
      <parentid>1642521</parentid>
      <timestamp>2020-07-27T00:04:11Z</timestamp>
      <contributor>
        <username>TeamBergerhealer</username>
        <id>41339232</id>
      </contributor>
      <minor/>
      <comment>Added statements crosslink, minor repeat for combining signs</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1567">{{move|ftb:Mods/TrainCarts/Signs/Mutex|export=true}}
{{disclaimer}}
== Introduction ==

The mutex sign handles mutual exclusion: it blocks trains from entering while another train is already inside the zone. Once the zone is freed up again, the waiting trains are allowed to continue movement. This sign is useful in combination with switcher signs to avoid crashing trains. Levers attached to the base block are toggled while a train is inside the mutex zone.

Multiple mutex signs can be combined by naming them the same, combining the cuboid areas of effect they occupy. This way more complex zones can be created.

== Syntax ==
{{sign
|type=oak
|[train]|mutex}}
&lt;br&gt;
{{sign
|type=oak
|[train]|mutex 1/2/1}}
&lt;br&gt;
{{sign
|type=oak
|[train]|mutex 1/2}}
&lt;br&gt;
{{sign
|type=oak
|[train]|mutex 2}}
&lt;br&gt;
{{sign
|type=oak
|[train]|mutex 2|name|d@Station12}}
* First line: [train]. The sign does not have to be powered.
* Second line: ''mutex'', which without further arguments will create a cuboid zone around the sign of 1x2x1 (x/y/z). When followed by one number, the number sets all cuboid x/y/z-radius values at once. When followed by a second number, the first number sets the x/z-radius and the second number the y-radius. With 3 parameters, each x/y/z radius can be specified.
* Third line: Name (optional), multiple mutex signs with the same name form a single combined mutex zone
* Fourth line: [[Mods/TrainCarts/Signs/Statements|Statement]] (optional), each sign with the same name adds to a list of statements. Prepend &amp; or | to switch between AND and OR logic.</text>
      <sha1>blt19t66smh4hloqrpfngn4d5k6m3lw</sha1>
    </revision>
  </page>
  <page>
    <title>Mods/TrainCarts/Signs/Animate</title>
    <ns>0</ns>
    <id>103207</id>
    <revision>
      <id>1298440</id>
      <timestamp>2018-12-27T21:23:48Z</timestamp>
      <contributor>
        <username>TeamBergerhealer</username>
        <id>41339232</id>
      </contributor>
      <comment>The animate sign plays animations stored inside the train's attachments</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1334">{{disclaimer}}
== Introduction ==

The animate sign plays animations stored inside the train's attachments. It can override certain properties of the animation, such as speed and whether to loop it. Animations can be played for all minecarts in the train, for a single minecart, or for a remote train using [[Custom_servers/Bukkit/TrainCarts/Signs#Remote_Control|remote control]].

== Syntax ==
{{sign|[train]|animate|rotate}}
&lt;br&gt;
{{sign|[train]|animate looped|roll|0.5}}
&lt;br&gt;
{{sign|[train]|animate l r|rotate|0.5 0.4}}
* First line: [train] to play the animation in all Minecarts, [cart] to only play it for the Minecart that is above the sign right now. [[Custom_servers/Bukkit/TrainCarts/Signs#Remote_Control|Remote control]] can also be used.
* Second line: ''animate'', optionally followed up by ''looped'' (to loop it) or ''reset'' (to reset to the start of the animation). To do both, use ''l r''
* Third line: animation name. By default animations ''rotate'', ''roll'' and ''pitch'' can be used to animate the entire Minecart
* Fourth line: can be left empty, otherwise the speed and delay for playing the animation can be specified. The speed is multiplied with the speed(s) of the animations played, and the delay is added. First number is speed, if a second number is specified with a space between it, that is the delay.</text>
      <sha1>gsmwq1ef7ftrfnm02lfg6w5q3zl23y8</sha1>
    </revision>
    <revision>
      <id>1517706</id>
      <parentid>1298440</parentid>
      <timestamp>2020-03-09T12:13:07Z</timestamp>
      <contributor>
        <username>User-12316399</username>
        <id>40378665</id>
      </contributor>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1360">{{disclaimer}}
== Introduction ==

The animate sign plays animations stored inside the train's attachments. It can override certain properties of the animation, such as speed and whether to loop it. Animations can be played for all minecarts in the train, for a single minecart, or for a remote train using [[Custom_servers/Bukkit/TrainCarts/Signs#Remote_Control|remote control]].

== Syntax ==
{{sign|[train]|animate|rotate}}
&lt;br&gt;
{{sign|[train]|animate looped|roll|0.5}}
&lt;br&gt;
{{sign|[train]|animate l r|rotate|0.5 0.4}}
* First line: [train] to play the animation in all Minecarts, [cart] to only play it for the Minecart that is above the sign right now. [[Custom_servers/Bukkit/TrainCarts/Signs#Remote_Control|Remote control]] can also be used.
* Second line: ''animate'', optionally followed up by ''looped'' (to loop it) or ''reset'' (to reset to the start of the animation). To do both, use ''l r''
* Third line: animation name. By default animations ''rotate'', ''roll'' and ''pitch'' can be used to animate the entire Minecart
* Fourth line: can be left empty, otherwise the speed and delay for playing the animation can be specified. The speed is multiplied with the speed(s) of the animations played, and the delay is added. First number is speed, if a second number is specified with a space between it, that is the delay.

[[Category:Server mods]]</text>
      <sha1>h7ulhto17z47g4q24bs08dm25gpmtax</sha1>
    </revision>
    <revision>
      <id>1536345</id>
      <parentid>1517706</parentid>
      <timestamp>2020-03-31T21:33:32Z</timestamp>
      <contributor>
        <username>User-12316399</username>
        <id>40378665</id>
      </contributor>
      <minor/>
      <comment>User-12316399 moved page [[Custom servers/Bukkit/TrainCarts/Signs/Animate]] to [[Mods/TrainCarts/Signs/Animate]] without leaving a redirect: custom servers subpages are dead, and this is planned for moving to the ftb wiki it seems, so relocating there</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1360">{{disclaimer}}
== Introduction ==

The animate sign plays animations stored inside the train's attachments. It can override certain properties of the animation, such as speed and whether to loop it. Animations can be played for all minecarts in the train, for a single minecart, or for a remote train using [[Custom_servers/Bukkit/TrainCarts/Signs#Remote_Control|remote control]].

== Syntax ==
{{sign|[train]|animate|rotate}}
&lt;br&gt;
{{sign|[train]|animate looped|roll|0.5}}
&lt;br&gt;
{{sign|[train]|animate l r|rotate|0.5 0.4}}
* First line: [train] to play the animation in all Minecarts, [cart] to only play it for the Minecart that is above the sign right now. [[Custom_servers/Bukkit/TrainCarts/Signs#Remote_Control|Remote control]] can also be used.
* Second line: ''animate'', optionally followed up by ''looped'' (to loop it) or ''reset'' (to reset to the start of the animation). To do both, use ''l r''
* Third line: animation name. By default animations ''rotate'', ''roll'' and ''pitch'' can be used to animate the entire Minecart
* Fourth line: can be left empty, otherwise the speed and delay for playing the animation can be specified. The speed is multiplied with the speed(s) of the animations played, and the delay is added. First number is speed, if a second number is specified with a space between it, that is the delay.

[[Category:Server mods]]</text>
      <sha1>h7ulhto17z47g4q24bs08dm25gpmtax</sha1>
    </revision>
    <revision>
      <id>1536387</id>
      <parentid>1536345</parentid>
      <timestamp>2020-03-31T21:37:38Z</timestamp>
      <contributor>
        <username>User-12316399</username>
        <id>40378665</id>
      </contributor>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1300">{{disclaimer}}
== Introduction ==

The animate sign plays animations stored inside the train's attachments. It can override certain properties of the animation, such as speed and whether to loop it. Animations can be played for all minecarts in the train, for a single minecart, or for a remote train using [[Mods/TrainCarts/Signs#Remote_Control|remote control]].

== Syntax ==
{{sign|[train]|animate|rotate}}
&lt;br&gt;
{{sign|[train]|animate looped|roll|0.5}}
&lt;br&gt;
{{sign|[train]|animate l r|rotate|0.5 0.4}}
* First line: [train] to play the animation in all Minecarts, [cart] to only play it for the Minecart that is above the sign right now. [[Mods/TrainCarts/Signs#Remote_Control|Remote control]] can also be used.
* Second line: ''animate'', optionally followed up by ''looped'' (to loop it) or ''reset'' (to reset to the start of the animation). To do both, use ''l r''
* Third line: animation name. By default animations ''rotate'', ''roll'' and ''pitch'' can be used to animate the entire Minecart
* Fourth line: can be left empty, otherwise the speed and delay for playing the animation can be specified. The speed is multiplied with the speed(s) of the animations played, and the delay is added. First number is speed, if a second number is specified with a space between it, that is the delay.</text>
      <sha1>cfsrsfq9ipo6f1gkhslursmxue4o9w8</sha1>
    </revision>
    <revision>
      <id>1537212</id>
      <parentid>1536387</parentid>
      <timestamp>2020-04-01T16:48:02Z</timestamp>
      <contributor>
        <username>User-12316399</username>
        <id>40378665</id>
      </contributor>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1355">{{move|ftb:Mods/TrainCarts/Signs/Animate|export=true}}
{{disclaimer}}
== Introduction ==

The animate sign plays animations stored inside the train's attachments. It can override certain properties of the animation, such as speed and whether to loop it. Animations can be played for all minecarts in the train, for a single minecart, or for a remote train using [[Mods/TrainCarts/Signs#Remote_Control|remote control]].

== Syntax ==
{{sign|[train]|animate|rotate}}
&lt;br&gt;
{{sign|[train]|animate looped|roll|0.5}}
&lt;br&gt;
{{sign|[train]|animate l r|rotate|0.5 0.4}}
* First line: [train] to play the animation in all Minecarts, [cart] to only play it for the Minecart that is above the sign right now. [[Mods/TrainCarts/Signs#Remote_Control|Remote control]] can also be used.
* Second line: ''animate'', optionally followed up by ''looped'' (to loop it) or ''reset'' (to reset to the start of the animation). To do both, use ''l r''
* Third line: animation name. By default animations ''rotate'', ''roll'' and ''pitch'' can be used to animate the entire Minecart
* Fourth line: can be left empty, otherwise the speed and delay for playing the animation can be specified. The speed is multiplied with the speed(s) of the animations played, and the delay is added. First number is speed, if a second number is specified with a space between it, that is the delay.</text>
      <sha1>jakny7eq427vysw6k230i24vpxy3km3</sha1>
    </revision>
    <revision>
      <id>1572105</id>
      <parentid>1537212</parentid>
      <timestamp>2020-05-04T18:29:23Z</timestamp>
      <contributor>
        <username>Tengoblinekcz bot</username>
        <id>42085554</id>
      </contributor>
      <minor/>
      <comment>clean up</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1355">{{move|ftb:Mods/TrainCarts/Signs/Animate|export=true}}
{{disclaimer}}
== Introduction ==

The animate sign plays animations stored inside the train's attachments. It can override certain properties of the animation, such as speed and whether to loop it. Animations can be played for all minecarts in the train, for a single minecart, or for a remote train using [[Mods/TrainCarts/Signs#Remote Control|remote control]].

== Syntax ==
{{sign|[train]|animate|rotate}}
&lt;br&gt;
{{sign|[train]|animate looped|roll|0.5}}
&lt;br&gt;
{{sign|[train]|animate l r|rotate|0.5 0.4}}
* First line: [train] to play the animation in all Minecarts, [cart] to only play it for the Minecart that is above the sign right now. [[Mods/TrainCarts/Signs#Remote Control|Remote control]] can also be used.
* Second line: ''animate'', optionally followed up by ''looped'' (to loop it) or ''reset'' (to reset to the start of the animation). To do both, use ''l r''
* Third line: animation name. By default animations ''rotate'', ''roll'' and ''pitch'' can be used to animate the entire Minecart
* Fourth line: can be left empty, otherwise the speed and delay for playing the animation can be specified. The speed is multiplied with the speed(s) of the animations played, and the delay is added. First number is speed, if a second number is specified with a space between it, that is the delay.</text>
      <sha1>f8acnyc7r1qz1mgy9twudaocj6an492</sha1>
    </revision>
    <revision>
      <id>1591894</id>
      <parentid>1572105</parentid>
      <timestamp>2020-05-26T02:17:37Z</timestamp>
      <contributor>
        <ip>75.89.247.112</ip>
      </contributor>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1300">{{disclaimer}}
== Introduction ==

The animate sign plays animations stored inside the train's attachments. It can override certain properties of the animation, such as speed and whether to loop it. Animations can be played for all minecarts in the train, for a single minecart, or for a remote train using [[Mods/TrainCarts/Signs#Remote Control|remote control]].

== Syntax ==
{{sign|[train]|animate|rotate}}
&lt;br&gt;
{{sign|[train]|animate looped|roll|0.5}}
&lt;br&gt;
{{sign|[train]|animate l r|rotate|0.5 0.4}}
* First line: [train] to play the animation in all Minecarts, [cart] to only play it for the Minecart that is above the sign right now. [[Mods/TrainCarts/Signs#Remote Control|Remote control]] can also be used.
* Second line: ''animate'', optionally followed up by ''looped'' (to loop it) or ''reset'' (to reset to the start of the animation). To do both, use ''l r''
* Third line: animation name. By default animations ''rotate'', ''roll'' and ''pitch'' can be used to animate the entire Minecart
* Fourth line: can be left empty, otherwise the speed and delay for playing the animation can be specified. The speed is multiplied with the speed(s) of the animations played, and the delay is added. First number is speed, if a second number is specified with a space between it, that is the delay.</text>
      <sha1>8ekurjik58dh1byqv8r5alg7d0g8i9v</sha1>
    </revision>
  </page>
  <page>
    <title>Mods/TrainCarts/Signs/Sound</title>
    <ns>0</ns>
    <id>114119</id>
    <revision>
      <id>1427372</id>
      <timestamp>2019-09-08T20:51:17Z</timestamp>
      <contributor>
        <username>TeamBergerhealer</username>
        <id>41339232</id>
      </contributor>
      <comment>Created page with "{{disclaimer}} {{unsupportedMod|http://tcwiki.minenews.de/}} == Description ==  This sign can play a sound effect, specified by name, when a train enters or power is supplied...."</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="977">{{disclaimer}}
{{unsupportedMod|http://tcwiki.minenews.de/}}
== Description ==

This sign can play a sound effect, specified by name, when a train enters or power is supplied.

== Syntax ==
{{sign|[!train]/[!cart]|sound|&lt;soundname&gt;|&lt;soundname continued&gt;}}

=== First line ===

When [train] is used, the sound is played in all the minecarts of the train. When [cart] is used, the sound is only played at the minecart that is currently above the sign. When no minecarts are near when the sign is powered, the sound is played above the sign. (at the rails)

=== Second line ===

''sound'', followed up by an optional pitch and volume. Values of 1.0 are the defaults.

=== Third and fourth lines ===

The name of the sound to play. Both lines are concatenated together, so that longer sound names can be specified. For example, you can put 'block.beacon.' on the third line and 'deactivate' on the fourth line, to play the 'block.beacon.deactivate' sound effect.

[[Category:Mods]]</text>
      <sha1>3dtc0hl5uyxgiglgcm53qx1hk0pasxy</sha1>
    </revision>
    <revision>
      <id>1427373</id>
      <parentid>1427372</parentid>
      <timestamp>2019-09-08T20:52:25Z</timestamp>
      <contributor>
        <username>TeamBergerhealer</username>
        <id>41339232</id>
      </contributor>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1019">{{disclaimer}}
{{unsupportedMod|http://tcwiki.minenews.de/}}
== Description ==

This sign can play a sound effect, specified by name, when a train enters or power is supplied.

== Syntax ==
{{sign|[+train]/[+cart]|sound|&lt;soundname&gt;|&lt;soundname&gt;}}

{{sign|[+train]|sound|block.beacon.|power_select}}

=== First line ===

When [train] is used, the sound is played in all the minecarts of the train. When [cart] is used, the sound is only played at the minecart that is currently above the sign. When no minecarts are near when the sign is powered, the sound is played above the sign. (at the rails)

=== Second line ===

''sound'', followed up by an optional pitch and volume. Values of 1.0 are the defaults.

=== Third and fourth lines ===

The name of the sound to play. Both lines are concatenated together, so that longer sound names can be specified. For example, you can put 'block.beacon.' on the third line and 'deactivate' on the fourth line, to play the 'block.beacon.deactivate' sound effect.

[[Category:Mods]]</text>
      <sha1>0w7efamiexicllitoyg2jzle2y7vgwt</sha1>
    </revision>
    <revision>
      <id>1427374</id>
      <parentid>1427373</parentid>
      <timestamp>2019-09-08T20:52:40Z</timestamp>
      <contributor>
        <username>TeamBergerhealer</username>
        <id>41339232</id>
      </contributor>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1023">{{disclaimer}}
{{unsupportedMod|http://tcwiki.minenews.de/}}
== Description ==

This sign can play a sound effect, specified by name, when a train enters or power is supplied.

== Syntax ==
{{sign|[+train]/[+cart]|sound|&lt;soundname&gt;|&lt;soundname&gt;}}
&lt;br&gt;
{{sign|[+train]|sound|block.beacon.|power_select}}

=== First line ===

When [train] is used, the sound is played in all the minecarts of the train. When [cart] is used, the sound is only played at the minecart that is currently above the sign. When no minecarts are near when the sign is powered, the sound is played above the sign. (at the rails)

=== Second line ===

''sound'', followed up by an optional pitch and volume. Values of 1.0 are the defaults.

=== Third and fourth lines ===

The name of the sound to play. Both lines are concatenated together, so that longer sound names can be specified. For example, you can put 'block.beacon.' on the third line and 'deactivate' on the fourth line, to play the 'block.beacon.deactivate' sound effect.

[[Category:Mods]]</text>
      <sha1>373nimyanikih6mf50tci35k2h8sg0j</sha1>
    </revision>
    <revision>
      <id>1536363</id>
      <parentid>1427374</parentid>
      <timestamp>2020-03-31T21:33:34Z</timestamp>
      <contributor>
        <username>User-12316399</username>
        <id>40378665</id>
      </contributor>
      <minor/>
      <comment>User-12316399 moved page [[Custom servers/Bukkit/TrainCarts/Signs/Sound]] to [[Mods/TrainCarts/Signs/Sound]] without leaving a redirect: custom servers subpages are dead, and this is planned for moving to the ftb wiki it seems, so relocating there</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="1023">{{disclaimer}}
{{unsupportedMod|http://tcwiki.minenews.de/}}
== Description ==

This sign can play a sound effect, specified by name, when a train enters or power is supplied.

== Syntax ==
{{sign|[+train]/[+cart]|sound|&lt;soundname&gt;|&lt;soundname&gt;}}
&lt;br&gt;
{{sign|[+train]|sound|block.beacon.|power_select}}

=== First line ===

When [train] is used, the sound is played in all the minecarts of the train. When [cart] is used, the sound is only played at the minecart that is currently above the sign. When no minecarts are near when the sign is powered, the sound is played above the sign. (at the rails)

=== Second line ===

''sound'', followed up by an optional pitch and volume. Values of 1.0 are the defaults.

=== Third and fourth lines ===

The name of the sound to play. Both lines are concatenated together, so that longer sound names can be specified. For example, you can put 'block.beacon.' on the third line and 'deactivate' on the fourth line, to play the 'block.beacon.deactivate' sound effect.

[[Category:Mods]]</text>
      <sha1>373nimyanikih6mf50tci35k2h8sg0j</sha1>
    </revision>
  </page>
</mediawiki>
